Fire Magic/Abilities

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Level Name Description Special Damage Stats Gear Required
0 Super Warmthball Throw a very potent fireball.
This is a Core Attack.
Damage: 16 Fire Power Cost: 14
Range: 30
Cooldown: 10
FireStaff
0 Warmth Bolts Fling relatively harmless projectiles at all enemies with 20 meters. Damage: 8 Fire Power Cost: 10
Range: 20
Cooldown: 15
AoE: 20
FireStaff
0 Warmthball Throw a vaguely painful ball of warmth.
This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power)
Damage: 8 Fire Power Cost: 0
Range: 30
Cooldown: 2
FireStaff
5 Calefaction Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
This is a Signature Debuff.
Target takes 20% more damage from direct Fire attacks for 60 seconds. Damage: 19 Fire Power Cost: 17
Range: 30
Cooldown: 12
FireStaff
5 Chillball Throw an essentially-harmless ball of cold. Damage: 8 Cold Power Cost: 5
Range: 30
Cooldown: 3
FireStaff
5 Defensive Burst Blast all nearby enemies with a quick wave of fire. Targets are flung away. Damage: 14 Fire Power Cost: 14
Range: 0
Cooldown: 10
AoE: 10
FireStaff
5 Defensive Chill Blast all nearby enemies with a quick wave of cold. Damage: 13 Cold Power Cost: 14
Range: 2
Cooldown: 10
AoE: 10
FireStaff
5 Heat Breath Spit flame at a nearby foe.
This is a Nice Attack.
Deals 6 Damage Over 10 Seconds.
Slightly restores body heat in cold environments.
Damage: 40 Fire Power Cost: 35
Range: 5
Cooldown: 12
FireStaff
10 Cold Protection Boost your defenses against cold. +1 Cold Mitigation for 5 minutes Damage: 10 Smiting Power Cost: 30
Range: 4
Cooldown: 2
Can Be On Sidebar
FireStaff
10 Fire Bolts Fling fiery projectiles at all enemies within 20 meters. Damage: 21 Fire Power Cost: 14
Range: 20
Cooldown: 15
AoE: 20
FireStaff
10 Fireball Throw a ball of fire.
This is a Basic Attack. (When it triggers a Combat Refresh, +12 Power)
Damage: 14 Fire Power Cost: 0
Range: 30
Cooldown: 2
FireStaff
10 Flesh to Fuel Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. Restores 15 Power.
Slightly restores body heat in cold environments.
Damage: 45 Fire Power Cost: 0
Range: 0
Cooldown: 20
Can Be On Sidebar
FireStaff
10 Scintillating Flame Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 22 Fire
Dmg to Vulnerable Targets: 22 Fire
Power Cost: 10
Range: 40
Cooldown: 7
FireStaff
10 Wall of Fire Create a dangerous wall of fire at your feet. Power Cost: 13
Range: 4
Cooldown: 30
FireStaff
15 Fire Breath Spit flame at a nearby foe.
This is a Nice Attack.
Deals 15 Damage Over 15 Seconds.
Slightly restores body heat in cold environments.
Damage: 80 Fire Power Cost: 46
Range: 5
Cooldown: 12
FireStaff
15 Frostball Throw a ball of cold. Damage: 17 Cold Power Cost: 8
Range: 30
Cooldown: 3
FireStaff
15 Room-Temperature Ball Throw an essentially-harmless sphere of room-temperature matter. Damage: 26 Crushing Power Cost: 13
Range: 30
Cooldown: 10
FireStaff
15 Scintillating Frost Throw a ball of cold. It travels farther than a normal frostball and does extra damage to vulnerable targets. Damage: 31 Cold
Dmg to Vulnerable Targets: 31 Cold
Power Cost: 18
Range: 40
Cooldown: 7
FireStaff
15 Super Fireball Throw a very potent fireball.
This is a Core Attack.
Damage: 43 Fire Power Cost: 22
Range: 30
Cooldown: 10
FireStaff
20 Calefaction 2 Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
This is a Signature Debuff.
Target takes 20% more damage from direct Fire attacks for 60 seconds. Damage: 42 Fire Power Cost: 26
Range: 30
Cooldown: 12
FireStaff
20 Cold Protection 2 Boost your defenses against cold. +2 Cold Mitigation for 5 minutes Damage: 20 Smiting Power Cost: 30
Range: 4
Cooldown: 2
Can Be On Sidebar
FireStaff
20 Defensive Burst 2 Blast all nearby enemies with a quick wave of fire. Targets are flung away. Damage: 33 Fire Power Cost: 22
Range: 0
Cooldown: 10
AoE: 10
FireStaff
20 Defensive Chill 2 Blast all nearby enemies with a quick wave of cold. Damage: 37 Cold Power Cost: 22
Range: 2
Cooldown: 10
AoE: 10
FireStaff
20 Frostball 2 Throw a ball of cold. Damage: 23 Cold Power Cost: 10
Range: 30
Cooldown: 3
FireStaff
20 Ring of Fire Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Deals 15 additional damage over 15 seconds. Damage: 47 Fire Power Cost: 25
Range: 0
Cooldown: 12
AoE: 10
FireStaff
25 Fire Bolts 2 Fling intensely painful fiery projectiles at all enemies within 20 meters. Damage: 43 Fire Power Cost: 20
Range: 20
Cooldown: 15
AoE: 20
FireStaff
25 Fireball 2 Throw a ball of fire.
This is a Basic Attack. (When it triggers a Combat Refresh, +15 Power)
Damage: 23 Fire Power Cost: 0
Range: 30
Cooldown: 2
FireStaff
25 Flare Fireball 2 Throw a ball of fire. This variant is more potent than a regular Fireball of the same level but costs Power.
This is a Basic Attack. (When it triggers a Combat Refresh, +15 Power)
Damage: 40 Fire Power Cost: 5
Range: 30
Cooldown: 2
FireStaff
25 Ring of Fire 2 Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Deals 24 additional damage over 20 seconds. Damage: 60 Fire Power Cost: 31
Range: 0
Cooldown: 12
AoE: 10
FireStaff
25 Room-Temperature Ball 2 Throw a ball of room-temperature matter. Damage: 37 Crushing Power Cost: 15
Range: 30
Cooldown: 10
FireStaff
25 Scintillating Flame 2 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 42 Fire
Dmg to Vulnerable Targets: 42 Fire
Power Cost: 14
Range: 40
Cooldown: 7
FireStaff
25 Scintillating Frost 2 Throw a ball of cold. It travels farther than a normal frostball and does extra damage to vulnerable targets. Damage: 51 Cold
Dmg to Vulnerable Targets: 51 Cold
Power Cost: 21
Range: 40
Cooldown: 7
FireStaff
25 Wall of Fire 2 Create a dangerous wall of fire at your feet. Power Cost: 28
Range: 4
Cooldown: 30
FireStaff
30 Cold Protection 3 Boost your defenses against cold. +3 Cold Mitigation for 5 minutes Damage: 30 Smiting Power Cost: 30
Range: 4
Cooldown: 2
Can Be On Sidebar
FireStaff
30 Defensive Burst 3 Blast all nearby enemies with a quick wave of fire. Targets are flung away. Damage: 51 Fire Power Cost: 27
Range: 0
Cooldown: 10
AoE: 10
FireStaff
30 Defensive Chill 3 Blast all nearby enemies with a quick wave of cold. Damage: 51 Cold Power Cost: 27
Range: 2
Cooldown: 10
AoE: 10
FireStaff
30 Fire Breath 2 Spit flame at a nearby foe.
This is a Nice Attack.
Deals 24 Damage Over 20 Seconds.
Slightly restores body heat in cold environments.
Damage: 147 Fire Power Cost: 60
Range: 5
Cooldown: 12
FireStaff
30 Flesh to Fuel 2 Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. Restores 20 Power.
Slightly restores body heat in cold environments.
Damage: 60 Fire Power Cost: 0
Range: 0
Cooldown: 20
Can Be On Sidebar
FireStaff
30 Super Fireball 2 Throw a very potent fireball.
This is a Core Attack.
Damage: 86 Fire Power Cost: 31
Range: 30
Cooldown: 10
FireStaff
35 Fire Bolts 3 Fling potently damaging projectiles at all enemies within 20 meters. Damage: 62 Fire Power Cost: 25
Range: 20
Cooldown: 15
AoE: 20
FireStaff
35 Fireball 3 Throw a ball of fire.
This is a Basic Attack. (When it triggers a Combat Refresh, +17 Power)
Damage: 33 Fire Power Cost: 0
Range: 30
Cooldown: 2
FireStaff
35 Frostball 3 Throw a ball of cold. Damage: 37 Cold Power Cost: 12
Range: 30
Cooldown: 3
FireStaff
35 Ring of Fire 3 Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Deals 35 additional damage over 25 seconds. Damage: 88 Fire Power Cost: 40
Range: 0
Cooldown: 12
AoE: 10
FireStaff
40 Calefaction 3 Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
This is a Signature Debuff.
Target takes 20% more damage from direct Fire attacks for 60 seconds. Damage: 93 Fire Power Cost: 36
Range: 30
Cooldown: 12
FireStaff
40 Cold Protection 4 Boost your defenses against cold. +4 Cold Mitigation for 5 minutes Damage: 40 Smiting Power Cost: 30
Range: 4
Cooldown: 2
Can Be On Sidebar
FireStaff
40 Fire Breath 3 Spit flame at a nearby foe.
This is a Nice Attack.
Deals 35 Damage Over 25 Seconds.
Slightly restores body heat in cold environments.
Damage: 222 Fire Power Cost: 68
Range: 5
Cooldown: 12
FireStaff
40 Room-Temperature Ball 3 Throw a reasonably painful ball of room-temperature matter. Damage: 68 Crushing Power Cost: 18
Range: 30
Cooldown: 10
FireStaff
40 Scintillating Flame 3 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 67 Fire
Dmg to Vulnerable Targets: 67 Fire
Power Cost: 18
Range: 40
Cooldown: 7
FireStaff
40 Scintillating Frost 3 Throw a ball of cold. It travels farther than a normal frostball and does extra damage to vulnerable targets. Damage: 93 Cold
Dmg to Vulnerable Targets: 93 Cold
Power Cost: 27
Range: 40
Cooldown: 7
FireStaff
40 Wall of Fire 3 Create a dangerous wall of fire at your feet. Power Cost: 43
Range: 4
Cooldown: 30
FireStaff
45 Defensive Burst 4 Blast all nearby enemies with a quick wave of fire. Targets are flung away. Damage: 97 Fire Power Cost: 32
Range: 0
Cooldown: 10
AoE: 10
FireStaff
45 Defensive Chill 4 Blast all nearby enemies with a quick wave of cold. Damage: 97 Cold Power Cost: 32
Range: 2
Cooldown: 10
AoE: 10
FireStaff
45 Flesh to Fuel 3 Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. Restores 25 Power.
Slightly restores body heat in cold environments.
Damage: 75 Fire Power Cost: 0
Range: 0
Cooldown: 20
Can Be On Sidebar
FireStaff
45 Frostball 4 Throw a ball of cold. Damage: 58 Cold Power Cost: 13
Range: 30
Cooldown: 3
FireStaff
45 Super Fireball 3 Throw a very potent fireball.
This is a Core Attack.
Damage: 162 Fire Power Cost: 37
Range: 30
Cooldown: 10
FireStaff
50 Cold Protection 5 Boost your defenses against cold. +5 Cold Mitigation for 5 minutes Damage: 50 Smiting Power Cost: 30
Range: 4
Cooldown: 2
Can Be On Sidebar
FireStaff
50 Fire Bolts 4 Fling grievously harmful projectiles at all enemies within 20 meters. Damage: 120 Fire Power Cost: 28
Range: 20
Cooldown: 15
AoE: 20
FireStaff
50 Fire Breath 4 Spit flame at a nearby foe.
This is a Nice Attack.
Deals 48 Damage Over 30 Seconds.
Slightly restores body heat in cold environments.
Damage: 343 Fire Power Cost: 73
Range: 5
Cooldown: 12
FireStaff
50 Fireball 4 Throw a ball of fire.
This is a Basic Attack. (When it triggers a Combat Refresh, +20 Power)
Damage: 60 Fire Power Cost: 0
Range: 30
Cooldown: 2
FireStaff
50 Flare Fireball 4 Throw a ball of fire. This variant is more potent than a regular Fireball of the same level but costs Power.
This is a Basic Attack. (When it triggers a Combat Refresh, +20 Power)
Damage: 108 Fire Power Cost: 9
Range: 30
Cooldown: 2
FireStaff
50 Ring of Fire 4 Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Deals 48 additional damage over 30 seconds. Damage: 170 Fire Power Cost: 45
Range: 0
Cooldown: 12
AoE: 10
FireStaff
50 Room-Temperature Ball 4 Throw a painful ball of room-temperature matter. Damage: 103 Crushing Power Cost: 20
Range: 30
Cooldown: 10
FireStaff
50 Scintillating Flame 4 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 103 Fire
Dmg to Vulnerable Targets: 103 Fire
Power Cost: 21
Range: 40
Cooldown: 7
FireStaff
55 Calefaction 4 Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
This is a Signature Debuff.
Target takes 20% more damage from direct Fire attacks for 60 seconds. Damage: 170 Fire Power Cost: 40
Range: 30
Cooldown: 12
FireStaff
55 Defensive Burst 5 Blast all nearby enemies with a quick wave of fire. Targets are flung away. Damage: 142 Fire Power Cost: 35
Range: 0
Cooldown: 10
AoE: 10
FireStaff
55 Frostball 5 Throw a ball of cold. Damage: 85 Cold Power Cost: 15
Range: 30
Cooldown: 3
FireStaff
55 Scintillating Frost 4 Throw a ball of cold. It travels farther than a normal frostball and does extra damage to vulnerable targets. Damage: 170 Cold
Dmg to Vulnerable Targets: 170 Cold
Power Cost: 29
Range: 40
Cooldown: 7
FireStaff
55 Super Fireball 4 Throw a very potent fireball.
This is a Core Attack.
Damage: 237 Fire Power Cost: 40
Range: 30
Cooldown: 10
FireStaff
55 Wall of Fire 4 Create a dangerous wall of fire at your feet. Power Cost: 58
Range: 4
Cooldown: 30
FireStaff
55 Wall of Fire 4 (Purple) Create a dangerous wall of fire at your feet. This variant version of Wall of Fire 4 uses an unnaturally colored flame. Power Cost: 58
Range: 4
Cooldown: 30
FireStaff
60 Defensive Chill 5 Blast all nearby enemies with a quick wave of cold. Damage: 164 Cold Power Cost: 36
Range: 2
Cooldown: 10
AoE: 10
FireStaff
60 Fire Breath 5 Spit flame at a nearby foe.
This is a Nice Attack.
Deals 63 Damage Over 35 Seconds.
Slightly restores body heat in cold environments.
Damage: 468 Fire Power Cost: 79
Range: 5
Cooldown: 12
FireStaff
60 Fireball 5 Throw a ball of fire.
This is a Basic Attack. (When it triggers a Combat Refresh, +22 Power)
Damage: 80 Fire Power Cost: 0
Range: 30
Cooldown: 2
FireStaff
60 Flesh to Fuel 4 Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. Restores 30 Power.
Slightly restores body heat in cold environments.
Damage: 90 Fire Power Cost: 0
Range: 0
Cooldown: 20
Can Be On Sidebar
FireStaff
60 Room-Temperature Ball 5 Throw a painful ball of room-temperature matter. Damage: 140 Crushing Power Cost: 21
Range: 30
Cooldown: 10
FireStaff
60 Scintillating Flame 5 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 140 Fire
Dmg to Vulnerable Targets: 140 Fire
Power Cost: 22
Range: 40
Cooldown: 7
FireStaff