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Fire Magic/Treasure Effects

24,435 bytes added, 13:13, 5 December 2023
Updating Treasure effects to v399 using auto-wiki generator (added Rarity)
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>==[[Fire Magic/Treasure Effects|Fire Magic Treasure Effects]]==</includeonly>
See also: [[Fire Magic/Treasure Effects:By Slot]]
See also: [[Fire Magic/Treasure Effects:By Ability]]
<!-- This table is from patch v279, May 9, 2017 Updated to v399 on Tue Dec 05 2023 10:06:35 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! Best Tier style="width:47%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! All Tiersstyle="width:15%"| Other Versions
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| Fiery || of Flames || <b>Tier 7Level 100</b> - Fire Magic Base Damage +2350% || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Fire Magic Damage +5*; Level 20:Fire Magic Base Damage +310%*; Tier 2Level 30:Fire Magic Base Damage +15%*; Level 40:Fire Magic Base Damage +820%*; Tier 3Level 50:Fire Magic Base Damage +25%*; Level 60:Fire Magic Base Damage +1130%*; Tier 4Level 70*:Fire Magic Base Damage +1435%*; Tier 5Level 80*:Fire Magic Base Damage +1740%*; Tier 6Level 90*:Fire Magic Base Damage +2045%*; Tier 7Level 100*:Fire Magic Base Damage +2350%|Expand}}
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| Flameproof || || <b>Tier 14Level 100</b> - Direct Fire Damage Reduction +42 60 when Fire Magic is active, . Indirect Fire Damage Reduction +14 20 when Fire Magic is active || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Direct Fire Damage Reduction +3 when Fire Magic is active, . Indirect Fire Damage Reduction +1 when Fire Magic is active*; Tier 2Level 10*:Direct Fire Damage Reduction +6 when Fire Magic is active, . Indirect Fire Damage Reduction +2 when Fire Magic is active*; Tier 3Level 15*:Direct Fire Damage Reduction +9 when Fire Magic is active, . Indirect Fire Damage Reduction +3 when Fire Magic is active*; Tier 4Level 20*:Direct Fire Damage Reduction +12 when Fire Magic is active, . Indirect Fire Damage Reduction +4 when Fire Magic is active*; Tier 5Level 25*:Direct Fire Damage Reduction +15 when Fire Magic is active, . Indirect Fire Damage Reduction +5 when Fire Magic is active*; Tier 6Level 30*:Direct Fire Damage Reduction +18 when Fire Magic is active, . Indirect Fire Damage Reduction +6 when Fire Magic is active*; Tier 7Level 35*:Direct Fire Damage Reduction +21 when Fire Magic is active, . Indirect Fire Damage Reduction +7 when Fire Magic is active*; Tier 8Level 40*:Direct Fire Damage Reduction +24 when Fire Magic is active, . Indirect Fire Damage Reduction +8 when Fire Magic is active*; Tier 9Level 45*:Direct Fire Damage Reduction +27 when Fire Magic is active, . Indirect Fire Damage Reduction +9 when Fire Magic is active*; Tier 10Level 50*:Direct Fire Damage Reduction +30 when Fire Magic is active, . Indirect Fire Damage Reduction +10 when Fire Magic is active*; Tier 11Level 55*:Direct Fire Damage Reduction +33 when Fire Magic is active, . Indirect Fire Damage Reduction +11 when Fire Magic is active*; Tier 12Level 60*:Direct Fire Damage Reduction +36 when Fire Magic is active, . Indirect Fire Damage Reduction +12 when Fire Magic is active*; Tier 13Level 65*:Direct Fire Damage Reduction +39 when Fire Magic is active, . Indirect Fire Damage Reduction +13 when Fire Magic is active*; Tier Level 70:Direct Fire Damage Reduction +42 when Fire Magic is active. Indirect Fire Damage Reduction +14when Fire Magic is active*; Level 75:Direct Fire Damage Reduction +45 when Fire Magic is active. Indirect Fire Damage Reduction +15 when Fire Magic is active*; Level 80:Direct Fire Damage Reduction +48 when Fire Magic is active. Indirect Fire Damage Reduction +16 when Fire Magic is active*; Level 85:Direct Fire Damage Reduction +42 51 when Fire Magic is active. Indirect Fire Damage Reduction +17 when Fire Magic is active*; Level 90:Direct Fire Damage Reduction +54 when Fire Magic is active. Indirect Fire Damage Reduction +18 when Fire Magic is active*; Level 95:Direct Fire Damage Reduction +57 when Fire Magic is active. Indirect Fire Damage Reduction +19 when Fire Magic is active*; Level 100:Direct Fire Damage Reduction +60 when Fire Magic is active, . Indirect Fire Damage Reduction +14 20 when Fire Magic is active|Expand}}
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| || of Chaotic Flames || <b>Tier 14Level 100</b> - All fire spells deal up to +36 143 damage (randomly determined) || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:All fire spells deal up to +10 damage (randomly determined)*; Level 10:All fire spells deal up to +6 17 damage (randomly determined)*; Tier 2Level 15:All fire spells deal up to +24 damage (randomly determined)*; Level 20:All fire spells deal up to +8 31 damage (randomly determined)*; Tier 3Level 25:All fire spells deal up to +38 damage (randomly determined)*; Level 30:All fire spells deal up to +10 45 damage (randomly determined)*; Tier 4Level 35:All fire spells deal up to +52 damage (randomly determined)*; Level 40:All fire spells deal up to +12 59 damage (randomly determined)*; Tier 5Level 45:All fire spells deal up to +66 damage (randomly determined)*; Level 50:All fire spells deal up to +14 73 damage (randomly determined)*; Tier 6Level 55:All fire spells deal up to +80 damage (randomly determined)*; Level 60:All fire spells deal up to +16 87 damage (randomly determined)*; Tier 7Level 65*:All fire spells deal up to +18 94 damage (randomly determined)*; Tier 8Level 70*:All fire spells deal up to +20 101 damage (randomly determined)*; Tier 9Level 75*:All fire spells deal up to +22 108 damage (randomly determined)*; Tier 10Level 80*:All fire spells deal up to +24 115 damage (randomly determined)*; Tier 11Level 85*:All fire spells deal up to +26 122 damage (randomly determined)*; Tier 12Level 90*:All fire spells deal up to +28 129 damage (randomly determined)*; Tier 13Level 95*:All fire spells deal up to +32 136 damage (randomly determined)*; Tier 14Level 100*:All fire spells deal up to +36 143 damage (randomly determined)|Expand}}
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| Sparkly || of Sparklefire || <b>Tier 7Level 100</b> - Scintillating Flame and Scintillating Frost Damage +4041% || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Scintillating Flame and Scintillating Frost Damage +14%*; Level 20:Scintillating Flame and Scintillating Frost Damage +1317%*; Tier 2Level 30:Scintillating Flame and Scintillating Frost Damage +20%*; Level 40:Scintillating Flame and Scintillating Frost Damage +1623%*; Tier 3Level 50:Scintillating Flame and Scintillating Frost Damage +26%*; Level 60:Scintillating Flame and Scintillating Frost Damage +1929%*; Tier 4Level 70*:Scintillating Flame and Scintillating Frost Damage +2232%*; Tier 5Level 80*:Scintillating Flame and Scintillating Frost Damage +2635%*; Tier 6Level 90*:Scintillating Flame and Scintillating Frost Damage +3038%*; Tier 7Level 100*:Scintillating Flame and Scintillating Frost Damage +4041%|Expand}}
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| || of Burning || <b>Tier 7Level 100</b> - Fire Breath and Super Fireball deal +160 165 damage over 10 seconds || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Fire Breath and Super Fireball deal +45 damage over 10 seconds*; Tier 2Level 20*:Fire Breath and Super Fireball deal +60 damage over 10 seconds*; Tier 3Level 30*:Fire Breath and Super Fireball deal +75 damage over 10 seconds*; Tier 4Level 40*:Fire Breath and Super Fireball deal +90 damage over 10 seconds*; Tier 5Level 50*:Fire Breath and Super Fireball deal +105 damage over 10 seconds*; Tier 6Level 60:Fire Breath and Super Fireball deal +120 damage over 10 seconds*; Level 70:Fire Breath and Super Fireball deal +120 140 damage over 10 seconds*; Level 80:Fire Breath and Super Fireball deal +165 damage over 10 seconds*; Tier 7Level 90:Fire Breath and Super Fireball deal +165 damage over 10 seconds*; Level 100:Fire Breath and Super Fireball deal +160 165 damage over 10 seconds|Expand}}
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| || of Prolonged Agony || <b>Tier 14Level 100</b> - Indirect Fire Damage +4738% when Fire Magic is active || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Indirect Fire Damage +10% when Fire Magic is active*; Level 10:Indirect Fire Damage +411%when Fire Magic is active*; Tier 2Level 15:Indirect Fire Damage +12% when Fire Magic is active*; Level 20:Indirect Fire Damage +713%when Fire Magic is active*; Tier 3Level 25:Indirect Fire Damage +14% when Fire Magic is active*; Level 30:Indirect Fire Damage +1015%when Fire Magic is active*; Tier 4Level 35:Indirect Fire Damage +16% when Fire Magic is active*; Level 40:Indirect Fire Damage +1317%when Fire Magic is active*; Tier 5Level 45*:Indirect Fire Damage +1618%when Fire Magic is active*; Tier 6Level 50*:Indirect Fire Damage +19%when Fire Magic is active*; Tier 7Level 55:Indirect Fire Damage +20% when Fire Magic is active*; Level 60:Indirect Fire Damage +22%when Fire Magic is active*; Tier 8Level 65:Indirect Fire Damage +24% when Fire Magic is active*; Level 70:Indirect Fire Damage +2526%when Fire Magic is active*; Tier 9Level 75*:Indirect Fire Damage +28%when Fire Magic is active*; Tier 10Level 80*:Indirect Fire Damage +3130%when Fire Magic is active*; Tier 11Level 85*:Indirect Fire Damage +3432%when Fire Magic is active*; Tier 12Level 90*:Indirect Fire Damage +3734%when Fire Magic is active*; Tier 13Level 95*:Indirect Fire Damage +4236%when Fire Magic is active*; Tier 14Level 100*:Indirect Fire Damage +4738%when Fire Magic is active|Expand}}
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| Super || of Super Fire || <b>Tier 14Level 100</b> - Super Fireball Damage +4854% || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Super Fireball Damage +10%*; Level 10:Super Fireball Damage +12%*; Level 15:Super Fireball Damage +14%*; Level 20:Super Fireball Damage +16%*; Tier 2Level 25*:Super Fireball Damage +18%*; Tier 3Level 30*:Super Fireball Damage +20%*; Tier 4Level 35*:Super Fireball Damage +22%*; Tier 5Level 40*:Super Fireball Damage +24%*; Tier 6Level 45*:Super Fireball Damage +26%*; Tier 7Level 50*:Super Fireball Damage +28%*; Tier 8Level 55*:Super Fireball Damage +30%*; Tier 9Level 60*:Super Fireball Damage +32%*; Tier 10Level 65*:Super Fireball Damage +34%*; Tier 11Level 70*:Super Fireball Damage +36%*; Tier 12Level 75:Super Fireball Damage +39%*; Level 80:Super Fireball Damage +3842%*; Tier 13Level 85:Super Fireball Damage +45%*; Level 90:Super Fireball Damage +4348%*; Tier 14Level 95:Super Fireball Damage +51%*; Level 100:Super Fireball Damage +4854%|Expand}}
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| || of Flesh Frying || <b>Tier 7Level 100</b> - Flesh To Fuel Power Restoration +22 50 || Rare || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Flesh To Fuel Power Restoration +5*; Level 20:Flesh To Fuel Power Restoration +410*; Tier 2Level 30:Flesh To Fuel Power Restoration +15*; Level 40:Flesh To Fuel Power Restoration +720*; Tier 3Level 50:Flesh To Fuel Power Restoration +25*; Level 60:Flesh To Fuel Power Restoration +1030*; Tier 4Level 70*:Flesh To Fuel Power Restoration +1335*; Tier 5Level 80*:Flesh To Fuel Power Restoration +1640*; Tier 6Level 90*:Flesh To Fuel Power Restoration +1945*; Tier 7Level 100*:Flesh To Fuel Power Restoration +2250|Expand}}
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| || || <b>Tier 7Level 100</b> - Fire Breath deals +70 86 damage and grants you +24 30 mitigation vs Fire for 10 seconds || Uncommon || Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Fire Breath deals +23 damage and grants you +3 mitigation vs Fire for 10 seconds*; Tier 2Level 20*:Fire Breath deals +30 damage and grants you +6 mitigation vs Fire for 10 seconds*; Tier 3Level 30*:Fire Breath deals +37 damage and grants you +9 mitigation vs Fire for 10 seconds*; Tier 4Level 40*:Fire Breath deals +44 damage and grants you +12 mitigation vs Fire for 10 seconds*; Tier 5Level 50*:Fire Breath deals +51 damage and grants you +15 mitigation vs Fire for 10 seconds*; Tier 6Level 60*:Fire Breath deals +58 damage and grants you +18 mitigation vs Fire for 10 seconds*; Tier 7Level 70:Fire Breath deals +65 damage and grants you +21 mitigation vs Fire for 10 seconds*; Level 80:Fire Breath deals +70 72 damage and grants you +24 mitigation vs Fire for 10 seconds|Expand*; Level 90:Fire Breath deals +79 damage and grants you +27 mitigation vs Fire for 10 seconds*; Level 100:Fire Breath deals +86 damage and grants you +30 mitigation vs Fire for 10 seconds}}
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| Room-Temperature || || <b>Tier 7Level 100</b> - Room-Temperature Ball Damage +7490% || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Room-Temperature Ball Damage +9%*; Level 20:Room-Temperature Ball Damage +1018%*; Tier 2Level 30:Room-Temperature Ball Damage +27%*; Level 40:Room-Temperature Ball Damage +2036%*; Tier 3Level 50:Room-Temperature Ball Damage +45%*; Level 60:Room-Temperature Ball Damage +3054%*; Tier 4Level 70*:Room-Temperature Ball Damage +4063%*; Tier 5Level 80*:Room-Temperature Ball Damage +5072%*; Tier 6Level 90*:Room-Temperature Ball Damage +6081%*; Tier 7Level 100*:Room-Temperature Ball Damage +7490%|Expand}}
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| || of Molten Spewing || <b>Tier 14Level 100</b> - Fire Breath hits all targets within 8 meters and deals +32% 60 damage, but reuse timer is +3 seconds and Power cost is +33% 40 || Rare || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Fire Breath hits all targets within 8 meters and deals +3 damage, but reuse timer is +3 seconds and Power cost is +2*; Level 10:Fire Breath hits all targets within 8 meters and deals +2% 6 damage, but reuse timer is +3 seconds and Power cost is +33%4*; Tier 2Level 15:Fire Breath hits all targets within 8 meters and deals +9 damage, but reuse timer is +3 seconds and Power cost is +6*; Level 20:Fire Breath hits all targets within 8 meters and deals +4% 12 damage, but reuse timer is +3 seconds and Power cost is +33%8*; Tier Level 25:Fire Breath hits all targets within 8 meters and deals +15 damage, but reuse timer is +3seconds and Power cost is +10*; Level 30:Fire Breath hits all targets within 8 meters and deals +6% 18 damage, but reuse timer is +3 seconds and Power cost is +33%12*; Tier 4Level 35:Fire Breath hits all targets within 8 meters and deals +21 damage, but reuse timer is +3 seconds and Power cost is +14*; Level 40:Fire Breath hits all targets within 8 meters and deals +24 damage, but reuse timer is +3 seconds and Power cost is +16*; Level 45:Fire Breath hits all targets within 8% meters and deals +27 damage, but reuse timer is +3 seconds and Power cost is +33%18*; Tier 5Level 50*:Fire Breath hits all targets within 8 meters and deals +10% 30 damage, but reuse timer is +3 seconds and Power cost is +33%20*; Tier 6Level 55*:Fire Breath hits all targets within 8 meters and deals +12% 33 damage, but reuse timer is +3 seconds and Power cost is +33%22*; Tier 7Level 60*:Fire Breath hits all targets within 8 meters and deals +14% 36 damage, but reuse timer is +3 seconds and Power cost is +33%24*; Tier Level 65:Fire Breath hits all targets within 8meters and deals +39 damage, but reuse timer is +3 seconds and Power cost is +26*; Level 70:Fire Breath hits all targets within 8 meters and deals +16% 42 damage, but reuse timer is +3 seconds and Power cost is +33%28*; Tier 9Level 75*:Fire Breath hits all targets within 8 meters and deals +18% 45 damage, but reuse timer is +3 seconds and Power cost is +33%30*; Tier 10Level 80*:Fire Breath hits all targets within 8 meters and deals +20% 48 damage, but reuse timer is +3 seconds and Power cost is +33%32*; Tier 11Level 85*:Fire Breath hits all targets within 8 meters and deals +22% 51 damage, but reuse timer is +3 seconds and Power cost is +33%34*; Tier 12Level 90*:Fire Breath hits all targets within 8 meters and deals +24% 54 damage, but reuse timer is +3 seconds and Power cost is +33%36*; Tier 13Level 95*:Fire Breath hits all targets within 8 meters and deals +28% 57 damage, but reuse timer is +3 seconds and Power cost is +33%38*; Tier 14Level 100*:Fire Breath hits all targets within 8 meters and deals +32% 60 damage, but reuse timer is +3 seconds and Power cost is +33%40|Expand}}
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| || of Enraging Flame || <b>Tier 14Level 100</b> - Super Fireball deals +70% 110 damage and reuse timer is -1 second, but generates +100% Rage || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Super Fireball deals +15 damage and reuse timer is -1second*; Level 10:Super Fireball deals +14% 20 damage and reuse timer is -1 second, but generates *; Level 15:Super Fireball deals +100% Rage25 damage and reuse timer is -1 second*; Tier 2Level 20:Super Fireball deals +30 damage and reuse timer is -1 second*; Level 25:Super Fireball deals +18% 35 damage and reuse timer is -1 second, but generates *; Level 30:Super Fireball deals +100% Rage40 damage and reuse timer is -1 second*; Tier 3Level 35:Super Fireball deals +45 damage and reuse timer is -1 second*; Level 40:Super Fireball deals +22% 50 damage and reuse timer is -1 second, but generates +100% Rage*; Tier 4Level 45*:Super Fireball deals +26% 55 damage and reuse timer is -1 second, but generates +100% Rage*; Tier 5Level 50*:Super Fireball deals +30% 60 damage and reuse timer is -1 second, but generates +100% Rage*; Tier 6Level 55*:Super Fireball deals +34% 65 damage and reuse timer is -1 second, but generates +100% Rage*; Tier 7Level 60*:Super Fireball deals +38% 70 damage and reuse timer is -1 second, but generates +100% Rage*; Tier 8Level 65*:Super Fireball deals +42% 75 damage and reuse timer is -1 second, but generates +100% Rage*; Tier 9Level 70*:Super Fireball deals +46% 80 damage and reuse timer is -1 second, but generates +100% Rage*; Tier 10Level 75*:Super Fireball deals +50% 85 damage and reuse timer is -1 second, but generates +100% Rage*; Tier 11Level 80*:Super Fireball deals +54% 90 damage and reuse timer is -1 second, but generates +100% Rage*; Tier 12Level 85*:Super Fireball deals +58% 95 damage and reuse timer is -1 second, but generates *; Level 90:Super Fireball deals +100% Ragedamage and reuse timer is -1 second*; Tier 13Level 95*:Super Fireball deals +64% 105 damage and reuse timer is -1 second, but generates +100% Rage*; Tier 14Level 100*:Super Fireball deals +70% 110 damage and reuse timer is -1 second, but generates +100% Rage|Expand}}
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| || of Burning Breath || <b>Tier 14Level 100</b> - Fire Breath Damage +3538% || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Fire Breath Damage +5%*; Level 10:Fire Breath Damage +6.5%*; Tier 2Level 15*:Fire Breath Damage +78%*; Tier 3Level 20*:Fire Breath Damage +9.5%*; Tier 4Level 25*:Fire Breath Damage +11%*; Tier Level 30:Fire Breath Damage +12.5%*; Level 35:Fire Breath Damage +1314%*; Tier 6Level 40*:Fire Breath Damage +15.5%*; Tier 7Level 45*:Fire Breath Damage +17%*; Tier 8Level 50:Fire Breath Damage +18.5%*; Level 55:Fire Breath Damage +1920%*; Tier 9Level 60:Fire Breath Damage +22%*; Level 65:Fire Breath Damage +2124%*; Tier 10Level 70:Fire Breath Damage +26%*; Level 75:Fire Breath Damage +2328%*; Tier 11Level 80:Fire Breath Damage +30%*; Level 85:Fire Breath Damage +2532%*; Tier 12Level 90*:Fire Breath Damage +2734%*; Tier 13Level 95*:Fire Breath Damage +3136%*; Tier 14Level 100*:Fire Breath Damage +3538%|Expand}}
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| Fiery || of Flames || <b>Tier 7Level 100</b> - Fire Magic Base Damage +2218% || Epic || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Fire Magic Base Damage +3%*; Tier 2Level 20*:Fire Magic Base Damage +5%*; Tier 3Level 30*:Fire Magic Base Damage +7%*; Tier 4Level 40:Fire Magic Base Damage +9%*; Level 50:Fire Magic Base Damage +1011%*; Tier 5Level 60*:Fire Magic Base Damage +13%*; Tier 6Level 70:Fire Magic Base Damage +15%*; Level 80:Fire Magic Base Damage +16%*; Tier 7Level 90:Fire Magic Base Damage +17%*; Level 100:Fire Magic Base Damage +2218%|Expand}}
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| || of Nice Flames || <b>Tier 14Level 100</b> - Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 83 for 7 seconds || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +16 for 7 seconds*; Tier 2Level 10*:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +19 for 7 seconds*; Tier 3Level 15*:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +22 for 7 seconds*; Tier 4Level 20*:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +25 for 7 seconds*; Tier 5Level 25*:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +28 for 7 seconds*; Tier 6Level 30*:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +31 for 7 seconds*; Tier 7Level 35*:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +34 for 7 seconds*; Tier 8Level 40*:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +37 for 7 seconds*; Tier 9Level 45:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +40 for 7 seconds*; Level 50:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +40 43 for 7 seconds*; Tier 10Level 55:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +46 for 7 seconds*; Level 60:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +43 49 for 7 seconds*; Tier 11Level 65:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +52 for 7 seconds*; Level 70:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +46 55 for 7 seconds*; Tier 12Level 75:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +58 for 7 seconds*; Level 80:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +49 63 for 7 seconds*; Tier 13Level 85:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +68 for 7 seconds*; Level 90:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +57 73 for 7 seconds*; Tier 14Level 95:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +78 for 7 seconds*; Level 100:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 83 for 7 seconds|Expand}}
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| || of Cold Calefaction || <b>Tier 14Level 100</b> - Calefaction causes target to take +4220% damage from Cold for 12 seconds || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Calefaction causes target to take +1% damage from Cold for 12 seconds*; Level 10:Calefaction causes target to take +2% damage from Cold for 12 seconds*; Level 15:Calefaction causes target to take +3% damage from Cold for 12 seconds*; Level 20:Calefaction causes target to take +4% damage from Cold for 12 seconds*; Tier 2Level 25:Calefaction causes target to take +5% damage from Cold for 12 seconds*; Level 30:Calefaction causes target to take +6% damage from Cold for 12 seconds*; Tier 3Level 35:Calefaction causes target to take +7% damage from Cold for 12 seconds*; Level 40:Calefaction causes target to take +98% damage from Cold for 12 seconds*; Tier 4Level 45*:Calefaction causes target to take +129% damage from Cold for 12 seconds*; Tier 5Level 50*:Calefaction causes target to take +1510% damage from Cold for 12 seconds*; Tier 6Level 55*:Calefaction causes target to take +1811% damage from Cold for 12 seconds*; Tier 7Level 60*:Calefaction causes target to take +2112% damage from Cold for 12 seconds*; Tier 8Level 65*:Calefaction causes target to take +2413% damage from Cold for 12 seconds*; Tier 9Level 70*:Calefaction causes target to take +2714% damage from Cold for 12 seconds*; Tier 10Level 75*:Calefaction causes target to take +3015% damage from Cold for 12 seconds*; Tier 11Level 80*:Calefaction causes target to take +3316% damage from Cold for 12 seconds*; Tier Level 85:Calefaction causes target to take +17% damage from Cold for 12seconds*; Level 90:Calefaction causes target to take +3618% damage from Cold for 12 seconds*; Tier 13Level 95*:Calefaction causes target to take +3919% damage from Cold for 12 seconds*; Tier 14Level 100*:Calefaction causes target to take +4220% damage from Cold for 12 seconds|Expand}}
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| || of Weakening Flame || <b>Tier 7Level 100</b> - Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 22 damage for 10 seconds || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -3 damage for 10 seconds*; Tier 2Level 20*:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -4 damage for 10 seconds*; Tier 3Level 30*:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -5 damage for 10 seconds*; Tier 4Level 40*:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -7 damage for 10 seconds*; Tier 5Level 50*:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -8 damage for 10 seconds*; Tier 6Level 60:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -10 damage for 10 seconds*; Level 70:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds*; Level 80:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -16 damage for 10 seconds*; Tier 7Level 90:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -19 damage for 10 seconds*; Level 100:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 22 damage for 10 seconds|Expand}}
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| || of Enflaming Skin || <b>Tier 7Level 100</b> - Super Fireball causes the target to take +6074% damage from indirect Fire (this effect does not stack with itself) || Rare || Chest || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Super Fireball causes the target to take +11% damage from indirect Fire (this effect does not stack with itself)*; Level 20:Super Fireball causes the target to take +1018% damage from indirect Fire (this effect does not stack with itself)*; Tier 2Level 30:Super Fireball causes the target to take +25% damage from indirect Fire (this effect does not stack with itself)*; Level 40:Super Fireball causes the target to take +2032% damage from indirect Fire (this effect does not stack with itself)*; Tier 3Level 50*:Super Fireball causes the target to take +3039% damage from indirect Fire (this effect does not stack with itself)*; Tier 4Level 60*:Super Fireball causes the target to take +4046% damage from indirect Fire (this effect does not stack with itself)*; Tier 5Level 70*:Super Fireball causes the target to take +5053% damage from indirect Fire (this effect does not stack with itself)*; Tier 6Level 80*:Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)*; Tier 7Level 90:Super Fireball causes the target to take +67% damage from indirect Fire (this effect does not stack with itself)*; Level 100:Super Fireball causes the target to take +6074% damage from indirect Fire (this effect does not stack with itself)|Expand}}
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| || || <b>Tier 14Level 100</b> - Flesh to Fuel boosts your Core Attack Damage +120 146 for 7 seconds || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Flesh to Fuel boosts your Core Attack Damage +13 for 7 seconds*; Tier 2Level 10*:Flesh to Fuel boosts your Core Attack Damage +20 for 7 seconds*; Tier 3Level 15*:Flesh to Fuel boosts your Core Attack Damage +27 for 7 seconds*; Tier 4Level 20*:Flesh to Fuel boosts your Core Attack Damage +34 for 7 seconds*; Tier 5Level 25*:Flesh to Fuel boosts your Core Attack Damage +41 for 7 seconds*; Tier 6Level 30*:Flesh to Fuel boosts your Core Attack Damage +48 for 7 seconds*; Tier 7Level 35*:Flesh to Fuel boosts your Core Attack Damage +55 for 7 seconds*; Tier 8Level 40*:Flesh to Fuel boosts your Core Attack Damage +62 for 7 seconds*; Tier 9Level 45:Flesh to Fuel boosts your Core Attack Damage +69 for 7 seconds*; Level 50:Flesh to Fuel boosts your Core Attack Damage +69 76 for 7 seconds*; Tier 10Level 55:Flesh to Fuel boosts your Core Attack Damage +83 for 7 seconds*; Level 60:Flesh to Fuel boosts your Core Attack Damage +76 90 for 7 seconds*; Tier 11Level 65:Flesh to Fuel boosts your Core Attack Damage +97 for 7 seconds*; Level 70:Flesh to Fuel boosts your Core Attack Damage +83 104 for 7 seconds*; Tier 12Level 75:Flesh to Fuel boosts your Core Attack Damage +111 for 7 seconds*; Level 80:Flesh to Fuel boosts your Core Attack Damage +90 118 for 7 seconds*; Tier 13Level 85:Flesh to Fuel boosts your Core Attack Damage +125 for 7 seconds*; Level 90:Flesh to Fuel boosts your Core Attack Damage +105 132 for 7 seconds*; Tier 14Level 95:Flesh to Fuel boosts your Core Attack Damage +139 for 7 seconds*; Level 100:Flesh to Fuel boosts your Core Attack Damage +120 146 for 7 seconds|Expand}}
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| || of Tough Ruined Flesh || <b>Tier 14Level 100</b> - Flesh to Fuel restores +54 78 Armor || Uncommon || MainHand, Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Flesh to Fuel restores +15 Armor*; Tier 2Level 10*:Flesh to Fuel restores +18 Armor*; Tier 3Level 15*:Flesh to Fuel restores +21 Armor*; Tier 4Level 20*:Flesh to Fuel restores +24 Armor*; Tier 5Level 25*:Flesh to Fuel restores +27 Armor*; Tier 6Level 30*:Flesh to Fuel restores +30 Armor*; Tier 7Level 35*:Flesh to Fuel restores +33 Armor*; Tier 8Level 40*:Flesh to Fuel restores +36 Armor*; Tier 9Level 45*:Flesh to Fuel restores +39 Armor*; Tier 10Level 50:Flesh to Fuel restores +42 Armor*; Level 55:Flesh to Fuel restores +42 45 Armor*; Tier 11Level 60:Flesh to Fuel restores +48 Armor*; Level 65:Flesh to Fuel restores +45 51 Armor*; Level 70:Flesh to Fuel restores +54 Armor*; Tier 12Level 75:Flesh to Fuel restores +58 Armor*; Level 80:Flesh to Fuel restores +48 62 Armor*; Tier 13Level 85:Flesh to Fuel restores +66 Armor*; Level 90:Flesh to Fuel restores +51 70 Armor*; Tier 14Level 95:Flesh to Fuel restores +74 Armor*; Level 100:Flesh to Fuel restores +54 78 Armor|Expand}}
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| || of Flesh Frying || <b>Tier 14Level 100</b> - Flesh to Fuel restores +34 72 Power but has a 5% chance to stun you || Rare || Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Flesh to Fuel restores +8 Power but has a 5% chance to stun you*; Tier 2Level 10*:Flesh to Fuel restores +10 Power but has a 5% chance to stun you*; Tier 3Level 15:Flesh to Fuel restores +13 Power but has a 5% chance to stun you*; Level 20:Flesh to Fuel restores +12 16 Power but has a 5% chance to stun you*; Tier 4Level 25:Flesh to Fuel restores +19 Power but has a 5% chance to stun you*; Level 30:Flesh to Fuel restores +14 22 Power but has a 5% chance to stun you*; Tier Level 35:Flesh to Fuel restores +25 Power but has a 5% chance to stun you*; Level 40:Flesh to Fuel restores +16 28 Power but has a 5% chance to stun you*; Tier 6Level 45:Flesh to Fuel restores +31 Power but has a 5% chance to stun you*; Level 50:Flesh to Fuel restores +18 34 Power but has a 5% chance to stun you*; Tier 7Level 55:Flesh to Fuel restores +37 Power but has a 5% chance to stun you*; Level 60:Flesh to Fuel restores +20 40 Power but has a 5% chance to stun you*; Tier 8Level 65:Flesh to Fuel restores +44 Power but has a 5% chance to stun you*; Level 70:Flesh to Fuel restores +22 48 Power but has a 5% chance to stun you*; Tier 9Level 75*:Flesh to Fuel restores +24 52 Power but has a 5% chance to stun you*; Tier 10Level 80*:Flesh to Fuel restores +26 56 Power but has a 5% chance to stun you*; Tier 11Level 85*:Flesh to Fuel restores +28 60 Power but has a 5% chance to stun you*; Tier 12Level 90*:Flesh to Fuel restores +30 64 Power but has a 5% chance to stun you*; Tier 13Level 95*:Flesh to Fuel restores +32 68 Power but has a 5% chance to stun you*; Tier 14Level 100*:Flesh to Fuel restores +34 72 Power but has a 5% chance to stun you|Expand}}
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| || of Quickly Melted Flesh || <b>Tier 7Level 100</b> - Flesh to Fuel increases your Out of Combat Sprint speed +7 9 for 15 seconds || Rare || Legs, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Flesh to Fuel increases your Out of Combat Sprint speed +1 for 15 seconds*; Tier 2Level 20*:Flesh to Fuel increases your Out of Combat Sprint speed +2 for 15 seconds*; Tier 3Level 30*:Flesh to Fuel increases your Out of Combat Sprint speed +3 for 15 seconds*; Tier 4Level 40*:Flesh to Fuel increases your Out of Combat Sprint speed +4 for 15 seconds*; Tier Level 50:Flesh to Fuel increases your Out of Combat Sprint speed +5for 15 seconds*; Level 60:Flesh to Fuel increases your Out of Combat Sprint speed +5 6 for 15 seconds*; Tier 6Level 70:Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds*; Level 80:Flesh to Fuel increases your Out of Combat Sprint speed +6 8 for 15 seconds*; Tier 7Level 90:Flesh to Fuel increases your Out of Combat Sprint speed +8.5 for 15 seconds*; Level 100:Flesh to Fuel increases your Out of Combat Sprint speed +7 9 for 15 seconds|Expand}}
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| || of Dark Balls || <b>Tier 14Level 100</b> - Room-Temperature Ball deals Darkness damage and causes +126 162 damage over 12 seconds || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Room-Temperature Ball deals Darkness damage and causes +24 damage over 12 seconds*; Tier 2Level 10*:Room-Temperature Ball deals Darkness damage and causes +30 damage over 12 seconds*; Tier 3Level 15*:Room-Temperature Ball deals Darkness damage and causes +36 damage over 12 seconds*; Tier 4Level 20*:Room-Temperature Ball deals Darkness damage and causes +42 damage over 12 seconds*; Tier 5Level 25*:Room-Temperature Ball deals Darkness damage and causes +48 damage over 12 seconds*; Tier 6Level 30*:Room-Temperature Ball deals Darkness damage and causes +54 damage over 12 seconds*; Tier 7Level 35*:Room-Temperature Ball deals Darkness damage and causes +60 damage over 12 seconds*; Tier 8Level 40*:Room-Temperature Ball deals Darkness damage and causes +66 damage over 12 seconds*; Tier 9Level 45*:Room-Temperature Ball deals Darkness damage and causes +72 damage over 12 seconds*; Tier 10Level 50*:Room-Temperature Ball deals Darkness damage and causes +78 damage over 12 seconds*; Tier 11Level 55*:Room-Temperature Ball deals Darkness damage and causes +90 damage over 12 seconds*; Tier Level 60:Room-Temperature Ball deals Darkness damage and causes +96 damage over 12seconds*; Level 65:Room-Temperature Ball deals Darkness damage and causes +96 102 damage over 12 seconds*; Tier 13Level 70*:Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds*; Tier 14Level 75:Room-Temperature Ball deals Darkness damage and causes +114 damage over 12 seconds*; Level 80:Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds|Expand*; Level 85:Room-Temperature Ball deals Darkness damage and causes +132 damage over 12 seconds*; Level 90:Room-Temperature Ball deals Darkness damage and causes +138 damage over 12 seconds*; Level 95:Room-Temperature Ball deals Darkness damage and causes +150 damage over 12 seconds*; Level 100:Room-Temperature Ball deals Darkness damage and causes +162 damage over 12 seconds}}
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| || of Fast Balls || <b>Tier 7Level 100</b> - Room-Temperature Ball Damage +4032% and reuse timer -3 .5 seconds || Uncommon || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Room-Temperature Ball Damage +65% and reuse timer -1 second*; Tier 2Level 20*:Room-Temperature Ball Damage +108% and reuse timer -1 second*; Tier 3Level 30*:Room-Temperature Ball Damage +1411% and reuse timer -1.5 seconds*; Tier 4Level 40*:Room-Temperature Ball Damage +1814% and reuse timer -1.5 seconds*; Tier 5Level 50:Room-Temperature Ball Damage +17% and reuse timer -2 seconds*; Level 60:Room-Temperature Ball Damage +2220% and reuse timer -2 .5 seconds*; Tier 6Level 70:Room-Temperature Ball Damage +23% and reuse timer -3 seconds*; Level 80:Room-Temperature Ball Damage +2726% and reuse timer -23.5 seconds*; Tier 7Level 90:Room-Temperature Ball Damage +29% and reuse timer -3.5 seconds*; Level 100:Room-Temperature Ball Damage +4032% and reuse timer -3 .5 seconds|Expand}}
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| || of Fire Tapping || <b>Tier 14Level 100</b> - You regain 17 40 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 2Level 10:You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 15:You regain 3 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 3Level 20:You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 25:You regain 4 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 4Level 30:You regain 12 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 35:You regain 5 14 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 5Level 40:You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 45:You regain 6 18 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 6Level 50:You regain 20 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 55:You regain 7 22 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 7Level 60:You regain 24 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 65:You regain 8 26 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 8Level 70*:You regain 9 28 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 9Level 75*:You regain 10 30 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 10Level 80*:You regain 11 32 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 11Level 85*:You regain 13 34 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 12Level 90*:You regain 14 36 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 13Level 95*:You regain 15 38 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 14Level 100*:You regain 17 40 Power when using Ring of Fire, Defensive Burst, or Defensive Chill|Expand}}
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| || of the Salamander || <b>Tier 14Level 100</b> - You regain 27 39 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || Rare || Chest, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 2Level 10*:You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 3Level 15*:You regain 7 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 4Level 20*:You regain 8 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 5Level 25*:You regain 9 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 6Level 30*:You regain 10 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 7Level 35*:You regain 12 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 8Level 40*:You regain 14 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 9Level 45*:You regain 16 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 10Level 50:You regain 19 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 55:You regain 19 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 11Level 60:You regain 24 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 65:You regain 22 25 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 70:You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 12Level 75:You regain 29 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 80:You regain 24 31 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 13Level 85:You regain 33 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 90:You regain 25 35 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 14Level 95:You regain 37 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 100:You regain 27 39 Health when using Ring of Fire, Defensive Burst, or Defensive Chill|Expand}}
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| || of Scintillating Power || <b>Tier 14Level 100</b> - Scintillating Flame and Scintillating Frost Damage +20 50 and Power Cost -9 10 || Rare || Legs, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Scintillating Flame and Scintillating Frost Damage +1 and Power Cost -2*; Tier 2Level 10*:Scintillating Flame and Scintillating Frost Damage +2 and Power Cost -2*; Tier 3Level 15*:Scintillating Flame and Scintillating Frost Damage +3 and Power Cost -3*; Tier 4Level 20*:Scintillating Flame and Scintillating Frost Damage +4 and Power Cost -3*; Tier 5Level 25*:Scintillating Flame and Scintillating Frost Damage +5 and Power Cost -4*; Tier 6Level 30*:Scintillating Flame and Scintillating Frost Damage +6 and Power Cost -4*; Tier 7Level 35*:Scintillating Flame and Scintillating Frost Damage +7 and Power Cost -5*; Tier 8Level 40*:Scintillating Flame and Scintillating Frost Damage +8 and Power Cost -5*; Tier 9Level 45*:Scintillating Flame and Scintillating Frost Damage +9 and Power Cost -6*; Tier 10Level 50*:Scintillating Flame and Scintillating Frost Damage +10 and Power Cost -6*; Tier 11Level 55*:Scintillating Flame and Scintillating Frost Damage +11 and Power Cost -7*; Tier 12Level 60*:Scintillating Flame and Scintillating Frost Damage +12 and Power Cost -7*; Tier 13Level 65*:Scintillating Flame and Scintillating Frost Damage +16 and Power Cost -8*; Tier 14Level 70:Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9*; Level 75:Scintillating Flame and Scintillating Frost Damage +20 25 and Power Cost -9|Expand*; Level 80:Scintillating Flame and Scintillating Frost Damage +30 and Power Cost -10*; Level 85:Scintillating Flame and Scintillating Frost Damage +35 and Power Cost -10*; Level 90:Scintillating Flame and Scintillating Frost Damage +40 and Power Cost -10*; Level 95:Scintillating Flame and Scintillating Frost Damage +45 and Power Cost -10*; Level 100:Scintillating Flame and Scintillating Frost Damage +50 and Power Cost -10}}
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| || of Scintillating Life || <b>Tier 14Level 100</b> - Scintillating Flame restores 29 41 Health || Uncommon || Legs, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Scintillating Flame restores 2 Health*; Tier 2Level 10*:Scintillating Flame restores 4 Health*; Tier 3Level 15*:Scintillating Flame restores 6 Health*; Tier 4Level 20*:Scintillating Flame restores 8 Health*; Tier 5Level 25*:Scintillating Flame restores 10 Health*; Tier 6Level 30*:Scintillating Flame restores 12 Health*; Tier 7Level 35*:Scintillating Flame restores 14 Health*; Tier 8Level 40*:Scintillating Flame restores 16 Health*; Tier 9Level 45:Scintillating Flame restores 18 Health*; Level 50:Scintillating Flame restores 18 20 Health*; Tier 10Level 55:Scintillating Flame restores 22 Health*; Level 60:Scintillating Flame restores 20 25 Health*; Tier 11Level 65:Scintillating Flame restores 27 Health*; Level 70:Scintillating Flame restores 22 29 Health*; Tier 12Level 75:Scintillating Flame restores 31 Health*; Level 80:Scintillating Flame restores 25 33 Health*; Tier 13Level 85:Scintillating Flame restores 35 Health*; Level 90:Scintillating Flame restores 27 37 Health*; Tier 14Level 95:Scintillating Flame restores 39 Health*; Level 100:Scintillating Flame restores 29 41 Health|Expand}}
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| || || <b>Tier 14Level 100</b> - Scintillating Flame and Fire Bolts Molten Veins boost your Core Attack Damage and Epic Attack Damage +38 51 for 15 seconds || Uncommon || Head, Chest, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Scintillating Flame and Fire Bolts Molten Veins boost your Core Attack Damage and Epic Attack Damage +6 for 15 seconds*; Tier 2Level 10*:Scintillating Flame and Fire Bolts Molten Veins boost your Core Attack Damage and Epic Attack Damage +8 for 15 seconds*; Tier 3Level 15*:Scintillating Flame and Fire Bolts Molten Veins boost your Core Attack Damage and Epic Attack Damage +10 for 15 seconds*; Tier 4Level 20*:Scintillating Flame and Fire Bolts Molten Veins boost your Core Attack Damage and Epic Attack Damage +12 for 15 seconds*; Tier 5Level 25*:Scintillating Flame and Fire Bolts Molten Veins boost your Core Attack Damage and Epic Attack Damage +14 for 15 seconds*; Tier 6Level 30*:Scintillating Flame and Fire Bolts Molten Veins boost your Core Attack Damage and Epic Attack Damage +16 for 15 seconds*; Tier 7Level 35*:Scintillating Flame and Fire Bolts Molten Veins boost your Core Attack Damage and Epic Attack Damage +18 for 15 seconds*; Tier 8Level 40*:Scintillating Flame and Fire Bolts Molten Veins boost your Core Attack Damage and Epic Attack Damage +20 for 15 seconds*; Tier 9Level 45*:Scintillating Flame and Fire Bolts Molten Veins boost your Core Attack Damage and Epic Attack Damage +22 for 15 seconds*; Tier 10Level 50*:Scintillating Flame and Fire Bolts Molten Veins boost your Core Attack Damage and Epic Attack Damage +24 for 15 seconds*; Tier 11Level 55*:Scintillating Flame and Fire Bolts Molten Veins boost your Core Attack Damage and Epic Attack Damage +26 for 15 seconds*; Tier 12Level 60*:Scintillating Flame and Fire Bolts Molten Veins boost your Core Attack Damage and Epic Attack Damage +28 for 15 seconds*; Tier 13Level 65:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +30 for 15 seconds*; Level 70:Scintillating Flame and Fire Bolts Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds*; Tier 14Level 75:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +36 for 15 seconds*; Level 80:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds*; Level 85:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +42 for 15 seconds*; Level 90:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +45 for 15 seconds*; Level 95:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +48 for 15 seconds*; Level 100:Scintillating Flame and Fire Bolts Molten Veins boost your Core Attack Damage and Epic Attack Damage +38 51 for 15 seconds|Expand}}
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| || of Fire Rings || <b>Tier 14Level 100</b> - Ring of Fire Damage +37% 192 || Uncommon || Head, Chest || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Ring of Fire Damage +8*; Level 10:Ring of Fire Damage +7%16*; Tier 2Level 15:Ring of Fire Damage +24*; Level 20:Ring of Fire Damage +9%32*; Tier 3Level 25:Ring of Fire Damage +42*; Level 30:Ring of Fire Damage +11%52*; Tier 4Level 35:Ring of Fire Damage +62*; Level 40:Ring of Fire Damage +13%72*; Tier 5Level 45:Ring of Fire Damage +82*; Level 50:Ring of Fire Damage +15%92*; Tier 6Level 55:Ring of Fire Damage +102*; Level 60:Ring of Fire Damage +17%112*; Tier 7Level 65*:Ring of Fire Damage +19%122*; Tier 8Level 70*:Ring of Fire Damage +21%132*; Tier 9Level 75*:Ring of Fire Damage +23%142*; Tier 10Level 80*:Ring of Fire Damage +25%152*; Tier 11Level 85*:Ring of Fire Damage +27%162*; Tier 12Level 90*:Ring of Fire Damage +29%172*; Tier 13Level 95*:Ring of Fire Damage +33%182*; Tier 14Level 100*:Ring of Fire Damage +37%192|Expand}}
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| || of Scintillating Opportunism || <b>Tier 14Level 100</b> - Scintillating Frost Flame and Scintillating Flame Frost stun and deal +100120% damage to Vulnerable targets || Uncommon || Hands, MainHand, Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Scintillating Frost Flame and Scintillating Flame Frost stun and deal +25% damage to Vulnerable targets*; Tier 2Level 10*:Scintillating Frost Flame and Scintillating Flame Frost stun and deal +30% damage to Vulnerable targets*; Tier 3Level 15*:Scintillating Frost Flame and Scintillating Flame Frost stun and deal +35% damage to Vulnerable targets*; Tier 4Level 20*:Scintillating Frost Flame and Scintillating Flame Frost stun and deal +40% damage to Vulnerable targets*; Tier 5Level 25*:Scintillating Frost Flame and Scintillating Flame Frost stun and deal +45% damage to Vulnerable targets*; Tier 6Level 30*:Scintillating Frost Flame and Scintillating Flame Frost stun and deal +50% damage to Vulnerable targets*; Tier 7Level 35*:Scintillating Frost Flame and Scintillating Flame Frost stun and deal +55% damage to Vulnerable targets*; Tier 8Level 40*:Scintillating Frost Flame and Scintillating Flame Frost stun and deal +60% damage to Vulnerable targets*; Tier 9Level 45*:Scintillating Flame and Scintillating Frost stun and deal +65% damage to Vulnerable targets*; Level 50:Scintillating Flame and Scintillating Frost stun and deal +6570% damage to Vulnerable targets*; Tier 10Level 55*:Scintillating Flame and Scintillating Frost stun and deal +75% damage to Vulnerable targets*; Level 60:Scintillating Flame and Scintillating Frost stun and deal +7080% damage to Vulnerable targets*; Tier 11Level 65*:Scintillating Flame and Scintillating Frost stun and deal +85% damage to Vulnerable targets*; Level 70:Scintillating Flame and Scintillating Frost stun and deal +7590% damage to Vulnerable targets*; Tier 12Level 75*:Scintillating Flame and Scintillating Frost stun and deal +95% damage to Vulnerable targets*; Level 80:Scintillating Flame and Scintillating Frost stun and deal +80100% damage to Vulnerable targets*; Tier 13Level 85*:Scintillating Flame and Scintillating Frost stun and deal +105% damage to Vulnerable targets*; Level 90:Scintillating Flame and Scintillating Frost stun and deal +90110% damage to Vulnerable targets*; Tier 14Level 95*:Scintillating Flame and Scintillating Frost stun and deal +115% damage to Vulnerable targets*; Level 100:Scintillating Flame and Scintillating Frost stun and deal +100120% damage to Vulnerable targets|Expand}}
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| || of Chaotic Rings || <b>Tier 14Level 100</b> - Ring of Fire deals +5361% damage but has a 5% chance to deal 128 164 fire damage to YOU || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Ring of Fire deals +108% damage but has a 5% chance to deal 50 fire damage to YOU*; Tier 2Level 10*:Ring of Fire deals +1310% damage but has a 5% chance to deal 56 fire damage to YOU*; Tier 3Level 15*:Ring of Fire deals +1612% damage but has a 5% chance to deal 62 fire damage to YOU*; Tier 4Level 20*:Ring of Fire deals +1914% damage but has a 5% chance to deal 68 fire damage to YOU*; Tier Level 25:Ring of Fire deals +16% damage but has a 5% chance to deal 74 fire damage to YOU*; Level 30:Ring of Fire deals +19% damage but has a 5% chance to deal 80 fire damage to YOU*; Level 35:Ring of Fire deals +22% damage but has a 5% chance to deal 74 86 fire damage to YOU*; Tier 6Level 40*:Ring of Fire deals +25% damage but has a 5% chance to deal 80 92 fire damage to YOU*; Tier 7Level 45*:Ring of Fire deals +28% damage but has a 5% chance to deal 86 98 fire damage to YOU*; Tier 8Level 50*:Ring of Fire deals +31% damage but has a 5% chance to deal 92 104 fire damage to YOU*; Tier 9Level 55*:Ring of Fire deals +34% damage but has a 5% chance to deal 98 110 fire damage to YOU*; Tier 10Level 60*:Ring of Fire deals +37% damage but has a 5% chance to deal 104 116 fire damage to YOU*; Tier 11Level 65:Ring of Fire deals +40% damage but has a 5% chance to deal 122 fire damage to YOU*; Level 70:Ring of Fire deals +4043% damage but has a 5% chance to deal 110 128 fire damage to YOU*; Tier 12Level 75:Ring of Fire deals +46% damage but has a 5% chance to deal 134 fire damage to YOU*; Level 80:Ring of Fire deals +4349% damage but has a 5% chance to deal 116 140 fire damage to YOU*; Tier 13Level 85:Ring of Fire deals +52% damage but has a 5% chance to deal 146 fire damage to YOU*; Level 90:Ring of Fire deals +4855% damage but has a 5% chance to deal 122 152 fire damage to YOU*; Tier 14Level 95:Ring of Fire deals +58% damage but has a 5% chance to deal 158 fire damage to YOU*; Level 100:Ring of Fire deals +5361% damage but has a 5% chance to deal 128 164 fire damage to YOU|Expand}}
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| || of Icy Armor || <b>Tier 14Level 100</b> - Scintillating Frost and Defensive Chill restore 31 39 Armor || Uncommon || Legs, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Scintillating Frost and Defensive Chill restore 5 Armor*; Tier 2Level 10*:Scintillating Frost and Defensive Chill restore 7 Armor*; Tier 3Level 15*:Scintillating Frost and Defensive Chill restore 9 Armor*; Tier 4Level 20*:Scintillating Frost and Defensive Chill restore 10 Armor*; Tier 5Level 25*:Scintillating Frost and Defensive Chill restore 11 Armor*; Tier 6Level 30*:Scintillating Frost and Defensive Chill restore 13 Armor*; Tier 7Level 35*:Scintillating Frost and Defensive Chill restore 14 Armor*; Tier 8Level 40*:Scintillating Frost and Defensive Chill restore 16 Armor*; Tier 9Level 45*:Scintillating Frost and Defensive Chill restore 17 Armor*; Tier 10Level 50*:Scintillating Frost and Defensive Chill restore 19 Armor*; Tier 11Level 55*:Scintillating Frost and Defensive Chill restore 21 Armor*; Tier 12Level 60*:Scintillating Frost and Defensive Chill restore 23 Armor*; Tier 13Level 65:Scintillating Frost and Defensive Chill restore 25 Armor*; Level 70:Scintillating Frost and Defensive Chill restore 27 Armor*; Tier 14Level 75:Scintillating Frost and Defensive Chill restore 29 Armor*; Level 80:Scintillating Frost and Defensive Chill restore 31 Armor|Expand*; Level 85:Scintillating Frost and Defensive Chill restore 33 Armor*; Level 90:Scintillating Frost and Defensive Chill restore 35 Armor*; Level 95:Scintillating Frost and Defensive Chill restore 37 Armor*; Level 100:Scintillating Frost and Defensive Chill restore 39 Armor}}
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| Veiny || of Fiery Bolts Molten Veins || <b>Tier 7Level 100</b> - Fire Bolts Molten Veins Response Damage +49% 71 || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Fire Bolts :Molten Veins Response Damage +12%8*; Tier 2Level 20*Fire Bolts :Molten Veins Response Damage +17%15*; Tier 3Level 30*Fire Bolts :Molten Veins Response Damage +22%*; Tier 4Level 40:Molten Veins Response Damage +29*Fire Bolts ; Level 50:Molten Veins Response Damage +27%36*; Tier 5Level 60:Molten Veins Response Damage +43*Fire Bolts ; Level 70:Molten Veins Response Damage +32%50*; Tier 6Level 80:Molten Veins Response Damage +57*Fire Bolts ; Level 90:Molten Veins Response Damage +37%64*; Tier 7Level 100*Fire Bolts :Molten Veins Response Damage +49%71|Expand}}
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| Hot-Blooded || of Everlong Flames Molten Veins || <b>Tier 7Level 100</b> - Fire Bolts hit all targets within 25 meters (instead of 20) and deals Molten Veins Response Damage +90 damage 28% || Uncommon || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Molten Veins Response Damage +6%*Fire Bolts hit all targets within 25 meters (instead of ; Level 20) and deals :Molten Veins Response Damage +20 damage8%*; Tier 2Level 30:Molten Veins Response Damage +10%*Fire Bolts hit all targets within 25 meters (instead of 20) and deals ; Level 40:Molten Veins Response Damage +27 damage12%*; Tier 3Level 50:Molten Veins Response Damage +14%*Fire Bolts hit all targets within 25 meters (instead of 20) and deals ; Level 60:Molten Veins Response Damage +34 damage16%*; Tier 4Level 70*Fire Bolts hit all targets within 25 meters (instead of 20) and deals :Molten Veins Response Damage +41 damage19%*; Tier 5Level 80*Fire Bolts hit all targets within 25 meters (instead of 20) and deals :Molten Veins Response Damage +48 damage22%*; Tier 6Level 90*Fire Bolts hit all targets within :Molten Veins Response Damage +25 meters (instead of 20) and deals +55 damage%*; Tier 7Level 100*Fire Bolts hit all targets within 25 meters (instead of 20) and deals :Molten Veins Response Damage +90 damage28%|Expand}}
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| Thick-Blooded || of Drilling Fire Bolts Tough Hot Veins || <b>Tier 14Level 100</b> - Fire Bolts deal +118 armor damage Molten Veins restores 67 Armor || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Molten Veins restores 10 Armor*Fire Bolts deal +11 armor damage; Level 10:Molten Veins restores 13 Armor*; Tier 2Level 15:Molten Veins restores 16 Armor*Fire Bolts deal +18 armor damage; Level 20:Molten Veins restores 19 Armor*; Tier 3Level 25:Molten Veins restores 22 Armor*Fire Bolts deal +; Level 30:Molten Veins restores 25 armor damageArmor*; Tier 4Level 35*Fire Bolts deal +32 armor damage:Molten Veins restores 28 Armor*; Tier 5Level 40*Fire Bolts deal +39 armor damage:Molten Veins restores 31 Armor*; Tier 6Level 45*Fire Bolts deal +46 armor damage:Molten Veins restores 34 Armor*; Tier 7Level 50*Fire Bolts deal +53 armor damage:Molten Veins restores 37 Armor*; Tier 8Level 55:Molten Veins restores 40 Armor*Fire Bolts deal +; Level 60 armor damage:Molten Veins restores 43 Armor*; Tier 9Level 65:Molten Veins restores 46 Armor*Fire Bolts deal +67 armor damage; Level 70:Molten Veins restores 49 Armor*; Tier 10Level 75:Molten Veins restores 52 Armor*Fire Bolts deal +74 armor damage; Level 80:Molten Veins restores 55 Armor*; Tier 11Level 85*Fire Bolts deal +81 armor damage:Molten Veins restores 58 Armor*; Tier 12Level 90*Fire Bolts deal +88 armor damage:Molten Veins restores 61 Armor*; Tier 13Level 95*Fire Bolts deal +103 armor damage:Molten Veins restores 64 Armor*; Tier 14Level 100*Fire Bolts deal +118 armor damage:Molten Veins restores 67 Armor|Expand}}
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| Hot-Blooded || of Fast Fire Bolts Fiery Veins || <b>Tier 14Level 100</b> - Molten Veins deals 105 Fire Bolts deals +22% damage and reuse timer is -2 over 10 seconds, but Power cost is +10 in response to melee damage || Uncommon || OffHand, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Molten Veins deals 10 Fire damage over 10 seconds in response to melee damage*; Level 10:Molten Veins deals 15 Fire Bolts damage over 10 seconds in response to melee damage*; Level 15:Molten Veins deals +5% 20 Fire damage and reuse timer is -2 over 10 seconds, but Power cost is +in response to melee damage*; Level 20:Molten Veins deals 25 Fire damage over 10seconds in response to melee damage*; Tier 2Level 25:Molten Veins deals 30 Fire damage over 10 seconds in response to melee damage*; Level 30:Molten Veins deals 35 Fire Bolts damage over 10 seconds in response to melee damage*; Level 35:Molten Veins deals +6% 40 Fire damage and reuse timer is -2 over 10 seconds, but Power cost is +10in response to melee damage*; Tier 3Level 40*:Molten Veins deals 45 Fire Bolts deals +7% damage and reuse timer is -2 over 10 seconds, but Power cost is +10in response to melee damage*; Tier 4Level 45*:Molten Veins deals 50 Fire Bolts deals +8% damage and reuse timer is -2 over 10 seconds, but Power cost is +10in response to melee damage*; Tier 5Level 50*:Molten Veins deals 55 Fire Bolts deals +9% damage and reuse timer is -2 over 10 seconds, but Power cost is +10in response to melee damage*; Tier 6Level 55*:Molten Veins deals 60 Fire Bolts deals +damage over 10% seconds in response to melee damage and reuse timer is -2 seconds, but Power cost is +10*; Tier 7Level 60*:Molten Veins deals 65 Fire Bolts deals +11% damage and reuse timer is -2 over 10 seconds, but Power cost is +10in response to melee damage*; Tier 8Level 65*:Molten Veins deals 70 Fire Bolts deals +12% damage and reuse timer is -2 over 10 seconds, but Power cost is +10in response to melee damage*; Tier 9Level 70*:Molten Veins deals 75 Fire Bolts deals +13% damage and reuse timer is -2 over 10 seconds, but Power cost is +10in response to melee damage*; Tier Level 75:Molten Veins deals 80 Fire damage over 10seconds in response to melee damage*; Level 80:Molten Veins deals 85 Fire Bolts deals +14% damage and reuse timer is -2 over 10 seconds, but Power cost is +10in response to melee damage*; Tier 11Level 85*:Molten Veins deals 90 Fire Bolts deals +15% damage and reuse timer is -2 over 10 seconds, but Power cost is +10in response to melee damage*; Tier 12Level 90*:Molten Veins deals 95 Fire Bolts deals +16% damage and reuse timer is -2 over 10 seconds, but Power cost is +10in response to melee damage*; Tier 13Level 95*:Molten Veins deals 100 Fire Bolts deals +19% damage and reuse timer is -2 over 10 seconds, but Power cost is +10in response to melee damage*; Tier 14Level 100*:Molten Veins deals 105 Fire Bolts deals +22% damage and reuse timer is -2 over 10 seconds, but Power cost is +10in response to melee damage|Expand}}
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| || of Calefaction || <b>Tier 14Level 100</b> - Calefaction Damage +8064% || Uncommon || Head, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Calefaction Damage +18%*; Level 10:Calefaction Damage +20%*; Tier 2Level 15:Calefaction Damage +22%*; Level 20:Calefaction Damage +24%*; Tier 3Level 25:Calefaction Damage +26%*; Level 30:Calefaction Damage +28%*; Tier 4Level 35:Calefaction Damage +30%*; Level 40:Calefaction Damage +32%*; Tier 5Level 45:Calefaction Damage +34%*; Level 50:Calefaction Damage +36%*; Tier 6Level 55:Calefaction Damage +38%*; Level 60:Calefaction Damage +40%*; Tier 7Level 65*:Calefaction Damage +4443%*; Tier 8Level 70*:Calefaction Damage +4846%*; Tier 9Level 75*:Calefaction Damage +5249%*; Tier 10Level 80*:Calefaction Damage +5652%*; Tier 11Level 85*:Calefaction Damage +6055%*; Tier 12Level 90*:Calefaction Damage +6458%*; Tier 13Level 95*:Calefaction Damage +7261%*; Tier 14Level 100*:Calefaction Damage +8064%|Expand}}
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| || of Nuclear Calefaction || <b>Tier 14Level 100</b> - Calefaction and Defensive Burst Damage +4945% and Reuse Timer -1.5 second || Rare || Legs, Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Calefaction and Defensive Burst Damage +10% and Reuse Timer -1second*; Level 10:Calefaction and Defensive Burst Damage +1011% and Reuse Timer -1 second*; Tier 2Level 15*:Calefaction and Defensive Burst Damage +12% and Reuse Timer -1 second*; Tier 3Level 20:Calefaction and Defensive Burst Damage +13% and Reuse Timer -1 second*; Level 25:Calefaction and Defensive Burst Damage +14% and Reuse Timer -1 second*; Tier 4Level 30:Calefaction and Defensive Burst Damage +15% and Reuse Timer -1 second*; Level 35:Calefaction and Defensive Burst Damage +16% and Reuse Timer -1 second*; Tier 5Level 40:Calefaction and Defensive Burst Damage +17% and Reuse Timer -1 second*; Level 45:Calefaction and Defensive Burst Damage +18% and Reuse Timer -1 second*; Tier 6Level 50:Calefaction and Defensive Burst Damage +19% and Reuse Timer -1 second*; Level 55:Calefaction and Defensive Burst Damage +20% and Reuse Timer -1 second*; Tier 7Level 60*:Calefaction and Defensive Burst Damage +2221% and Reuse Timer -1 second*; Tier 8Level 65*:Calefaction and Defensive Burst Damage +24% and Reuse Timer -1 second*; Tier 9Level 70:Calefaction and Defensive Burst Damage +27% and Reuse Timer -1 second*; Level 75:Calefaction and Defensive Burst Damage +2630% and Reuse Timer -1 second*; Tier 10Level 80*:Calefaction and Defensive Burst Damage +2933% and Reuse Timer -1 second*; Tier 11Level 85*:Calefaction and Defensive Burst Damage +3236% and Reuse Timer -1 second*; Tier 12Level 90*:Calefaction and Defensive Burst Damage +3539% and Reuse Timer -1 second*; Tier 13Level 95*:Calefaction and Defensive Burst Damage +42% and Reuse Timer -1.5 second*; Tier 14Level 100*:Calefaction and Defensive Burst Damage +4945% and Reuse Timer -1.5 second|Expand}}
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| || || <b>Tier 14Level 100</b> - Calefaction restores 40 57 Health || Uncommon || Feet, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Calefaction restores 14 Health*; Tier 2Level 10*:Calefaction restores 16 Health*; Tier 3Level 15*:Calefaction restores 18 Health*; Tier 4Level 20*:Calefaction restores 20 Health*; Tier 5Level 25*:Calefaction restores 22 Health*; Tier 6Level 30*:Calefaction restores 24 Health*; Tier 7Level 35*:Calefaction restores 26 Health*; Tier 8Level 40*:Calefaction restores 28 Health*; Tier 9Level 45:Calefaction restores 30 Health*; Level 50:Calefaction restores 30 32 Health*; Tier 10Level 55:Calefaction restores 34 Health*; Level 60:Calefaction restores 32 36 Health*; Tier 11Level 65:Calefaction restores 38 Health*; Level 70:Calefaction restores 34 40 Health*; Tier 12Level 75:Calefaction restores 42 Health*; Level 80:Calefaction restores 36 45 Health*; Tier 13Level 85:Calefaction restores 48 Health*; Level 90:Calefaction restores 38 51 Health*; Tier 14Level 95:Calefaction restores 54 Health*; Level 100:Calefaction restores 40 57 Health|Expand}}
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| || of Delayed Eruption || <b>Tier 14Level 100</b> - Calefaction causes 215 deals 261 additional Fire damage after a 20 12 second delay || Uncommon || Hands, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Calefaction causes deals 33 additional Fire damage after a 20 12 second delay*; Tier 2Level 10*:Calefaction causes deals 45 additional Fire damage after a 20 12 second delay*; Tier 3Level 15*:Calefaction causes deals 57 additional Fire damage after a 20 12 second delay*; Tier 4Level 20*:Calefaction causes deals 69 additional Fire damage after a 20 12 second delay*; Tier 5Level 25*:Calefaction causes deals 81 additional Fire damage after a 20 12 second delay*; Tier 6Level 30*:Calefaction causes deals 93 additional Fire damage after a 20 12 second delay*; Tier 7Level 35*:Calefaction causes deals 105 additional Fire damage after a 20 12 second delay*; Tier 8Level 40*:Calefaction causes deals 117 additional Fire damage after a 20 12 second delay*; Tier 9Level 45*:Calefaction causes deals 129 additional Fire damage after a 20 12 second delay*; Tier 10Level 50:Calefaction deals 141 additional Fire damage after a 12 second delay*; Level 55:Calefaction causes 141 deals 153 additional Fire damage after a 12 second delay*; Level 60:Calefaction deals 165 additional Fire damage after a 20 12 second delay*; Tier 11Level 65:Calefaction deals 177 additional Fire damage after a 12 second delay*; Level 70:Calefaction causes 153 deals 189 additional Fire damage after a 20 12 second delay*; Tier Level 75:Calefaction deals 201 additional Fire damage after a 12second delay*; Level 80:Calefaction causes 165 deals 213 additional Fire damage after a 20 12 second delay*; Tier 13Level 85:Calefaction deals 225 additional Fire damage after a 12 second delay*; Level 90:Calefaction causes 190 deals 237 additional Fire damage after a 20 12 second delay*; Tier 14Level 95:Calefaction deals 249 additional Fire damage after a 12 second delay*; Level 100:Calefaction causes 215 deals 261 additional Fire damage after a 20 12 second delay|Expand}}
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| || of Frosty Balls || <b>Tier 14Level 100</b> - Fireball and Frostball Damage +4244% || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Level 5:Fireball and Frostball Damage +6%*; Tier 1Level 10:Fireball and Frostball Damage +8%*; Level 15:Fireball and Frostball Damage +10%*; Tier 2Level 20*:Fireball and Frostball Damage +12%*; Tier 3Level 25*:Fireball and Frostball Damage +14%*; Tier 4Level 30*:Fireball and Frostball Damage +16%*; Tier 5Level 35*:Fireball and Frostball Damage +18%*; Tier 6Level 40*:Fireball and Frostball Damage +20%*; Tier 7Level 45*:Fireball and Frostball Damage +22%*; Tier 8Level 50*:Fireball and Frostball Damage +24%*; Tier 9Level 55*:Fireball and Frostball Damage +26%*; Tier 10Level 60*:Fireball and Frostball Damage +28%*; Tier 11Level 65*:Fireball and Frostball Damage +30%*; Tier 12Level 70:Fireball and Frostball Damage +32%*; Level 75:Fireball and Frostball Damage +3234%*; Tier 13Level 80:Fireball and Frostball Damage +36%*; Level 85:Fireball and Frostball Damage +3738%*; Tier 14Level 90:Fireball and Frostball Damage +40%*; Level 95:Fireball and Frostball Damage +42%|Expand*; Level 100:Fireball and Frostball Damage +44%}}
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| || of Frost Waves || <b>Tier 14Level 100</b> - Frostball targets all enemies within 10 meters and deals +32 92 damage, but reuse timer is +3 seconds || Uncommon || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Frostball targets all enemies within 10 meters and deals +1 damage, but reuse timer is +3 seconds*; Tier 2Level 10*:Frostball targets all enemies within 10 meters and deals +2 damage, but reuse timer is +3 seconds*; Tier 3Level 15*:Frostball targets all enemies within 10 meters and deals +3 damage, but reuse timer is +3 seconds*; Tier 4Level 20*:Frostball targets all enemies within 10 meters and deals +4 damage, but reuse timer is +3 seconds*; Tier 5Level 25*:Frostball targets all enemies within 10 meters and deals +5 damage, but reuse timer is +3 seconds*; Tier 6Level 30*:Frostball targets all enemies within 10 meters and deals +6 damage, but reuse timer is +3 seconds*; Tier 7Level 35*:Frostball targets all enemies within 10 meters and deals +7 damage, but reuse timer is +3 seconds*; Tier 8Level 40*:Frostball targets all enemies within 10 meters and deals +8 damage, but reuse timer is +3 seconds*; Tier Level 45:Frostball targets all enemies within 10 meters and deals +9damage, but reuse timer is +3 seconds*; Level 50:Frostball targets all enemies within 10 meters and deals +9 10 damage, but reuse timer is +3 seconds*; Tier Level 55:Frostball targets all enemies within 10meters and deals +11 damage, but reuse timer is +3 seconds*; Level 60:Frostball targets all enemies within 10 meters and deals +12 damage, but reuse timer is +3 seconds*; Level 65:Frostball targets all enemies within 10 meters and deals +22 damage, but reuse timer is +3 seconds*; Tier 11Level 70:Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds*; Level 75:Frostball targets all enemies within 10 meters and deals +11 42 damage, but reuse timer is +3 seconds*; Tier 12Level 80:Frostball targets all enemies within 10 meters and deals +52 damage, but reuse timer is +3 seconds*; Level 85:Frostball targets all enemies within 10 meters and deals +12 62 damage, but reuse timer is +3 seconds*; Tier 13Level 90:Frostball targets all enemies within 10 meters and deals +72 damage, but reuse timer is +3 seconds*; Level 95:Frostball targets all enemies within 10 meters and deals +22 82 damage, but reuse timer is +3 seconds*; Tier 14Level 100*:Frostball targets all enemies within 10 meters and deals +32 92 damage, but reuse timer is +3 seconds|Expand}}
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| || of Stiffening Cold || <b>Tier 7Level 100</b> - Frostball slows target's movement by 25% and deals +16 20 damage || Uncommon || Head, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Frostball slows target's movement by 25% and deals +2 damage*; Tier 2Level 20*:Frostball slows target's movement by 25% and deals +4 damage*; Tier 3Level 30*:Frostball slows target's movement by 25% and deals +6 damage*; Tier 4Level 40*:Frostball slows target's movement by 25% and deals +8 damage*; Tier 5Level 50*:Frostball slows target's movement by 25% and deals +10 damage*; Tier 6Level 60*:Frostball slows target's movement by 25% and deals +12 damage*; Tier 7Level 70:Frostball slows target's movement by 25% and deals +14 damage*; Level 80:Frostball slows target's movement by 25% and deals +16 damage|Expand*; Level 90:Frostball slows target's movement by 25% and deals +18 damage*; Level 100:Frostball slows target's movement by 25% and deals +20 damage}}
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| || of Spider Freezing || <b>Tier 7Level 100</b> - Defensive Burst deals +4021% damage and raises Basic Attack Damage +2736% for 10 seconds || Rare || MainHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Defensive Burst deals +1012% damage and raises Basic Attack Damage +5% for 10 seconds*; Tier 2Level 20*:Defensive Burst deals +1413% damage and raises Basic Attack Damage +8% for 10 seconds*; Tier 3Level 30*:Defensive Burst deals +1814% damage and raises Basic Attack Damage +11% for 10 seconds*; Tier 4Level 40*:Defensive Burst deals +2215% damage and raises Basic Attack Damage +14% for 10 seconds*; Tier 5Level 50:Defensive Burst deals +16% damage and raises Basic Attack Damage +17% for 10 seconds*; Level 60:Defensive Burst deals +2617% damage and raises Basic Attack Damage +1720% for 10 seconds*; Tier 6Level 70:Defensive Burst deals +18% damage and raises Basic Attack Damage +24% for 10 seconds*; Level 80:Defensive Burst deals +3019% damage and raises Basic Attack Damage +28% for 10 seconds*; Level 90:Defensive Burst deals +20% damage and raises Basic Attack Damage +32% for 10 seconds*; Tier 7Level 100*:Defensive Burst deals +4021% damage and raises Basic Attack Damage +2736% for 10 seconds|Expand}}
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| || of Restorative Bonfires || <b>Tier 7Level 100</b> - 25 seconds after summoning a When you are near your Fire Wall, you regain 62 heal 12 Health per second || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:When you are near your Fire Wall, you heal 3 Health per second*25 seconds after summoning a ; Level 20:When you are near your Fire Wall, you regain 14 heal 4 Healthper second*; Tier 2Level 30:When you are near your Fire Wall, you heal 5 Health per second*25 seconds after summoning a ; Level 40:When you are near your Fire Wall, you regain 22 heal 6 Healthper second*; Tier 3Level 50:When you are near your Fire Wall, you heal 7 Health per second*25 seconds after summoning a ; Level 60:When you are near your Fire Wall, you regain 30 heal 8 Healthper second*; Tier 4Level 70*25 seconds after summoning a :When you are near your Fire Wall, you regain 38 heal 9 Healthper second*; Tier 5Level 80*25 seconds after summoning a :When you are near your Fire Wall, you regain 46 heal 10 Healthper second*; Tier 6Level 90*25 seconds after summoning a :When you are near your Fire Wall, you regain 54 heal 11 Healthper second*; Tier 7Level 100*25 seconds after summoning a :When you are near your Fire Wall, you regain 62 heal 12 Healthper second|Expand}}
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| || of Freezewalls || <b>Tier 14Level 100</b> - Defensive Chill Damage +6646% || Rare || Legs, MainHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Defensive Chill Damage +8%*; Level 10:Defensive Chill Damage +1710%*; Tier 2Level 15:Defensive Chill Damage +12%*; Level 20:Defensive Chill Damage +2014%*; Tier 3Level 25:Defensive Chill Damage +16%*; Level 30:Defensive Chill Damage +2318%*; Tier 4Level 35:Defensive Chill Damage +20%*; Level 40:Defensive Chill Damage +2622%*; Tier 5Level 45:Defensive Chill Damage +24%*; Level 50:Defensive Chill Damage +2926%*; Tier 6Level 55:Defensive Chill Damage +28%*; Level 60:Defensive Chill Damage +3230%*; Tier 7Level 65*:Defensive Chill Damage +3532%*; Tier 8Level 70*:Defensive Chill Damage +3834%*; Tier 9Level 75*:Defensive Chill Damage +4136%*; Tier 10Level 80*:Defensive Chill Damage +4438%*; Tier 11Level 85*:Defensive Chill Damage +4740%*; Tier 12Level 90*:Defensive Chill Damage +5042%*; Tier 13Level 95*:Defensive Chill Damage +5844%*; Tier 14Level 100*:Defensive Chill Damage +6646%|Expand}}
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| Freezeproof || || <b>Tier 7Level 100</b> - Frostball, Scintillating Frost, and Defensive Chill grant +7 12 Direct and Indirect Cold Protection for 10 seconds || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Frostball, Scintillating Frost, and Defensive Chill grant +3 Direct and Indirect Cold Protection for 10 seconds*; Level 20:Frostball, Scintillating Frost, and Defensive Chill grant +1 4 Direct and Indirect Cold Protection for 10 seconds*; Tier 2Level 30:Frostball, Scintillating Frost, and Defensive Chill grant +5 Direct and Indirect Cold Protection for 10 seconds*; Level 40:Frostball, Scintillating Frost, and Defensive Chill grant +2 6 Direct and Indirect Cold Protection for 10 seconds*; Tier 3Level 50:Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds*; Level 60:Frostball, Scintillating Frost, and Defensive Chill grant +3 8 Direct and Indirect Cold Protection for 10 seconds*; Tier 4Level 70*:Frostball, Scintillating Frost, and Defensive Chill grant +4 9 Direct and Indirect Cold Protection for 10 seconds*; Tier 5Level 80*:Frostball, Scintillating Frost, and Defensive Chill grant +5 10 Direct and Indirect Cold Protection for 10 seconds*; Tier 6Level 90*:Frostball, Scintillating Frost, and Defensive Chill grant +6 11 Direct and Indirect Cold Protection for 10 seconds*; Tier 7Level 100*:Frostball, Scintillating Frost, and Defensive Chill grant +7 12 Direct and Indirect Cold Protection for 10 seconds|Expand}}
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| || of Icy Blood || <b>Tier 14Level 100</b> - Defensive Burst and Defensive Chill restore 36 54 Armor to you || Rare || Chest, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Defensive Burst and Defensive Chill restore 10 Armor to you*; Tier 2Level 10*:Defensive Burst and Defensive Chill restore 12 Armor to you*; Tier 3Level 15*:Defensive Burst and Defensive Chill restore 14 Armor to you*; Tier 4Level 20*:Defensive Burst and Defensive Chill restore 16 Armor to you*; Tier 5Level 25*:Defensive Burst and Defensive Chill restore 18 Armor to you*; Tier 6Level 30*:Defensive Burst and Defensive Chill restore 20 Armor to you*; Tier 7Level 35*:Defensive Burst and Defensive Chill restore 22 Armor to you*; Tier 8Level 40*:Defensive Burst and Defensive Chill restore 24 Armor to you*; Tier 9Level 45*:Defensive Burst and Defensive Chill restore 26 Armor to you*; Tier 10Level 50:Defensive Burst and Defensive Chill restore 28 Armor to you*; Level 55:Defensive Burst and Defensive Chill restore 28 30 Armor to you*; Tier 11Level 60:Defensive Burst and Defensive Chill restore 32 Armor to you*; Level 65:Defensive Burst and Defensive Chill restore 30 34 Armor to you*; Level 70:Defensive Burst and Defensive Chill restore 36 Armor to you*; Tier 12Level 75:Defensive Burst and Defensive Chill restore 39 Armor to you*; Level 80:Defensive Burst and Defensive Chill restore 32 42 Armor to you*; Tier 13Level 85:Defensive Burst and Defensive Chill restore 45 Armor to you*; Level 90:Defensive Burst and Defensive Chill restore 34 48 Armor to you*; Tier 14Level 95:Defensive Burst and Defensive Chill restore 51 Armor to you*; Level 100:Defensive Burst and Defensive Chill restore 36 54 Armor to you|Expand}}
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| || of Frozen Fortitude || <b>Tier 14Level 100</b> - Defensive Chill deals +50 62 damage and grants you 6386% chance to ignore Knockback effects for 7 seconds || Rare || Legs, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Defensive Chill deals +3 damage and grants you 10% chance to ignore Knockback effects for 7 seconds*; Tier 2Level 10*:Defensive Chill deals +5 damage and grants you 1514% chance to ignore Knockback effects for 7 seconds*; Tier 3Level 15*:Defensive Chill deals +7 damage and grants you 1918% chance to ignore Knockback effects for 7 seconds*; Tier 4Level 20*:Defensive Chill deals +10 damage and grants you 2322% chance to ignore Knockback effects for 7 seconds*; Tier 5Level 25*:Defensive Chill deals +13 damage and grants you 2726% chance to ignore Knockback effects for 7 seconds*; Tier 6Level 30*:Defensive Chill deals +15 damage and grants you 3130% chance to ignore Knockback effects for 7 seconds*; Tier 7Level 35*:Defensive Chill deals +17 damage and grants you 3534% chance to ignore Knockback effects for 7 seconds*; Tier 8Level 40*:Defensive Chill deals +20 damage and grants you 3938% chance to ignore Knockback effects for 7 seconds*; Tier 9Level 45*:Defensive Chill deals +23 damage and grants you 4342% chance to ignore Knockback effects for 7 seconds*; Tier 10Level 50*:Defensive Chill deals +25 damage and grants you 4746% chance to ignore Knockback effects for 7 seconds*; Tier 11Level 55*:Defensive Chill deals +28 damage and grants you 5150% chance to ignore Knockback effects for 7 seconds*; Tier 12Level 60:Defensive Chill deals +30 damage and grants you 54% chance to ignore Knockback effects for 7 seconds*; Level 65:Defensive Chill deals +30 34 damage and grants you 5558% chance to ignore Knockback effects for 7 seconds*; Tier 13Level 70:Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds*; Level 75:Defensive Chill deals +40 42 damage and grants you 5966% chance to ignore Knockback effects for 7 seconds*; Tier 14Level 80:Defensive Chill deals +46 damage and grants you 70% chance to ignore Knockback effects for 7 seconds*; Level 85:Defensive Chill deals +50 damage and grants you 6374% chance to ignore Knockback effects for 7 seconds*; Level 90:Defensive Chill deals +54 damage and grants you 78% chance to ignore Knockback effects for 7 seconds*; Level 95:Defensive Chill deals +58 damage and grants you 82% chance to ignore Knockback effects for 7 seconds*; Level 100:Defensive Chill deals +62 damage and grants you 86% chance to ignore Knockback effects for 7 seconds|Expand}}
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| || || <b>Tier 14Level 100</b> - Fire Walls deal +18 65 damage per hit || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Fire Walls deal +8 damage per hit*; Level 10:Fire Walls deal +3 11 damage per hit*; Tier 2Level 15:Fire Walls deal +14 damage per hit*; Level 20:Fire Walls deal +4 17 damage per hit*; Tier 3Level 25:Fire Walls deal +20 damage per hit*; Level 30:Fire Walls deal +5 23 damage per hit*; Tier 4Level 35:Fire Walls deal +26 damage per hit*; Level 40:Fire Walls deal +6 29 damage per hit*; Tier 5Level 45:Fire Walls deal +32 damage per hit*; Level 50:Fire Walls deal +7 35 damage per hit*; Tier 6Level 55:Fire Walls deal +38 damage per hit*; Level 60:Fire Walls deal +8 41 damage per hit*; Tier 7Level 65*:Fire Walls deal +9 44 damage per hit*; Tier 8Level 70*:Fire Walls deal +10 47 damage per hit*; Tier 9Level 75*:Fire Walls deal +11 50 damage per hit*; Tier 10Level 80*:Fire Walls deal +12 53 damage per hit*; Tier 11Level 85*:Fire Walls deal +13 56 damage per hit*; Tier 12Level 90*:Fire Walls deal +14 59 damage per hit*; Tier 13Level 95*:Fire Walls deal +16 62 damage per hit*; Tier 14Level 100*:Fire Walls deal +18 65 damage per hit|Expand}}
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| || || <b>Tier 14Level 100</b> - Fire Walls have +110 220 Max Health || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Fire Walls have +11 Max Health*; Level 10:Fire Walls have +7 22 Max Health*; Tier 2Level 15:Fire Walls have +33 Max Health*; Level 20:Fire Walls have +14 44 Max Health*; Tier 3Level 25:Fire Walls have +55 Max Health*; Level 30:Fire Walls have +21 66 Max Health*; Tier 4Level 35:Fire Walls have +77 Max Health*; Level 40:Fire Walls have +28 88 Max Health*; Tier 5Level 45:Fire Walls have +99 Max Health*; Level 50:Fire Walls have +35 110 Max Health*; Tier 6Level 55:Fire Walls have +121 Max Health*; Level 60:Fire Walls have +42 132 Max Health*; Tier 7Level 65*:Fire Walls have +49 143 Max Health*; Tier 8Level 70*:Fire Walls have +56 154 Max Health*; Tier 9Level 75*:Fire Walls have +63 165 Max Health*; Tier 10Level 80*:Fire Walls have +70 176 Max Health*; Tier 11Level 85*:Fire Walls have +77 187 Max Health*; Tier 12Level 90*:Fire Walls have +84 198 Max Health*; Tier 13Level 95*:Fire Walls have +97 209 Max Health*; Tier 14Level 100*:Fire Walls have +110 220 Max Health|Expand}}
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| || || <b>Tier 14Level 100</b> - Fire Walls' attacks taunt +160310% || Uncommon || Hands, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Fire Walls' attacks taunt +25%*; Level 10:Fire Walls' attacks taunt +2040%*; Tier 2Level 15:Fire Walls' attacks taunt +55%*; Level 20:Fire Walls' attacks taunt +3070%*; Tier 3Level 25:Fire Walls' attacks taunt +85%*; Level 30:Fire Walls' attacks taunt +40100%*; Tier 4Level 35:Fire Walls' attacks taunt +115%*; Level 40:Fire Walls' attacks taunt +50130%*; Tier 5Level 45:Fire Walls' attacks taunt +145%*; Level 50:Fire Walls' attacks taunt +60160%*; Tier 6Level 55:Fire Walls' attacks taunt +175%*; Level 60:Fire Walls' attacks taunt +70190%*; Tier 7Level 65*:Fire Walls' attacks taunt +80205%*; Tier 8Level 70*:Fire Walls' attacks taunt +90220%*; Tier 9Level 75*:Fire Walls' attacks taunt +100235%*; Tier 10Level 80*:Fire Walls' attacks taunt +110250%*; Tier 11Level 85*:Fire Walls' attacks taunt +120265%*; Tier 12Level 90*:Fire Walls' attacks taunt +130280%*; Tier 13Level 95*:Fire Walls' attacks taunt +145295%*; Tier 14Level 100*:Fire Walls' attacks taunt +160310%}}|-| || || <b>Level 100</b> - Molten Veins causes any nearby Fire Walls to recover 145 health ||Uncommon || MainHand, Feet || {{Spoiler|Click Expandto reveal|*; Level 5:Molten Veins causes any nearby Fire Walls to recover 12 health*; Level 10:Molten Veins causes any nearby Fire Walls to recover 19 health*; Level 15:Molten Veins causes any nearby Fire Walls to recover 26 health*; Level 20:Molten Veins causes any nearby Fire Walls to recover 33 health*; Level 25:Molten Veins causes any nearby Fire Walls to recover 40 health*; Level 30:Molten Veins causes any nearby Fire Walls to recover 47 health*; Level 35:Molten Veins causes any nearby Fire Walls to recover 54 health*; Level 40:Molten Veins causes any nearby Fire Walls to recover 61 health*; Level 45:Molten Veins causes any nearby Fire Walls to recover 68 health*; Level 50:Molten Veins causes any nearby Fire Walls to recover 75 health*; Level 55:Molten Veins causes any nearby Fire Walls to recover 82 health*; Level 60:Molten Veins causes any nearby Fire Walls to recover 89 health*; Level 65:Molten Veins causes any nearby Fire Walls to recover 96 health*; Level 70:Molten Veins causes any nearby Fire Walls to recover 103 health*; Level 75:Molten Veins causes any nearby Fire Walls to recover 110 health*; Level 80:Molten Veins causes any nearby Fire Walls to recover 117 health*; Level 85:Molten Veins causes any nearby Fire Walls to recover 124 health*; Level 90:Molten Veins causes any nearby Fire Walls to recover 131 health*; Level 95:Molten Veins causes any nearby Fire Walls to recover 138 health*; Level 100:Molten Veins causes any nearby Fire Walls to recover 145 health}}
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