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Fire Magic/Treasure Effects

23,388 bytes added, 13:13, 5 December 2023
Updating Treasure effects to v399 using auto-wiki generator (added Rarity)
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>==[[Fire Magic/Treasure Effects|Fire Magic Treasure Effects]]==</includeonly>
See also: [[Fire Magic/Treasure Effects:By Slot]]
See also: [[Fire Magic/Treasure Effects:By Ability]]
<!-- This table is from patch v304, May 25, 2018 Updated to v399 on Tue Dec 05 2023 10:06:35 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:5547%"| Best Tier Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! style="width:15%"| All TiersOther Versions
|-
| Fiery || of Flames || <b>Tier 7Level 100</b> - Fire Magic Base Damage +2350% || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Fire Magic Damage +3*; Tier 2:Fire Magic Base Damage +8%5*; Tier 3Level 20:Fire Magic Base Damage +1110%*; Tier 4:Fire Magic Base Damage +14%*; Tier 5Level 30:Fire Magic Base Damage +1715%*; Tier 6Level 40
:Fire Magic Base Damage +20%
*; Tier 7Level 50:Fire Magic Base Damage +2325%*; Level 60:Fire Magic Base Damage +30%*; Level 70:Fire Magic Base Damage +35%*; Level 80:Fire Magic Base Damage +40%*; Level 90:Fire Magic Base Damage +45%*; Level 100:Fire Magic Base Damage +50%
}}
|-
| Flameproof || || <b>Tier 14Level 100</b> - Direct Fire Damage Reduction +42 60 when Fire Magic is active, . Indirect Fire Damage Reduction +14 20 when Fire Magic is active || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Direct Fire Damage Reduction +3 when Fire Magic is active, . Indirect Fire Damage Reduction +1 when Fire Magic is active*; Tier 2Level 10:Direct Fire Damage Reduction +6 when Fire Magic is active, . Indirect Fire Damage Reduction +2 when Fire Magic is active*; Tier 3Level 15:Direct Fire Damage Reduction +9 when Fire Magic is active, . Indirect Fire Damage Reduction +3 when Fire Magic is active*; Tier 4Level 20:Direct Fire Damage Reduction +12 when Fire Magic is active, . Indirect Fire Damage Reduction +4 when Fire Magic is active*; Tier 5Level 25:Direct Fire Damage Reduction +15 when Fire Magic is active, . Indirect Fire Damage Reduction +5 when Fire Magic is active*; Tier 6Level 30:Direct Fire Damage Reduction +18 when Fire Magic is active, . Indirect Fire Damage Reduction +6 when Fire Magic is active*; Tier 7Level 35:Direct Fire Damage Reduction +21 when Fire Magic is active, . Indirect Fire Damage Reduction +7 when Fire Magic is active*; Tier 8Level 40:Direct Fire Damage Reduction +24 when Fire Magic is active, . Indirect Fire Damage Reduction +8 when Fire Magic is active*; Tier 9Level 45:Direct Fire Damage Reduction +27 when Fire Magic is active, . Indirect Fire Damage Reduction +9 when Fire Magic is active*; Tier 10Level 50:Direct Fire Damage Reduction +30 when Fire Magic is active, . Indirect Fire Damage Reduction +10 when Fire Magic is active*; Tier 11Level 55:Direct Fire Damage Reduction +33 when Fire Magic is active, . Indirect Fire Damage Reduction +11 when Fire Magic is active*; Tier 12Level 60:Direct Fire Damage Reduction +36 when Fire Magic is active, . Indirect Fire Damage Reduction +12 when Fire Magic is active*; Tier 13Level 65:Direct Fire Damage Reduction +39 when Fire Magic is active, . Indirect Fire Damage Reduction +13 when Fire Magic is active*; Tier 14Level 70:Direct Fire Damage Reduction +42 when Fire Magic is active, . Indirect Fire Damage Reduction +14 when Fire Magic is active*; Level 75:Direct Fire Damage Reduction +45 when Fire Magic is active. Indirect Fire Damage Reduction +15 when Fire Magic is active*; Level 80:Direct Fire Damage Reduction +48 when Fire Magic is active. Indirect Fire Damage Reduction +16 when Fire Magic is active*; Level 85:Direct Fire Damage Reduction +51 when Fire Magic is active. Indirect Fire Damage Reduction +17 when Fire Magic is active*; Level 90:Direct Fire Damage Reduction +54 when Fire Magic is active. Indirect Fire Damage Reduction +18 when Fire Magic is active*; Level 95:Direct Fire Damage Reduction +57 when Fire Magic is active. Indirect Fire Damage Reduction +19 when Fire Magic is active*; Level 100:Direct Fire Damage Reduction +60 when Fire Magic is active. Indirect Fire Damage Reduction +20 when Fire Magic is active
}}
|-
| || of Chaotic Flames || <b>Tier 14Level 100</b> - All fire spells deal up to +32 143 damage (randomly determined) || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1:All fire spells deal up to +6 damage (randomly determined)*; Tier 2:All fire spells deal up to +8 damage (randomly determined)*; Tier 3Level 5
:All fire spells deal up to +10 damage (randomly determined)
*; Tier 4:All fire spells deal up to +12 damage (randomly determined)*; Tier 5:All fire spells deal up to +14 damage (randomly determined)*; Tier 6Level 10:All fire spells deal up to +16 17 damage (randomly determined)*; Tier 7:All fire spells deal up to +18 damage (randomly determined)*; Tier 8:All fire spells deal up to +20 damage (randomly determined)*; Tier 9:All fire spells deal up to +22 damage (randomly determined)*; Tier 10Level 15
:All fire spells deal up to +24 damage (randomly determined)
*; Tier 11Level 20:All fire spells deal up to +26 31 damage (randomly determined)*; Tier 12Level 25:All fire spells deal up to +28 38 damage (randomly determined)*; Tier 13Level 30:All fire spells deal up to +45 damage (randomly determined)*; Level 35:All fire spells deal up to +52 damage (randomly determined)*; Level 40:All fire spells deal up to +59 damage (randomly determined)*; Level 45:All fire spells deal up to +66 damage (randomly determined)*; Level 50:All fire spells deal up to +73 damage (randomly determined)*; Level 55:All fire spells deal up to +80 damage (randomly determined)*; Level 60:All fire spells deal up to +30 87 damage (randomly determined)*; Level 65:All fire spells deal up to +94 damage (randomly determined)*; Level 70:All fire spells deal up to +101 damage (randomly determined)*; Level 75:All fire spells deal up to +108 damage (randomly determined)*; Level 80:All fire spells deal up to +115 damage (randomly determined)*; Level 85:All fire spells deal up to +122 damage (randomly determined)*; Level 90:All fire spells deal up to +129 damage (randomly determined)*; Level 95:All fire spells deal up to +136 damage (randomly determined)*; Tier 14Level 100:All fire spells deal up to +32 143 damage (randomly determined)
}}
|-
| Sparkly || of Sparklefire || <b>Tier 7Level 100</b> - Scintillating Flame and Scintillating Frost Damage +3641% || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Scintillating Flame and Scintillating Frost Damage +1314%*; Tier 2Level 20:Scintillating Flame and Scintillating Frost Damage +1617%*; Tier 3Level 30:Scintillating Flame and Scintillating Frost Damage +1920%*; Tier 4Level 40:Scintillating Flame and Scintillating Frost Damage +2223%*; Tier 5Level 50
:Scintillating Flame and Scintillating Frost Damage +26%
*; Tier 6Level 60:Scintillating Flame and Scintillating Frost Damage +3029%*; Tier 7Level 70:Scintillating Flame and Scintillating Frost Damage +3632%*; Level 80:Scintillating Flame and Scintillating Frost Damage +35%*; Level 90:Scintillating Flame and Scintillating Frost Damage +38%*; Level 100:Scintillating Flame and Scintillating Frost Damage +41%
}}
|-
| || of Burning || <b>Tier 7Level 100</b> - Fire Breath and Super Fireball deal +140 165 damage over 10 seconds || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Fire Breath and Super Fireball deal +45 damage over 10 seconds
*; Tier 2Level 20
:Fire Breath and Super Fireball deal +60 damage over 10 seconds
*; Tier 3Level 30
:Fire Breath and Super Fireball deal +75 damage over 10 seconds
*; Tier 4Level 40
:Fire Breath and Super Fireball deal +90 damage over 10 seconds
*; Tier 5Level 50
:Fire Breath and Super Fireball deal +105 damage over 10 seconds
*; Tier 6Level 60
:Fire Breath and Super Fireball deal +120 damage over 10 seconds
*; Tier 7Level 70
:Fire Breath and Super Fireball deal +140 damage over 10 seconds
*; Level 80
:Fire Breath and Super Fireball deal +165 damage over 10 seconds
*; Level 90
:Fire Breath and Super Fireball deal +165 damage over 10 seconds
*; Level 100
:Fire Breath and Super Fireball deal +165 damage over 10 seconds
}}
|-
| || of Prolonged Agony || <b>Tier 14Level 100</b> - Indirect Fire Damage +4738% when Fire Magic is active || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Indirect Fire Damage +410%when Fire Magic is active*; Tier 2Level 10:Indirect Fire Damage +711%when Fire Magic is active*; Tier 3Level 15:Indirect Fire Damage +1012%when Fire Magic is active*; Tier 4Level 20:Indirect Fire Damage +13%when Fire Magic is active*; Tier 5Level 25:Indirect Fire Damage +14% when Fire Magic is active*; Level 30:Indirect Fire Damage +15% when Fire Magic is active*; Level 35:Indirect Fire Damage +16%when Fire Magic is active*; Level 40:Indirect Fire Damage +17% when Fire Magic is active*; Tier 6Level 45:Indirect Fire Damage +18% when Fire Magic is active*; Level 50:Indirect Fire Damage +19%when Fire Magic is active*; Tier 7Level 55:Indirect Fire Damage +20% when Fire Magic is active*; Level 60:Indirect Fire Damage +22%when Fire Magic is active*; Level 65:Indirect Fire Damage +24% when Fire Magic is active*; Tier 8Level 70:Indirect Fire Damage +2526%when Fire Magic is active*; Tier 9Level 75:Indirect Fire Damage +28%when Fire Magic is active*; Tier 10Level 80:Indirect Fire Damage +3130%when Fire Magic is active*; Tier 11Level 85:Indirect Fire Damage +3432%when Fire Magic is active*; Tier 12Level 90:Indirect Fire Damage +3734%when Fire Magic is active*; Tier 13Level 95:Indirect Fire Damage +4236%when Fire Magic is active*; Tier 14Level 100:Indirect Fire Damage +4738%when Fire Magic is active
}}
|-
| Super || of Super Fire || <b>Tier 14Level 100</b> - Super Fireball Damage +4454% || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Super Fireball Damage +10%*; Level 10:Super Fireball Damage +12%*; Level 15:Super Fireball Damage +14%*; Level 20
:Super Fireball Damage +16%
*; Tier 2Level 25
:Super Fireball Damage +18%
*; Tier 3Level 30
:Super Fireball Damage +20%
*; Tier 4Level 35
:Super Fireball Damage +22%
*; Tier 5Level 40
:Super Fireball Damage +24%
*; Tier 6Level 45
:Super Fireball Damage +26%
*; Tier 7Level 50
:Super Fireball Damage +28%
*; Tier 8Level 55
:Super Fireball Damage +30%
*; Tier 9Level 60
:Super Fireball Damage +32%
*; Tier 10Level 65
:Super Fireball Damage +34%
*; Tier 11Level 70
:Super Fireball Damage +36%
*; Tier 12Level 75:Super Fireball Damage +3839%*; Tier 13Level 80:Super Fireball Damage +4142%*; Tier 14Level 85:Super Fireball Damage +4445%*; Level 90:Super Fireball Damage +48%*; Level 95:Super Fireball Damage +51%*; Level 100:Super Fireball Damage +54%
}}
|-
| || of Flesh Frying || <b>Tier 7Level 100</b> - Flesh To Fuel Power Restoration +22 50 || Rare || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1:Flesh To Fuel Power Restoration +4*; Tier 2Level 10:Flesh To Fuel Power Restoration +75*; Tier 3Level 20
:Flesh To Fuel Power Restoration +10
*; Tier 4Level 30:Flesh To Fuel Power Restoration +1315*; Tier 5Level 40:Flesh To Fuel Power Restoration +1620*; Tier 6Level 50:Flesh To Fuel Power Restoration +1925*; Tier 7Level 60:Flesh To Fuel Power Restoration +2230*; Level 70:Flesh To Fuel Power Restoration +35*; Level 80:Flesh To Fuel Power Restoration +40*; Level 90:Flesh To Fuel Power Restoration +45*; Level 100:Flesh To Fuel Power Restoration +50
}}
|-
| || || <b>Tier 7Level 100</b> - Fire Breath deals +65 86 damage and grants you +21 30 mitigation vs Fire for 10 seconds || Uncommon || Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Fire Breath deals +23 damage and grants you +3 mitigation vs Fire for 10 seconds
*; Tier 2Level 20
:Fire Breath deals +30 damage and grants you +6 mitigation vs Fire for 10 seconds
*; Tier 3Level 30
:Fire Breath deals +37 damage and grants you +9 mitigation vs Fire for 10 seconds
*; Tier 4Level 40
:Fire Breath deals +44 damage and grants you +12 mitigation vs Fire for 10 seconds
*; Tier 5Level 50
:Fire Breath deals +51 damage and grants you +15 mitigation vs Fire for 10 seconds
*; Tier 6Level 60
:Fire Breath deals +58 damage and grants you +18 mitigation vs Fire for 10 seconds
*; Tier 7Level 70
:Fire Breath deals +65 damage and grants you +21 mitigation vs Fire for 10 seconds
*; Level 80
:Fire Breath deals +72 damage and grants you +24 mitigation vs Fire for 10 seconds
*; Level 90
:Fire Breath deals +79 damage and grants you +27 mitigation vs Fire for 10 seconds
*; Level 100
:Fire Breath deals +86 damage and grants you +30 mitigation vs Fire for 10 seconds
}}
|-
| Room-Temperature || || <b>Tier 7Level 100</b> - Room-Temperature Ball Damage +7090% || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Room-Temperature Ball Damage +109%*; Level 20:Room-Temperature Ball Damage +18%*; Level 30:Room-Temperature Ball Damage +27%*; Level 40:Room-Temperature Ball Damage +36%*; Tier 2Level 50:Room-Temperature Ball Damage +2045%*; Tier 3Level 60:Room-Temperature Ball Damage +3054%*; Tier 4Level 70:Room-Temperature Ball Damage +4063%*; Tier 5Level 80:Room-Temperature Ball Damage +5072%*; Tier 6Level 90:Room-Temperature Ball Damage +6081%*; Tier 7Level 100:Room-Temperature Ball Damage +7090%
}}
|-
| || of Molten Spewing || <b>Tier 14Level 100</b> - Fire Breath hits all targets within 8 meters and deals +28% 60 damage, but reuse timer is +3 seconds and Power cost is +33% 40 || Rare || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Fire Breath hits all targets within 8 meters and deals +3 damage, but reuse timer is +3 seconds and Power cost is +2% *; Level 10:Fire Breath hits all targets within 8 meters and deals +6 damage, but reuse timer is +3 seconds and Power cost is +33%4*; Tier 2Level 15:Fire Breath hits all targets within 8 meters and deals +4% 9 damage, but reuse timer is +3 seconds and Power cost is +33%6*; Tier Level 20:Fire Breath hits all targets within 8 meters and deals +12 damage, but reuse timer is +3seconds and Power cost is +8*; Level 25:Fire Breath hits all targets within 8 meters and deals +6% 15 damage, but reuse timer is +3 seconds and Power cost is +33%10*; Tier 4Level 30:Fire Breath hits all targets within 8 meters and deals +18 damage, but reuse timer is +3 seconds and Power cost is +12*; Level 35:Fire Breath hits all targets within 8% meters and deals +21 damage, but reuse timer is +3 seconds and Power cost is +33%14*; Level 40:Fire Breath hits all targets within 8 meters and deals +24 damage, but reuse timer is +3 seconds and Power cost is +16*; Tier 5Level 45:Fire Breath hits all targets within 8 meters and deals +10% 27 damage, but reuse timer is +3 seconds and Power cost is +33%18*; Tier 6Level 50:Fire Breath hits all targets within 8 meters and deals +12% 30 damage, but reuse timer is +3 seconds and Power cost is +20*; Level 55:Fire Breath hits all targets within 8 meters and deals +33%damage, but reuse timer is +3 seconds and Power cost is +22*; Tier 7Level 60:Fire Breath hits all targets within 8 meters and deals +14% 36 damage, but reuse timer is +3 seconds and Power cost is +33%24*; Tier Level 65:Fire Breath hits all targets within 8meters and deals +39 damage, but reuse timer is +3 seconds and Power cost is +26*; Level 70:Fire Breath hits all targets within 8 meters and deals +16% 42 damage, but reuse timer is +3 seconds and Power cost is +33%28*; Tier 9Level 75:Fire Breath hits all targets within 8 meters and deals +18% 45 damage, but reuse timer is +3 seconds and Power cost is +33%30*; Tier 10Level 80:Fire Breath hits all targets within 8 meters and deals +20% 48 damage, but reuse timer is +3 seconds and Power cost is +33%32*; Tier 11Level 85:Fire Breath hits all targets within 8 meters and deals +22% 51 damage, but reuse timer is +3 seconds and Power cost is +33%34*; Tier 12Level 90:Fire Breath hits all targets within 8 meters and deals +24% 54 damage, but reuse timer is +3 seconds and Power cost is +33%36*; Tier 13Level 95:Fire Breath hits all targets within 8 meters and deals +26% 57 damage, but reuse timer is +3 seconds and Power cost is +33%38*; Tier 14Level 100:Fire Breath hits all targets within 8 meters and deals +28% 60 damage, but reuse timer is +3 seconds and Power cost is +33%40
}}
|-
| || of Enraging Flame || <b>Tier 14Level 100</b> - Super Fireball deals +44% 110 damage and reuse timer is -1 second, but generates +100% Rage || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Super Fireball deals +15 damage and reuse timer is -1second*; Level 10:Super Fireball deals +10% 20 damage and reuse timer is -1 second, but generates *; Level 15:Super Fireball deals +100% Rage25 damage and reuse timer is -1 second*; Tier 2Level 20:Super Fireball deals +12% 30 damage and reuse timer is -1 second, but generates *; Level 25:Super Fireball deals +100% Rage35 damage and reuse timer is -1 second*; Tier 3Level 30:Super Fireball deals +14% 40 damage and reuse timer is -1 second, but generates *; Level 35:Super Fireball deals +100% Rage45 damage and reuse timer is -1 second*; Tier 4Level 40:Super Fireball deals +16% 50 damage and reuse timer is -1 second, but generates *; Level 45:Super Fireball deals +100% Rage55 damage and reuse timer is -1 second*; Tier 5Level 50:Super Fireball deals +18% 60 damage and reuse timer is -1 second, but generates +100% Rage*; Tier 6Level 55:Super Fireball deals +20% 65 damage and reuse timer is -1 second, but generates +100% Rage*; Tier 7Level 60:Super Fireball deals +23% 70 damage and reuse timer is -1 second, but generates +100% Rage*; Tier 8Level 65:Super Fireball deals +26% 75 damage and reuse timer is -1 second, but generates +100% Rage*; Tier 9Level 70:Super Fireball deals +29% 80 damage and reuse timer is -1 second, but generates +100% Rage*; Tier 10Level 75:Super Fireball deals +32% 85 damage and reuse timer is -1 second, but generates +100% Rage*; Tier 11Level 80:Super Fireball deals +35% 90 damage and reuse timer is -1 second, but generates +100% Rage*; Tier 12Level 85:Super Fireball deals +38% 95 damage and reuse timer is -1 second, but generates *; Level 90:Super Fireball deals +100% Ragedamage and reuse timer is -1 second*; Tier 13Level 95:Super Fireball deals +41% 105 damage and reuse timer is -1 second, but generates +100% Rage*; Tier 14Level 100:Super Fireball deals +44% 110 damage and reuse timer is -1 second, but generates +100% Rage
}}
|-
| || of Burning Breath || <b>Tier 14Level 100</b> - Fire Breath Damage +3138% || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Fire Breath Damage +5%
*; Tier 2Level 10:Fire Breath Damage +76.5%*; Tier 3Level 15:Fire Breath Damage +8%*; Level 20:Fire Breath Damage +9.5%*; Tier 4Level 25
:Fire Breath Damage +11%
*; Tier Level 30:Fire Breath Damage +12.5%*; Level 35:Fire Breath Damage +1314%*; Tier 6Level 40:Fire Breath Damage +15.5%*; Tier 7Level 45
:Fire Breath Damage +17%
*; Tier 8Level 50:Fire Breath Damage +1918.5%*; Tier 9Level 55:Fire Breath Damage +2120%*; Tier 10Level 60:Fire Breath Damage +2322%*; Tier 11Level 65:Fire Breath Damage +2524%*; Tier 12Level 70:Fire Breath Damage +2726%*; Tier 13Level 75:Fire Breath Damage +2928%*; Tier 14Level 80:Fire Breath Damage +3130%*; Level 85:Fire Breath Damage +32%*; Level 90:Fire Breath Damage +34%*; Level 95:Fire Breath Damage +36%*; Level 100:Fire Breath Damage +38%
}}
|-
| Fiery || of Flames || <b>Tier 7Level 100</b> - Fire Magic Base Damage +1518% || Epic || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Fire Magic Base Damage +3%
*; Tier 2Level 20
:Fire Magic Base Damage +5%
*; Tier 3Level 30
:Fire Magic Base Damage +7%
*; Tier 4Level 40
:Fire Magic Base Damage +9%
*; Tier 5Level 50
:Fire Magic Base Damage +11%
*; Tier 6Level 60
:Fire Magic Base Damage +13%
*; Tier 7Level 70
:Fire Magic Base Damage +15%
*; Level 80
:Fire Magic Base Damage +16%
*; Level 90
:Fire Magic Base Damage +17%
*; Level 100
:Fire Magic Base Damage +18%
}}
|-
| || of Nice Flames || <b>Tier 14Level 100</b> - Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 83 for 7 seconds || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +16 for 7 seconds
*; Tier 2Level 10
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +19 for 7 seconds
*; Tier 3Level 15
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +22 for 7 seconds
*; Tier 4Level 20
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +25 for 7 seconds
*; Tier 5Level 25
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +28 for 7 seconds
*; Tier 6Level 30
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +31 for 7 seconds
*; Tier 7Level 35
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +34 for 7 seconds
*; Tier 8Level 40
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +37 for 7 seconds
*; Tier 9Level 45
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +40 for 7 seconds
*; Tier 10Level 50
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +43 for 7 seconds
*; Tier 11Level 55
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +46 for 7 seconds
*; Tier 12Level 60
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +49 for 7 seconds
*; Tier 13Level 65
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +52 for 7 seconds
*; Tier 14Level 70
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds
*; Level 75
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +58 for 7 seconds
*; Level 80
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +63 for 7 seconds
*; Level 85
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +68 for 7 seconds
*; Level 90
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +73 for 7 seconds
*; Level 95
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +78 for 7 seconds
*; Level 100
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +83 for 7 seconds
}}
|-
| || of Cold Calefaction || <b>Tier 14Level 100</b> - Calefaction causes target to take +4020% damage from Cold for 12 seconds || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Calefaction causes target to take +1% damage from Cold for 12 seconds*; Level 10:Calefaction causes target to take +2% damage from Cold for 12 seconds*; Level 15:Calefaction causes target to take +3% damage from Cold for 12 seconds*; Level 20
:Calefaction causes target to take +4% damage from Cold for 12 seconds
*; Tier 2Level 25:Calefaction causes target to take +5% damage from Cold for 12 seconds*; Level 30
:Calefaction causes target to take +6% damage from Cold for 12 seconds
*; Tier 3Level 35:Calefaction causes target to take +7% damage from Cold for 12 seconds*; Level 40:Calefaction causes target to take +8% damage from Cold for 12 seconds*; Level 45
:Calefaction causes target to take +9% damage from Cold for 12 seconds
*; Tier 4Level 50:Calefaction causes target to take +10% damage from Cold for 12 seconds*; Level 55:Calefaction causes target to take +11% damage from Cold for 12 seconds*; Level 60
:Calefaction causes target to take +12% damage from Cold for 12 seconds
*; Tier 5Level 65:Calefaction causes target to take +13% damage from Cold for 12 seconds*; Level 70:Calefaction causes target to take +14% damage from Cold for 12 seconds*; Level 75
:Calefaction causes target to take +15% damage from Cold for 12 seconds
*; Tier 6Level 80:Calefaction causes target to take +16% damage from Cold for 12 seconds*; Level 85:Calefaction causes target to take +17% damage from Cold for 12 seconds*; Level 90
:Calefaction causes target to take +18% damage from Cold for 12 seconds
*; Tier 7Level 95:Calefaction causes target to take +2119% damage from Cold for 12 seconds*; Tier 8Level 100:Calefaction causes target to take +24% damage from Cold for 12 seconds*; Tier 9:Calefaction causes target to take +27% damage from Cold for 12 seconds*; Tier 10:Calefaction causes target to take +30% damage from Cold for 12 seconds*; Tier 11:Calefaction causes target to take +33% damage from Cold for 12 seconds*; Tier 12:Calefaction causes target to take +36% damage from Cold for 12 seconds*; Tier 13:Calefaction causes target to take +38% damage from Cold for 12 seconds*; Tier 14:Calefaction causes target to take +4020% damage from Cold for 12 seconds
}}
|-
| || of Weakening Flame || <b>Tier 7Level 100</b> - Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 22 damage for 10 seconds || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -3 damage for 10 seconds
*; Tier 2Level 20
:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -4 damage for 10 seconds
*; Tier 3Level 30
:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -5 damage for 10 seconds
*; Tier 4Level 40
:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -7 damage for 10 seconds
*; Tier 5Level 50
:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -8 damage for 10 seconds
*; Tier 6Level 60
:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -10 damage for 10 seconds
*; Tier 7Level 70
:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
*; Level 80
:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -16 damage for 10 seconds
*; Level 90
:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -19 damage for 10 seconds
*; Level 100
:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -22 damage for 10 seconds
}}
|-
| || of Enflaming Skin || <b>Tier 7Level 100</b> - Super Fireball causes the target to take +5374% damage from indirect Fire (this effect does not stack with itself) || Rare || Chest || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Super Fireball causes the target to take +11% damage from indirect Fire (this effect does not stack with itself)
*; Tier 2Level 20
:Super Fireball causes the target to take +18% damage from indirect Fire (this effect does not stack with itself)
*; Tier 3Level 30
:Super Fireball causes the target to take +25% damage from indirect Fire (this effect does not stack with itself)
*; Tier 4Level 40
:Super Fireball causes the target to take +32% damage from indirect Fire (this effect does not stack with itself)
*; Tier 5Level 50
:Super Fireball causes the target to take +39% damage from indirect Fire (this effect does not stack with itself)
*; Tier 6Level 60
:Super Fireball causes the target to take +46% damage from indirect Fire (this effect does not stack with itself)
*; Tier 7Level 70
:Super Fireball causes the target to take +53% damage from indirect Fire (this effect does not stack with itself)
*; Level 80
:Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)
*; Level 90
:Super Fireball causes the target to take +67% damage from indirect Fire (this effect does not stack with itself)
*; Level 100
:Super Fireball causes the target to take +74% damage from indirect Fire (this effect does not stack with itself)
}}
|-
| || || <b>Tier 14Level 100</b> - Flesh to Fuel boosts your Core Attack Damage +104 146 for 7 seconds || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Flesh to Fuel boosts your Core Attack Damage +13 for 7 seconds
*; Tier 2Level 10
:Flesh to Fuel boosts your Core Attack Damage +20 for 7 seconds
*; Tier 3Level 15
:Flesh to Fuel boosts your Core Attack Damage +27 for 7 seconds
*; Tier 4Level 20
:Flesh to Fuel boosts your Core Attack Damage +34 for 7 seconds
*; Tier 5Level 25
:Flesh to Fuel boosts your Core Attack Damage +41 for 7 seconds
*; Tier 6Level 30
:Flesh to Fuel boosts your Core Attack Damage +48 for 7 seconds
*; Tier 7Level 35
:Flesh to Fuel boosts your Core Attack Damage +55 for 7 seconds
*; Tier 8Level 40
:Flesh to Fuel boosts your Core Attack Damage +62 for 7 seconds
*; Tier 9Level 45
:Flesh to Fuel boosts your Core Attack Damage +69 for 7 seconds
*; Tier 10Level 50
:Flesh to Fuel boosts your Core Attack Damage +76 for 7 seconds
*; Tier 11Level 55
:Flesh to Fuel boosts your Core Attack Damage +83 for 7 seconds
*; Tier 12Level 60
:Flesh to Fuel boosts your Core Attack Damage +90 for 7 seconds
*; Tier 13Level 65
:Flesh to Fuel boosts your Core Attack Damage +97 for 7 seconds
*; Tier 14Level 70
:Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds
*; Level 75
:Flesh to Fuel boosts your Core Attack Damage +111 for 7 seconds
*; Level 80
:Flesh to Fuel boosts your Core Attack Damage +118 for 7 seconds
*; Level 85
:Flesh to Fuel boosts your Core Attack Damage +125 for 7 seconds
*; Level 90
:Flesh to Fuel boosts your Core Attack Damage +132 for 7 seconds
*; Level 95
:Flesh to Fuel boosts your Core Attack Damage +139 for 7 seconds
*; Level 100
:Flesh to Fuel boosts your Core Attack Damage +146 for 7 seconds
}}
|-
| || of Tough Ruined Flesh || <b>Tier 14Level 100</b> - Flesh to Fuel restores +54 78 Armor || Uncommon || MainHand, Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Flesh to Fuel restores +15 Armor
*; Tier 2Level 10
:Flesh to Fuel restores +18 Armor
*; Tier 3Level 15
:Flesh to Fuel restores +21 Armor
*; Tier 4Level 20
:Flesh to Fuel restores +24 Armor
*; Tier 5Level 25
:Flesh to Fuel restores +27 Armor
*; Tier 6Level 30
:Flesh to Fuel restores +30 Armor
*; Tier 7Level 35
:Flesh to Fuel restores +33 Armor
*; Tier 8Level 40
:Flesh to Fuel restores +36 Armor
*; Tier 9Level 45
:Flesh to Fuel restores +39 Armor
*; Tier 10Level 50
:Flesh to Fuel restores +42 Armor
*; Tier 11Level 55
:Flesh to Fuel restores +45 Armor
*; Tier 12Level 60
:Flesh to Fuel restores +48 Armor
*; Tier 13Level 65
:Flesh to Fuel restores +51 Armor
*; Tier 14Level 70
:Flesh to Fuel restores +54 Armor
*; Level 75
:Flesh to Fuel restores +58 Armor
*; Level 80
:Flesh to Fuel restores +62 Armor
*; Level 85
:Flesh to Fuel restores +66 Armor
*; Level 90
:Flesh to Fuel restores +70 Armor
*; Level 95
:Flesh to Fuel restores +74 Armor
*; Level 100
:Flesh to Fuel restores +78 Armor
}}
|-
| || of Flesh Frying || <b>Tier 14Level 100</b> - Flesh to Fuel restores +32 72 Power but has a 5% chance to stun you || Rare || Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Flesh to Fuel restores +8 Power but has a 5% chance to stun you
*; Tier 2Level 10
:Flesh to Fuel restores +10 Power but has a 5% chance to stun you
*; Tier 3Level 15:Flesh to Fuel restores +12 13 Power but has a 5% chance to stun you*; Tier 4:Flesh to Fuel restores +14 Power but has a 5% chance to stun you*; Tier 5Level 20
:Flesh to Fuel restores +16 Power but has a 5% chance to stun you
*; Tier 6Level 25:Flesh to Fuel restores +18 19 Power but has a 5% chance to stun you*; Tier 7:Flesh to Fuel restores +20 Power but has a 5% chance to stun you*; Tier 8Level 30
:Flesh to Fuel restores +22 Power but has a 5% chance to stun you
*; Tier 9Level 35:Flesh to Fuel restores +24 25 Power but has a 5% chance to stun you*; Tier 10:Flesh to Fuel restores +26 Power but has a 5% chance to stun you*; Tier 11Level 40
:Flesh to Fuel restores +28 Power but has a 5% chance to stun you
*; Tier 12:Flesh to Fuel restores +30 Power but has a 5% chance to stun you*; Tier 13Level 45
:Flesh to Fuel restores +31 Power but has a 5% chance to stun you
*; Tier 14Level 50:Flesh to Fuel restores +32 34 Power but has a 5% chance to stun you*; Level 55:Flesh to Fuel restores +37 Power but has a 5% chance to stun you*; Level 60:Flesh to Fuel restores +40 Power but has a 5% chance to stun you*; Level 65:Flesh to Fuel restores +44 Power but has a 5% chance to stun you*; Level 70:Flesh to Fuel restores +48 Power but has a 5% chance to stun you*; Level 75:Flesh to Fuel restores +52 Power but has a 5% chance to stun you*; Level 80:Flesh to Fuel restores +56 Power but has a 5% chance to stun you*; Level 85:Flesh to Fuel restores +60 Power but has a 5% chance to stun you*; Level 90:Flesh to Fuel restores +64 Power but has a 5% chance to stun you*; Level 95:Flesh to Fuel restores +68 Power but has a 5% chance to stun you*; Level 100:Flesh to Fuel restores +72 Power but has a 5% chance to stun you
}}
|-
| || of Quickly Melted Flesh || <b>Tier 7Level 100</b> - Flesh to Fuel increases your Out of Combat Sprint speed +7 9 for 15 seconds || Rare || Legs, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Flesh to Fuel increases your Out of Combat Sprint speed +1 for 15 seconds
*; Tier 2Level 20
:Flesh to Fuel increases your Out of Combat Sprint speed +2 for 15 seconds
*; Tier 3Level 30
:Flesh to Fuel increases your Out of Combat Sprint speed +3 for 15 seconds
*; Tier 4Level 40
:Flesh to Fuel increases your Out of Combat Sprint speed +4 for 15 seconds
*; Tier 5Level 50
:Flesh to Fuel increases your Out of Combat Sprint speed +5 for 15 seconds
*; Tier 6Level 60
:Flesh to Fuel increases your Out of Combat Sprint speed +6 for 15 seconds
*; Tier 7Level 70
:Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds
*; Level 80
:Flesh to Fuel increases your Out of Combat Sprint speed +8 for 15 seconds
*; Level 90
:Flesh to Fuel increases your Out of Combat Sprint speed +8.5 for 15 seconds
*; Level 100
:Flesh to Fuel increases your Out of Combat Sprint speed +9 for 15 seconds
}}
|-
| || of Dark Balls || <b>Tier 14Level 100</b> - Room-Temperature Ball deals Darkness damage and causes +108 162 damage over 12 seconds || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Room-Temperature Ball deals Darkness damage and causes +24 damage over 12 seconds
*; Tier 2Level 10
:Room-Temperature Ball deals Darkness damage and causes +30 damage over 12 seconds
*; Tier 3Level 15
:Room-Temperature Ball deals Darkness damage and causes +36 damage over 12 seconds
*; Tier 4Level 20
:Room-Temperature Ball deals Darkness damage and causes +42 damage over 12 seconds
*; Tier 5Level 25
:Room-Temperature Ball deals Darkness damage and causes +48 damage over 12 seconds
*; Tier 6Level 30
:Room-Temperature Ball deals Darkness damage and causes +54 damage over 12 seconds
*; Tier 7Level 35
:Room-Temperature Ball deals Darkness damage and causes +60 damage over 12 seconds
*; Tier 8Level 40
:Room-Temperature Ball deals Darkness damage and causes +66 damage over 12 seconds
*; Tier 9Level 45
:Room-Temperature Ball deals Darkness damage and causes +72 damage over 12 seconds
*; Tier 10Level 50
:Room-Temperature Ball deals Darkness damage and causes +78 damage over 12 seconds
*; Tier 11Level 55
:Room-Temperature Ball deals Darkness damage and causes +90 damage over 12 seconds
*; Tier 12Level 60
:Room-Temperature Ball deals Darkness damage and causes +96 damage over 12 seconds
*; Tier 13Level 65
:Room-Temperature Ball deals Darkness damage and causes +102 damage over 12 seconds
*; Tier 14Level 70
:Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds
*; Level 75
:Room-Temperature Ball deals Darkness damage and causes +114 damage over 12 seconds
*; Level 80
:Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds
*; Level 85
:Room-Temperature Ball deals Darkness damage and causes +132 damage over 12 seconds
*; Level 90
:Room-Temperature Ball deals Darkness damage and causes +138 damage over 12 seconds
*; Level 95
:Room-Temperature Ball deals Darkness damage and causes +150 damage over 12 seconds
*; Level 100
:Room-Temperature Ball deals Darkness damage and causes +162 damage over 12 seconds
}}
|-
| || of Fast Balls || <b>Tier 7Level 100</b> - Room-Temperature Ball Damage +32% and reuse timer -3 .5 seconds || Uncommon || Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 10:Room-Temperature Ball Damage +5% and reuse timer -1second*; Level 20:Room-Temperature Ball Damage +68% and reuse timer -1 second*; Tier 2Level 30:Room-Temperature Ball Damage +1011% and reuse timer -1 second.5 seconds*; Tier 3Level 40
:Room-Temperature Ball Damage +14% and reuse timer -1.5 seconds
*; Tier 4Level 50:Room-Temperature Ball Damage +1817% and reuse timer -12 seconds*; Level 60:Room-Temperature Ball Damage +20% and reuse timer -2.5 seconds*; Tier 5Level 70:Room-Temperature Ball Damage +23% and reuse timer -3 seconds*; Level 80:Room-Temperature Ball Damage +2226% and reuse timer -2 3.5 seconds*; Tier 6Level 90:Room-Temperature Ball Damage +2729% and reuse timer -23.5 seconds*; Tier 7Level 100:Room-Temperature Ball Damage +32% and reuse timer -3 .5 seconds
}}
|-
| || of Fire Tapping || <b>Tier 14Level 100</b> - You regain 16 40 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 2:You regain 3 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 3Level 10
:You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 4:You regain 5 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 5Level 15
:You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 6:You regain 7 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 7Level 20
:You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 8:You regain 9 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 9Level 25
:You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 10Level 30:You regain 11 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 11:You regain 13 12 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 12Level 35
:You regain 14 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 13:You regain 15 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 14Level 40
:You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 45
:You regain 18 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 50
:You regain 20 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 55
:You regain 22 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 60
:You regain 24 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 65
:You regain 26 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 70
:You regain 28 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 75
:You regain 30 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 80
:You regain 32 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 85
:You regain 34 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 90
:You regain 36 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 95
:You regain 38 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 100
:You regain 40 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
}}
|-
| || of the Salamander || <b>Tier 14Level 100</b> - You regain 27 39 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || Rare || Chest, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 2Level 10
:You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 3Level 15
:You regain 7 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 4Level 20
:You regain 8 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 5Level 25
:You regain 9 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 6Level 30
:You regain 10 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 7Level 35
:You regain 12 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 8Level 40
:You regain 14 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 9Level 45
:You regain 16 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 10Level 50
:You regain 19 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 11Level 55
:You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 12Level 60
:You regain 24 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 13Level 65
:You regain 25 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 14Level 70
:You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 75
:You regain 29 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 80
:You regain 31 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 85
:You regain 33 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 90
:You regain 35 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 95
:You regain 37 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 100
:You regain 39 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
}}
|-
| || of Scintillating Power || <b>Tier 14Level 100</b> - Scintillating Flame and Scintillating Frost Damage +20 50 and Power Cost -9 10 || Rare || Legs, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Scintillating Flame and Scintillating Frost Damage +1 and Power Cost -2
*; Tier 2Level 10
:Scintillating Flame and Scintillating Frost Damage +2 and Power Cost -2
*; Tier 3Level 15
:Scintillating Flame and Scintillating Frost Damage +3 and Power Cost -3
*; Tier 4Level 20
:Scintillating Flame and Scintillating Frost Damage +4 and Power Cost -3
*; Tier 5Level 25
:Scintillating Flame and Scintillating Frost Damage +5 and Power Cost -4
*; Tier 6Level 30
:Scintillating Flame and Scintillating Frost Damage +6 and Power Cost -4
*; Tier 7Level 35
:Scintillating Flame and Scintillating Frost Damage +7 and Power Cost -5
*; Tier 8Level 40
:Scintillating Flame and Scintillating Frost Damage +8 and Power Cost -5
*; Tier 9Level 45
:Scintillating Flame and Scintillating Frost Damage +9 and Power Cost -6
*; Tier 10Level 50
:Scintillating Flame and Scintillating Frost Damage +10 and Power Cost -6
*; Tier 11Level 55
:Scintillating Flame and Scintillating Frost Damage +11 and Power Cost -7
*; Tier 12Level 60
:Scintillating Flame and Scintillating Frost Damage +12 and Power Cost -7
*; Tier 13Level 65
:Scintillating Flame and Scintillating Frost Damage +16 and Power Cost -8
*; Tier 14Level 70
:Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
*; Level 75
:Scintillating Flame and Scintillating Frost Damage +25 and Power Cost -9
*; Level 80
:Scintillating Flame and Scintillating Frost Damage +30 and Power Cost -10
*; Level 85
:Scintillating Flame and Scintillating Frost Damage +35 and Power Cost -10
*; Level 90
:Scintillating Flame and Scintillating Frost Damage +40 and Power Cost -10
*; Level 95
:Scintillating Flame and Scintillating Frost Damage +45 and Power Cost -10
*; Level 100
:Scintillating Flame and Scintillating Frost Damage +50 and Power Cost -10
}}
|-
| || of Scintillating Life || <b>Tier 14Level 100</b> - Scintillating Flame restores 29 41 Health || Uncommon || Legs, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Scintillating Flame restores 2 Health
*; Tier 2Level 10
:Scintillating Flame restores 4 Health
*; Tier 3Level 15
:Scintillating Flame restores 6 Health
*; Tier 4Level 20
:Scintillating Flame restores 8 Health
*; Tier 5Level 25
:Scintillating Flame restores 10 Health
*; Tier 6Level 30
:Scintillating Flame restores 12 Health
*; Tier 7Level 35
:Scintillating Flame restores 14 Health
*; Tier 8Level 40
:Scintillating Flame restores 16 Health
*; Tier 9Level 45
:Scintillating Flame restores 18 Health
*; Tier 10Level 50
:Scintillating Flame restores 20 Health
*; Tier 11Level 55
:Scintillating Flame restores 22 Health
*; Tier 12Level 60
:Scintillating Flame restores 25 Health
*; Tier 13Level 65
:Scintillating Flame restores 27 Health
*; Tier 14Level 70
:Scintillating Flame restores 29 Health
*; Level 75
:Scintillating Flame restores 31 Health
*; Level 80
:Scintillating Flame restores 33 Health
*; Level 85
:Scintillating Flame restores 35 Health
*; Level 90
:Scintillating Flame restores 37 Health
*; Level 95
:Scintillating Flame restores 39 Health
*; Level 100
:Scintillating Flame restores 41 Health
}}
|-
| || || <b>Tier 14Level 100</b> - Scintillating Flame and Fire Bolts Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 51 for 15 seconds || Uncommon || Head, Chest, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Scintillating Flame and Fire Bolts Molten Veins boost your Core Attack Damage and Epic Attack Damage +6 for 15 seconds*; Tier 2Level 10:Scintillating Flame and Fire Bolts Molten Veins boost your Core Attack Damage and Epic Attack Damage +8 for 15 seconds*; Tier 3Level 15:Scintillating Flame and Fire Bolts Molten Veins boost your Core Attack Damage and Epic Attack Damage +10 for 15 seconds*; Tier 4Level 20:Scintillating Flame and Fire Bolts Molten Veins boost your Core Attack Damage and Epic Attack Damage +12 for 15 seconds*; Tier 5Level 25:Scintillating Flame and Fire Bolts Molten Veins boost your Core Attack Damage and Epic Attack Damage +14 for 15 seconds*; Tier 6Level 30:Scintillating Flame and Fire Bolts Molten Veins boost your Core Attack Damage and Epic Attack Damage +16 for 15 seconds*; Tier 7Level 35:Scintillating Flame and Fire Bolts Molten Veins boost your Core Attack Damage and Epic Attack Damage +18 for 15 seconds*; Tier 8Level 40:Scintillating Flame and Fire Bolts Molten Veins boost your Core Attack Damage and Epic Attack Damage +20 for 15 seconds*; Tier 9Level 45:Scintillating Flame and Fire Bolts Molten Veins boost your Core Attack Damage and Epic Attack Damage +22 for 15 seconds*; Tier 10Level 50:Scintillating Flame and Fire Bolts Molten Veins boost your Core Attack Damage and Epic Attack Damage +24 for 15 seconds*; Tier 11Level 55:Scintillating Flame and Fire Bolts Molten Veins boost your Core Attack Damage and Epic Attack Damage +26 for 15 seconds*; Tier 12Level 60:Scintillating Flame and Fire Bolts Molten Veins boost your Core Attack Damage and Epic Attack Damage +28 for 15 seconds*; Tier 13Level 65:Scintillating Flame and Fire Bolts Molten Veins boost your Core Attack Damage and Epic Attack Damage +30 for 15 seconds*; Tier 14Level 70:Scintillating Flame and Fire Bolts Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds*; Level 75:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +36 for 15 seconds*; Level 80:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds*; Level 85:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +42 for 15 seconds*; Level 90:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +45 for 15 seconds*; Level 95:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +48 for 15 seconds*; Level 100:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +51 for 15 seconds
}}
|-
| || of Fire Rings || <b>Tier 14Level 100</b> - Ring of Fire Damage +33% 192 || Uncommon || Head, Chest || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Ring of Fire Damage +8*; Level 10:Ring of Fire Damage +16*; Level 15:Ring of Fire Damage +24*; Level 20:Ring of Fire Damage +32*; Level 25:Ring of Fire Damage +42*; Level 30:Ring of Fire Damage +52*; Level 35:Ring of Fire Damage +7%62*; Tier 2Level 40:Ring of Fire Damage +9%72*; Tier 3Level 45:Ring of Fire Damage +11%82*; Tier 4Level 50:Ring of Fire Damage +13%92*; Tier 5Level 55:Ring of Fire Damage +15%102*; Tier 6Level 60:Ring of Fire Damage +17%112*; Tier 7Level 65:Ring of Fire Damage +19%122*; Tier 8Level 70:Ring of Fire Damage +21%132*; Tier 9Level 75:Ring of Fire Damage +23%142*; Tier 10Level 80:Ring of Fire Damage +25%152*; Tier 11Level 85:Ring of Fire Damage +27%162*; Tier 12Level 90:Ring of Fire Damage +29%172*; Tier 13Level 95:Ring of Fire Damage +31%182*; Tier 14Level 100:Ring of Fire Damage +33%192
}}
|-
| || of Scintillating Opportunism || <b>Tier 14Level 100</b> - Scintillating Frost Flame and Scintillating Flame Frost stun and deal +90120% damage to Vulnerable targets || Uncommon || Hands, MainHand, Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Scintillating Frost Flame and Scintillating Flame Frost stun and deal +25% damage to Vulnerable targets*; Tier 2Level 10:Scintillating Frost Flame and Scintillating Flame Frost stun and deal +30% damage to Vulnerable targets*; Tier 3Level 15:Scintillating Frost Flame and Scintillating Flame Frost stun and deal +35% damage to Vulnerable targets*; Tier 4Level 20:Scintillating Frost Flame and Scintillating Flame Frost stun and deal +40% damage to Vulnerable targets*; Tier 5Level 25:Scintillating Frost Flame and Scintillating Flame Frost stun and deal +45% damage to Vulnerable targets*; Tier 6Level 30:Scintillating Frost Flame and Scintillating Flame Frost stun and deal +50% damage to Vulnerable targets*; Tier 7Level 35:Scintillating Frost Flame and Scintillating Flame Frost stun and deal +55% damage to Vulnerable targets*; Tier 8Level 40:Scintillating Frost Flame and Scintillating Flame Frost stun and deal +60% damage to Vulnerable targets*; Tier 9Level 45:Scintillating Flame and Scintillating Frost stun and deal +65% damage to Vulnerable targets*; Level 50:Scintillating Flame and Scintillating Frost stun and deal +6570% damage to Vulnerable targets*; Tier 10Level 55:Scintillating Flame and Scintillating Frost stun and deal +75% damage to Vulnerable targets*; Level 60:Scintillating Flame and Scintillating Frost stun and deal +7080% damage to Vulnerable targets*; Tier 11Level 65:Scintillating Flame and Scintillating Frost stun and deal +85% damage to Vulnerable targets*; Level 70:Scintillating Flame and Scintillating Frost stun and deal +7590% damage to Vulnerable targets*; Tier 12Level 75:Scintillating Flame and Scintillating Frost stun and deal +95% damage to Vulnerable targets*; Level 80:Scintillating Flame and Scintillating Frost stun and deal +80100% damage to Vulnerable targets*; Tier 13Level 85:Scintillating Flame and Scintillating Frost stun and deal +105% damage to Vulnerable targets*; Level 90:Scintillating Flame and Scintillating Frost stun and deal +85110% damage to Vulnerable targets*; Tier 14Level 95:Scintillating Flame and Scintillating Frost stun and deal +115% damage to Vulnerable targets*; Level 100:Scintillating Flame and Scintillating Frost stun and deal +90120% damage to Vulnerable targets
}}
|-
| || of Chaotic Rings || <b>Tier 14Level 100</b> - Ring of Fire deals +4961% damage but has a 5% chance to deal 128 164 fire damage to YOU || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Ring of Fire deals +108% damage but has a 5% chance to deal 50 fire damage to YOU*; Tier 2Level 10:Ring of Fire deals +1310% damage but has a 5% chance to deal 56 fire damage to YOU*; Tier 3Level 15:Ring of Fire deals +1612% damage but has a 5% chance to deal 62 fire damage to YOU*; Tier 4Level 20:Ring of Fire deals +1914% damage but has a 5% chance to deal 68 fire damage to YOU*; Tier Level 25:Ring of Fire deals +16% damage but has a 5% chance to deal 74 fire damage to YOU*; Level 30:Ring of Fire deals +19% damage but has a 5% chance to deal 80 fire damage to YOU*; Level 35:Ring of Fire deals +22% damage but has a 5% chance to deal 74 86 fire damage to YOU*; Tier 6Level 40:Ring of Fire deals +25% damage but has a 5% chance to deal 80 92 fire damage to YOU*; Tier 7Level 45:Ring of Fire deals +28% damage but has a 5% chance to deal 86 98 fire damage to YOU*; Tier 8Level 50:Ring of Fire deals +31% damage but has a 5% chance to deal 92 104 fire damage to YOU*; Tier 9Level 55:Ring of Fire deals +34% damage but has a 5% chance to deal 98 110 fire damage to YOU*; Tier 10Level 60:Ring of Fire deals +37% damage but has a 5% chance to deal 104 116 fire damage to YOU*; Tier 11Level 65:Ring of Fire deals +40% damage but has a 5% chance to deal 110 122 fire damage to YOU*; Tier 12Level 70:Ring of Fire deals +43% damage but has a 5% chance to deal 116 128 fire damage to YOU*; Tier 13Level 75:Ring of Fire deals +46% damage but has a 5% chance to deal 122 134 fire damage to YOU*; Tier 14Level 80:Ring of Fire deals +49% damage but has a 5% chance to deal 128 140 fire damage to YOU*; Level 85:Ring of Fire deals +52% damage but has a 5% chance to deal 146 fire damage to YOU*; Level 90:Ring of Fire deals +55% damage but has a 5% chance to deal 152 fire damage to YOU*; Level 95:Ring of Fire deals +58% damage but has a 5% chance to deal 158 fire damage to YOU*; Level 100:Ring of Fire deals +61% damage but has a 5% chance to deal 164 fire damage to YOU
}}
|-
| || of Icy Armor || <b>Tier 14Level 100</b> - Scintillating Frost and Defensive Chill restore 27 39 Armor || Uncommon || Legs, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Scintillating Frost and Defensive Chill restore 5 Armor
*; Tier 2Level 10
:Scintillating Frost and Defensive Chill restore 7 Armor
*; Tier 3Level 15
:Scintillating Frost and Defensive Chill restore 9 Armor
*; Tier 4Level 20
:Scintillating Frost and Defensive Chill restore 10 Armor
*; Tier 5Level 25
:Scintillating Frost and Defensive Chill restore 11 Armor
*; Tier 6Level 30
:Scintillating Frost and Defensive Chill restore 13 Armor
*; Tier 7Level 35
:Scintillating Frost and Defensive Chill restore 14 Armor
*; Tier 8Level 40
:Scintillating Frost and Defensive Chill restore 16 Armor
*; Tier 9Level 45
:Scintillating Frost and Defensive Chill restore 17 Armor
*; Tier 10Level 50
:Scintillating Frost and Defensive Chill restore 19 Armor
*; Tier 11Level 55
:Scintillating Frost and Defensive Chill restore 21 Armor
*; Tier 12Level 60
:Scintillating Frost and Defensive Chill restore 23 Armor
*; Tier 13Level 65
:Scintillating Frost and Defensive Chill restore 25 Armor
*; Tier 14Level 70
:Scintillating Frost and Defensive Chill restore 27 Armor
*; Level 75
:Scintillating Frost and Defensive Chill restore 29 Armor
*; Level 80
:Scintillating Frost and Defensive Chill restore 31 Armor
*; Level 85
:Scintillating Frost and Defensive Chill restore 33 Armor
*; Level 90
:Scintillating Frost and Defensive Chill restore 35 Armor
*; Level 95
:Scintillating Frost and Defensive Chill restore 37 Armor
*; Level 100
:Scintillating Frost and Defensive Chill restore 39 Armor
}}
|-
| Veiny || of Fiery Bolts Molten Veins || <b>Tier 7Level 100</b> - Fire Bolts Molten Veins Response Damage +42% 71 || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Fire Bolts Molten Veins Response Damage +12%8*; Tier 2Level 20:Fire Bolts Molten Veins Response Damage +17%15*; Tier 3Level 30:Fire Bolts Molten Veins Response Damage +22%*; Tier 4Level 40:Molten Veins Response Damage +29*; Level 50:Molten Veins Response Damage +36*; Level 60:Molten Veins Response Damage +43*; Level 70:Fire Bolts Molten Veins Response Damage +27%50*; Tier 5Level 80:Fire Bolts Molten Veins Response Damage +32%57*; Tier 6Level 90:Fire Bolts Molten Veins Response Damage +37%64*; Tier 7Level 100:Fire Bolts Molten Veins Response Damage +42%71
}}
|-
| Hot-Blooded || of Everlong Flames Molten Veins || <b>Tier 7Level 100</b> - Fire Bolts hit all targets within 25 meters (instead of 20) and deals Molten Veins Response Damage +70 damage 28% || Uncommon || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Fire Bolts hit all targets within 25 meters (instead of Molten Veins Response Damage +6%*; Level 20) and deals :Molten Veins Response Damage +8%*; Level 30:Molten Veins Response Damage +20 damage10%*; Tier 2Level 40:Fire Bolts hit all targets within 25 meters (instead of 20) and deals Molten Veins Response Damage +27 damage12%*; Tier 3Level 50:Fire Bolts hit all targets within 25 meters (instead of 20) and deals Molten Veins Response Damage +34 damage14%*; Tier 4Level 60:Fire Bolts hit all targets within 25 meters (instead of 20) and deals Molten Veins Response Damage +41 damage16%*; Tier 5Level 70:Fire Bolts hit all targets within 25 meters (instead of 20) and deals Molten Veins Response Damage +48 damage19%*; Tier 6Level 80:Fire Bolts hit all targets within 25 meters (instead of 20) and deals Molten Veins Response Damage +55 damage22%*; Tier 7Level 90:Fire Bolts hit all targets within Molten Veins Response Damage +25 meters (instead of 20) and deals %*; Level 100:Molten Veins Response Damage +70 damage28%
}}
|-
| Thick-Blooded || of Drilling Fire Bolts Tough Hot Veins || <b>Tier 14Level 100</b> - Fire Bolts deal +102 armor damage Molten Veins restores 67 Armor || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Molten Veins restores 10 Armor*; Level 10:Molten Veins restores 13 Armor*; Level 15:Molten Veins restores 16 Armor*; Level 20:Fire Bolts deal +11 armor damageMolten Veins restores 19 Armor*; Tier 2Level 25:Fire Bolts deal +18 armor damageMolten Veins restores 22 Armor*; Tier 3Level 30:Fire Bolts deal +Molten Veins restores 25 armor damageArmor*; Tier 4Level 35:Fire Bolts deal +32 armor damageMolten Veins restores 28 Armor*; Tier 5Level 40:Fire Bolts deal +39 armor damageMolten Veins restores 31 Armor*; Tier 6Level 45:Fire Bolts deal +46 armor damageMolten Veins restores 34 Armor*; Tier 7Level 50:Fire Bolts deal +53 armor damageMolten Veins restores 37 Armor*; Tier 8Level 55:Fire Bolts deal +Molten Veins restores 40 Armor*; Level 60 armor damage:Molten Veins restores 43 Armor*; Tier 9Level 65:Fire Bolts deal +67 armor damageMolten Veins restores 46 Armor*; Level 70:Molten Veins restores 49 Armor*; Tier 10Level 75:Fire Bolts deal +74 armor damageMolten Veins restores 52 Armor*; Tier 11Level 80:Fire Bolts deal +81 armor damageMolten Veins restores 55 Armor*; Tier 12Level 85:Fire Bolts deal +88 armor damageMolten Veins restores 58 Armor*; Tier 13Level 90:Fire Bolts deal +Molten Veins restores 61 Armor*; Level 95 armor damage:Molten Veins restores 64 Armor*; Tier 14Level 100:Fire Bolts deal +102 armor damageMolten Veins restores 67 Armor
}}
|-
| Hot-Blooded || of Fast Fire Bolts Fiery Veins || <b>Tier 14Level 100</b> - Molten Veins deals 105 Fire Bolts deals +20% damage and reuse timer is -2 over 10 seconds, but Power cost is +10 in response to melee damage || Uncommon || OffHand, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Molten Veins deals 10 Fire Bolts damage over 10 seconds in response to melee damage*; Level 10:Molten Veins deals +5% 15 Fire damage and reuse timer is -2 over 10 seconds, but Power cost is +in response to melee damage*; Level 15:Molten Veins deals 20 Fire damage over 10seconds in response to melee damage*; Tier 2Level 20:Molten Veins deals 25 Fire Bolts damage over 10 seconds in response to melee damage*; Level 25:Molten Veins deals +6% 30 Fire damage and reuse timer is -2 over 10 seconds, but Power cost is +in response to melee damage*; Level 30:Molten Veins deals 35 Fire damage over 10seconds in response to melee damage*; Tier 3Level 35:Molten Veins deals 40 Fire Bolts damage over 10 seconds in response to melee damage*; Level 40:Molten Veins deals +7% 45 Fire damage and reuse timer is -2 over 10 seconds, but Power cost is +in response to melee damage*; Level 45:Molten Veins deals 50 Fire damage over 10seconds in response to melee damage*; Tier 4Level 50:Molten Veins deals 55 Fire Bolts deals +8% damage and reuse timer is -2 over 10 seconds, but Power cost is +10in response to melee damage*; Tier 5Level 55:Molten Veins deals 60 Fire Bolts deals +9% damage and reuse timer is -2 over 10 seconds, but Power cost is +10in response to melee damage*; Tier 6Level 60:Molten Veins deals 65 Fire Bolts deals +damage over 10% seconds in response to melee damage and reuse timer is -2 seconds, but Power cost is +10*; Tier 7Level 65:Molten Veins deals 70 Fire Bolts deals +11% damage and reuse timer is -2 over 10 seconds, but Power cost is +10in response to melee damage*; Tier 8Level 70:Molten Veins deals 75 Fire Bolts deals +12% damage and reuse timer is -2 over 10 seconds, but Power cost is +10in response to melee damage*; Tier 9Level 75:Molten Veins deals 80 Fire Bolts deals +13% damage and reuse timer is -2 over 10 seconds, but Power cost is +10in response to melee damage*; Tier 10Level 80:Molten Veins deals 85 Fire Bolts deals +14% damage and reuse timer is -2 over 10 seconds, but Power cost is +10in response to melee damage*; Tier 11Level 85:Molten Veins deals 90 Fire Bolts deals +15% damage and reuse timer is -2 over 10 seconds, but Power cost is +10in response to melee damage*; Tier 12Level 90:Molten Veins deals 95 Fire Bolts deals +16% damage and reuse timer is -2 over 10 seconds, but Power cost is +10in response to melee damage*; Tier 13Level 95:Molten Veins deals 100 Fire Bolts deals +18% damage and reuse timer is -2 over 10 seconds, but Power cost is +10in response to melee damage*; Tier 14Level 100:Molten Veins deals 105 Fire Bolts deals +20% damage and reuse timer is -2 over 10 seconds, but Power cost is +10in response to melee damage
}}
|-
| || of Calefaction || <b>Tier 14Level 100</b> - Calefaction Damage +5364% || Uncommon || Head, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Calefaction Damage +18%*; Level 10:Calefaction Damage +20%*; Level 15:Calefaction Damage +2322%*; Tier 2Level 20:Calefaction Damage +2524%*; Tier 3Level 25:Calefaction Damage +2726%*; Tier 4Level 30:Calefaction Damage +2928%*; Tier 5Level 35:Calefaction Damage +3130%*; Tier 6Level 40:Calefaction Damage +3332%*; Tier 7Level 45:Calefaction Damage +3534%*; Tier 8Level 50:Calefaction Damage +3736%*; Tier 9Level 55:Calefaction Damage +3938%*; Tier 10Level 60:Calefaction Damage +4140%*; Tier 11Level 65
:Calefaction Damage +43%
*; Tier 12Level 70:Calefaction Damage +4546%*; Tier 13Level 75
:Calefaction Damage +49%
*; Tier 14Level 80:Calefaction Damage +5352%*; Level 85:Calefaction Damage +55%*; Level 90:Calefaction Damage +58%*; Level 95:Calefaction Damage +61%*; Level 100:Calefaction Damage +64%
}}
|-
| || of Nuclear Calefaction || <b>Tier 14Level 100</b> - Calefaction and Defensive Burst Damage +3245% and Reuse Timer -1 second || Rare || Legs, Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Calefaction and Defensive Burst Damage +10% and Reuse Timer -1 second*; Level 10:Calefaction and Defensive Burst Damage +11% and Reuse Timer -1 second*; Level 15:Calefaction and Defensive Burst Damage +12% and Reuse Timer -1 second*; Level 20:Calefaction and Defensive Burst Damage +13% and Reuse Timer -1 second*; Level 25:Calefaction and Defensive Burst Damage +14% and Reuse Timer -1second*; Level 30
:Calefaction and Defensive Burst Damage +15% and Reuse Timer -1 second
*; Tier 2Level 35
:Calefaction and Defensive Burst Damage +16% and Reuse Timer -1 second
*; Tier 3Level 40
:Calefaction and Defensive Burst Damage +17% and Reuse Timer -1 second
*; Tier 4Level 45
:Calefaction and Defensive Burst Damage +18% and Reuse Timer -1 second
*; Tier 5Level 50
:Calefaction and Defensive Burst Damage +19% and Reuse Timer -1 second
*; Tier 6Level 55
:Calefaction and Defensive Burst Damage +20% and Reuse Timer -1 second
*; Tier 7Level 60
:Calefaction and Defensive Burst Damage +21% and Reuse Timer -1 second
*; Tier 8:Calefaction and Defensive Burst Damage +22% and Reuse Timer -1 second*; Tier 9:Calefaction and Defensive Burst Damage +23% and Reuse Timer -1 second*; Tier 10Level 65
:Calefaction and Defensive Burst Damage +24% and Reuse Timer -1 second
*; Tier 11Level 70:Calefaction and Defensive Burst Damage +2527% and Reuse Timer -1 second*; Tier 12Level 75:Calefaction and Defensive Burst Damage +2630% and Reuse Timer -1 second*; Tier 13Level 80:Calefaction and Defensive Burst Damage +2933% and Reuse Timer -1 second*; Tier 14Level 85:Calefaction and Defensive Burst Damage +3236% and Reuse Timer -1 second*; Level 90:Calefaction and Defensive Burst Damage +39% and Reuse Timer -1 second*; Level 95:Calefaction and Defensive Burst Damage +42% and Reuse Timer -1 second*; Level 100:Calefaction and Defensive Burst Damage +45% and Reuse Timer -1 second
}}
|-
| || || <b>Tier 14Level 100</b> - Calefaction restores 40 57 Health || Uncommon || Feet, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Calefaction restores 14 Health
*; Tier 2Level 10
:Calefaction restores 16 Health
*; Tier 3Level 15
:Calefaction restores 18 Health
*; Tier 4Level 20
:Calefaction restores 20 Health
*; Tier 5Level 25
:Calefaction restores 22 Health
*; Tier 6Level 30
:Calefaction restores 24 Health
*; Tier 7Level 35
:Calefaction restores 26 Health
*; Tier 8Level 40
:Calefaction restores 28 Health
*; Tier 9Level 45
:Calefaction restores 30 Health
*; Tier 10Level 50
:Calefaction restores 32 Health
*; Tier 11Level 55
:Calefaction restores 34 Health
*; Tier 12Level 60
:Calefaction restores 36 Health
*; Tier 13Level 65
:Calefaction restores 38 Health
*; Tier 14Level 70
:Calefaction restores 40 Health
*; Level 75
:Calefaction restores 42 Health
*; Level 80
:Calefaction restores 45 Health
*; Level 85
:Calefaction restores 48 Health
*; Level 90
:Calefaction restores 51 Health
*; Level 95
:Calefaction restores 54 Health
*; Level 100
:Calefaction restores 57 Health
}}
|-
| || of Delayed Eruption || <b>Tier 14Level 100</b> - Calefaction deals 189 261 additional Fire damage after a 12 second delay || Uncommon || Hands, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Calefaction deals 33 additional Fire damage after a 12 second delay
*; Tier 2Level 10
:Calefaction deals 45 additional Fire damage after a 12 second delay
*; Tier 3Level 15
:Calefaction deals 57 additional Fire damage after a 12 second delay
*; Tier 4Level 20
:Calefaction deals 69 additional Fire damage after a 12 second delay
*; Tier 5Level 25
:Calefaction deals 81 additional Fire damage after a 12 second delay
*; Tier 6Level 30
:Calefaction deals 93 additional Fire damage after a 12 second delay
*; Tier 7Level 35
:Calefaction deals 105 additional Fire damage after a 12 second delay
*; Tier 8Level 40
:Calefaction deals 117 additional Fire damage after a 12 second delay
*; Tier 9Level 45
:Calefaction deals 129 additional Fire damage after a 12 second delay
*; Tier 10Level 50
:Calefaction deals 141 additional Fire damage after a 12 second delay
*; Tier 11Level 55
:Calefaction deals 153 additional Fire damage after a 12 second delay
*; Tier 12Level 60
:Calefaction deals 165 additional Fire damage after a 12 second delay
*; Tier 13Level 65
:Calefaction deals 177 additional Fire damage after a 12 second delay
*; Tier 14Level 70
:Calefaction deals 189 additional Fire damage after a 12 second delay
*; Level 75
:Calefaction deals 201 additional Fire damage after a 12 second delay
*; Level 80
:Calefaction deals 213 additional Fire damage after a 12 second delay
*; Level 85
:Calefaction deals 225 additional Fire damage after a 12 second delay
*; Level 90
:Calefaction deals 237 additional Fire damage after a 12 second delay
*; Level 95
:Calefaction deals 249 additional Fire damage after a 12 second delay
*; Level 100
:Calefaction deals 261 additional Fire damage after a 12 second delay
}}
|-
| || of Frosty Balls || <b>Tier 14Level 100</b> - Fireball and Frostball Damage +3744% || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Fireball and Frostball Damage +6%*; Level 10:Fireball and Frostball Damage +8%*; Level 15
:Fireball and Frostball Damage +10%
*; Tier 2Level 20
:Fireball and Frostball Damage +12%
*; Tier 3Level 25
:Fireball and Frostball Damage +14%
*; Tier 4Level 30
:Fireball and Frostball Damage +16%
*; Tier 5Level 35
:Fireball and Frostball Damage +18%
*; Tier 6Level 40
:Fireball and Frostball Damage +20%
*; Tier 7Level 45
:Fireball and Frostball Damage +22%
*; Tier 8Level 50
:Fireball and Frostball Damage +24%
*; Tier 9Level 55
:Fireball and Frostball Damage +26%
*; Tier 10Level 60
:Fireball and Frostball Damage +28%
*; Tier 11Level 65
:Fireball and Frostball Damage +30%
*; Tier 12Level 70
:Fireball and Frostball Damage +32%
*; Tier 13Level 75
:Fireball and Frostball Damage +34%
*; Tier 14Level 80:Fireball and Frostball Damage +3736%*; Level 85:Fireball and Frostball Damage +38%*; Level 90:Fireball and Frostball Damage +40%*; Level 95:Fireball and Frostball Damage +42%*; Level 100:Fireball and Frostball Damage +44%
}}
|-
| || of Frost Waves || <b>Tier 14Level 100</b> - Frostball targets all enemies within 10 meters and deals +32 92 damage, but reuse timer is +3 seconds || Uncommon || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Frostball targets all enemies within 10 meters and deals +1 damage, but reuse timer is +3 seconds
*; Tier 2Level 10
:Frostball targets all enemies within 10 meters and deals +2 damage, but reuse timer is +3 seconds
*; Tier 3Level 15
:Frostball targets all enemies within 10 meters and deals +3 damage, but reuse timer is +3 seconds
*; Tier 4Level 20
:Frostball targets all enemies within 10 meters and deals +4 damage, but reuse timer is +3 seconds
*; Tier 5Level 25
:Frostball targets all enemies within 10 meters and deals +5 damage, but reuse timer is +3 seconds
*; Tier 6Level 30
:Frostball targets all enemies within 10 meters and deals +6 damage, but reuse timer is +3 seconds
*; Tier 7Level 35
:Frostball targets all enemies within 10 meters and deals +7 damage, but reuse timer is +3 seconds
*; Tier 8Level 40
:Frostball targets all enemies within 10 meters and deals +8 damage, but reuse timer is +3 seconds
*; Tier 9Level 45
:Frostball targets all enemies within 10 meters and deals +9 damage, but reuse timer is +3 seconds
*; Tier 10Level 50
:Frostball targets all enemies within 10 meters and deals +10 damage, but reuse timer is +3 seconds
*; Tier 11Level 55
:Frostball targets all enemies within 10 meters and deals +11 damage, but reuse timer is +3 seconds
*; Tier 12Level 60
:Frostball targets all enemies within 10 meters and deals +12 damage, but reuse timer is +3 seconds
*; Tier 13Level 65
:Frostball targets all enemies within 10 meters and deals +22 damage, but reuse timer is +3 seconds
*; Tier 14Level 70
:Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds
*; Level 75
:Frostball targets all enemies within 10 meters and deals +42 damage, but reuse timer is +3 seconds
*; Level 80
:Frostball targets all enemies within 10 meters and deals +52 damage, but reuse timer is +3 seconds
*; Level 85
:Frostball targets all enemies within 10 meters and deals +62 damage, but reuse timer is +3 seconds
*; Level 90
:Frostball targets all enemies within 10 meters and deals +72 damage, but reuse timer is +3 seconds
*; Level 95
:Frostball targets all enemies within 10 meters and deals +82 damage, but reuse timer is +3 seconds
*; Level 100
:Frostball targets all enemies within 10 meters and deals +92 damage, but reuse timer is +3 seconds
}}
|-
| || of Stiffening Cold || <b>Tier 7Level 100</b> - Frostball slows target's movement by 25% and deals +14 20 damage || Uncommon || Head, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Frostball slows target's movement by 25% and deals +2 damage
*; Tier 2Level 20
:Frostball slows target's movement by 25% and deals +4 damage
*; Tier 3Level 30
:Frostball slows target's movement by 25% and deals +6 damage
*; Tier 4Level 40
:Frostball slows target's movement by 25% and deals +8 damage
*; Tier 5Level 50
:Frostball slows target's movement by 25% and deals +10 damage
*; Tier 6Level 60
:Frostball slows target's movement by 25% and deals +12 damage
*; Tier 7Level 70
:Frostball slows target's movement by 25% and deals +14 damage
*; Level 80
:Frostball slows target's movement by 25% and deals +16 damage
*; Level 90
:Frostball slows target's movement by 25% and deals +18 damage
*; Level 100
:Frostball slows target's movement by 25% and deals +20 damage
}}
|-
| || of Spider Freezing || <b>Tier 7Level 100</b> - Defensive Burst deals +2321% damage and raises Basic Attack Damage +2436% for 10 seconds || Rare || MainHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Defensive Burst deals +1112% damage and raises Basic Attack Damage +5% for 10 seconds*; Tier 2Level 20
:Defensive Burst deals +13% damage and raises Basic Attack Damage +8% for 10 seconds
*; Tier 3Level 30:Defensive Burst deals +1514% damage and raises Basic Attack Damage +11% for 10 seconds*; Tier 4Level 40:Defensive Burst deals +1715% damage and raises Basic Attack Damage +14% for 10 seconds*; Tier 5Level 50:Defensive Burst deals +1916% damage and raises Basic Attack Damage +17% for 10 seconds*; Tier 6Level 60:Defensive Burst deals +2117% damage and raises Basic Attack Damage +20% for 10 seconds*; Tier 7Level 70:Defensive Burst deals +2318% damage and raises Basic Attack Damage +24% for 10 seconds*; Level 80:Defensive Burst deals +19% damage and raises Basic Attack Damage +28% for 10 seconds*; Level 90:Defensive Burst deals +20% damage and raises Basic Attack Damage +32% for 10 seconds*; Level 100:Defensive Burst deals +21% damage and raises Basic Attack Damage +36% for 10 seconds
}}
|-
| || of Restorative Bonfires || <b>Tier 7Level 100</b> - 25 seconds after summoning a When you are near your Fire Wall, you regain 62 heal 12 Health per second || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:When you are near your Fire Wall, you heal 3 Health per second*; Level 20:When you are near your Fire Wall, you heal 4 Health per second*; Level 30:When you are near your Fire Wall, you heal 5 Health per second*; Level 40:25 seconds after summoning a When you are near your Fire Wall, you regain 14 heal 6 Healthper second*; Tier 2Level 50:25 seconds after summoning a When you are near your Fire Wall, you regain 22 heal 7 Healthper second*; Tier 3Level 60:25 seconds after summoning a When you are near your Fire Wall, you regain 30 heal 8 Healthper second*; Tier 4Level 70:25 seconds after summoning a When you are near your Fire Wall, you regain 38 heal 9 Healthper second*; Tier 5Level 80:25 seconds after summoning a When you are near your Fire Wall, you regain 46 heal 10 Healthper second*; Tier 6Level 90:25 seconds after summoning a When you are near your Fire Wall, you regain 54 heal 11 Healthper second*; Tier 7Level 100:25 seconds after summoning a When you are near your Fire Wall, you regain 62 heal 12 Healthper second
}}
|-
| || of Freezewalls || <b>Tier 14Level 100</b> - Defensive Chill Damage +4046% || Rare || Legs, MainHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Defensive Chill Damage +8%*; Level 10
:Defensive Chill Damage +10%
*; Tier 2Level 15
:Defensive Chill Damage +12%
*; Tier 3Level 20
:Defensive Chill Damage +14%
*; Tier 4Level 25
:Defensive Chill Damage +16%
*; Tier 5Level 30
:Defensive Chill Damage +18%
*; Tier 6Level 35
:Defensive Chill Damage +20%
*; Tier 7Level 40
:Defensive Chill Damage +22%
*; Tier 8Level 45
:Defensive Chill Damage +24%
*; Tier 9Level 50
:Defensive Chill Damage +26%
*; Tier 10Level 55
:Defensive Chill Damage +28%
*; Tier 11Level 60:Defensive Chill Damage +3130%*; Tier 12Level 65:Defensive Chill Damage +32%*; Level 70
:Defensive Chill Damage +34%
*; Tier 13Level 75:Defensive Chill Damage +3736%*; Tier 14Level 80:Defensive Chill Damage +38%*; Level 85
:Defensive Chill Damage +40%
*; Level 90
:Defensive Chill Damage +42%
*; Level 95
:Defensive Chill Damage +44%
*; Level 100
:Defensive Chill Damage +46%
}}
|-
| Freezeproof || || <b>Tier 7Level 100</b> - Frostball, Scintillating Frost, and Defensive Chill grant +7 12 Direct and Indirect Cold Protection for 10 seconds || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1:Frostball, Scintillating Frost, and Defensive Chill grant +1 Direct and Indirect Cold Protection for Level 10 seconds*; Tier 2:Frostball, Scintillating Frost, and Defensive Chill grant +2 Direct and Indirect Cold Protection for 10 seconds*; Tier 3
:Frostball, Scintillating Frost, and Defensive Chill grant +3 Direct and Indirect Cold Protection for 10 seconds
*; Tier 4Level 20
:Frostball, Scintillating Frost, and Defensive Chill grant +4 Direct and Indirect Cold Protection for 10 seconds
*; Tier 5Level 30
:Frostball, Scintillating Frost, and Defensive Chill grant +5 Direct and Indirect Cold Protection for 10 seconds
*; Tier 6Level 40
:Frostball, Scintillating Frost, and Defensive Chill grant +6 Direct and Indirect Cold Protection for 10 seconds
*; Tier 7Level 50
:Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
*; Level 60
:Frostball, Scintillating Frost, and Defensive Chill grant +8 Direct and Indirect Cold Protection for 10 seconds
*; Level 70
:Frostball, Scintillating Frost, and Defensive Chill grant +9 Direct and Indirect Cold Protection for 10 seconds
*; Level 80
:Frostball, Scintillating Frost, and Defensive Chill grant +10 Direct and Indirect Cold Protection for 10 seconds
*; Level 90
:Frostball, Scintillating Frost, and Defensive Chill grant +11 Direct and Indirect Cold Protection for 10 seconds
*; Level 100
:Frostball, Scintillating Frost, and Defensive Chill grant +12 Direct and Indirect Cold Protection for 10 seconds
}}
|-
| || of Icy Blood || <b>Tier 14Level 100</b> - Defensive Burst and Defensive Chill restore 36 54 Armor to you || Rare || Chest, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Defensive Burst and Defensive Chill restore 10 Armor to you
*; Tier 2Level 10
:Defensive Burst and Defensive Chill restore 12 Armor to you
*; Tier 3Level 15
:Defensive Burst and Defensive Chill restore 14 Armor to you
*; Tier 4Level 20
:Defensive Burst and Defensive Chill restore 16 Armor to you
*; Tier 5Level 25
:Defensive Burst and Defensive Chill restore 18 Armor to you
*; Tier 6Level 30
:Defensive Burst and Defensive Chill restore 20 Armor to you
*; Tier 7Level 35
:Defensive Burst and Defensive Chill restore 22 Armor to you
*; Tier 8Level 40
:Defensive Burst and Defensive Chill restore 24 Armor to you
*; Tier 9Level 45
:Defensive Burst and Defensive Chill restore 26 Armor to you
*; Tier 10Level 50
:Defensive Burst and Defensive Chill restore 28 Armor to you
*; Tier 11Level 55
:Defensive Burst and Defensive Chill restore 30 Armor to you
*; Tier 12Level 60
:Defensive Burst and Defensive Chill restore 32 Armor to you
*; Tier 13Level 65
:Defensive Burst and Defensive Chill restore 34 Armor to you
*; Tier 14Level 70
:Defensive Burst and Defensive Chill restore 36 Armor to you
*; Level 75
:Defensive Burst and Defensive Chill restore 39 Armor to you
*; Level 80
:Defensive Burst and Defensive Chill restore 42 Armor to you
*; Level 85
:Defensive Burst and Defensive Chill restore 45 Armor to you
*; Level 90
:Defensive Burst and Defensive Chill restore 48 Armor to you
*; Level 95
:Defensive Burst and Defensive Chill restore 51 Armor to you
*; Level 100
:Defensive Burst and Defensive Chill restore 54 Armor to you
}}
|-
| || of Frozen Fortitude || <b>Tier 14Level 100</b> - Defensive Chill deals +38 62 damage and grants you 6286% chance to ignore Knockback effects for 7 seconds || Rare || Legs, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Defensive Chill deals +3 damage and grants you 10% chance to ignore Knockback effects for 7 seconds
*; Tier 2Level 10
:Defensive Chill deals +5 damage and grants you 14% chance to ignore Knockback effects for 7 seconds
*; Tier 3Level 15
:Defensive Chill deals +7 damage and grants you 18% chance to ignore Knockback effects for 7 seconds
*; Tier 4Level 20
:Defensive Chill deals +10 damage and grants you 22% chance to ignore Knockback effects for 7 seconds
*; Tier 5Level 25
:Defensive Chill deals +13 damage and grants you 26% chance to ignore Knockback effects for 7 seconds
*; Tier 6Level 30
:Defensive Chill deals +15 damage and grants you 30% chance to ignore Knockback effects for 7 seconds
*; Tier 7Level 35
:Defensive Chill deals +17 damage and grants you 34% chance to ignore Knockback effects for 7 seconds
*; Tier 8Level 40
:Defensive Chill deals +20 damage and grants you 38% chance to ignore Knockback effects for 7 seconds
*; Tier 9Level 45
:Defensive Chill deals +23 damage and grants you 42% chance to ignore Knockback effects for 7 seconds
*; Tier 10Level 50
:Defensive Chill deals +25 damage and grants you 46% chance to ignore Knockback effects for 7 seconds
*; Tier 11Level 55
:Defensive Chill deals +28 damage and grants you 50% chance to ignore Knockback effects for 7 seconds
*; Tier 12Level 60
:Defensive Chill deals +30 damage and grants you 54% chance to ignore Knockback effects for 7 seconds
*; Tier 13Level 65
:Defensive Chill deals +34 damage and grants you 58% chance to ignore Knockback effects for 7 seconds
*; Tier 14Level 70
:Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds
*; Level 75
:Defensive Chill deals +42 damage and grants you 66% chance to ignore Knockback effects for 7 seconds
*; Level 80
:Defensive Chill deals +46 damage and grants you 70% chance to ignore Knockback effects for 7 seconds
*; Level 85
:Defensive Chill deals +50 damage and grants you 74% chance to ignore Knockback effects for 7 seconds
*; Level 90
:Defensive Chill deals +54 damage and grants you 78% chance to ignore Knockback effects for 7 seconds
*; Level 95
:Defensive Chill deals +58 damage and grants you 82% chance to ignore Knockback effects for 7 seconds
*; Level 100
:Defensive Chill deals +62 damage and grants you 86% chance to ignore Knockback effects for 7 seconds
}}
|-
| || || <b>Tier 14Level 100</b> - Fire Walls deal +18 65 damage per hit || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1:Fire Walls deal +3 damage per hit*; Tier 2:Fire Walls deal +4 damage per hit*; Tier 3:Fire Walls deal +5 damage per hit*; Tier 4:Fire Walls deal +6 damage per hit*; Tier Level 5:Fire Walls deal +7 damage per hit*; Tier 6
:Fire Walls deal +8 damage per hit
*; Tier 7:Fire Walls deal +9 damage per hit*; Tier 8:Fire Walls deal +Level 10 damage per hit*; Tier 9
:Fire Walls deal +11 damage per hit
*; Tier 10:Fire Walls deal +12 damage per hit*; Tier 11:Fire Walls deal +13 damage per hit*; Tier 12Level 15
:Fire Walls deal +14 damage per hit
*; Tier 13Level 20:Fire Walls deal +16 17 damage per hit*; Tier 14Level 25:Fire Walls deal +18 20 damage per hit*; Level 30:Fire Walls deal +23 damage per hit*; Level 35:Fire Walls deal +26 damage per hit*; Level 40:Fire Walls deal +29 damage per hit*; Level 45:Fire Walls deal +32 damage per hit*; Level 50:Fire Walls deal +35 damage per hit*; Level 55:Fire Walls deal +38 damage per hit*; Level 60:Fire Walls deal +41 damage per hit*; Level 65:Fire Walls deal +44 damage per hit*; Level 70:Fire Walls deal +47 damage per hit*; Level 75:Fire Walls deal +50 damage per hit*; Level 80:Fire Walls deal +53 damage per hit*; Level 85:Fire Walls deal +56 damage per hit*; Level 90:Fire Walls deal +59 damage per hit*; Level 95:Fire Walls deal +62 damage per hit*; Level 100:Fire Walls deal +65 damage per hit
}}
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| || || <b>Tier 14Level 100</b> - Fire Walls have +110 220 Max Health || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1:Fire Walls have +7 Max Health*; Tier 2:Fire Walls have +14 Max Health*; Tier 3:Fire Walls have +21 Max Health*; Tier 4:Fire Walls have +28 Max Health*; Tier Level 5:Fire Walls have +35 11 Max Health*; Tier 6Level 10:Fire Walls have +42 22 Max Health*; Tier 7Level 15:Fire Walls have +49 33 Max Health*; Tier 8Level 20:Fire Walls have +56 44 Max Health*; Tier 9Level 25:Fire Walls have +63 55 Max Health*; Tier 10Level 30:Fire Walls have +70 66 Max Health*; Tier 11Level 35
:Fire Walls have +77 Max Health
*; Tier 12Level 40:Fire Walls have +84 88 Max Health*; Tier 13Level 45:Fire Walls have +97 99 Max Health*; Tier 14Level 50
:Fire Walls have +110 Max Health
*; Level 55
:Fire Walls have +121 Max Health
*; Level 60
:Fire Walls have +132 Max Health
*; Level 65
:Fire Walls have +143 Max Health
*; Level 70
:Fire Walls have +154 Max Health
*; Level 75
:Fire Walls have +165 Max Health
*; Level 80
:Fire Walls have +176 Max Health
*; Level 85
:Fire Walls have +187 Max Health
*; Level 90
:Fire Walls have +198 Max Health
*; Level 95
:Fire Walls have +209 Max Health
*; Level 100
:Fire Walls have +220 Max Health
}}
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| || || <b>Tier 14Level 100</b> - Fire Walls' attacks taunt +150310% || Uncommon || Hands, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1:Fire Walls' attacks taunt +20%*; Tier 2Level 5:Fire Walls' attacks taunt +3025%*; Tier 3Level 10
:Fire Walls' attacks taunt +40%
*; Tier 4Level 15:Fire Walls' attacks taunt +5055%*; Tier 5:Fire Walls' attacks taunt +60%*; Tier 6Level 20
:Fire Walls' attacks taunt +70%
*; Tier 7Level 25:Fire Walls' attacks taunt +8085%*; Tier 8:Fire Walls' attacks taunt +90%*; Tier 9Level 30
:Fire Walls' attacks taunt +100%
*; Tier 10Level 35:Fire Walls' attacks taunt +110115%*; Tier 11:Fire Walls' attacks taunt +120%*; Tier 12Level 40
:Fire Walls' attacks taunt +130%
*; Tier 13Level 45:Fire Walls' attacks taunt +140145%*; Tier 14Level 50:Fire Walls' attacks taunt +150160%*; Level 55:Fire Walls' attacks taunt +175%*; Level 60:Fire Walls' attacks taunt +190%*; Level 65:Fire Walls' attacks taunt +205%*; Level 70:Fire Walls' attacks taunt +220%*; Level 75:Fire Walls' attacks taunt +235%*; Level 80:Fire Walls' attacks taunt +250%*; Level 85:Fire Walls' attacks taunt +265%*; Level 90:Fire Walls' attacks taunt +280%*; Level 95:Fire Walls' attacks taunt +295%*; Level 100:Fire Walls' attacks taunt +310%}}|-| || || <b>Level 100</b> - Molten Veins causes any nearby Fire Walls to recover 145 health || Uncommon || MainHand, Feet || {{Spoiler|Click Expand to reveal|*; Level 5:Molten Veins causes any nearby Fire Walls to recover 12 health*; Level 10:Molten Veins causes any nearby Fire Walls to recover 19 health*; Level 15:Molten Veins causes any nearby Fire Walls to recover 26 health*; Level 20:Molten Veins causes any nearby Fire Walls to recover 33 health*; Level 25:Molten Veins causes any nearby Fire Walls to recover 40 health*; Level 30:Molten Veins causes any nearby Fire Walls to recover 47 health*; Level 35:Molten Veins causes any nearby Fire Walls to recover 54 health*; Level 40:Molten Veins causes any nearby Fire Walls to recover 61 health*; Level 45:Molten Veins causes any nearby Fire Walls to recover 68 health*; Level 50:Molten Veins causes any nearby Fire Walls to recover 75 health*; Level 55:Molten Veins causes any nearby Fire Walls to recover 82 health*; Level 60:Molten Veins causes any nearby Fire Walls to recover 89 health*; Level 65:Molten Veins causes any nearby Fire Walls to recover 96 health*; Level 70:Molten Veins causes any nearby Fire Walls to recover 103 health*; Level 75:Molten Veins causes any nearby Fire Walls to recover 110 health*; Level 80:Molten Veins causes any nearby Fire Walls to recover 117 health*; Level 85:Molten Veins causes any nearby Fire Walls to recover 124 health*; Level 90:Molten Veins causes any nearby Fire Walls to recover 131 health*; Level 95:Molten Veins causes any nearby Fire Walls to recover 138 health*; Level 100:Molten Veins causes any nearby Fire Walls to recover 145 health
}}
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