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Environmental Effects/Cold Mechanics

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=== Cold Mechanics ===
While inside the region, the player character gradually loses '''Body Heat''' over time. Losing all of one's Body Heat causes '''Frostbite''' and eventually '''Hypothermia'''. Frostbite reduces direct damage dealt by 20%. If frostbitten for too long, Hypothermia sets in, which deals Health damage continuously, disables health and power regeneration, and reduces movement speed by 50%. Both effects can be healed by taking refuge in a warm area (for example near a lit '''Smouldering Fire ''' in Kur, or near a '''Glowy Yellow Crystal ''' outcropping in Gazluk). Left untreated, hypothermia will eventually kill you.
Body Heat depletes much more rapidly while '''underwater'''.
The rate at which one loses Body Heat is affected by '''Indirect Cold Mitigation''', which can be improved through gear and abilities
Varying amounts of Body Heat can also be restored through several [[Fire Magic]], [[First Aid]], [[Mentalism]], [[Animal Handling]] (Polar Bear and similar bears' Cheap Trick), [[Priest]] and [[Warden]] abilities or by using a [[Simple Blanket]]. Finally, [[Cold Resistance Potion|Cold Resistance]] and [[Orcish Thickskin Potion|Orcish Thickskin Potions]] can boost your total Body Heat capacity, allowing you more time away from heat sources.
Many pieces of armor can also provide Indirect Cold Mitigation or increased Maximum Body Heat. A common source is '''Winter gear''', crafted through [[Leatherworking]] or obtained via [[Ukorga#Bartering|barter with Ukorga]].
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