Difference between revisions of "Fire Magic/Treasure Effects"

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==[[{{msg:BASEPAGENAME}}/Treasure Effects|Treasure Effects]]==
 
==[[{{msg:BASEPAGENAME}}/Treasure Effects|Treasure Effects]]==
 
</includeonly>
 
</includeonly>
<!-- This table is from patch v259, June 19, 2016 -->
+
See also: [[Fire Magic/Treasure Effects:By Slot]]
 +
<!-- This table is from patch v266, August 18, 2016 -->
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
 
|+<div align="left"><h3>Fire Magic</h3></div>
 
|+<div align="left"><h3>Fire Magic</h3></div>
 
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
 
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
 
|-
 
|-
| || || <b>Tier 6</b> - Fire Breath deals +45 damage and grants you +18 mitigation vs Fire for 5 seconds || Legs || {{Spoiler|
+
| || of Scintillating Power || <b>Tier 12</b> - Scintillating Frost and Scintillating Flame restore 13 Power || Legs, OffHand || {{Spoiler|
 +
*; Tier 1
 +
*Scintillating Frost and Scintillating Flame restore 2 Power
 +
*; Tier 2
 +
*Scintillating Frost and Scintillating Flame restore 3 Power
 +
*; Tier 3
 +
*Scintillating Frost and Scintillating Flame restore 4 Power
 +
*; Tier 4
 +
*Scintillating Frost and Scintillating Flame restore 5 Power
 +
*; Tier 5
 +
*Scintillating Frost and Scintillating Flame restore 6 Power
 +
*; Tier 6
 +
*Scintillating Frost and Scintillating Flame restore 7 Power
 +
*; Tier 7
 +
*Scintillating Frost and Scintillating Flame restore 8 Power
 +
*; Tier 8
 +
*Scintillating Frost and Scintillating Flame restore 9 Power
 +
*; Tier 9
 +
*Scintillating Frost and Scintillating Flame restore 10 Power
 +
*; Tier 10
 +
*Scintillating Frost and Scintillating Flame restore 11 Power
 +
*; Tier 11
 +
*Scintillating Frost and Scintillating Flame restore 12 Power
 +
*; Tier 12
 +
*Scintillating Frost and Scintillating Flame restore 13 Power
 +
|Expand}}
 +
|-
 +
| || || <b>Tier 12</b> - Calefaction restores 46 Health || Feet, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Fire Breath deals +10 damage and grants you +3 mitigation vs Fire for 5 seconds
+
*Calefaction restores 6 Health
 
*; Tier 2
 
*; Tier 2
*Fire Breath deals +17 damage and grants you +6 mitigation vs Fire for 5 seconds
+
*Calefaction restores 9 Health
 
*; Tier 3
 
*; Tier 3
*Fire Breath deals +24 damage and grants you +9 mitigation vs Fire for 5 seconds
+
*Calefaction restores 12 Health
 
*; Tier 4
 
*; Tier 4
*Fire Breath deals +31 damage and grants you +12 mitigation vs Fire for 5 seconds
+
*Calefaction restores 15 Health
 
*; Tier 5
 
*; Tier 5
*Fire Breath deals +38 damage and grants you +15 mitigation vs Fire for 5 seconds
+
*Calefaction restores 18 Health
 
*; Tier 6
 
*; Tier 6
*Fire Breath deals +45 damage and grants you +18 mitigation vs Fire for 5 seconds
+
*Calefaction restores 22 Health
 +
*; Tier 7
 +
*Calefaction restores 26 Health
 +
*; Tier 8
 +
*Calefaction restores 30 Health
 +
*; Tier 9
 +
*Calefaction restores 34 Health
 +
*; Tier 10
 +
*Calefaction restores 38 Health
 +
*; Tier 11
 +
*Calefaction restores 42 Health
 +
*; Tier 12
 +
*Calefaction restores 46 Health
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Flesh Frying || <b>Tier 6</b> - Flesh to Fuel restores +24 Power || Hands, Feet || {{Spoiler|
+
| || of Molten Spewing || <b>Tier 12</b> - Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +120 damage. || Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Flesh to Fuel restores +4 Power
+
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +10 damage.
 
*; Tier 2
 
*; Tier 2
*Flesh to Fuel restores +8 Power
+
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +20 damage.
 
*; Tier 3
 
*; Tier 3
*Flesh to Fuel restores +12 Power
+
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +30 damage.
 
*; Tier 4
 
*; Tier 4
*Flesh to Fuel restores +16 Power
+
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +40 damage.
 
*; Tier 5
 
*; Tier 5
*Flesh to Fuel restores +20 Power
+
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +50 damage.
 
*; Tier 6
 
*; Tier 6
*Flesh to Fuel restores +24 Power
+
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +60 damage.
 +
*; Tier 7
 +
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +70 damage.
 +
*; Tier 8
 +
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +80 damage.
 +
*; Tier 9
 +
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +90 damage.
 +
*; Tier 10
 +
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +100 damage.
 +
*; Tier 11
 +
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +110 damage.
 +
*; Tier 12
 +
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +120 damage.
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Delayed Eruption || <b>Tier 12</b> - Calefaction causes 240 additional damage after a 20 second delay || Hands, MainHand || {{Spoiler|
+
| || of Calefaction || <b>Tier 12</b> - Calefaction deals +115% damage || Head, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Calefaction causes 20 additional damage after a 20 second delay
+
*Calefaction deals +16% damage
 
*; Tier 2
 
*; Tier 2
*Calefaction causes 40 additional damage after a 20 second delay
+
*Calefaction deals +25% damage
 
*; Tier 3
 
*; Tier 3
*Calefaction causes 60 additional damage after a 20 second delay
+
*Calefaction deals +34% damage
 
*; Tier 4
 
*; Tier 4
*Calefaction causes 80 additional damage after a 20 second delay
+
*Calefaction deals +43% damage
 
*; Tier 5
 
*; Tier 5
*Calefaction causes 100 additional damage after a 20 second delay
+
*Calefaction deals +52% damage
 
*; Tier 6
 
*; Tier 6
*Calefaction causes 120 additional damage after a 20 second delay
+
*Calefaction deals +61% damage
 
*; Tier 7
 
*; Tier 7
*Calefaction causes 140 additional damage after a 20 second delay
+
*Calefaction deals +70% damage
 
*; Tier 8
 
*; Tier 8
*Calefaction causes 160 additional damage after a 20 second delay
+
*Calefaction deals +79% damage
 
*; Tier 9
 
*; Tier 9
*Calefaction causes 180 additional damage after a 20 second delay
+
*Calefaction deals +88% damage
 
*; Tier 10
 
*; Tier 10
*Calefaction causes 200 additional damage after a 20 second delay
+
*Calefaction deals +97% damage
 
*; Tier 11
 
*; Tier 11
*Calefaction causes 220 additional damage after a 20 second delay
+
*Calefaction deals +106% damage
 
*; Tier 12
 
*; Tier 12
*Calefaction causes 240 additional damage after a 20 second delay
+
*Calefaction deals +115% damage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Fire Walls deal +20 damage per hit || Head, Necklace || {{Spoiler|
+
| || of Disruptive Fire Bolts || <b>Tier 12</b> - Fire Bolts has a 50% chance to deal +28% damage and knock back all targets || OffHand, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Fire Walls deal +2 damage per hit
+
*Fire Bolts has a 50% chance to deal +4% damage and knock back all targets
 
*; Tier 2
 
*; Tier 2
*Fire Walls deal +4 damage per hit
+
*Fire Bolts has a 50% chance to deal +7% damage and knock back all targets
 
*; Tier 3
 
*; Tier 3
*Fire Walls deal +6 damage per hit
+
*Fire Bolts has a 50% chance to deal +10% damage and knock back all targets
 
*; Tier 4
 
*; Tier 4
*Fire Walls deal +8 damage per hit
+
*Fire Bolts has a 50% chance to deal +12% damage and knock back all targets
 
*; Tier 5
 
*; Tier 5
*Fire Walls deal +9 damage per hit
+
*Fire Bolts has a 50% chance to deal +14% damage and knock back all targets
 
*; Tier 6
 
*; Tier 6
*Fire Walls deal +10 damage per hit
+
*Fire Bolts has a 50% chance to deal +16% damage and knock back all targets
 
*; Tier 7
 
*; Tier 7
*Fire Walls deal +11 damage per hit
+
*Fire Bolts has a 50% chance to deal +18% damage and knock back all targets
 
*; Tier 8
 
*; Tier 8
*Fire Walls deal +12 damage per hit
+
*Fire Bolts has a 50% chance to deal +20% damage and knock back all targets
 
*; Tier 9
 
*; Tier 9
*Fire Walls deal +14 damage per hit
+
*Fire Bolts has a 50% chance to deal +22% damage and knock back all targets
 
*; Tier 10
 
*; Tier 10
*Fire Walls deal +16 damage per hit
+
*Fire Bolts has a 50% chance to deal +24% damage and knock back all targets
 
*; Tier 11
 
*; Tier 11
*Fire Walls deal +18 damage per hit
+
*Fire Bolts has a 50% chance to deal +26% damage and knock back all targets
 
*; Tier 12
 
*; Tier 12
*Fire Walls deal +20 damage per hit
+
*Fire Bolts has a 50% chance to deal +28% damage and knock back all targets
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Fiery || of Flames || <b>Tier 6</b> - Fire-Magic Base Damage +35% || Head, MainHand || {{Spoiler|
+
| || of Fireballs || <b>Tier 12</b> - Fireball deals +32% damage || Chest, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Fire-Magic Base Damage +10%
+
*Fireball deals +10% damage
 
*; Tier 2
 
*; Tier 2
*Fire-Magic Base Damage +15%
+
*Fireball deals +12% damage
 
*; Tier 3
 
*; Tier 3
*Fire-Magic Base Damage +20%
+
*Fireball deals +14% damage
 
*; Tier 4
 
*; Tier 4
*Fire-Magic Base Damage +25%
+
*Fireball deals +16% damage
 
*; Tier 5
 
*; Tier 5
*Fire-Magic Base Damage +30%
+
*Fireball deals +18% damage
 
*; Tier 6
 
*; Tier 6
*Fire-Magic Base Damage +35%
+
*Fireball deals +20% damage
 +
*; Tier 7
 +
*Fireball deals +22% damage
 +
*; Tier 8
 +
*Fireball deals +24% damage
 +
*; Tier 9
 +
*Fireball deals +26% damage
 +
*; Tier 10
 +
*Fireball deals +28% damage
 +
*; Tier 11
 +
*Fireball deals +30% damage
 +
*; Tier 12
 +
*Fireball deals +32% damage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Fire Rings || <b>Tier 12</b> - Ring of Fire has a 66% chance to deal +190% damage || OffHand, Necklace || {{Spoiler|
+
| || of Freezewalls || <b>Tier 12</b> - Defensive Chill deals +75% damage || Legs, MainHand, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Ring of Fire has a 66% chance to deal +80% damage
+
*Defensive Chill deals +10% damage
 
*; Tier 2
 
*; Tier 2
*Ring of Fire has a 66% chance to deal +90% damage
+
*Defensive Chill deals +15% damage
 
*; Tier 3
 
*; Tier 3
*Ring of Fire has a 66% chance to deal +100% damage
+
*Defensive Chill deals +20% damage
 
*; Tier 4
 
*; Tier 4
*Ring of Fire has a 66% chance to deal +110% damage
+
*Defensive Chill deals +25% damage
 
*; Tier 5
 
*; Tier 5
*Ring of Fire has a 66% chance to deal +120% damage
+
*Defensive Chill deals +30% damage
 
*; Tier 6
 
*; Tier 6
*Ring of Fire has a 66% chance to deal +130% damage
+
*Defensive Chill deals +35% damage
 
*; Tier 7
 
*; Tier 7
*Ring of Fire has a 66% chance to deal +140% damage
+
*Defensive Chill deals +40% damage
 
*; Tier 8
 
*; Tier 8
*Ring of Fire has a 66% chance to deal +150% damage
+
*Defensive Chill deals +45% damage
 
*; Tier 9
 
*; Tier 9
*Ring of Fire has a 66% chance to deal +160% damage
+
*Defensive Chill deals +52% damage
 
*; Tier 10
 
*; Tier 10
*Ring of Fire has a 66% chance to deal +170% damage
+
*Defensive Chill deals +59% damage
 
*; Tier 11
 
*; Tier 11
*Ring of Fire has a 66% chance to deal +180% damage
+
*Defensive Chill deals +67% damage
 
*; Tier 12
 
*; Tier 12
*Ring of Fire has a 66% chance to deal +190% damage
+
*Defensive Chill deals +75% damage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Enflaming Skin || <b>Tier 6</b> - Super Fireball causes the target to take +12 damage per tick from fire damage over time || Chest, OffHand || {{Spoiler|
+
| Room-Temperature || || <b>Tier 6</b> - Room-Temperature Ball deals +100% damage || Head, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Super Fireball causes the target to take +2 damage per tick from fire damage over time
+
*Room-Temperature Ball deals +20% damage
 
*; Tier 2
 
*; Tier 2
*Super Fireball causes the target to take +4 damage per tick from fire damage over time
+
*Room-Temperature Ball deals +35% damage
 
*; Tier 3
 
*; Tier 3
*Super Fireball causes the target to take +6 damage per tick from fire damage over time
+
*Room-Temperature Ball deals +50% damage
 
*; Tier 4
 
*; Tier 4
*Super Fireball causes the target to take +8 damage per tick from fire damage over time
+
*Room-Temperature Ball deals +65% damage
 
*; Tier 5
 
*; Tier 5
*Super Fireball causes the target to take +10 damage per tick from fire damage over time
+
*Room-Temperature Ball deals +80% damage
 
*; Tier 6
 
*; Tier 6
*Super Fireball causes the target to take +12 damage per tick from fire damage over time
+
*Room-Temperature Ball deals +100% damage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Staggering Flame || <b>Tier 12</b> - Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage. || Head, MainHand, Legs || {{Spoiler|
+
| || || <b>Tier 12</b> - Flesh to Fuel restores +51 Armor || MainHand, Head || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +9 damage.
+
*Flesh to Fuel restores +7 Armor
 
*; Tier 2
 
*; Tier 2
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +18 damage.
+
*Flesh to Fuel restores +11 Armor
 
*; Tier 3
 
*; Tier 3
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +27 damage.
+
*Flesh to Fuel restores +15 Armor
 
*; Tier 4
 
*; Tier 4
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +36 damage.
+
*Flesh to Fuel restores +19 Armor
 
*; Tier 5
 
*; Tier 5
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +45 damage.
+
*Flesh to Fuel restores +23 Armor
 
*; Tier 6
 
*; Tier 6
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +54 damage.
+
*Flesh to Fuel restores +27 Armor
 
*; Tier 7
 
*; Tier 7
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +63 damage.
+
*Flesh to Fuel restores +31 Armor
 
*; Tier 8
 
*; Tier 8
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +72 damage.
+
*Flesh to Fuel restores +35 Armor
 
*; Tier 9
 
*; Tier 9
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +81 damage.
+
*Flesh to Fuel restores +39 Armor
 
*; Tier 10
 
*; Tier 10
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +90 damage.
+
*Flesh to Fuel restores +43 Armor
 
*; Tier 11
 
*; Tier 11
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +99 damage.
+
*Flesh to Fuel restores +47 Armor
 
*; Tier 12
 
*; Tier 12
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage.
+
*Flesh to Fuel restores +51 Armor
 +
|Expand}}
 +
|-
 +
| || of Weakening Flame || <b>Tier 6</b> - Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -9 damage for 10 seconds || Legs, Necklace || {{Spoiler|
 +
*; Tier 1
 +
*Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -3 damage for 10 seconds
 +
*; Tier 2
 +
*Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -4 damage for 10 seconds
 +
*; Tier 3
 +
*Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -5 damage for 10 seconds
 +
*; Tier 4
 +
*Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -6 damage for 10 seconds
 +
*; Tier 5
 +
*Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -8 damage for 10 seconds
 +
*; Tier 6
 +
*Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -9 damage for 10 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Nuclear Calefaction || <b>Tier 12</b> - Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +84 damage. || Legs, Ring || {{Spoiler|
+
| || of Frozen Fortitude || <b>Tier 12</b> - Defensive Chill grants you 55% chance to ignore Knockback effects for 7 seconds || Legs, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +7 damage.
+
*Defensive Chill grants you 10% chance to ignore Knockback effects for 7 seconds
 
*; Tier 2
 
*; Tier 2
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +14 damage.
+
*Defensive Chill grants you 15% chance to ignore Knockback effects for 7 seconds
 
*; Tier 3
 
*; Tier 3
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +21 damage.
+
*Defensive Chill grants you 19% chance to ignore Knockback effects for 7 seconds
 
*; Tier 4
 
*; Tier 4
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +28 damage.
+
*Defensive Chill grants you 23% chance to ignore Knockback effects for 7 seconds
 
*; Tier 5
 
*; Tier 5
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +35 damage.
+
*Defensive Chill grants you 27% chance to ignore Knockback effects for 7 seconds
 
*; Tier 6
 
*; Tier 6
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +42 damage.
+
*Defensive Chill grants you 31% chance to ignore Knockback effects for 7 seconds
 
*; Tier 7
 
*; Tier 7
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +49 damage.
+
*Defensive Chill grants you 35% chance to ignore Knockback effects for 7 seconds
 
*; Tier 8
 
*; Tier 8
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +56 damage.
+
*Defensive Chill grants you 39% chance to ignore Knockback effects for 7 seconds
 
*; Tier 9
 
*; Tier 9
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +63 damage.
+
*Defensive Chill grants you 43% chance to ignore Knockback effects for 7 seconds
 
*; Tier 10
 
*; Tier 10
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +70 damage.
+
*Defensive Chill grants you 47% chance to ignore Knockback effects for 7 seconds
 
*; Tier 11
 
*; Tier 11
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +77 damage.
+
*Defensive Chill grants you 51% chance to ignore Knockback effects for 7 seconds
 
*; Tier 12
 
*; Tier 12
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +84 damage.
+
*Defensive Chill grants you 55% chance to ignore Knockback effects for 7 seconds
 +
|Expand}}
 +
|-
 +
| Fiery || of Flames || <b>Tier 6</b> - Fire-Magic Base Damage +35% || Head, MainHand || {{Spoiler|
 +
*; Tier 1
 +
*Fire-Magic Base Damage +10%
 +
*; Tier 2
 +
*Fire-Magic Base Damage +15%
 +
*; Tier 3
 +
*Fire-Magic Base Damage +20%
 +
*; Tier 4
 +
*Fire-Magic Base Damage +25%
 +
*; Tier 5
 +
*Fire-Magic Base Damage +30%
 +
*; Tier 6
 +
*Fire-Magic Base Damage +35%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Pre-Melted Innards || <b>Tier 12</b> - Flesh to Fuel grants you +20 Trauma mitigation for 10 seconds || OffHand, Ring || {{Spoiler|
+
| || of Burning Breath || <b>Tier 12</b> - Fire Breath deals +60% damage || Necklace, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Flesh to Fuel grants you +3 Trauma mitigation for 10 seconds
+
*Fire Breath deals +16% damage
 
*; Tier 2
 
*; Tier 2
*Flesh to Fuel grants you +4 Trauma mitigation for 10 seconds
+
*Fire Breath deals +20% damage
 
*; Tier 3
 
*; Tier 3
*Flesh to Fuel grants you +6 Trauma mitigation for 10 seconds
+
*Fire Breath deals +24% damage
 
*; Tier 4
 
*; Tier 4
*Flesh to Fuel grants you +7 Trauma mitigation for 10 seconds
+
*Fire Breath deals +28% damage
 
*; Tier 5
 
*; Tier 5
*Flesh to Fuel grants you +8 Trauma mitigation for 10 seconds
+
*Fire Breath deals +32% damage
 
*; Tier 6
 
*; Tier 6
*Flesh to Fuel grants you +10 Trauma mitigation for 10 seconds
+
*Fire Breath deals +36% damage
 
*; Tier 7
 
*; Tier 7
*Flesh to Fuel grants you +11 Trauma mitigation for 10 seconds
+
*Fire Breath deals +40% damage
 
*; Tier 8
 
*; Tier 8
*Flesh to Fuel grants you +13 Trauma mitigation for 10 seconds
+
*Fire Breath deals +44% damage
 
*; Tier 9
 
*; Tier 9
*Flesh to Fuel grants you +14 Trauma mitigation for 10 seconds
+
*Fire Breath deals +48% damage
 
*; Tier 10
 
*; Tier 10
*Flesh to Fuel grants you +16 Trauma mitigation for 10 seconds
+
*Fire Breath deals +52% damage
 
*; Tier 11
 
*; Tier 11
*Flesh to Fuel grants you +18 Trauma mitigation for 10 seconds
+
*Fire Breath deals +56% damage
 
*; Tier 12
 
*; Tier 12
*Flesh to Fuel grants you +20 Trauma mitigation for 10 seconds
+
*Fire Breath deals +60% damage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Scintillating Ice || <b>Tier 12</b> - Scintillating Frost restores 31 Armor || Legs, OffHand || {{Spoiler|
+
| Fiery || of Flames || <b>Tier 6</b> - Fire-Magic Base Damage +6% || OffHand, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Scintillating Frost restores 5 Armor
+
*Fire-Magic Base Damage +1%
 
*; Tier 2
 
*; Tier 2
*Scintillating Frost restores 7 Armor
+
*Fire-Magic Base Damage +2%
 
*; Tier 3
 
*; Tier 3
*Scintillating Frost restores 9 Armor
+
*Fire-Magic Base Damage +3%
 
*; Tier 4
 
*; Tier 4
*Scintillating Frost restores 11 Armor
+
*Fire-Magic Base Damage +4%
 
*; Tier 5
 
*; Tier 5
*Scintillating Frost restores 13 Armor
+
*Fire-Magic Base Damage +5%
 
*; Tier 6
 
*; Tier 6
*Scintillating Frost restores 15 Armor
+
*Fire-Magic Base Damage +6%
*; Tier 7
 
*Scintillating Frost restores 18 Armor
 
*; Tier 8
 
*Scintillating Frost restores 20 Armor
 
*; Tier 9
 
*Scintillating Frost restores 22 Armor
 
*; Tier 10
 
*Scintillating Frost restores 25 Armor
 
*; Tier 11
 
*Scintillating Frost restores 28 Armor
 
*; Tier 12
 
*Scintillating Frost restores 31 Armor
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
Line 283: Line 365:
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Room-Temperature || || <b>Tier 6</b> - Room-Temperature Ball deals +100% damage || Head, MainHand || {{Spoiler|
+
| || of Flesh Frying || <b>Tier 6</b> - Flesh to Fuel restores +24 Power || Hands, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Room-Temperature Ball deals +20% damage
+
*Flesh to Fuel restores +4 Power
 
*; Tier 2
 
*; Tier 2
*Room-Temperature Ball deals +35% damage
+
*Flesh to Fuel restores +8 Power
 
*; Tier 3
 
*; Tier 3
*Room-Temperature Ball deals +50% damage
+
*Flesh to Fuel restores +12 Power
 
*; Tier 4
 
*; Tier 4
*Room-Temperature Ball deals +65% damage
+
*Flesh to Fuel restores +16 Power
 
*; Tier 5
 
*; Tier 5
*Room-Temperature Ball deals +80% damage
+
*Flesh to Fuel restores +20 Power
 
*; Tier 6
 
*; Tier 6
*Room-Temperature Ball deals +100% damage
+
*Flesh to Fuel restores +24 Power
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Scintillating Life || <b>Tier 12</b> - Scintillating Flame restores 24 Health || Legs, OffHand || {{Spoiler|
+
| || of Fortifying Flame || <b>Tier 12</b> - Fire Breath has a 75% chance to deal +48% damage and restore 24 Armor to you || Hands, OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Scintillating Flame restores 2 Health
+
*Fire Breath has a 75% chance to deal +4% damage and restore 2 Armor to you
 
*; Tier 2
 
*; Tier 2
*Scintillating Flame restores 4 Health
+
*Fire Breath has a 75% chance to deal +8% damage and restore 4 Armor to you
 
*; Tier 3
 
*; Tier 3
*Scintillating Flame restores 6 Health
+
*Fire Breath has a 75% chance to deal +12% damage and restore 6 Armor to you
 
*; Tier 4
 
*; Tier 4
*Scintillating Flame restores 8 Health
+
*Fire Breath has a 75% chance to deal +16% damage and restore 8 Armor to you
 
*; Tier 5
 
*; Tier 5
*Scintillating Flame restores 10 Health
+
*Fire Breath has a 75% chance to deal +20% damage and restore 10 Armor to you
 
*; Tier 6
 
*; Tier 6
*Scintillating Flame restores 12 Health
+
*Fire Breath has a 75% chance to deal +24% damage and restore 12 Armor to you
 
*; Tier 7
 
*; Tier 7
*Scintillating Flame restores 14 Health
+
*Fire Breath has a 75% chance to deal +28% damage and restore 14 Armor to you
 
*; Tier 8
 
*; Tier 8
*Scintillating Flame restores 16 Health
+
*Fire Breath has a 75% chance to deal +32% damage and restore 16 Armor to you
 
*; Tier 9
 
*; Tier 9
*Scintillating Flame restores 18 Health
+
*Fire Breath has a 75% chance to deal +36% damage and restore 18 Armor to you
 
*; Tier 10
 
*; Tier 10
*Scintillating Flame restores 20 Health
+
*Fire Breath has a 75% chance to deal +40% damage and restore 20 Armor to you
 
*; Tier 11
 
*; Tier 11
*Scintillating Flame restores 22 Health
+
*Fire Breath has a 75% chance to deal +44% damage and restore 22 Armor to you
 
*; Tier 12
 
*; Tier 12
*Scintillating Flame restores 24 Health
+
*Fire Breath has a 75% chance to deal +48% damage and restore 24 Armor to you
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Quickly Melted Flesh || <b>Tier 6</b> - Flesh to Fuel increases your Sprint speed +6 for 10 seconds || Legs, Feet || {{Spoiler|
+
| || of Drilling Fire Bolts || <b>Tier 12</b> - Fire Bolts deal +72 armor damage || Legs, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Flesh to Fuel increases your Sprint speed +1 for 10 seconds
+
*Fire Bolts deal +6 armor damage
 
*; Tier 2
 
*; Tier 2
*Flesh to Fuel increases your Sprint speed +2 for 10 seconds
+
*Fire Bolts deal +12 armor damage
 
*; Tier 3
 
*; Tier 3
*Flesh to Fuel increases your Sprint speed +3 for 10 seconds
+
*Fire Bolts deal +18 armor damage
 
*; Tier 4
 
*; Tier 4
*Flesh to Fuel increases your Sprint speed +4 for 10 seconds
+
*Fire Bolts deal +24 armor damage
 
*; Tier 5
 
*; Tier 5
*Flesh to Fuel increases your Sprint speed +5 for 10 seconds
+
*Fire Bolts deal +30 armor damage
 
*; Tier 6
 
*; Tier 6
*Flesh to Fuel increases your Sprint speed +6 for 10 seconds
+
*Fire Bolts deal +36 armor damage
 +
*; Tier 7
 +
*Fire Bolts deal +42 armor damage
 +
*; Tier 8
 +
*Fire Bolts deal +48 armor damage
 +
*; Tier 9
 +
*Fire Bolts deal +54 armor damage
 +
*; Tier 10
 +
*Fire Bolts deal +60 armor damage
 +
*; Tier 11
 +
*Fire Bolts deal +66 armor damage
 +
*; Tier 12
 +
*Fire Bolts deal +72 armor damage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Weakening Flame || <b>Tier 6</b> - Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -9 damage for 10 seconds || Legs, Necklace || {{Spoiler|
+
| || of Quickly Melted Flesh || <b>Tier 6</b> - Flesh to Fuel increases your Sprint speed +6 for 10 seconds || Legs, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -3 damage for 10 seconds
+
*Flesh to Fuel increases your Sprint speed +1 for 10 seconds
 
*; Tier 2
 
*; Tier 2
*Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -4 damage for 10 seconds
+
*Flesh to Fuel increases your Sprint speed +2 for 10 seconds
 
*; Tier 3
 
*; Tier 3
*Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -5 damage for 10 seconds
+
*Flesh to Fuel increases your Sprint speed +3 for 10 seconds
 
*; Tier 4
 
*; Tier 4
*Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -6 damage for 10 seconds
+
*Flesh to Fuel increases your Sprint speed +4 for 10 seconds
 
*; Tier 5
 
*; Tier 5
*Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -8 damage for 10 seconds
+
*Flesh to Fuel increases your Sprint speed +5 for 10 seconds
 
*; Tier 6
 
*; Tier 6
*Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -9 damage for 10 seconds
+
*Flesh to Fuel increases your Sprint speed +6 for 10 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of the Salamander || <b>Tier 12</b> - You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || Chest, Ring || {{Spoiler|
+
| || of Frosty Balls || <b>Tier 12</b> - Frostball deals +48% damage || Chest, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
+
*Frostball deals +15% damage
 
*; Tier 2
 
*; Tier 2
*You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
+
*Frostball deals +18% damage
 
*; Tier 3
 
*; Tier 3
*You regain 7 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
+
*Frostball deals +21% damage
 
*; Tier 4
 
*; Tier 4
*You regain 8 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
+
*Frostball deals +24% damage
 
*; Tier 5
 
*; Tier 5
*You regain 9 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
+
*Frostball deals +27% damage
 
*; Tier 6
 
*; Tier 6
*You regain 10 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
+
*Frostball deals +30% damage
 
*; Tier 7
 
*; Tier 7
*You regain 12 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
+
*Frostball deals +33% damage
 
*; Tier 8
 
*; Tier 8
*You regain 14 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
+
*Frostball deals +36% damage
 
*; Tier 9
 
*; Tier 9
*You regain 16 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
+
*Frostball deals +39% damage
 
*; Tier 10
 
*; Tier 10
*You regain 18 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
+
*Frostball deals +42% damage
 
*; Tier 11
 
*; Tier 11
*You regain 20 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
+
*Frostball deals +45% damage
 
*; Tier 12
 
*; Tier 12
*You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
+
*Frostball deals +48% damage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Everlong Flames || <b>Tier 6</b> - Fire Bolts hit all targets within 25 meters (instead of 20) and deals +40 damage || Hands || {{Spoiler|
+
| || of Multiballs || <b>Tier 6</b> - Room-Temperature Ball hits all enemies within 15 meters and deals +15% damage || Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Fire Bolts hit all targets within 25 meters (instead of 20) and deals +6 damage
+
*Room-Temperature Ball hits all enemies within 15 meters and deals +1% damage
 
*; Tier 2
 
*; Tier 2
*Fire Bolts hit all targets within 25 meters (instead of 20) and deals +10 damage
+
*Room-Temperature Ball hits all enemies within 15 meters and deals +3% damage
 
*; Tier 3
 
*; Tier 3
*Fire Bolts hit all targets within 25 meters (instead of 20) and deals +18 damage
+
*Room-Temperature Ball hits all enemies within 15 meters and deals +5% damage
 
*; Tier 4
 
*; Tier 4
*Fire Bolts hit all targets within 25 meters (instead of 20) and deals +24 damage
+
*Room-Temperature Ball hits all enemies within 15 meters and deals +8% damage
 
*; Tier 5
 
*; Tier 5
*Fire Bolts hit all targets within 25 meters (instead of 20) and deals +32 damage
+
*Room-Temperature Ball hits all enemies within 15 meters and deals +10% damage
 
*; Tier 6
 
*; Tier 6
*Fire Bolts hit all targets within 25 meters (instead of 20) and deals +40 damage
+
*Room-Temperature Ball hits all enemies within 15 meters and deals +15% damage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Burning || <b>Tier 6</b> - Fire Breath and Super Fireball deal +70 damage over 10 seconds || Legs, Necklace || {{Spoiler|
+
| || of Fiery Bolts || <b>Tier 6</b> - Fire Bolts deals +43% damage || Legs, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Fire Breath and Super Fireball deal +20 damage over 10 seconds
+
*Fire Bolts deals +18% damage
 
*; Tier 2
 
*; Tier 2
*Fire Breath and Super Fireball deal +30 damage over 10 seconds
+
*Fire Bolts deals +23% damage
 
*; Tier 3
 
*; Tier 3
*Fire Breath and Super Fireball deal +40 damage over 10 seconds
+
*Fire Bolts deals +28% damage
 
*; Tier 4
 
*; Tier 4
*Fire Breath and Super Fireball deal +50 damage over 10 seconds
+
*Fire Bolts deals +33% damage
 
*; Tier 5
 
*; Tier 5
*Fire Breath and Super Fireball deal +60 damage over 10 seconds
+
*Fire Bolts deals +38% damage
 
*; Tier 6
 
*; Tier 6
*Fire Breath and Super Fireball deal +70 damage over 10 seconds
+
*Fire Bolts deals +43% damage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Super || of Super Fire || <b>Tier 12</b> - Super Fireball deals +86% damage || Hands, Feet || {{Spoiler|
+
| || || <b>Tier 12</b> - Scintillating Frost and Scintillating Flame have a 50% chance to deal +141% damage || Head, Chest, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Super Fireball deals +20% damage
+
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +20% damage
 
*; Tier 2
 
*; Tier 2
*Super Fireball deals +26% damage
+
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +31% damage
 
*; Tier 3
 
*; Tier 3
*Super Fireball deals +32% damage
+
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +42% damage
 
*; Tier 4
 
*; Tier 4
*Super Fireball deals +38% damage
+
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +53% damage
 
*; Tier 5
 
*; Tier 5
*Super Fireball deals +44% damage
+
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +64% damage
 
*; Tier 6
 
*; Tier 6
*Super Fireball deals +50% damage
+
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +75% damage
 
*; Tier 7
 
*; Tier 7
*Super Fireball deals +56% damage
+
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +86% damage
 
*; Tier 8
 
*; Tier 8
*Super Fireball deals +62% damage
+
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +97% damage
 
*; Tier 9
 
*; Tier 9
*Super Fireball deals +68% damage
+
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +108% damage
 
*; Tier 10
 
*; Tier 10
*Super Fireball deals +74% damage
+
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +119% damage
 
*; Tier 11
 
*; Tier 11
*Super Fireball deals +80% damage
+
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +130% damage
 
*; Tier 12
 
*; Tier 12
*Super Fireball deals +86% damage
+
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +141% damage
 +
|Expand}}
 +
|-
 +
| || of Burning || <b>Tier 6</b> - Fire Breath and Super Fireball deal +70 damage over 10 seconds || Legs, Necklace || {{Spoiler|
 +
*; Tier 1
 +
*Fire Breath and Super Fireball deal +20 damage over 10 seconds
 +
*; Tier 2
 +
*Fire Breath and Super Fireball deal +30 damage over 10 seconds
 +
*; Tier 3
 +
*Fire Breath and Super Fireball deal +40 damage over 10 seconds
 +
*; Tier 4
 +
*Fire Breath and Super Fireball deal +50 damage over 10 seconds
 +
*; Tier 5
 +
*Fire Breath and Super Fireball deal +60 damage over 10 seconds
 +
*; Tier 6
 +
*Fire Breath and Super Fireball deal +70 damage over 10 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Fire Walls have +84 Max Health || Chest, OffHand || {{Spoiler|
+
| || of Delayed Eruption || <b>Tier 12</b> - Calefaction causes 240 additional damage after a 20 second delay || Hands, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Fire Walls have +7 Max Health
+
*Calefaction causes 20 additional damage after a 20 second delay
 
*; Tier 2
 
*; Tier 2
*Fire Walls have +14 Max Health
+
*Calefaction causes 40 additional damage after a 20 second delay
 
*; Tier 3
 
*; Tier 3
*Fire Walls have +21 Max Health
+
*Calefaction causes 60 additional damage after a 20 second delay
 
*; Tier 4
 
*; Tier 4
*Fire Walls have +28 Max Health
+
*Calefaction causes 80 additional damage after a 20 second delay
 
*; Tier 5
 
*; Tier 5
*Fire Walls have +35 Max Health
+
*Calefaction causes 100 additional damage after a 20 second delay
 
*; Tier 6
 
*; Tier 6
*Fire Walls have +42 Max Health
+
*Calefaction causes 120 additional damage after a 20 second delay
 
*; Tier 7
 
*; Tier 7
*Fire Walls have +49 Max Health
+
*Calefaction causes 140 additional damage after a 20 second delay
 
*; Tier 8
 
*; Tier 8
*Fire Walls have +56 Max Health
+
*Calefaction causes 160 additional damage after a 20 second delay
 
*; Tier 9
 
*; Tier 9
*Fire Walls have +63 Max Health
+
*Calefaction causes 180 additional damage after a 20 second delay
 
*; Tier 10
 
*; Tier 10
*Fire Walls have +70 Max Health
+
*Calefaction causes 200 additional damage after a 20 second delay
 
*; Tier 11
 
*; Tier 11
*Fire Walls have +77 Max Health
+
*Calefaction causes 220 additional damage after a 20 second delay
 
*; Tier 12
 
*; Tier 12
*Fire Walls have +84 Max Health
+
*Calefaction causes 240 additional damage after a 20 second delay
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Fireballs || <b>Tier 12</b> - Fireball deals +32% damage || Chest, Feet || {{Spoiler|
+
| || || <b>Tier 12</b> - Fire Walls deal +20 damage per hit || Head, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Fireball deals +10% damage
+
*Fire Walls deal +2 damage per hit
 
*; Tier 2
 
*; Tier 2
*Fireball deals +12% damage
+
*Fire Walls deal +4 damage per hit
 
*; Tier 3
 
*; Tier 3
*Fireball deals +14% damage
+
*Fire Walls deal +6 damage per hit
 
*; Tier 4
 
*; Tier 4
*Fireball deals +16% damage
+
*Fire Walls deal +8 damage per hit
 
*; Tier 5
 
*; Tier 5
*Fireball deals +18% damage
+
*Fire Walls deal +9 damage per hit
 
*; Tier 6
 
*; Tier 6
*Fireball deals +20% damage
+
*Fire Walls deal +10 damage per hit
 
*; Tier 7
 
*; Tier 7
*Fireball deals +22% damage
+
*Fire Walls deal +11 damage per hit
 
*; Tier 8
 
*; Tier 8
*Fireball deals +24% damage
+
*Fire Walls deal +12 damage per hit
 
*; Tier 9
 
*; Tier 9
*Fireball deals +26% damage
+
*Fire Walls deal +14 damage per hit
 
*; Tier 10
 
*; Tier 10
*Fireball deals +28% damage
+
*Fire Walls deal +16 damage per hit
 
*; Tier 11
 
*; Tier 11
*Fireball deals +30% damage
+
*Fire Walls deal +18 damage per hit
 
*; Tier 12
 
*; Tier 12
*Fireball deals +32% damage
+
*Fire Walls deal +20 damage per hit
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Frozen Fortitude || <b>Tier 12</b> - Defensive Chill grants you 55% chance to ignore Knockback effects for 7 seconds || Legs, Feet || {{Spoiler|
+
| Super || of Super Fire || <b>Tier 12</b> - Super Fireball deals +86% damage || Hands, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Defensive Chill grants you 10% chance to ignore Knockback effects for 7 seconds
+
*Super Fireball deals +20% damage
 
*; Tier 2
 
*; Tier 2
*Defensive Chill grants you 15% chance to ignore Knockback effects for 7 seconds
+
*Super Fireball deals +26% damage
 
*; Tier 3
 
*; Tier 3
*Defensive Chill grants you 19% chance to ignore Knockback effects for 7 seconds
+
*Super Fireball deals +32% damage
 
*; Tier 4
 
*; Tier 4
*Defensive Chill grants you 23% chance to ignore Knockback effects for 7 seconds
+
*Super Fireball deals +38% damage
 
*; Tier 5
 
*; Tier 5
*Defensive Chill grants you 27% chance to ignore Knockback effects for 7 seconds
+
*Super Fireball deals +44% damage
 
*; Tier 6
 
*; Tier 6
*Defensive Chill grants you 31% chance to ignore Knockback effects for 7 seconds
+
*Super Fireball deals +50% damage
 
*; Tier 7
 
*; Tier 7
*Defensive Chill grants you 35% chance to ignore Knockback effects for 7 seconds
+
*Super Fireball deals +56% damage
 
*; Tier 8
 
*; Tier 8
*Defensive Chill grants you 39% chance to ignore Knockback effects for 7 seconds
+
*Super Fireball deals +62% damage
 
*; Tier 9
 
*; Tier 9
*Defensive Chill grants you 43% chance to ignore Knockback effects for 7 seconds
+
*Super Fireball deals +68% damage
 
*; Tier 10
 
*; Tier 10
*Defensive Chill grants you 47% chance to ignore Knockback effects for 7 seconds
+
*Super Fireball deals +74% damage
 
*; Tier 11
 
*; Tier 11
*Defensive Chill grants you 51% chance to ignore Knockback effects for 7 seconds
+
*Super Fireball deals +80% damage
 
*; Tier 12
 
*; Tier 12
*Defensive Chill grants you 55% chance to ignore Knockback effects for 7 seconds
+
*Super Fireball deals +86% damage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Fire Rings || <b>Tier 12</b> - Ring of Fire deals +124% damage || Head, Chest || {{Spoiler|
+
| || of Staggering Flame || <b>Tier 12</b> - Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage. || Head, MainHand, Legs || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Ring of Fire deals +25% damage
+
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +9 damage.
 
*; Tier 2
 
*; Tier 2
*Ring of Fire deals +34% damage
+
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +18 damage.
 
*; Tier 3
 
*; Tier 3
*Ring of Fire deals +43% damage
+
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +27 damage.
 
*; Tier 4
 
*; Tier 4
*Ring of Fire deals +52% damage
+
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +36 damage.
 
*; Tier 5
 
*; Tier 5
*Ring of Fire deals +61% damage
+
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +45 damage.
 
*; Tier 6
 
*; Tier 6
*Ring of Fire deals +70% damage
+
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +54 damage.
 
*; Tier 7
 
*; Tier 7
*Ring of Fire deals +79% damage
+
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +63 damage.
 
*; Tier 8
 
*; Tier 8
*Ring of Fire deals +88% damage
+
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +72 damage.
 
*; Tier 9
 
*; Tier 9
*Ring of Fire deals +97% damage
+
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +81 damage.
 
*; Tier 10
 
*; Tier 10
*Ring of Fire deals +106% damage
+
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +90 damage.
 
*; Tier 11
 
*; Tier 11
*Ring of Fire deals +115% damage
+
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +99 damage.
 
*; Tier 12
 
*; Tier 12
*Ring of Fire deals +124% damage
+
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage.
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Scintillating Frost and Scintillating Flame have a 50% chance to deal +141% damage || Head, Chest, Ring || {{Spoiler|
+
| || of the Salamander || <b>Tier 12</b> - You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || Chest, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +20% damage
+
*You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*; Tier 2
 
*; Tier 2
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +31% damage
+
*You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*; Tier 3
 
*; Tier 3
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +42% damage
+
*You regain 7 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*; Tier 4
 
*; Tier 4
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +53% damage
+
*You regain 8 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*; Tier 5
 
*; Tier 5
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +64% damage
+
*You regain 9 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*; Tier 6
 
*; Tier 6
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +75% damage
+
*You regain 10 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*; Tier 7
 
*; Tier 7
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +86% damage
+
*You regain 12 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*; Tier 8
 
*; Tier 8
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +97% damage
+
*You regain 14 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*; Tier 9
 
*; Tier 9
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +108% damage
+
*You regain 16 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*; Tier 10
 
*; Tier 10
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +119% damage
+
*You regain 18 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*; Tier 11
 
*; Tier 11
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +130% damage
+
*You regain 20 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*; Tier 12
 
*; Tier 12
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +141% damage
+
*You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Frost Waves || <b>Tier 12</b> - Frostball also targets all enemies within 10 meters and deals +12 damage || Hands || {{Spoiler|
+
| || of Flame-Beast Freezing || <b>Tier 6</b> - Frostball deals +78 damage to creatures that are inherently on fire. || MainHand, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Frostball also targets all enemies within 10 meters and deals +1 damage
+
*Frostball deals +13 damage to creatures that are inherently on fire.
 
*; Tier 2
 
*; Tier 2
*Frostball also targets all enemies within 10 meters and deals +2 damage
+
*Frostball deals +26 damage to creatures that are inherently on fire.
 
*; Tier 3
 
*; Tier 3
*Frostball also targets all enemies within 10 meters and deals +3 damage
+
*Frostball deals +39 damage to creatures that are inherently on fire.
 
*; Tier 4
 
*; Tier 4
*Frostball also targets all enemies within 10 meters and deals +4 damage
+
*Frostball deals +52 damage to creatures that are inherently on fire.
 
*; Tier 5
 
*; Tier 5
*Frostball also targets all enemies within 10 meters and deals +5 damage
+
*Frostball deals +65 damage to creatures that are inherently on fire.
 
*; Tier 6
 
*; Tier 6
*Frostball also targets all enemies within 10 meters and deals +6 damage
+
*Frostball deals +78 damage to creatures that are inherently on fire.
*; Tier 7
 
*Frostball also targets all enemies within 10 meters and deals +7 damage
 
*; Tier 8
 
*Frostball also targets all enemies within 10 meters and deals +8 damage
 
*; Tier 9
 
*Frostball also targets all enemies within 10 meters and deals +9 damage
 
*; Tier 10
 
*Frostball also targets all enemies within 10 meters and deals +10 damage
 
*; Tier 11
 
*Frostball also targets all enemies within 10 meters and deals +11 damage
 
*; Tier 12
 
*Frostball also targets all enemies within 10 meters and deals +12 damage
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Calefaction || <b>Tier 12</b> - Calefaction deals +115% damage || Head, Feet || {{Spoiler|
+
| || of Prolonged Agony || <b>Tier 12</b> - Indirect Fire Damage +60% || Hands, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Calefaction deals +16% damage
+
*Indirect Fire Damage +5%
 
*; Tier 2
 
*; Tier 2
*Calefaction deals +25% damage
+
*Indirect Fire Damage +10%
 
*; Tier 3
 
*; Tier 3
*Calefaction deals +34% damage
+
*Indirect Fire Damage +15%
 
*; Tier 4
 
*; Tier 4
*Calefaction deals +43% damage
+
*Indirect Fire Damage +20%
 
*; Tier 5
 
*; Tier 5
*Calefaction deals +52% damage
+
*Indirect Fire Damage +25%
 
*; Tier 6
 
*; Tier 6
*Calefaction deals +61% damage
+
*Indirect Fire Damage +30%
 
*; Tier 7
 
*; Tier 7
*Calefaction deals +70% damage
+
*Indirect Fire Damage +35%
 
*; Tier 8
 
*; Tier 8
*Calefaction deals +79% damage
+
*Indirect Fire Damage +40%
 
*; Tier 9
 
*; Tier 9
*Calefaction deals +88% damage
+
*Indirect Fire Damage +45%
 
*; Tier 10
 
*; Tier 10
*Calefaction deals +97% damage
+
*Indirect Fire Damage +50%
 
*; Tier 11
 
*; Tier 11
*Calefaction deals +106% damage
+
*Indirect Fire Damage +55%
 
*; Tier 12
 
*; Tier 12
*Calefaction deals +115% damage
+
*Indirect Fire Damage +60%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Flameproof || || <b>Tier 12</b> - Fire Damage Reduction +12 when Fire Magic is active || Head, Ring || {{Spoiler|
+
| || of Spider Freezing || <b>Tier 6</b> - Frostball deals +78 damage to Arachnids || MainHand, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Fire Damage Reduction +1 when Fire Magic is active
+
*Frostball deals +13 damage to Arachnids
 
*; Tier 2
 
*; Tier 2
*Fire Damage Reduction +2 when Fire Magic is active
+
*Frostball deals +26 damage to Arachnids
 
*; Tier 3
 
*; Tier 3
*Fire Damage Reduction +3 when Fire Magic is active
+
*Frostball deals +39 damage to Arachnids
 
*; Tier 4
 
*; Tier 4
*Fire Damage Reduction +4 when Fire Magic is active
+
*Frostball deals +52 damage to Arachnids
 
*; Tier 5
 
*; Tier 5
*Fire Damage Reduction +5 when Fire Magic is active
+
*Frostball deals +65 damage to Arachnids
 
*; Tier 6
 
*; Tier 6
*Fire Damage Reduction +6 when Fire Magic is active
+
*Frostball deals +78 damage to Arachnids
*; Tier 7
 
*Fire Damage Reduction +7 when Fire Magic is active
 
*; Tier 8
 
*Fire Damage Reduction +8 when Fire Magic is active
 
*; Tier 9
 
*Fire Damage Reduction +9 when Fire Magic is active
 
*; Tier 10
 
*Fire Damage Reduction +10 when Fire Magic is active
 
*; Tier 11
 
*Fire Damage Reduction +11 when Fire Magic is active
 
*; Tier 12
 
*Fire Damage Reduction +12 when Fire Magic is active
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Disruptive Fire Bolts || <b>Tier 12</b> - Fire Bolts has a 50% chance to deal +28% damage and knock back all targets || OffHand, MainHand || {{Spoiler|
+
| || of Stiffening Winds || <b>Tier 6</b> - Frostball slows target's movement by 25% and deals +10 damage || Head, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Fire Bolts has a 50% chance to deal +4% damage and knock back all targets
+
*Frostball has a 20% chance to slow target's movement by 25%
 
*; Tier 2
 
*; Tier 2
*Fire Bolts has a 50% chance to deal +7% damage and knock back all targets
+
*Frostball has a 40% chance to slow target's movement by 25%
 
*; Tier 3
 
*; Tier 3
*Fire Bolts has a 50% chance to deal +10% damage and knock back all targets
+
*Frostball has a 60% chance to slow target's movement by 25%
 
*; Tier 4
 
*; Tier 4
*Fire Bolts has a 50% chance to deal +12% damage and knock back all targets
+
*Frostball has a 80% chance to slow target's movement by 25%
 
*; Tier 5
 
*; Tier 5
*Fire Bolts has a 50% chance to deal +14% damage and knock back all targets
+
*Frostball slows target's movement by 25%
 
*; Tier 6
 
*; Tier 6
*Fire Bolts has a 50% chance to deal +16% damage and knock back all targets
+
*Frostball slows target's movement by 25% and deals +10 damage
*; Tier 7
 
*Fire Bolts has a 50% chance to deal +18% damage and knock back all targets
 
*; Tier 8
 
*Fire Bolts has a 50% chance to deal +20% damage and knock back all targets
 
*; Tier 9
 
*Fire Bolts has a 50% chance to deal +22% damage and knock back all targets
 
*; Tier 10
 
*Fire Bolts has a 50% chance to deal +24% damage and knock back all targets
 
*; Tier 11
 
*Fire Bolts has a 50% chance to deal +26% damage and knock back all targets
 
*; Tier 12
 
*Fire Bolts has a 50% chance to deal +28% damage and knock back all targets
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
Line 709: Line 782:
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Fire Tapping || <b>Tier 12</b> - You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || Chest, Ring || {{Spoiler|
+
| Flameproof || || <b>Tier 12</b> - Fire Damage Reduction +12 when Fire Magic is active || Head, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
+
*Fire Damage Reduction +1 when Fire Magic is active
 
*; Tier 2
 
*; Tier 2
*You regain 3 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
+
*Fire Damage Reduction +2 when Fire Magic is active
 
*; Tier 3
 
*; Tier 3
*You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
+
*Fire Damage Reduction +3 when Fire Magic is active
 
*; Tier 4
 
*; Tier 4
*You regain 5 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
+
*Fire Damage Reduction +4 when Fire Magic is active
 
*; Tier 5
 
*; Tier 5
*You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
+
*Fire Damage Reduction +5 when Fire Magic is active
 
*; Tier 6
 
*; Tier 6
*You regain 7 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
+
*Fire Damage Reduction +6 when Fire Magic is active
 
*; Tier 7
 
*; Tier 7
*You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
+
*Fire Damage Reduction +7 when Fire Magic is active
 
*; Tier 8
 
*; Tier 8
*You regain 9 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
+
*Fire Damage Reduction +8 when Fire Magic is active
 
*; Tier 9
 
*; Tier 9
*You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
+
*Fire Damage Reduction +9 when Fire Magic is active
 
*; Tier 10
 
*; Tier 10
*You regain 11 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
+
*Fire Damage Reduction +10 when Fire Magic is active
 
*; Tier 11
 
*; Tier 11
*You regain 12 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
+
*Fire Damage Reduction +11 when Fire Magic is active
 
*; Tier 12
 
*; Tier 12
*You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
+
*Fire Damage Reduction +12 when Fire Magic is active
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Spider Freezing || <b>Tier 6</b> - Frostball deals +78 damage to Arachnids || MainHand, Necklace || {{Spoiler|
+
| Sparkly || of Sparklefire || <b>Tier 6</b> - Scintillating Flame and Scintillating Frost deal +70% damage || Chest, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Frostball deals +13 damage to Arachnids
+
*Scintillating Flame and Scintillating Frost deal +20% damage
 
*; Tier 2
 
*; Tier 2
*Frostball deals +26 damage to Arachnids
+
*Scintillating Flame and Scintillating Frost deal +30% damage
 
*; Tier 3
 
*; Tier 3
*Frostball deals +39 damage to Arachnids
+
*Scintillating Flame and Scintillating Frost deal +40% damage
 
*; Tier 4
 
*; Tier 4
*Frostball deals +52 damage to Arachnids
+
*Scintillating Flame and Scintillating Frost deal +50% damage
 
*; Tier 5
 
*; Tier 5
*Frostball deals +65 damage to Arachnids
+
*Scintillating Flame and Scintillating Frost deal +60% damage
 
*; Tier 6
 
*; Tier 6
*Frostball deals +78 damage to Arachnids
+
*Scintillating Flame and Scintillating Frost deal +70% damage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Fiery Bolts || <b>Tier 6</b> - Fire Bolts deals +43% damage || Legs, MainHand || {{Spoiler|
+
| || of Nuclear Calefaction || <b>Tier 12</b> - Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +84 damage. || Legs, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Fire Bolts deals +18% damage
+
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +7 damage.
 
*; Tier 2
 
*; Tier 2
*Fire Bolts deals +23% damage
+
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +14 damage.
 
*; Tier 3
 
*; Tier 3
*Fire Bolts deals +28% damage
+
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +21 damage.
 
*; Tier 4
 
*; Tier 4
*Fire Bolts deals +33% damage
+
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +28 damage.
 
*; Tier 5
 
*; Tier 5
*Fire Bolts deals +38% damage
+
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +35 damage.
 
*; Tier 6
 
*; Tier 6
*Fire Bolts deals +43% damage
+
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +42 damage.
 +
*; Tier 7
 +
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +49 damage.
 +
*; Tier 8
 +
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +56 damage.
 +
*; Tier 9
 +
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +63 damage.
 +
*; Tier 10
 +
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +70 damage.
 +
*; Tier 11
 +
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +77 damage.
 +
*; Tier 12
 +
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +84 damage.
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Drilling Fire Bolts || <b>Tier 12</b> - Fire Bolts deal +72 armor damage || Legs, MainHand || {{Spoiler|
+
| || of Stunning Explosions || <b>Tier 12</b> - Ring of Fire has a 33% chance to stun all targets and deal +80% damage || Hands, MainHand, Head || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Fire Bolts deal +6 armor damage
+
*Ring of Fire has a 33% chance to stun all targets and deal +25% damage
 
*; Tier 2
 
*; Tier 2
*Fire Bolts deal +12 armor damage
+
*Ring of Fire has a 33% chance to stun all targets and deal +30% damage
 
*; Tier 3
 
*; Tier 3
*Fire Bolts deal +18 armor damage
+
*Ring of Fire has a 33% chance to stun all targets and deal +35% damage
 
*; Tier 4
 
*; Tier 4
*Fire Bolts deal +24 armor damage
+
*Ring of Fire has a 33% chance to stun all targets and deal +40% damage
 
*; Tier 5
 
*; Tier 5
*Fire Bolts deal +30 armor damage
+
*Ring of Fire has a 33% chance to stun all targets and deal +45% damage
 
*; Tier 6
 
*; Tier 6
*Fire Bolts deal +36 armor damage
+
*Ring of Fire has a 33% chance to stun all targets and deal +50% damage
 
*; Tier 7
 
*; Tier 7
*Fire Bolts deal +42 armor damage
+
*Ring of Fire has a 33% chance to stun all targets and deal +55% damage
 
*; Tier 8
 
*; Tier 8
*Fire Bolts deal +48 armor damage
+
*Ring of Fire has a 33% chance to stun all targets and deal +60% damage
 
*; Tier 9
 
*; Tier 9
*Fire Bolts deal +54 armor damage
+
*Ring of Fire has a 33% chance to stun all targets and deal +65% damage
 
*; Tier 10
 
*; Tier 10
*Fire Bolts deal +60 armor damage
+
*Ring of Fire has a 33% chance to stun all targets and deal +70% damage
 
*; Tier 11
 
*; Tier 11
*Fire Bolts deal +66 armor damage
+
*Ring of Fire has a 33% chance to stun all targets and deal +75% damage
 
*; Tier 12
 
*; Tier 12
*Fire Bolts deal +72 armor damage
+
*Ring of Fire has a 33% chance to stun all targets and deal +80% damage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Flesh to Fuel restores +51 Armor || MainHand, Head || {{Spoiler|
+
| || of Fire Tapping || <b>Tier 12</b> - You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || Chest, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Flesh to Fuel restores +7 Armor
+
*You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*; Tier 2
 
*; Tier 2
*Flesh to Fuel restores +11 Armor
+
*You regain 3 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*; Tier 3
 
*; Tier 3
*Flesh to Fuel restores +15 Armor
+
*You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*; Tier 4
 
*; Tier 4
*Flesh to Fuel restores +19 Armor
+
*You regain 5 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*; Tier 5
 
*; Tier 5
*Flesh to Fuel restores +23 Armor
+
*You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*; Tier 6
 
*; Tier 6
*Flesh to Fuel restores +27 Armor
+
*You regain 7 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*; Tier 7
 
*; Tier 7
*Flesh to Fuel restores +31 Armor
+
*You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*; Tier 8
 
*; Tier 8
*Flesh to Fuel restores +35 Armor
+
*You regain 9 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*; Tier 9
 
*; Tier 9
*Flesh to Fuel restores +39 Armor
+
*You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*; Tier 10
 
*; Tier 10
*Flesh to Fuel restores +43 Armor
+
*You regain 11 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*; Tier 11
 
*; Tier 11
*Flesh to Fuel restores +47 Armor
+
*You regain 12 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*; Tier 12
 
*; Tier 12
*Flesh to Fuel restores +51 Armor
+
*You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Fortifying Flame || <b>Tier 12</b> - Fire Breath has a 75% chance to deal +48% damage and restore 24 Armor to you || Hands, OffHand || {{Spoiler|
+
| || of Fire Rings || <b>Tier 12</b> - Ring of Fire deals +124% damage || Head, Chest || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Fire Breath has a 75% chance to deal +4% damage and restore 2 Armor to you
+
*Ring of Fire deals +25% damage
 
*; Tier 2
 
*; Tier 2
*Fire Breath has a 75% chance to deal +8% damage and restore 4 Armor to you
+
*Ring of Fire deals +34% damage
 
*; Tier 3
 
*; Tier 3
*Fire Breath has a 75% chance to deal +12% damage and restore 6 Armor to you
+
*Ring of Fire deals +43% damage
 
*; Tier 4
 
*; Tier 4
*Fire Breath has a 75% chance to deal +16% damage and restore 8 Armor to you
+
*Ring of Fire deals +52% damage
 
*; Tier 5
 
*; Tier 5
*Fire Breath has a 75% chance to deal +20% damage and restore 10 Armor to you
+
*Ring of Fire deals +61% damage
 
*; Tier 6
 
*; Tier 6
*Fire Breath has a 75% chance to deal +24% damage and restore 12 Armor to you
+
*Ring of Fire deals +70% damage
 
*; Tier 7
 
*; Tier 7
*Fire Breath has a 75% chance to deal +28% damage and restore 14 Armor to you
+
*Ring of Fire deals +79% damage
 
*; Tier 8
 
*; Tier 8
*Fire Breath has a 75% chance to deal +32% damage and restore 16 Armor to you
+
*Ring of Fire deals +88% damage
 
*; Tier 9
 
*; Tier 9
*Fire Breath has a 75% chance to deal +36% damage and restore 18 Armor to you
+
*Ring of Fire deals +97% damage
 
*; Tier 10
 
*; Tier 10
*Fire Breath has a 75% chance to deal +40% damage and restore 20 Armor to you
+
*Ring of Fire deals +106% damage
 
*; Tier 11
 
*; Tier 11
*Fire Breath has a 75% chance to deal +44% damage and restore 22 Armor to you
+
*Ring of Fire deals +115% damage
 
*; Tier 12
 
*; Tier 12
*Fire Breath has a 75% chance to deal +48% damage and restore 24 Armor to you
+
*Ring of Fire deals +124% damage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Stunning Explosions || <b>Tier 12</b> - Ring of Fire has a 33% chance to stun all targets and deal +80% damage || Hands, MainHand, Head || {{Spoiler|
+
| || of Fire Rings || <b>Tier 12</b> - Ring of Fire has a 66% chance to deal +190% damage || OffHand, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Ring of Fire has a 33% chance to stun all targets and deal +25% damage
+
*Ring of Fire has a 66% chance to deal +80% damage
 
*; Tier 2
 
*; Tier 2
*Ring of Fire has a 33% chance to stun all targets and deal +30% damage
+
*Ring of Fire has a 66% chance to deal +90% damage
 
*; Tier 3
 
*; Tier 3
*Ring of Fire has a 33% chance to stun all targets and deal +35% damage
+
*Ring of Fire has a 66% chance to deal +100% damage
 
*; Tier 4
 
*; Tier 4
*Ring of Fire has a 33% chance to stun all targets and deal +40% damage
+
*Ring of Fire has a 66% chance to deal +110% damage
 
*; Tier 5
 
*; Tier 5
*Ring of Fire has a 33% chance to stun all targets and deal +45% damage
+
*Ring of Fire has a 66% chance to deal +120% damage
 
*; Tier 6
 
*; Tier 6
*Ring of Fire has a 33% chance to stun all targets and deal +50% damage
+
*Ring of Fire has a 66% chance to deal +130% damage
 
*; Tier 7
 
*; Tier 7
*Ring of Fire has a 33% chance to stun all targets and deal +55% damage
+
*Ring of Fire has a 66% chance to deal +140% damage
 
*; Tier 8
 
*; Tier 8
*Ring of Fire has a 33% chance to stun all targets and deal +60% damage
+
*Ring of Fire has a 66% chance to deal +150% damage
 
*; Tier 9
 
*; Tier 9
*Ring of Fire has a 33% chance to stun all targets and deal +65% damage
+
*Ring of Fire has a 66% chance to deal +160% damage
 
*; Tier 10
 
*; Tier 10
*Ring of Fire has a 33% chance to stun all targets and deal +70% damage
+
*Ring of Fire has a 66% chance to deal +170% damage
 
*; Tier 11
 
*; Tier 11
*Ring of Fire has a 33% chance to stun all targets and deal +75% damage
+
*Ring of Fire has a 66% chance to deal +180% damage
 
*; Tier 12
 
*; Tier 12
*Ring of Fire has a 33% chance to stun all targets and deal +80% damage
+
*Ring of Fire has a 66% chance to deal +190% damage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Stiffening Winds || <b>Tier 6</b> - Frostball slows target's movement by 25% and deals +10 damage || Head, Feet || {{Spoiler|
+
| || of Pre-Melted Innards || <b>Tier 12</b> - Flesh to Fuel grants you +20 Trauma mitigation for 10 seconds || OffHand, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Frostball has a 20% chance to slow target's movement by 25%
+
*Flesh to Fuel grants you +3 Trauma mitigation for 10 seconds
 
*; Tier 2
 
*; Tier 2
*Frostball has a 40% chance to slow target's movement by 25%
+
*Flesh to Fuel grants you +4 Trauma mitigation for 10 seconds
 
*; Tier 3
 
*; Tier 3
*Frostball has a 60% chance to slow target's movement by 25%
+
*Flesh to Fuel grants you +6 Trauma mitigation for 10 seconds
 
*; Tier 4
 
*; Tier 4
*Frostball has a 80% chance to slow target's movement by 25%
+
*Flesh to Fuel grants you +7 Trauma mitigation for 10 seconds
 
*; Tier 5
 
*; Tier 5
*Frostball slows target's movement by 25%
+
*Flesh to Fuel grants you +8 Trauma mitigation for 10 seconds
 
*; Tier 6
 
*; Tier 6
*Frostball slows target's movement by 25% and deals +10 damage
+
*Flesh to Fuel grants you +10 Trauma mitigation for 10 seconds
 +
*; Tier 7
 +
*Flesh to Fuel grants you +11 Trauma mitigation for 10 seconds
 +
*; Tier 8
 +
*Flesh to Fuel grants you +13 Trauma mitigation for 10 seconds
 +
*; Tier 9
 +
*Flesh to Fuel grants you +14 Trauma mitigation for 10 seconds
 +
*; Tier 10
 +
*Flesh to Fuel grants you +16 Trauma mitigation for 10 seconds
 +
*; Tier 11
 +
*Flesh to Fuel grants you +18 Trauma mitigation for 10 seconds
 +
*; Tier 12
 +
*Flesh to Fuel grants you +20 Trauma mitigation for 10 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Sparkly || of Sparklefire || <b>Tier 6</b> - Scintillating Flame and Scintillating Frost deal +70% damage || Chest, Feet || {{Spoiler|
+
| Freezeproof || || <b>Tier 6</b> - Cold Damage Reduction +6 when Fire Magic is active || Head, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Scintillating Flame and Scintillating Frost deal +20% damage
+
*Cold Damage Reduction +1 when Fire Magic is active
 
*; Tier 2
 
*; Tier 2
*Scintillating Flame and Scintillating Frost deal +30% damage
+
*Cold Damage Reduction +2 when Fire Magic is active
 
*; Tier 3
 
*; Tier 3
*Scintillating Flame and Scintillating Frost deal +40% damage
+
*Cold Damage Reduction +3 when Fire Magic is active
 
*; Tier 4
 
*; Tier 4
*Scintillating Flame and Scintillating Frost deal +50% damage
+
*Cold Damage Reduction +4 when Fire Magic is active
 
*; Tier 5
 
*; Tier 5
*Scintillating Flame and Scintillating Frost deal +60% damage
+
*Cold Damage Reduction +5 when Fire Magic is active
 
*; Tier 6
 
*; Tier 6
*Scintillating Flame and Scintillating Frost deal +70% damage
+
*Cold Damage Reduction +6 when Fire Magic is active
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Frosty Balls || <b>Tier 12</b> - Frostball deals +48% damage || Chest, Feet || {{Spoiler|
+
| || of Scintillating Ice || <b>Tier 12</b> - Scintillating Frost restores 31 Armor || Legs, OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Frostball deals +15% damage
+
*Scintillating Frost restores 5 Armor
 
*; Tier 2
 
*; Tier 2
*Frostball deals +18% damage
+
*Scintillating Frost restores 7 Armor
 
*; Tier 3
 
*; Tier 3
*Frostball deals +21% damage
+
*Scintillating Frost restores 9 Armor
 
*; Tier 4
 
*; Tier 4
*Frostball deals +24% damage
+
*Scintillating Frost restores 11 Armor
 
*; Tier 5
 
*; Tier 5
*Frostball deals +27% damage
+
*Scintillating Frost restores 13 Armor
 
*; Tier 6
 
*; Tier 6
*Frostball deals +30% damage
+
*Scintillating Frost restores 15 Armor
 
*; Tier 7
 
*; Tier 7
*Frostball deals +33% damage
+
*Scintillating Frost restores 18 Armor
 
*; Tier 8
 
*; Tier 8
*Frostball deals +36% damage
+
*Scintillating Frost restores 20 Armor
 
*; Tier 9
 
*; Tier 9
*Frostball deals +39% damage
+
*Scintillating Frost restores 22 Armor
 
*; Tier 10
 
*; Tier 10
*Frostball deals +42% damage
+
*Scintillating Frost restores 25 Armor
 
*; Tier 11
 
*; Tier 11
*Frostball deals +45% damage
+
*Scintillating Frost restores 28 Armor
 
*; Tier 12
 
*; Tier 12
*Frostball deals +48% damage
+
*Scintillating Frost restores 31 Armor
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Prolonged Agony || <b>Tier 12</b> - Indirect Fire Damage +60% || Hands, Feet || {{Spoiler|
+
| || || <b>Tier 12</b> - Flesh to Fuel has a 66% chance to restore 31 Power || Legs || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Indirect Fire Damage +5%
+
*Flesh to Fuel has a 66% chance to restore 2 Power
 
*; Tier 2
 
*; Tier 2
*Indirect Fire Damage +10%
+
*Flesh to Fuel has a 66% chance to restore 4 Power
 
*; Tier 3
 
*; Tier 3
*Indirect Fire Damage +15%
+
*Flesh to Fuel has a 66% chance to restore 6 Power
 
*; Tier 4
 
*; Tier 4
*Indirect Fire Damage +20%
+
*Flesh to Fuel has a 66% chance to restore 8 Power
 
*; Tier 5
 
*; Tier 5
*Indirect Fire Damage +25%
+
*Flesh to Fuel has a 66% chance to restore 10 Power
 
*; Tier 6
 
*; Tier 6
*Indirect Fire Damage +30%
+
*Flesh to Fuel has a 66% chance to restore 13 Power
 
*; Tier 7
 
*; Tier 7
*Indirect Fire Damage +35%
+
*Flesh to Fuel has a 66% chance to restore 16 Power
 
*; Tier 8
 
*; Tier 8
*Indirect Fire Damage +40%
+
*Flesh to Fuel has a 66% chance to restore 19 Power
 
*; Tier 9
 
*; Tier 9
*Indirect Fire Damage +45%
+
*Flesh to Fuel has a 66% chance to restore 22 Power
 
*; Tier 10
 
*; Tier 10
*Indirect Fire Damage +50%
+
*Flesh to Fuel has a 66% chance to restore 25 Power
 
*; Tier 11
 
*; Tier 11
*Indirect Fire Damage +55%
+
*Flesh to Fuel has a 66% chance to restore 28 Power
 
*; Tier 12
 
*; Tier 12
*Indirect Fire Damage +60%
+
*Flesh to Fuel has a 66% chance to restore 31 Power
 +
|Expand}}
 +
|-
 +
| || of Enflaming Skin || <b>Tier 6</b> - Super Fireball causes the target to take +12 damage per tick from fire damage over time || Chest, OffHand || {{Spoiler|
 +
*; Tier 1
 +
*Super Fireball causes the target to take +2 damage per tick from fire damage over time
 +
*; Tier 2
 +
*Super Fireball causes the target to take +4 damage per tick from fire damage over time
 +
*; Tier 3
 +
*Super Fireball causes the target to take +6 damage per tick from fire damage over time
 +
*; Tier 4
 +
*Super Fireball causes the target to take +8 damage per tick from fire damage over time
 +
*; Tier 5
 +
*Super Fireball causes the target to take +10 damage per tick from fire damage over time
 +
*; Tier 6
 +
*Super Fireball causes the target to take +12 damage per tick from fire damage over time
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Freezewalls || <b>Tier 12</b> - Defensive Chill deals +75% damage || Legs, MainHand, Ring || {{Spoiler|
+
| || of Scintillating Life || <b>Tier 12</b> - Scintillating Flame restores 24 Health || Legs, OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Defensive Chill deals +10% damage
+
*Scintillating Flame restores 2 Health
 
*; Tier 2
 
*; Tier 2
*Defensive Chill deals +15% damage
+
*Scintillating Flame restores 4 Health
 
*; Tier 3
 
*; Tier 3
*Defensive Chill deals +20% damage
+
*Scintillating Flame restores 6 Health
 
*; Tier 4
 
*; Tier 4
*Defensive Chill deals +25% damage
+
*Scintillating Flame restores 8 Health
 
*; Tier 5
 
*; Tier 5
*Defensive Chill deals +30% damage
+
*Scintillating Flame restores 10 Health
 
*; Tier 6
 
*; Tier 6
*Defensive Chill deals +35% damage
+
*Scintillating Flame restores 12 Health
 
*; Tier 7
 
*; Tier 7
*Defensive Chill deals +40% damage
+
*Scintillating Flame restores 14 Health
 
*; Tier 8
 
*; Tier 8
*Defensive Chill deals +45% damage
+
*Scintillating Flame restores 16 Health
 
*; Tier 9
 
*; Tier 9
*Defensive Chill deals +52% damage
+
*Scintillating Flame restores 18 Health
 
*; Tier 10
 
*; Tier 10
*Defensive Chill deals +59% damage
+
*Scintillating Flame restores 20 Health
 
*; Tier 11
 
*; Tier 11
*Defensive Chill deals +67% damage
+
*Scintillating Flame restores 22 Health
 
*; Tier 12
 
*; Tier 12
*Defensive Chill deals +75% damage
+
*Scintillating Flame restores 24 Health
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Burning Breath || <b>Tier 12</b> - Fire Breath deals +60% damage || Necklace, Ring || {{Spoiler|
+
| || || <b>Tier 12</b> - Fire Walls have +84 Max Health || Chest, OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Fire Breath deals +16% damage
+
*Fire Walls have +7 Max Health
 
*; Tier 2
 
*; Tier 2
*Fire Breath deals +20% damage
+
*Fire Walls have +14 Max Health
 
*; Tier 3
 
*; Tier 3
*Fire Breath deals +24% damage
+
*Fire Walls have +21 Max Health
 
*; Tier 4
 
*; Tier 4
*Fire Breath deals +28% damage
+
*Fire Walls have +28 Max Health
 
*; Tier 5
 
*; Tier 5
*Fire Breath deals +32% damage
+
*Fire Walls have +35 Max Health
 
*; Tier 6
 
*; Tier 6
*Fire Breath deals +36% damage
+
*Fire Walls have +42 Max Health
 
*; Tier 7
 
*; Tier 7
*Fire Breath deals +40% damage
+
*Fire Walls have +49 Max Health
 
*; Tier 8
 
*; Tier 8
*Fire Breath deals +44% damage
+
*Fire Walls have +56 Max Health
 
*; Tier 9
 
*; Tier 9
*Fire Breath deals +48% damage
+
*Fire Walls have +63 Max Health
 
*; Tier 10
 
*; Tier 10
*Fire Breath deals +52% damage
+
*Fire Walls have +70 Max Health
 
*; Tier 11
 
*; Tier 11
*Fire Breath deals +56% damage
+
*Fire Walls have +77 Max Health
 
*; Tier 12
 
*; Tier 12
*Fire Breath deals +60% damage
+
*Fire Walls have +84 Max Health
 
|Expand}}
 
|Expand}}
 
|-
 
|-
Line 1,037: Line 1,149:
 
*; Tier 12
 
*; Tier 12
 
*Fireball restores 4 Health and 5 Armor to you
 
*Fireball restores 4 Health and 5 Armor to you
|Expand}}
 
|-
 
| || of Flame-Beast Freezing || <b>Tier 6</b> - Frostball deals +78 damage to creatures that are inherently on fire. || MainHand, Necklace || {{Spoiler|
 
*; Tier 1
 
*Frostball deals +13 damage to creatures that are inherently on fire.
 
*; Tier 2
 
*Frostball deals +26 damage to creatures that are inherently on fire.
 
*; Tier 3
 
*Frostball deals +39 damage to creatures that are inherently on fire.
 
*; Tier 4
 
*Frostball deals +52 damage to creatures that are inherently on fire.
 
*; Tier 5
 
*Frostball deals +65 damage to creatures that are inherently on fire.
 
*; Tier 6
 
*Frostball deals +78 damage to creatures that are inherently on fire.
 
|Expand}}
 
|-
 
| || || <b>Tier 12</b> - Calefaction restores 46 Health || Feet, Necklace || {{Spoiler|
 
*; Tier 1
 
*Calefaction restores 6 Health
 
*; Tier 2
 
*Calefaction restores 9 Health
 
*; Tier 3
 
*Calefaction restores 12 Health
 
*; Tier 4
 
*Calefaction restores 15 Health
 
*; Tier 5
 
*Calefaction restores 18 Health
 
*; Tier 6
 
*Calefaction restores 22 Health
 
*; Tier 7
 
*Calefaction restores 26 Health
 
*; Tier 8
 
*Calefaction restores 30 Health
 
*; Tier 9
 
*Calefaction restores 34 Health
 
*; Tier 10
 
*Calefaction restores 38 Health
 
*; Tier 11
 
*Calefaction restores 42 Health
 
*; Tier 12
 
*Calefaction restores 46 Health
 
|Expand}}
 
|-
 
| Fiery || of Flames || <b>Tier 6</b> - Fire-Magic Base Damage +6% || OffHand, Necklace || {{Spoiler|
 
*; Tier 1
 
*Fire-Magic Base Damage +1%
 
*; Tier 2
 
*Fire-Magic Base Damage +2%
 
*; Tier 3
 
*Fire-Magic Base Damage +3%
 
*; Tier 4
 
*Fire-Magic Base Damage +4%
 
*; Tier 5
 
*Fire-Magic Base Damage +5%
 
*; Tier 6
 
*Fire-Magic Base Damage +6%
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
Line 1,123: Line 1,178:
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Freezeproof || || <b>Tier 6</b> - Cold Damage Reduction +6 when Fire Magic is active || Head, Ring || {{Spoiler|
+
| || || <b>Tier 6</b> - Fire Breath deals +45 damage and grants you +18 mitigation vs Fire for 5 seconds || Legs || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Cold Damage Reduction +1 when Fire Magic is active
+
*Fire Breath deals +10 damage and grants you +3 mitigation vs Fire for 5 seconds
 
*; Tier 2
 
*; Tier 2
*Cold Damage Reduction +2 when Fire Magic is active
+
*Fire Breath deals +17 damage and grants you +6 mitigation vs Fire for 5 seconds
 
*; Tier 3
 
*; Tier 3
*Cold Damage Reduction +3 when Fire Magic is active
+
*Fire Breath deals +24 damage and grants you +9 mitigation vs Fire for 5 seconds
 
*; Tier 4
 
*; Tier 4
*Cold Damage Reduction +4 when Fire Magic is active
+
*Fire Breath deals +31 damage and grants you +12 mitigation vs Fire for 5 seconds
 
*; Tier 5
 
*; Tier 5
*Cold Damage Reduction +5 when Fire Magic is active
+
*Fire Breath deals +38 damage and grants you +15 mitigation vs Fire for 5 seconds
 
*; Tier 6
 
*; Tier 6
*Cold Damage Reduction +6 when Fire Magic is active
+
*Fire Breath deals +45 damage and grants you +18 mitigation vs Fire for 5 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Multiballs || <b>Tier 6</b> - Room-Temperature Ball hits all enemies within 15 meters and deals +15% damage || Hands || {{Spoiler|
+
| || of Everlong Flames || <b>Tier 6</b> - Fire Bolts hit all targets within 25 meters (instead of 20) and deals +40 damage || Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Room-Temperature Ball hits all enemies within 15 meters and deals +1% damage
+
*Fire Bolts hit all targets within 25 meters (instead of 20) and deals +6 damage
 
*; Tier 2
 
*; Tier 2
*Room-Temperature Ball hits all enemies within 15 meters and deals +3% damage
+
*Fire Bolts hit all targets within 25 meters (instead of 20) and deals +10 damage
 
*; Tier 3
 
*; Tier 3
*Room-Temperature Ball hits all enemies within 15 meters and deals +5% damage
+
*Fire Bolts hit all targets within 25 meters (instead of 20) and deals +18 damage
 
*; Tier 4
 
*; Tier 4
*Room-Temperature Ball hits all enemies within 15 meters and deals +8% damage
+
*Fire Bolts hit all targets within 25 meters (instead of 20) and deals +24 damage
 
*; Tier 5
 
*; Tier 5
*Room-Temperature Ball hits all enemies within 15 meters and deals +10% damage
+
*Fire Bolts hit all targets within 25 meters (instead of 20) and deals +32 damage
 
*; Tier 6
 
*; Tier 6
*Room-Temperature Ball hits all enemies within 15 meters and deals +15% damage
+
*Fire Bolts hit all targets within 25 meters (instead of 20) and deals +40 damage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Molten Spewing || <b>Tier 12</b> - Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +120 damage. || Hands || {{Spoiler|
+
| || of Frost Waves || <b>Tier 12</b> - Frostball also targets all enemies within 10 meters and deals +12 damage || Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +10 damage.
+
*Frostball also targets all enemies within 10 meters and deals +1 damage
 
*; Tier 2
 
*; Tier 2
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +20 damage.
+
*Frostball also targets all enemies within 10 meters and deals +2 damage
 
*; Tier 3
 
*; Tier 3
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +30 damage.
+
*Frostball also targets all enemies within 10 meters and deals +3 damage
 
*; Tier 4
 
*; Tier 4
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +40 damage.
+
*Frostball also targets all enemies within 10 meters and deals +4 damage
 
*; Tier 5
 
*; Tier 5
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +50 damage.
+
*Frostball also targets all enemies within 10 meters and deals +5 damage
 
*; Tier 6
 
*; Tier 6
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +60 damage.
+
*Frostball also targets all enemies within 10 meters and deals +6 damage
 
*; Tier 7
 
*; Tier 7
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +70 damage.
+
*Frostball also targets all enemies within 10 meters and deals +7 damage
 
*; Tier 8
 
*; Tier 8
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +80 damage.
+
*Frostball also targets all enemies within 10 meters and deals +8 damage
 
*; Tier 9
 
*; Tier 9
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +90 damage.
+
*Frostball also targets all enemies within 10 meters and deals +9 damage
 
*; Tier 10
 
*; Tier 10
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +100 damage.
+
*Frostball also targets all enemies within 10 meters and deals +10 damage
 
*; Tier 11
 
*; Tier 11
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +110 damage.
+
*Frostball also targets all enemies within 10 meters and deals +11 damage
 
*; Tier 12
 
*; Tier 12
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +120 damage.
+
*Frostball also targets all enemies within 10 meters and deals +12 damage
|Expand}}
 
|-
 
| || of Scintillating Power || <b>Tier 12</b> - Scintillating Frost and Scintillating Flame restore 13 Power || Legs, OffHand || {{Spoiler|
 
*; Tier 1
 
*Scintillating Frost and Scintillating Flame restore 2 Power
 
*; Tier 2
 
*Scintillating Frost and Scintillating Flame restore 3 Power
 
*; Tier 3
 
*Scintillating Frost and Scintillating Flame restore 4 Power
 
*; Tier 4
 
*Scintillating Frost and Scintillating Flame restore 5 Power
 
*; Tier 5
 
*Scintillating Frost and Scintillating Flame restore 6 Power
 
*; Tier 6
 
*Scintillating Frost and Scintillating Flame restore 7 Power
 
*; Tier 7
 
*Scintillating Frost and Scintillating Flame restore 8 Power
 
*; Tier 8
 
*Scintillating Frost and Scintillating Flame restore 9 Power
 
*; Tier 9
 
*Scintillating Frost and Scintillating Flame restore 10 Power
 
*; Tier 10
 
*Scintillating Frost and Scintillating Flame restore 11 Power
 
*; Tier 11
 
*Scintillating Frost and Scintillating Flame restore 12 Power
 
*; Tier 12
 
*Scintillating Frost and Scintillating Flame restore 13 Power
 
|Expand}}
 
|-
 
| || || <b>Tier 12</b> - Flesh to Fuel has a 66% chance to restore 31 Power || Legs || {{Spoiler|
 
*; Tier 1
 
*Flesh to Fuel has a 66% chance to restore 2 Power
 
*; Tier 2
 
*Flesh to Fuel has a 66% chance to restore 4 Power
 
*; Tier 3
 
*Flesh to Fuel has a 66% chance to restore 6 Power
 
*; Tier 4
 
*Flesh to Fuel has a 66% chance to restore 8 Power
 
*; Tier 5
 
*Flesh to Fuel has a 66% chance to restore 10 Power
 
*; Tier 6
 
*Flesh to Fuel has a 66% chance to restore 13 Power
 
*; Tier 7
 
*Flesh to Fuel has a 66% chance to restore 16 Power
 
*; Tier 8
 
*Flesh to Fuel has a 66% chance to restore 19 Power
 
*; Tier 9
 
*Flesh to Fuel has a 66% chance to restore 22 Power
 
*; Tier 10
 
*Flesh to Fuel has a 66% chance to restore 25 Power
 
*; Tier 11
 
*Flesh to Fuel has a 66% chance to restore 28 Power
 
*; Tier 12
 
*Flesh to Fuel has a 66% chance to restore 31 Power
 
 
|Expand}}
 
|Expand}}
 
|}
 
|}

Revision as of 16:29, 18 August 2016

See also: Fire Magic/Treasure Effects:By Slot

Fire Magic

Prefix Suffix Best Tier Slot All Tiers
of Scintillating Power Tier 12 - Scintillating Frost and Scintillating Flame restore 13 Power Legs, OffHand

  • Tier 1
  • Scintillating Frost and Scintillating Flame restore 2 Power
    Tier 2
  • Scintillating Frost and Scintillating Flame restore 3 Power
    Tier 3
  • Scintillating Frost and Scintillating Flame restore 4 Power
    Tier 4
  • Scintillating Frost and Scintillating Flame restore 5 Power
    Tier 5
  • Scintillating Frost and Scintillating Flame restore 6 Power
    Tier 6
  • Scintillating Frost and Scintillating Flame restore 7 Power
    Tier 7
  • Scintillating Frost and Scintillating Flame restore 8 Power
    Tier 8
  • Scintillating Frost and Scintillating Flame restore 9 Power
    Tier 9
  • Scintillating Frost and Scintillating Flame restore 10 Power
    Tier 10
  • Scintillating Frost and Scintillating Flame restore 11 Power
    Tier 11
  • Scintillating Frost and Scintillating Flame restore 12 Power
    Tier 12
  • Scintillating Frost and Scintillating Flame restore 13 Power

Expand
Tier 12 - Calefaction restores 46 Health Feet, Necklace

  • Tier 1
  • Calefaction restores 6 Health
    Tier 2
  • Calefaction restores 9 Health
    Tier 3
  • Calefaction restores 12 Health
    Tier 4
  • Calefaction restores 15 Health
    Tier 5
  • Calefaction restores 18 Health
    Tier 6
  • Calefaction restores 22 Health
    Tier 7
  • Calefaction restores 26 Health
    Tier 8
  • Calefaction restores 30 Health
    Tier 9
  • Calefaction restores 34 Health
    Tier 10
  • Calefaction restores 38 Health
    Tier 11
  • Calefaction restores 42 Health
    Tier 12
  • Calefaction restores 46 Health

Expand
of Molten Spewing Tier 12 - Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +120 damage. Hands

  • Tier 1
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +10 damage.
    Tier 2
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +20 damage.
    Tier 3
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +30 damage.
    Tier 4
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +40 damage.
    Tier 5
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +50 damage.
    Tier 6
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +60 damage.
    Tier 7
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +70 damage.
    Tier 8
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +80 damage.
    Tier 9
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +90 damage.
    Tier 10
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +100 damage.
    Tier 11
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +110 damage.
    Tier 12
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +120 damage.

Expand
of Calefaction Tier 12 - Calefaction deals +115% damage Head, Feet

  • Tier 1
  • Calefaction deals +16% damage
    Tier 2
  • Calefaction deals +25% damage
    Tier 3
  • Calefaction deals +34% damage
    Tier 4
  • Calefaction deals +43% damage
    Tier 5
  • Calefaction deals +52% damage
    Tier 6
  • Calefaction deals +61% damage
    Tier 7
  • Calefaction deals +70% damage
    Tier 8
  • Calefaction deals +79% damage
    Tier 9
  • Calefaction deals +88% damage
    Tier 10
  • Calefaction deals +97% damage
    Tier 11
  • Calefaction deals +106% damage
    Tier 12
  • Calefaction deals +115% damage

Expand
of Disruptive Fire Bolts Tier 12 - Fire Bolts has a 50% chance to deal +28% damage and knock back all targets OffHand, MainHand

  • Tier 1
  • Fire Bolts has a 50% chance to deal +4% damage and knock back all targets
    Tier 2
  • Fire Bolts has a 50% chance to deal +7% damage and knock back all targets
    Tier 3
  • Fire Bolts has a 50% chance to deal +10% damage and knock back all targets
    Tier 4
  • Fire Bolts has a 50% chance to deal +12% damage and knock back all targets
    Tier 5
  • Fire Bolts has a 50% chance to deal +14% damage and knock back all targets
    Tier 6
  • Fire Bolts has a 50% chance to deal +16% damage and knock back all targets
    Tier 7
  • Fire Bolts has a 50% chance to deal +18% damage and knock back all targets
    Tier 8
  • Fire Bolts has a 50% chance to deal +20% damage and knock back all targets
    Tier 9
  • Fire Bolts has a 50% chance to deal +22% damage and knock back all targets
    Tier 10
  • Fire Bolts has a 50% chance to deal +24% damage and knock back all targets
    Tier 11
  • Fire Bolts has a 50% chance to deal +26% damage and knock back all targets
    Tier 12
  • Fire Bolts has a 50% chance to deal +28% damage and knock back all targets

Expand
of Fireballs Tier 12 - Fireball deals +32% damage Chest, Feet

  • Tier 1
  • Fireball deals +10% damage
    Tier 2
  • Fireball deals +12% damage
    Tier 3
  • Fireball deals +14% damage
    Tier 4
  • Fireball deals +16% damage
    Tier 5
  • Fireball deals +18% damage
    Tier 6
  • Fireball deals +20% damage
    Tier 7
  • Fireball deals +22% damage
    Tier 8
  • Fireball deals +24% damage
    Tier 9
  • Fireball deals +26% damage
    Tier 10
  • Fireball deals +28% damage
    Tier 11
  • Fireball deals +30% damage
    Tier 12
  • Fireball deals +32% damage

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of Freezewalls Tier 12 - Defensive Chill deals +75% damage Legs, MainHand, Ring

  • Tier 1
  • Defensive Chill deals +10% damage
    Tier 2
  • Defensive Chill deals +15% damage
    Tier 3
  • Defensive Chill deals +20% damage
    Tier 4
  • Defensive Chill deals +25% damage
    Tier 5
  • Defensive Chill deals +30% damage
    Tier 6
  • Defensive Chill deals +35% damage
    Tier 7
  • Defensive Chill deals +40% damage
    Tier 8
  • Defensive Chill deals +45% damage
    Tier 9
  • Defensive Chill deals +52% damage
    Tier 10
  • Defensive Chill deals +59% damage
    Tier 11
  • Defensive Chill deals +67% damage
    Tier 12
  • Defensive Chill deals +75% damage

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Room-Temperature Tier 6 - Room-Temperature Ball deals +100% damage Head, MainHand

  • Tier 1
  • Room-Temperature Ball deals +20% damage
    Tier 2
  • Room-Temperature Ball deals +35% damage
    Tier 3
  • Room-Temperature Ball deals +50% damage
    Tier 4
  • Room-Temperature Ball deals +65% damage
    Tier 5
  • Room-Temperature Ball deals +80% damage
    Tier 6
  • Room-Temperature Ball deals +100% damage

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Tier 12 - Flesh to Fuel restores +51 Armor MainHand, Head

  • Tier 1
  • Flesh to Fuel restores +7 Armor
    Tier 2
  • Flesh to Fuel restores +11 Armor
    Tier 3
  • Flesh to Fuel restores +15 Armor
    Tier 4
  • Flesh to Fuel restores +19 Armor
    Tier 5
  • Flesh to Fuel restores +23 Armor
    Tier 6
  • Flesh to Fuel restores +27 Armor
    Tier 7
  • Flesh to Fuel restores +31 Armor
    Tier 8
  • Flesh to Fuel restores +35 Armor
    Tier 9
  • Flesh to Fuel restores +39 Armor
    Tier 10
  • Flesh to Fuel restores +43 Armor
    Tier 11
  • Flesh to Fuel restores +47 Armor
    Tier 12
  • Flesh to Fuel restores +51 Armor

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of Weakening Flame Tier 6 - Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -9 damage for 10 seconds Legs, Necklace

  • Tier 1
  • Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -3 damage for 10 seconds
    Tier 2
  • Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -4 damage for 10 seconds
    Tier 3
  • Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -5 damage for 10 seconds
    Tier 4
  • Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -6 damage for 10 seconds
    Tier 5
  • Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -8 damage for 10 seconds
    Tier 6
  • Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -9 damage for 10 seconds

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of Frozen Fortitude Tier 12 - Defensive Chill grants you 55% chance to ignore Knockback effects for 7 seconds Legs, Feet

  • Tier 1
  • Defensive Chill grants you 10% chance to ignore Knockback effects for 7 seconds
    Tier 2
  • Defensive Chill grants you 15% chance to ignore Knockback effects for 7 seconds
    Tier 3
  • Defensive Chill grants you 19% chance to ignore Knockback effects for 7 seconds
    Tier 4
  • Defensive Chill grants you 23% chance to ignore Knockback effects for 7 seconds
    Tier 5
  • Defensive Chill grants you 27% chance to ignore Knockback effects for 7 seconds
    Tier 6
  • Defensive Chill grants you 31% chance to ignore Knockback effects for 7 seconds
    Tier 7
  • Defensive Chill grants you 35% chance to ignore Knockback effects for 7 seconds
    Tier 8
  • Defensive Chill grants you 39% chance to ignore Knockback effects for 7 seconds
    Tier 9
  • Defensive Chill grants you 43% chance to ignore Knockback effects for 7 seconds
    Tier 10
  • Defensive Chill grants you 47% chance to ignore Knockback effects for 7 seconds
    Tier 11
  • Defensive Chill grants you 51% chance to ignore Knockback effects for 7 seconds
    Tier 12
  • Defensive Chill grants you 55% chance to ignore Knockback effects for 7 seconds

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Fiery of Flames Tier 6 - Fire-Magic Base Damage +35% Head, MainHand

  • Tier 1
  • Fire-Magic Base Damage +10%
    Tier 2
  • Fire-Magic Base Damage +15%
    Tier 3
  • Fire-Magic Base Damage +20%
    Tier 4
  • Fire-Magic Base Damage +25%
    Tier 5
  • Fire-Magic Base Damage +30%
    Tier 6
  • Fire-Magic Base Damage +35%

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of Burning Breath Tier 12 - Fire Breath deals +60% damage Necklace, Ring

  • Tier 1
  • Fire Breath deals +16% damage
    Tier 2
  • Fire Breath deals +20% damage
    Tier 3
  • Fire Breath deals +24% damage
    Tier 4
  • Fire Breath deals +28% damage
    Tier 5
  • Fire Breath deals +32% damage
    Tier 6
  • Fire Breath deals +36% damage
    Tier 7
  • Fire Breath deals +40% damage
    Tier 8
  • Fire Breath deals +44% damage
    Tier 9
  • Fire Breath deals +48% damage
    Tier 10
  • Fire Breath deals +52% damage
    Tier 11
  • Fire Breath deals +56% damage
    Tier 12
  • Fire Breath deals +60% damage

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Fiery of Flames Tier 6 - Fire-Magic Base Damage +6% OffHand, Necklace

  • Tier 1
  • Fire-Magic Base Damage +1%
    Tier 2
  • Fire-Magic Base Damage +2%
    Tier 3
  • Fire-Magic Base Damage +3%
    Tier 4
  • Fire-Magic Base Damage +4%
    Tier 5
  • Fire-Magic Base Damage +5%
    Tier 6
  • Fire-Magic Base Damage +6%

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of Lucky Fireballs Tier 12 - Fireball and Frostball have a 50% chance to deal +65% damage OffHand, Necklace

  • Tier 1
  • Fireball and Frostball have a 50% chance to deal +10% damage
    Tier 2
  • Fireball and Frostball have a 50% chance to deal +15% damage
    Tier 3
  • Fireball and Frostball have a 50% chance to deal +20% damage
    Tier 4
  • Fireball and Frostball have a 50% chance to deal +25% damage
    Tier 5
  • Fireball and Frostball have a 50% chance to deal +30% damage
    Tier 6
  • Fireball and Frostball have a 50% chance to deal +35% damage
    Tier 7
  • Fireball and Frostball have a 50% chance to deal +40% damage
    Tier 8
  • Fireball and Frostball have a 50% chance to deal +45% damage
    Tier 9
  • Fireball and Frostball have a 50% chance to deal +50% damage
    Tier 10
  • Fireball and Frostball have a 50% chance to deal +55% damage
    Tier 11
  • Fireball and Frostball have a 50% chance to deal +60% damage
    Tier 12
  • Fireball and Frostball have a 50% chance to deal +65% damage

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of Flesh Frying Tier 6 - Flesh to Fuel restores +24 Power Hands, Feet

  • Tier 1
  • Flesh to Fuel restores +4 Power
    Tier 2
  • Flesh to Fuel restores +8 Power
    Tier 3
  • Flesh to Fuel restores +12 Power
    Tier 4
  • Flesh to Fuel restores +16 Power
    Tier 5
  • Flesh to Fuel restores +20 Power
    Tier 6
  • Flesh to Fuel restores +24 Power

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of Fortifying Flame Tier 12 - Fire Breath has a 75% chance to deal +48% damage and restore 24 Armor to you Hands, OffHand

  • Tier 1
  • Fire Breath has a 75% chance to deal +4% damage and restore 2 Armor to you
    Tier 2
  • Fire Breath has a 75% chance to deal +8% damage and restore 4 Armor to you
    Tier 3
  • Fire Breath has a 75% chance to deal +12% damage and restore 6 Armor to you
    Tier 4
  • Fire Breath has a 75% chance to deal +16% damage and restore 8 Armor to you
    Tier 5
  • Fire Breath has a 75% chance to deal +20% damage and restore 10 Armor to you
    Tier 6
  • Fire Breath has a 75% chance to deal +24% damage and restore 12 Armor to you
    Tier 7
  • Fire Breath has a 75% chance to deal +28% damage and restore 14 Armor to you
    Tier 8
  • Fire Breath has a 75% chance to deal +32% damage and restore 16 Armor to you
    Tier 9
  • Fire Breath has a 75% chance to deal +36% damage and restore 18 Armor to you
    Tier 10
  • Fire Breath has a 75% chance to deal +40% damage and restore 20 Armor to you
    Tier 11
  • Fire Breath has a 75% chance to deal +44% damage and restore 22 Armor to you
    Tier 12
  • Fire Breath has a 75% chance to deal +48% damage and restore 24 Armor to you

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of Drilling Fire Bolts Tier 12 - Fire Bolts deal +72 armor damage Legs, MainHand

  • Tier 1
  • Fire Bolts deal +6 armor damage
    Tier 2
  • Fire Bolts deal +12 armor damage
    Tier 3
  • Fire Bolts deal +18 armor damage
    Tier 4
  • Fire Bolts deal +24 armor damage
    Tier 5
  • Fire Bolts deal +30 armor damage
    Tier 6
  • Fire Bolts deal +36 armor damage
    Tier 7
  • Fire Bolts deal +42 armor damage
    Tier 8
  • Fire Bolts deal +48 armor damage
    Tier 9
  • Fire Bolts deal +54 armor damage
    Tier 10
  • Fire Bolts deal +60 armor damage
    Tier 11
  • Fire Bolts deal +66 armor damage
    Tier 12
  • Fire Bolts deal +72 armor damage

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of Quickly Melted Flesh Tier 6 - Flesh to Fuel increases your Sprint speed +6 for 10 seconds Legs, Feet

  • Tier 1
  • Flesh to Fuel increases your Sprint speed +1 for 10 seconds
    Tier 2
  • Flesh to Fuel increases your Sprint speed +2 for 10 seconds
    Tier 3
  • Flesh to Fuel increases your Sprint speed +3 for 10 seconds
    Tier 4
  • Flesh to Fuel increases your Sprint speed +4 for 10 seconds
    Tier 5
  • Flesh to Fuel increases your Sprint speed +5 for 10 seconds
    Tier 6
  • Flesh to Fuel increases your Sprint speed +6 for 10 seconds

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of Frosty Balls Tier 12 - Frostball deals +48% damage Chest, Feet

  • Tier 1
  • Frostball deals +15% damage
    Tier 2
  • Frostball deals +18% damage
    Tier 3
  • Frostball deals +21% damage
    Tier 4
  • Frostball deals +24% damage
    Tier 5
  • Frostball deals +27% damage
    Tier 6
  • Frostball deals +30% damage
    Tier 7
  • Frostball deals +33% damage
    Tier 8
  • Frostball deals +36% damage
    Tier 9
  • Frostball deals +39% damage
    Tier 10
  • Frostball deals +42% damage
    Tier 11
  • Frostball deals +45% damage
    Tier 12
  • Frostball deals +48% damage

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of Multiballs Tier 6 - Room-Temperature Ball hits all enemies within 15 meters and deals +15% damage Hands

  • Tier 1
  • Room-Temperature Ball hits all enemies within 15 meters and deals +1% damage
    Tier 2
  • Room-Temperature Ball hits all enemies within 15 meters and deals +3% damage
    Tier 3
  • Room-Temperature Ball hits all enemies within 15 meters and deals +5% damage
    Tier 4
  • Room-Temperature Ball hits all enemies within 15 meters and deals +8% damage
    Tier 5
  • Room-Temperature Ball hits all enemies within 15 meters and deals +10% damage
    Tier 6
  • Room-Temperature Ball hits all enemies within 15 meters and deals +15% damage

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of Fiery Bolts Tier 6 - Fire Bolts deals +43% damage Legs, MainHand

  • Tier 1
  • Fire Bolts deals +18% damage
    Tier 2
  • Fire Bolts deals +23% damage
    Tier 3
  • Fire Bolts deals +28% damage
    Tier 4
  • Fire Bolts deals +33% damage
    Tier 5
  • Fire Bolts deals +38% damage
    Tier 6
  • Fire Bolts deals +43% damage

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Tier 12 - Scintillating Frost and Scintillating Flame have a 50% chance to deal +141% damage Head, Chest, Ring

  • Tier 1
  • Scintillating Frost and Scintillating Flame have a 50% chance to deal +20% damage
    Tier 2
  • Scintillating Frost and Scintillating Flame have a 50% chance to deal +31% damage
    Tier 3
  • Scintillating Frost and Scintillating Flame have a 50% chance to deal +42% damage
    Tier 4
  • Scintillating Frost and Scintillating Flame have a 50% chance to deal +53% damage
    Tier 5
  • Scintillating Frost and Scintillating Flame have a 50% chance to deal +64% damage
    Tier 6
  • Scintillating Frost and Scintillating Flame have a 50% chance to deal +75% damage
    Tier 7
  • Scintillating Frost and Scintillating Flame have a 50% chance to deal +86% damage
    Tier 8
  • Scintillating Frost and Scintillating Flame have a 50% chance to deal +97% damage
    Tier 9
  • Scintillating Frost and Scintillating Flame have a 50% chance to deal +108% damage
    Tier 10
  • Scintillating Frost and Scintillating Flame have a 50% chance to deal +119% damage
    Tier 11
  • Scintillating Frost and Scintillating Flame have a 50% chance to deal +130% damage
    Tier 12
  • Scintillating Frost and Scintillating Flame have a 50% chance to deal +141% damage

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of Burning Tier 6 - Fire Breath and Super Fireball deal +70 damage over 10 seconds Legs, Necklace

  • Tier 1
  • Fire Breath and Super Fireball deal +20 damage over 10 seconds
    Tier 2
  • Fire Breath and Super Fireball deal +30 damage over 10 seconds
    Tier 3
  • Fire Breath and Super Fireball deal +40 damage over 10 seconds
    Tier 4
  • Fire Breath and Super Fireball deal +50 damage over 10 seconds
    Tier 5
  • Fire Breath and Super Fireball deal +60 damage over 10 seconds
    Tier 6
  • Fire Breath and Super Fireball deal +70 damage over 10 seconds

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of Delayed Eruption Tier 12 - Calefaction causes 240 additional damage after a 20 second delay Hands, MainHand

  • Tier 1
  • Calefaction causes 20 additional damage after a 20 second delay
    Tier 2
  • Calefaction causes 40 additional damage after a 20 second delay
    Tier 3
  • Calefaction causes 60 additional damage after a 20 second delay
    Tier 4
  • Calefaction causes 80 additional damage after a 20 second delay
    Tier 5
  • Calefaction causes 100 additional damage after a 20 second delay
    Tier 6
  • Calefaction causes 120 additional damage after a 20 second delay
    Tier 7
  • Calefaction causes 140 additional damage after a 20 second delay
    Tier 8
  • Calefaction causes 160 additional damage after a 20 second delay
    Tier 9
  • Calefaction causes 180 additional damage after a 20 second delay
    Tier 10
  • Calefaction causes 200 additional damage after a 20 second delay
    Tier 11
  • Calefaction causes 220 additional damage after a 20 second delay
    Tier 12
  • Calefaction causes 240 additional damage after a 20 second delay

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Tier 12 - Fire Walls deal +20 damage per hit Head, Necklace

  • Tier 1
  • Fire Walls deal +2 damage per hit
    Tier 2
  • Fire Walls deal +4 damage per hit
    Tier 3
  • Fire Walls deal +6 damage per hit
    Tier 4
  • Fire Walls deal +8 damage per hit
    Tier 5
  • Fire Walls deal +9 damage per hit
    Tier 6
  • Fire Walls deal +10 damage per hit
    Tier 7
  • Fire Walls deal +11 damage per hit
    Tier 8
  • Fire Walls deal +12 damage per hit
    Tier 9
  • Fire Walls deal +14 damage per hit
    Tier 10
  • Fire Walls deal +16 damage per hit
    Tier 11
  • Fire Walls deal +18 damage per hit
    Tier 12
  • Fire Walls deal +20 damage per hit

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Super of Super Fire Tier 12 - Super Fireball deals +86% damage Hands, Feet

  • Tier 1
  • Super Fireball deals +20% damage
    Tier 2
  • Super Fireball deals +26% damage
    Tier 3
  • Super Fireball deals +32% damage
    Tier 4
  • Super Fireball deals +38% damage
    Tier 5
  • Super Fireball deals +44% damage
    Tier 6
  • Super Fireball deals +50% damage
    Tier 7
  • Super Fireball deals +56% damage
    Tier 8
  • Super Fireball deals +62% damage
    Tier 9
  • Super Fireball deals +68% damage
    Tier 10
  • Super Fireball deals +74% damage
    Tier 11
  • Super Fireball deals +80% damage
    Tier 12
  • Super Fireball deals +86% damage

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of Staggering Flame Tier 12 - Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage. Head, MainHand, Legs

  • Tier 1
  • Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +9 damage.
    Tier 2
  • Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +18 damage.
    Tier 3
  • Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +27 damage.
    Tier 4
  • Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +36 damage.
    Tier 5
  • Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +45 damage.
    Tier 6
  • Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +54 damage.
    Tier 7
  • Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +63 damage.
    Tier 8
  • Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +72 damage.
    Tier 9
  • Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +81 damage.
    Tier 10
  • Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +90 damage.
    Tier 11
  • Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +99 damage.
    Tier 12
  • Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage.

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of the Salamander Tier 12 - You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill Chest, Ring

  • Tier 1
  • You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 2
  • You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 3
  • You regain 7 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 4
  • You regain 8 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 5
  • You regain 9 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 6
  • You regain 10 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 7
  • You regain 12 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 8
  • You regain 14 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 9
  • You regain 16 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 10
  • You regain 18 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 11
  • You regain 20 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 12
  • You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill

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of Flame-Beast Freezing Tier 6 - Frostball deals +78 damage to creatures that are inherently on fire. MainHand, Necklace

  • Tier 1
  • Frostball deals +13 damage to creatures that are inherently on fire.
    Tier 2
  • Frostball deals +26 damage to creatures that are inherently on fire.
    Tier 3
  • Frostball deals +39 damage to creatures that are inherently on fire.
    Tier 4
  • Frostball deals +52 damage to creatures that are inherently on fire.
    Tier 5
  • Frostball deals +65 damage to creatures that are inherently on fire.
    Tier 6
  • Frostball deals +78 damage to creatures that are inherently on fire.

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of Prolonged Agony Tier 12 - Indirect Fire Damage +60% Hands, Feet

  • Tier 1
  • Indirect Fire Damage +5%
    Tier 2
  • Indirect Fire Damage +10%
    Tier 3
  • Indirect Fire Damage +15%
    Tier 4
  • Indirect Fire Damage +20%
    Tier 5
  • Indirect Fire Damage +25%
    Tier 6
  • Indirect Fire Damage +30%
    Tier 7
  • Indirect Fire Damage +35%
    Tier 8
  • Indirect Fire Damage +40%
    Tier 9
  • Indirect Fire Damage +45%
    Tier 10
  • Indirect Fire Damage +50%
    Tier 11
  • Indirect Fire Damage +55%
    Tier 12
  • Indirect Fire Damage +60%

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of Spider Freezing Tier 6 - Frostball deals +78 damage to Arachnids MainHand, Necklace

  • Tier 1
  • Frostball deals +13 damage to Arachnids
    Tier 2
  • Frostball deals +26 damage to Arachnids
    Tier 3
  • Frostball deals +39 damage to Arachnids
    Tier 4
  • Frostball deals +52 damage to Arachnids
    Tier 5
  • Frostball deals +65 damage to Arachnids
    Tier 6
  • Frostball deals +78 damage to Arachnids

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of Stiffening Winds Tier 6 - Frostball slows target's movement by 25% and deals +10 damage Head, Feet

  • Tier 1
  • Frostball has a 20% chance to slow target's movement by 25%
    Tier 2
  • Frostball has a 40% chance to slow target's movement by 25%
    Tier 3
  • Frostball has a 60% chance to slow target's movement by 25%
    Tier 4
  • Frostball has a 80% chance to slow target's movement by 25%
    Tier 5
  • Frostball slows target's movement by 25%
    Tier 6
  • Frostball slows target's movement by 25% and deals +10 damage

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of Icy Blood Tier 12 - You regain 20 Armor when using Defensive Burst or Defensive Chill Chest, Ring

  • Tier 1
  • You regain 3 Armor when using Defensive Burst or Defensive Chill
    Tier 2
  • You regain 5 Armor when using Defensive Burst or Defensive Chill
    Tier 3
  • You regain 7 Armor when using Defensive Burst or Defensive Chill
    Tier 4
  • You regain 8 Armor when using Defensive Burst or Defensive Chill
    Tier 5
  • You regain 9 Armor when using Defensive Burst or Defensive Chill
    Tier 6
  • You regain 10 Armor when using Defensive Burst or Defensive Chill
    Tier 7
  • You regain 12 Armor when using Defensive Burst or Defensive Chill
    Tier 8
  • You regain 14 Armor when using Defensive Burst or Defensive Chill
    Tier 9
  • You regain 15 Armor when using Defensive Burst or Defensive Chill
    Tier 10
  • You regain 16 Armor when using Defensive Burst or Defensive Chill
    Tier 11
  • You regain 18 Armor when using Defensive Burst or Defensive Chill
    Tier 12
  • You regain 20 Armor when using Defensive Burst or Defensive Chill

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Flameproof Tier 12 - Fire Damage Reduction +12 when Fire Magic is active Head, Ring

  • Tier 1
  • Fire Damage Reduction +1 when Fire Magic is active
    Tier 2
  • Fire Damage Reduction +2 when Fire Magic is active
    Tier 3
  • Fire Damage Reduction +3 when Fire Magic is active
    Tier 4
  • Fire Damage Reduction +4 when Fire Magic is active
    Tier 5
  • Fire Damage Reduction +5 when Fire Magic is active
    Tier 6
  • Fire Damage Reduction +6 when Fire Magic is active
    Tier 7
  • Fire Damage Reduction +7 when Fire Magic is active
    Tier 8
  • Fire Damage Reduction +8 when Fire Magic is active
    Tier 9
  • Fire Damage Reduction +9 when Fire Magic is active
    Tier 10
  • Fire Damage Reduction +10 when Fire Magic is active
    Tier 11
  • Fire Damage Reduction +11 when Fire Magic is active
    Tier 12
  • Fire Damage Reduction +12 when Fire Magic is active

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Sparkly of Sparklefire Tier 6 - Scintillating Flame and Scintillating Frost deal +70% damage Chest, Feet

  • Tier 1
  • Scintillating Flame and Scintillating Frost deal +20% damage
    Tier 2
  • Scintillating Flame and Scintillating Frost deal +30% damage
    Tier 3
  • Scintillating Flame and Scintillating Frost deal +40% damage
    Tier 4
  • Scintillating Flame and Scintillating Frost deal +50% damage
    Tier 5
  • Scintillating Flame and Scintillating Frost deal +60% damage
    Tier 6
  • Scintillating Flame and Scintillating Frost deal +70% damage

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of Nuclear Calefaction Tier 12 - Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +84 damage. Legs, Ring

  • Tier 1
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +7 damage.
    Tier 2
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +14 damage.
    Tier 3
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +21 damage.
    Tier 4
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +28 damage.
    Tier 5
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +35 damage.
    Tier 6
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +42 damage.
    Tier 7
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +49 damage.
    Tier 8
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +56 damage.
    Tier 9
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +63 damage.
    Tier 10
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +70 damage.
    Tier 11
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +77 damage.
    Tier 12
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +84 damage.

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of Stunning Explosions Tier 12 - Ring of Fire has a 33% chance to stun all targets and deal +80% damage Hands, MainHand, Head

  • Tier 1
  • Ring of Fire has a 33% chance to stun all targets and deal +25% damage
    Tier 2
  • Ring of Fire has a 33% chance to stun all targets and deal +30% damage
    Tier 3
  • Ring of Fire has a 33% chance to stun all targets and deal +35% damage
    Tier 4
  • Ring of Fire has a 33% chance to stun all targets and deal +40% damage
    Tier 5
  • Ring of Fire has a 33% chance to stun all targets and deal +45% damage
    Tier 6
  • Ring of Fire has a 33% chance to stun all targets and deal +50% damage
    Tier 7
  • Ring of Fire has a 33% chance to stun all targets and deal +55% damage
    Tier 8
  • Ring of Fire has a 33% chance to stun all targets and deal +60% damage
    Tier 9
  • Ring of Fire has a 33% chance to stun all targets and deal +65% damage
    Tier 10
  • Ring of Fire has a 33% chance to stun all targets and deal +70% damage
    Tier 11
  • Ring of Fire has a 33% chance to stun all targets and deal +75% damage
    Tier 12
  • Ring of Fire has a 33% chance to stun all targets and deal +80% damage

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of Fire Tapping Tier 12 - You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill Chest, Ring

  • Tier 1
  • You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 2
  • You regain 3 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 3
  • You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 4
  • You regain 5 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 5
  • You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 6
  • You regain 7 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 7
  • You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 8
  • You regain 9 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 9
  • You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 10
  • You regain 11 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 11
  • You regain 12 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 12
  • You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill

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of Fire Rings Tier 12 - Ring of Fire deals +124% damage Head, Chest

  • Tier 1
  • Ring of Fire deals +25% damage
    Tier 2
  • Ring of Fire deals +34% damage
    Tier 3
  • Ring of Fire deals +43% damage
    Tier 4
  • Ring of Fire deals +52% damage
    Tier 5
  • Ring of Fire deals +61% damage
    Tier 6
  • Ring of Fire deals +70% damage
    Tier 7
  • Ring of Fire deals +79% damage
    Tier 8
  • Ring of Fire deals +88% damage
    Tier 9
  • Ring of Fire deals +97% damage
    Tier 10
  • Ring of Fire deals +106% damage
    Tier 11
  • Ring of Fire deals +115% damage
    Tier 12
  • Ring of Fire deals +124% damage

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of Fire Rings Tier 12 - Ring of Fire has a 66% chance to deal +190% damage OffHand, Necklace

  • Tier 1
  • Ring of Fire has a 66% chance to deal +80% damage
    Tier 2
  • Ring of Fire has a 66% chance to deal +90% damage
    Tier 3
  • Ring of Fire has a 66% chance to deal +100% damage
    Tier 4
  • Ring of Fire has a 66% chance to deal +110% damage
    Tier 5
  • Ring of Fire has a 66% chance to deal +120% damage
    Tier 6
  • Ring of Fire has a 66% chance to deal +130% damage
    Tier 7
  • Ring of Fire has a 66% chance to deal +140% damage
    Tier 8
  • Ring of Fire has a 66% chance to deal +150% damage
    Tier 9
  • Ring of Fire has a 66% chance to deal +160% damage
    Tier 10
  • Ring of Fire has a 66% chance to deal +170% damage
    Tier 11
  • Ring of Fire has a 66% chance to deal +180% damage
    Tier 12
  • Ring of Fire has a 66% chance to deal +190% damage

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of Pre-Melted Innards Tier 12 - Flesh to Fuel grants you +20 Trauma mitigation for 10 seconds OffHand, Ring

  • Tier 1
  • Flesh to Fuel grants you +3 Trauma mitigation for 10 seconds
    Tier 2
  • Flesh to Fuel grants you +4 Trauma mitigation for 10 seconds
    Tier 3
  • Flesh to Fuel grants you +6 Trauma mitigation for 10 seconds
    Tier 4
  • Flesh to Fuel grants you +7 Trauma mitigation for 10 seconds
    Tier 5
  • Flesh to Fuel grants you +8 Trauma mitigation for 10 seconds
    Tier 6
  • Flesh to Fuel grants you +10 Trauma mitigation for 10 seconds
    Tier 7
  • Flesh to Fuel grants you +11 Trauma mitigation for 10 seconds
    Tier 8
  • Flesh to Fuel grants you +13 Trauma mitigation for 10 seconds
    Tier 9
  • Flesh to Fuel grants you +14 Trauma mitigation for 10 seconds
    Tier 10
  • Flesh to Fuel grants you +16 Trauma mitigation for 10 seconds
    Tier 11
  • Flesh to Fuel grants you +18 Trauma mitigation for 10 seconds
    Tier 12
  • Flesh to Fuel grants you +20 Trauma mitigation for 10 seconds

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Freezeproof Tier 6 - Cold Damage Reduction +6 when Fire Magic is active Head, Ring

  • Tier 1
  • Cold Damage Reduction +1 when Fire Magic is active
    Tier 2
  • Cold Damage Reduction +2 when Fire Magic is active
    Tier 3
  • Cold Damage Reduction +3 when Fire Magic is active
    Tier 4
  • Cold Damage Reduction +4 when Fire Magic is active
    Tier 5
  • Cold Damage Reduction +5 when Fire Magic is active
    Tier 6
  • Cold Damage Reduction +6 when Fire Magic is active

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of Scintillating Ice Tier 12 - Scintillating Frost restores 31 Armor Legs, OffHand

  • Tier 1
  • Scintillating Frost restores 5 Armor
    Tier 2
  • Scintillating Frost restores 7 Armor
    Tier 3
  • Scintillating Frost restores 9 Armor
    Tier 4
  • Scintillating Frost restores 11 Armor
    Tier 5
  • Scintillating Frost restores 13 Armor
    Tier 6
  • Scintillating Frost restores 15 Armor
    Tier 7
  • Scintillating Frost restores 18 Armor
    Tier 8
  • Scintillating Frost restores 20 Armor
    Tier 9
  • Scintillating Frost restores 22 Armor
    Tier 10
  • Scintillating Frost restores 25 Armor
    Tier 11
  • Scintillating Frost restores 28 Armor
    Tier 12
  • Scintillating Frost restores 31 Armor

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Tier 12 - Flesh to Fuel has a 66% chance to restore 31 Power Legs

  • Tier 1
  • Flesh to Fuel has a 66% chance to restore 2 Power
    Tier 2
  • Flesh to Fuel has a 66% chance to restore 4 Power
    Tier 3
  • Flesh to Fuel has a 66% chance to restore 6 Power
    Tier 4
  • Flesh to Fuel has a 66% chance to restore 8 Power
    Tier 5
  • Flesh to Fuel has a 66% chance to restore 10 Power
    Tier 6
  • Flesh to Fuel has a 66% chance to restore 13 Power
    Tier 7
  • Flesh to Fuel has a 66% chance to restore 16 Power
    Tier 8
  • Flesh to Fuel has a 66% chance to restore 19 Power
    Tier 9
  • Flesh to Fuel has a 66% chance to restore 22 Power
    Tier 10
  • Flesh to Fuel has a 66% chance to restore 25 Power
    Tier 11
  • Flesh to Fuel has a 66% chance to restore 28 Power
    Tier 12
  • Flesh to Fuel has a 66% chance to restore 31 Power

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of Enflaming Skin Tier 6 - Super Fireball causes the target to take +12 damage per tick from fire damage over time Chest, OffHand

  • Tier 1
  • Super Fireball causes the target to take +2 damage per tick from fire damage over time
    Tier 2
  • Super Fireball causes the target to take +4 damage per tick from fire damage over time
    Tier 3
  • Super Fireball causes the target to take +6 damage per tick from fire damage over time
    Tier 4
  • Super Fireball causes the target to take +8 damage per tick from fire damage over time
    Tier 5
  • Super Fireball causes the target to take +10 damage per tick from fire damage over time
    Tier 6
  • Super Fireball causes the target to take +12 damage per tick from fire damage over time

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of Scintillating Life Tier 12 - Scintillating Flame restores 24 Health Legs, OffHand

  • Tier 1
  • Scintillating Flame restores 2 Health
    Tier 2
  • Scintillating Flame restores 4 Health
    Tier 3
  • Scintillating Flame restores 6 Health
    Tier 4
  • Scintillating Flame restores 8 Health
    Tier 5
  • Scintillating Flame restores 10 Health
    Tier 6
  • Scintillating Flame restores 12 Health
    Tier 7
  • Scintillating Flame restores 14 Health
    Tier 8
  • Scintillating Flame restores 16 Health
    Tier 9
  • Scintillating Flame restores 18 Health
    Tier 10
  • Scintillating Flame restores 20 Health
    Tier 11
  • Scintillating Flame restores 22 Health
    Tier 12
  • Scintillating Flame restores 24 Health

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Tier 12 - Fire Walls have +84 Max Health Chest, OffHand

  • Tier 1
  • Fire Walls have +7 Max Health
    Tier 2
  • Fire Walls have +14 Max Health
    Tier 3
  • Fire Walls have +21 Max Health
    Tier 4
  • Fire Walls have +28 Max Health
    Tier 5
  • Fire Walls have +35 Max Health
    Tier 6
  • Fire Walls have +42 Max Health
    Tier 7
  • Fire Walls have +49 Max Health
    Tier 8
  • Fire Walls have +56 Max Health
    Tier 9
  • Fire Walls have +63 Max Health
    Tier 10
  • Fire Walls have +70 Max Health
    Tier 11
  • Fire Walls have +77 Max Health
    Tier 12
  • Fire Walls have +84 Max Health

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of Fireballs Tier 12 - Fireball restores 4 Health and 5 Armor to you OffHand, Necklace, Ring

  • Tier 1
  • Fireball restores 1 Health to you
    Tier 2
  • Fireball restores 1 Health and 1 Armor to you
    Tier 3
  • Fireball restores 1 Health and 2 Armor to you
    Tier 4
  • Fireball restores 2 Health and 1 Armor to you
    Tier 5
  • Fireball restores 2 Health and 2 Armor to you
    Tier 6
  • Fireball restores 2 Health and 3 Armor to you
    Tier 7
  • Fireball restores 3 Health and 2 Armor to you
    Tier 8
  • Fireball restores 3 Health and 3 Armor to you
    Tier 9
  • Fireball restores 3 Health and 4 Armor to you
    Tier 10
  • Fireball restores 4 Health and 3 Armor to you
    Tier 11
  • Fireball restores 4 Health and 4 Armor to you
    Tier 12
  • Fireball restores 4 Health and 5 Armor to you

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Tier 12 - Fire Walls' attacks taunt +130% Hands, Ring

  • Tier 1
  • Fire Walls' attacks taunt +20%
    Tier 2
  • Fire Walls' attacks taunt +30%
    Tier 3
  • Fire Walls' attacks taunt +40%
    Tier 4
  • Fire Walls' attacks taunt +50%
    Tier 5
  • Fire Walls' attacks taunt +60%
    Tier 6
  • Fire Walls' attacks taunt +70%
    Tier 7
  • Fire Walls' attacks taunt +80%
    Tier 8
  • Fire Walls' attacks taunt +90%
    Tier 9
  • Fire Walls' attacks taunt +100%
    Tier 10
  • Fire Walls' attacks taunt +110%
    Tier 11
  • Fire Walls' attacks taunt +120%
    Tier 12
  • Fire Walls' attacks taunt +130%

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Tier 6 - Fire Breath deals +45 damage and grants you +18 mitigation vs Fire for 5 seconds Legs

  • Tier 1
  • Fire Breath deals +10 damage and grants you +3 mitigation vs Fire for 5 seconds
    Tier 2
  • Fire Breath deals +17 damage and grants you +6 mitigation vs Fire for 5 seconds
    Tier 3
  • Fire Breath deals +24 damage and grants you +9 mitigation vs Fire for 5 seconds
    Tier 4
  • Fire Breath deals +31 damage and grants you +12 mitigation vs Fire for 5 seconds
    Tier 5
  • Fire Breath deals +38 damage and grants you +15 mitigation vs Fire for 5 seconds
    Tier 6
  • Fire Breath deals +45 damage and grants you +18 mitigation vs Fire for 5 seconds

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of Everlong Flames Tier 6 - Fire Bolts hit all targets within 25 meters (instead of 20) and deals +40 damage Hands

  • Tier 1
  • Fire Bolts hit all targets within 25 meters (instead of 20) and deals +6 damage
    Tier 2
  • Fire Bolts hit all targets within 25 meters (instead of 20) and deals +10 damage
    Tier 3
  • Fire Bolts hit all targets within 25 meters (instead of 20) and deals +18 damage
    Tier 4
  • Fire Bolts hit all targets within 25 meters (instead of 20) and deals +24 damage
    Tier 5
  • Fire Bolts hit all targets within 25 meters (instead of 20) and deals +32 damage
    Tier 6
  • Fire Bolts hit all targets within 25 meters (instead of 20) and deals +40 damage

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of Frost Waves Tier 12 - Frostball also targets all enemies within 10 meters and deals +12 damage Hands

  • Tier 1
  • Frostball also targets all enemies within 10 meters and deals +1 damage
    Tier 2
  • Frostball also targets all enemies within 10 meters and deals +2 damage
    Tier 3
  • Frostball also targets all enemies within 10 meters and deals +3 damage
    Tier 4
  • Frostball also targets all enemies within 10 meters and deals +4 damage
    Tier 5
  • Frostball also targets all enemies within 10 meters and deals +5 damage
    Tier 6
  • Frostball also targets all enemies within 10 meters and deals +6 damage
    Tier 7
  • Frostball also targets all enemies within 10 meters and deals +7 damage
    Tier 8
  • Frostball also targets all enemies within 10 meters and deals +8 damage
    Tier 9
  • Frostball also targets all enemies within 10 meters and deals +9 damage
    Tier 10
  • Frostball also targets all enemies within 10 meters and deals +10 damage
    Tier 11
  • Frostball also targets all enemies within 10 meters and deals +11 damage
    Tier 12
  • Frostball also targets all enemies within 10 meters and deals +12 damage

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