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Fire Magic/Treasure Effects

33,781 bytes added, 13:13, 5 December 2023
Updating Treasure effects to v399 using auto-wiki generator (added Rarity)
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>==[[{{msg:BASEPAGENAME}}Fire Magic/Treasure Effects|Fire Magic Treasure Effects]]==</includeonly>
See also: [[Fire Magic/Treasure Effects:By Slot]]
 See also: [[Fire Magic/Treasure Effects:By Ability]]<!-- This table is from patch v266, August 18, 2016 Updated to v399 on Tue Dec 05 2023 10:06:35 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
|+<div align! style="leftwidth:8%"><h3>Fire Magic</h3></div>! | Prefix !! style="width:8%"| Suffix !! Best Tier style="width:47%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! All Tiersstyle="width:15%"| Other Versions
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| Fiery || of Scintillating Power Flames || <b>Tier 12Level 100</b> - Scintillating Frost and Scintillating Flame restore 13 Power Fire Magic Base Damage +50% || LegsUncommon || Head, OffHand MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Scintillating Frost and Scintillating Flame restore 2 Power:Fire Magic Damage +5*; Tier 2Level 20*Scintillating Frost and Scintillating Flame restore 3 Power:Fire Magic Base Damage +10%*; Tier 3Level 30*Scintillating Frost and Scintillating Flame restore 4 Power:Fire Magic Base Damage +15%*; Tier 4Level 40*Scintillating Frost and Scintillating Flame restore 5 Power:Fire Magic Base Damage +20%*; Tier 5Level 50*Scintillating Frost and Scintillating Flame restore 6 Power:Fire Magic Base Damage +25%*; Tier 6Level 60*Scintillating Frost and Scintillating Flame restore 7 Power:Fire Magic Base Damage +30%*; Tier 7Level 70*Scintillating Frost and Scintillating Flame restore 8 Power:Fire Magic Base Damage +35%*; Tier 8Level 80*Scintillating Frost and Scintillating Flame restore 9 Power:Fire Magic Base Damage +40%*; Tier 9Level 90*Scintillating Frost and Scintillating Flame restore 10 Power*; Tier 10*Scintillating Frost and Scintillating Flame restore 11 Power*; Tier 11*Scintillating Frost and Scintillating Flame restore 12 Power:Fire Magic Base Damage +45%*; Tier 12Level 100*Scintillating Frost and Scintillating Flame restore 13 Power:Fire Magic Base Damage +50%|Expand}}
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| Flameproof || || <b>Tier 12Level 100</b> - Calefaction restores 46 Health Direct Fire Damage Reduction +60 when Fire Magic is active. Indirect Fire Damage Reduction +20 when Fire Magic is active || FeetUncommon || Head, Necklace Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Direct Fire Damage Reduction +3 when Fire Magic is active. Indirect Fire Damage Reduction +1when Fire Magic is active*Calefaction restores ; Level 10:Direct Fire Damage Reduction +6 Healthwhen Fire Magic is active. Indirect Fire Damage Reduction +2 when Fire Magic is active*; Tier 2Level 15*Calefaction restores :Direct Fire Damage Reduction +9 Healthwhen Fire Magic is active. Indirect Fire Damage Reduction +3 when Fire Magic is active*; Tier 3Level 20*Calefaction restores :Direct Fire Damage Reduction +12 Healthwhen Fire Magic is active. Indirect Fire Damage Reduction +4 when Fire Magic is active*; Tier 4Level 25*Calefaction restores :Direct Fire Damage Reduction +15 Healthwhen Fire Magic is active. Indirect Fire Damage Reduction +5 when Fire Magic is active*; Tier 5Level 30*Calefaction restores :Direct Fire Damage Reduction +18 Healthwhen Fire Magic is active. Indirect Fire Damage Reduction +6 when Fire Magic is active*; Tier 6Level 35:Direct Fire Damage Reduction +21 when Fire Magic is active. Indirect Fire Damage Reduction +7 when Fire Magic is active*Calefaction restores 22 Health; Level 40:Direct Fire Damage Reduction +24 when Fire Magic is active. Indirect Fire Damage Reduction +8 when Fire Magic is active*; Tier 7Level 45:Direct Fire Damage Reduction +27 when Fire Magic is active. Indirect Fire Damage Reduction +9 when Fire Magic is active*Calefaction restores 26 Health; Level 50:Direct Fire Damage Reduction +30 when Fire Magic is active. Indirect Fire Damage Reduction +10 when Fire Magic is active*; Tier 8Level 55:Direct Fire Damage Reduction +33 when Fire Magic is active. Indirect Fire Damage Reduction +11 when Fire Magic is active*Calefaction restores 30 Health; Level 60:Direct Fire Damage Reduction +36 when Fire Magic is active. Indirect Fire Damage Reduction +12 when Fire Magic is active*; Tier 9Level 65:Direct Fire Damage Reduction +39 when Fire Magic is active. Indirect Fire Damage Reduction +13 when Fire Magic is active*Calefaction restores 34 Health; Level 70:Direct Fire Damage Reduction +42 when Fire Magic is active. Indirect Fire Damage Reduction +14 when Fire Magic is active*; Tier 10Level 75:Direct Fire Damage Reduction +45 when Fire Magic is active. Indirect Fire Damage Reduction +15 when Fire Magic is active*Calefaction restores 38 Health; Level 80:Direct Fire Damage Reduction +48 when Fire Magic is active. Indirect Fire Damage Reduction +16 when Fire Magic is active*; Tier 11Level 85:Direct Fire Damage Reduction +51 when Fire Magic is active. Indirect Fire Damage Reduction +17 when Fire Magic is active*Calefaction restores 42 Health; Level 90:Direct Fire Damage Reduction +54 when Fire Magic is active. Indirect Fire Damage Reduction +18 when Fire Magic is active*; Tier 12Level 95:Direct Fire Damage Reduction +57 when Fire Magic is active. Indirect Fire Damage Reduction +19 when Fire Magic is active*Calefaction restores 46 Health; Level 100:Direct Fire Damage Reduction +60 when Fire Magic is active. Indirect Fire Damage Reduction +20 when Fire Magic is active|Expand}}
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| || of Molten Spewing Chaotic Flames || <b>Tier 12Level 100</b> - Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals All fire spells deal up to +120 143 damage. (randomly determined) ||Uncommon | Hands | Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals All fire spells deal up to +10 damage.(randomly determined)*; Tier 2Level 10*Combo: CalefactionAll fire spells deal up to +Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath17 damage (randomly determined)*; Level 15: final step hits all enemies within 7 meters and deals All fire spells deal up to +20 24 damage.(randomly determined)*; Tier 3Level 20*Combo: CalefactionAll fire spells deal up to +Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath31 damage (randomly determined)*; Level 25: final step hits all enemies within 7 meters and deals All fire spells deal up to +30 38 damage.(randomly determined)*; Tier 4Level 30*Combo: CalefactionAll fire spells deal up to +Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath45 damage (randomly determined)*; Level 35: final step hits all enemies within 7 meters and deals All fire spells deal up to +40 52 damage.(randomly determined)*; Tier 5Level 40*Combo: CalefactionAll fire spells deal up to +Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath59 damage (randomly determined)*; Level 45: final step hits all enemies within 7 meters and deals All fire spells deal up to +50 66 damage.(randomly determined)*; Tier 6Level 50*Combo: CalefactionAll fire spells deal up to +Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath73 damage (randomly determined)*; Level 55: final step hits all enemies within 7 meters and deals All fire spells deal up to +60 80 damage.(randomly determined)*; Tier 7Level 60*Combo: CalefactionAll fire spells deal up to +Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath87 damage (randomly determined)*; Level 65: final step hits all enemies within 7 meters and deals All fire spells deal up to +70 94 damage.(randomly determined)*; Tier 8Level 70*Combo: CalefactionAll fire spells deal up to +Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath101 damage (randomly determined)*; Level 75: final step hits all enemies within 7 meters and deals All fire spells deal up to +80 108 damage.(randomly determined)*; Tier 9Level 80*Combo: CalefactionAll fire spells deal up to +Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath115 damage (randomly determined)*; Level 85: final step hits all enemies within 7 meters and deals All fire spells deal up to +90 122 damage.(randomly determined)*; Tier 10Level 90*Combo: CalefactionAll fire spells deal up to +Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +100 129 damage.(randomly determined)*; Tier 11Level 95*Combo: Calefaction+Any Fire Magic AbilityAll fire spells deal up to +Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +110 136 damage.(randomly determined)*; Tier 12Level 100*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic AbilityAll fire spells deal up to +Fire Breath: final step hits all enemies within 7 meters and deals +120 143 damage.(randomly determined)|Expand}}
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| Sparkly || of Calefaction Sparklefire || <b>Tier 12Level 100</b> - Calefaction deals Scintillating Flame and Scintillating Frost Damage +11541% damage || HeadUncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Calefaction deals :Scintillating Flame and Scintillating Frost Damage +1614% damage*; Tier 2Level 20*Calefaction deals :Scintillating Flame and Scintillating Frost Damage +2517% damage*; Tier 3Level 30*Calefaction deals :Scintillating Flame and Scintillating Frost Damage +3420% damage*; Tier 4Level 40*Calefaction deals :Scintillating Flame and Scintillating Frost Damage +4323% damage*; Tier 5Level 50*Calefaction deals :Scintillating Flame and Scintillating Frost Damage +5226% damage*; Tier 6Level 60*Calefaction deals :Scintillating Flame and Scintillating Frost Damage +6129% damage*; Tier 7*Calefaction deals +Level 70% damage*; Tier 8*Calefaction deals +79% damage*; Tier 9*Calefaction deals :Scintillating Flame and Scintillating Frost Damage +8832% damage*; Tier 10Level 80*Calefaction deals :Scintillating Flame and Scintillating Frost Damage +9735% damage*; Tier 11Level 90*Calefaction deals :Scintillating Flame and Scintillating Frost Damage +10638% damage*; Tier 12Level 100*Calefaction deals :Scintillating Flame and Scintillating Frost Damage +11541% damage|Expand}}
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| || of Disruptive Fire Bolts Burning || <b>Tier 12Level 100</b> - Fire Bolts has a 50% chance to Breath and Super Fireball deal +28% 165 damage and knock back all targets over 10 seconds || Uncommon || OffHandLegs, MainHand Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Fire Bolts has a 50% chance to Breath and Super Fireball deal +4% 45 damage and knock back all targetsover 10 seconds*; Tier 2Level 20*:Fire Bolts has a 50% chance to Breath and Super Fireball deal +7% 60 damage and knock back all targetsover 10 seconds*; Tier 3Level 30*:Fire Bolts has a 50% chance to Breath and Super Fireball deal +75 damage over 10% damage and knock back all targetsseconds*; Tier 4Level 40*:Fire Bolts has a 50% chance to Breath and Super Fireball deal +12% 90 damage and knock back all targetsover 10 seconds*; Tier 5Level 50*:Fire Bolts has a 50% chance to Breath and Super Fireball deal +14% 105 damage and knock back all targetsover 10 seconds*; Tier 6Level 60*:Fire Bolts has a 50% chance to Breath and Super Fireball deal +16% 120 damage and knock back all targetsover 10 seconds*; Tier 7Level 70*:Fire Bolts has a 50% chance to Breath and Super Fireball deal +18% 140 damage and knock back all targetsover 10 seconds*; Tier 8Level 80*:Fire Bolts has a 50% chance to Breath and Super Fireball deal +20% 165 damage and knock back all targetsover 10 seconds*; Tier 9Level 90*:Fire Bolts has a 50% chance to Breath and Super Fireball deal +22% 165 damage and knock back all targets*; Tier over 10*Fire Bolts has a 50% chance to deal +24% damage and knock back all targetsseconds*; Tier 11Level 100*:Fire Bolts has a 50% chance to deal +26% damage Breath and knock back all targets*; Tier 12*Fire Bolts has a 50% chance to Super Fireball deal +28% 165 damage and knock back all targetsover 10 seconds|Expand}}
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| || of Fireballs Prolonged Agony || <b>Tier 12Level 100</b> - Fireball deals Indirect Fire Damage +3238% damage when Fire Magic is active || ChestUncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Fireball deals :Indirect Fire Damage +10% damagewhen Fire Magic is active*; Tier 2Level 10:Indirect Fire Damage +11% when Fire Magic is active*Fireball deals ; Level 15:Indirect Fire Damage +12% damagewhen Fire Magic is active*; Tier 3Level 20:Indirect Fire Damage +13% when Fire Magic is active*Fireball deals ; Level 25:Indirect Fire Damage +14% damagewhen Fire Magic is active*; Tier 4Level 30:Indirect Fire Damage +15% when Fire Magic is active*Fireball deals ; Level 35:Indirect Fire Damage +16% damagewhen Fire Magic is active*; Tier 5Level 40:Indirect Fire Damage +17% when Fire Magic is active*Fireball deals ; Level 45:Indirect Fire Damage +18% damagewhen Fire Magic is active*; Tier 6Level 50:Indirect Fire Damage +19% when Fire Magic is active*Fireball deals ; Level 55:Indirect Fire Damage +20% damagewhen Fire Magic is active*; Tier 7Level 60*Fireball deals :Indirect Fire Damage +22% damagewhen Fire Magic is active*; Tier 8Level 65*Fireball deals :Indirect Fire Damage +24% damagewhen Fire Magic is active*; Tier 9Level 70*Fireball deals :Indirect Fire Damage +26% damagewhen Fire Magic is active*; Tier 10Level 75:Indirect Fire Damage +28% when Fire Magic is active*Fireball deals ; Level 80:Indirect Fire Damage +2830% damagewhen Fire Magic is active*; Tier 11Level 85:Indirect Fire Damage +32% when Fire Magic is active*Fireball deals ; Level 90:Indirect Fire Damage +3034% damagewhen Fire Magic is active*; Tier 12Level 95:Indirect Fire Damage +36% when Fire Magic is active*Fireball deals ; Level 100:Indirect Fire Damage +3238% damagewhen Fire Magic is active|Expand}}
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| Super || of Freezewalls Super Fire || <b>Tier 12Level 100</b> - Defensive Chill deals Super Fireball Damage +7554% damage || Legs, MainHandUncommon || Hands, Ring Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Defensive Chill deals :Super Fireball Damage +10% damage*; Tier 2Level 10:Super Fireball Damage +12%*Defensive Chill deals ; Level 15:Super Fireball Damage +1514%*; Level 20:Super Fireball Damage +16% damage*; Tier 3Level 25:Super Fireball Damage +18%*Defensive Chill deals ; Level 30:Super Fireball Damage +20% damage*; Tier 4Level 35:Super Fireball Damage +22%*; Level 40:Super Fireball Damage +24%*Defensive Chill deals ; Level 45:Super Fireball Damage +2526% damage*; Tier 5Level 50:Super Fireball Damage +28%*Defensive Chill deals ; Level 55:Super Fireball Damage +30% damage*; Tier 6Level 60:Super Fireball Damage +32%*Defensive Chill deals ; Level 65:Super Fireball Damage +3534% damage*; Tier 7Level 70:Super Fireball Damage +36%*Defensive Chill deals ; Level 75:Super Fireball Damage +4039% damage*; Tier 8Level 80*Defensive Chill deals :Super Fireball Damage +4542% damage*; Tier 9Level 85*Defensive Chill deals :Super Fireball Damage +5245% damage*; Tier 10Level 90*Defensive Chill deals :Super Fireball Damage +5948% damage*; Tier 11Level 95*Defensive Chill deals :Super Fireball Damage +6751% damage*; Tier 12Level 100*Defensive Chill deals :Super Fireball Damage +7554% damage|Expand}}
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| Room-Temperature || of Flesh Frying || <b>Tier 6Level 100</b> - Room-Temperature Ball deals Flesh To Fuel Power Restoration +100% damage 50 || Rare || HeadHands, MainHand Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Flesh To Fuel Power Restoration +5*Room-Temperature Ball deals ; Level 20:Flesh To Fuel Power Restoration +20% damage10*; Tier 2Level 30:Flesh To Fuel Power Restoration +15*Room-Temperature Ball deals ; Level 40:Flesh To Fuel Power Restoration +35% damage20*; Tier 3Level 50:Flesh To Fuel Power Restoration +25*Room-Temperature Ball deals ; Level 60:Flesh To Fuel Power Restoration +50% damage30*; Tier 4Level 70:Flesh To Fuel Power Restoration +35*Room-Temperature Ball deals ; Level 80:Flesh To Fuel Power Restoration +65% damage40*; Tier 5Level 90*Room-Temperature Ball deals :Flesh To Fuel Power Restoration +80% damage45*; Tier 6Level 100*Room-Temperature Ball deals :Flesh To Fuel Power Restoration +100% damage50|Expand}}
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| || || <b>Tier 12Level 100</b> - Flesh to Fuel restores Fire Breath deals +86 damage and grants you +51 Armor 30 mitigation vs Fire for 10 seconds || Uncommon || MainHand, Head Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Flesh to Fuel restores :Fire Breath deals +23 damage and grants you +7 Armor3 mitigation vs Fire for 10 seconds*; Tier 2Level 20*Flesh to Fuel restores :Fire Breath deals +30 damage and grants you +11 Armor6 mitigation vs Fire for 10 seconds*; Tier 3Level 30*Flesh to Fuel restores :Fire Breath deals +37 damage and grants you +15 Armor9 mitigation vs Fire for 10 seconds*; Tier 4Level 40*Flesh to Fuel restores :Fire Breath deals +44 damage and grants you +19 Armor12 mitigation vs Fire for 10 seconds*; Tier 5Level 50*Flesh to Fuel restores :Fire Breath deals +51 damage and grants you +23 Armor15 mitigation vs Fire for 10 seconds*; Tier 6Level 60*Flesh to Fuel restores :Fire Breath deals +58 damage and grants you +27 Armor18 mitigation vs Fire for 10 seconds*; Tier 7Level 70*Flesh to Fuel restores :Fire Breath deals +65 damage and grants you +31 Armor21 mitigation vs Fire for 10 seconds*; Tier 8Level 80*Flesh to Fuel restores :Fire Breath deals +72 damage and grants you +35 Armor24 mitigation vs Fire for 10 seconds*; Tier 9Level 90*Flesh to Fuel restores :Fire Breath deals +79 damage and grants you +39 Armor*; Tier 27 mitigation vs Fire for 10*Flesh to Fuel restores +43 Armorseconds*; Tier 11Level 100*Flesh to Fuel restores :Fire Breath deals +47 Armor*; Tier 12*Flesh to Fuel restores 86 damage and grants you +51 Armor30 mitigation vs Fire for 10 seconds|Expand}}
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| Room-Temperature || of Weakening Flame || <b>Tier 6Level 100</b> - Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -9 damage for 10 seconds Damage +90% || Uncommon || LegsHead, Necklace MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Room-Temperature Ball Damage +9%*Super Fireball, ; Level 20:Room-Temperature Ball, and Frostball cause the target's attacks to deal Damage +18%*; Level 30:Room-3 damage for 10 secondsTemperature Ball Damage +27%*; Tier 2Level 40:Room-Temperature Ball Damage +36%*Super Fireball, ; Level 50:Room-Temperature Ball, and Frostball cause the target's attacks to deal Damage +45%*; Level 60:Room-4 damage for 10 secondsTemperature Ball Damage +54%*; Tier 3Level 70*Super Fireball, :Room-Temperature Ball, and Frostball cause the target's attacks to deal -5 damage for 10 secondsDamage +63%*; Tier 4Level 80*Super Fireball, :Room-Temperature Ball, and Frostball cause the target's attacks to deal -6 damage for 10 secondsDamage +72%*; Tier 5Level 90*Super Fireball, :Room-Temperature Ball, and Frostball cause the target's attacks to deal -8 damage for 10 secondsDamage +81%*; Tier 6Level 100*Super Fireball, :Room-Temperature Ball, and Frostball cause the target's attacks to deal -9 damage for 10 secondsDamage +90%|Expand}}
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| || of Frozen Fortitude Molten Spewing || <b>Tier 12Level 100</b> - Defensive Chill grants you 55% chance to ignore Knockback effects for 7 Fire Breath hits all targets within 8 meters and deals +60 damage, but reuse timer is +3 seconds and Power cost is +40 || Legs, Feet Rare || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Fire Breath hits all targets within 8 meters and deals +3 damage, but reuse timer is +3 seconds and Power cost is +2*Defensive Chill grants you ; Level 10% chance to ignore Knockback effects for 7 :Fire Breath hits all targets within 8 meters and deals +6 damage, but reuse timer is +3 seconds and Power cost is +4*; Level 15:Fire Breath hits all targets within 8 meters and deals +9 damage, but reuse timer is +3 secondsand Power cost is +6*; Tier 2Level 20:Fire Breath hits all targets within 8 meters and deals +12 damage, but reuse timer is +3 seconds and Power cost is +8*Defensive Chill grants you ; Level 25:Fire Breath hits all targets within 8 meters and deals +15% chance to ignore Knockback effects for 7 damage, but reuse timer is +3 secondsand Power cost is +10*; Tier Level 30:Fire Breath hits all targets within 8 meters and deals +18 damage, but reuse timer is +3seconds and Power cost is +12*Defensive Chill grants you 19% chance to ignore Knockback effects for 7 ; Level 35:Fire Breath hits all targets within 8 meters and deals +21 damage, but reuse timer is +3 secondsand Power cost is +14*; Tier 4Level 40*Defensive Chill grants you 23% chance to ignore Knockback effects for 7 :Fire Breath hits all targets within 8 meters and deals +24 damage, but reuse timer is +3 secondsand Power cost is +16*; Tier 5Level 45*Defensive Chill grants you :Fire Breath hits all targets within 8 meters and deals +27% chance to ignore Knockback effects for 7 damage, but reuse timer is +3 secondsand Power cost is +18*; Tier 6Level 50*Defensive Chill grants you 31% chance to ignore Knockback effects for 7 :Fire Breath hits all targets within 8 meters and deals +30 damage, but reuse timer is +3 secondsand Power cost is +20*; Tier 7Level 55*Defensive Chill grants you 35% chance to ignore Knockback effects for 7 :Fire Breath hits all targets within 8 meters and deals +33 damage, but reuse timer is +3 secondsand Power cost is +22*; Tier Level 60:Fire Breath hits all targets within 8meters and deals +36 damage, but reuse timer is +3 seconds and Power cost is +24*Defensive Chill grants you ; Level 65:Fire Breath hits all targets within 8 meters and deals +39% chance to ignore Knockback effects for 7 damage, but reuse timer is +3 secondsand Power cost is +26*; Tier 9Level 70:Fire Breath hits all targets within 8 meters and deals +42 damage, but reuse timer is +3 seconds and Power cost is +28*Defensive Chill grants you 43% chance to ignore Knockback effects for 7 ; Level 75:Fire Breath hits all targets within 8 meters and deals +45 damage, but reuse timer is +3 secondsand Power cost is +30*; Tier 10Level 80:Fire Breath hits all targets within 8 meters and deals +48 damage, but reuse timer is +3 seconds and Power cost is +32*Defensive Chill grants you 47% chance to ignore Knockback effects for 7 ; Level 85:Fire Breath hits all targets within 8 meters and deals +51 damage, but reuse timer is +3 secondsand Power cost is +34*; Tier 11Level 90:Fire Breath hits all targets within 8 meters and deals +54 damage, but reuse timer is +3 seconds and Power cost is +36*Defensive Chill grants you 51% chance to ignore Knockback effects for 7 ; Level 95:Fire Breath hits all targets within 8 meters and deals +57 damage, but reuse timer is +3 secondsand Power cost is +38*; Tier 12Level 100*Defensive Chill grants you 55% chance to ignore Knockback effects for 7 :Fire Breath hits all targets within 8 meters and deals +60 damage, but reuse timer is +3 secondsand Power cost is +40|Expand}}
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| Fiery || of Flames || <b>Tier 6Level 100</b> - FireSuper Fireball deals +110 damage and reuse timer is -Magic Base Damage +35% 1 second || Uncommon || Head, MainHand Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Super Fireball deals +15 damage and reuse timer is -1second*Fire; Level 10:Super Fireball deals +20 damage and reuse timer is -Magic Base Damage 1 second*; Level 15:Super Fireball deals +10%25 damage and reuse timer is -1 second*; Level 20:Super Fireball deals +30 damage and reuse timer is -1 second*; Tier 2Level 25:Super Fireball deals +35 damage and reuse timer is -1 second*Fire; Level 30:Super Fireball deals +40 damage and reuse timer is -Magic Base Damage 1 second*; Level 35:Super Fireball deals +15%45 damage and reuse timer is -1 second*; Level 40:Super Fireball deals +50 damage and reuse timer is -1 second*; Tier 3Level 45:Super Fireball deals +55 damage and reuse timer is -1 second*Fire; Level 50:Super Fireball deals +60 damage and reuse timer is -Magic Base Damage 1 second*; Level 55:Super Fireball deals +20%65 damage and reuse timer is -1 second*; Tier 4Level 60:Super Fireball deals +70 damage and reuse timer is -1 second*Fire; Level 65:Super Fireball deals +75 damage and reuse timer is -Magic Base Damage 1 second*; Level 70:Super Fireball deals +25%80 damage and reuse timer is -1 second*; Tier 5Level 75:Super Fireball deals +85 damage and reuse timer is -1 second*Fire; Level 80:Super Fireball deals +90 damage and reuse timer is -Magic Base Damage 1 second*; Level 85:Super Fireball deals +30%95 damage and reuse timer is -1 second*; Tier 6Level 90:Super Fireball deals +100 damage and reuse timer is -1 second*Fire; Level 95:Super Fireball deals +105 damage and reuse timer is -Magic Base Damage 1 second*; Level 100:Super Fireball deals +35%110 damage and reuse timer is -1 second|Expand}}
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| || of Burning Breath || <b>Tier 12Level 100</b> - Fire Breath deals Damage +6038% damage || Uncommon || MainHand, Necklace, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Fire Breath Damage +5%*; Level 10:Fire Breath deals Damage +166.5% damage*; Tier 2Level 15:Fire Breath Damage +8%*; Level 20:Fire Breath deals Damage +209.5% damage*; Tier 3Level 25:Fire Breath Damage +11%*; Level 30:Fire Breath deals Damage +2412.5% damage*; Tier 4Level 35*:Fire Breath deals Damage +2814% damage*; Tier Level 40:Fire Breath Damage +15.5%*; Level 45:Fire Breath deals Damage +3217% damage*; Tier 6Level 50:Fire Breath Damage +18.5%*; Level 55:Fire Breath deals Damage +3620% damage*; Tier 7Level 60:Fire Breath Damage +22%*; Level 65:Fire Breath deals Damage +4024% damage*; Tier 8Level 70:Fire Breath Damage +26%*; Level 75:Fire Breath deals Damage +4428% damage*; Tier 9Level 80:Fire Breath Damage +30%*; Level 85:Fire Breath deals Damage +4832% damage*; Tier 10Level 90*:Fire Breath deals Damage +5234% damage*; Tier 11Level 95*:Fire Breath deals Damage +5636% damage*; Tier 12Level 100*:Fire Breath deals Damage +6038% damage|Expand}}
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| Fiery || of Flames || <b>Tier 6Level 100</b> - Fire-Magic Base Damage +618% || Epic || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Fire Magic Base Damage +3%*; Level 20:Fire-Magic Base Damage +15%*; Tier 2Level 30:Fire Magic Base Damage +7%*; Level 40:Fire-Magic Base Damage +29%*; Tier 3Level 50:Fire Magic Base Damage +11%*; Level 60:Fire-Magic Base Damage +313%*; Tier 4Level 70:Fire Magic Base Damage +15%*; Level 80:Fire-Magic Base Damage +416%*; Tier 5Level 90*:Fire-Magic Base Damage +517%*; Tier 6Level 100*:Fire-Magic Base Damage +618%|Expand}}
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| || of Lucky Fireballs Nice Flames || <b>Tier 12Level 100</b> - Fireball Frostball, Scintillating Frost, and Frostball have a 50% chance to deal Defensive Chill boost your Nice Attack Damage +65% damage 83 for 7 seconds || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Fireball :Frostball, Scintillating Frost, and Frostball have a 50% chance to deal Defensive Chill boost your Nice Attack Damage +10% damage16 for 7 seconds*; Tier 2Level 10*Fireball :Frostball, Scintillating Frost, and Frostball have a 50% chance to deal Defensive Chill boost your Nice Attack Damage +15% damage19 for 7 seconds*; Tier 3Level 15*Fireball :Frostball, Scintillating Frost, and Frostball have a 50% chance to deal Defensive Chill boost your Nice Attack Damage +20% damage22 for 7 seconds*; Tier 4Level 20*Fireball :Frostball, Scintillating Frost, and Frostball have a 50% chance to deal Defensive Chill boost your Nice Attack Damage +25% damagefor 7 seconds*; Tier 5Level 25:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +28 for 7 seconds*Fireball ; Level 30:Frostball, Scintillating Frost, and Frostball have a 50% chance to deal Defensive Chill boost your Nice Attack Damage +30% damage31 for 7 seconds*; Tier 6Level 35*Fireball :Frostball, Scintillating Frost, and Frostball have a 50% chance to deal Defensive Chill boost your Nice Attack Damage +35% damage34 for 7 seconds*; Tier Level 40:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +37 for 7seconds*Fireball ; Level 45:Frostball, Scintillating Frost, and Frostball have a 50% chance to deal Defensive Chill boost your Nice Attack Damage +40% damagefor 7 seconds*; Tier 8Level 50:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +43 for 7 seconds*Fireball ; Level 55:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +46 for 7 seconds*; Level 60:Frostball have a 50% chance to deal , Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +45% damage49 for 7 seconds*; Tier 9Level 65*Fireball :Frostball, Scintillating Frost, and Frostball have a 50% chance to deal Defensive Chill boost your Nice Attack Damage +50% damage52 for 7 seconds*; Tier 10Level 70*Fireball :Frostball, Scintillating Frost, and Frostball have a 50% chance to deal Defensive Chill boost your Nice Attack Damage +55% damagefor 7 seconds*; Tier 11Level 75:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +58 for 7 seconds*Fireball ; Level 80:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +63 for 7 seconds*; Level 85:Frostball have a 50% chance to deal , Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +60% damage68 for 7 seconds*; Tier 12Level 90:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +73 for 7 seconds*Fireball ; Level 95:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +78 for 7 seconds*; Level 100:Frostball have a 50% chance to deal , Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65% damage83 for 7 seconds|Expand}}
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| || of Flesh Frying Cold Calefaction || <b>Tier 6Level 100</b> - Flesh Calefaction causes target to Fuel restores take +24 Power 20% damage from Cold for 12 seconds || Uncommon || HandsChest, Feet OffHand || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Calefaction causes target to take +1% damage from Cold for 12 seconds*Flesh ; Level 10:Calefaction causes target to Fuel restores take +2% damage from Cold for 12 seconds*; Level 15:Calefaction causes target to take +3% damage from Cold for 12 seconds*; Level 20:Calefaction causes target to take +4 Power% damage from Cold for 12 seconds*; Level 25:Calefaction causes target to take +5% damage from Cold for 12 seconds*; Level 30:Calefaction causes target to take +6% damage from Cold for 12 seconds*; Tier 2Level 35:Calefaction causes target to take +7% damage from Cold for 12 seconds*Flesh ; Level 40:Calefaction causes target to Fuel restores take +8 Power% damage from Cold for 12 seconds*; Tier 3Level 45:Calefaction causes target to take +9% damage from Cold for 12 seconds*; Level 50:Calefaction causes target to take +10% damage from Cold for 12 seconds*; Level 55:Calefaction causes target to take +11% damage from Cold for 12 seconds*; Level 60:Calefaction causes target to take +12% damage from Cold for 12 seconds*; Level 65:Calefaction causes target to take +13% damage from Cold for 12 seconds*Flesh ; Level 70:Calefaction causes target to Fuel restores take +14% damage from Cold for 12 Powerseconds*; Tier 4Level 75:Calefaction causes target to take +15% damage from Cold for 12 seconds*Flesh ; Level 80:Calefaction causes target to Fuel restores take +16 Power% damage from Cold for 12 seconds*; Tier 5Level 85:Calefaction causes target to take +17% damage from Cold for 12 seconds*Flesh ; Level 90:Calefaction causes target to Fuel restores take +20 Power18% damage from Cold for 12 seconds*; Tier 6Level 95:Calefaction causes target to take +19% damage from Cold for 12 seconds*Flesh ; Level 100:Calefaction causes target to Fuel restores take +24 Power20% damage from Cold for 12 seconds|Expand}}
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| || of Fortifying Weakening Flame || <b>Tier 12Level 100</b> - Fire Breath has a 75% chance Room-Temperature Ball and Defensive Burst cause the target's attacks to deal +48% -22 damage and restore 24 Armor to you for 10 seconds || Uncommon || HandsLegs, OffHand Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Fire Breath has a 75% chance :Room-Temperature Ball and Defensive Burst cause the target's attacks to deal +4% -3 damage and restore 2 Armor to youfor 10 seconds*; Tier 2Level 20*Fire Breath has a 75% chance :Room-Temperature Ball and Defensive Burst cause the target's attacks to deal +8% -4 damage and restore 4 Armor to youfor 10 seconds*; Tier 3Level 30*Fire Breath has a 75% chance :Room-Temperature Ball and Defensive Burst cause the target's attacks to deal +12% -5 damage and restore 6 Armor to youfor 10 seconds*; Tier 4Level 40*Fire Breath has a 75% chance :Room-Temperature Ball and Defensive Burst cause the target's attacks to deal +16% -7 damage and restore 8 Armor to youfor 10 seconds*; Tier 5Level 50*Fire Breath has a 75% chance :Room-Temperature Ball and Defensive Burst cause the target's attacks to deal +20% -8 damage and restore for 10 Armor to youseconds*; Tier 6Level 60*Fire Breath has a 75% chance :Room-Temperature Ball and Defensive Burst cause the target's attacks to deal +24% -10 damage and restore 12 Armor to youfor 10 seconds*; Tier 7Level 70*Fire Breath has a 75% chance :Room-Temperature Ball and Defensive Burst cause the target's attacks to deal +28% -13 damage and restore 14 Armor to youfor 10 seconds*; Tier 8Level 80*Fire Breath has a 75% chance :Room-Temperature Ball and Defensive Burst cause the target's attacks to deal +32% -16 damage and restore 16 Armor to youfor 10 seconds*; Tier 9Level 90*Fire Breath has a 75% chance :Room-Temperature Ball and Defensive Burst cause the target's attacks to deal +36% -19 damage and restore 18 Armor to youfor 10 seconds*; Tier 10Level 100*Fire Breath has a 75% chance to deal +40% damage :Room-Temperature Ball and restore 20 Armor to you*; Tier 11*Fire Breath has a 75% chance Defensive Burst cause the target's attacks to deal +44% damage and restore -22 Armor to you*; Tier 12*Fire Breath has a 75% chance to deal +48% damage and restore 24 Armor to youfor 10 seconds|Expand}}
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| || of Drilling Fire Bolts Enflaming Skin || <b>Tier 12Level 100</b> - Fire Bolts deal Super Fireball causes the target to take +72 armor 74% damage from indirect Fire (this effect does not stack with itself) || Rare || Legs, MainHand Chest || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Fire Bolts deal :Super Fireball causes the target to take +6 armor 11% damage*; Tier 2*from indirect Fire Bolts deal +12 armor damage(this effect does not stack with itself)*; Tier 3Level 20*Fire Bolts deal :Super Fireball causes the target to take +18 armor % damagefrom indirect Fire (this effect does not stack with itself)*; Tier 4Level 30*Fire Bolts deal :Super Fireball causes the target to take +24 armor 25% damagefrom indirect Fire (this effect does not stack with itself)*; Tier 5Level 40*Fire Bolts deal :Super Fireball causes the target to take +30 armor 32% damagefrom indirect Fire (this effect does not stack with itself)*; Tier 6Level 50*Fire Bolts deal :Super Fireball causes the target to take +36 armor 39% damagefrom indirect Fire (this effect does not stack with itself)*; Tier 7Level 60*Fire Bolts deal :Super Fireball causes the target to take +42 armor 46% damagefrom indirect Fire (this effect does not stack with itself)*; Tier 8Level 70*Fire Bolts deal :Super Fireball causes the target to take +48 armor 53% damage*; Tier 9*from indirect Fire Bolts deal +54 armor damage(this effect does not stack with itself)*; Tier 10Level 80*Fire Bolts deal :Super Fireball causes the target to take +60 armor % damagefrom indirect Fire (this effect does not stack with itself)*; Tier 11Level 90*Fire Bolts deal :Super Fireball causes the target to take +66 armor 67% damagefrom indirect Fire (this effect does not stack with itself)*; Tier 12Level 100*Fire Bolts deal :Super Fireball causes the target to take +72 armor 74% damagefrom indirect Fire (this effect does not stack with itself)|Expand}}
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| || of Quickly Melted Flesh || <b>Tier 6Level 100</b> - Flesh to Fuel increases boosts your Sprint speed Core Attack Damage +6 146 for 10 7 seconds || LegsUncommon || OffHand, Feet Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Flesh to Fuel boosts your Core Attack Damage +13 for 7 seconds*; Level 10:Flesh to Fuel boosts your Core Attack Damage +20 for 7 seconds*; Level 15:Flesh to Fuel boosts your Core Attack Damage +27 for 7 seconds*; Level 20:Flesh to Fuel boosts your Core Attack Damage +34 for 7 seconds*; Level 25:Flesh to Fuel boosts your Core Attack Damage +41 for 7 seconds*; Tier 1Level 30:Flesh to Fuel boosts your Core Attack Damage +48 for 7 seconds*; Level 35:Flesh to Fuel increases boosts your Sprint speed Core Attack Damage +1 55 for 10 7 seconds*; Level 40:Flesh to Fuel boosts your Core Attack Damage +62 for 7 seconds*; Level 45:Flesh to Fuel boosts your Core Attack Damage +69 for 7 seconds*; Tier 2Level 50:Flesh to Fuel boosts your Core Attack Damage +76 for 7 seconds*; Level 55:Flesh to Fuel increases boosts your Sprint speed Core Attack Damage +2 83 for 10 7 seconds*; Tier 3Level 60:Flesh to Fuel boosts your Core Attack Damage +90 for 7 seconds*; Level 65:Flesh to Fuel increases boosts your Sprint speed Core Attack Damage +3 97 for 10 7 seconds*; Level 70:Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds*; Tier 4Level 75:Flesh to Fuel boosts your Core Attack Damage +111 for 7 seconds*; Level 80:Flesh to Fuel increases boosts your Sprint speed Core Attack Damage +4 118 for 10 7 seconds*; Tier 5Level 85:Flesh to Fuel boosts your Core Attack Damage +125 for 7 seconds*; Level 90:Flesh to Fuel increases boosts your Sprint speed Core Attack Damage +5 132 for 10 7 seconds*; Tier 6Level 95:Flesh to Fuel boosts your Core Attack Damage +139 for 7 seconds*; Level 100:Flesh to Fuel increases boosts your Sprint speed Core Attack Damage +6 146 for 10 7 seconds|Expand}}
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| || of Frosty Balls Tough Ruined Flesh || <b>Tier 12Level 100</b> - Frostball deals Flesh to Fuel restores +48% damage 78 Armor || Uncommon || ChestMainHand, Feet Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Frostball deals :Flesh to Fuel restores +15% damageArmor*; Tier 2Level 10*Frostball deals :Flesh to Fuel restores +18% damageArmor*; Tier 3Level 15*Frostball deals :Flesh to Fuel restores +21% damageArmor*; Tier 4Level 20*Frostball deals :Flesh to Fuel restores +24% damageArmor*; Tier 5Level 25:Flesh to Fuel restores +27 Armor*Frostball deals ; Level 30:Flesh to Fuel restores +27% damage30 Armor*; Tier 6Level 35:Flesh to Fuel restores +33 Armor*Frostball deals ; Level 40:Flesh to Fuel restores +30% damage36 Armor*; Tier 7Level 45:Flesh to Fuel restores +39 Armor*Frostball deals ; Level 50:Flesh to Fuel restores +33% damage42 Armor*; Tier 8Level 55:Flesh to Fuel restores +45 Armor*Frostball deals ; Level 60:Flesh to Fuel restores +36% damage48 Armor*; Tier 9Level 65:Flesh to Fuel restores +51 Armor*Frostball deals ; Level 70:Flesh to Fuel restores +39% damage54 Armor*; Tier 10Level 75:Flesh to Fuel restores +58 Armor*Frostball deals ; Level 80:Flesh to Fuel restores +42% damage62 Armor*; Tier 11Level 85:Flesh to Fuel restores +66 Armor*Frostball deals ; Level 90:Flesh to Fuel restores +45% damage70 Armor*; Tier 12Level 95:Flesh to Fuel restores +74 Armor*Frostball deals ; Level 100:Flesh to Fuel restores +48% damage78 Armor|Expand}}
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| || of Multiballs Flesh Frying || <b>Tier 6Level 100</b> - Room-Temperature Ball hits all enemies within 15 meters and deals Flesh to Fuel restores +1572 Power but has a 5% damage chance to stun you || Rare || Hands Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Flesh to Fuel restores +8 Power but has a 5% chance to stun you*Room-Temperature Ball hits all enemies within ; Level 10:Flesh to Fuel restores +10 Power but has a 5% chance to stun you*; Level 15 meters and deals :Flesh to Fuel restores +13 Power but has a 5% chance to stun you*; Level 20:Flesh to Fuel restores +16 Power but has a 5% chance to stun you*; Level 25:Flesh to Fuel restores +19 Power but has a 5% chance to stun you*; Level 30:Flesh to Fuel restores +22 Power but has a 5% chance to stun you*; Level 35:Flesh to Fuel restores +25 Power but has a 5% chance to stun you*; Level 40:Flesh to Fuel restores +28 Power but has a 5% chance to stun you*; Level 45:Flesh to Fuel restores +131 Power but has a 5% damagechance to stun you*; Tier 2Level 50:Flesh to Fuel restores +34 Power but has a 5% chance to stun you*Room-Temperature Ball hits all enemies within 15 meters and deals ; Level 55:Flesh to Fuel restores +37 Power but has a 5% chance to stun you*; Level 60:Flesh to Fuel restores +340 Power but has a 5% damagechance to stun you*; Tier 3Level 65:Flesh to Fuel restores +44 Power but has a 5% chance to stun you*Room-Temperature Ball hits all enemies within 15 meters and deals ; Level 70:Flesh to Fuel restores +48 Power but has a 5% damagechance to stun you*; Tier 4Level 75:Flesh to Fuel restores +52 Power but has a 5% chance to stun you*Room-Temperature Ball hits all enemies within 15 meters and deals ; Level 80:Flesh to Fuel restores +856 Power but has a 5% damagechance to stun you*; Tier Level 85:Flesh to Fuel restores +60 Power but has a 5% chance to stun you*Room-Temperature Ball hits all enemies within 15 meters and deals ; Level 90:Flesh to Fuel restores +1064 Power but has a 5% damagechance to stun you*; Tier 6Level 95:Flesh to Fuel restores +68 Power but has a 5% chance to stun you*Room-Temperature Ball hits all enemies within 15 meters and deals ; Level 100:Flesh to Fuel restores +1572 Power but has a 5% damagechance to stun you|Expand}}
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| || of Fiery Bolts Quickly Melted Flesh || <b>Tier 6Level 100</b> - Fire Bolts deals Flesh to Fuel increases your Out of Combat Sprint speed +43% damage 9 for 15 seconds || Rare || Legs, MainHand Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 10:Flesh to Fuel increases your Out of Combat Sprint speed +1for 15 seconds*Fire Bolts deals ; Level 20:Flesh to Fuel increases your Out of Combat Sprint speed +18% damage2 for 15 seconds*; Tier 2Level 30:Flesh to Fuel increases your Out of Combat Sprint speed +3 for 15 seconds*Fire Bolts deals ; Level 40:Flesh to Fuel increases your Out of Combat Sprint speed +23% damage4 for 15 seconds*; Tier 3Level 50:Flesh to Fuel increases your Out of Combat Sprint speed +5 for 15 seconds*Fire Bolts deals ; Level 60:Flesh to Fuel increases your Out of Combat Sprint speed +28% damage6 for 15 seconds*; Tier 4Level 70:Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds*Fire Bolts deals ; Level 80:Flesh to Fuel increases your Out of Combat Sprint speed +33% damage8 for 15 seconds*; Tier 5Level 90*Fire Bolts deals :Flesh to Fuel increases your Out of Combat Sprint speed +38% damage8.5 for 15 seconds*; Tier 6Level 100*Fire Bolts deals :Flesh to Fuel increases your Out of Combat Sprint speed +43% damage9 for 15 seconds|Expand}}
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| || of Dark Balls || <b>Tier 12Level 100</b> - Scintillating Frost Room-Temperature Ball deals Darkness damage and Scintillating Flame have a 50% chance to deal causes +141% 162 damage over 12 seconds || Head, ChestUncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Room-Temperature Ball deals Darkness damage and causes +24 damage over 12 seconds*Scintillating Frost ; Level 10:Room-Temperature Ball deals Darkness damage and Scintillating Flame have a 50% chance to deal causes +20% 30 damageover 12 seconds*; Tier 2Level 15*Scintillating Frost :Room-Temperature Ball deals Darkness damage and Scintillating Flame have a 50% chance to deal causes +31% 36 damageover 12 seconds*; Tier 3Level 20*Scintillating Frost :Room-Temperature Ball deals Darkness damage and Scintillating Flame have a 50% chance to deal causes +42% damageover 12 seconds*; Tier 4Level 25:Room-Temperature Ball deals Darkness damage and causes +48 damage over 12 seconds*Scintillating Frost ; Level 30:Room-Temperature Ball deals Darkness damage and Scintillating Flame have a 50% chance to deal causes +53% 54 damageover 12 seconds*; Tier 5Level 35:Room-Temperature Ball deals Darkness damage and causes +60 damage over 12 seconds*Scintillating Frost ; Level 40:Room-Temperature Ball deals Darkness damage and Scintillating Flame have a 50% chance to deal causes +64% 66 damageover 12 seconds*; Tier 6Level 45:Room-Temperature Ball deals Darkness damage and causes +72 damage over 12 seconds*Scintillating Frost ; Level 50:Room-Temperature Ball deals Darkness damage and Scintillating Flame have a 50% chance to deal causes +75% 78 damageover 12 seconds*; Tier 7Level 55:Room-Temperature Ball deals Darkness damage and causes +90 damage over 12 seconds*Scintillating Frost ; Level 60:Room-Temperature Ball deals Darkness damage and Scintillating Flame have a 50% chance to deal causes +86% 96 damageover 12 seconds*; Tier 8Level 65*Scintillating Frost :Room-Temperature Ball deals Darkness damage and Scintillating Flame have a 50% chance to deal causes +97% 102 damageover 12 seconds*; Tier 9Level 70*Scintillating Frost :Room-Temperature Ball deals Darkness damage and Scintillating Flame have a 50% chance to deal causes +108% damageover 12 seconds*; Tier 10Level 75:Room-Temperature Ball deals Darkness damage and causes +114 damage over 12 seconds*Scintillating Frost ; Level 80:Room-Temperature Ball deals Darkness damage and Scintillating Flame have a 50% chance to deal causes +119% 126 damageover 12 seconds*; Tier 11Level 85:Room-Temperature Ball deals Darkness damage and causes +132 damage over 12 seconds*Scintillating Frost ; Level 90:Room-Temperature Ball deals Darkness damage and Scintillating Flame have a 50% chance to deal causes +130% 138 damageover 12 seconds*; Tier Level 95:Room-Temperature Ball deals Darkness damage and causes +150 damage over 12seconds*Scintillating Frost ; Level 100:Room-Temperature Ball deals Darkness damage and Scintillating Flame have a 50% chance to deal causes +141% 162 damageover 12 seconds|Expand}}
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| || of Burning Fast Balls || <b>Tier 6Level 100</b> - Fire Breath Room-Temperature Ball Damage +32% and Super Fireball deal +70 damage over 10 reuse timer -3.5 seconds || Legs, Necklace Uncommon || Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 10:Room-Temperature Ball Damage +5% and reuse timer -1second*Fire Breath ; Level 20:Room-Temperature Ball Damage +8% and Super Fireball deal reuse timer -1 second*; Level 30:Room-Temperature Ball Damage +20 damage over 10 11% and reuse timer -1.5 seconds*; Tier 2Level 40:Room-Temperature Ball Damage +14% and reuse timer -1.5 seconds*Fire Breath ; Level 50:Room-Temperature Ball Damage +17% and Super Fireball deal +30 damage over 10 reuse timer -2 seconds*; Tier 3Level 60*Fire Breath :Room-Temperature Ball Damage +20% and Super Fireball deal +40 damage over 10 reuse timer -2.5 seconds*; Tier 4Level 70*Fire Breath :Room-Temperature Ball Damage +23% and Super Fireball deal +50 damage over 10 reuse timer -3 seconds*; Tier Level 80:Room-Temperature Ball Damage +26% and reuse timer -3.5seconds*Fire Breath ; Level 90:Room-Temperature Ball Damage +29% and Super Fireball deal +60 damage over 10 reuse timer -3.5 seconds*; Tier 6Level 100*Fire Breath :Room-Temperature Ball Damage +32% and Super Fireball deal +70 damage over 10 reuse timer -3.5 seconds|Expand}}
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| || of Delayed Eruption Fire Tapping || <b>Tier 12Level 100</b> - Calefaction causes 240 additional damage after a 20 second delay You regain 40 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || Uncommon || HandsChest, MainHand Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*Calefaction causes 20 additional damage after a 20 second delay; Level 10:You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 2Level 15:You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*Calefaction causes 40 additional damage after a ; Level 20 second delay:You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 3Level 25:You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*Calefaction causes 60 additional damage after a 20 second delay; Level 30:You regain 12 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 4Level 35:You regain 14 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*Calefaction causes 80 additional damage after a 20 second delay; Level 40:You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 5Level 45:You regain 18 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*Calefaction causes 100 additional damage after a ; Level 50:You regain 20 second delayPower when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 6Level 55:You regain 22 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*Calefaction causes 120 additional damage after a 20 second delay; Level 60:You regain 24 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 7Level 65:You regain 26 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*Calefaction causes 140 additional damage after a 20 second delay; Level 70:You regain 28 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 8Level 75:You regain 30 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*Calefaction causes 160 additional damage after a 20 second delay; Level 80:You regain 32 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 9Level 85*Calefaction causes 180 additional damage after a 20 second delay:You regain 34 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 10Level 90*Calefaction causes 200 additional damage after a 20 second delay:You regain 36 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 11Level 95*Calefaction causes 220 additional damage after a 20 second delay:You regain 38 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 12Level 100*Calefaction causes 240 additional damage after a 20 second delay:You regain 40 Power when using Ring of Fire, Defensive Burst, or Defensive Chill|Expand}}
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| || of the Salamander || <b>Tier 12Level 100</b> - You regain 39 Health when using Ring of Fire Walls deal +20 damage per hit , Defensive Burst, or Defensive Chill || Rare || HeadChest, Necklace Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 10:You regain 5 Health when using Ring of Fire Walls deal +2 damage per hit, Defensive Burst, or Defensive Chill*; Tier 2Level 15:You regain 7 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 20:You regain 8 Health when using Ring of Fire Walls deal +4 damage per hit, Defensive Burst, or Defensive Chill*; Tier 3Level 25:You regain 9 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 30:You regain 10 Health when using Ring of Fire Walls deal +6 damage per hit, Defensive Burst, or Defensive Chill*; Tier 4Level 35:You regain 12 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 40:You regain 14 Health when using Ring of Fire Walls deal +8 damage per hit, Defensive Burst, or Defensive Chill*; Tier 5Level 45:You regain 16 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 50:You regain 19 Health when using Ring of Fire Walls deal +9 damage per hit, Defensive Burst, or Defensive Chill*; Tier 6Level 55:You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 60:You regain 24 Health when using Ring of Fire Walls deal +10 damage per hit, Defensive Burst, or Defensive Chill*; Tier 7Level 65:You regain 25 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 70:You regain 27 Health when using Ring of Fire Walls deal +11 damage per hit, Defensive Burst, or Defensive Chill*; Tier 8Level 75:You regain 29 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 80:You regain 31 Health when using Ring of Fire Walls deal +12 damage per hit, Defensive Burst, or Defensive Chill*; Tier 9Level 85*:You regain 33 Health when using Ring of Fire Walls deal +14 damage per hit, Defensive Burst, or Defensive Chill*; Tier 10Level 90*:You regain 35 Health when using Ring of Fire Walls deal +16 damage per hit, Defensive Burst, or Defensive Chill*; Tier 11Level 95*:You regain 37 Health when using Ring of Fire Walls deal +18 damage per hit, Defensive Burst, or Defensive Chill*; Tier 12Level 100*:You regain 39 Health when using Ring of Fire Walls deal +20 damage per hit, Defensive Burst, or Defensive Chill|Expand}}
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| Super || of Super Fire Scintillating Power || <b>Tier 12Level 100</b> - Super Fireball deals Scintillating Flame and Scintillating Frost Damage +86% damage 50 and Power Cost -10 || HandsRare || Legs, Feet OffHand || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Scintillating Flame and Scintillating Frost Damage +1and Power Cost -2*Super Fireball deals ; Level 10:Scintillating Flame and Scintillating Frost Damage +20% damage2 and Power Cost -2*; Tier 2Level 15*Super Fireball deals :Scintillating Flame and Scintillating Frost Damage +26% damage3 and Power Cost -3*; Tier Level 20:Scintillating Flame and Scintillating Frost Damage +4 and Power Cost -3*Super Fireball deals ; Level 25:Scintillating Flame and Scintillating Frost Damage +32% damage5 and Power Cost -4*; Tier Level 30:Scintillating Flame and Scintillating Frost Damage +6 and Power Cost -4*Super Fireball deals ; Level 35:Scintillating Flame and Scintillating Frost Damage +38% damage7 and Power Cost -5*; Tier Level 40:Scintillating Flame and Scintillating Frost Damage +8 and Power Cost -5*Super Fireball deals ; Level 45:Scintillating Flame and Scintillating Frost Damage +44% damage9 and Power Cost -6*; Tier Level 50:Scintillating Flame and Scintillating Frost Damage +10 and Power Cost -6*Super Fireball deals ; Level 55:Scintillating Flame and Scintillating Frost Damage +50% damage11 and Power Cost -7*; Tier Level 60:Scintillating Flame and Scintillating Frost Damage +12 and Power Cost -7*Super Fireball deals ; Level 65:Scintillating Flame and Scintillating Frost Damage +56% damage16 and Power Cost -8*; Tier 8Level 70*Super Fireball deals :Scintillating Flame and Scintillating Frost Damage +62% damage20 and Power Cost -9*; Tier Level 75:Scintillating Flame and Scintillating Frost Damage +25 and Power Cost -9*Super Fireball deals ; Level 80:Scintillating Flame and Scintillating Frost Damage +68% damage30 and Power Cost -10*; Tier Level 85:Scintillating Flame and Scintillating Frost Damage +35 and Power Cost -10*Super Fireball deals ; Level 90:Scintillating Flame and Scintillating Frost Damage +74% damage40 and Power Cost -10*; Tier 11Level 95*Super Fireball deals :Scintillating Flame and Scintillating Frost Damage +80% damage45 and Power Cost -10*; Tier 12Level 100*Super Fireball deals :Scintillating Flame and Scintillating Frost Damage +86% damage50 and Power Cost -10|Expand}}
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| || of Staggering Flame Scintillating Life || <b>Tier 12Level 100</b> - Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage. Scintillating Flame restores 41 Health || Uncommon || Head, MainHandLegs, Legs OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Scintillating Flame restores 2 Health*Combo; Level 10: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire BreathScintillating Flame restores 4 Health*; Level 15: final step stuns the enemy and deals +9 damage.Scintillating Flame restores 6 Health*; Tier 2Level 20:Scintillating Flame restores 8 Health*Combo; Level 25: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire BreathScintillating Flame restores 10 Health*; Level 30: final step stuns the enemy and deals +18 damage.Scintillating Flame restores 12 Health*; Tier 3Level 35:Scintillating Flame restores 14 Health*Combo; Level 40: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire BreathScintillating Flame restores 16 Health*; Level 45: final step stuns the enemy and deals +27 damage.Scintillating Flame restores 18 Health*; Tier 4Level 50:Scintillating Flame restores 20 Health*Combo; Level 55: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire BreathScintillating Flame restores 22 Health*; Level 60: final step stuns the enemy and deals +36 damage.Scintillating Flame restores 25 Health*; Tier 5Level 65*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +45 damage.Scintillating Flame restores 27 Health*; Tier 6Level 70*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +54 damage.Scintillating Flame restores 29 Health*; Tier 7Level 75*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +63 damage.Scintillating Flame restores 31 Health*; Tier 8Level 80*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +72 damage.Scintillating Flame restores 33 Health*; Tier 9Level 85*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +81 damage.Scintillating Flame restores 35 Health*; Tier 10Level 90*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +90 damage.Scintillating Flame restores 37 Health*; Tier 11Level 95*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +99 damage.Scintillating Flame restores 39 Health*; Tier 12Level 100*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage.Scintillating Flame restores 41 Health|Expand}}
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| || of the Salamander || <b>Tier 12Level 100</b> - You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +51 for 15 seconds || Uncommon || Head, Chest, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +6 for 15 seconds*You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill; Level 10:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +8 for 15 seconds*; Tier 2Level 15:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +10 for 15 seconds*You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill; Level 20:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +12 for 15 seconds*; Tier 3Level 25:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +14 for 15 seconds*You regain 7 Health when using Ring of Fire, Defensive Burst, or Defensive Chill; Level 30:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +16 for 15 seconds*; Tier 4Level 35:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +18 for 15 seconds*You regain 8 Health when using Ring of Fire, Defensive Burst, or Defensive Chill; Level 40:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +20 for 15 seconds*; Tier 5Level 45:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +22 for 15 seconds*You regain 9 Health when using Ring of Fire, Defensive Burst, or Defensive Chill; Level 50:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +24 for 15 seconds*; Tier 6Level 55:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +26 for 15 seconds*You regain 10 Health when using Ring of Fire, Defensive Burst, or Defensive Chill; Level 60:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +28 for 15 seconds*; Tier 7Level 65:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +30 for 15 seconds*You regain 12 Health when using Ring of Fire, Defensive Burst, or Defensive Chill; Level 70:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds*; Tier 8Level 75:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +36 for 15 seconds*You regain 14 Health when using Ring of Fire, Defensive Burst, or Defensive Chill; Level 80:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds*; Tier 9Level 85*You regain 16 Health when using Ring of Fire, Defensive Burst, or Defensive Chill:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +42 for 15 seconds*; Tier 10Level 90*You regain 18 Health when using Ring of Fire, Defensive Burst, or Defensive Chill:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +45 for 15 seconds*; Tier 11Level 95*You regain 20 Health when using Ring of Fire, Defensive Burst, or Defensive Chill:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +48 for 15 seconds*; Tier 12Level 100*You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +51 for 15 seconds|Expand}}
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| || of Flame-Beast Freezing Fire Rings || <b>Tier 6Level 100</b> - Frostball deals Ring of Fire Damage +78 damage to creatures that are inherently on fire. 192 || Uncommon || MainHandHead, Necklace Chest || {{Spoiler|Click Expand to reveal|*; Level 5:Ring of Fire Damage +8*; Tier 1Level 10:Ring of Fire Damage +16*Frostball deals ; Level 15:Ring of Fire Damage +24*; Level 20:Ring of Fire Damage +13 damage to creatures that are inherently on fire.32*; Tier 2Level 25:Ring of Fire Damage +42*Frostball deals ; Level 30:Ring of Fire Damage +26 damage to creatures that are inherently on fire.52*; Tier 3Level 35:Ring of Fire Damage +62*Frostball deals ; Level 40:Ring of Fire Damage +39 damage to creatures that are inherently on fire.72*; Tier 4Level 45:Ring of Fire Damage +82*Frostball deals ; Level 50:Ring of Fire Damage +52 damage to creatures that are inherently on fire.92*; Tier 5Level 55:Ring of Fire Damage +102*Frostball deals ; Level 60:Ring of Fire Damage +112*; Level 65 damage to creatures that are inherently on fire.:Ring of Fire Damage +122*; Level 70:Ring of Fire Damage +132*; Level 75:Ring of Fire Damage +142*; Level 80:Ring of Fire Damage +152*; Level 85:Ring of Fire Damage +162*; Level 90:Ring of Fire Damage +172*; Tier 6Level 95:Ring of Fire Damage +182*Frostball deals ; Level 100:Ring of Fire Damage +78 damage to creatures that are inherently on fire.192|Expand}}
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| || of Prolonged Agony Scintillating Opportunism || <b>Tier 12Level 100</b> - Indirect Fire Damage Scintillating Flame and Scintillating Frost stun and deal +60120% damage to Vulnerable targets || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Scintillating Flame and Scintillating Frost stun and deal +25% damage to Vulnerable targets*Indirect Fire Damage ; Level 10:Scintillating Flame and Scintillating Frost stun and deal +530%damage to Vulnerable targets*; Tier 2Level 15:Scintillating Flame and Scintillating Frost stun and deal +35% damage to Vulnerable targets*Indirect Fire Damage ; Level 20:Scintillating Flame and Scintillating Frost stun and deal +1040%damage to Vulnerable targets*; Tier 3Level 25:Scintillating Flame and Scintillating Frost stun and deal +45% damage to Vulnerable targets*Indirect Fire Damage ; Level 30:Scintillating Flame and Scintillating Frost stun and deal +1550%damage to Vulnerable targets*; Tier 4Level 35:Scintillating Flame and Scintillating Frost stun and deal +55% damage to Vulnerable targets*Indirect Fire Damage ; Level 40:Scintillating Flame and Scintillating Frost stun and deal +2060%damage to Vulnerable targets*; Tier 5Level 45:Scintillating Flame and Scintillating Frost stun and deal +65% damage to Vulnerable targets*Indirect Fire Damage ; Level 50:Scintillating Flame and Scintillating Frost stun and deal +2570%damage to Vulnerable targets*; Tier 6Level 55:Scintillating Flame and Scintillating Frost stun and deal +75% damage to Vulnerable targets*Indirect Fire Damage ; Level 60:Scintillating Flame and Scintillating Frost stun and deal +3080%damage to Vulnerable targets*; Tier 7Level 65:Scintillating Flame and Scintillating Frost stun and deal +85% damage to Vulnerable targets*Indirect Fire Damage ; Level 70:Scintillating Flame and Scintillating Frost stun and deal +3590%damage to Vulnerable targets*; Tier 8Level 75:Scintillating Flame and Scintillating Frost stun and deal +95% damage to Vulnerable targets*Indirect Fire Damage ; Level 80:Scintillating Flame and Scintillating Frost stun and deal +40100%damage to Vulnerable targets*; Tier 9Level 85*Indirect Fire Damage :Scintillating Flame and Scintillating Frost stun and deal +45105%damage to Vulnerable targets*; Tier 10Level 90*Indirect Fire Damage :Scintillating Flame and Scintillating Frost stun and deal +50110%damage to Vulnerable targets*; Tier 11Level 95*Indirect Fire Damage :Scintillating Flame and Scintillating Frost stun and deal +55115%damage to Vulnerable targets*; Tier 12Level 100*Indirect Fire Damage :Scintillating Flame and Scintillating Frost stun and deal +60120%damage to Vulnerable targets|Expand}}
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| || of Spider Freezing Chaotic Rings || <b>Tier 6Level 100</b> - Frostball Ring of Fire deals +78 61% damage but has a 5% chance to deal 164 fire damage to Arachnids YOU || MainHandUncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Ring of Fire deals +8% damage but has a 5% chance to deal 50 fire damage to YOU*; Level 10:Ring of Fire deals +10% damage but has a 5% chance to deal 56 fire damage to YOU*Frostball ; Level 15:Ring of Fire deals +13 12% damage but has a 5% chance to deal 62 fire damage to ArachnidsYOU*; Tier 2Level 20:Ring of Fire deals +14% damage but has a 5% chance to deal 68 fire damage to YOU*Frostball ; Level 25:Ring of Fire deals +26 16% damage but has a 5% chance to deal 74 fire damage to ArachnidsYOU*; Tier 3Level 30:Ring of Fire deals +19% damage but has a 5% chance to deal 80 fire damage to YOU*Frostball ; Level 35:Ring of Fire deals +39 22% damage but has a 5% chance to deal 86 fire damage to ArachnidsYOU*; Tier 4Level 40:Ring of Fire deals +25% damage but has a 5% chance to deal 92 fire damage to YOU*Frostball ; Level 45:Ring of Fire deals +52 28% damage but has a 5% chance to deal 98 fire damage to ArachnidsYOU*; Tier Level 50:Ring of Fire deals +31% damage but has a 5% chance to deal 104 fire damage to YOU*Frostball ; Level 55:Ring of Fire deals +34% damage but has a 5% chance to deal 110 fire damage to YOU*; Level 60:Ring of Fire deals +37% damage but has a 5% chance to deal 116 fire damage to YOU*; Level 65 :Ring of Fire deals +40% damage but has a 5% chance to deal 122 fire damage to YOU*; Level 70:Ring of Fire deals +43% damage but has a 5% chance to Arachnidsdeal 128 fire damage to YOU*; Tier 6Level 75:Ring of Fire deals +46% damage but has a 5% chance to deal 134 fire damage to YOU*Frostball ; Level 80:Ring of Fire deals +78 49% damage but has a 5% chance to deal 140 fire damage to ArachnidsYOU*; Level 85:Ring of Fire deals +52% damage but has a 5% chance to deal 146 fire damage to YOU*; Level 90:Ring of Fire deals +55% damage but has a 5% chance to deal 152 fire damage to YOU*; Level 95:Ring of Fire deals +58% damage but has a 5% chance to deal 158 fire damage to YOU*; Level 100:Ring of Fire deals +61% damage but has a 5% chance to deal 164 fire damage to YOU|Expand}}
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| || of Stiffening Winds Icy Armor || <b>Tier 6Level 100</b> - Frostball slows target's movement by 25% Scintillating Frost and deals +10 damage Defensive Chill restore 39 Armor || Uncommon || HeadLegs, Feet OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Scintillating Frost and Defensive Chill restore 5 Armor*Frostball has a ; Level 10:Scintillating Frost and Defensive Chill restore 7 Armor*; Level 15:Scintillating Frost and Defensive Chill restore 9 Armor*; Level 20% chance to slow target's movement by :Scintillating Frost and Defensive Chill restore 10 Armor*; Level 25%:Scintillating Frost and Defensive Chill restore 11 Armor*; Tier 2Level 30:Scintillating Frost and Defensive Chill restore 13 Armor*Frostball has a ; Level 35:Scintillating Frost and Defensive Chill restore 14 Armor*; Level 40% chance to slow target's movement by 25%:Scintillating Frost and Defensive Chill restore 16 Armor*; Level 45:Scintillating Frost and Defensive Chill restore 17 Armor*; Level 50:Scintillating Frost and Defensive Chill restore 19 Armor*; Tier 3Level 55:Scintillating Frost and Defensive Chill restore 21 Armor*Frostball has a ; Level 60% chance to slow target's movement by :Scintillating Frost and Defensive Chill restore 23 Armor*; Level 65:Scintillating Frost and Defensive Chill restore 25%Armor*; Level 70:Scintillating Frost and Defensive Chill restore 27 Armor*; Tier 4Level 75:Scintillating Frost and Defensive Chill restore 29 Armor*Frostball has a ; Level 80% chance to slow target's movement by 25%:Scintillating Frost and Defensive Chill restore 31 Armor*; Tier 5Level 85:Scintillating Frost and Defensive Chill restore 33 Armor*Frostball slows target's movement by 25%; Level 90:Scintillating Frost and Defensive Chill restore 35 Armor*; Tier 6Level 95:Scintillating Frost and Defensive Chill restore 37 Armor*Frostball slows target's movement by 25% ; Level 100:Scintillating Frost and deals +10 damageDefensive Chill restore 39 Armor|Expand}}
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| Veiny || of Icy Blood Molten Veins || <b>Tier 12Level 100</b> - You regain 20 Armor when using Defensive Burst or Defensive Chill Molten Veins Response Damage +71 || Uncommon || ChestHead, Ring Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*You regain 3 Armor when using Defensive Burst or Defensive Chill:Molten Veins Response Damage +8*; Tier 2Level 20*You regain 5 Armor when using Defensive Burst or Defensive Chill:Molten Veins Response Damage +15*; Tier 3Level 30*You regain 7 Armor when using Defensive Burst or Defensive Chill:Molten Veins Response Damage +22*; Tier 4Level 40*You regain 8 Armor when using Defensive Burst or Defensive Chill:Molten Veins Response Damage +29*; Tier 5Level 50*You regain 9 Armor when using Defensive Burst or Defensive Chill:Molten Veins Response Damage +36*; Tier 6Level 60*You regain 10 Armor when using Defensive Burst or Defensive Chill:Molten Veins Response Damage +43*; Tier 7Level 70*You regain 12 Armor when using Defensive Burst or Defensive Chill:Molten Veins Response Damage +50*; Tier 8Level 80*You regain 14 Armor when using Defensive Burst or Defensive Chill*; Tier 9*You regain 15 Armor when using Defensive Burst or Defensive Chill*; Tier 10*You regain 16 Armor when using Defensive Burst or Defensive Chill:Molten Veins Response Damage +57*; Tier 11Level 90*You regain 18 Armor when using Defensive Burst or Defensive Chill:Molten Veins Response Damage +64*; Tier 12Level 100*You regain 20 Armor when using Defensive Burst or Defensive Chill:Molten Veins Response Damage +71|Expand}}
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| Flameproof Hot-Blooded || of Molten Veins || <b>Tier 12Level 100</b> - Fire Molten Veins Response Damage Reduction +12 when Fire Magic is active 28% || Uncommon || Head, Ring Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Fire :Molten Veins Response Damage Reduction +1 when Fire Magic is active6%*; Tier 2Level 20*Fire :Molten Veins Response Damage Reduction +2 when Fire Magic is active8%*; Tier 3Level 30*Fire :Molten Veins Response Damage Reduction +3 when Fire Magic is active10%*; Tier 4Level 40*Fire :Molten Veins Response Damage Reduction +4 when Fire Magic is active*; Tier 5*Fire Damage Reduction +5 when Fire Magic is active12%*; Tier 6Level 50*Fire :Molten Veins Response Damage Reduction +6 when Fire Magic is active14%*; Tier 7Level 60*Fire :Molten Veins Response Damage Reduction +7 when Fire Magic is active16%*; Tier 8Level 70*Fire :Molten Veins Response Damage Reduction +8 when Fire Magic is active19%*; Tier 9Level 80*Fire :Molten Veins Response Damage Reduction +9 when Fire Magic is active22%*; Tier 10Level 90*Fire :Molten Veins Response Damage Reduction +10 when Fire Magic is active25%*; Tier 11Level 100*Fire :Molten Veins Response Damage Reduction +11 when Fire Magic is active28%*; Tier 12*Fire Damage Reduction +12 when Fire Magic is active|Expand}}
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| Sparkly Thick-Blooded || of Sparklefire Tough Hot Veins || <b>Tier 6Level 100</b> - Scintillating Flame and Scintillating Frost deal +70% damage Molten Veins restores 67 Armor || Uncommon || ChestLegs, Feet MainHand || {{Spoiler|Click Expand to reveal|*; Level 5:Molten Veins restores 10 Armor*; Level 10:Molten Veins restores 13 Armor*; Tier 1Level 15:Molten Veins restores 16 Armor*Scintillating Flame and Scintillating Frost deal +; Level 20% damage:Molten Veins restores 19 Armor*; Tier 2Level 25:Molten Veins restores 22 Armor*Scintillating Flame and Scintillating Frost deal +; Level 30% damage:Molten Veins restores 25 Armor*; Tier 3Level 35:Molten Veins restores 28 Armor*Scintillating Flame and Scintillating Frost deal +; Level 40% damage:Molten Veins restores 31 Armor*; Tier 4Level 45:Molten Veins restores 34 Armor*Scintillating Flame and Scintillating Frost deal +; Level 50% damage:Molten Veins restores 37 Armor*; Tier 5Level 55:Molten Veins restores 40 Armor*Scintillating Flame and Scintillating Frost deal +; Level 60% damage:Molten Veins restores 43 Armor*; Tier 6Level 65:Molten Veins restores 46 Armor*Scintillating Flame and Scintillating Frost deal +; Level 70% damage|Expand:Molten Veins restores 49 Armor*; Level 75:Molten Veins restores 52 Armor*; Level 80:Molten Veins restores 55 Armor*; Level 85:Molten Veins restores 58 Armor*; Level 90:Molten Veins restores 61 Armor*; Level 95:Molten Veins restores 64 Armor*; Level 100:Molten Veins restores 67 Armor}}
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| Hot-Blooded || of Nuclear Calefaction Fiery Veins || <b>Tier 12Level 100</b> - Combo: Calefaction+Any Molten Veins deals 105 Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +84 damage. over 10 seconds in response to melee damage || LegsUncommon || OffHand, Ring MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Combo: Calefaction+Any Molten Veins deals 10 Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireballdamage over 10 seconds in response to melee damage*; Level 10: final step stuns the enemy and Molten Veins deals +7 15 Fire damage over 10 seconds in response to melee damage.*; Tier 2Level 15*Combo: Calefaction+Any Molten Veins deals 20 Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +14 damage.over 10 seconds in response to melee damage*; Tier 3Level 20*Combo: Calefaction+Any Molten Veins deals 25 Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +21 damage.over 10 seconds in response to melee damage*; Tier 4Level 25*Combo: Calefaction+Any Molten Veins deals 30 Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +28 damage.over 10 seconds in response to melee damage*; Tier 5Level 30*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and Molten Veins deals +35 Fire damage over 10 seconds in response to melee damage.*; Tier 6Level 35*Combo: Calefaction+Any Molten Veins deals 40 Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireballdamage over 10 seconds in response to melee damage*; Level 40: final step stuns the enemy and Molten Veins deals +42 45 Fire damage over 10 seconds in response to melee damage.*; Tier 7Level 45*Combo: Calefaction+Any Molten Veins deals 50 Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireballdamage over 10 seconds in response to melee damage*; Level 50: final step stuns the enemy and Molten Veins deals +49 55 Fire damage over 10 seconds in response to melee damage.*; Tier 8Level 55*Combo: Calefaction+Any Molten Veins deals 60 Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireballdamage over 10 seconds in response to melee damage*; Level 60: final step stuns the enemy and Molten Veins deals +56 65 Fire damage over 10 seconds in response to melee damage.*; Tier 9Level 65*Combo: Calefaction+Any Molten Veins deals 70 Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireballdamage over 10 seconds in response to melee damage*; Level 70: final step stuns the enemy and Molten Veins deals +63 75 Fire damage over 10 seconds in response to melee damage.*; Tier Level 75:Molten Veins deals 80 Fire damage over 10seconds in response to melee damage*Combo; Level 80: Calefaction+Any Molten Veins deals 85 Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireballdamage over 10 seconds in response to melee damage*; Level 85: final step stuns the enemy and Molten Veins deals +70 90 Fire damage over 10 seconds in response to melee damage.*; Tier 11Level 90*Combo: Calefaction+Any Molten Veins deals 95 Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireballdamage over 10 seconds in response to melee damage*; Level 95: final step stuns the enemy and Molten Veins deals +77 100 Fire damage over 10 seconds in response to melee damage.*; Tier 12Level 100*Combo: Calefaction+Any Molten Veins deals 105 Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +84 damage.over 10 seconds in response to melee damage|Expand}}
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| || of Stunning Explosions Calefaction || <b>Tier 12Level 100</b> - Ring of Fire has a 33% chance to stun all targets and deal Calefaction Damage +8064% damage || Hands, MainHandUncommon || Head, Head Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Calefaction Damage +18%*Ring of Fire has a 33; Level 10:Calefaction Damage +20%*; Level 15:Calefaction Damage +22% chance to stun all targets and deal *; Level 20:Calefaction Damage +24%*; Level 25:Calefaction Damage +26% damage*; Tier 2Level 30:Calefaction Damage +28%*Ring of Fire has a 33% chance to stun all targets and deal ; Level 35:Calefaction Damage +30% damage*; Tier 3Level 40:Calefaction Damage +32%*Ring of Fire has a 33; Level 45:Calefaction Damage +34% chance to stun all targets and deal *; Level 50:Calefaction Damage +3536% damage*; Tier 4Level 55:Calefaction Damage +38%*Ring of Fire has a 33% chance to stun all targets and deal ; Level 60:Calefaction Damage +40% damage*; Tier 5Level 65*Ring of Fire has a 33% chance to stun all targets and deal :Calefaction Damage +4543% damage*; Tier 6Level 70*Ring of Fire has a 33% chance to stun all targets and deal :Calefaction Damage +5046% damage*; Tier 7Level 75*Ring of Fire has a 33% chance to stun all targets and deal :Calefaction Damage +5549% damage*; Tier 8Level 80*Ring of Fire has a 33% chance to stun all targets and deal :Calefaction Damage +6052% damage*; Tier 9Level 85*Ring of Fire has a 33% chance to stun all targets and deal :Calefaction Damage +6555% damage*; Tier 10Level 90*Ring of Fire has a 33% chance to stun all targets and deal :Calefaction Damage +7058% damage*; Tier 11Level 95*Ring of Fire has a 33% chance to stun all targets and deal :Calefaction Damage +7561% damage*; Tier 12Level 100*Ring of Fire has a 33% chance to stun all targets and deal :Calefaction Damage +8064% damage|Expand}}
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| || of Fire Tapping Nuclear Calefaction || <b>Tier 12Level 100</b> - You regain 13 Power when using Ring of Fire, Calefaction and Defensive Burst, or Defensive Chill Damage +45% and Reuse Timer -1 second || Rare || ChestLegs, Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Calefaction and Defensive Burst Damage +10% and Reuse Timer -1second*You regain 2 Power when using Ring of Fire, ; Level 10:Calefaction and Defensive Burst, or Damage +11% and Reuse Timer -1 second*; Level 15:Calefaction and Defensive ChillBurst Damage +12% and Reuse Timer -1 second*; Tier 2Level 20:Calefaction and Defensive Burst Damage +13% and Reuse Timer -1 second*You regain 3 Power when using Ring of Fire, ; Level 25:Calefaction and Defensive Burst, or Damage +14% and Reuse Timer -1 second*; Level 30:Calefaction and Defensive ChillBurst Damage +15% and Reuse Timer -1 second*; Tier 3Level 35:Calefaction and Defensive Burst Damage +16% and Reuse Timer -1 second*You regain 4 Power when using Ring of Fire, ; Level 40:Calefaction and Defensive Burst, or Damage +17% and Reuse Timer -1 second*; Level 45:Calefaction and Defensive ChillBurst Damage +18% and Reuse Timer -1 second*; Tier 4Level 50:Calefaction and Defensive Burst Damage +19% and Reuse Timer -1 second*You regain 5 Power when using Ring of Fire, ; Level 55:Calefaction and Defensive Burst, or Damage +20% and Reuse Timer -1 second*; Level 60:Calefaction and Defensive ChillBurst Damage +21% and Reuse Timer -1 second*; Tier 5Level 65*You regain 6 Power when using Ring of Fire, :Calefaction and Defensive Burst, or Defensive ChillDamage +24% and Reuse Timer -1 second*; Tier 6Level 70*You regain 7 Power when using Ring of Fire, :Calefaction and Defensive Burst, or Defensive ChillDamage +27% and Reuse Timer -1 second*; Tier 7Level 75*You regain 8 Power when using Ring of Fire, :Calefaction and Defensive Burst, or Defensive ChillDamage +30% and Reuse Timer -1 second*; Tier 8Level 80*You regain 9 Power when using Ring of Fire, :Calefaction and Defensive Burst, or Defensive ChillDamage +33% and Reuse Timer -1 second*; Tier 9Level 85*You regain 10 Power when using Ring of Fire, :Calefaction and Defensive Burst, or Defensive ChillDamage +36% and Reuse Timer -1 second*; Tier 10Level 90*You regain 11 Power when using Ring of Fire, :Calefaction and Defensive Burst, or Defensive ChillDamage +39% and Reuse Timer -1 second*; Tier 11Level 95*You regain 12 Power when using Ring of Fire, :Calefaction and Defensive Burst, or Defensive ChillDamage +42% and Reuse Timer -1 second*; Tier 12Level 100*You regain 13 Power when using Ring of Fire, :Calefaction and Defensive Burst, or Defensive ChillDamage +45% and Reuse Timer -1 second|Expand}}
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| || of Fire Rings || <b>Tier 12Level 100</b> - Ring of Fire deals +124% damage Calefaction restores 57 Health || HeadUncommon || Feet, Chest Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Calefaction restores 14 Health*Ring of Fire deals +25% damage; Level 10:Calefaction restores 16 Health*; Tier 2Level 15:Calefaction restores 18 Health*Ring of Fire deals +34% damage; Level 20:Calefaction restores 20 Health*; Tier 3Level 25:Calefaction restores 22 Health*Ring of Fire deals +43% damage; Level 30:Calefaction restores 24 Health*; Tier 4Level 35:Calefaction restores 26 Health*Ring of Fire deals +52% damage; Level 40:Calefaction restores 28 Health*; Tier 5Level 45:Calefaction restores 30 Health*Ring of Fire deals +61% damage; Level 50:Calefaction restores 32 Health*; Tier 6Level 55:Calefaction restores 34 Health*Ring of Fire deals +70% damage; Level 60:Calefaction restores 36 Health*; Tier 7Level 65:Calefaction restores 38 Health*Ring of Fire deals +79% damage; Level 70:Calefaction restores 40 Health*; Tier 8Level 75:Calefaction restores 42 Health*Ring of Fire deals +88% damage; Level 80:Calefaction restores 45 Health*; Tier 9Level 85*Ring of Fire deals +97% damage:Calefaction restores 48 Health*; Tier 10Level 90*Ring of Fire deals +106% damage:Calefaction restores 51 Health*; Tier 11Level 95*Ring of Fire deals +115% damage:Calefaction restores 54 Health*; Tier 12Level 100*Ring of Fire deals +124% damage:Calefaction restores 57 Health|Expand}}
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| || of Fire Rings Delayed Eruption || <b>Tier 12Level 100</b> - Ring of Calefaction deals 261 additional Fire has damage after a 66% chance to deal +190% damage 12 second delay || Uncommon || OffHandHands, Necklace MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Calefaction deals 33 additional Fire damage after a 12 second delay*Ring of ; Level 10:Calefaction deals 45 additional Fire has damage after a 66% chance to deal +80% 12 second delay*; Level 15:Calefaction deals 57 additional Fire damageafter a 12 second delay*; Tier 2Level 20:Calefaction deals 69 additional Fire damage after a 12 second delay*Ring of ; Level 25:Calefaction deals 81 additional Fire has damage after a 66% chance to deal +90% 12 second delay*; Level 30:Calefaction deals 93 additional Fire damageafter a 12 second delay*; Tier 3Level 35:Calefaction deals 105 additional Fire damage after a 12 second delay*Ring of ; Level 40:Calefaction deals 117 additional Fire has damage after a 66% chance to deal +100% 12 second delay*; Level 45:Calefaction deals 129 additional Fire damageafter a 12 second delay*; Tier 4Level 50:Calefaction deals 141 additional Fire damage after a 12 second delay*Ring of ; Level 55:Calefaction deals 153 additional Fire has damage after a 66% chance to deal +110% damage12 second delay*; Tier 5Level 60*Ring of :Calefaction deals 165 additional Fire has damage after a 66% chance to deal +120% damage12 second delay*; Tier 6Level 65*Ring of :Calefaction deals 177 additional Fire has damage after a 66% chance to deal +130% damage12 second delay*; Tier 7Level 70*Ring of :Calefaction deals 189 additional Fire has damage after a 66% chance to deal +140% damage12 second delay*; Tier 8Level 75*Ring of :Calefaction deals 201 additional Fire has damage after a 66% chance to deal +150% damage12 second delay*; Tier 9Level 80*Ring of :Calefaction deals 213 additional Fire has damage after a 66% chance to deal +160% damage12 second delay*; Tier 10Level 85*Ring of :Calefaction deals 225 additional Fire has damage after a 66% chance to deal +170% damage12 second delay*; Tier 11Level 90*Ring of :Calefaction deals 237 additional Fire has damage after a 66% chance to deal +180% damage12 second delay*; Tier Level 95:Calefaction deals 249 additional Fire damage after a 12second delay*Ring of ; Level 100:Calefaction deals 261 additional Fire has damage after a 66% chance to deal +190% damage12 second delay|Expand}}
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| || of Pre-Melted Innards Frosty Balls || <b>Tier 12Level 100</b> - Flesh to Fuel grants you Fireball and Frostball Damage +20 Trauma mitigation for 10 seconds 44% || Uncommon || OffHandChest, Ring Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Fireball and Frostball Damage +6%*Flesh to Fuel grants you ; Level 10:Fireball and Frostball Damage +3 Trauma mitigation for 10 seconds8%*; Tier 2Level 15*Flesh to Fuel grants you :Fireball and Frostball Damage +4 Trauma mitigation for 10 seconds%*; Tier 3Level 20:Fireball and Frostball Damage +12%*Flesh to Fuel grants you ; Level 25:Fireball and Frostball Damage +6 Trauma mitigation for 10 seconds14%*; Tier 4Level 30:Fireball and Frostball Damage +16%*Flesh to Fuel grants you ; Level 35:Fireball and Frostball Damage +7 Trauma mitigation for 10 seconds18%*; Tier 5Level 40:Fireball and Frostball Damage +20%*Flesh to Fuel grants you ; Level 45:Fireball and Frostball Damage +8 Trauma mitigation for 10 seconds22%*; Tier 6Level 50:Fireball and Frostball Damage +24%*Flesh to Fuel grants you ; Level 55:Fireball and Frostball Damage +10 Trauma mitigation for 10 seconds26%*; Tier 7Level 60:Fireball and Frostball Damage +28%*Flesh to Fuel grants you ; Level 65:Fireball and Frostball Damage +11 Trauma mitigation for 10 seconds30%*; Tier 8Level 70:Fireball and Frostball Damage +32%*Flesh to Fuel grants you ; Level 75:Fireball and Frostball Damage +13 Trauma mitigation for 10 seconds34%*; Tier 9Level 80:Fireball and Frostball Damage +36%*Flesh to Fuel grants you ; Level 85:Fireball and Frostball Damage +14 Trauma mitigation for 10 seconds38%*; Tier 10Level 90*Flesh to Fuel grants you :Fireball and Frostball Damage +16 Trauma mitigation for 10 seconds40%*; Tier 11Level 95*Flesh to Fuel grants you :Fireball and Frostball Damage +18 Trauma mitigation for 10 seconds42%*; Tier 12Level 100*Flesh to Fuel grants you :Fireball and Frostball Damage +20 Trauma mitigation for 10 seconds44%|Expand}}
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| Freezeproof || of Frost Waves || <b>Tier 6Level 100</b> - Cold Damage Reduction Frostball targets all enemies within 10 meters and deals +6 when Fire Magic 92 damage, but reuse timer is active +3 seconds || Head, Ring Uncommon || Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Frostball targets all enemies within 10 meters and deals +1damage, but reuse timer is +3 seconds*; Level 10:Frostball targets all enemies within 10 meters and deals +2 damage, but reuse timer is +3 seconds*; Level 15:Frostball targets all enemies within 10 meters and deals +3 damage, but reuse timer is +3 seconds*; Level 20:Frostball targets all enemies within 10 meters and deals +4 damage, but reuse timer is +3 seconds*Cold Damage Reduction ; Level 25:Frostball targets all enemies within 10 meters and deals +1 when Fire Magic 5 damage, but reuse timer is +3 seconds*; Level 30:Frostball targets all enemies within 10 meters and deals +6 damage, but reuse timer is +3 seconds*; Level 35:Frostball targets all enemies within 10 meters and deals +7 damage, but reuse timer is +3 seconds*; Level 40:Frostball targets all enemies within 10 meters and deals +8 damage, but reuse timer is +3 seconds*; Level 45:Frostball targets all enemies within 10 meters and deals +9 damage, but reuse timer is active+3 seconds*; Tier 2Level 50:Frostball targets all enemies within 10 meters and deals +10 damage, but reuse timer is +3 seconds*Cold Damage Reduction ; Level 55:Frostball targets all enemies within 10 meters and deals +2 when Fire Magic 11 damage, but reuse timer is active+3 seconds*; Tier Level 60:Frostball targets all enemies within 10 meters and deals +12 damage, but reuse timer is +3seconds*Cold Damage Reduction ; Level 65:Frostball targets all enemies within 10 meters and deals +22 damage, but reuse timer is +3 when Fire Magic seconds*; Level 70:Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is active+3 seconds*; Tier 4Level 75:Frostball targets all enemies within 10 meters and deals +42 damage, but reuse timer is +3 seconds*Cold Damage Reduction ; Level 80:Frostball targets all enemies within 10 meters and deals +4 when Fire Magic 52 damage, but reuse timer is active+3 seconds*; Tier 5Level 85:Frostball targets all enemies within 10 meters and deals +62 damage, but reuse timer is +3 seconds*Cold Damage Reduction ; Level 90:Frostball targets all enemies within 10 meters and deals +5 when Fire Magic 72 damage, but reuse timer is active+3 seconds*; Tier 6Level 95:Frostball targets all enemies within 10 meters and deals +82 damage, but reuse timer is +3 seconds*Cold Damage Reduction ; Level 100:Frostball targets all enemies within 10 meters and deals +6 when Fire Magic 92 damage, but reuse timer is active+3 seconds|Expand}}
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| || of Scintillating Ice Stiffening Cold || <b>Tier 12Level 100</b> - Scintillating Frost restores 31 Armor Frostball slows target's movement by 25% and deals +20 damage || LegsUncommon || Head, OffHand Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Scintillating Frost restores 5 Armor*; Tier :Frostball slows target's movement by 25% and deals +2*Scintillating Frost restores 7 Armordamage*; Tier 3Level 20*Scintillating Frost restores 9 Armor*; Tier :Frostball slows target's movement by 25% and deals +4*Scintillating Frost restores 11 Armordamage*; Tier 5Level 30*Scintillating Frost restores 13 Armor:Frostball slows target's movement by 25% and deals +6 damage*; Tier 6Level 40*Scintillating Frost restores 15 Armor:Frostball slows target's movement by 25% and deals +8 damage*; Tier 7Level 50*Scintillating Frost restores 18 Armor:Frostball slows target's movement by 25% and deals +10 damage*; Tier 8Level 60*Scintillating Frost restores 20 Armor:Frostball slows target's movement by 25% and deals +12 damage*; Tier 9Level 70*Scintillating Frost restores 22 Armor:Frostball slows target's movement by 25% and deals +14 damage*; Tier 10Level 80*Scintillating Frost restores :Frostball slows target's movement by 25 Armor% and deals +16 damage*; Tier 11Level 90*Scintillating Frost restores 28 Armor:Frostball slows target's movement by 25% and deals +18 damage*; Tier 12Level 100*Scintillating Frost restores 31 Armor:Frostball slows target's movement by 25% and deals +20 damage|Expand}}
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| || || <b>Tier 12Level 100</b> - Flesh to Fuel has a 66Defensive Burst deals +21% damage and raises Basic Attack Damage +36% chance to restore 31 Power for 10 seconds || Rare || Legs MainHand, Necklace || {{Spoiler|*; Tier 1*Flesh Click Expand to Fuel has a 66% chance to restore 2 Powerreveal|*; Tier 2Level 10*Flesh to Fuel has a 66:Defensive Burst deals +12% chance to restore 4 Power*; Tier 3*Flesh to Fuel has a 66damage and raises Basic Attack Damage +5% chance to restore 6 Powerfor 10 seconds*; Tier 4Level 20*Flesh to Fuel has a 66:Defensive Burst deals +13% chance to restore damage and raises Basic Attack Damage +8 Power% for 10 seconds*; Tier 5Level 30*Flesh to Fuel has a 66:Defensive Burst deals +14% damage and raises Basic Attack Damage +11% chance to restore for 10 Powerseconds*; Tier 6Level 40*Flesh to Fuel has a 66:Defensive Burst deals +15% damage and raises Basic Attack Damage +14% chance to restore 13 Powerfor 10 seconds*; Tier 7Level 50*Flesh to Fuel has a 66:Defensive Burst deals +16% damage and raises Basic Attack Damage +17% chance to restore 16 Powerfor 10 seconds*; Tier 8Level 60*Flesh to Fuel has a 66:Defensive Burst deals +17% damage and raises Basic Attack Damage +20% chance to restore 19 Powerfor 10 seconds*; Tier 9Level 70*Flesh to Fuel has a 66:Defensive Burst deals +18% damage and raises Basic Attack Damage +24% chance to restore 22 Powerfor 10 seconds*; Tier 10Level 80*Flesh to Fuel has a 66:Defensive Burst deals +19% damage and raises Basic Attack Damage +28% chance to restore 25 Powerfor 10 seconds*; Tier 11Level 90*Flesh to Fuel has a 66:Defensive Burst deals +20% damage and raises Basic Attack Damage +32% chance to restore 28 Powerfor 10 seconds*; Tier 12Level 100*Flesh to Fuel has a 66:Defensive Burst deals +21% damage and raises Basic Attack Damage +36% chance to restore 31 Powerfor 10 seconds|Expand}}
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| || of Enflaming Skin Restorative Bonfires || <b>Tier 6Level 100</b> - Super Fireball causes the target to take +When you are near your Fire Wall, you heal 12 damage Health per tick from fire damage over time second || ChestUncommon || MainHand, OffHand Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Super Fireball causes the target to take +2 damage :When you are near your Fire Wall, you heal 3 Health per tick from fire damage over timesecond*; Tier 2Level 20*Super Fireball causes the target to take +:When you are near your Fire Wall, you heal 4 damage Health per tick from fire damage over timesecond*; Tier 3Level 30:When you are near your Fire Wall, you heal 5 Health per second*Super Fireball causes the target to take +; Level 40:When you are near your Fire Wall, you heal 6 damage Health per tick from fire damage over timesecond*; Tier 4Level 50:When you are near your Fire Wall, you heal 7 Health per second*Super Fireball causes the target to take +; Level 60:When you are near your Fire Wall, you heal 8 damage Health per tick from fire damage over timesecond*; Tier 5Level 70:When you are near your Fire Wall, you heal 9 Health per second*Super Fireball causes the target to take +; Level 80:When you are near your Fire Wall, you heal 10 damage Health per tick from fire damage over timesecond*; Tier 6Level 90:When you are near your Fire Wall, you heal 11 Health per second*Super Fireball causes the target to take +; Level 100:When you are near your Fire Wall, you heal 12 damage Health per tick from fire damage over timesecond|Expand}}
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| || of Scintillating Life Freezewalls || <b>Tier 12Level 100</b> - Scintillating Flame restores 24 Health Defensive Chill Damage +46% || Rare || Legs, OffHand MainHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Defensive Chill Damage +8%*Scintillating Flame restores 2 Health; Level 10:Defensive Chill Damage +10%*; Tier 2Level 15:Defensive Chill Damage +12%*Scintillating Flame restores 4 Health; Level 20:Defensive Chill Damage +14%*; Tier 3Level 25:Defensive Chill Damage +16%*Scintillating Flame restores 6 Health; Level 30:Defensive Chill Damage +18%*; Tier 4Level 35:Defensive Chill Damage +20%*Scintillating Flame restores 8 Health; Level 40:Defensive Chill Damage +22%*; Tier 5Level 45:Defensive Chill Damage +24%*Scintillating Flame restores 10 Health; Level 50:Defensive Chill Damage +26%*; Tier 6Level 55:Defensive Chill Damage +28%*Scintillating Flame restores 12 Health; Level 60:Defensive Chill Damage +30%*; Tier 7Level 65:Defensive Chill Damage +32%*Scintillating Flame restores 14 Health; Level 70:Defensive Chill Damage +34%*; Tier 8Level 75:Defensive Chill Damage +36%*Scintillating Flame restores 16 Health; Level 80:Defensive Chill Damage +38%*; Tier 9Level 85*Scintillating Flame restores 18 Health:Defensive Chill Damage +40%*; Tier 10Level 90*Scintillating Flame restores 20 Health:Defensive Chill Damage +42%*; Tier 11Level 95*Scintillating Flame restores 22 Health:Defensive Chill Damage +44%*; Tier 12Level 100*Scintillating Flame restores 24 Health:Defensive Chill Damage +46%|Expand}}
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| Freezeproof || || <b>Tier 12Level 100</b> - Fire Walls have Frostball, Scintillating Frost, and Defensive Chill grant +84 Max Health 12 Direct and Indirect Cold Protection for 10 seconds || ChestUncommon || Head, OffHand Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Fire Walls have :Frostball, Scintillating Frost, and Defensive Chill grant +7 Max Health3 Direct and Indirect Cold Protection for 10 seconds*; Tier 2Level 20*Fire Walls have :Frostball, Scintillating Frost, and Defensive Chill grant +14 Max Health4 Direct and Indirect Cold Protection for 10 seconds*; Tier 3Level 30*Fire Walls have :Frostball, Scintillating Frost, and Defensive Chill grant +21 Max Health5 Direct and Indirect Cold Protection for 10 seconds*; Tier 4Level 40*Fire Walls have :Frostball, Scintillating Frost, and Defensive Chill grant +28 Max Health6 Direct and Indirect Cold Protection for 10 seconds*; Tier 5Level 50*Fire Walls have :Frostball, Scintillating Frost, and Defensive Chill grant +35 Max Health7 Direct and Indirect Cold Protection for 10 seconds*; Tier 6Level 60*Fire Walls have :Frostball, Scintillating Frost, and Defensive Chill grant +42 Max Health8 Direct and Indirect Cold Protection for 10 seconds*; Tier 7Level 70*Fire Walls have :Frostball, Scintillating Frost, and Defensive Chill grant +49 Max Health9 Direct and Indirect Cold Protection for 10 seconds*; Tier 8Level 80*Fire Walls have :Frostball, Scintillating Frost, and Defensive Chill grant +56 Max Health10 Direct and Indirect Cold Protection for 10 seconds*; Tier 9Level 90*Fire Walls have :Frostball, Scintillating Frost, and Defensive Chill grant +63 Max Health*; Tier 11 Direct and Indirect Cold Protection for 10*Fire Walls have +70 Max Healthseconds*; Tier 11Level 100*Fire Walls have :Frostball, Scintillating Frost, and Defensive Chill grant +77 Max Health*; Tier 12Direct and Indirect Cold Protection for 10 seconds*Fire Walls have +84 Max Health|Expand}}
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| || of Fireballs Icy Blood || <b>Tier 12Level 100</b> - Fireball restores 4 Health Defensive Burst and 5 Defensive Chill restore 54 Armor to you || OffHand, NecklaceRare || Chest, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Defensive Burst and Defensive Chill restore 10 Armor to you*Fireball restores 1 Health ; Level 10:Defensive Burst and Defensive Chill restore 12 Armor to you*; Tier 2Level 15:Defensive Burst and Defensive Chill restore 14 Armor to you*Fireball restores 1 Health ; Level 20:Defensive Burst and 1 Defensive Chill restore 16 Armor to you*; Tier 3Level 25:Defensive Burst and Defensive Chill restore 18 Armor to you*Fireball restores 1 Health ; Level 30:Defensive Burst and 2 Defensive Chill restore 20 Armor to you*; Tier 4Level 35:Defensive Burst and Defensive Chill restore 22 Armor to you*Fireball restores 2 Health ; Level 40:Defensive Burst and 1 Defensive Chill restore 24 Armor to you*; Tier 5Level 45:Defensive Burst and Defensive Chill restore 26 Armor to you*Fireball restores 2 Health ; Level 50:Defensive Burst and 2 Defensive Chill restore 28 Armor to you*; Tier 6Level 55:Defensive Burst and Defensive Chill restore 30 Armor to you*Fireball restores 2 Health ; Level 60:Defensive Burst and 3 Defensive Chill restore 32 Armor to you*; Tier 7Level 65:Defensive Burst and Defensive Chill restore 34 Armor to you*Fireball restores 3 Health ; Level 70:Defensive Burst and 2 Defensive Chill restore 36 Armor to you*; Tier 8Level 75:Defensive Burst and Defensive Chill restore 39 Armor to you*Fireball restores 3 Health ; Level 80:Defensive Burst and 3 Defensive Chill restore 42 Armor to you*; Tier 9Level 85*Fireball restores 3 Health :Defensive Burst and 4 Defensive Chill restore 45 Armor to you*; Tier 10Level 90*Fireball restores 4 Health :Defensive Burst and 3 Defensive Chill restore 48 Armor to you*; Tier 11Level 95*Fireball restores 4 Health :Defensive Burst and 4 Defensive Chill restore 51 Armor to you*; Tier 12Level 100*Fireball restores 4 Health :Defensive Burst and 5 Defensive Chill restore 54 Armor to you|Expand}}
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| || of Frozen Fortitude || <b>Tier 12Level 100</b> - Fire Walls' attacks taunt Defensive Chill deals +13062 damage and grants you 86% chance to ignore Knockback effects for 7 seconds ||Rare | Hands| Legs, Ring Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Defensive Chill deals +3 damage and grants you 10% chance to ignore Knockback effects for 7 seconds*Fire Walls' attacks taunt ; Level 10:Defensive Chill deals +5 damage and grants you 14% chance to ignore Knockback effects for 7 seconds*; Level 15:Defensive Chill deals +7 damage and grants you 18% chance to ignore Knockback effects for 7 seconds*; Level 20:Defensive Chill deals +10 damage and grants you 22%chance to ignore Knockback effects for 7 seconds*; Tier 2Level 25:Defensive Chill deals +13 damage and grants you 26% chance to ignore Knockback effects for 7 seconds*Fire Walls' attacks taunt ; Level 30:Defensive Chill deals +15 damage and grants you 30%chance to ignore Knockback effects for 7 seconds*; Tier 3Level 35:Defensive Chill deals +17 damage and grants you 34% chance to ignore Knockback effects for 7 seconds*; Level 40:Defensive Chill deals +20 damage and grants you 38% chance to ignore Knockback effects for 7 seconds*Fire Walls' attacks taunt ; Level 45:Defensive Chill deals +4023 damage and grants you 42%chance to ignore Knockback effects for 7 seconds*; Tier 4Level 50:Defensive Chill deals +25 damage and grants you 46% chance to ignore Knockback effects for 7 seconds*Fire Walls' attacks taunt ; Level 55:Defensive Chill deals +28 damage and grants you 50%chance to ignore Knockback effects for 7 seconds*; Tier 5Level 60*Fire Walls' attacks taunt :Defensive Chill deals +6030 damage and grants you 54%chance to ignore Knockback effects for 7 seconds*; Tier 6Level 65*Fire Walls' attacks taunt :Defensive Chill deals +7034 damage and grants you 58%chance to ignore Knockback effects for 7 seconds*; Tier Level 70:Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7seconds*Fire Walls' attacks taunt ; Level 75:Defensive Chill deals +8042 damage and grants you 66%chance to ignore Knockback effects for 7 seconds*; Tier 8Level 80*Fire Walls' attacks taunt :Defensive Chill deals +9046 damage and grants you 70%chance to ignore Knockback effects for 7 seconds*; Tier 9Level 85*Fire Walls' attacks taunt :Defensive Chill deals +10050 damage and grants you 74%chance to ignore Knockback effects for 7 seconds*; Tier 10Level 90*Fire Walls' attacks taunt :Defensive Chill deals +11054 damage and grants you 78%chance to ignore Knockback effects for 7 seconds*; Tier 11Level 95*Fire Walls' attacks taunt :Defensive Chill deals +12058 damage and grants you 82%chance to ignore Knockback effects for 7 seconds*; Tier 12Level 100*Fire Walls' attacks taunt :Defensive Chill deals +13062 damage and grants you 86%chance to ignore Knockback effects for 7 seconds|Expand}}
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| || || <b>Tier 6Level 100</b> - Fire Breath deals Walls deal +45 65 damage and grants you +18 mitigation vs Fire for 5 seconds per hit || Uncommon || Legs Head, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Fire Walls deal +8 damage per hit*; Level 10:Fire Breath deals Walls deal +10 11 damage and grants you per hit*; Level 15:Fire Walls deal +3 mitigation vs Fire for 5 seconds14 damage per hit*; Tier 2Level 20*:Fire Breath deals Walls deal +17 damage and grants you per hit*; Level 25:Fire Walls deal +6 mitigation vs 20 damage per hit*; Level 30:Fire for 5 secondsWalls deal +23 damage per hit*; Tier 3Level 35:Fire Walls deal +26 damage per hit*; Level 40:Fire Breath deals Walls deal +24 29 damage and grants you per hit*; Level 45:Fire Walls deal +9 mitigation vs 32 damage per hit*; Level 50:Fire for 5 secondsWalls deal +35 damage per hit*; Tier 4Level 55:Fire Walls deal +38 damage per hit*; Level 60:Fire Breath deals Walls deal +31 41 damage and grants you per hit*; Level 65:Fire Walls deal +12 mitigation vs 44 damage per hit*; Level 70:Fire for 5 secondsWalls deal +47 damage per hit*; Tier 5Level 75:Fire Walls deal +50 damage per hit*; Level 80:Fire Breath deals Walls deal +38 53 damage and grants you per hit*; Level 85:Fire Walls deal +15 mitigation vs 56 damage per hit*; Level 90:Fire for 5 secondsWalls deal +59 damage per hit*; Tier 6Level 95:Fire Walls deal +62 damage per hit*; Level 100:Fire Breath deals Walls deal +45 65 damage and grants you +18 mitigation vs Fire for 5 secondsper hit|Expand}}
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| || of Everlong Flames || <b>Tier 6Level 100</b> - Fire Bolts hit all targets within 25 meters (instead of 20) and deals Walls have +40 damage 220 Max Health || Uncommon || Hands Chest, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Fire Walls have +11 Max Health*; Level 10:Fire Bolts hit all targets within Walls have +22 Max Health*; Level 15:Fire Walls have +33 Max Health*; Level 20:Fire Walls have +44 Max Health*; Level 25 meters (instead of 20) and deals :Fire Walls have +55 Max Health*; Level 30:Fire Walls have +66 Max Health*; Level 35:Fire Walls have +77 Max Health*; Level 40:Fire Walls have +88 Max Health*; Level 45:Fire Walls have +99 Max Health*; Level 50:Fire Walls have +6 damage110 Max Health*; Tier 2Level 55:Fire Walls have +121 Max Health*; Level 60:Fire Bolts hit all targets within 25 meters (instead of 20) and deals Walls have +10 damage132 Max Health*; Tier 3Level 65:Fire Walls have +143 Max Health*; Level 70:Fire Bolts hit all targets within 25 meters (instead of 20) and deals Walls have +18 damage154 Max Health*; Tier 4Level 75:Fire Walls have +165 Max Health*; Level 80:Fire Bolts hit all targets within 25 meters (instead of 20) and deals Walls have +24 damage176 Max Health*; Tier 5Level 85:Fire Walls have +187 Max Health*; Level 90:Fire Bolts hit all targets within 25 meters (instead of 20) and deals Walls have +32 damage198 Max Health*; Tier 6Level 95:Fire Walls have +209 Max Health*; Level 100:Fire Bolts hit all targets within 25 meters (instead of 20) and deals Walls have +40 damage220 Max Health|Expand}}
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| || of Frost Waves || <b>Tier 12Level 100</b> - Frostball also targets all enemies within 10 meters and deals Fire Walls' attacks taunt +12 damage 310% || Uncommon || Hands , Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Fire Walls' attacks taunt +25%*Frostball also targets all enemies within ; Level 10 meters and deals :Fire Walls' attacks taunt +1 damage40%*; Tier 2Level 15:Fire Walls' attacks taunt +55%*Frostball also targets all enemies within 10 meters and deals ; Level 20:Fire Walls' attacks taunt +2 damage70%*; Tier 3Level 25:Fire Walls' attacks taunt +85%*Frostball also targets all enemies within 10 meters and deals ; Level 30:Fire Walls' attacks taunt +3 damage100%*; Tier 4Level 35:Fire Walls' attacks taunt +115%*Frostball also targets all enemies within 10 meters and deals ; Level 40:Fire Walls' attacks taunt +4 damage130%*; Tier 5Level 45:Fire Walls' attacks taunt +145%*Frostball also targets all enemies within 10 meters and deals ; Level 50:Fire Walls' attacks taunt +5 damage160%*; Tier 6Level 55:Fire Walls' attacks taunt +175%*Frostball also targets all enemies within 10 meters and deals ; Level 60:Fire Walls' attacks taunt +6 damage190%*; Tier 7Level 65:Fire Walls' attacks taunt +205%*Frostball also targets all enemies within 10 meters and deals ; Level 70:Fire Walls' attacks taunt +7 damage220%*; Tier 8Level 75:Fire Walls' attacks taunt +235%*Frostball also targets all enemies within 10 meters and deals ; Level 80:Fire Walls' attacks taunt +8 damage250%*; Tier 9Level 85:Fire Walls' attacks taunt +265%*Frostball also targets all enemies within 10 meters and deals ; Level 90:Fire Walls' attacks taunt +9 damage280%*; Tier 10Level 95:Fire Walls' attacks taunt +295%*Frostball also targets all enemies within 10 meters and deals ; Level 100:Fire Walls' attacks taunt +310%}}|-| || || <b>Level 100</b> - Molten Veins causes any nearby Fire Walls to recover 145 health || Uncommon || MainHand, Feet || {{Spoiler|Click Expand to reveal|*; Level 5:Molten Veins causes any nearby Fire Walls to recover 12 health*; Level 10 damage:Molten Veins causes any nearby Fire Walls to recover 19 health*; Tier 11Level 15:Molten Veins causes any nearby Fire Walls to recover 26 health*Frostball also targets all enemies within 10 meters and deals +11 damage; Level 20:Molten Veins causes any nearby Fire Walls to recover 33 health*; Level 25:Molten Veins causes any nearby Fire Walls to recover 40 health*; Level 30:Molten Veins causes any nearby Fire Walls to recover 47 health*; Level 35:Molten Veins causes any nearby Fire Walls to recover 54 health*; Level 40:Molten Veins causes any nearby Fire Walls to recover 61 health*; Level 45:Molten Veins causes any nearby Fire Walls to recover 68 health*; Level 50:Molten Veins causes any nearby Fire Walls to recover 75 health*; Level 55:Molten Veins causes any nearby Fire Walls to recover 82 health*; Level 60:Molten Veins causes any nearby Fire Walls to recover 89 health*; Level 65:Molten Veins causes any nearby Fire Walls to recover 96 health*; Level 70:Molten Veins causes any nearby Fire Walls to recover 103 health*; Level 75:Molten Veins causes any nearby Fire Walls to recover 110 health*; Level 80:Molten Veins causes any nearby Fire Walls to recover 117 health*; Level 85:Molten Veins causes any nearby Fire Walls to recover 124 health*; Level 90:Molten Veins causes any nearby Fire Walls to recover 131 health*; Tier 12Level 95:Molten Veins causes any nearby Fire Walls to recover 138 health*Frostball also targets all enemies within 10 meters and deals +12 damage; Level 100:Molten Veins causes any nearby Fire Walls to recover 145 health|Expand}}
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