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Fire Magic/Treasure Effects

634 bytes added, 13:13, 5 December 2023
Updating Treasure effects to v399 using auto-wiki generator (added Rarity)
See also: [[Fire Magic/Treasure Effects:By Ability]]
<!-- Updated to v399 on Sat Nov 11 Tue Dec 05 2023 0810:0406:48 35 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:5547%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! style="width:15%"| Other Versions
|-
| Fiery || of Flames || <b>Level 100</b> - Fire Magic Base Damage +50% || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Fire Magic Damage +5
}}
|-
| Flameproof || || <b>Level 100</b> - Direct Fire Damage Reduction +60 when Fire Magic is active. Indirect Fire Damage Reduction +20 when Fire Magic is active || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Direct Fire Damage Reduction +3 when Fire Magic is active. Indirect Fire Damage Reduction +1 when Fire Magic is active
}}
|-
| || of Chaotic Flames || <b>Level 100</b> - All fire spells deal up to +143 damage (randomly determined) || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:All fire spells deal up to +10 damage (randomly determined)
}}
|-
| Sparkly || of Sparklefire || <b>Level 100</b> - Scintillating Flame and Scintillating Frost Damage +41% || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Level 10
:Scintillating Flame and Scintillating Frost Damage +14%
}}
|-
| || of Burning || <b>Level 100</b> - Fire Breath and Super Fireball deal +165 damage over 10 seconds || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Fire Breath and Super Fireball deal +45 damage over 10 seconds
}}
|-
| || of Prolonged Agony || <b>Level 100</b> - Indirect Fire Damage +38% when Fire Magic is active || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Indirect Fire Damage +10% when Fire Magic is active
}}
|-
| Super || of Super Fire || <b>Level 100</b> - Super Fireball Damage +54% || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Super Fireball Damage +10%
}}
|-
| || of Flesh Frying || <b>Level 100</b> - Flesh To Fuel Power Restoration +50 || Rare || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 10
:Flesh To Fuel Power Restoration +5
}}
|-
| || || <b>Level 100</b> - Fire Breath deals +86 damage and grants you +24 30 mitigation vs Fire for 10 seconds || Uncommon || Legs || {{Spoiler|Click Expand to reveal|
*; Level 10
:Fire Breath deals +23 damage and grants you +3 mitigation vs Fire for 10 seconds
:Fire Breath deals +72 damage and grants you +24 mitigation vs Fire for 10 seconds
*; Level 90
:Fire Breath deals +79 damage and grants you +24 27 mitigation vs Fire for 10 seconds
*; Level 100
:Fire Breath deals +86 damage and grants you +24 30 mitigation vs Fire for 10 seconds
}}
|-
| Room-Temperature || || <b>Level 100</b> - Room-Temperature Ball Damage +90% || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Room-Temperature Ball Damage +9%
}}
|-
| || of Molten Spewing || <b>Level 100</b> - Fire Breath hits all targets within 8 meters and deals +60 damage, but reuse timer is +3 seconds and Power cost is +40 || Rare || Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Fire Breath hits all targets within 8 meters and deals +3 damage, but reuse timer is +3 seconds and Power cost is +2
}}
|-
| || || <b>Level 100</b> - Super Fireball deals +110 damage and reuse timer is -1 second || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Super Fireball deals +15 damage and reuse timer is -1 second
}}
|-
| || of Burning Breath || <b>Level 100</b> - Fire Breath Damage +38% || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Fire Breath Damage +5%
}}
|-
| Fiery || of Flames || <b>Level 100</b> - Fire Magic Base Damage +18% || Epic || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Fire Magic Base Damage +3%
}}
|-
| || of Nice Flames || <b>Level 100</b> - Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +83 for 7 seconds || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +16 for 7 seconds
}}
|-
| || of Cold Calefaction || <b>Level 100</b> - Calefaction causes target to take +20% damage from Cold for 12 seconds || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Calefaction causes target to take +1% damage from Cold for 12 seconds
}}
|-
| || of Weakening Flame || <b>Level 100</b> - Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -16 22 damage for 10 seconds || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -3 damage for 10 seconds
:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -16 damage for 10 seconds
*; Level 90
:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -16 19 damage for 10 seconds
*; Level 100
:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -16 22 damage for 10 seconds
}}
|-
| || of Enflaming Skin || <b>Level 100</b> - Super Fireball causes the target to take +74% damage from indirect Fire (this effect does not stack with itself) || Rare || Chest || {{Spoiler|Click Expand to reveal|
*; Level 10
:Super Fireball causes the target to take +11% damage from indirect Fire (this effect does not stack with itself)
}}
|-
| || || <b>Level 100</b> - Flesh to Fuel boosts your Core Attack Damage +146 for 7 seconds || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Flesh to Fuel boosts your Core Attack Damage +13 for 7 seconds
}}
|-
| || of Tough Ruined Flesh || <b>Level 100</b> - Flesh to Fuel restores +78 Armor || Uncommon || MainHand, Head || {{Spoiler|Click Expand to reveal|
*; Level 5
:Flesh to Fuel restores +15 Armor
}}
|-
| || of Flesh Frying || <b>Level 100</b> - Flesh to Fuel restores +72 Power but has a 5% chance to stun you || Rare || Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Flesh to Fuel restores +8 Power but has a 5% chance to stun you
}}
|-
| || of Quickly Melted Flesh || <b>Level 100</b> - Flesh to Fuel increases your Out of Combat Sprint speed +8 9 for 15 seconds || Rare || Legs, Feet || {{Spoiler|Click Expand to reveal|
*; Level 10
:Flesh to Fuel increases your Out of Combat Sprint speed +1 for 15 seconds
:Flesh to Fuel increases your Out of Combat Sprint speed +8 for 15 seconds
*; Level 90
:Flesh to Fuel increases your Out of Combat Sprint speed +8 .5 for 15 seconds
*; Level 100
:Flesh to Fuel increases your Out of Combat Sprint speed +8 9 for 15 seconds
}}
|-
| || of Dark Balls || <b>Level 100</b> - Room-Temperature Ball deals Darkness damage and causes +126 162 damage over 12 seconds || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Room-Temperature Ball deals Darkness damage and causes +24 damage over 12 seconds
:Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds
*; Level 85
:Room-Temperature Ball deals Darkness damage and causes +126 132 damage over 12 seconds
*; Level 90
:Room-Temperature Ball deals Darkness damage and causes +126 138 damage over 12 seconds
*; Level 95
:Room-Temperature Ball deals Darkness damage and causes +126 150 damage over 12 seconds
*; Level 100
:Room-Temperature Ball deals Darkness damage and causes +126 162 damage over 12 seconds
}}
|-
| || of Fast Balls || <b>Level 100</b> - Room-Temperature Ball Damage +32% and reuse timer -3.5 seconds || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
*; Level 10
:Room-Temperature Ball Damage +5% and reuse timer -1 second
}}
|-
| || of Fire Tapping || <b>Level 100</b> - You regain 40 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
}}
|-
| || of the Salamander || <b>Level 100</b> - You regain 39 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || Rare || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
}}
|-
| || of Scintillating Power || <b>Level 100</b> - Scintillating Flame and Scintillating Frost Damage +50 and Power Cost -10 || Rare || Legs, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Scintillating Flame and Scintillating Frost Damage +1 and Power Cost -2
}}
|-
| || of Scintillating Life || <b>Level 100</b> - Scintillating Flame restores 41 Health || Uncommon || Legs, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Scintillating Flame restores 2 Health
}}
|-
| || || <b>Level 100</b> - Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +51 for 15 seconds || Uncommon || Head, Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +6 for 15 seconds
}}
|-
| || of Fire Rings || <b>Level 100</b> - Ring of Fire Damage +192 || Uncommon || Head, Chest || {{Spoiler|Click Expand to reveal|
*; Level 5
:Ring of Fire Damage +8
}}
|-
| || of Scintillating Opportunism || <b>Level 100</b> - Scintillating Flame and Scintillating Frost stun and deal +120% damage to Vulnerable targets || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Scintillating Flame and Scintillating Frost stun and deal +25% damage to Vulnerable targets
}}
|-
| || of Chaotic Rings || <b>Level 100</b> - Ring of Fire deals +61% damage but has a 5% chance to deal 164 fire damage to YOU || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Ring of Fire deals +8% damage but has a 5% chance to deal 50 fire damage to YOU
}}
|-
| || of Icy Armor || <b>Level 100</b> - Scintillating Frost and Defensive Chill restore 39 Armor || Uncommon || Legs, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Scintillating Frost and Defensive Chill restore 5 Armor
}}
|-
| Veiny || of Molten Veins || <b>Level 100</b> - Molten Veins Response Damage +71 || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Molten Veins Response Damage +8
}}
|-
| Hot-Blooded || of Molten Veins || <b>Level 100</b> - Molten Veins Response Damage +28% || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
*; Level 10
:Molten Veins Response Damage +6%
}}
|-
| Thick-Blooded || of Tough Hot Veins || <b>Level 100</b> - Molten Veins restores 67 Armor || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Molten Veins restores 10 Armor
}}
|-
| Hot-Blooded || of Fiery Veins || <b>Level 100</b> - Molten Veins deals 105 Fire damage over 10 seconds in response to melee damage || Uncommon || OffHand, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Molten Veins deals 10 Fire damage over 10 seconds in response to melee damage
}}
|-
| || of Calefaction || <b>Level 100</b> - Calefaction Damage +64% || Uncommon || Head, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Calefaction Damage +18%
}}
|-
| || of Nuclear Calefaction || <b>Level 100</b> - Calefaction and Defensive Burst Damage +45% and Reuse Timer -1 second || Rare || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Calefaction and Defensive Burst Damage +10% and Reuse Timer -1 second
}}
|-
| || || <b>Level 100</b> - Calefaction restores 57 Health || Uncommon || Feet, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Calefaction restores 14 Health
}}
|-
| || of Delayed Eruption || <b>Level 100</b> - Calefaction deals 261 additional Fire damage after a 12 second delay || Uncommon || Hands, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Calefaction deals 33 additional Fire damage after a 12 second delay
}}
|-
| || of Frosty Balls || <b>Level 100</b> - Fireball and Frostball Damage +44% || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Fireball and Frostball Damage +6%
}}
|-
| || of Frost Waves || <b>Level 100</b> - Frostball targets all enemies within 10 meters and deals +92 damage, but reuse timer is +3 seconds || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Frostball targets all enemies within 10 meters and deals +1 damage, but reuse timer is +3 seconds
}}
|-
| || of Stiffening Cold || <b>Level 100</b> - Frostball slows target's movement by 25% and deals +20 damage || Uncommon || Head, Feet || {{Spoiler|Click Expand to reveal|
*; Level 10
:Frostball slows target's movement by 25% and deals +2 damage
}}
|-
| || || <b>Level 100</b> - Defensive Burst deals +21% damage and raises Basic Attack Damage +36% for 10 seconds || Rare || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Defensive Burst deals +12% damage and raises Basic Attack Damage +5% for 10 seconds
}}
|-
| || of Restorative Bonfires || <b>Level 100</b> - When you are near your Fire Wall, you heal 12 Health per second || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:When you are near your Fire Wall, you heal 3 Health per second
}}
|-
| || of Freezewalls || <b>Level 100</b> - Defensive Chill Damage +46% || Rare || Legs, MainHand, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Defensive Chill Damage +8%
}}
|-
| Freezeproof || || <b>Level 100</b> - Frostball, Scintillating Frost, and Defensive Chill grant +12 Direct and Indirect Cold Protection for 10 seconds || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|
*; Level 10
:Frostball, Scintillating Frost, and Defensive Chill grant +3 Direct and Indirect Cold Protection for 10 seconds
}}
|-
| || of Icy Blood || <b>Level 100</b> - Defensive Burst and Defensive Chill restore 54 Armor to you || Rare || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Defensive Burst and Defensive Chill restore 10 Armor to you
}}
|-
| || of Frozen Fortitude || <b>Level 100</b> - Defensive Chill deals +62 damage and grants you 86% chance to ignore Knockback effects for 7 seconds || Rare || Legs, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Defensive Chill deals +3 damage and grants you 10% chance to ignore Knockback effects for 7 seconds
}}
|-
| || || <b>Level 100</b> - Fire Walls deal +65 damage per hit || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Fire Walls deal +8 damage per hit
}}
|-
| || || <b>Level 100</b> - Fire Walls have +220 Max Health || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Fire Walls have +11 Max Health
}}
|-
| || || <b>Level 100</b> - Fire Walls' attacks taunt +310% || Uncommon || Hands, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Fire Walls' attacks taunt +25%
}}
|-
| || || <b>Level 100</b> - Molten Veins causes any nearby Fire Walls to recover 145 health || Uncommon || MainHand, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Molten Veins causes any nearby Fire Walls to recover 12 health
197
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