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Fire Magic/Treasure Effects

13,889 bytes added, 13:13, 5 December 2023
Updating Treasure effects to v399 using auto-wiki generator (added Rarity)
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>==[[Fire Magic/Treasure Effects|Fire Magic Treasure Effects]]==</includeonly>
See also: [[Fire Magic/Treasure Effects:By Slot]]
See also: [[Fire Magic/Treasure Effects:By Ability]]
<!-- Updated to v399 on August 26, 2019 from v323 Tue Dec 05 2023 10:06:35 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:5547%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! style="width:15%"| Other Versions
|-
| Fiery || of Flames || <b>Level 80100</b> - Fire Magic Base Damage +4050% || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Fire Magic Damage +5
*; Level 80
:Fire Magic Base Damage +40%
*; Level 90
:Fire Magic Base Damage +45%
*; Level 100
:Fire Magic Base Damage +50%
}}
|-
| Flameproof || || <b>Level 80100</b> - Direct Fire Damage Reduction +48 60 when Fire Magic is active, . Indirect Fire Damage Reduction +16 20 when Fire Magic is active || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Direct Fire Damage Reduction +3 when Fire Magic is active, . Indirect Fire Damage Reduction +1 when Fire Magic is active
*; Level 10
:Direct Fire Damage Reduction +6 when Fire Magic is active, . Indirect Fire Damage Reduction +2 when Fire Magic is active
*; Level 15
:Direct Fire Damage Reduction +9 when Fire Magic is active, . Indirect Fire Damage Reduction +3 when Fire Magic is active
*; Level 20
:Direct Fire Damage Reduction +12 when Fire Magic is active, . Indirect Fire Damage Reduction +4 when Fire Magic is active
*; Level 25
:Direct Fire Damage Reduction +15 when Fire Magic is active, . Indirect Fire Damage Reduction +5 when Fire Magic is active
*; Level 30
:Direct Fire Damage Reduction +18 when Fire Magic is active, . Indirect Fire Damage Reduction +6 when Fire Magic is active
*; Level 35
:Direct Fire Damage Reduction +21 when Fire Magic is active, . Indirect Fire Damage Reduction +7 when Fire Magic is active
*; Level 40
:Direct Fire Damage Reduction +24 when Fire Magic is active, . Indirect Fire Damage Reduction +8 when Fire Magic is active
*; Level 45
:Direct Fire Damage Reduction +27 when Fire Magic is active, . Indirect Fire Damage Reduction +9 when Fire Magic is active
*; Level 50
:Direct Fire Damage Reduction +30 when Fire Magic is active, . Indirect Fire Damage Reduction +10 when Fire Magic is active
*; Level 55
:Direct Fire Damage Reduction +33 when Fire Magic is active, . Indirect Fire Damage Reduction +11 when Fire Magic is active
*; Level 60
:Direct Fire Damage Reduction +36 when Fire Magic is active, . Indirect Fire Damage Reduction +12 when Fire Magic is active
*; Level 65
:Direct Fire Damage Reduction +39 when Fire Magic is active, . Indirect Fire Damage Reduction +13 when Fire Magic is active
*; Level 70
:Direct Fire Damage Reduction +42 when Fire Magic is active, . Indirect Fire Damage Reduction +14 when Fire Magic is active
*; Level 75
:Direct Fire Damage Reduction +45 when Fire Magic is active, . Indirect Fire Damage Reduction +15 when Fire Magic is active
*; Level 80
:Direct Fire Damage Reduction +48 when Fire Magic is active, . Indirect Fire Damage Reduction +16 when Fire Magic is active*; Level 85:Direct Fire Damage Reduction +51 when Fire Magic is active. Indirect Fire Damage Reduction +17 when Fire Magic is active*; Level 90:Direct Fire Damage Reduction +54 when Fire Magic is active. Indirect Fire Damage Reduction +18 when Fire Magic is active*; Level 95:Direct Fire Damage Reduction +57 when Fire Magic is active. Indirect Fire Damage Reduction +19 when Fire Magic is active*; Level 100:Direct Fire Damage Reduction +60 when Fire Magic is active. Indirect Fire Damage Reduction +20 when Fire Magic is active
}}
|-
| || of Chaotic Flames || <b>Level 80100</b> - All fire spells deal up to +115 143 damage (randomly determined) || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:All fire spells deal up to +10 damage (randomly determined)
*; Level 80
:All fire spells deal up to +115 damage (randomly determined)
*; Level 85
:All fire spells deal up to +122 damage (randomly determined)
*; Level 90
:All fire spells deal up to +129 damage (randomly determined)
*; Level 95
:All fire spells deal up to +136 damage (randomly determined)
*; Level 100
:All fire spells deal up to +143 damage (randomly determined)
}}
|-
| Sparkly || of Sparklefire || <b>Level 80100</b> - Scintillating Flame and Scintillating Frost Damage +3541% || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Level 10
:Scintillating Flame and Scintillating Frost Damage +14%
*; Level 80
:Scintillating Flame and Scintillating Frost Damage +35%
*; Level 90
:Scintillating Flame and Scintillating Frost Damage +38%
*; Level 100
:Scintillating Flame and Scintillating Frost Damage +41%
}}
|-
| || of Burning || <b>Level 80100</b> - Fire Breath and Super Fireball deal +165 damage over 10 seconds || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Fire Breath and Super Fireball deal +45 damage over 10 seconds
:Fire Breath and Super Fireball deal +140 damage over 10 seconds
*; Level 80
:Fire Breath and Super Fireball deal +165 damage over 10 seconds
*; Level 90
:Fire Breath and Super Fireball deal +165 damage over 10 seconds
*; Level 100
:Fire Breath and Super Fireball deal +165 damage over 10 seconds
}}
|-
| || of Prolonged Agony || <b>Level 80100</b> - Indirect Fire Damage +5738% when Fire Magic is active || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Indirect Fire Damage +410% when Fire Magic is active
*; Level 10
:Indirect Fire Damage +711% when Fire Magic is active
*; Level 15
:Indirect Fire Damage +1012% when Fire Magic is active
*; Level 20
:Indirect Fire Damage +13% when Fire Magic is active
*; Level 25
:Indirect Fire Damage +1614% when Fire Magic is active
*; Level 30
:Indirect Fire Damage +1915% when Fire Magic is active
*; Level 35
:Indirect Fire Damage +2216% when Fire Magic is active
*; Level 40
:Indirect Fire Damage +2517% when Fire Magic is active
*; Level 45
:Indirect Fire Damage +2818% when Fire Magic is active
*; Level 50
:Indirect Fire Damage +3119% when Fire Magic is active
*; Level 55
:Indirect Fire Damage +3420% when Fire Magic is active
*; Level 60
:Indirect Fire Damage +3722% when Fire Magic is active
*; Level 65
:Indirect Fire Damage +4224% when Fire Magic is active
*; Level 70
:Indirect Fire Damage +4726% when Fire Magic is active
*; Level 75
:Indirect Fire Damage +5228% when Fire Magic is active
*; Level 80
:Indirect Fire Damage +5730% when Fire Magic is active*; Level 85:Indirect Fire Damage +32% when Fire Magic is active*; Level 90:Indirect Fire Damage +34% when Fire Magic is active*; Level 95:Indirect Fire Damage +36% when Fire Magic is active*; Level 100:Indirect Fire Damage +38% when Fire Magic is active
}}
|-
| Super || of Super Fire || <b>Level 80100</b> - Super Fireball Damage +4254% || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Super Fireball Damage +10%
*; Level 80
:Super Fireball Damage +42%
*; Level 85
:Super Fireball Damage +45%
*; Level 90
:Super Fireball Damage +48%
*; Level 95
:Super Fireball Damage +51%
*; Level 100
:Super Fireball Damage +54%
}}
|-
| || of Flesh Frying || <b>Level 80100</b> - Flesh To Fuel Power Restoration +25 50 || Rare || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 10
:Flesh To Fuel Power Restoration +45
*; Level 20
:Flesh To Fuel Power Restoration +710
*; Level 30
:Flesh To Fuel Power Restoration +1015
*; Level 40
:Flesh To Fuel Power Restoration +1320
*; Level 50
:Flesh To Fuel Power Restoration +1625
*; Level 60
:Flesh To Fuel Power Restoration +1930
*; Level 70
:Flesh To Fuel Power Restoration +2235
*; Level 80
:Flesh To Fuel Power Restoration +2540*; Level 90:Flesh To Fuel Power Restoration +45*; Level 100:Flesh To Fuel Power Restoration +50
}}
|-
| || || <b>Level 80100</b> - Fire Breath deals +72 86 damage and grants you +24 30 mitigation vs Fire for 10 seconds || Uncommon || Legs || {{Spoiler|Click Expand to reveal|
*; Level 10
:Fire Breath deals +23 damage and grants you +3 mitigation vs Fire for 10 seconds
*; Level 80
:Fire Breath deals +72 damage and grants you +24 mitigation vs Fire for 10 seconds
*; Level 90
:Fire Breath deals +79 damage and grants you +27 mitigation vs Fire for 10 seconds
*; Level 100
:Fire Breath deals +86 damage and grants you +30 mitigation vs Fire for 10 seconds
}}
|-
| Room-Temperature || || <b>Level 80100</b> - Room-Temperature Ball Damage +7290% || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Room-Temperature Ball Damage +9%
*; Level 80
:Room-Temperature Ball Damage +72%
*; Level 90
:Room-Temperature Ball Damage +81%
*; Level 100
:Room-Temperature Ball Damage +90%
}}
|-
| || of Molten Spewing || <b>Level 80100</b> - Fire Breath hits all targets within 8 meters and deals +24.5% 60 damage, but reuse timer is +3 seconds and Power cost is +33% 40 || Rare || Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Fire Breath hits all targets within 8 meters and deals +2% 3 damage, but reuse timer is +3 seconds and Power cost is +33%2
*; Level 10
:Fire Breath hits all targets within 8 meters and deals +3.5% 6 damage, but reuse timer is +3 seconds and Power cost is +33%4
*; Level 15
:Fire Breath hits all targets within 8 meters and deals +5% 9 damage, but reuse timer is +3 seconds and Power cost is +33%6
*; Level 20
:Fire Breath hits all targets within 8 meters and deals +6.5% 12 damage, but reuse timer is +3 seconds and Power cost is +33%8
*; Level 25
:Fire Breath hits all targets within 8 meters and deals +8% 15 damage, but reuse timer is +3 seconds and Power cost is +33%10
*; Level 30
:Fire Breath hits all targets within 8 meters and deals +9.5% 18 damage, but reuse timer is +3 seconds and Power cost is +33%12
*; Level 35
:Fire Breath hits all targets within 8 meters and deals +11% 21 damage, but reuse timer is +3 seconds and Power cost is +33%14
*; Level 40
:Fire Breath hits all targets within 8 meters and deals +12.5% 24 damage, but reuse timer is +3 seconds and Power cost is +33%16
*; Level 45
:Fire Breath hits all targets within 8 meters and deals +14% 27 damage, but reuse timer is +3 seconds and Power cost is +33%18
*; Level 50
:Fire Breath hits all targets within 8 meters and deals +15.5% 30 damage, but reuse timer is +3 seconds and Power cost is +33%20
*; Level 55
:Fire Breath hits all targets within 8 meters and deals +17% 33 damage, but reuse timer is +3 seconds and Power cost is +33%22
*; Level 60
:Fire Breath hits all targets within 8 meters and deals +18.5% 36 damage, but reuse timer is +3 seconds and Power cost is +33%24
*; Level 65
:Fire Breath hits all targets within 8 meters and deals +20% 39 damage, but reuse timer is +3 seconds and Power cost is +33%26
*; Level 70
:Fire Breath hits all targets within 8 meters and deals +21.5% 42 damage, but reuse timer is +3 seconds and Power cost is +33%28
*; Level 75
:Fire Breath hits all targets within 8 meters and deals +23% 45 damage, but reuse timer is +3 seconds and Power cost is +33%30
*; Level 80
:Fire Breath hits all targets within 8 meters and deals +24.5% 48 damage, but reuse timer is +3 seconds and Power cost is +33%32*; Level 85:Fire Breath hits all targets within 8 meters and deals +51 damage, but reuse timer is +3 seconds and Power cost is +34*; Level 90:Fire Breath hits all targets within 8 meters and deals +54 damage, but reuse timer is +3 seconds and Power cost is +36*; Level 95:Fire Breath hits all targets within 8 meters and deals +57 damage, but reuse timer is +3 seconds and Power cost is +38*; Level 100:Fire Breath hits all targets within 8 meters and deals +60 damage, but reuse timer is +3 seconds and Power cost is +40
}}
|-
| || of Enraging Flame || <b>Level 80100</b> - Super Fireball deals +40% 110 damage and reuse timer is -1 second, but generates 50% more total Rage || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Super Fireball deals +10% 15 damage and reuse timer is -1 second, but generates 50% more total Rage
*; Level 10
:Super Fireball deals +12% 20 damage and reuse timer is -1 second, but generates 50% more total Rage
*; Level 15
:Super Fireball deals +14% 25 damage and reuse timer is -1 second, but generates 50% more total Rage
*; Level 20
:Super Fireball deals +16% 30 damage and reuse timer is -1 second, but generates 50% more total Rage
*; Level 25
:Super Fireball deals +18% 35 damage and reuse timer is -1 second, but generates 50% more total Rage
*; Level 30
:Super Fireball deals +20% 40 damage and reuse timer is -1 second, but generates 50% more total Rage
*; Level 35
:Super Fireball deals +22% 45 damage and reuse timer is -1 second, but generates 50% more total Rage
*; Level 40
:Super Fireball deals +24% 50 damage and reuse timer is -1 second, but generates 50% more total Rage
*; Level 45
:Super Fireball deals +26% 55 damage and reuse timer is -1 second, but generates 50% more total Rage
*; Level 50
:Super Fireball deals +28% 60 damage and reuse timer is -1 second, but generates 50% more total Rage
*; Level 55
:Super Fireball deals +30% 65 damage and reuse timer is -1 second, but generates 50% more total Rage
*; Level 60
:Super Fireball deals +32% 70 damage and reuse timer is -1 second, but generates 50% more total Rage
*; Level 65
:Super Fireball deals +34% 75 damage and reuse timer is -1 second, but generates 50% more total Rage
*; Level 70
:Super Fireball deals +36% 80 damage and reuse timer is -1 second, but generates 50% more total Rage
*; Level 75
:Super Fireball deals +38% 85 damage and reuse timer is -1 second, but generates 50% more total Rage
*; Level 80
:Super Fireball deals +40% 90 damage and reuse timer is -1 second*; Level 85:Super Fireball deals +95 damage and reuse timer is -1 second*; Level 90:Super Fireball deals +100 damage and reuse timer is -1 second*; Level 95:Super Fireball deals +105 damage and reuse timer is -1 second*; Level 100:Super Fireball deals +110 damage and reuse timer is -1 second, but generates 50% more total Rage
}}
|-
| || of Burning Breath || <b>Level 80100</b> - Fire Breath Damage +3038% || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Fire Breath Damage +5%
*; Level 80
:Fire Breath Damage +30%
*; Level 85
:Fire Breath Damage +32%
*; Level 90
:Fire Breath Damage +34%
*; Level 95
:Fire Breath Damage +36%
*; Level 100
:Fire Breath Damage +38%
}}
|-
| Fiery || of Flames || <b>Level 80100</b> - Fire Magic Base Damage +1618% || Epic || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Fire Magic Base Damage +3%
*; Level 80
:Fire Magic Base Damage +16%
*; Level 90
:Fire Magic Base Damage +17%
*; Level 100
:Fire Magic Base Damage +18%
}}
|-
| || of Nice Flames || <b>Level 80100</b> - Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +61 83 for 7 seconds || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +16 for 7 seconds
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +58 for 7 seconds
*; Level 80
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +61 63 for 7 seconds*; Level 85:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +68 for 7 seconds*; Level 90:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +73 for 7 seconds*; Level 95:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +78 for 7 seconds*; Level 100:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +83 for 7 seconds
}}
|-
| || of Cold Calefaction || <b>Level 80100</b> - Calefaction causes target to take +4520% damage from Cold for 12 seconds || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Calefaction causes target to take +41% damage from Cold for 12 seconds
*; Level 10
:Calefaction causes target to take +62% damage from Cold for 12 seconds
*; Level 15
:Calefaction causes target to take +83% damage from Cold for 12 seconds
*; Level 20
:Calefaction causes target to take +104% damage from Cold for 12 seconds
*; Level 25
:Calefaction causes target to take +125% damage from Cold for 12 seconds
*; Level 30
:Calefaction causes target to take +156% damage from Cold for 12 seconds
*; Level 35
:Calefaction causes target to take +187% damage from Cold for 12 seconds
*; Level 40
:Calefaction causes target to take +218% damage from Cold for 12 seconds
*; Level 45
:Calefaction causes target to take +249% damage from Cold for 12 seconds
*; Level 50
:Calefaction causes target to take +2710% damage from Cold for 12 seconds
*; Level 55
:Calefaction causes target to take +3011% damage from Cold for 12 seconds
*; Level 60
:Calefaction causes target to take +3312% damage from Cold for 12 seconds
*; Level 65
:Calefaction causes target to take +3613% damage from Cold for 12 seconds
*; Level 70
:Calefaction causes target to take +3914% damage from Cold for 12 seconds
*; Level 75
:Calefaction causes target to take +4215% damage from Cold for 12 seconds
*; Level 80
:Calefaction causes target to take +4516% damage from Cold for 12 seconds*; Level 85:Calefaction causes target to take +17% damage from Cold for 12 seconds*; Level 90:Calefaction causes target to take +18% damage from Cold for 12 seconds*; Level 95:Calefaction causes target to take +19% damage from Cold for 12 seconds*; Level 100:Calefaction causes target to take +20% damage from Cold for 12 seconds
}}
|-
| || of Weakening Flame || <b>Level 80100</b> - Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -16 22 damage for 10 seconds || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -3 damage for 10 seconds
*; Level 80
:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -16 damage for 10 seconds
*; Level 90
:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -19 damage for 10 seconds
*; Level 100
:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -22 damage for 10 seconds
}}
|-
| || of Enflaming Skin || <b>Level 80100</b> - Super Fireball causes the target to take +6074% damage from indirect Fire (this effect does not stack with itself) || Rare || Chest || {{Spoiler|Click Expand to reveal|
*; Level 10
:Super Fireball causes the target to take +11% damage from indirect Fire (this effect does not stack with itself)
*; Level 80
:Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)
*; Level 90
:Super Fireball causes the target to take +67% damage from indirect Fire (this effect does not stack with itself)
*; Level 100
:Super Fireball causes the target to take +74% damage from indirect Fire (this effect does not stack with itself)
}}
|-
| || || <b>Level 80100</b> - Flesh to Fuel boosts your Core Attack Damage +118 146 for 7 seconds || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Flesh to Fuel boosts your Core Attack Damage +13 for 7 seconds
*; Level 80
:Flesh to Fuel boosts your Core Attack Damage +118 for 7 seconds
*; Level 85
:Flesh to Fuel boosts your Core Attack Damage +125 for 7 seconds
*; Level 90
:Flesh to Fuel boosts your Core Attack Damage +132 for 7 seconds
*; Level 95
:Flesh to Fuel boosts your Core Attack Damage +139 for 7 seconds
*; Level 100
:Flesh to Fuel boosts your Core Attack Damage +146 for 7 seconds
}}
|-
| || of Tough Ruined Flesh || <b>Level 80100</b> - Flesh to Fuel restores +62 78 Armor || Uncommon || MainHand, Head || {{Spoiler|Click Expand to reveal|
*; Level 5
:Flesh to Fuel restores +15 Armor
*; Level 80
:Flesh to Fuel restores +62 Armor
*; Level 85
:Flesh to Fuel restores +66 Armor
*; Level 90
:Flesh to Fuel restores +70 Armor
*; Level 95
:Flesh to Fuel restores +74 Armor
*; Level 100
:Flesh to Fuel restores +78 Armor
}}
|-
| || of Flesh Frying || <b>Level 80100</b> - Flesh to Fuel restores +34 72 Power but has a 5% chance to stun you || Rare || Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Flesh to Fuel restores +8 Power but has a 5% chance to stun you
:Flesh to Fuel restores +10 Power but has a 5% chance to stun you
*; Level 15
:Flesh to Fuel restores +12 13 Power but has a 5% chance to stun you
*; Level 20
:Flesh to Fuel restores +14 16 Power but has a 5% chance to stun you
*; Level 25
:Flesh to Fuel restores +16 19 Power but has a 5% chance to stun you
*; Level 30
:Flesh to Fuel restores +18 22 Power but has a 5% chance to stun you
*; Level 35
:Flesh to Fuel restores +20 25 Power but has a 5% chance to stun you
*; Level 40
:Flesh to Fuel restores +22 28 Power but has a 5% chance to stun you
*; Level 45
:Flesh to Fuel restores +24 31 Power but has a 5% chance to stun you
*; Level 50
:Flesh to Fuel restores +26 34 Power but has a 5% chance to stun you
*; Level 55
:Flesh to Fuel restores +28 37 Power but has a 5% chance to stun you
*; Level 60
:Flesh to Fuel restores +30 40 Power but has a 5% chance to stun you
*; Level 65
:Flesh to Fuel restores +31 44 Power but has a 5% chance to stun you
*; Level 70
:Flesh to Fuel restores +32 48 Power but has a 5% chance to stun you
*; Level 75
:Flesh to Fuel restores +33 52 Power but has a 5% chance to stun you
*; Level 80
:Flesh to Fuel restores +34 56 Power but has a 5% chance to stun you*; Level 85:Flesh to Fuel restores +60 Power but has a 5% chance to stun you*; Level 90:Flesh to Fuel restores +64 Power but has a 5% chance to stun you*; Level 95:Flesh to Fuel restores +68 Power but has a 5% chance to stun you*; Level 100:Flesh to Fuel restores +72 Power but has a 5% chance to stun you
}}
|-
| || of Quickly Melted Flesh || <b>Level 80100</b> - Flesh to Fuel increases your Out of Combat Sprint speed +8 9 for 15 seconds || Rare || Legs, Feet || {{Spoiler|Click Expand to reveal|
*; Level 10
:Flesh to Fuel increases your Out of Combat Sprint speed +1 for 15 seconds
*; Level 80
:Flesh to Fuel increases your Out of Combat Sprint speed +8 for 15 seconds
*; Level 90
:Flesh to Fuel increases your Out of Combat Sprint speed +8.5 for 15 seconds
*; Level 100
:Flesh to Fuel increases your Out of Combat Sprint speed +9 for 15 seconds
}}
|-
| || of Dark Balls || <b>Level 80100</b> - Room-Temperature Ball deals Darkness damage and causes +126 162 damage over 12 seconds || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Room-Temperature Ball deals Darkness damage and causes +24 damage over 12 seconds
*; Level 80
:Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds
*; Level 85
:Room-Temperature Ball deals Darkness damage and causes +132 damage over 12 seconds
*; Level 90
:Room-Temperature Ball deals Darkness damage and causes +138 damage over 12 seconds
*; Level 95
:Room-Temperature Ball deals Darkness damage and causes +150 damage over 12 seconds
*; Level 100
:Room-Temperature Ball deals Darkness damage and causes +162 damage over 12 seconds
}}
|-
| || of Fast Balls || <b>Level 80100</b> - Room-Temperature Ball Damage +2632% and reuse timer -3.5 seconds || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
*; Level 10
:Room-Temperature Ball Damage +5% and reuse timer -1 second
*; Level 80
:Room-Temperature Ball Damage +26% and reuse timer -3.5 seconds
*; Level 90
:Room-Temperature Ball Damage +29% and reuse timer -3.5 seconds
*; Level 100
:Room-Temperature Ball Damage +32% and reuse timer -3.5 seconds
}}
|-
| || of Fire Tapping || <b>Level 80100</b> - You regain 20 40 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 10
:You regain 3 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 15
:You regain 4 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 20
:You regain 5 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 25
:You regain 6 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 30
:You regain 7 12 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 35
:You regain 8 14 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 40
:You regain 9 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 45
:You regain 10 18 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 50
:You regain 11 20 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 55
:You regain 13 22 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 60
:You regain 14 24 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 65
:You regain 15 26 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 70
:You regain 16 28 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 75
:You regain 18 30 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 80
:You regain 20 32 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 85:You regain 34 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 90:You regain 36 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 95:You regain 38 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Level 100:You regain 40 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
}}
|-
| || of the Salamander || <b>Level 80100</b> - You regain 31 39 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || Rare || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 80
:You regain 31 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 85
:You regain 33 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 90
:You regain 35 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 95
:You regain 37 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Level 100
:You regain 39 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
}}
|-
| || of Scintillating Power || <b>Level 80100</b> - Scintillating Flame and Scintillating Frost Damage +30 50 and Power Cost -10 || Rare || Legs, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Scintillating Flame and Scintillating Frost Damage +1 and Power Cost -2
*; Level 80
:Scintillating Flame and Scintillating Frost Damage +30 and Power Cost -10
*; Level 85
:Scintillating Flame and Scintillating Frost Damage +35 and Power Cost -10
*; Level 90
:Scintillating Flame and Scintillating Frost Damage +40 and Power Cost -10
*; Level 95
:Scintillating Flame and Scintillating Frost Damage +45 and Power Cost -10
*; Level 100
:Scintillating Flame and Scintillating Frost Damage +50 and Power Cost -10
}}
|-
| || of Scintillating Life || <b>Level 80100</b> - Scintillating Flame restores 33 41 Health || Uncommon || Legs, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Scintillating Flame restores 2 Health
*; Level 80
:Scintillating Flame restores 33 Health
*; Level 85
:Scintillating Flame restores 35 Health
*; Level 90
:Scintillating Flame restores 37 Health
*; Level 95
:Scintillating Flame restores 39 Health
*; Level 100
:Scintillating Flame restores 41 Health
}}
|-
| || || <b>Level 80100</b> - Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 51 for 15 seconds || Uncommon || Head, Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +6 for 15 seconds
*; Level 80
:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds
*; Level 85
:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +42 for 15 seconds
*; Level 90
:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +45 for 15 seconds
*; Level 95
:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +48 for 15 seconds
*; Level 100
:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +51 for 15 seconds
}}
|-
| || of Fire Rings || <b>Level 80100</b> - Ring of Fire Damage +32% 192 || Uncommon || Head, Chest || {{Spoiler|Click Expand to reveal|
*; Level 5
:Ring of Fire Damage +5%8
*; Level 10
:Ring of Fire Damage +6%16
*; Level 15
:Ring of Fire Damage +8%24
*; Level 20
:Ring of Fire Damage +9%32
*; Level 25
:Ring of Fire Damage +11%42
*; Level 30
:Ring of Fire Damage +12%52
*; Level 35
:Ring of Fire Damage +14%62
*; Level 40
:Ring of Fire Damage +16%72
*; Level 45
:Ring of Fire Damage +18%82
*; Level 50
:Ring of Fire Damage +20%92
*; Level 55
:Ring of Fire Damage +22%102
*; Level 60
:Ring of Fire Damage +24%112
*; Level 65
:Ring of Fire Damage +26%122
*; Level 70
:Ring of Fire Damage +28%132
*; Level 75
:Ring of Fire Damage +30%142
*; Level 80
:Ring of Fire Damage +32%152*; Level 85:Ring of Fire Damage +162*; Level 90:Ring of Fire Damage +172*; Level 95:Ring of Fire Damage +182*; Level 100:Ring of Fire Damage +192
}}
|-
| || of Scintillating Opportunism || <b>Level 80100</b> - Scintillating Flame and Scintillating Frost stun and deal +100120% damage to Vulnerable targets || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Scintillating Flame and Scintillating Frost stun and deal +25% damage to Vulnerable targets
*; Level 80
:Scintillating Flame and Scintillating Frost stun and deal +100% damage to Vulnerable targets
*; Level 85
:Scintillating Flame and Scintillating Frost stun and deal +105% damage to Vulnerable targets
*; Level 90
:Scintillating Flame and Scintillating Frost stun and deal +110% damage to Vulnerable targets
*; Level 95
:Scintillating Flame and Scintillating Frost stun and deal +115% damage to Vulnerable targets
*; Level 100
:Scintillating Flame and Scintillating Frost stun and deal +120% damage to Vulnerable targets
}}
|-
| || of Chaotic Rings || <b>Level 80100</b> - Ring of Fire deals +4961% damage but has a 5% chance to deal 140 164 fire damage to YOU || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Ring of Fire deals +8% damage but has a 5% chance to deal 50 fire damage to YOU
*; Level 80
:Ring of Fire deals +49% damage but has a 5% chance to deal 140 fire damage to YOU
*; Level 85
:Ring of Fire deals +52% damage but has a 5% chance to deal 146 fire damage to YOU
*; Level 90
:Ring of Fire deals +55% damage but has a 5% chance to deal 152 fire damage to YOU
*; Level 95
:Ring of Fire deals +58% damage but has a 5% chance to deal 158 fire damage to YOU
*; Level 100
:Ring of Fire deals +61% damage but has a 5% chance to deal 164 fire damage to YOU
}}
|-
| || of Icy Armor || <b>Level 80100</b> - Scintillating Frost and Defensive Chill restore 31 39 Armor || Uncommon || Legs, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Scintillating Frost and Defensive Chill restore 5 Armor
*; Level 80
:Scintillating Frost and Defensive Chill restore 31 Armor
*; Level 85
:Scintillating Frost and Defensive Chill restore 33 Armor
*; Level 90
:Scintillating Frost and Defensive Chill restore 35 Armor
*; Level 95
:Scintillating Frost and Defensive Chill restore 37 Armor
*; Level 100
:Scintillating Frost and Defensive Chill restore 39 Armor
}}
|-
| Veiny || of Molten Veins || <b>Level 80100</b> - Molten Veins Response Damage +57 71 || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Molten Veins Response Damage +8
*; Level 80
:Molten Veins Response Damage +57
*; Level 90
:Molten Veins Response Damage +64
*; Level 100
:Molten Veins Response Damage +71
}}
|-
| Hot-Blooded || of Molten Veins || <b>Level 80100</b> - Molten Veins Response Damage +2228% || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
*; Level 10
:Molten Veins Response Damage +6%
*; Level 80
:Molten Veins Response Damage +22%
*; Level 90
:Molten Veins Response Damage +25%
*; Level 100
:Molten Veins Response Damage +28%
}}
|-
| Thick-Blooded || of Tough Hot Veins || <b>Level 80100</b> - Molten Veins restores 55 67 Armor || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Molten Veins restores 10 Armor
*; Level 80
:Molten Veins restores 55 Armor
*; Level 85
:Molten Veins restores 58 Armor
*; Level 90
:Molten Veins restores 61 Armor
*; Level 95
:Molten Veins restores 64 Armor
*; Level 100
:Molten Veins restores 67 Armor
}}
|-
| Hot-Blooded || of Fiery Veins || <b>Level 80100</b> - Molten Veins deals 85 105 Fire damage over 10 seconds in response to melee damage || Uncommon || OffHand, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Molten Veins deals 10 Fire damage over 10 seconds in response to melee damage
*; Level 80
:Molten Veins deals 85 Fire damage over 10 seconds in response to melee damage
*; Level 85
:Molten Veins deals 90 Fire damage over 10 seconds in response to melee damage
*; Level 90
:Molten Veins deals 95 Fire damage over 10 seconds in response to melee damage
*; Level 95
:Molten Veins deals 100 Fire damage over 10 seconds in response to melee damage
*; Level 100
:Molten Veins deals 105 Fire damage over 10 seconds in response to melee damage
}}
|-
| || of Calefaction || <b>Level 80100</b> - Calefaction Damage +5264% || Uncommon || Head, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Calefaction Damage +18%
*; Level 80
:Calefaction Damage +52%
*; Level 85
:Calefaction Damage +55%
*; Level 90
:Calefaction Damage +58%
*; Level 95
:Calefaction Damage +61%
*; Level 100
:Calefaction Damage +64%
}}
|-
| || of Nuclear Calefaction || <b>Level 80100</b> - Calefaction and Defensive Burst Damage +3345% and Reuse Timer -1 second || Rare || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Calefaction and Defensive Burst Damage +10% and Reuse Timer -1 second
*; Level 80
:Calefaction and Defensive Burst Damage +33% and Reuse Timer -1 second
*; Level 85
:Calefaction and Defensive Burst Damage +36% and Reuse Timer -1 second
*; Level 90
:Calefaction and Defensive Burst Damage +39% and Reuse Timer -1 second
*; Level 95
:Calefaction and Defensive Burst Damage +42% and Reuse Timer -1 second
*; Level 100
:Calefaction and Defensive Burst Damage +45% and Reuse Timer -1 second
}}
|-
| || || <b>Level 80100</b> - Calefaction restores 45 57 Health || Uncommon || Feet, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Calefaction restores 14 Health
*; Level 80
:Calefaction restores 45 Health
*; Level 85
:Calefaction restores 48 Health
*; Level 90
:Calefaction restores 51 Health
*; Level 95
:Calefaction restores 54 Health
*; Level 100
:Calefaction restores 57 Health
}}
|-
| || of Delayed Eruption || <b>Level 80100</b> - Calefaction deals 213 261 additional Fire damage after a 12 second delay || Uncommon || Hands, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Calefaction deals 33 additional Fire damage after a 12 second delay
*; Level 80
:Calefaction deals 213 additional Fire damage after a 12 second delay
*; Level 85
:Calefaction deals 225 additional Fire damage after a 12 second delay
*; Level 90
:Calefaction deals 237 additional Fire damage after a 12 second delay
*; Level 95
:Calefaction deals 249 additional Fire damage after a 12 second delay
*; Level 100
:Calefaction deals 261 additional Fire damage after a 12 second delay
}}
|-
| || of Frosty Balls || <b>Level 80100</b> - Fireball and Frostball Damage +3644% || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Fireball and Frostball Damage +6%
*; Level 80
:Fireball and Frostball Damage +36%
*; Level 85
:Fireball and Frostball Damage +38%
*; Level 90
:Fireball and Frostball Damage +40%
*; Level 95
:Fireball and Frostball Damage +42%
*; Level 100
:Fireball and Frostball Damage +44%
}}
|-
| || of Frost Waves || <b>Level 80100</b> - Frostball targets all enemies within 10 meters and deals +52 92 damage, but reuse timer is +3 seconds || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Frostball targets all enemies within 10 meters and deals +1 damage, but reuse timer is +3 seconds
*; Level 80
:Frostball targets all enemies within 10 meters and deals +52 damage, but reuse timer is +3 seconds
*; Level 85
:Frostball targets all enemies within 10 meters and deals +62 damage, but reuse timer is +3 seconds
*; Level 90
:Frostball targets all enemies within 10 meters and deals +72 damage, but reuse timer is +3 seconds
*; Level 95
:Frostball targets all enemies within 10 meters and deals +82 damage, but reuse timer is +3 seconds
*; Level 100
:Frostball targets all enemies within 10 meters and deals +92 damage, but reuse timer is +3 seconds
}}
|-
| || of Stiffening Cold || <b>Level 80100</b> - Frostball slows target's movement by 25% and deals +16 20 damage || Uncommon || Head, Feet || {{Spoiler|Click Expand to reveal|
*; Level 10
:Frostball slows target's movement by 25% and deals +2 damage
*; Level 80
:Frostball slows target's movement by 25% and deals +16 damage
*; Level 90
:Frostball slows target's movement by 25% and deals +18 damage
*; Level 100
:Frostball slows target's movement by 25% and deals +20 damage
}}
|-
| || || <b>Level 80100</b> - Defensive Burst deals +1921% damage and raises Basic Attack Damage +2836% for 10 seconds || Rare || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Defensive Burst deals +12% damage and raises Basic Attack Damage +5% for 10 seconds
*; Level 80
:Defensive Burst deals +19% damage and raises Basic Attack Damage +28% for 10 seconds
*; Level 90
:Defensive Burst deals +20% damage and raises Basic Attack Damage +32% for 10 seconds
*; Level 100
:Defensive Burst deals +21% damage and raises Basic Attack Damage +36% for 10 seconds
}}
|-
| || of Restorative Bonfires || <b>Level 80100</b> - When you are near your Fire Wall, you heal 10 12 Health per second || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:When you are near your Fire Wall, you heal 3 Health per second
*; Level 80
:When you are near your Fire Wall, you heal 10 Health per second
*; Level 90
:When you are near your Fire Wall, you heal 11 Health per second
*; Level 100
:When you are near your Fire Wall, you heal 12 Health per second
}}
|-
| || of Freezewalls || <b>Level 80100</b> - Defensive Chill Damage +3846% || Rare || Legs, MainHand, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Defensive Chill Damage +8%
*; Level 80
:Defensive Chill Damage +38%
*; Level 85
:Defensive Chill Damage +40%
*; Level 90
:Defensive Chill Damage +42%
*; Level 95
:Defensive Chill Damage +44%
*; Level 100
:Defensive Chill Damage +46%
}}
|-
| Freezeproof || || <b>Level 80100</b> - Frostball, Scintillating Frost, and Defensive Chill grant +10 12 Direct and Indirect Cold Protection for 10 seconds || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|
*; Level 10
:Frostball, Scintillating Frost, and Defensive Chill grant +3 Direct and Indirect Cold Protection for 10 seconds
*; Level 80
:Frostball, Scintillating Frost, and Defensive Chill grant +10 Direct and Indirect Cold Protection for 10 seconds
*; Level 90
:Frostball, Scintillating Frost, and Defensive Chill grant +11 Direct and Indirect Cold Protection for 10 seconds
*; Level 100
:Frostball, Scintillating Frost, and Defensive Chill grant +12 Direct and Indirect Cold Protection for 10 seconds
}}
|-
| || of Icy Blood || <b>Level 80100</b> - Defensive Burst and Defensive Chill restore 42 54 Armor to you || Rare || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Defensive Burst and Defensive Chill restore 10 Armor to you
*; Level 80
:Defensive Burst and Defensive Chill restore 42 Armor to you
*; Level 85
:Defensive Burst and Defensive Chill restore 45 Armor to you
*; Level 90
:Defensive Burst and Defensive Chill restore 48 Armor to you
*; Level 95
:Defensive Burst and Defensive Chill restore 51 Armor to you
*; Level 100
:Defensive Burst and Defensive Chill restore 54 Armor to you
}}
|-
| || of Frozen Fortitude || <b>Level 80100</b> - Defensive Chill deals +46 62 damage and grants you 7086% chance to ignore Knockback effects for 7 seconds || Rare || Legs, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Defensive Chill deals +3 damage and grants you 10% chance to ignore Knockback effects for 7 seconds
*; Level 80
:Defensive Chill deals +46 damage and grants you 70% chance to ignore Knockback effects for 7 seconds
*; Level 85
:Defensive Chill deals +50 damage and grants you 74% chance to ignore Knockback effects for 7 seconds
*; Level 90
:Defensive Chill deals +54 damage and grants you 78% chance to ignore Knockback effects for 7 seconds
*; Level 95
:Defensive Chill deals +58 damage and grants you 82% chance to ignore Knockback effects for 7 seconds
*; Level 100
:Defensive Chill deals +62 damage and grants you 86% chance to ignore Knockback effects for 7 seconds
}}
|-
| || || <b>Level 80100</b> - Fire Walls deal +53 65 damage per hit || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Fire Walls deal +8 damage per hit
*; Level 80
:Fire Walls deal +53 damage per hit
*; Level 85
:Fire Walls deal +56 damage per hit
*; Level 90
:Fire Walls deal +59 damage per hit
*; Level 95
:Fire Walls deal +62 damage per hit
*; Level 100
:Fire Walls deal +65 damage per hit
}}
|-
| || || <b>Level 80100</b> - Fire Walls have +176 220 Max Health || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Fire Walls have +11 Max Health
*; Level 80
:Fire Walls have +176 Max Health
*; Level 85
:Fire Walls have +187 Max Health
*; Level 90
:Fire Walls have +198 Max Health
*; Level 95
:Fire Walls have +209 Max Health
*; Level 100
:Fire Walls have +220 Max Health
}}
|-
| || || <b>Level 80100</b> - Fire Walls' attacks taunt +250310% || Uncommon || Hands, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Fire Walls' attacks taunt +25%
*; Level 80
:Fire Walls' attacks taunt +250%
*; Level 85
:Fire Walls' attacks taunt +265%
*; Level 90
:Fire Walls' attacks taunt +280%
*; Level 95
:Fire Walls' attacks taunt +295%
*; Level 100
:Fire Walls' attacks taunt +310%
}}
|-
| || || <b>Level 80100</b> - Molten Veins causes any nearby Fire Walls to recover 117 145 health || Uncommon || MainHand, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Molten Veins causes any nearby Fire Walls to recover 12 health
*; Level 80
:Molten Veins causes any nearby Fire Walls to recover 117 health
*; Level 85
:Molten Veins causes any nearby Fire Walls to recover 124 health
*; Level 90
:Molten Veins causes any nearby Fire Walls to recover 131 health
*; Level 95
:Molten Veins causes any nearby Fire Walls to recover 138 health
*; Level 100
:Molten Veins causes any nearby Fire Walls to recover 145 health
}}
|}
197
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