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Fire Magic/Treasure Effects

33,833 bytes added, 13:13, 5 December 2023
Updating Treasure effects to v399 using auto-wiki generator (added Rarity)
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>==[[{{msg:BASEPAGENAME}}Fire Magic/Treasure Effects|Fire Magic Treasure Effects]]==</includeonly>See also: [[Fire Magic/Treasure Effects:By Slot]] See also: [[Fire Magic/Treasure Effects:By Ability]]<!-- This table is from patch v259, June 19, 2016 Updated to v399 on Tue Dec 05 2023 10:06:35 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator -->
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|+<div align! style="leftwidth:8%"><h3>Fire Magic</h3></div>! | Prefix !! style="width:8%"| Suffix !! Best Tier style="width:47%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! All Tiersstyle="width:15%"| Other Versions
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| Fiery || of Flames || <b>Tier 6Level 100</b> - Fire Breath deals Magic Base Damage +45 damage and grants you +18 mitigation vs Fire for 5 seconds 50% || Uncommon || Legs Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Fire Magic Damage +5*; Level 20:Fire Breath deals Magic Base Damage +10 damage and grants you %*; Level 30:Fire Magic Base Damage +3 mitigation vs 15%*; Level 40:Fire for 5 secondsMagic Base Damage +20%*; Tier 2Level 50*:Fire Breath deals Magic Base Damage +17 damage and grants you +6 mitigation vs Fire for 5 seconds25%*; Tier 3Level 60*:Fire Breath deals Magic Base Damage +24 damage and grants you +9 mitigation vs Fire for 5 seconds30%*; Tier 4Level 70*:Fire Breath deals +31 damage and grants you Magic Base Damage +12 mitigation vs Fire for 5 seconds35%*; Tier 5Level 80*:Fire Breath deals Magic Base Damage +38 damage and grants you +15 mitigation vs Fire for 5 seconds40%*; Tier 6Level 90*:Fire Breath deals Magic Base Damage +45 damage and grants you %*; Level 100:Fire Magic Base Damage +18 mitigation vs Fire for 5 seconds50%|Expand}}
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| Flameproof || of Flesh Frying || <b>Tier 6Level 100</b> - Flesh to Fuel restores Direct Fire Damage Reduction +60 when Fire Magic is active. Indirect Fire Damage Reduction +24 Power 20 when Fire Magic is active || Uncommon || HandsHead, Feet Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Direct Fire Damage Reduction +3 when Fire Magic is active. Indirect Fire Damage Reduction +1when Fire Magic is active*; Level 10:Direct Fire Damage Reduction +6 when Fire Magic is active. Indirect Fire Damage Reduction +2 when Fire Magic is active*; Level 15:Direct Fire Damage Reduction +9 when Fire Magic is active. Indirect Fire Damage Reduction +3 when Fire Magic is active*Flesh to Fuel restores ; Level 20:Direct Fire Damage Reduction +12 when Fire Magic is active. Indirect Fire Damage Reduction +4 Powerwhen Fire Magic is active*; Level 25:Direct Fire Damage Reduction +15 when Fire Magic is active. Indirect Fire Damage Reduction +5 when Fire Magic is active*; Level 30:Direct Fire Damage Reduction +18 when Fire Magic is active. Indirect Fire Damage Reduction +6 when Fire Magic is active*; Tier 2Level 35:Direct Fire Damage Reduction +21 when Fire Magic is active. Indirect Fire Damage Reduction +7 when Fire Magic is active*Flesh to Fuel restores ; Level 40:Direct Fire Damage Reduction +24 when Fire Magic is active. Indirect Fire Damage Reduction +8 Powerwhen Fire Magic is active*; Level 45:Direct Fire Damage Reduction +27 when Fire Magic is active. Indirect Fire Damage Reduction +9 when Fire Magic is active*; Tier 3Level 50:Direct Fire Damage Reduction +30 when Fire Magic is active. Indirect Fire Damage Reduction +10 when Fire Magic is active*; Level 55:Direct Fire Damage Reduction +33 when Fire Magic is active. Indirect Fire Damage Reduction +11 when Fire Magic is active*Flesh to Fuel restores ; Level 60:Direct Fire Damage Reduction +36 when Fire Magic is active. Indirect Fire Damage Reduction +12 Powerwhen Fire Magic is active*; Level 65:Direct Fire Damage Reduction +39 when Fire Magic is active. Indirect Fire Damage Reduction +13 when Fire Magic is active*; Level 70:Direct Fire Damage Reduction +42 when Fire Magic is active. Indirect Fire Damage Reduction +14 when Fire Magic is active*; Tier 4Level 75:Direct Fire Damage Reduction +45 when Fire Magic is active. Indirect Fire Damage Reduction +15 when Fire Magic is active*Flesh to Fuel restores ; Level 80:Direct Fire Damage Reduction +48 when Fire Magic is active. Indirect Fire Damage Reduction +16 Powerwhen Fire Magic is active*; Tier 5Level 85:Direct Fire Damage Reduction +51 when Fire Magic is active. Indirect Fire Damage Reduction +17 when Fire Magic is active*Flesh to Fuel restores ; Level 90:Direct Fire Damage Reduction +54 when Fire Magic is active. Indirect Fire Damage Reduction +20 Power18 when Fire Magic is active*; Tier 6Level 95:Direct Fire Damage Reduction +57 when Fire Magic is active. Indirect Fire Damage Reduction +19 when Fire Magic is active*Flesh to Fuel restores ; Level 100:Direct Fire Damage Reduction +60 when Fire Magic is active. Indirect Fire Damage Reduction +24 Power20 when Fire Magic is active|Expand}}
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| || of Delayed Eruption Chaotic Flames || <b>Tier 12Level 100</b> - Calefaction causes 240 additional All fire spells deal up to +143 damage after a 20 second delay (randomly determined) || Uncommon || HandsChest, MainHand Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:All fire spells deal up to +10 damage (randomly determined)*Calefaction causes 20 additional ; Level 10:All fire spells deal up to +17 damage after a 20 second delay(randomly determined)*; Tier 2Level 15:All fire spells deal up to +24 damage (randomly determined)*Calefaction causes 40 additional ; Level 20:All fire spells deal up to +31 damage after a 20 second delay(randomly determined)*; Tier 3Level 25:All fire spells deal up to +38 damage (randomly determined)*Calefaction causes 60 additional ; Level 30:All fire spells deal up to +45 damage after a 20 second delay(randomly determined)*; Tier 4Level 35:All fire spells deal up to +52 damage (randomly determined)*Calefaction causes 80 additional ; Level 40:All fire spells deal up to +59 damage after a 20 second delay(randomly determined)*; Tier 5Level 45:All fire spells deal up to +66 damage (randomly determined)*Calefaction causes 100 additional ; Level 50:All fire spells deal up to +73 damage after a 20 second delay(randomly determined)*; Tier 6Level 55:All fire spells deal up to +80 damage (randomly determined)*Calefaction causes 120 additional ; Level 60:All fire spells deal up to +87 damage after a 20 second delay(randomly determined)*; Tier 7Level 65:All fire spells deal up to +94 damage (randomly determined)*Calefaction causes 140 additional ; Level 70:All fire spells deal up to +101 damage after a 20 second delay(randomly determined)*; Tier 8Level 75:All fire spells deal up to +108 damage (randomly determined)*Calefaction causes 160 additional ; Level 80:All fire spells deal up to +115 damage after a 20 second delay(randomly determined)*; Tier 9Level 85*Calefaction causes 180 additional :All fire spells deal up to +122 damage after a 20 second delay(randomly determined)*; Tier 10Level 90*Calefaction causes 200 additional :All fire spells deal up to +129 damage after a 20 second delay(randomly determined)*; Tier 11Level 95*Calefaction causes 220 additional :All fire spells deal up to +136 damage after a 20 second delay(randomly determined)*; Tier 12Level 100*Calefaction causes 240 additional :All fire spells deal up to +143 damage after a 20 second delay(randomly determined)|Expand}}
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| Sparkly || of Sparklefire || <b>Tier 12Level 100</b> - Fire Walls deal Scintillating Flame and Scintillating Frost Damage +20 damage per hit 41% || Uncommon || HeadChest, Necklace Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Fire Walls deal :Scintillating Flame and Scintillating Frost Damage +2 damage per hit14%*; Tier 2Level 20*Fire Walls deal :Scintillating Flame and Scintillating Frost Damage +4 damage per hit17%*; Tier 3Level 30*Fire Walls deal :Scintillating Flame and Scintillating Frost Damage +6 damage per hit20%*; Tier 4Level 40*Fire Walls deal :Scintillating Flame and Scintillating Frost Damage +8 damage per hit23%*; Tier 5Level 50*Fire Walls deal :Scintillating Flame and Scintillating Frost Damage +9 damage per hit26%*; Tier 6Level 60*Fire Walls deal :Scintillating Flame and Scintillating Frost Damage +10 damage per hit29%*; Tier 7Level 70*Fire Walls deal :Scintillating Flame and Scintillating Frost Damage +11 damage per hit32%*; Tier 8Level 80*Fire Walls deal :Scintillating Flame and Scintillating Frost Damage +12 damage per hit35%*; Tier 9Level 90*Fire Walls deal :Scintillating Flame and Scintillating Frost Damage +14 damage per hit*; Tier 10*Fire Walls deal +16 damage per hit*; Tier 11*Fire Walls deal +18 damage per hit38%*; Tier 12Level 100*Fire Walls deal :Scintillating Flame and Scintillating Frost Damage +20 damage per hit41%|Expand}}
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| Fiery || of Flames Burning || <b>Tier 6Level 100</b> - Fire-Magic Base Damage Breath and Super Fireball deal +35% 165 damage over 10 seconds ||Uncommon | Head| Legs, MainHand Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Fire Breath and Super Fireball deal +45 damage over 10 seconds*; Level 20:Fire-Magic Base Damage Breath and Super Fireball deal +60 damage over 10%seconds*; Tier 2Level 30:Fire Breath and Super Fireball deal +75 damage over 10 seconds*; Level 40:Fire-Magic Base Damage Breath and Super Fireball deal +15%90 damage over 10 seconds*; Tier 3Level 50:Fire Breath and Super Fireball deal +105 damage over 10 seconds*; Level 60:Fire-Magic Base Damage Breath and Super Fireball deal +20%120 damage over 10 seconds*; Tier 4Level 70:Fire Breath and Super Fireball deal +140 damage over 10 seconds*; Level 80:Fire-Magic Base Damage Breath and Super Fireball deal +25%165 damage over 10 seconds*; Tier 5Level 90*:Fire-Magic Base Damage Breath and Super Fireball deal +30%165 damage over 10 seconds*; Tier 6Level 100*:Fire-Magic Base Damage Breath and Super Fireball deal +35%165 damage over 10 seconds|Expand}}
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| || of Fire Rings Prolonged Agony || <b>Tier 12Level 100</b> - Ring of Indirect Fire has a 66% chance to deal Damage +19038% damage when Fire Magic is active || Uncommon || OffHandHands, Necklace Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Indirect Fire Damage +10% when Fire Magic is active*Ring of ; Level 10:Indirect Fire has a 66Damage +11% chance to deal when Fire Magic is active*; Level 15:Indirect Fire Damage +8012% damagewhen Fire Magic is active*; Tier 2Level 20:Indirect Fire Damage +13% when Fire Magic is active*Ring of ; Level 25:Indirect Fire has a 66Damage +14% chance to deal when Fire Magic is active*; Level 30:Indirect Fire Damage +9015% damagewhen Fire Magic is active*; Tier 3Level 35:Indirect Fire Damage +16% when Fire Magic is active*Ring of ; Level 40:Indirect Fire has a 66Damage +17% chance to deal when Fire Magic is active*; Level 45:Indirect Fire Damage +10018% damagewhen Fire Magic is active*; Tier 4Level 50:Indirect Fire Damage +19% when Fire Magic is active*Ring of ; Level 55:Indirect Fire has a 66Damage +20% chance to deal when Fire Magic is active*; Level 60:Indirect Fire Damage +11022% damagewhen Fire Magic is active*; Tier 5Level 65*Ring of :Indirect Fire has a 66% chance to deal Damage +12024% damagewhen Fire Magic is active*; Tier 6Level 70*Ring of :Indirect Fire has a 66% chance to deal Damage +13026% damagewhen Fire Magic is active*; Tier 7Level 75*Ring of :Indirect Fire has a 66% chance to deal Damage +14028% damagewhen Fire Magic is active*; Tier 8Level 80*Ring of :Indirect Fire has a 66% chance to deal Damage +15030% damagewhen Fire Magic is active*; Tier 9Level 85*Ring of :Indirect Fire has a 66% chance to deal Damage +16032% damagewhen Fire Magic is active*; Tier 10Level 90*Ring of :Indirect Fire has a 66% chance to deal Damage +17034% damagewhen Fire Magic is active*; Tier 11Level 95*Ring of :Indirect Fire has a 66% chance to deal Damage +18036% damagewhen Fire Magic is active*; Tier 12Level 100*Ring of :Indirect Fire has a 66% chance to deal Damage +19038% damagewhen Fire Magic is active|Expand}}
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| Super || of Enflaming Skin Super Fire || <b>Tier 6Level 100</b> - Super Fireball causes the target to take Damage +12 damage per tick from fire damage over time 54% || Uncommon || ChestHands, OffHand Feet || {{Spoiler|Click Expand to reveal|*; Level 5:Super Fireball Damage +10%*; Level 10:Super Fireball Damage +12%*; Level 15:Super Fireball Damage +14%*; Level 20:Super Fireball Damage +16%*; Level 25:Super Fireball Damage +18%*; Level 30:Super Fireball Damage +20%*; Level 35:Super Fireball Damage +22%*; Tier 1Level 40:Super Fireball Damage +24%*; Level 45:Super Fireball causes the target to take Damage +26%*; Level 50:Super Fireball Damage +2 damage per tick from fire damage over time28%*; Tier 2Level 55:Super Fireball Damage +30%*; Level 60:Super Fireball causes the target to take Damage +4 damage per tick from fire damage over time32%*; Tier 3Level 65:Super Fireball Damage +34%*; Level 70:Super Fireball causes the target to take Damage +6 damage per tick from fire damage over time36%*; Tier 4Level 75:Super Fireball Damage +39%*; Level 80:Super Fireball causes the target to take Damage +8 damage per tick from fire damage over time42%*; Tier 5Level 85:Super Fireball Damage +45%*; Level 90:Super Fireball causes the target to take Damage +10 damage per tick from fire damage over time48%*; Tier 6Level 95:Super Fireball Damage +51%*; Level 100:Super Fireball causes the target to take Damage +12 damage per tick from fire damage over time54%|Expand}}
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| || of Staggering Flame Flesh Frying || <b>Tier 12Level 100</b> - Combo: Super FireballFlesh To Fuel Power Restoration +Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage. 50 || Rare || HeadHands, MainHand, Legs Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Combo: Super FireballFlesh To Fuel Power Restoration +Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +9 damage.5*; Tier 2Level 20*Combo: Super FireballFlesh To Fuel Power Restoration +Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +18 damage.10*; Tier 3Level 30*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +27 damage.*; Tier 4*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic AbilityFlesh To Fuel Power Restoration +Fire Breath: final step stuns the enemy and deals +36 damage.15*; Tier 5Level 40*Combo: Super FireballFlesh To Fuel Power Restoration +Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +45 damage.20*; Tier 6Level 50*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic AbilityFlesh To Fuel Power Restoration +Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +54 damage.25*; Tier 7Level 60*Combo: Super FireballFlesh To Fuel Power Restoration +Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +63 damage.30*; Tier 8Level 70*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic AbilityFlesh To Fuel Power Restoration +Fire Breath: final step stuns the enemy and deals +72 damage.35*; Tier 9Level 80*Combo: Super FireballFlesh To Fuel Power Restoration +Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +81 damage.40*; Tier 10*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +Level 90 damage.*; Tier 11*Combo: Super FireballFlesh To Fuel Power Restoration +Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +99 damage.45*; Tier 12Level 100*Combo: Super FireballFlesh To Fuel Power Restoration +Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage.50|Expand}}
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| || of Nuclear Calefaction || <b>Tier 12Level 100</b> - Combo: Calefaction+Any Fire Magic AbilityBreath deals +Any Fire Magic Ability86 damage and grants you +Any 30 mitigation vs Fire Magic Ability+Fireball: final step stuns the enemy and deals +84 damage. for 10 seconds || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Combo: Calefaction+Any Fire Magic AbilityBreath deals +Any Fire Magic Ability23 damage and grants you +Any 3 mitigation vs Fire Magic Ability+Fireball: final step stuns the enemy and deals +7 damage.for 10 seconds*; Tier 2Level 20*Combo: Calefaction+Any Fire Magic AbilityBreath deals +Any Fire Magic Ability30 damage and grants you +Any 6 mitigation vs Fire Magic Ability+Fireball: final step stuns the enemy and deals +14 damage.for 10 seconds*; Tier 3Level 30*Combo: Calefaction+Any Fire Magic AbilityBreath deals +Any Fire Magic Ability37 damage and grants you +Any 9 mitigation vs Fire Magic Ability+Fireball: final step stuns the enemy and deals +21 damage.for 10 seconds*; Tier 4Level 40*Combo: Calefaction+Any Fire Magic AbilityBreath deals +Any Fire Magic Ability44 damage and grants you +Any 12 mitigation vs Fire Magic Ability+Fireball: final step stuns the enemy and deals +28 damage.for 10 seconds*; Tier 5Level 50*Combo: Calefaction+Any Fire Magic AbilityBreath deals +Any Fire Magic Ability51 damage and grants you +Any 15 mitigation vs Fire Magic Ability+Fireball: final step stuns the enemy and deals +35 damage.for 10 seconds*; Tier 6Level 60*Combo: Calefaction+Any Fire Magic AbilityBreath deals +Any Fire Magic Ability58 damage and grants you +Any 18 mitigation vs Fire Magic Ability+Fireball: final step stuns the enemy and deals +42 damage.for 10 seconds*; Tier 7Level 70*Combo: Calefaction+Any Fire Magic AbilityBreath deals +Any Fire Magic Ability65 damage and grants you +Any 21 mitigation vs Fire Magic Ability+Fireball: final step stuns the enemy and deals +49 damage.for 10 seconds*; Tier 8Level 80*Combo: Calefaction+Any Fire Magic AbilityBreath deals +Any Fire Magic Ability72 damage and grants you +Any 24 mitigation vs Fire Magic Ability+Fireball: final step stuns the enemy and deals +56 damage.for 10 seconds*; Tier 9Level 90*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and Breath deals +63 79 damage.*; Tier 10*Combo: Calefactionand grants you +Any 27 mitigation vs Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +70 damage.for 10 seconds*; Tier 11Level 100*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and Breath deals +77 86 damage.*; Tier 12*Combo: Calefactionand grants you +Any 30 mitigation vs Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +84 damage.for 10 seconds|Expand}}
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| Room-Temperature || of Pre-Melted Innards || <b>Tier 12Level 100</b> - Flesh to Fuel grants you Room-Temperature Ball Damage +20 Trauma mitigation for 10 seconds 90% || Uncommon || OffHandHead, Ring MainHand || {{Spoiler|*; Tier 1*Flesh Click Expand to Fuel grants you +3 Trauma mitigation for 10 secondsreveal|*; Tier 2*Flesh to Fuel grants you +4 Trauma mitigation for Level 10 seconds*; Tier 3*Flesh to Fuel grants you :Room-Temperature Ball Damage +6 Trauma mitigation for 10 seconds9%*; Tier 4Level 20*Flesh to Fuel grants you :Room-Temperature Ball Damage +7 Trauma mitigation for 10 seconds18%*; Tier 5Level 30*Flesh to Fuel grants you :Room-Temperature Ball Damage +8 Trauma mitigation for 10 seconds27%*; Tier 6Level 40*Flesh to Fuel grants you :Room-Temperature Ball Damage +10 Trauma mitigation for 10 seconds36%*; Tier 7Level 50*Flesh to Fuel grants you :Room-Temperature Ball Damage +11 Trauma mitigation for 10 seconds45%*; Tier 8Level 60*Flesh to Fuel grants you :Room-Temperature Ball Damage +13 Trauma mitigation for 10 seconds54%*; Tier 9Level 70*Flesh to Fuel grants you :Room-Temperature Ball Damage +14 Trauma mitigation for 10 seconds63%*; Tier 10Level 80*Flesh to Fuel grants you :Room-Temperature Ball Damage +16 Trauma mitigation for 10 seconds72%*; Tier 11Level 90*Flesh to Fuel grants you :Room-Temperature Ball Damage +18 Trauma mitigation for 10 seconds81%*; Tier 12Level 100*Flesh to Fuel grants you :Room-Temperature Ball Damage +20 Trauma mitigation for 10 seconds90%|Expand}}
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| || of Scintillating Ice Molten Spewing || <b>Tier 12Level 100</b> - Scintillating Frost restores 31 Armor Fire Breath hits all targets within 8 meters and deals +60 damage, but reuse timer is +3 seconds and Power cost is +40 || Legs, OffHand Rare || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Fire Breath hits all targets within 8 meters and deals +3 damage, but reuse timer is +3 seconds and Power cost is +2*Scintillating Frost restores 5 Armor; Level 10:Fire Breath hits all targets within 8 meters and deals +6 damage, but reuse timer is +3 seconds and Power cost is +4*; Tier 2Level 15:Fire Breath hits all targets within 8 meters and deals +9 damage, but reuse timer is +3 seconds and Power cost is +6*Scintillating Frost restores 7 Armor; Level 20:Fire Breath hits all targets within 8 meters and deals +12 damage, but reuse timer is +3 seconds and Power cost is +8*; Tier Level 25:Fire Breath hits all targets within 8 meters and deals +15 damage, but reuse timer is +3seconds and Power cost is +10*Scintillating Frost restores 9 Armor; Level 30:Fire Breath hits all targets within 8 meters and deals +18 damage, but reuse timer is +3 seconds and Power cost is +12*; Tier 4Level 35:Fire Breath hits all targets within 8 meters and deals +21 damage, but reuse timer is +3 seconds and Power cost is +14*Scintillating Frost restores 11 Armor; Level 40:Fire Breath hits all targets within 8 meters and deals +24 damage, but reuse timer is +3 seconds and Power cost is +16*; Tier 5Level 45:Fire Breath hits all targets within 8 meters and deals +27 damage, but reuse timer is +3 seconds and Power cost is +18*Scintillating Frost restores 13 Armor; Level 50:Fire Breath hits all targets within 8 meters and deals +30 damage, but reuse timer is +3 seconds and Power cost is +20*; Tier 6Level 55:Fire Breath hits all targets within 8 meters and deals +33 damage, but reuse timer is +3 seconds and Power cost is +22*Scintillating Frost restores 15 Armor; Level 60:Fire Breath hits all targets within 8 meters and deals +36 damage, but reuse timer is +3 seconds and Power cost is +24*; Tier 7Level 65:Fire Breath hits all targets within 8 meters and deals +39 damage, but reuse timer is +3 seconds and Power cost is +26*Scintillating Frost restores 18 Armor; Level 70:Fire Breath hits all targets within 8 meters and deals +42 damage, but reuse timer is +3 seconds and Power cost is +28*; Tier Level 75:Fire Breath hits all targets within 8meters and deals +45 damage, but reuse timer is +3 seconds and Power cost is +30*Scintillating Frost restores 20 Armor; Level 80:Fire Breath hits all targets within 8 meters and deals +48 damage, but reuse timer is +3 seconds and Power cost is +32*; Tier 9Level 85*Scintillating Frost restores 22 Armor:Fire Breath hits all targets within 8 meters and deals +51 damage, but reuse timer is +3 seconds and Power cost is +34*; Tier 10Level 90*Scintillating Frost restores 25 Armor:Fire Breath hits all targets within 8 meters and deals +54 damage, but reuse timer is +3 seconds and Power cost is +36*; Tier 11Level 95*Scintillating Frost restores 28 Armor:Fire Breath hits all targets within 8 meters and deals +57 damage, but reuse timer is +3 seconds and Power cost is +38*; Tier 12Level 100*Scintillating Frost restores 31 Armor:Fire Breath hits all targets within 8 meters and deals +60 damage, but reuse timer is +3 seconds and Power cost is +40|Expand}}
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| || of Lucky Fireballs || <b>Tier 12Level 100</b> - Super Fireball and Frostball have a 50% chance to deal deals +65% 110 damage and reuse timer is -1 second || OffHandUncommon || Head, Necklace Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Super Fireball deals +15 damage and reuse timer is -1second*; Level 10:Super Fireball deals +20 damage and Frostball have a 50% chance to deal reuse timer is -1 second*; Level 15:Super Fireball deals +10% 25 damageand reuse timer is -1 second*; Tier 2Level 20:Super Fireball deals +30 damage and reuse timer is -1 second*; Level 25:Super Fireball deals +35 damage and Frostball have a 50% chance to deal reuse timer is -1 second*; Level 30:Super Fireball deals +15% 40 damageand reuse timer is -1 second*; Tier 3Level 35:Super Fireball deals +45 damage and reuse timer is -1 second*; Level 40:Super Fireball and Frostball have a deals +50% chance to deal +20% damageand reuse timer is -1 second*; Tier 4Level 45*:Super Fireball deals +55 damage and Frostball have a reuse timer is -1 second*; Level 50% chance to deal :Super Fireball deals +25% 60 damageand reuse timer is -1 second*; Tier 5Level 55:Super Fireball deals +65 damage and reuse timer is -1 second*; Level 60:Super Fireball deals +70 damage and Frostball have a 50% chance to deal reuse timer is -1 second*; Level 65:Super Fireball deals +30% 75 damageand reuse timer is -1 second*; Tier 6Level 70*:Super Fireball and Frostball have a 50% chance to deal deals +35% 80 damageand reuse timer is -1 second*; Tier 7Level 75*:Super Fireball and Frostball have a 50% chance to deal deals +40% 85 damageand reuse timer is -1 second*; Tier 8Level 80*:Super Fireball and Frostball have a 50% chance to deal deals +45% 90 damageand reuse timer is -1 second*; Tier 9Level 85*:Super Fireball and Frostball have a 50% chance to deal deals +50% 95 damageand reuse timer is -1 second*; Tier 10Level 90*:Super Fireball and Frostball have a 50% chance to deal deals +55% 100 damageand reuse timer is -1 second*; Tier 11Level 95*:Super Fireball and Frostball have a 50% chance to deal deals +60% 105 damageand reuse timer is -1 second*; Tier 12Level 100*:Super Fireball and Frostball have a 50% chance to deal deals +65% 110 damageand reuse timer is -1 second|Expand}}
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| Room-Temperature || of Burning Breath || <b>Tier 6Level 100</b> - Room-Temperature Ball deals Fire Breath Damage +10038% damage || HeadUncommon || MainHand, MainHand Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Fire Breath Damage +5%*Room-Temperature Ball deals ; Level 10:Fire Breath Damage +6.5%*; Level 15:Fire Breath Damage +8%*; Level 20:Fire Breath Damage +9.5% damage*; Tier 2Level 25:Fire Breath Damage +11%*Room-Temperature Ball deals ; Level 30:Fire Breath Damage +12.5%*; Level 35:Fire Breath Damage +14% damage*; Tier 3Level 40:Fire Breath Damage +15.5%*Room-Temperature Ball deals ; Level 45:Fire Breath Damage +17%*; Level 50:Fire Breath Damage +18.5% damage*; Tier 4Level 55:Fire Breath Damage +20%*Room-Temperature Ball deals ; Level 60:Fire Breath Damage +22%*; Level 65:Fire Breath Damage +24% damage*; Tier 5Level 70:Fire Breath Damage +26%*Room-Temperature Ball deals ; Level 75:Fire Breath Damage +28%*; Level 80:Fire Breath Damage +30%*; Level 85:Fire Breath Damage +32% damage*; Tier 6Level 90:Fire Breath Damage +34%*Room-Temperature Ball deals ; Level 95:Fire Breath Damage +36%*; Level 100:Fire Breath Damage +38% damage|Expand}}
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| Fiery || of Scintillating Life Flames || <b>Tier 12Level 100</b> - Scintillating Flame restores 24 Health Fire Magic Base Damage +18% || Epic || LegsOffHand, OffHand Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Scintillating Flame restores 2 Health:Fire Magic Base Damage +3%*; Tier 2Level 20*Scintillating Flame restores 4 Health:Fire Magic Base Damage +5%*; Tier 3Level 30*Scintillating Flame restores 6 Health:Fire Magic Base Damage +7%*; Tier 4Level 40*Scintillating Flame restores 8 Health:Fire Magic Base Damage +9%*; Tier 5Level 50*Scintillating Flame restores 10 Health:Fire Magic Base Damage +11%*; Tier 6Level 60*Scintillating Flame restores 12 Health:Fire Magic Base Damage +13%*; Tier 7Level 70*Scintillating Flame restores 14 Health:Fire Magic Base Damage +15%*; Tier 8Level 80*Scintillating Flame restores :Fire Magic Base Damage +16 Health%*; Tier 9Level 90*Scintillating Flame restores 18 Health:Fire Magic Base Damage +17%*; Tier 10Level 100*Scintillating Flame restores 20 Health:Fire Magic Base Damage +18%*; Tier 11*Scintillating Flame restores 22 Health*; Tier 12*Scintillating Flame restores 24 Health|Expand}}
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| || of Quickly Melted Flesh Nice Flames || <b>Tier 6Level 100</b> - Flesh to Fuel increases Frostball, Scintillating Frost, and Defensive Chill boost your Sprint speed Nice Attack Damage +6 83 for 10 7 seconds || LegsUncommon || OffHand, Feet Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +16 for 7 seconds*; Level 10:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +19 for 7 seconds*; Tier 1Level 15:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +22 for 7 seconds*Flesh to Fuel increases ; Level 20:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +25 for 7 seconds*; Level 25:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +28 for 7 seconds*; Level 30:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +31 for 7 seconds*; Level 35:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +34 for 7 seconds*; Level 40:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +37 for 7 seconds*; Level 45:Frostball, Scintillating Frost, and Defensive Chill boost your Sprint speed Nice Attack Damage +1 40 for 10 7 seconds*; Tier 2Level 50:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +43 for 7 seconds*Flesh to Fuel increases ; Level 55:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +46 for 7 seconds*; Level 60:Frostball, Scintillating Frost, and Defensive Chill boost your Sprint speed Nice Attack Damage +2 49 for 10 7 seconds*; Tier 3Level 65:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +52 for 7 seconds*Flesh to Fuel increases ; Level 70:Frostball, Scintillating Frost, and Defensive Chill boost your Sprint speed Nice Attack Damage +3 55 for 10 7 seconds*; Tier 4Level 75:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +58 for 7 seconds*Flesh to Fuel increases ; Level 80:Frostball, Scintillating Frost, and Defensive Chill boost your Sprint speed Nice Attack Damage +4 63 for 10 7 seconds*; Tier 5Level 85:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +68 for 7 seconds*Flesh to Fuel increases ; Level 90:Frostball, Scintillating Frost, and Defensive Chill boost your Sprint speed Nice Attack Damage +5 73 for 10 7 seconds*; Tier 6Level 95:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +78 for 7 seconds*Flesh to Fuel increases ; Level 100:Frostball, Scintillating Frost, and Defensive Chill boost your Sprint speed Nice Attack Damage +6 83 for 10 7 seconds|Expand}}
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| || of Weakening Flame Cold Calefaction || <b>Tier 6Level 100</b> - Super Fireball, Room-Temperature Ball, and Frostball cause the Calefaction causes target's attacks to deal -9 take +20% damage from Cold for 10 12 seconds || LegsUncommon || Chest, Necklace OffHand || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Calefaction causes target to take +1% damage from Cold for 12 seconds*Super Fireball, Room-Temperature Ball, and Frostball cause the ; Level 10:Calefaction causes target to take +2% damage from Cold for 12 seconds*; Level 15:Calefaction causes target's attacks to deal -take +3 % damage from Cold for 10 12 seconds*; Tier 2Level 20*Super Fireball, Room-Temperature Ball, and Frostball cause the :Calefaction causes target's attacks to deal -take +4 % damage from Cold for 10 12 seconds*; Tier 3Level 25*Super Fireball, Room-Temperature Ball, and Frostball cause the :Calefaction causes target's attacks to deal -take +5 % damage from Cold for 10 12 seconds*; Tier 4Level 30*Super Fireball, Room-Temperature Ball, and Frostball cause the :Calefaction causes target's attacks to deal -take +6 % damage from Cold for 10 12 seconds*; Tier 5Level 35:Calefaction causes target to take +7% damage from Cold for 12 seconds*Super Fireball, Room-Temperature Ball, and Frostball cause the ; Level 40:Calefaction causes target's attacks to deal -take +8 % damage from Cold for 12 seconds*; Level 45:Calefaction causes target to take +9% damage from Cold for 12 seconds*; Level 50:Calefaction causes target to take +10 % damage from Cold for 12 seconds*; Tier 6Level 55:Calefaction causes target to take +11% damage from Cold for 12 seconds*; Level 60:Calefaction causes target to take +12% damage from Cold for 12 seconds*; Level 65:Calefaction causes target to take +13% damage from Cold for 12 seconds*; Level 70:Calefaction causes target to take +14% damage from Cold for 12 seconds*; Level 75:Calefaction causes target to take +15% damage from Cold for 12 seconds*; Level 80:Calefaction causes target to take +16% damage from Cold for 12 seconds*; Level 85:Calefaction causes target to take +17% damage from Cold for 12 seconds*; Level 90:Calefaction causes target to take +18% damage from Cold for 12 seconds*; Level 95:Calefaction causes target to take +19% damage from Cold for 12 seconds*Super Fireball, Room-Temperature Ball, and Frostball cause the ; Level 100:Calefaction causes target's attacks to deal -9 take +20% damage from Cold for 10 12 seconds|Expand}}
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| || of the Salamander Weakening Flame || <b>Tier 12Level 100</b> - You regain 22 Health when using Ring of Fire, Room-Temperature Ball and Defensive Burst, or Defensive Chill cause the target's attacks to deal -22 damage for 10 seconds || Uncommon || ChestLegs, Ring Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*You regain 3 Health when using Ring of Fire, :Room-Temperature Ball and Defensive Burst, or Defensive Chillcause the target's attacks to deal -3 damage for 10 seconds*; Tier 2Level 20*You regain 5 Health when using Ring of Fire, :Room-Temperature Ball and Defensive Burst, or Defensive Chillcause the target's attacks to deal -4 damage for 10 seconds*; Tier 3Level 30*You regain 7 Health when using Ring of Fire, :Room-Temperature Ball and Defensive Burst, or Defensive Chillcause the target's attacks to deal -5 damage for 10 seconds*; Tier 4Level 40*You regain 8 Health when using Ring of Fire, :Room-Temperature Ball and Defensive Burst, or Defensive Chillcause the target's attacks to deal -7 damage for 10 seconds*; Tier 5Level 50*You regain 9 Health when using Ring of Fire, :Room-Temperature Ball and Defensive Burst, or Defensive Chillcause the target's attacks to deal -8 damage for 10 seconds*; Tier 6Level 60*You regain 10 Health when using Ring of Fire, :Room-Temperature Ball and Defensive Burst, or Defensive Chillcause the target's attacks to deal -10 damage for 10 seconds*; Tier 7Level 70*You regain 12 Health when using Ring of Fire, :Room-Temperature Ball and Defensive Burst, or Defensive Chillcause the target's attacks to deal -13 damage for 10 seconds*; Tier 8Level 80*You regain 14 Health when using Ring of Fire, :Room-Temperature Ball and Defensive Burst, or Defensive Chillcause the target's attacks to deal -16 damage for 10 seconds*; Tier 9Level 90*You regain 16 Health when using Ring of Fire, :Room-Temperature Ball and Defensive Burst, or Defensive Chill*; Tier cause the target's attacks to deal -19 damage for 10*You regain 18 Health when using Ring of Fire, Defensive Burst, or Defensive Chillseconds*; Tier 11Level 100*You regain 20 Health when using Ring of Fire, :Room-Temperature Ball and Defensive Burst, or Defensive Chill*; Tier 12*You regain cause the target's attacks to deal -22 Health when using Ring of Fire, Defensive Burst, or Defensive Chilldamage for 10 seconds|Expand}}
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| || of Everlong Flames Enflaming Skin || <b>Tier 6Level 100</b> - Super Fireball causes the target to take +74% damage from indirect Fire Bolts hit all targets within 25 meters (instead of 20this effect does not stack with itself) and deals +40 damage || Hands Rare || Chest || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Super Fireball causes the target to take +11% damage from indirect Fire Bolts hit all targets within 25 meters (instead of this effect does not stack with itself)*; Level 20) and deals :Super Fireball causes the target to take +6 18% damagefrom indirect Fire (this effect does not stack with itself)*; Tier 2Level 30*:Super Fireball causes the target to take +25% damage from indirect Fire Bolts hit all targets within 25 meters (instead of 20this effect does not stack with itself) and deals *; Level 40:Super Fireball causes the target to take +10 32% damagefrom indirect Fire (this effect does not stack with itself)*; Tier 3Level 50*:Super Fireball causes the target to take +39% damage from indirect Fire Bolts hit all targets within 25 meters (instead of 20this effect does not stack with itself) and deals *; Level 60:Super Fireball causes the target to take +18 46% damagefrom indirect Fire (this effect does not stack with itself)*; Tier 4Level 70*:Super Fireball causes the target to take +53% damage from indirect Fire Bolts hit all targets within 25 meters (instead of 20this effect does not stack with itself) and deals *; Level 80:Super Fireball causes the target to take +24 60% damagefrom indirect Fire (this effect does not stack with itself)*; Tier 5Level 90*:Super Fireball causes the target to take +67% damage from indirect Fire Bolts hit all targets within 25 meters (instead of 20this effect does not stack with itself) and deals +32 damage*; Tier 6Level 100*:Super Fireball causes the target to take +74% damage from indirect Fire Bolts hit all targets within 25 meters (instead of 20this effect does not stack with itself) and deals +40 damage|Expand}}
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| || of Burning || <b>Tier 6Level 100</b> - Fire Breath and Super Fireball deal Flesh to Fuel boosts your Core Attack Damage +70 damage over 10 146 for 7 seconds || LegsUncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Flesh to Fuel boosts your Core Attack Damage +13 for 7 seconds*Fire Breath and Super Fireball deal ; Level 10:Flesh to Fuel boosts your Core Attack Damage +20 damage over 10 for 7 seconds*; Tier 2Level 15:Flesh to Fuel boosts your Core Attack Damage +27 for 7 seconds*Fire Breath and Super Fireball deal ; Level 20:Flesh to Fuel boosts your Core Attack Damage +34 for 7 seconds*; Level 25:Flesh to Fuel boosts your Core Attack Damage +41 for 7 seconds*; Level 30 damage over 10 :Flesh to Fuel boosts your Core Attack Damage +48 for 7 seconds*; Level 35:Flesh to Fuel boosts your Core Attack Damage +55 for 7 seconds*; Level 40:Flesh to Fuel boosts your Core Attack Damage +62 for 7 seconds*; Level 45:Flesh to Fuel boosts your Core Attack Damage +69 for 7 seconds*; Level 50:Flesh to Fuel boosts your Core Attack Damage +76 for 7 seconds*; Level 55:Flesh to Fuel boosts your Core Attack Damage +83 for 7 seconds*; Level 60:Flesh to Fuel boosts your Core Attack Damage +90 for 7 seconds*; Tier 3Level 65:Flesh to Fuel boosts your Core Attack Damage +97 for 7 seconds*Fire Breath and Super Fireball deal ; Level 70:Flesh to Fuel boosts your Core Attack Damage +40 damage over 10 104 for 7 seconds*; Tier 4Level 75:Flesh to Fuel boosts your Core Attack Damage +111 for 7 seconds*Fire Breath and Super Fireball deal ; Level 80:Flesh to Fuel boosts your Core Attack Damage +50 damage over 10 118 for 7 seconds*; Tier 5Level 85:Flesh to Fuel boosts your Core Attack Damage +125 for 7 seconds*Fire Breath and Super Fireball deal ; Level 90:Flesh to Fuel boosts your Core Attack Damage +60 damage over 10 132 for 7 seconds*; Tier 6Level 95:Flesh to Fuel boosts your Core Attack Damage +139 for 7 seconds*Fire Breath and Super Fireball deal ; Level 100:Flesh to Fuel boosts your Core Attack Damage +70 damage over 10 146 for 7 seconds|Expand}}
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| Super || of Super Fire Tough Ruined Flesh || <b>Tier 12Level 100</b> - Super Fireball deals Flesh to Fuel restores +86% damage 78 Armor || HandsUncommon || MainHand, Feet Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Flesh to Fuel restores +15 Armor*Super Fireball deals ; Level 10:Flesh to Fuel restores +20% damage18 Armor*; Tier 2Level 15:Flesh to Fuel restores +21 Armor*Super Fireball deals ; Level 20:Flesh to Fuel restores +26% damage24 Armor*; Tier 3Level 25:Flesh to Fuel restores +27 Armor*Super Fireball deals ; Level 30:Flesh to Fuel restores +32% damage30 Armor*; Tier 4Level 35:Flesh to Fuel restores +33 Armor*Super Fireball deals ; Level 40:Flesh to Fuel restores +38% damage36 Armor*; Tier 5Level 45:Flesh to Fuel restores +39 Armor*Super Fireball deals ; Level 50:Flesh to Fuel restores +44% damage42 Armor*; Tier 6Level 55:Flesh to Fuel restores +45 Armor*Super Fireball deals ; Level 60:Flesh to Fuel restores +50% damage48 Armor*; Tier 7Level 65:Flesh to Fuel restores +51 Armor*Super Fireball deals ; Level 70:Flesh to Fuel restores +56% damage54 Armor*; Tier 8Level 75:Flesh to Fuel restores +58 Armor*Super Fireball deals ; Level 80:Flesh to Fuel restores +62% damageArmor*; Tier 9Level 85*Super Fireball deals :Flesh to Fuel restores +68% damage66 Armor*; Tier 10Level 90*Super Fireball deals :Flesh to Fuel restores +74% damage70 Armor*; Tier 11Level 95*Super Fireball deals :Flesh to Fuel restores +80% damage74 Armor*; Tier 12Level 100*Super Fireball deals :Flesh to Fuel restores +86% damage78 Armor|Expand}}
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| || of Flesh Frying || <b>Tier 12Level 100</b> - Fire Walls have Flesh to Fuel restores +84 Max Health 72 Power but has a 5% chance to stun you || Chest, OffHand Rare || Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Flesh to Fuel restores +8 Power but has a 5% chance to stun you*Fire Walls have ; Level 10:Flesh to Fuel restores +7 Max Health10 Power but has a 5% chance to stun you*; Tier 2Level 15:Flesh to Fuel restores +13 Power but has a 5% chance to stun you*Fire Walls have ; Level 20:Flesh to Fuel restores +14 Max Health16 Power but has a 5% chance to stun you*; Tier 3Level 25:Flesh to Fuel restores +19 Power but has a 5% chance to stun you*Fire Walls have ; Level 30:Flesh to Fuel restores +21 Max Health22 Power but has a 5% chance to stun you*; Tier 4Level 35:Flesh to Fuel restores +25 Power but has a 5% chance to stun you*Fire Walls have ; Level 40:Flesh to Fuel restores +28 Max HealthPower but has a 5% chance to stun you*; Tier Level 45:Flesh to Fuel restores +31 Power but has a 5% chance to stun you*Fire Walls have ; Level 50:Flesh to Fuel restores +35 Max Health34 Power but has a 5% chance to stun you*; Tier 6Level 55:Flesh to Fuel restores +37 Power but has a 5% chance to stun you*Fire Walls have ; Level 60:Flesh to Fuel restores +42 Max Health40 Power but has a 5% chance to stun you*; Tier 7Level 65:Flesh to Fuel restores +44 Power but has a 5% chance to stun you*Fire Walls have ; Level 70:Flesh to Fuel restores +49 Max Health48 Power but has a 5% chance to stun you*; Tier 8Level 75:Flesh to Fuel restores +52 Power but has a 5% chance to stun you*Fire Walls have ; Level 80:Flesh to Fuel restores +56 Max HealthPower but has a 5% chance to stun you*; Tier 9Level 85*Fire Walls have :Flesh to Fuel restores +63 Max Health60 Power but has a 5% chance to stun you*; Tier 10Level 90*Fire Walls have :Flesh to Fuel restores +70 Max Health64 Power but has a 5% chance to stun you*; Tier 11Level 95*Fire Walls have :Flesh to Fuel restores +77 Max Health68 Power but has a 5% chance to stun you*; Tier 12Level 100*Fire Walls have :Flesh to Fuel restores +84 Max Health72 Power but has a 5% chance to stun you|Expand}}
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| || of Fireballs Quickly Melted Flesh || <b>Tier 12Level 100</b> - Fireball deals Flesh to Fuel increases your Out of Combat Sprint speed +32% damage 9 for 15 seconds || ChestRare || Legs, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1*Fireball deals +Level 10% damage*; Tier 2*Fireball deals :Flesh to Fuel increases your Out of Combat Sprint speed +12% damage1 for 15 seconds*; Tier 3Level 20*Fireball deals :Flesh to Fuel increases your Out of Combat Sprint speed +14% damage2 for 15 seconds*; Tier 4Level 30*Fireball deals :Flesh to Fuel increases your Out of Combat Sprint speed +16% damage3 for 15 seconds*; Tier 5Level 40*Fireball deals :Flesh to Fuel increases your Out of Combat Sprint speed +18% damage4 for 15 seconds*; Tier 6Level 50*Fireball deals :Flesh to Fuel increases your Out of Combat Sprint speed +20% damage5 for 15 seconds*; Tier 7Level 60*Fireball deals :Flesh to Fuel increases your Out of Combat Sprint speed +22% damage6 for 15 seconds*; Tier 8Level 70*Fireball deals :Flesh to Fuel increases your Out of Combat Sprint speed +24% damage7 for 15 seconds*; Tier 9Level 80*Fireball deals :Flesh to Fuel increases your Out of Combat Sprint speed +26% damage*; Tier 10*Fireball deals +28% damage8 for 15 seconds*; Tier 11Level 90*Fireball deals :Flesh to Fuel increases your Out of Combat Sprint speed +30% damage8.5 for 15 seconds*; Tier 12Level 100*Fireball deals :Flesh to Fuel increases your Out of Combat Sprint speed +32% damage9 for 15 seconds|Expand}}
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| || of Frozen Fortitude Dark Balls || <b>Tier 12Level 100</b> - Defensive Chill grants you 55% chance to ignore Knockback effects for 7 Room-Temperature Ball deals Darkness damage and causes +162 damage over 12 seconds || LegsUncommon || OffHand, Feet Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Room-Temperature Ball deals Darkness damage and causes +24 damage over 12 seconds*Defensive Chill grants you ; Level 10% chance to ignore Knockback effects for 7 :Room-Temperature Ball deals Darkness damage and causes +30 damage over 12 seconds*; Tier 2Level 15:Room-Temperature Ball deals Darkness damage and causes +36 damage over 12 seconds*Defensive Chill grants you 15% chance to ignore Knockback effects for 7 ; Level 20:Room-Temperature Ball deals Darkness damage and causes +42 damage over 12 seconds*; Tier 3Level 25:Room-Temperature Ball deals Darkness damage and causes +48 damage over 12 seconds*Defensive Chill grants you 19% chance to ignore Knockback effects for 7 ; Level 30:Room-Temperature Ball deals Darkness damage and causes +54 damage over 12 seconds*; Tier 4Level 35:Room-Temperature Ball deals Darkness damage and causes +60 damage over 12 seconds*Defensive Chill grants you 23% chance to ignore Knockback effects for 7 ; Level 40:Room-Temperature Ball deals Darkness damage and causes +66 damage over 12 seconds*; Tier 5Level 45:Room-Temperature Ball deals Darkness damage and causes +72 damage over 12 seconds*Defensive Chill grants you 27% chance to ignore Knockback effects for 7 ; Level 50:Room-Temperature Ball deals Darkness damage and causes +78 damage over 12 seconds*; Tier 6Level 55:Room-Temperature Ball deals Darkness damage and causes +90 damage over 12 seconds*Defensive Chill grants you 31% chance to ignore Knockback effects for 7 ; Level 60:Room-Temperature Ball deals Darkness damage and causes +96 damage over 12 seconds*; Tier 7Level 65:Room-Temperature Ball deals Darkness damage and causes +102 damage over 12 seconds*Defensive Chill grants you 35% chance to ignore Knockback effects for 7 ; Level 70:Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds*; Tier 8Level 75*Defensive Chill grants you 39% chance to ignore Knockback effects for 7 :Room-Temperature Ball deals Darkness damage and causes +114 damage over 12 seconds*; Tier 9Level 80*Defensive Chill grants you 43% chance to ignore Knockback effects for 7 :Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds*; Tier 10Level 85*Defensive Chill grants you 47% chance to ignore Knockback effects for 7 :Room-Temperature Ball deals Darkness damage and causes +132 damage over 12 seconds*; Tier 11Level 90*Defensive Chill grants you 51% chance to ignore Knockback effects for 7 :Room-Temperature Ball deals Darkness damage and causes +138 damage over 12 seconds*; Tier Level 95:Room-Temperature Ball deals Darkness damage and causes +150 damage over 12seconds*Defensive Chill grants you 55% chance to ignore Knockback effects for 7 ; Level 100:Room-Temperature Ball deals Darkness damage and causes +162 damage over 12 seconds|Expand}}
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| || of Fire Rings Fast Balls || <b>Tier 12Level 100</b> - Ring of Fire deals Room-Temperature Ball Damage +12432% damage and reuse timer -3.5 seconds || Uncommon || Head, Chest Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Ring of Fire deals :Room-Temperature Ball Damage +255% damageand reuse timer -1 second*; Tier 2Level 20*Ring of Fire deals :Room-Temperature Ball Damage +348% damageand reuse timer -1 second*; Tier 3Level 30*Ring of Fire deals :Room-Temperature Ball Damage +4311% damageand reuse timer -1.5 seconds*; Tier 4Level 40*Ring of Fire deals :Room-Temperature Ball Damage +5214% damage*; Tier and reuse timer -1.5*Ring of Fire deals +61% damageseconds*; Tier 6Level 50*Ring of Fire deals :Room-Temperature Ball Damage +7017% damageand reuse timer -2 seconds*; Tier 7Level 60*Ring of Fire deals :Room-Temperature Ball Damage +7920% damageand reuse timer -2.5 seconds*; Tier 8Level 70*Ring of Fire deals :Room-Temperature Ball Damage +8823% damageand reuse timer -3 seconds*; Tier 9Level 80*Ring of Fire deals :Room-Temperature Ball Damage +9726% damageand reuse timer -3.5 seconds*; Tier 10Level 90*Ring of Fire deals :Room-Temperature Ball Damage +10629% damageand reuse timer -3.5 seconds*; Tier 11Level 100*Ring of Fire deals :Room-Temperature Ball Damage +11532% damage*; Tier 12and reuse timer -3.5 seconds*Ring of Fire deals +124% damage|Expand}}
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| || of Fire Tapping || <b>Tier 12Level 100</b> - Scintillating Frost and Scintillating Flame have a 50% chance to deal +141% damage You regain 40 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || Uncommon || Head, Chest, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*Scintillating Frost and Scintillating Flame have a 50% chance to deal +20% damage; Level 10:You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 2Level 15:You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*Scintillating Frost and Scintillating Flame have a 50% chance to deal +31% damage; Level 20:You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 3Level 25:You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*Scintillating Frost and Scintillating Flame have a 50% chance to deal +42% damage; Level 30:You regain 12 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 4Level 35:You regain 14 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*Scintillating Frost and Scintillating Flame have a 50% chance to deal +53% damage; Level 40:You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 5Level 45:You regain 18 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*Scintillating Frost and Scintillating Flame have a ; Level 50% chance to deal +64% damage:You regain 20 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 6Level 55:You regain 22 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*Scintillating Frost and Scintillating Flame have a 50% chance to deal +75% damage; Level 60:You regain 24 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 7Level 65:You regain 26 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*Scintillating Frost and Scintillating Flame have a 50% chance to deal +86% damage; Level 70:You regain 28 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 8Level 75:You regain 30 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*Scintillating Frost and Scintillating Flame have a 50% chance to deal +97% damage; Level 80:You regain 32 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 9Level 85*Scintillating Frost and Scintillating Flame have a 50% chance to deal +108% damage:You regain 34 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 10Level 90*Scintillating Frost and Scintillating Flame have a 50% chance to deal +119% damage:You regain 36 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 11Level 95*Scintillating Frost and Scintillating Flame have a 50% chance to deal +130% damage:You regain 38 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 12Level 100*Scintillating Frost and Scintillating Flame have a 50% chance to deal +141% damage:You regain 40 Power when using Ring of Fire, Defensive Burst, or Defensive Chill|Expand}}
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| || of Frost Waves the Salamander || <b>Tier 12Level 100</b> - Frostball also targets all enemies within 10 meters and deals +12 damage You regain 39 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || Rare || Hands Chest, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*Frostball also targets all enemies within ; Level 10 meters and deals +1 damage:You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 2Level 15:You regain 7 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*Frostball also targets all enemies within 10 meters and deals +2 damage; Level 20:You regain 8 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 3Level 25:You regain 9 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*Frostball also targets all enemies within ; Level 30:You regain 10 meters and deals +3 damageHealth when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 4Level 35:You regain 12 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*Frostball also targets all enemies within 10 meters and deals +4 damage; Level 40:You regain 14 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 5Level 45:You regain 16 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*Frostball also targets all enemies within 10 meters and deals +5 damage; Level 50:You regain 19 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 6Level 55:You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*Frostball also targets all enemies within 10 meters and deals +6 damage; Level 60:You regain 24 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 7Level 65:You regain 25 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*Frostball also targets all enemies within 10 meters and deals +7 damage; Level 70:You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 8Level 75:You regain 29 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*Frostball also targets all enemies within 10 meters and deals +8 damage; Level 80:You regain 31 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 9Level 85*Frostball also targets all enemies within 10 meters and deals +9 damage:You regain 33 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 10Level 90*Frostball also targets all enemies within 10 meters and deals +10 damage:You regain 35 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 11Level 95*Frostball also targets all enemies within 10 meters and deals +11 damage:You regain 37 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 12Level 100*Frostball also targets all enemies within 10 meters and deals +12 damage:You regain 39 Health when using Ring of Fire, Defensive Burst, or Defensive Chill|Expand}}
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| || of Calefaction Scintillating Power || <b>Tier 12Level 100</b> - Calefaction deals Scintillating Flame and Scintillating Frost Damage +115% damage 50 and Power Cost -10 || HeadRare || Legs, Feet OffHand || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Scintillating Flame and Scintillating Frost Damage +1and Power Cost -2*Calefaction deals ; Level 10:Scintillating Flame and Scintillating Frost Damage +16% damage2 and Power Cost -2*; Tier 2Level 15*Calefaction deals :Scintillating Flame and Scintillating Frost Damage +25% damage3 and Power Cost -3*; Tier Level 20:Scintillating Flame and Scintillating Frost Damage +4 and Power Cost -3*Calefaction deals ; Level 25:Scintillating Flame and Scintillating Frost Damage +34% damage5 and Power Cost -4*; Tier Level 30:Scintillating Flame and Scintillating Frost Damage +6 and Power Cost -4*Calefaction deals ; Level 35:Scintillating Flame and Scintillating Frost Damage +43% damage7 and Power Cost -5*; Tier Level 40:Scintillating Flame and Scintillating Frost Damage +8 and Power Cost -5*Calefaction deals ; Level 45:Scintillating Flame and Scintillating Frost Damage +52% damage9 and Power Cost -6*; Tier Level 50:Scintillating Flame and Scintillating Frost Damage +10 and Power Cost -6*Calefaction deals ; Level 55:Scintillating Flame and Scintillating Frost Damage +61% damage11 and Power Cost -7*; Tier Level 60:Scintillating Flame and Scintillating Frost Damage +12 and Power Cost -7*Calefaction deals ; Level 65:Scintillating Flame and Scintillating Frost Damage +70% damage16 and Power Cost -8*; Tier 8Level 70*Calefaction deals :Scintillating Flame and Scintillating Frost Damage +79% damage20 and Power Cost -9*; Tier Level 75:Scintillating Flame and Scintillating Frost Damage +25 and Power Cost -9*Calefaction deals ; Level 80:Scintillating Flame and Scintillating Frost Damage +88% damage30 and Power Cost -10*; Tier Level 85:Scintillating Flame and Scintillating Frost Damage +35 and Power Cost -10*Calefaction deals ; Level 90:Scintillating Flame and Scintillating Frost Damage +97% damage40 and Power Cost -10*; Tier 11Level 95*Calefaction deals :Scintillating Flame and Scintillating Frost Damage +106% damage45 and Power Cost -10*; Tier 12Level 100*Calefaction deals :Scintillating Flame and Scintillating Frost Damage +115% damage50 and Power Cost -10|Expand}}
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| Flameproof || of Scintillating Life || <b>Tier 12Level 100</b> - Fire Damage Reduction +12 when Fire Magic is active Scintillating Flame restores 41 Health || Uncommon || HeadLegs, Ring OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Scintillating Flame restores 2 Health*Fire Damage Reduction +1 when Fire Magic is active; Level 10:Scintillating Flame restores 4 Health*; Tier 2Level 15:Scintillating Flame restores 6 Health*Fire Damage Reduction +2 when Fire Magic is active; Level 20:Scintillating Flame restores 8 Health*; Tier 3Level 25:Scintillating Flame restores 10 Health*Fire Damage Reduction +3 when Fire Magic is active; Level 30:Scintillating Flame restores 12 Health*; Tier 4Level 35:Scintillating Flame restores 14 Health*Fire Damage Reduction +4 when Fire Magic is active; Level 40:Scintillating Flame restores 16 Health*; Tier 5Level 45:Scintillating Flame restores 18 Health*Fire Damage Reduction +5 when Fire Magic is active; Level 50:Scintillating Flame restores 20 Health*; Tier 6Level 55:Scintillating Flame restores 22 Health*Fire Damage Reduction +6 when Fire Magic is active; Level 60:Scintillating Flame restores 25 Health*; Tier 7Level 65:Scintillating Flame restores 27 Health*Fire Damage Reduction +7 when Fire Magic is active; Level 70:Scintillating Flame restores 29 Health*; Tier 8Level 75:Scintillating Flame restores 31 Health*Fire Damage Reduction +8 when Fire Magic is active; Level 80:Scintillating Flame restores 33 Health*; Tier 9Level 85*Fire Damage Reduction +9 when Fire Magic is active:Scintillating Flame restores 35 Health*; Tier 10Level 90*Fire Damage Reduction +10 when Fire Magic is active:Scintillating Flame restores 37 Health*; Tier 11Level 95*Fire Damage Reduction +11 when Fire Magic is active:Scintillating Flame restores 39 Health*; Tier 12Level 100*Fire Damage Reduction +12 when Fire Magic is active:Scintillating Flame restores 41 Health|Expand}}
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| || of Disruptive Fire Bolts || <b>Tier 12Level 100</b> - Fire Bolts has a 50% chance to deal Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +28% damage and knock back all targets 51 for 15 seconds || Uncommon || OffHandHead, Chest, MainHand Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Fire Bolts has a 50% chance to deal :Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +4% damage and knock back all targets6 for 15 seconds*; Tier 2Level 10*Fire Bolts has a 50% chance to deal :Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +7% damage and knock back all targets8 for 15 seconds*; Tier 3Level 15*Fire Bolts has a 50% chance to deal :Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +10% damage and knock back all targetsfor 15 seconds*; Tier 4Level 20*Fire Bolts has a 50% chance to deal :Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +12% damage and knock back all targetsfor 15 seconds*; Tier 5Level 25*Fire Bolts has a 50% chance to deal :Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +14% damage and knock back all targetsfor 15 seconds*; Tier 6Level 30*Fire Bolts has a 50% chance to deal :Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +16% damage and knock back all targetsfor 15 seconds*; Tier 7Level 35*Fire Bolts has a 50% chance to deal :Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +18% damage and knock back all targetsfor 15 seconds*; Tier 8Level 40*Fire Bolts has a 50% chance to deal :Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +20% damage and knock back all targetsfor 15 seconds*; Tier 9Level 45:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +22 for 15 seconds*Fire Bolts has a ; Level 50% chance to deal :Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +22% damage 24 for 15 seconds*; Level 55:Scintillating Flame and Molten Veins boost your Core Attack Damage and knock back all targetsEpic Attack Damage +26 for 15 seconds*; Tier 10Level 60:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +28 for 15 seconds*Fire Bolts has a 50% chance to deal ; Level 65:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +24% damage 30 for 15 seconds*; Level 70:Scintillating Flame and Molten Veins boost your Core Attack Damage and knock back all targetsEpic Attack Damage +33 for 15 seconds*; Tier 11Level 75:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +36 for 15 seconds*Fire Bolts has a 50% chance to deal ; Level 80:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +26% damage 39 for 15 seconds*; Level 85:Scintillating Flame and Molten Veins boost your Core Attack Damage and knock back all targetsEpic Attack Damage +42 for 15 seconds*; Tier 12Level 90:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +45 for 15 seconds*Fire Bolts has a 50% chance to deal ; Level 95:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +28% damage 48 for 15 seconds*; Level 100:Scintillating Flame and Molten Veins boost your Core Attack Damage and knock back all targetsEpic Attack Damage +51 for 15 seconds|Expand}}
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| || of Icy Blood Fire Rings || <b>Tier 12Level 100</b> - You regain 20 Armor when using Defensive Burst or Defensive Chill Ring of Fire Damage +192 || Uncommon || Head, Chest, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Ring of Fire Damage +8*You regain 3 Armor when using Defensive Burst or Defensive Chill; Level 10:Ring of Fire Damage +16*; Tier 2Level 15:Ring of Fire Damage +24*You regain 5 Armor when using Defensive Burst or Defensive Chill; Level 20:Ring of Fire Damage +32*; Tier 3Level 25:Ring of Fire Damage +42*You regain 7 Armor when using Defensive Burst or Defensive Chill; Level 30:Ring of Fire Damage +52*; Tier 4Level 35:Ring of Fire Damage +62*You regain 8 Armor when using Defensive Burst or Defensive Chill; Level 40:Ring of Fire Damage +72*; Tier 5Level 45:Ring of Fire Damage +82*You regain 9 Armor when using Defensive Burst or Defensive Chill; Level 50:Ring of Fire Damage +92*; Tier 6Level 55:Ring of Fire Damage +102*You regain 10 Armor when using Defensive Burst or Defensive Chill; Level 60:Ring of Fire Damage +112*; Tier 7Level 65:Ring of Fire Damage +122*You regain 12 Armor when using Defensive Burst or Defensive Chill; Level 70:Ring of Fire Damage +132*; Tier 8Level 75:Ring of Fire Damage +142*You regain 14 Armor when using Defensive Burst or Defensive Chill; Level 80:Ring of Fire Damage +152*; Tier 9Level 85*You regain 15 Armor when using Defensive Burst or Defensive Chill:Ring of Fire Damage +162*; Tier 10Level 90*You regain 16 Armor when using Defensive Burst or Defensive Chill:Ring of Fire Damage +172*; Tier 11Level 95*You regain 18 Armor when using Defensive Burst or Defensive Chill:Ring of Fire Damage +182*; Tier 12Level 100*You regain 20 Armor when using Defensive Burst or Defensive Chill:Ring of Fire Damage +192|Expand}}
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| || of Fire Tapping Scintillating Opportunism || <b>Tier 12Level 100</b> - You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill Scintillating Flame and Scintillating Frost stun and deal +120% damage to Vulnerable targets || Uncommon || Chest, Ring Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Scintillating Flame and Scintillating Frost stun and deal +25% damage to Vulnerable targets*You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill; Level 10:Scintillating Flame and Scintillating Frost stun and deal +30% damage to Vulnerable targets*; Tier 2Level 15:Scintillating Flame and Scintillating Frost stun and deal +35% damage to Vulnerable targets*You regain 3 Power when using Ring of Fire, Defensive Burst, or Defensive Chill; Level 20:Scintillating Flame and Scintillating Frost stun and deal +40% damage to Vulnerable targets*; Tier 3Level 25:Scintillating Flame and Scintillating Frost stun and deal +45% damage to Vulnerable targets*You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill; Level 30:Scintillating Flame and Scintillating Frost stun and deal +50% damage to Vulnerable targets*; Tier 4Level 35:Scintillating Flame and Scintillating Frost stun and deal +55% damage to Vulnerable targets*You regain 5 Power when using Ring of Fire, Defensive Burst, or Defensive Chill; Level 40:Scintillating Flame and Scintillating Frost stun and deal +60% damage to Vulnerable targets*; Tier 5Level 45:Scintillating Flame and Scintillating Frost stun and deal +65% damage to Vulnerable targets*You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill; Level 50:Scintillating Flame and Scintillating Frost stun and deal +70% damage to Vulnerable targets*; Tier 6Level 55:Scintillating Flame and Scintillating Frost stun and deal +75% damage to Vulnerable targets*You regain 7 Power when using Ring of Fire, Defensive Burst, or Defensive Chill; Level 60:Scintillating Flame and Scintillating Frost stun and deal +80% damage to Vulnerable targets*; Tier 7Level 65:Scintillating Flame and Scintillating Frost stun and deal +85% damage to Vulnerable targets*You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill; Level 70:Scintillating Flame and Scintillating Frost stun and deal +90% damage to Vulnerable targets*; Tier 8Level 75:Scintillating Flame and Scintillating Frost stun and deal +95% damage to Vulnerable targets*You regain 9 Power when using Ring of Fire, Defensive Burst, or Defensive Chill; Level 80:Scintillating Flame and Scintillating Frost stun and deal +100% damage to Vulnerable targets*; Tier 9Level 85*You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill:Scintillating Flame and Scintillating Frost stun and deal +105% damage to Vulnerable targets*; Tier 10Level 90*You regain 11 Power when using Ring of Fire, Defensive Burst, or Defensive Chill:Scintillating Flame and Scintillating Frost stun and deal +110% damage to Vulnerable targets*; Tier 11Level 95*You regain 12 Power when using Ring of Fire, Defensive Burst, or Defensive Chill:Scintillating Flame and Scintillating Frost stun and deal +115% damage to Vulnerable targets*; Tier 12Level 100*You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill:Scintillating Flame and Scintillating Frost stun and deal +120% damage to Vulnerable targets|Expand}}
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| || of Spider Freezing Chaotic Rings || <b>Tier 6Level 100</b> - Frostball Ring of Fire deals +78 61% damage but has a 5% chance to deal 164 fire damage to Arachnids YOU || MainHandUncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Ring of Fire deals +8% damage but has a 5% chance to deal 50 fire damage to YOU*; Level 10:Ring of Fire deals +10% damage but has a 5% chance to deal 56 fire damage to YOU*Frostball ; Level 15:Ring of Fire deals +13 12% damage but has a 5% chance to deal 62 fire damage to ArachnidsYOU*; Tier 2Level 20:Ring of Fire deals +14% damage but has a 5% chance to deal 68 fire damage to YOU*Frostball ; Level 25:Ring of Fire deals +26 16% damage but has a 5% chance to deal 74 fire damage to ArachnidsYOU*; Tier 3Level 30:Ring of Fire deals +19% damage but has a 5% chance to deal 80 fire damage to YOU*Frostball ; Level 35:Ring of Fire deals +39 22% damage but has a 5% chance to deal 86 fire damage to ArachnidsYOU*; Tier 4Level 40:Ring of Fire deals +25% damage but has a 5% chance to deal 92 fire damage to YOU*Frostball ; Level 45:Ring of Fire deals +52 28% damage but has a 5% chance to deal 98 fire damage to ArachnidsYOU*; Tier Level 50:Ring of Fire deals +31% damage but has a 5% chance to deal 104 fire damage to YOU*Frostball ; Level 55:Ring of Fire deals +34% damage but has a 5% chance to deal 110 fire damage to YOU*; Level 60:Ring of Fire deals +37% damage but has a 5% chance to deal 116 fire damage to YOU*; Level 65 :Ring of Fire deals +40% damage but has a 5% chance to deal 122 fire damage to YOU*; Level 70:Ring of Fire deals +43% damage but has a 5% chance to Arachnidsdeal 128 fire damage to YOU*; Tier 6Level 75:Ring of Fire deals +46% damage but has a 5% chance to deal 134 fire damage to YOU*Frostball ; Level 80:Ring of Fire deals +78 49% damage but has a 5% chance to deal 140 fire damage to ArachnidsYOU*; Level 85:Ring of Fire deals +52% damage but has a 5% chance to deal 146 fire damage to YOU*; Level 90:Ring of Fire deals +55% damage but has a 5% chance to deal 152 fire damage to YOU*; Level 95:Ring of Fire deals +58% damage but has a 5% chance to deal 158 fire damage to YOU*; Level 100:Ring of Fire deals +61% damage but has a 5% chance to deal 164 fire damage to YOU|Expand}}
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| || of Fiery Bolts Icy Armor || <b>Tier 6Level 100</b> - Fire Bolts deals +43% damage Scintillating Frost and Defensive Chill restore 39 Armor || Uncommon || Legs, MainHand OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Scintillating Frost and Defensive Chill restore 5 Armor*; Tier 1Level 10:Scintillating Frost and Defensive Chill restore 7 Armor*Fire Bolts deals +18% damage; Level 15:Scintillating Frost and Defensive Chill restore 9 Armor*; Tier 2Level 20:Scintillating Frost and Defensive Chill restore 10 Armor*Fire Bolts deals +; Level 25:Scintillating Frost and Defensive Chill restore 11 Armor*; Level 30:Scintillating Frost and Defensive Chill restore 13 Armor*; Level 35:Scintillating Frost and Defensive Chill restore 14 Armor*; Level 40:Scintillating Frost and Defensive Chill restore 16 Armor*; Level 45:Scintillating Frost and Defensive Chill restore 17 Armor*; Level 50:Scintillating Frost and Defensive Chill restore 19 Armor*; Level 55:Scintillating Frost and Defensive Chill restore 21 Armor*; Level 60:Scintillating Frost and Defensive Chill restore 23% damageArmor*; Level 65:Scintillating Frost and Defensive Chill restore 25 Armor*; Tier 3Level 70:Scintillating Frost and Defensive Chill restore 27 Armor*Fire Bolts deals +28% damage; Level 75:Scintillating Frost and Defensive Chill restore 29 Armor*; Tier 4Level 80:Scintillating Frost and Defensive Chill restore 31 Armor*Fire Bolts deals +; Level 85:Scintillating Frost and Defensive Chill restore 33% damageArmor*; Tier 5Level 90:Scintillating Frost and Defensive Chill restore 35 Armor*Fire Bolts deals +38% damage; Level 95:Scintillating Frost and Defensive Chill restore 37 Armor*; Tier 6Level 100*Fire Bolts deals +43% damage:Scintillating Frost and Defensive Chill restore 39 Armor|Expand}}
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| Veiny || of Drilling Fire Bolts Molten Veins || <b>Tier 12Level 100</b> - Fire Bolts deal Molten Veins Response Damage +72 armor damage 71 || LegsUncommon || Head, MainHand Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Fire Bolts deal :Molten Veins Response Damage +6 armor damage8*; Tier 2Level 20*Fire Bolts deal :Molten Veins Response Damage +12 armor damage15*; Tier 3Level 30*Fire Bolts deal :Molten Veins Response Damage +18 armor damage22*; Tier 4Level 40*Fire Bolts deal :Molten Veins Response Damage +24 armor damage*; Tier 5*Fire Bolts deal +30 armor damage29*; Tier 6Level 50*Fire Bolts deal :Molten Veins Response Damage +36 armor damage*; Tier 7*Fire Bolts deal +42 armor damage*; Tier 8Level 60*Fire Bolts deal :Molten Veins Response Damage +48 armor damage43*; Tier 9Level 70*Fire Bolts deal :Molten Veins Response Damage +54 armor damage50*; Tier 10Level 80*Fire Bolts deal :Molten Veins Response Damage +60 armor damage57*; Tier 11Level 90*Fire Bolts deal :Molten Veins Response Damage +66 armor damage64*; Tier 12Level 100*Fire Bolts deal :Molten Veins Response Damage +72 armor damage71|Expand}}
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| Hot-Blooded || of Molten Veins || <b>Tier 12Level 100</b> - Flesh to Fuel restores Molten Veins Response Damage +51 Armor 28% || MainHand, Head Uncommon || Hands || {{Spoiler|*; Tier 1*Flesh Click Expand to Fuel restores +7 Armorreveal|*; Tier 2Level 10*Flesh to Fuel restores :Molten Veins Response Damage +11 Armor6%*; Tier 3Level 20*Flesh to Fuel restores :Molten Veins Response Damage +15 Armor8%*; Tier 4Level 30*Flesh to Fuel restores :Molten Veins Response Damage +19 Armor10%*; Tier 5Level 40*Flesh to Fuel restores :Molten Veins Response Damage +23 Armor12%*; Tier 6Level 50*Flesh to Fuel restores :Molten Veins Response Damage +27 Armor14%*; Tier 7Level 60*Flesh to Fuel restores :Molten Veins Response Damage +31 Armor16%*; Tier 8Level 70*Flesh to Fuel restores :Molten Veins Response Damage +35 Armor*; Tier 9*Flesh to Fuel restores +39 Armor19%*; Tier 10Level 80*Flesh to Fuel restores :Molten Veins Response Damage +43 Armor22%*; Tier 11Level 90*Flesh to Fuel restores :Molten Veins Response Damage +47 Armor25%*; Tier 12Level 100*Flesh to Fuel restores :Molten Veins Response Damage +51 Armor28%|Expand}}
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| Thick-Blooded || of Fortifying Flame Tough Hot Veins || <b>Tier 12Level 100</b> - Fire Breath has a 75% chance to deal +48% damage and restore 24 Molten Veins restores 67 Armor to you || HandsUncommon || Legs, OffHand MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Molten Veins restores 10 Armor*Fire Breath has a 75% chance to deal +4% damage and restore 2 ; Level 10:Molten Veins restores 13 Armor to you*; Tier 2Level 15:Molten Veins restores 16 Armor*Fire Breath has a 75% chance to deal +8% damage and restore 4 ; Level 20:Molten Veins restores 19 Armor to you*; Tier 3Level 25:Molten Veins restores 22 Armor*Fire Breath has a 75% chance to deal +12% damage and restore 6 ; Level 30:Molten Veins restores 25 Armor to you*; Tier 4Level 35:Molten Veins restores 28 Armor*Fire Breath has a 75% chance to deal +16% damage and restore 8 ; Level 40:Molten Veins restores 31 Armor to you*; Tier 5Level 45:Molten Veins restores 34 Armor*Fire Breath has a 75% chance to deal +20% damage and restore 10 ; Level 50:Molten Veins restores 37 Armor to you*; Tier 6Level 55:Molten Veins restores 40 Armor*Fire Breath has a 75% chance to deal +24% damage and restore 12 ; Level 60:Molten Veins restores 43 Armor to you*; Tier 7Level 65*Fire Breath has a 75% chance to deal +28% damage and restore 14 :Molten Veins restores 46 Armor to you*; Tier 8Level 70:Molten Veins restores 49 Armor*Fire Breath has a ; Level 75% chance to deal +32% damage and restore 16 :Molten Veins restores 52 Armor to you*; Tier 9Level 80:Molten Veins restores 55 Armor*Fire Breath has a 75% chance to deal +36% damage and restore 18 ; Level 85:Molten Veins restores 58 Armor to you*; Tier 10Level 90*Fire Breath has a 75% chance to deal +40% damage and restore 20 :Molten Veins restores 61 Armor to you*; Tier 11Level 95*Fire Breath has a 75% chance to deal +44% damage and restore 22 :Molten Veins restores 64 Armor to you*; Tier 12Level 100*Fire Breath has a 75% chance to deal +48% damage and restore 24 :Molten Veins restores 67 Armor to you|Expand}}
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| Hot-Blooded || of Stunning Explosions Fiery Veins || <b>Tier 12Level 100</b> - Ring of Molten Veins deals 105 Fire has a 33% chance damage over 10 seconds in response to stun all targets and deal +80% melee damage || HandsUncommon || OffHand, MainHand, Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Molten Veins deals 10 Fire damage over 10 seconds in response to melee damage*Ring of ; Level 10:Molten Veins deals 15 Fire has a 33% chance damage over 10 seconds in response to stun all targets and deal +25% melee damage*; Tier 2Level 15:Molten Veins deals 20 Fire damage over 10 seconds in response to melee damage*Ring of ; Level 20:Molten Veins deals 25 Fire has a 33% chance damage over 10 seconds in response to stun all targets and deal +melee damage*; Level 25:Molten Veins deals 30% Fire damage over 10 seconds in response to melee damage*; Tier 3Level 30:Molten Veins deals 35 Fire damage over 10 seconds in response to melee damage*Ring of ; Level 35:Molten Veins deals 40 Fire has a 33% chance damage over 10 seconds in response to stun all targets and deal +35% melee damage*; Tier 4Level 40:Molten Veins deals 45 Fire damage over 10 seconds in response to melee damage*Ring of ; Level 45:Molten Veins deals 50 Fire has a 33% chance damage over 10 seconds in response to stun all targets and deal +40% melee damage*; Tier 5Level 50:Molten Veins deals 55 Fire damage over 10 seconds in response to melee damage*Ring of ; Level 55:Molten Veins deals 60 Fire has a 33% chance damage over 10 seconds in response to stun all targets and deal +45% melee damage*; Tier 6Level 60:Molten Veins deals 65 Fire damage over 10 seconds in response to melee damage*Ring of ; Level 65:Molten Veins deals 70 Fire has a 33% chance damage over 10 seconds in response to stun all targets and deal +50% melee damage*; Tier 7Level 70*Ring of :Molten Veins deals 75 Fire has a 33% chance damage over 10 seconds in response to stun all targets and deal +55% melee damage*; Tier 8Level 75*Ring of :Molten Veins deals 80 Fire has a 33% chance damage over 10 seconds in response to stun all targets and deal +60% melee damage*; Tier 9Level 80*Ring of :Molten Veins deals 85 Fire has a 33% chance damage over 10 seconds in response to stun all targets and deal +65% melee damage*; Tier Level 85:Molten Veins deals 90 Fire damage over 10seconds in response to melee damage*Ring of ; Level 90:Molten Veins deals 95 Fire has a 33% chance damage over 10 seconds in response to stun all targets and deal +70% melee damage*; Tier 11Level 95*Ring of :Molten Veins deals 100 Fire has a 33% chance damage over 10 seconds in response to stun all targets and deal +75% melee damage*; Tier 12Level 100*Ring of :Molten Veins deals 105 Fire has a 33% chance damage over 10 seconds in response to stun all targets and deal +80% melee damage|Expand}}
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| || of Stiffening Winds Calefaction || <b>Tier 6Level 100</b> - Frostball slows target's movement by 25Calefaction Damage +64% and deals +10 damage || Uncommon || Head, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Calefaction Damage +18%*Frostball has a ; Level 10:Calefaction Damage +20% chance to slow target's movement by *; Level 15:Calefaction Damage +22%*; Level 20:Calefaction Damage +24%*; Level 25:Calefaction Damage +26%*; Tier 2Level 30:Calefaction Damage +28%*Frostball has a ; Level 35:Calefaction Damage +30%*; Level 40:Calefaction Damage +32% chance to slow target's movement by 25*; Level 45:Calefaction Damage +34%*; Level 50:Calefaction Damage +36%*; Tier 3Level 55:Calefaction Damage +38%*Frostball has a ; Level 60:Calefaction Damage +40% chance to slow target's movement by 25*; Level 65:Calefaction Damage +43%*; Level 70:Calefaction Damage +46%*; Tier 4Level 75:Calefaction Damage +49%*Frostball has a ; Level 80:Calefaction Damage +52% chance to slow target's movement by 25*; Level 85:Calefaction Damage +55%*; Tier 5Level 90:Calefaction Damage +58%*Frostball slows target's movement by 25; Level 95:Calefaction Damage +61%*; Tier 6Level 100*Frostball slows target's movement by 25:Calefaction Damage +64% and deals +10 damage|Expand}}
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| Sparkly || of Sparklefire Nuclear Calefaction || <b>Tier 6Level 100</b> - Scintillating Flame Calefaction and Scintillating Frost deal Defensive Burst Damage +7045% damage and Reuse Timer -1 second || ChestRare || Legs, Feet Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Calefaction and Defensive Burst Damage +10% and Reuse Timer -1 second*; Tier Level 10:Calefaction and Defensive Burst Damage +11% and Reuse Timer -1second*Scintillating Flame ; Level 15:Calefaction and Scintillating Frost deal Defensive Burst Damage +12% and Reuse Timer -1 second*; Level 20:Calefaction and Defensive Burst Damage +13% and Reuse Timer -1 second*; Level 25:Calefaction and Defensive Burst Damage +14% and Reuse Timer -1 second*; Level 30:Calefaction and Defensive Burst Damage +15% and Reuse Timer -1 second*; Level 35:Calefaction and Defensive Burst Damage +16% damageand Reuse Timer -1 second*; Tier 2Level 40:Calefaction and Defensive Burst Damage +17% and Reuse Timer -1 second*Scintillating Flame ; Level 45:Calefaction and Scintillating Frost deal Defensive Burst Damage +3018% and Reuse Timer -1 second*; Level 50:Calefaction and Defensive Burst Damage +19% and Reuse Timer -1 second*; Level 55:Calefaction and Defensive Burst Damage +20% damageand Reuse Timer -1 second*; Tier 3Level 60:Calefaction and Defensive Burst Damage +21% and Reuse Timer -1 second*Scintillating Flame ; Level 65:Calefaction and Scintillating Frost deal Defensive Burst Damage +4024% damageand Reuse Timer -1 second*; Tier 4Level 70:Calefaction and Defensive Burst Damage +27% and Reuse Timer -1 second*Scintillating Flame ; Level 75:Calefaction and Scintillating Frost deal Defensive Burst Damage +5030% damageand Reuse Timer -1 second*; Tier 5Level 80:Calefaction and Defensive Burst Damage +33% and Reuse Timer -1 second*Scintillating Flame ; Level 85:Calefaction and Scintillating Frost deal Defensive Burst Damage +6036% and Reuse Timer -1 second*; Level 90:Calefaction and Defensive Burst Damage +39% damageand Reuse Timer -1 second*; Tier 6Level 95:Calefaction and Defensive Burst Damage +42% and Reuse Timer -1 second*Scintillating Flame ; Level 100:Calefaction and Scintillating Frost deal Defensive Burst Damage +7045% damageand Reuse Timer -1 second|Expand}}
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| || of Frosty Balls || <b>Tier 12Level 100</b> - Frostball deals +48% damage Calefaction restores 57 Health || Uncommon || ChestFeet, Feet Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Calefaction restores 14 Health*Frostball deals +15% damage; Level 10:Calefaction restores 16 Health*; Tier 2Level 15*Frostball deals +:Calefaction restores 18% damageHealth*; Tier 3Level 20:Calefaction restores 20 Health*Frostball deals +21% damage; Level 25:Calefaction restores 22 Health*; Tier 4Level 30*Frostball deals +:Calefaction restores 24% damageHealth*; Tier 5Level 35:Calefaction restores 26 Health*Frostball deals +27% damage; Level 40:Calefaction restores 28 Health*; Tier 6Level 45*Frostball deals +:Calefaction restores 30% damageHealth*; Tier 7Level 50:Calefaction restores 32 Health*Frostball deals +33% damage; Level 55:Calefaction restores 34 Health*; Tier 8Level 60*Frostball deals +:Calefaction restores 36% damageHealth*; Tier 9Level 65:Calefaction restores 38 Health*Frostball deals +39% damage; Level 70:Calefaction restores 40 Health*; Tier 10Level 75:Calefaction restores 42 Health*Frostball deals +42% damage; Level 80:Calefaction restores 45 Health*; Tier 11Level 85:Calefaction restores 48 Health*Frostball deals +45% damage; Level 90:Calefaction restores 51 Health*; Tier 12Level 95:Calefaction restores 54 Health*Frostball deals +48% damage; Level 100:Calefaction restores 57 Health|Expand}}
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| || of Prolonged Agony Delayed Eruption || <b>Tier 12Level 100</b> - Indirect Calefaction deals 261 additional Fire Damage +60% damage after a 12 second delay || Uncommon || Hands, Feet MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Calefaction deals 33 additional Fire damage after a 12 second delay*Indirect ; Level 10:Calefaction deals 45 additional Fire Damage +5%damage after a 12 second delay*; Tier 2Level 15:Calefaction deals 57 additional Fire damage after a 12 second delay*Indirect ; Level 20:Calefaction deals 69 additional Fire Damage +10%damage after a 12 second delay*; Tier 3Level 25:Calefaction deals 81 additional Fire damage after a 12 second delay*Indirect ; Level 30:Calefaction deals 93 additional Fire Damage +15%damage after a 12 second delay*; Tier 4Level 35:Calefaction deals 105 additional Fire damage after a 12 second delay*Indirect ; Level 40:Calefaction deals 117 additional Fire Damage +20%damage after a 12 second delay*; Tier 5Level 45:Calefaction deals 129 additional Fire damage after a 12 second delay*Indirect ; Level 50:Calefaction deals 141 additional Fire Damage +25%damage after a 12 second delay*; Tier 6Level 55:Calefaction deals 153 additional Fire damage after a 12 second delay*Indirect ; Level 60:Calefaction deals 165 additional Fire Damage +30%damage after a 12 second delay*; Tier 7Level 65:Calefaction deals 177 additional Fire damage after a 12 second delay*Indirect ; Level 70:Calefaction deals 189 additional Fire Damage +35%damage after a 12 second delay*; Tier 8Level 75*Indirect :Calefaction deals 201 additional Fire Damage +40%damage after a 12 second delay*; Tier 9Level 80*Indirect :Calefaction deals 213 additional Fire Damage +45%damage after a 12 second delay*; Tier 10Level 85*Indirect :Calefaction deals 225 additional Fire Damage +50%damage after a 12 second delay*; Tier 11Level 90*Indirect :Calefaction deals 237 additional Fire Damage +55%damage after a 12 second delay*; Tier Level 95:Calefaction deals 249 additional Fire damage after a 12second delay*Indirect ; Level 100:Calefaction deals 261 additional Fire Damage +60%damage after a 12 second delay|Expand}}
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| || of Freezewalls Frosty Balls || <b>Tier 12Level 100</b> - Defensive Chill deals Fireball and Frostball Damage +7544% damage || LegsUncommon || Chest, MainHand, Ring Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Fireball and Frostball Damage +6%*; Level 10:Fireball and Frostball Damage +8%*Defensive Chill deals ; Level 15:Fireball and Frostball Damage +10% damage*; Tier 2Level 20:Fireball and Frostball Damage +12%*Defensive Chill deals ; Level 25:Fireball and Frostball Damage +1514%*; Level 30:Fireball and Frostball Damage +16% damage*; Tier 3Level 35:Fireball and Frostball Damage +18%*Defensive Chill deals ; Level 40:Fireball and Frostball Damage +20% damage*; Tier 4Level 45:Fireball and Frostball Damage +22%*Defensive Chill deals ; Level 50:Fireball and Frostball Damage +2524%*; Level 55:Fireball and Frostball Damage +26% damage*; Tier 5Level 60:Fireball and Frostball Damage +28%*Defensive Chill deals ; Level 65:Fireball and Frostball Damage +30% damage*; Tier 6Level 70*Defensive Chill deals :Fireball and Frostball Damage +3532% damage*; Tier 7Level 75*Defensive Chill deals :Fireball and Frostball Damage +4034% damage*; Tier 8Level 80*Defensive Chill deals :Fireball and Frostball Damage +4536% damage*; Tier 9Level 85*Defensive Chill deals :Fireball and Frostball Damage +5238% damage*; Tier 10Level 90*Defensive Chill deals :Fireball and Frostball Damage +5940% damage*; Tier 11Level 95*Defensive Chill deals :Fireball and Frostball Damage +6742% damage*; Tier 12Level 100*Defensive Chill deals :Fireball and Frostball Damage +7544% damage|Expand}}
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| || of Burning Breath Frost Waves || <b>Tier 12Level 100</b> - Fire Breath Frostball targets all enemies within 10 meters and deals +60% 92 damage , but reuse timer is +3 seconds || Necklace, Ring Uncommon || Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Frostball targets all enemies within 10 meters and deals +1damage, but reuse timer is +3 seconds*Fire Breath ; Level 10:Frostball targets all enemies within 10 meters and deals +16% 2 damage, but reuse timer is +3 seconds*; Tier 2Level 15:Frostball targets all enemies within 10 meters and deals +3 damage, but reuse timer is +3 seconds*Fire Breath ; Level 20:Frostball targets all enemies within 10 meters and deals +20% 4 damage, but reuse timer is +3 seconds*; Tier Level 25:Frostball targets all enemies within 10 meters and deals +5 damage, but reuse timer is +3seconds*Fire Breath ; Level 30:Frostball targets all enemies within 10 meters and deals +24% 6 damage, but reuse timer is +3 seconds*; Tier 4Level 35:Frostball targets all enemies within 10 meters and deals +7 damage, but reuse timer is +3 seconds*Fire Breath ; Level 40:Frostball targets all enemies within 10 meters and deals +28% 8 damage, but reuse timer is +3 seconds*; Tier 5Level 45:Frostball targets all enemies within 10 meters and deals +9 damage, but reuse timer is +3 seconds*Fire Breath ; Level 50:Frostball targets all enemies within 10 meters and deals +32% 10 damage, but reuse timer is +3 seconds*; Tier 6Level 55*Fire Breath :Frostball targets all enemies within 10 meters and deals +36% 11 damage, but reuse timer is +3 seconds*; Tier 7Level 60*Fire Breath :Frostball targets all enemies within 10 meters and deals +40% 12 damage, but reuse timer is +3 seconds*; Tier 8Level 65*Fire Breath :Frostball targets all enemies within 10 meters and deals +44% 22 damage, but reuse timer is +3 seconds*; Tier 9Level 70*Fire Breath :Frostball targets all enemies within 10 meters and deals +48% 32 damage, but reuse timer is +3 seconds*; Tier Level 75:Frostball targets all enemies within 10meters and deals +42 damage, but reuse timer is +3 seconds*Fire Breath ; Level 80:Frostball targets all enemies within 10 meters and deals +52% damage, but reuse timer is +3 seconds*; Tier 11Level 85:Frostball targets all enemies within 10 meters and deals +62 damage, but reuse timer is +3 seconds*Fire Breath ; Level 90:Frostball targets all enemies within 10 meters and deals +56% 72 damage, but reuse timer is +3 seconds*; Tier 12Level 95:Frostball targets all enemies within 10 meters and deals +82 damage, but reuse timer is +3 seconds*Fire Breath ; Level 100:Frostball targets all enemies within 10 meters and deals +60% 92 damage, but reuse timer is +3 seconds|Expand}}
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| || of Fireballs Stiffening Cold || <b>Tier 12Level 100</b> - Fireball restores 4 Health Frostball slows target's movement by 25% and 5 Armor to you deals +20 damage || Uncommon || OffHand, NecklaceHead, Ring Feet || {{Spoiler|*; Tier 1*Fireball restores 1 Health Click Expand to youreveal|*; Tier 2*Fireball restores 1 Health and 1 Armor to you*; Tier 3Level 10*Fireball restores 1 Health :Frostball slows target's movement by 25% and deals +2 Armor to youdamage*; Tier 4Level 20*Fireball restores 2 Health :Frostball slows target's movement by 25% and 1 Armor to youdeals +4 damage*; Tier 5Level 30*Fireball restores 2 Health :Frostball slows target's movement by 25% and 2 Armor to youdeals +6 damage*; Tier 6Level 40*Fireball restores 2 Health :Frostball slows target's movement by 25% and 3 Armor to youdeals +8 damage*; Tier 7Level 50*Fireball restores 3 Health :Frostball slows target's movement by 25% and 2 Armor to youdeals +10 damage*; Tier 8Level 60*Fireball restores 3 Health :Frostball slows target's movement by 25% and 3 Armor to youdeals +12 damage*; Tier 9Level 70*Fireball restores 3 Health :Frostball slows target's movement by 25% and 4 Armor to youdeals +14 damage*; Tier 10Level 80*Fireball restores 4 Health :Frostball slows target's movement by 25% and 3 Armor to youdeals +16 damage*; Tier 11Level 90*Fireball restores 4 Health :Frostball slows target's movement by 25% and 4 Armor to youdeals +18 damage*; Tier 12Level 100*Fireball restores 4 Health :Frostball slows target's movement by 25% and 5 Armor to youdeals +20 damage|Expand}}
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| || of Flame-Beast Freezing || <b>Tier 6Level 100</b> - Frostball Defensive Burst deals +78 21% damage to creatures that are inherently on fire. and raises Basic Attack Damage +36% for 10 seconds || Rare || MainHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Defensive Burst deals +12% damage and raises Basic Attack Damage +5% for 10 seconds*Frostball ; Level 20:Defensive Burst deals +13 % damage to creatures that are inherently on fire.and raises Basic Attack Damage +8% for 10 seconds*; Tier 2Level 30:Defensive Burst deals +14% damage and raises Basic Attack Damage +11% for 10 seconds*Frostball ; Level 40:Defensive Burst deals +26 15% damage to creatures that are inherently on fire.and raises Basic Attack Damage +14% for 10 seconds*; Tier 3Level 50:Defensive Burst deals +16% damage and raises Basic Attack Damage +17% for 10 seconds*Frostball ; Level 60:Defensive Burst deals +39 17% damage to creatures that are inherently on fire.and raises Basic Attack Damage +20% for 10 seconds*; Tier 4Level 70:Defensive Burst deals +18% damage and raises Basic Attack Damage +24% for 10 seconds*Frostball ; Level 80:Defensive Burst deals +52 19% damage to creatures that are inherently on fire.and raises Basic Attack Damage +28% for 10 seconds*; Tier 5Level 90*Frostball :Defensive Burst deals +65 20% damage to creatures that are inherently on fire.and raises Basic Attack Damage +32% for 10 seconds*; Tier 6Level 100*Frostball :Defensive Burst deals +78 21% damage to creatures that are inherently on fire.and raises Basic Attack Damage +36% for 10 seconds|Expand}}
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| || of Restorative Bonfires || <b>Tier 12Level 100</b> - Calefaction restores 46 When you are near your Fire Wall, you heal 12 Health per second || FeetUncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Calefaction restores 6 :When you are near your Fire Wall, you heal 3 Healthper second*; Tier 2Level 20*Calefaction restores 9 :When you are near your Fire Wall, you heal 4 Healthper second*; Tier 3Level 30*Calefaction restores 12 :When you are near your Fire Wall, you heal 5 Healthper second*; Tier 4Level 40*Calefaction restores 15 :When you are near your Fire Wall, you heal 6 Healthper second*; Tier 5Level 50*Calefaction restores 18 :When you are near your Fire Wall, you heal 7 Healthper second*; Tier 6Level 60*Calefaction restores 22 :When you are near your Fire Wall, you heal 8 Healthper second*; Tier 7Level 70*Calefaction restores 26 :When you are near your Fire Wall, you heal 9 Healthper second*; Tier 8Level 80*Calefaction restores 30 :When you are near your Fire Wall, you heal 10 Healthper second*; Tier 9Level 90*Calefaction restores 34 :When you are near your Fire Wall, you heal 11 Healthper second*; Tier 10Level 100*Calefaction restores 38 Health*; Tier 11*Calefaction restores 42 Health*; Tier :When you are near your Fire Wall, you heal 12*Calefaction restores 46 Healthper second|Expand}}
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| Fiery || of Flames Freezewalls || <b>Tier 6Level 100</b> - Fire-Magic Base Defensive Chill Damage +646% || OffHandRare || Legs, Necklace MainHand, Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Defensive Chill Damage +8%*; Level 10:Defensive Chill Damage +10%*; Tier 1Level 15:Defensive Chill Damage +12%*Fire-Magic Base ; Level 20:Defensive Chill Damage +14%*; Level 25:Defensive Chill Damage +16%*; Level 30:Defensive Chill Damage +18%*; Level 35:Defensive Chill Damage +20%*; Level 40:Defensive Chill Damage +22%*; Level 45:Defensive Chill Damage +24%*; Level 50:Defensive Chill Damage +126%*; Tier 2Level 55:Defensive Chill Damage +28%*Fire-Magic Base ; Level 60:Defensive Chill Damage +230%*; Tier 3Level 65:Defensive Chill Damage +32%*Fire-Magic Base ; Level 70:Defensive Chill Damage +334%*; Tier 4Level 75:Defensive Chill Damage +36%*Fire-Magic Base ; Level 80:Defensive Chill Damage +438%*; Tier 5Level 85:Defensive Chill Damage +40%*Fire-Magic Base ; Level 90:Defensive Chill Damage +542%*; Tier 6Level 95:Defensive Chill Damage +44%*Fire-Magic Base ; Level 100:Defensive Chill Damage +646%|Expand}}
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| Freezeproof || || <b>Tier 12Level 100</b> - Fire Walls' attacks taunt Frostball, Scintillating Frost, and Defensive Chill grant +130% 12 Direct and Indirect Cold Protection for 10 seconds || HandsUncommon || Head, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Fire Walls' attacks taunt :Frostball, Scintillating Frost, and Defensive Chill grant +20%3 Direct and Indirect Cold Protection for 10 seconds*; Tier 2Level 20*Fire Walls' attacks taunt :Frostball, Scintillating Frost, and Defensive Chill grant +30%4 Direct and Indirect Cold Protection for 10 seconds*; Tier 3Level 30*Fire Walls' attacks taunt :Frostball, Scintillating Frost, and Defensive Chill grant +40%5 Direct and Indirect Cold Protection for 10 seconds*; Tier 4Level 40*Fire Walls' attacks taunt :Frostball, Scintillating Frost, and Defensive Chill grant +50%6 Direct and Indirect Cold Protection for 10 seconds*; Tier 5Level 50*Fire Walls' attacks taunt :Frostball, Scintillating Frost, and Defensive Chill grant +60%7 Direct and Indirect Cold Protection for 10 seconds*; Tier 6Level 60*Fire Walls' attacks taunt :Frostball, Scintillating Frost, and Defensive Chill grant +70%8 Direct and Indirect Cold Protection for 10 seconds*; Tier 7Level 70*Fire Walls' attacks taunt :Frostball, Scintillating Frost, and Defensive Chill grant +80%9 Direct and Indirect Cold Protection for 10 seconds*; Tier 8Level 80*Fire Walls' attacks taunt :Frostball, Scintillating Frost, and Defensive Chill grant +90%10 Direct and Indirect Cold Protection for 10 seconds*; Tier 9Level 90*Fire Walls' attacks taunt :Frostball, Scintillating Frost, and Defensive Chill grant +100%*; Tier 11 Direct and Indirect Cold Protection for 10*Fire Walls' attacks taunt +110%seconds*; Tier 11Level 100*Fire Walls' attacks taunt :Frostball, Scintillating Frost, and Defensive Chill grant +120%*; Tier 12Direct and Indirect Cold Protection for 10 seconds*Fire Walls' attacks taunt +130%|Expand}}
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| Freezeproof || of Icy Blood || <b>Tier 6Level 100</b> - Cold Damage Reduction +6 when Fire Magic is active Defensive Burst and Defensive Chill restore 54 Armor to you || HeadRare || Chest, Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Defensive Burst and Defensive Chill restore 10 Armor to you*; Level 10:Defensive Burst and Defensive Chill restore 12 Armor to you*; Level 15:Defensive Burst and Defensive Chill restore 14 Armor to you*; Tier 1Level 20:Defensive Burst and Defensive Chill restore 16 Armor to you*Cold Damage Reduction +1 when Fire Magic is active; Level 25:Defensive Burst and Defensive Chill restore 18 Armor to you*; Tier 2Level 30:Defensive Burst and Defensive Chill restore 20 Armor to you*Cold Damage Reduction +2 when Fire Magic is active; Level 35:Defensive Burst and Defensive Chill restore 22 Armor to you*; Tier 3Level 40:Defensive Burst and Defensive Chill restore 24 Armor to you*Cold Damage Reduction +3 when Fire Magic is active; Level 45:Defensive Burst and Defensive Chill restore 26 Armor to you*; Tier 4Level 50:Defensive Burst and Defensive Chill restore 28 Armor to you*Cold Damage Reduction +4 when Fire Magic is active; Level 55:Defensive Burst and Defensive Chill restore 30 Armor to you*; Tier 5Level 60:Defensive Burst and Defensive Chill restore 32 Armor to you*; Level 65:Defensive Burst and Defensive Chill restore 34 Armor to you*; Level 70:Defensive Burst and Defensive Chill restore 36 Armor to you*; Level 75:Defensive Burst and Defensive Chill restore 39 Armor to you*; Level 80:Defensive Burst and Defensive Chill restore 42 Armor to you*; Level 85:Defensive Burst and Defensive Chill restore 45 Armor to you*Cold Damage Reduction +5 when Fire Magic is active; Level 90:Defensive Burst and Defensive Chill restore 48 Armor to you*; Tier 6Level 95:Defensive Burst and Defensive Chill restore 51 Armor to you*Cold Damage Reduction +6 when Fire Magic is active; Level 100:Defensive Burst and Defensive Chill restore 54 Armor to you|Expand}}
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| || of Multiballs Frozen Fortitude || <b>Tier 6Level 100</b> - Room-Temperature Ball hits all enemies within 15 meters and Defensive Chill deals +1562 damage and grants you 86% damage chance to ignore Knockback effects for 7 seconds || Rare || Hands Legs, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Room-Temperature Ball hits all enemies within 15 meters and :Defensive Chill deals +13 damage and grants you 10% damagechance to ignore Knockback effects for 7 seconds*; Tier 2Level 10:Defensive Chill deals +5 damage and grants you 14% chance to ignore Knockback effects for 7 seconds*Room-Temperature Ball hits all enemies within ; Level 15 meters :Defensive Chill deals +7 damage and grants you 18% chance to ignore Knockback effects for 7 seconds*; Level 20:Defensive Chill deals +310 damage and grants you 22% chance to ignore Knockback effects for 7 seconds*; Level 25:Defensive Chill deals +13 damageand grants you 26% chance to ignore Knockback effects for 7 seconds*; Tier 3Level 30*Room-Temperature Ball hits all enemies within :Defensive Chill deals +15 meters damage and grants you 30% chance to ignore Knockback effects for 7 seconds*; Level 35:Defensive Chill deals +517 damage and grants you 34% chance to ignore Knockback effects for 7 seconds*; Level 40:Defensive Chill deals +20 damageand grants you 38% chance to ignore Knockback effects for 7 seconds*; Tier 4Level 45:Defensive Chill deals +23 damage and grants you 42% chance to ignore Knockback effects for 7 seconds*Room-Temperature Ball hits all enemies within 15 meters ; Level 50:Defensive Chill deals +25 damage and grants you 46% chance to ignore Knockback effects for 7 seconds*; Level 55:Defensive Chill deals +828 damage and grants you 50% chance to ignore Knockback effects for 7 seconds*; Level 60:Defensive Chill deals +30 damageand grants you 54% chance to ignore Knockback effects for 7 seconds*; Tier 5Level 65:Defensive Chill deals +34 damage and grants you 58% chance to ignore Knockback effects for 7 seconds*Room-Temperature Ball hits all enemies within 15 meters ; Level 70:Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds*; Level 75:Defensive Chill deals +1042 damage and grants you 66% chance to ignore Knockback effects for 7 seconds*; Level 80:Defensive Chill deals +46 damageand grants you 70% chance to ignore Knockback effects for 7 seconds*; Tier 6Level 85:Defensive Chill deals +50 damage and grants you 74% chance to ignore Knockback effects for 7 seconds*Room-Temperature Ball hits all enemies within 15 meters ; Level 90:Defensive Chill deals +54 damage and grants you 78% chance to ignore Knockback effects for 7 seconds*; Level 95:Defensive Chill deals +1558 damage and grants you 82% chance to ignore Knockback effects for 7 seconds*; Level 100:Defensive Chill deals +62 damageand grants you 86% chance to ignore Knockback effects for 7 seconds|Expand}}
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| || of Molten Spewing || <b>Tier 12Level 100</b> - Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic AbilityWalls deal +Fire Breath: final step hits all enemies within 7 meters and deals +120 65 damage. per hit || Uncommon || Hands Head, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Combo: Calefaction+Any Fire Magic AbilityWalls deal +Any 8 damage per hit*; Level 10:Fire Magic AbilityWalls deal +11 damage per hit*; Level 15:Fire Breath: final step hits all enemies within 7 meters and deals Walls deal +10 14 damage.per hit*; Tier 2Level 20*Combo: Calefaction+Any Fire Magic AbilityWalls deal +Any 17 damage per hit*; Level 25:Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals Walls deal +20 damage.per hit*; Tier 3Level 30*Combo: Calefaction+Any Fire Magic AbilityWalls deal +Any 23 damage per hit*; Level 35:Fire Magic AbilityWalls deal +26 damage per hit*; Level 40:Fire Breath: final step hits all enemies within 7 meters and deals Walls deal +30 29 damage.per hit*; Tier 4Level 45*Combo: Calefaction+Any Fire Magic AbilityWalls deal +Any 32 damage per hit*; Level 50:Fire Magic AbilityWalls deal +35 damage per hit*; Level 55:Fire Breath: final step hits all enemies within 7 meters and deals Walls deal +40 38 damage.per hit*; Tier 5Level 60*Combo: Calefaction+Any Fire Magic AbilityWalls deal +Any 41 damage per hit*; Level 65:Fire Magic AbilityWalls deal +Fire Breath: final step hits all enemies within 7 meters and deals +50 44 damage.per hit*; Tier 6Level 70*Combo: Calefaction+Any Fire Magic AbilityWalls deal +Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +60 47 damage.per hit*; Tier 7Level 75*Combo: Calefaction+Any Fire Magic AbilityWalls deal +Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +70 50 damage.per hit*; Tier 8Level 80*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals Walls deal +80 53 damage.per hit*; Tier 9Level 85*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals Walls deal +90 56 damage.per hit*; Tier 10Level 90*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic AbilityWalls deal +Fire Breath: final step hits all enemies within 7 meters and deals +100 59 damage.per hit*; Tier 11Level 95*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic AbilityWalls deal +Fire Breath: final step hits all enemies within 7 meters and deals +110 62 damage.per hit*; Tier 12Level 100*Combo: Calefaction+Any Fire Magic AbilityWalls deal +Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +120 65 damage.per hit|Expand}}
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| || of Scintillating Power || <b>Tier 12Level 100</b> - Scintillating Frost and Scintillating Flame restore 13 Power Fire Walls have +220 Max Health || LegsUncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Fire Walls have +11 Max Health*Scintillating Frost and Scintillating Flame restore 2 Power; Level 10:Fire Walls have +22 Max Health*; Tier 2Level 15:Fire Walls have +33 Max Health*Scintillating Frost and Scintillating Flame restore 3 Power; Level 20:Fire Walls have +44 Max Health*; Tier 3Level 25:Fire Walls have +55 Max Health*Scintillating Frost and Scintillating Flame restore 4 Power; Level 30:Fire Walls have +66 Max Health*; Tier 4Level 35:Fire Walls have +77 Max Health*Scintillating Frost and Scintillating Flame restore 5 Power; Level 40:Fire Walls have +88 Max Health*; Tier 5Level 45:Fire Walls have +99 Max Health*Scintillating Frost and Scintillating Flame restore 6 Power; Level 50:Fire Walls have +110 Max Health*; Tier 6Level 55:Fire Walls have +121 Max Health*Scintillating Frost and Scintillating Flame restore 7 Power; Level 60:Fire Walls have +132 Max Health*; Tier 7Level 65:Fire Walls have +143 Max Health*Scintillating Frost and Scintillating Flame restore 8 Power; Level 70:Fire Walls have +154 Max Health*; Tier 8Level 75:Fire Walls have +165 Max Health*Scintillating Frost and Scintillating Flame restore 9 Power; Level 80:Fire Walls have +176 Max Health*; Tier 9Level 85*Scintillating Frost and Scintillating Flame restore 10 Power:Fire Walls have +187 Max Health*; Tier 10Level 90*Scintillating Frost and Scintillating Flame restore 11 Power:Fire Walls have +198 Max Health*; Tier 11Level 95*Scintillating Frost and Scintillating Flame restore 12 Power:Fire Walls have +209 Max Health*; Tier 12Level 100*Scintillating Frost and Scintillating Flame restore 13 Power:Fire Walls have +220 Max Health|Expand}}
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| || || <b>Tier 12Level 100</b> - Flesh to Fuel has a 66Fire Walls' attacks taunt +310% chance to restore 31 Power || Legs Uncommon || Hands, Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Fire Walls' attacks taunt +25%*; Level 10:Fire Walls' attacks taunt +40%*; Level 15:Fire Walls' attacks taunt +55%*; Level 20:Fire Walls' attacks taunt +70%*; Level 25:Fire Walls' attacks taunt +85%*; Level 30:Fire Walls' attacks taunt +100%*; Level 35:Fire Walls' attacks taunt +115%*; Level 40:Fire Walls' attacks taunt +130%*; Tier 1Level 45:Fire Walls' attacks taunt +145%*Flesh to Fuel has a 66; Level 50:Fire Walls' attacks taunt +160%*; Level 55:Fire Walls' attacks taunt +175% chance to restore 2 Power*; Tier 2Level 60:Fire Walls' attacks taunt +190%*Flesh to Fuel has a 66; Level 65:Fire Walls' attacks taunt +205% chance to restore 4 Power*; Tier 3Level 70:Fire Walls' attacks taunt +220%*Flesh to Fuel has a 66; Level 75:Fire Walls' attacks taunt +235%*; Level 80:Fire Walls' attacks taunt +250% chance to restore 6 Power*; Tier 4Level 85:Fire Walls' attacks taunt +265%*Flesh to Fuel has a 66; Level 90:Fire Walls' attacks taunt +280% chance to restore 8 Power*; Tier 5Level 95:Fire Walls' attacks taunt +295%*Flesh ; Level 100:Fire Walls' attacks taunt +310%}}|-| || || <b>Level 100</b> - Molten Veins causes any nearby Fire Walls to Fuel has a 66% chance recover 145 health || Uncommon || MainHand, Feet || {{Spoiler|Click Expand to restore 10 Powerreveal|*; Tier 6Level 5:Molten Veins causes any nearby Fire Walls to recover 12 health*Flesh ; Level 10:Molten Veins causes any nearby Fire Walls to Fuel has a 66% chance recover 19 health*; Level 15:Molten Veins causes any nearby Fire Walls to restore 13 Powerrecover 26 health*; Tier 7Level 20:Molten Veins causes any nearby Fire Walls to recover 33 health*Flesh ; Level 25:Molten Veins causes any nearby Fire Walls to Fuel has a 66% chance recover 40 health*; Level 30:Molten Veins causes any nearby Fire Walls to restore 16 Powerrecover 47 health*; Tier 8Level 35:Molten Veins causes any nearby Fire Walls to recover 54 health*Flesh ; Level 40:Molten Veins causes any nearby Fire Walls to Fuel has a 66% chance recover 61 health*; Level 45:Molten Veins causes any nearby Fire Walls to restore 19 Powerrecover 68 health*; Tier 9Level 50:Molten Veins causes any nearby Fire Walls to recover 75 health*Flesh ; Level 55:Molten Veins causes any nearby Fire Walls to Fuel has a 66% chance recover 82 health*; Level 60:Molten Veins causes any nearby Fire Walls to restore 22 Powerrecover 89 health*; Tier 10Level 65:Molten Veins causes any nearby Fire Walls to recover 96 health*Flesh ; Level 70:Molten Veins causes any nearby Fire Walls to Fuel has a 66% chance recover 103 health*; Level 75:Molten Veins causes any nearby Fire Walls to restore 25 Powerrecover 110 health*; Tier 11Level 80:Molten Veins causes any nearby Fire Walls to recover 117 health*Flesh ; Level 85:Molten Veins causes any nearby Fire Walls to Fuel has a 66% chance recover 124 health*; Level 90:Molten Veins causes any nearby Fire Walls to restore 28 Powerrecover 131 health*; Tier 12Level 95:Molten Veins causes any nearby Fire Walls to recover 138 health*Flesh to Fuel has a 66% chance ; Level 100:Molten Veins causes any nearby Fire Walls to restore 31 Powerrecover 145 health|Expand}}
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