Dying

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Revision as of 14:05, 8 October 2014 by Gorgonzola (talk | contribs) (Rewritten better (hopefully), consolidating text. Added a tombstone image.)
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A tombstone left behind by a player.

The art of dying.

Dying is a skill that represents the variety of unique ways in which a character has died. The skill unlocks small, but permanent bonuses to Max Health. It also gives access to a very useful ability, therefore it is actually a good idea for new players to try to get their characters killed in a variety of situations.

Bonus Experience

The first time your character dies in a unique way rewards bonus death experience. To see a list of the unique ways in which you've died previously (and how many times each), go to Skills panel > Dying and select the button there.

(Earned 50 Death XP)
(Bonus XP! First Death From This Cause!)

New ability

As the Dying skill increases eventually a very useful ability is gained. When your character dies a new choice will appear in the Death dialog, to "Enter the light". This new ability is essentially the equivalent of a teleport to Serbule Keep, which can be very handy when explopring the other zons.

Examples of common causes of death

Here are a few spoiler-free examples of causes of death:

Cause of death Death XP Example
Electrocuted 50 Goblin War Casters in Goblin Dungeon.
Mauled by a wild animal 50 Panthers, Bears.
Punched to death 50 Trained Crushing Bear in Goblin Dungeon.
Splashed with acid 50 Augmented Mantis Slave.
Killed by a worm 100 Tor-Urak near Hogan's Keep.