Difference between revisions of "Fire Magic/Treasure Effects"

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</includeonly>
 
</includeonly>
 
See also: [[Fire Magic/Treasure Effects:By Slot]]
 
See also: [[Fire Magic/Treasure Effects:By Slot]]
<!-- This table is from patch v266, August 18, 2016 -->
+
See also: [[Fire Magic/Treasure Effects:By Ability]]
 +
<!-- This table is from patch v272, December 17, 2016 -->
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
|+<div align="left"><h3>Fire Magic</h3></div>
 
 
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
 
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
 
|-
 
|-
| || of Scintillating Power || <b>Tier 12</b> - Scintillating Frost and Scintillating Flame restore 13 Power || Legs, OffHand || {{Spoiler|
+
| Fiery || of Flames || <b>Tier 6</b> - Fire Magic Base Damage +20% || Head, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Scintillating Frost and Scintillating Flame restore 2 Power
+
*Fire Magic Damage +3
 
*; Tier 2
 
*; Tier 2
*Scintillating Frost and Scintillating Flame restore 3 Power
+
*Fire Magic Base Damage +8%
 
*; Tier 3
 
*; Tier 3
*Scintillating Frost and Scintillating Flame restore 4 Power
+
*Fire Magic Base Damage +11%
 
*; Tier 4
 
*; Tier 4
*Scintillating Frost and Scintillating Flame restore 5 Power
+
*Fire Magic Base Damage +14%
 
*; Tier 5
 
*; Tier 5
*Scintillating Frost and Scintillating Flame restore 6 Power
+
*Fire Magic Base Damage +17%
 
*; Tier 6
 
*; Tier 6
*Scintillating Frost and Scintillating Flame restore 7 Power
+
*Fire Magic Base Damage +20%
 +
|Expand}}
 +
|-
 +
| Flameproof || || <b>Tier 12</b> - Direct Fire Damage Reduction +36 when Fire Magic is active, Indirect Fire Damage Reduction +12 when Fire Magic is active || Head, Ring || {{Spoiler|
 +
*; Tier 1
 +
*Direct Fire Damage Reduction +3 when Fire Magic is active, Indirect Fire Damage Reduction +1 when Fire Magic is active
 +
*; Tier 2
 +
*Direct Fire Damage Reduction +6 when Fire Magic is active, Indirect Fire Damage Reduction +2 when Fire Magic is active
 +
*; Tier 3
 +
*Direct Fire Damage Reduction +9 when Fire Magic is active, Indirect Fire Damage Reduction +3 when Fire Magic is active
 +
*; Tier 4
 +
*Direct Fire Damage Reduction +12 when Fire Magic is active, Indirect Fire Damage Reduction +4 when Fire Magic is active
 +
*; Tier 5
 +
*Direct Fire Damage Reduction +15 when Fire Magic is active, Indirect Fire Damage Reduction +5 when Fire Magic is active
 +
*; Tier 6
 +
*Direct Fire Damage Reduction +18 when Fire Magic is active, Indirect Fire Damage Reduction +6 when Fire Magic is active
 
*; Tier 7
 
*; Tier 7
*Scintillating Frost and Scintillating Flame restore 8 Power
+
*Direct Fire Damage Reduction +21 when Fire Magic is active, Indirect Fire Damage Reduction +7 when Fire Magic is active
 
*; Tier 8
 
*; Tier 8
*Scintillating Frost and Scintillating Flame restore 9 Power
+
*Direct Fire Damage Reduction +24 when Fire Magic is active, Indirect Fire Damage Reduction +8 when Fire Magic is active
 
*; Tier 9
 
*; Tier 9
*Scintillating Frost and Scintillating Flame restore 10 Power
+
*Direct Fire Damage Reduction +27 when Fire Magic is active, Indirect Fire Damage Reduction +9 when Fire Magic is active
 
*; Tier 10
 
*; Tier 10
*Scintillating Frost and Scintillating Flame restore 11 Power
+
*Direct Fire Damage Reduction +30 when Fire Magic is active, Indirect Fire Damage Reduction +10 when Fire Magic is active
 
*; Tier 11
 
*; Tier 11
*Scintillating Frost and Scintillating Flame restore 12 Power
+
*Direct Fire Damage Reduction +33 when Fire Magic is active, Indirect Fire Damage Reduction +11 when Fire Magic is active
 
*; Tier 12
 
*; Tier 12
*Scintillating Frost and Scintillating Flame restore 13 Power
+
*Direct Fire Damage Reduction +36 when Fire Magic is active, Indirect Fire Damage Reduction +12 when Fire Magic is active
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Calefaction restores 46 Health || Feet, Necklace || {{Spoiler|
+
| || of Chaotic Flames || <b>Tier 12</b> - All fire spells deal up to +28 damage (randomly determined) || Chest, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Calefaction restores 6 Health
+
*All fire spells deal up to +6 damage (randomly determined)
 
*; Tier 2
 
*; Tier 2
*Calefaction restores 9 Health
+
*All fire spells deal up to +8 damage (randomly determined)
 
*; Tier 3
 
*; Tier 3
*Calefaction restores 12 Health
+
*All fire spells deal up to +10 damage (randomly determined)
 
*; Tier 4
 
*; Tier 4
*Calefaction restores 15 Health
+
*All fire spells deal up to +12 damage (randomly determined)
 
*; Tier 5
 
*; Tier 5
*Calefaction restores 18 Health
+
*All fire spells deal up to +14 damage (randomly determined)
 
*; Tier 6
 
*; Tier 6
*Calefaction restores 22 Health
+
*All fire spells deal up to +16 damage (randomly determined)
 
*; Tier 7
 
*; Tier 7
*Calefaction restores 26 Health
+
*All fire spells deal up to +18 damage (randomly determined)
 
*; Tier 8
 
*; Tier 8
*Calefaction restores 30 Health
+
*All fire spells deal up to +20 damage (randomly determined)
 
*; Tier 9
 
*; Tier 9
*Calefaction restores 34 Health
+
*All fire spells deal up to +22 damage (randomly determined)
 
*; Tier 10
 
*; Tier 10
*Calefaction restores 38 Health
+
*All fire spells deal up to +24 damage (randomly determined)
 
*; Tier 11
 
*; Tier 11
*Calefaction restores 42 Health
+
*All fire spells deal up to +26 damage (randomly determined)
 
*; Tier 12
 
*; Tier 12
*Calefaction restores 46 Health
+
*All fire spells deal up to +28 damage (randomly determined)
 +
|Expand}}
 +
|-
 +
| Sparkly || of Sparklefire || <b>Tier 6</b> - Scintillating Flame and Scintillating Frost Damage +30% || Chest, Feet || {{Spoiler|
 +
*; Tier 1
 +
*Scintillating Flame and Scintillating Frost Damage +13%
 +
*; Tier 2
 +
*Scintillating Flame and Scintillating Frost Damage +16%
 +
*; Tier 3
 +
*Scintillating Flame and Scintillating Frost Damage +19%
 +
*; Tier 4
 +
*Scintillating Flame and Scintillating Frost Damage +22%
 +
*; Tier 5
 +
*Scintillating Flame and Scintillating Frost Damage +26%
 +
*; Tier 6
 +
*Scintillating Flame and Scintillating Frost Damage +30%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Molten Spewing || <b>Tier 12</b> - Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +120 damage. || Hands || {{Spoiler|
+
| || of Burning || <b>Tier 6</b> - Fire Breath and Super Fireball deal +120 damage over 10 seconds || Legs, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +10 damage.
+
*Fire Breath and Super Fireball deal +45 damage over 10 seconds
 
*; Tier 2
 
*; Tier 2
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +20 damage.
+
*Fire Breath and Super Fireball deal +60 damage over 10 seconds
 
*; Tier 3
 
*; Tier 3
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +30 damage.
+
*Fire Breath and Super Fireball deal +75 damage over 10 seconds
 
*; Tier 4
 
*; Tier 4
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +40 damage.
+
*Fire Breath and Super Fireball deal +90 damage over 10 seconds
 
*; Tier 5
 
*; Tier 5
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +50 damage.
+
*Fire Breath and Super Fireball deal +105 damage over 10 seconds
 
*; Tier 6
 
*; Tier 6
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +60 damage.
+
*Fire Breath and Super Fireball deal +120 damage over 10 seconds
*; Tier 7
 
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +70 damage.
 
*; Tier 8
 
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +80 damage.
 
*; Tier 9
 
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +90 damage.
 
*; Tier 10
 
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +100 damage.
 
*; Tier 11
 
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +110 damage.
 
*; Tier 12
 
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +120 damage.
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Calefaction || <b>Tier 12</b> - Calefaction deals +115% damage || Head, Feet || {{Spoiler|
+
| || of Prolonged Agony || <b>Tier 12</b> - Indirect Fire Damage +37% || Hands, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Calefaction deals +16% damage
+
*Indirect Fire Damage +4%
 
*; Tier 2
 
*; Tier 2
*Calefaction deals +25% damage
+
*Indirect Fire Damage +7%
 
*; Tier 3
 
*; Tier 3
*Calefaction deals +34% damage
+
*Indirect Fire Damage +10%
 
*; Tier 4
 
*; Tier 4
*Calefaction deals +43% damage
+
*Indirect Fire Damage +13%
 
*; Tier 5
 
*; Tier 5
*Calefaction deals +52% damage
+
*Indirect Fire Damage +16%
 
*; Tier 6
 
*; Tier 6
*Calefaction deals +61% damage
+
*Indirect Fire Damage +19%
 
*; Tier 7
 
*; Tier 7
*Calefaction deals +70% damage
+
*Indirect Fire Damage +22%
 
*; Tier 8
 
*; Tier 8
*Calefaction deals +79% damage
+
*Indirect Fire Damage +25%
 
*; Tier 9
 
*; Tier 9
*Calefaction deals +88% damage
+
*Indirect Fire Damage +28%
 
*; Tier 10
 
*; Tier 10
*Calefaction deals +97% damage
+
*Indirect Fire Damage +31%
 
*; Tier 11
 
*; Tier 11
*Calefaction deals +106% damage
+
*Indirect Fire Damage +34%
 
*; Tier 12
 
*; Tier 12
*Calefaction deals +115% damage
+
*Indirect Fire Damage +37%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Disruptive Fire Bolts || <b>Tier 12</b> - Fire Bolts has a 50% chance to deal +28% damage and knock back all targets || OffHand, MainHand || {{Spoiler|
+
| Super || of Super Fire || <b>Tier 12</b> - Super Fireball Damage +38% || Hands, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Fire Bolts has a 50% chance to deal +4% damage and knock back all targets
+
*Super Fireball Damage +16%
 
*; Tier 2
 
*; Tier 2
*Fire Bolts has a 50% chance to deal +7% damage and knock back all targets
+
*Super Fireball Damage +18%
 
*; Tier 3
 
*; Tier 3
*Fire Bolts has a 50% chance to deal +10% damage and knock back all targets
+
*Super Fireball Damage +20%
 
*; Tier 4
 
*; Tier 4
*Fire Bolts has a 50% chance to deal +12% damage and knock back all targets
+
*Super Fireball Damage +22%
 
*; Tier 5
 
*; Tier 5
*Fire Bolts has a 50% chance to deal +14% damage and knock back all targets
+
*Super Fireball Damage +24%
 
*; Tier 6
 
*; Tier 6
*Fire Bolts has a 50% chance to deal +16% damage and knock back all targets
+
*Super Fireball Damage +26%
 
*; Tier 7
 
*; Tier 7
*Fire Bolts has a 50% chance to deal +18% damage and knock back all targets
+
*Super Fireball Damage +28%
 
*; Tier 8
 
*; Tier 8
*Fire Bolts has a 50% chance to deal +20% damage and knock back all targets
+
*Super Fireball Damage +30%
 
*; Tier 9
 
*; Tier 9
*Fire Bolts has a 50% chance to deal +22% damage and knock back all targets
+
*Super Fireball Damage +32%
 
*; Tier 10
 
*; Tier 10
*Fire Bolts has a 50% chance to deal +24% damage and knock back all targets
+
*Super Fireball Damage +34%
 
*; Tier 11
 
*; Tier 11
*Fire Bolts has a 50% chance to deal +26% damage and knock back all targets
+
*Super Fireball Damage +36%
 
*; Tier 12
 
*; Tier 12
*Fire Bolts has a 50% chance to deal +28% damage and knock back all targets
+
*Super Fireball Damage +38%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Fireballs || <b>Tier 12</b> - Fireball deals +32% damage || Chest, Feet || {{Spoiler|
+
| || of Flesh Frying || <b>Tier 6</b> - Flesh To Fuel Power Restoration +19 || Hands, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Fireball deals +10% damage
+
*Flesh To Fuel Power Restoration +4
 
*; Tier 2
 
*; Tier 2
*Fireball deals +12% damage
+
*Flesh To Fuel Power Restoration +7
 
*; Tier 3
 
*; Tier 3
*Fireball deals +14% damage
+
*Flesh To Fuel Power Restoration +10
 
*; Tier 4
 
*; Tier 4
*Fireball deals +16% damage
+
*Flesh To Fuel Power Restoration +13
 
*; Tier 5
 
*; Tier 5
*Fireball deals +18% damage
+
*Flesh To Fuel Power Restoration +16
 
*; Tier 6
 
*; Tier 6
*Fireball deals +20% damage
+
*Flesh To Fuel Power Restoration +19
*; Tier 7
 
*Fireball deals +22% damage
 
*; Tier 8
 
*Fireball deals +24% damage
 
*; Tier 9
 
*Fireball deals +26% damage
 
*; Tier 10
 
*Fireball deals +28% damage
 
*; Tier 11
 
*Fireball deals +30% damage
 
*; Tier 12
 
*Fireball deals +32% damage
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Freezewalls || <b>Tier 12</b> - Defensive Chill deals +75% damage || Legs, MainHand, Ring || {{Spoiler|
+
| || || <b>Tier 6</b> - Fire Breath deals +58 damage and grants you +18 mitigation vs Fire for 10 seconds || Legs || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Defensive Chill deals +10% damage
+
*Fire Breath deals +23 damage and grants you +3 mitigation vs Fire for 10 seconds
 
*; Tier 2
 
*; Tier 2
*Defensive Chill deals +15% damage
+
*Fire Breath deals +30 damage and grants you +6 mitigation vs Fire for 10 seconds
 
*; Tier 3
 
*; Tier 3
*Defensive Chill deals +20% damage
+
*Fire Breath deals +37 damage and grants you +9 mitigation vs Fire for 10 seconds
 
*; Tier 4
 
*; Tier 4
*Defensive Chill deals +25% damage
+
*Fire Breath deals +44 damage and grants you +12 mitigation vs Fire for 10 seconds
 
*; Tier 5
 
*; Tier 5
*Defensive Chill deals +30% damage
+
*Fire Breath deals +51 damage and grants you +15 mitigation vs Fire for 10 seconds
 
*; Tier 6
 
*; Tier 6
*Defensive Chill deals +35% damage
+
*Fire Breath deals +58 damage and grants you +18 mitigation vs Fire for 10 seconds
*; Tier 7
 
*Defensive Chill deals +40% damage
 
*; Tier 8
 
*Defensive Chill deals +45% damage
 
*; Tier 9
 
*Defensive Chill deals +52% damage
 
*; Tier 10
 
*Defensive Chill deals +59% damage
 
*; Tier 11
 
*Defensive Chill deals +67% damage
 
*; Tier 12
 
*Defensive Chill deals +75% damage
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Room-Temperature || || <b>Tier 6</b> - Room-Temperature Ball deals +100% damage || Head, MainHand || {{Spoiler|
+
| Room-Temperature || || <b>Tier 6</b> - Room-Temperature Ball Damage +60% || Head, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Room-Temperature Ball deals +20% damage
+
*Room-Temperature Ball Damage +10%
 
*; Tier 2
 
*; Tier 2
*Room-Temperature Ball deals +35% damage
+
*Room-Temperature Ball Damage +20%
 
*; Tier 3
 
*; Tier 3
*Room-Temperature Ball deals +50% damage
+
*Room-Temperature Ball Damage +30%
 
*; Tier 4
 
*; Tier 4
*Room-Temperature Ball deals +65% damage
+
*Room-Temperature Ball Damage +40%
 
*; Tier 5
 
*; Tier 5
*Room-Temperature Ball deals +80% damage
+
*Room-Temperature Ball Damage +50%
 
*; Tier 6
 
*; Tier 6
*Room-Temperature Ball deals +100% damage
+
*Room-Temperature Ball Damage +60%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Flesh to Fuel restores +51 Armor || MainHand, Head || {{Spoiler|
+
| || of Molten Spewing || <b>Tier 12</b> - Fire Breath hits all targets within 8 meters and deals +24% damage, but reuse timer is +3 seconds and Power cost is +33% || Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Flesh to Fuel restores +7 Armor
+
*Fire Breath hits all targets within 8 meters and deals +2% damage, but reuse timer is +3 seconds and Power cost is +33%
 
*; Tier 2
 
*; Tier 2
*Flesh to Fuel restores +11 Armor
+
*Fire Breath hits all targets within 8 meters and deals +4% damage, but reuse timer is +3 seconds and Power cost is +33%
 
*; Tier 3
 
*; Tier 3
*Flesh to Fuel restores +15 Armor
+
*Fire Breath hits all targets within 8 meters and deals +6% damage, but reuse timer is +3 seconds and Power cost is +33%
 
*; Tier 4
 
*; Tier 4
*Flesh to Fuel restores +19 Armor
+
*Fire Breath hits all targets within 8 meters and deals +8% damage, but reuse timer is +3 seconds and Power cost is +33%
 
*; Tier 5
 
*; Tier 5
*Flesh to Fuel restores +23 Armor
+
*Fire Breath hits all targets within 8 meters and deals +10% damage, but reuse timer is +3 seconds and Power cost is +33%
 
*; Tier 6
 
*; Tier 6
*Flesh to Fuel restores +27 Armor
+
*Fire Breath hits all targets within 8 meters and deals +12% damage, but reuse timer is +3 seconds and Power cost is +33%
 
*; Tier 7
 
*; Tier 7
*Flesh to Fuel restores +31 Armor
+
*Fire Breath hits all targets within 8 meters and deals +14% damage, but reuse timer is +3 seconds and Power cost is +33%
 
*; Tier 8
 
*; Tier 8
*Flesh to Fuel restores +35 Armor
+
*Fire Breath hits all targets within 8 meters and deals +16% damage, but reuse timer is +3 seconds and Power cost is +33%
 
*; Tier 9
 
*; Tier 9
*Flesh to Fuel restores +39 Armor
+
*Fire Breath hits all targets within 8 meters and deals +18% damage, but reuse timer is +3 seconds and Power cost is +33%
 
*; Tier 10
 
*; Tier 10
*Flesh to Fuel restores +43 Armor
+
*Fire Breath hits all targets within 8 meters and deals +20% damage, but reuse timer is +3 seconds and Power cost is +33%
 
*; Tier 11
 
*; Tier 11
*Flesh to Fuel restores +47 Armor
+
*Fire Breath hits all targets within 8 meters and deals +22% damage, but reuse timer is +3 seconds and Power cost is +33%
 
*; Tier 12
 
*; Tier 12
*Flesh to Fuel restores +51 Armor
+
*Fire Breath hits all targets within 8 meters and deals +24% damage, but reuse timer is +3 seconds and Power cost is +33%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Weakening Flame || <b>Tier 6</b> - Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -9 damage for 10 seconds || Legs, Necklace || {{Spoiler|
+
| || of Enraging Flame || <b>Tier 12</b> - Super Fireball deals +58% damage and reuse timer is -1 second, but generates +100% Rage || Head, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -3 damage for 10 seconds
+
*Super Fireball deals +14% damage and reuse timer is -1 second, but generates +100% Rage
 
*; Tier 2
 
*; Tier 2
*Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -4 damage for 10 seconds
+
*Super Fireball deals +18% damage and reuse timer is -1 second, but generates +100% Rage
 
*; Tier 3
 
*; Tier 3
*Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -5 damage for 10 seconds
+
*Super Fireball deals +22% damage and reuse timer is -1 second, but generates +100% Rage
 
*; Tier 4
 
*; Tier 4
*Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -6 damage for 10 seconds
+
*Super Fireball deals +26% damage and reuse timer is -1 second, but generates +100% Rage
 
*; Tier 5
 
*; Tier 5
*Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -8 damage for 10 seconds
+
*Super Fireball deals +30% damage and reuse timer is -1 second, but generates +100% Rage
 
*; Tier 6
 
*; Tier 6
*Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -9 damage for 10 seconds
+
*Super Fireball deals +34% damage and reuse timer is -1 second, but generates +100% Rage
 +
*; Tier 7
 +
*Super Fireball deals +38% damage and reuse timer is -1 second, but generates +100% Rage
 +
*; Tier 8
 +
*Super Fireball deals +42% damage and reuse timer is -1 second, but generates +100% Rage
 +
*; Tier 9
 +
*Super Fireball deals +46% damage and reuse timer is -1 second, but generates +100% Rage
 +
*; Tier 10
 +
*Super Fireball deals +50% damage and reuse timer is -1 second, but generates +100% Rage
 +
*; Tier 11
 +
*Super Fireball deals +54% damage and reuse timer is -1 second, but generates +100% Rage
 +
*; Tier 12
 +
*Super Fireball deals +58% damage and reuse timer is -1 second, but generates +100% Rage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Frozen Fortitude || <b>Tier 12</b> - Defensive Chill grants you 55% chance to ignore Knockback effects for 7 seconds || Legs, Feet || {{Spoiler|
+
| || of Burning Breath || <b>Tier 12</b> - Fire Breath Damage +27% || MainHand, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Defensive Chill grants you 10% chance to ignore Knockback effects for 7 seconds
+
*Fire Breath Damage +5%
 
*; Tier 2
 
*; Tier 2
*Defensive Chill grants you 15% chance to ignore Knockback effects for 7 seconds
+
*Fire Breath Damage +7%
 
*; Tier 3
 
*; Tier 3
*Defensive Chill grants you 19% chance to ignore Knockback effects for 7 seconds
+
*Fire Breath Damage +9%
 
*; Tier 4
 
*; Tier 4
*Defensive Chill grants you 23% chance to ignore Knockback effects for 7 seconds
+
*Fire Breath Damage +11%
 
*; Tier 5
 
*; Tier 5
*Defensive Chill grants you 27% chance to ignore Knockback effects for 7 seconds
+
*Fire Breath Damage +13%
 
*; Tier 6
 
*; Tier 6
*Defensive Chill grants you 31% chance to ignore Knockback effects for 7 seconds
+
*Fire Breath Damage +15%
 
*; Tier 7
 
*; Tier 7
*Defensive Chill grants you 35% chance to ignore Knockback effects for 7 seconds
+
*Fire Breath Damage +17%
 
*; Tier 8
 
*; Tier 8
*Defensive Chill grants you 39% chance to ignore Knockback effects for 7 seconds
+
*Fire Breath Damage +19%
 
*; Tier 9
 
*; Tier 9
*Defensive Chill grants you 43% chance to ignore Knockback effects for 7 seconds
+
*Fire Breath Damage +21%
 
*; Tier 10
 
*; Tier 10
*Defensive Chill grants you 47% chance to ignore Knockback effects for 7 seconds
+
*Fire Breath Damage +23%
 
*; Tier 11
 
*; Tier 11
*Defensive Chill grants you 51% chance to ignore Knockback effects for 7 seconds
+
*Fire Breath Damage +25%
 
*; Tier 12
 
*; Tier 12
*Defensive Chill grants you 55% chance to ignore Knockback effects for 7 seconds
+
*Fire Breath Damage +27%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Fiery || of Flames || <b>Tier 6</b> - Fire-Magic Base Damage +35% || Head, MainHand || {{Spoiler|
+
| Fiery || of Flames || <b>Tier 6</b> - Fire Magic Base Damage +16% || OffHand, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Fire-Magic Base Damage +10%
+
*Fire Magic Base Damage +3%
 
*; Tier 2
 
*; Tier 2
*Fire-Magic Base Damage +15%
+
*Fire Magic Base Damage +5%
 
*; Tier 3
 
*; Tier 3
*Fire-Magic Base Damage +20%
+
*Fire Magic Base Damage +7%
 
*; Tier 4
 
*; Tier 4
*Fire-Magic Base Damage +25%
+
*Fire Magic Base Damage +10%
 
*; Tier 5
 
*; Tier 5
*Fire-Magic Base Damage +30%
+
*Fire Magic Base Damage +13%
 
*; Tier 6
 
*; Tier 6
*Fire-Magic Base Damage +35%
+
*Fire Magic Base Damage +16%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Burning Breath || <b>Tier 12</b> - Fire Breath deals +60% damage || Necklace, Ring || {{Spoiler|
+
| || of Nice Flames || <b>Tier 12</b> - Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +49 for 7 seconds || OffHand, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Fire Breath deals +16% damage
+
*Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +16 for 7 seconds
 
*; Tier 2
 
*; Tier 2
*Fire Breath deals +20% damage
+
*Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +19 for 7 seconds
 
*; Tier 3
 
*; Tier 3
*Fire Breath deals +24% damage
+
*Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +22 for 7 seconds
 
*; Tier 4
 
*; Tier 4
*Fire Breath deals +28% damage
+
*Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +25 for 7 seconds
 
*; Tier 5
 
*; Tier 5
*Fire Breath deals +32% damage
+
*Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +28 for 7 seconds
 
*; Tier 6
 
*; Tier 6
*Fire Breath deals +36% damage
+
*Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +31 for 7 seconds
 
*; Tier 7
 
*; Tier 7
*Fire Breath deals +40% damage
+
*Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +34 for 7 seconds
 
*; Tier 8
 
*; Tier 8
*Fire Breath deals +44% damage
+
*Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +37 for 7 seconds
 
*; Tier 9
 
*; Tier 9
*Fire Breath deals +48% damage
+
*Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +40 for 7 seconds
 
*; Tier 10
 
*; Tier 10
*Fire Breath deals +52% damage
+
*Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +43 for 7 seconds
 
*; Tier 11
 
*; Tier 11
*Fire Breath deals +56% damage
+
*Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +46 for 7 seconds
 
*; Tier 12
 
*; Tier 12
*Fire Breath deals +60% damage
+
*Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +49 for 7 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Fiery || of Flames || <b>Tier 6</b> - Fire-Magic Base Damage +6% || OffHand, Necklace || {{Spoiler|
+
| || of Cold Calefaction || <b>Tier 12</b> - Calefaction causes target to take +36% damage from Cold for 12 seconds || Chest, OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Fire-Magic Base Damage +1%
+
*Calefaction causes target to take +4% damage from Cold for 12 seconds
 
*; Tier 2
 
*; Tier 2
*Fire-Magic Base Damage +2%
+
*Calefaction causes target to take +6% damage from Cold for 12 seconds
 
*; Tier 3
 
*; Tier 3
*Fire-Magic Base Damage +3%
+
*Calefaction causes target to take +9% damage from Cold for 12 seconds
 
*; Tier 4
 
*; Tier 4
*Fire-Magic Base Damage +4%
+
*Calefaction causes target to take +12% damage from Cold for 12 seconds
 
*; Tier 5
 
*; Tier 5
*Fire-Magic Base Damage +5%
+
*Calefaction causes target to take +15% damage from Cold for 12 seconds
 
*; Tier 6
 
*; Tier 6
*Fire-Magic Base Damage +6%
+
*Calefaction causes target to take +18% damage from Cold for 12 seconds
 +
*; Tier 7
 +
*Calefaction causes target to take +21% damage from Cold for 12 seconds
 +
*; Tier 8
 +
*Calefaction causes target to take +24% damage from Cold for 12 seconds
 +
*; Tier 9
 +
*Calefaction causes target to take +27% damage from Cold for 12 seconds
 +
*; Tier 10
 +
*Calefaction causes target to take +30% damage from Cold for 12 seconds
 +
*; Tier 11
 +
*Calefaction causes target to take +33% damage from Cold for 12 seconds
 +
*; Tier 12
 +
*Calefaction causes target to take +36% damage from Cold for 12 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Lucky Fireballs || <b>Tier 12</b> - Fireball and Frostball have a 50% chance to deal +65% damage || OffHand, Necklace || {{Spoiler|
+
| || of Weakening Flame || <b>Tier 6</b> - Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -10 damage for 10 seconds || Legs, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Fireball and Frostball have a 50% chance to deal +10% damage
+
*Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -3 damage for 10 seconds
 
*; Tier 2
 
*; Tier 2
*Fireball and Frostball have a 50% chance to deal +15% damage
+
*Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -4 damage for 10 seconds
 
*; Tier 3
 
*; Tier 3
*Fireball and Frostball have a 50% chance to deal +20% damage
+
*Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -5 damage for 10 seconds
 
*; Tier 4
 
*; Tier 4
*Fireball and Frostball have a 50% chance to deal +25% damage
+
*Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -7 damage for 10 seconds
 
*; Tier 5
 
*; Tier 5
*Fireball and Frostball have a 50% chance to deal +30% damage
+
*Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -8 damage for 10 seconds
 
*; Tier 6
 
*; Tier 6
*Fireball and Frostball have a 50% chance to deal +35% damage
+
*Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -10 damage for 10 seconds
*; Tier 7
 
*Fireball and Frostball have a 50% chance to deal +40% damage
 
*; Tier 8
 
*Fireball and Frostball have a 50% chance to deal +45% damage
 
*; Tier 9
 
*Fireball and Frostball have a 50% chance to deal +50% damage
 
*; Tier 10
 
*Fireball and Frostball have a 50% chance to deal +55% damage
 
*; Tier 11
 
*Fireball and Frostball have a 50% chance to deal +60% damage
 
*; Tier 12
 
*Fireball and Frostball have a 50% chance to deal +65% damage
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Flesh Frying || <b>Tier 6</b> - Flesh to Fuel restores +24 Power || Hands, Feet || {{Spoiler|
+
| || of Enflaming Skin || <b>Tier 6</b> - Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself) || Chest || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Flesh to Fuel restores +4 Power
+
*Super Fireball causes the target to take +10% damage from indirect Fire (this effect does not stack with itself)
 
*; Tier 2
 
*; Tier 2
*Flesh to Fuel restores +8 Power
+
*Super Fireball causes the target to take +20% damage from indirect Fire (this effect does not stack with itself)
 
*; Tier 3
 
*; Tier 3
*Flesh to Fuel restores +12 Power
+
*Super Fireball causes the target to take +30% damage from indirect Fire (this effect does not stack with itself)
 
*; Tier 4
 
*; Tier 4
*Flesh to Fuel restores +16 Power
+
*Super Fireball causes the target to take +40% damage from indirect Fire (this effect does not stack with itself)
 
*; Tier 5
 
*; Tier 5
*Flesh to Fuel restores +20 Power
+
*Super Fireball causes the target to take +50% damage from indirect Fire (this effect does not stack with itself)
 
*; Tier 6
 
*; Tier 6
*Flesh to Fuel restores +24 Power
+
*Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Fortifying Flame || <b>Tier 12</b> - Fire Breath has a 75% chance to deal +48% damage and restore 24 Armor to you || Hands, OffHand || {{Spoiler|
+
| || || <b>Tier 12</b> - Flesh to Fuel boosts your Core Attack Damage +90 for 7 seconds || OffHand, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Fire Breath has a 75% chance to deal +4% damage and restore 2 Armor to you
+
*Flesh to Fuel boosts your Core Attack Damage +13 for 7 seconds
 
*; Tier 2
 
*; Tier 2
*Fire Breath has a 75% chance to deal +8% damage and restore 4 Armor to you
+
*Flesh to Fuel boosts your Core Attack Damage +20 for 7 seconds
 
*; Tier 3
 
*; Tier 3
*Fire Breath has a 75% chance to deal +12% damage and restore 6 Armor to you
+
*Flesh to Fuel boosts your Core Attack Damage +27 for 7 seconds
 
*; Tier 4
 
*; Tier 4
*Fire Breath has a 75% chance to deal +16% damage and restore 8 Armor to you
+
*Flesh to Fuel boosts your Core Attack Damage +34 for 7 seconds
 
*; Tier 5
 
*; Tier 5
*Fire Breath has a 75% chance to deal +20% damage and restore 10 Armor to you
+
*Flesh to Fuel boosts your Core Attack Damage +41 for 7 seconds
 
*; Tier 6
 
*; Tier 6
*Fire Breath has a 75% chance to deal +24% damage and restore 12 Armor to you
+
*Flesh to Fuel boosts your Core Attack Damage +48 for 7 seconds
 
*; Tier 7
 
*; Tier 7
*Fire Breath has a 75% chance to deal +28% damage and restore 14 Armor to you
+
*Flesh to Fuel boosts your Core Attack Damage +55 for 7 seconds
 
*; Tier 8
 
*; Tier 8
*Fire Breath has a 75% chance to deal +32% damage and restore 16 Armor to you
+
*Flesh to Fuel boosts your Core Attack Damage +62 for 7 seconds
 
*; Tier 9
 
*; Tier 9
*Fire Breath has a 75% chance to deal +36% damage and restore 18 Armor to you
+
*Flesh to Fuel boosts your Core Attack Damage +69 for 7 seconds
 
*; Tier 10
 
*; Tier 10
*Fire Breath has a 75% chance to deal +40% damage and restore 20 Armor to you
+
*Flesh to Fuel boosts your Core Attack Damage +76 for 7 seconds
 
*; Tier 11
 
*; Tier 11
*Fire Breath has a 75% chance to deal +44% damage and restore 22 Armor to you
+
*Flesh to Fuel boosts your Core Attack Damage +83 for 7 seconds
 
*; Tier 12
 
*; Tier 12
*Fire Breath has a 75% chance to deal +48% damage and restore 24 Armor to you
+
*Flesh to Fuel boosts your Core Attack Damage +90 for 7 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Drilling Fire Bolts || <b>Tier 12</b> - Fire Bolts deal +72 armor damage || Legs, MainHand || {{Spoiler|
+
| || of Tough Ruined Flesh || <b>Tier 12</b> - Flesh to Fuel restores +48 Armor || MainHand, Head || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Fire Bolts deal +6 armor damage
+
*Flesh to Fuel restores +15 Armor
 
*; Tier 2
 
*; Tier 2
*Fire Bolts deal +12 armor damage
+
*Flesh to Fuel restores +18 Armor
 
*; Tier 3
 
*; Tier 3
*Fire Bolts deal +18 armor damage
+
*Flesh to Fuel restores +21 Armor
 
*; Tier 4
 
*; Tier 4
*Fire Bolts deal +24 armor damage
+
*Flesh to Fuel restores +24 Armor
 
*; Tier 5
 
*; Tier 5
*Fire Bolts deal +30 armor damage
+
*Flesh to Fuel restores +27 Armor
 
*; Tier 6
 
*; Tier 6
*Fire Bolts deal +36 armor damage
+
*Flesh to Fuel restores +30 Armor
 
*; Tier 7
 
*; Tier 7
*Fire Bolts deal +42 armor damage
+
*Flesh to Fuel restores +33 Armor
 
*; Tier 8
 
*; Tier 8
*Fire Bolts deal +48 armor damage
+
*Flesh to Fuel restores +36 Armor
 
*; Tier 9
 
*; Tier 9
*Fire Bolts deal +54 armor damage
+
*Flesh to Fuel restores +39 Armor
 
*; Tier 10
 
*; Tier 10
*Fire Bolts deal +60 armor damage
+
*Flesh to Fuel restores +42 Armor
 
*; Tier 11
 
*; Tier 11
*Fire Bolts deal +66 armor damage
+
*Flesh to Fuel restores +45 Armor
 
*; Tier 12
 
*; Tier 12
*Fire Bolts deal +72 armor damage
+
*Flesh to Fuel restores +48 Armor
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Quickly Melted Flesh || <b>Tier 6</b> - Flesh to Fuel increases your Sprint speed +6 for 10 seconds || Legs, Feet || {{Spoiler|
+
| || of Flesh Frying || <b>Tier 12</b> - Flesh to Fuel restores +30 Power but has a 5% chance to stun you || Legs || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Flesh to Fuel increases your Sprint speed +1 for 10 seconds
+
*Flesh to Fuel restores +8 Power but has a 5% chance to stun you
 
*; Tier 2
 
*; Tier 2
*Flesh to Fuel increases your Sprint speed +2 for 10 seconds
+
*Flesh to Fuel restores +10 Power but has a 5% chance to stun you
 
*; Tier 3
 
*; Tier 3
*Flesh to Fuel increases your Sprint speed +3 for 10 seconds
+
*Flesh to Fuel restores +12 Power but has a 5% chance to stun you
 
*; Tier 4
 
*; Tier 4
*Flesh to Fuel increases your Sprint speed +4 for 10 seconds
+
*Flesh to Fuel restores +14 Power but has a 5% chance to stun you
 
*; Tier 5
 
*; Tier 5
*Flesh to Fuel increases your Sprint speed +5 for 10 seconds
+
*Flesh to Fuel restores +16 Power but has a 5% chance to stun you
 
*; Tier 6
 
*; Tier 6
*Flesh to Fuel increases your Sprint speed +6 for 10 seconds
+
*Flesh to Fuel restores +18 Power but has a 5% chance to stun you
 +
*; Tier 7
 +
*Flesh to Fuel restores +20 Power but has a 5% chance to stun you
 +
*; Tier 8
 +
*Flesh to Fuel restores +22 Power but has a 5% chance to stun you
 +
*; Tier 9
 +
*Flesh to Fuel restores +24 Power but has a 5% chance to stun you
 +
*; Tier 10
 +
*Flesh to Fuel restores +26 Power but has a 5% chance to stun you
 +
*; Tier 11
 +
*Flesh to Fuel restores +28 Power but has a 5% chance to stun you
 +
*; Tier 12
 +
*Flesh to Fuel restores +30 Power but has a 5% chance to stun you
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Frosty Balls || <b>Tier 12</b> - Frostball deals +48% damage || Chest, Feet || {{Spoiler|
+
| || of Quickly Melted Flesh || <b>Tier 6</b> - Flesh to Fuel increases your Out of Combat Sprint speed +6 for 15 seconds || Legs, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Frostball deals +15% damage
+
*Flesh to Fuel increases your Out of Combat Sprint speed +1 for 15 seconds
 
*; Tier 2
 
*; Tier 2
*Frostball deals +18% damage
+
*Flesh to Fuel increases your Out of Combat Sprint speed +2 for 15 seconds
 
*; Tier 3
 
*; Tier 3
*Frostball deals +21% damage
+
*Flesh to Fuel increases your Out of Combat Sprint speed +3 for 15 seconds
 
*; Tier 4
 
*; Tier 4
*Frostball deals +24% damage
+
*Flesh to Fuel increases your Out of Combat Sprint speed +4 for 15 seconds
 
*; Tier 5
 
*; Tier 5
*Frostball deals +27% damage
+
*Flesh to Fuel increases your Out of Combat Sprint speed +5 for 15 seconds
 
*; Tier 6
 
*; Tier 6
*Frostball deals +30% damage
+
*Flesh to Fuel increases your Out of Combat Sprint speed +6 for 15 seconds
*; Tier 7
 
*Frostball deals +33% damage
 
*; Tier 8
 
*Frostball deals +36% damage
 
*; Tier 9
 
*Frostball deals +39% damage
 
*; Tier 10
 
*Frostball deals +42% damage
 
*; Tier 11
 
*Frostball deals +45% damage
 
*; Tier 12
 
*Frostball deals +48% damage
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Multiballs || <b>Tier 6</b> - Room-Temperature Ball hits all enemies within 15 meters and deals +15% damage || Hands || {{Spoiler|
+
| || of Dark Balls || <b>Tier 12</b> - Room-Temperature Ball deals Darkness damage and causes +96 damage over 12 seconds || OffHand, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Room-Temperature Ball hits all enemies within 15 meters and deals +1% damage
+
*Room-Temperature Ball deals Darkness damage and causes +24 damage over 12 seconds
 
*; Tier 2
 
*; Tier 2
*Room-Temperature Ball hits all enemies within 15 meters and deals +3% damage
+
*Room-Temperature Ball deals Darkness damage and causes +30 damage over 12 seconds
 
*; Tier 3
 
*; Tier 3
*Room-Temperature Ball hits all enemies within 15 meters and deals +5% damage
+
*Room-Temperature Ball deals Darkness damage and causes +36 damage over 12 seconds
 
*; Tier 4
 
*; Tier 4
*Room-Temperature Ball hits all enemies within 15 meters and deals +8% damage
+
*Room-Temperature Ball deals Darkness damage and causes +42 damage over 12 seconds
 
*; Tier 5
 
*; Tier 5
*Room-Temperature Ball hits all enemies within 15 meters and deals +10% damage
+
*Room-Temperature Ball deals Darkness damage and causes +48 damage over 12 seconds
 
*; Tier 6
 
*; Tier 6
*Room-Temperature Ball hits all enemies within 15 meters and deals +15% damage
+
*Room-Temperature Ball deals Darkness damage and causes +54 damage over 12 seconds
 +
*; Tier 7
 +
*Room-Temperature Ball deals Darkness damage and causes +60 damage over 12 seconds
 +
*; Tier 8
 +
*Room-Temperature Ball deals Darkness damage and causes +66 damage over 12 seconds
 +
*; Tier 9
 +
*Room-Temperature Ball deals Darkness damage and causes +72 damage over 12 seconds
 +
*; Tier 10
 +
*Room-Temperature Ball deals Darkness damage and causes +78 damage over 12 seconds
 +
*; Tier 11
 +
*Room-Temperature Ball deals Darkness damage and causes +90 damage over 12 seconds
 +
*; Tier 12
 +
*Room-Temperature Ball deals Darkness damage and causes +96 damage over 12 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Fiery Bolts || <b>Tier 6</b> - Fire Bolts deals +43% damage || Legs, MainHand || {{Spoiler|
+
| || of Fast Balls || <b>Tier 6</b> - Room-Temperature Ball Damage +27% and reuse timer -2.5 seconds || Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Fire Bolts deals +18% damage
+
*Room-Temperature Ball Damage +6% and reuse timer -1 second
 
*; Tier 2
 
*; Tier 2
*Fire Bolts deals +23% damage
+
*Room-Temperature Ball Damage +10% and reuse timer -1 second
 
*; Tier 3
 
*; Tier 3
*Fire Bolts deals +28% damage
+
*Room-Temperature Ball Damage +14% and reuse timer -1.5 seconds
 
*; Tier 4
 
*; Tier 4
*Fire Bolts deals +33% damage
+
*Room-Temperature Ball Damage +18% and reuse timer -1.5 seconds
 
*; Tier 5
 
*; Tier 5
*Fire Bolts deals +38% damage
+
*Room-Temperature Ball Damage +22% and reuse timer -2 seconds
 
*; Tier 6
 
*; Tier 6
*Fire Bolts deals +43% damage
+
*Room-Temperature Ball Damage +27% and reuse timer -2.5 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Scintillating Frost and Scintillating Flame have a 50% chance to deal +141% damage || Head, Chest, Ring || {{Spoiler|
+
| || of Fire Tapping || <b>Tier 12</b> - You regain 14 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || Chest, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +20% damage
+
*You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*; Tier 2
 
*; Tier 2
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +31% damage
+
*You regain 3 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*; Tier 3
 
*; Tier 3
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +42% damage
+
*You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*; Tier 4
 
*; Tier 4
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +53% damage
+
*You regain 5 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*; Tier 5
 
*; Tier 5
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +64% damage
+
*You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*; Tier 6
 
*; Tier 6
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +75% damage
+
*You regain 7 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*; Tier 7
 
*; Tier 7
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +86% damage
+
*You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*; Tier 8
 
*; Tier 8
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +97% damage
+
*You regain 9 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*; Tier 9
 
*; Tier 9
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +108% damage
+
*You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*; Tier 10
 
*; Tier 10
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +119% damage
+
*You regain 11 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*; Tier 11
 
*; Tier 11
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +130% damage
+
*You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*; Tier 12
 
*; Tier 12
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +141% damage
+
*You regain 14 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Burning || <b>Tier 6</b> - Fire Breath and Super Fireball deal +70 damage over 10 seconds || Legs, Necklace || {{Spoiler|
+
| || of the Salamander || <b>Tier 12</b> - You regain 24 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || Chest, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Fire Breath and Super Fireball deal +20 damage over 10 seconds
+
*You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*; Tier 2
 
*; Tier 2
*Fire Breath and Super Fireball deal +30 damage over 10 seconds
+
*You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*; Tier 3
 
*; Tier 3
*Fire Breath and Super Fireball deal +40 damage over 10 seconds
+
*You regain 7 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*; Tier 4
 
*; Tier 4
*Fire Breath and Super Fireball deal +50 damage over 10 seconds
+
*You regain 8 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*; Tier 5
 
*; Tier 5
*Fire Breath and Super Fireball deal +60 damage over 10 seconds
+
*You regain 9 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*; Tier 6
 
*; Tier 6
*Fire Breath and Super Fireball deal +70 damage over 10 seconds
+
*You regain 10 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 +
*; Tier 7
 +
*You regain 12 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 +
*; Tier 8
 +
*You regain 14 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 +
*; Tier 9
 +
*You regain 16 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 +
*; Tier 10
 +
*You regain 19 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 +
*; Tier 11
 +
*You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 +
*; Tier 12
 +
*You regain 24 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Delayed Eruption || <b>Tier 12</b> - Calefaction causes 240 additional damage after a 20 second delay || Hands, MainHand || {{Spoiler|
+
| || of Scintillating Power || <b>Tier 12</b> - Scintillating Flame and Scintillating Frost Damage +12 and Power Cost -7 || Legs, OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Calefaction causes 20 additional damage after a 20 second delay
+
*Scintillating Flame and Scintillating Frost Damage +1 and Power Cost -2
 
*; Tier 2
 
*; Tier 2
*Calefaction causes 40 additional damage after a 20 second delay
+
*Scintillating Flame and Scintillating Frost Damage +2 and Power Cost -2
 
*; Tier 3
 
*; Tier 3
*Calefaction causes 60 additional damage after a 20 second delay
+
*Scintillating Flame and Scintillating Frost Damage +3 and Power Cost -3
 
*; Tier 4
 
*; Tier 4
*Calefaction causes 80 additional damage after a 20 second delay
+
*Scintillating Flame and Scintillating Frost Damage +4 and Power Cost -3
 
*; Tier 5
 
*; Tier 5
*Calefaction causes 100 additional damage after a 20 second delay
+
*Scintillating Flame and Scintillating Frost Damage +5 and Power Cost -4
 
*; Tier 6
 
*; Tier 6
*Calefaction causes 120 additional damage after a 20 second delay
+
*Scintillating Flame and Scintillating Frost Damage +6 and Power Cost -4
 
*; Tier 7
 
*; Tier 7
*Calefaction causes 140 additional damage after a 20 second delay
+
*Scintillating Flame and Scintillating Frost Damage +7 and Power Cost -5
 
*; Tier 8
 
*; Tier 8
*Calefaction causes 160 additional damage after a 20 second delay
+
*Scintillating Flame and Scintillating Frost Damage +8 and Power Cost -5
 
*; Tier 9
 
*; Tier 9
*Calefaction causes 180 additional damage after a 20 second delay
+
*Scintillating Flame and Scintillating Frost Damage +9 and Power Cost -6
 
*; Tier 10
 
*; Tier 10
*Calefaction causes 200 additional damage after a 20 second delay
+
*Scintillating Flame and Scintillating Frost Damage +10 and Power Cost -6
 
*; Tier 11
 
*; Tier 11
*Calefaction causes 220 additional damage after a 20 second delay
+
*Scintillating Flame and Scintillating Frost Damage +11 and Power Cost -7
 
*; Tier 12
 
*; Tier 12
*Calefaction causes 240 additional damage after a 20 second delay
+
*Scintillating Flame and Scintillating Frost Damage +12 and Power Cost -7
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Fire Walls deal +20 damage per hit || Head, Necklace || {{Spoiler|
+
| || of Scintillating Life || <b>Tier 12</b> - Scintillating Flame restores 24 Health || Legs, OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Fire Walls deal +2 damage per hit
+
*Scintillating Flame restores 2 Health
 
*; Tier 2
 
*; Tier 2
*Fire Walls deal +4 damage per hit
+
*Scintillating Flame restores 4 Health
 
*; Tier 3
 
*; Tier 3
*Fire Walls deal +6 damage per hit
+
*Scintillating Flame restores 6 Health
 
*; Tier 4
 
*; Tier 4
*Fire Walls deal +8 damage per hit
+
*Scintillating Flame restores 8 Health
 
*; Tier 5
 
*; Tier 5
*Fire Walls deal +9 damage per hit
+
*Scintillating Flame restores 10 Health
 
*; Tier 6
 
*; Tier 6
*Fire Walls deal +10 damage per hit
+
*Scintillating Flame restores 12 Health
 
*; Tier 7
 
*; Tier 7
*Fire Walls deal +11 damage per hit
+
*Scintillating Flame restores 14 Health
 
*; Tier 8
 
*; Tier 8
*Fire Walls deal +12 damage per hit
+
*Scintillating Flame restores 16 Health
 
*; Tier 9
 
*; Tier 9
*Fire Walls deal +14 damage per hit
+
*Scintillating Flame restores 18 Health
 
*; Tier 10
 
*; Tier 10
*Fire Walls deal +16 damage per hit
+
*Scintillating Flame restores 20 Health
 
*; Tier 11
 
*; Tier 11
*Fire Walls deal +18 damage per hit
+
*Scintillating Flame restores 22 Health
 
*; Tier 12
 
*; Tier 12
*Fire Walls deal +20 damage per hit
+
*Scintillating Flame restores 24 Health
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Super || of Super Fire || <b>Tier 12</b> - Super Fireball deals +86% damage || Hands, Feet || {{Spoiler|
+
| || || <b>Tier 12</b> - Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +28 for 15 seconds || Head, Chest, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Super Fireball deals +20% damage
+
*Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +6 for 15 seconds
 
*; Tier 2
 
*; Tier 2
*Super Fireball deals +26% damage
+
*Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +8 for 15 seconds
 
*; Tier 3
 
*; Tier 3
*Super Fireball deals +32% damage
+
*Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +10 for 15 seconds
 
*; Tier 4
 
*; Tier 4
*Super Fireball deals +38% damage
+
*Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +12 for 15 seconds
 
*; Tier 5
 
*; Tier 5
*Super Fireball deals +44% damage
+
*Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +14 for 15 seconds
 
*; Tier 6
 
*; Tier 6
*Super Fireball deals +50% damage
+
*Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +16 for 15 seconds
 
*; Tier 7
 
*; Tier 7
*Super Fireball deals +56% damage
+
*Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +18 for 15 seconds
 
*; Tier 8
 
*; Tier 8
*Super Fireball deals +62% damage
+
*Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +20 for 15 seconds
 
*; Tier 9
 
*; Tier 9
*Super Fireball deals +68% damage
+
*Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +22 for 15 seconds
 
*; Tier 10
 
*; Tier 10
*Super Fireball deals +74% damage
+
*Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +24 for 15 seconds
 
*; Tier 11
 
*; Tier 11
*Super Fireball deals +80% damage
+
*Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +26 for 15 seconds
 
*; Tier 12
 
*; Tier 12
*Super Fireball deals +86% damage
+
*Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +28 for 15 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Staggering Flame || <b>Tier 12</b> - Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage. || Head, MainHand, Legs || {{Spoiler|
+
| || of Fire Rings || <b>Tier 12</b> - Ring of Fire Damage +29% || Head, Chest || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +9 damage.
+
*Ring of Fire Damage +7%
 
*; Tier 2
 
*; Tier 2
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +18 damage.
+
*Ring of Fire Damage +9%
 
*; Tier 3
 
*; Tier 3
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +27 damage.
+
*Ring of Fire Damage +11%
 
*; Tier 4
 
*; Tier 4
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +36 damage.
+
*Ring of Fire Damage +13%
 
*; Tier 5
 
*; Tier 5
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +45 damage.
+
*Ring of Fire Damage +15%
 
*; Tier 6
 
*; Tier 6
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +54 damage.
+
*Ring of Fire Damage +17%
 
*; Tier 7
 
*; Tier 7
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +63 damage.
+
*Ring of Fire Damage +19%
 
*; Tier 8
 
*; Tier 8
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +72 damage.
+
*Ring of Fire Damage +21%
 
*; Tier 9
 
*; Tier 9
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +81 damage.
+
*Ring of Fire Damage +23%
 
*; Tier 10
 
*; Tier 10
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +90 damage.
+
*Ring of Fire Damage +25%
 
*; Tier 11
 
*; Tier 11
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +99 damage.
+
*Ring of Fire Damage +27%
 
*; Tier 12
 
*; Tier 12
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage.
+
*Ring of Fire Damage +29%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of the Salamander || <b>Tier 12</b> - You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || Chest, Ring || {{Spoiler|
+
| || of Scintillating Opportunism || <b>Tier 12</b> - Scintillating Frost and Scintillating Flame stun and deal +80% damage to Vulnerable targets || Hands, MainHand, Head || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
+
*Scintillating Frost and Scintillating Flame stun and deal +25% damage to Vulnerable targets
 
*; Tier 2
 
*; Tier 2
*You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
+
*Scintillating Frost and Scintillating Flame stun and deal +30% damage to Vulnerable targets
 
*; Tier 3
 
*; Tier 3
*You regain 7 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
+
*Scintillating Frost and Scintillating Flame stun and deal +35% damage to Vulnerable targets
 
*; Tier 4
 
*; Tier 4
*You regain 8 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
+
*Scintillating Frost and Scintillating Flame stun and deal +40% damage to Vulnerable targets
 
*; Tier 5
 
*; Tier 5
*You regain 9 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
+
*Scintillating Frost and Scintillating Flame stun and deal +45% damage to Vulnerable targets
 
*; Tier 6
 
*; Tier 6
*You regain 10 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
+
*Scintillating Frost and Scintillating Flame stun and deal +50% damage to Vulnerable targets
 
*; Tier 7
 
*; Tier 7
*You regain 12 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
+
*Scintillating Frost and Scintillating Flame stun and deal +55% damage to Vulnerable targets
 
*; Tier 8
 
*; Tier 8
*You regain 14 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
+
*Scintillating Frost and Scintillating Flame stun and deal +60% damage to Vulnerable targets
 
*; Tier 9
 
*; Tier 9
*You regain 16 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
+
*Scintillating Frost and Scintillating Flame stun and deal +65% damage to Vulnerable targets
 
*; Tier 10
 
*; Tier 10
*You regain 18 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
+
*Scintillating Frost and Scintillating Flame stun and deal +70% damage to Vulnerable targets
 
*; Tier 11
 
*; Tier 11
*You regain 20 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
+
*Scintillating Frost and Scintillating Flame stun and deal +75% damage to Vulnerable targets
 
*; Tier 12
 
*; Tier 12
*You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
+
*Scintillating Frost and Scintillating Flame stun and deal +80% damage to Vulnerable targets
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Flame-Beast Freezing || <b>Tier 6</b> - Frostball deals +78 damage to creatures that are inherently on fire. || MainHand, Necklace || {{Spoiler|
+
| || of Chaotic Rings || <b>Tier 12</b> - Ring of Fire deals +43% damage but has a 5% chance to deal 116 fire damage to YOU || OffHand, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Frostball deals +13 damage to creatures that are inherently on fire.
+
*Ring of Fire deals +10% damage but has a 5% chance to deal 50 fire damage to YOU
 
*; Tier 2
 
*; Tier 2
*Frostball deals +26 damage to creatures that are inherently on fire.
+
*Ring of Fire deals +13% damage but has a 5% chance to deal 56 fire damage to YOU
 
*; Tier 3
 
*; Tier 3
*Frostball deals +39 damage to creatures that are inherently on fire.
+
*Ring of Fire deals +16% damage but has a 5% chance to deal 62 fire damage to YOU
 
*; Tier 4
 
*; Tier 4
*Frostball deals +52 damage to creatures that are inherently on fire.
+
*Ring of Fire deals +19% damage but has a 5% chance to deal 68 fire damage to YOU
 
*; Tier 5
 
*; Tier 5
*Frostball deals +65 damage to creatures that are inherently on fire.
+
*Ring of Fire deals +22% damage but has a 5% chance to deal 74 fire damage to YOU
 
*; Tier 6
 
*; Tier 6
*Frostball deals +78 damage to creatures that are inherently on fire.
+
*Ring of Fire deals +25% damage but has a 5% chance to deal 80 fire damage to YOU
 +
*; Tier 7
 +
*Ring of Fire deals +28% damage but has a 5% chance to deal 86 fire damage to YOU
 +
*; Tier 8
 +
*Ring of Fire deals +31% damage but has a 5% chance to deal 92 fire damage to YOU
 +
*; Tier 9
 +
*Ring of Fire deals +34% damage but has a 5% chance to deal 98 fire damage to YOU
 +
*; Tier 10
 +
*Ring of Fire deals +37% damage but has a 5% chance to deal 104 fire damage to YOU
 +
*; Tier 11
 +
*Ring of Fire deals +40% damage but has a 5% chance to deal 110 fire damage to YOU
 +
*; Tier 12
 +
*Ring of Fire deals +43% damage but has a 5% chance to deal 116 fire damage to YOU
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Prolonged Agony || <b>Tier 12</b> - Indirect Fire Damage +60% || Hands, Feet || {{Spoiler|
+
| || of Icy Armor || <b>Tier 12</b> - Scintillating Frost and Defensive Chill restore 23 Armor || Legs, OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Indirect Fire Damage +5%
+
*Scintillating Frost and Defensive Chill restore 5 Armor
 
*; Tier 2
 
*; Tier 2
*Indirect Fire Damage +10%
+
*Scintillating Frost and Defensive Chill restore 7 Armor
 
*; Tier 3
 
*; Tier 3
*Indirect Fire Damage +15%
+
*Scintillating Frost and Defensive Chill restore 9 Armor
 
*; Tier 4
 
*; Tier 4
*Indirect Fire Damage +20%
+
*Scintillating Frost and Defensive Chill restore 10 Armor
 
*; Tier 5
 
*; Tier 5
*Indirect Fire Damage +25%
+
*Scintillating Frost and Defensive Chill restore 11 Armor
 
*; Tier 6
 
*; Tier 6
*Indirect Fire Damage +30%
+
*Scintillating Frost and Defensive Chill restore 13 Armor
 
*; Tier 7
 
*; Tier 7
*Indirect Fire Damage +35%
+
*Scintillating Frost and Defensive Chill restore 14 Armor
 
*; Tier 8
 
*; Tier 8
*Indirect Fire Damage +40%
+
*Scintillating Frost and Defensive Chill restore 16 Armor
 
*; Tier 9
 
*; Tier 9
*Indirect Fire Damage +45%
+
*Scintillating Frost and Defensive Chill restore 17 Armor
 
*; Tier 10
 
*; Tier 10
*Indirect Fire Damage +50%
+
*Scintillating Frost and Defensive Chill restore 19 Armor
 
*; Tier 11
 
*; Tier 11
*Indirect Fire Damage +55%
+
*Scintillating Frost and Defensive Chill restore 21 Armor
 
*; Tier 12
 
*; Tier 12
*Indirect Fire Damage +60%
+
*Scintillating Frost and Defensive Chill restore 23 Armor
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Spider Freezing || <b>Tier 6</b> - Frostball deals +78 damage to Arachnids || MainHand, Necklace || {{Spoiler|
+
| || of Fiery Bolts || <b>Tier 6</b> - Fire Bolts Damage +37% || Head, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Frostball deals +13 damage to Arachnids
+
*Fire Bolts Damage +12%
 
*; Tier 2
 
*; Tier 2
*Frostball deals +26 damage to Arachnids
+
*Fire Bolts Damage +17%
 
*; Tier 3
 
*; Tier 3
*Frostball deals +39 damage to Arachnids
+
*Fire Bolts Damage +22%
 
*; Tier 4
 
*; Tier 4
*Frostball deals +52 damage to Arachnids
+
*Fire Bolts Damage +27%
 
*; Tier 5
 
*; Tier 5
*Frostball deals +65 damage to Arachnids
+
*Fire Bolts Damage +32%
 
*; Tier 6
 
*; Tier 6
*Frostball deals +78 damage to Arachnids
+
*Fire Bolts Damage +37%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Stiffening Winds || <b>Tier 6</b> - Frostball slows target's movement by 25% and deals +10 damage || Head, Feet || {{Spoiler|
+
| || of Everlong Flames || <b>Tier 6</b> - Fire Bolts hit all targets within 25 meters (instead of 20) and deals +55 damage || Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Frostball has a 20% chance to slow target's movement by 25%
+
*Fire Bolts hit all targets within 25 meters (instead of 20) and deals +20 damage
 
*; Tier 2
 
*; Tier 2
*Frostball has a 40% chance to slow target's movement by 25%
+
*Fire Bolts hit all targets within 25 meters (instead of 20) and deals +27 damage
 
*; Tier 3
 
*; Tier 3
*Frostball has a 60% chance to slow target's movement by 25%
+
*Fire Bolts hit all targets within 25 meters (instead of 20) and deals +34 damage
 
*; Tier 4
 
*; Tier 4
*Frostball has a 80% chance to slow target's movement by 25%
+
*Fire Bolts hit all targets within 25 meters (instead of 20) and deals +41 damage
 
*; Tier 5
 
*; Tier 5
*Frostball slows target's movement by 25%
+
*Fire Bolts hit all targets within 25 meters (instead of 20) and deals +48 damage
 
*; Tier 6
 
*; Tier 6
*Frostball slows target's movement by 25% and deals +10 damage
+
*Fire Bolts hit all targets within 25 meters (instead of 20) and deals +55 damage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Icy Blood || <b>Tier 12</b> - You regain 20 Armor when using Defensive Burst or Defensive Chill || Chest, Ring || {{Spoiler|
+
| || of Drilling Fire Bolts || <b>Tier 12</b> - Fire Bolts deal +88 armor damage || Legs, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*You regain 3 Armor when using Defensive Burst or Defensive Chill
+
*Fire Bolts deal +11 armor damage
 
*; Tier 2
 
*; Tier 2
*You regain 5 Armor when using Defensive Burst or Defensive Chill
+
*Fire Bolts deal +18 armor damage
 
*; Tier 3
 
*; Tier 3
*You regain 7 Armor when using Defensive Burst or Defensive Chill
+
*Fire Bolts deal +25 armor damage
 
*; Tier 4
 
*; Tier 4
*You regain 8 Armor when using Defensive Burst or Defensive Chill
+
*Fire Bolts deal +32 armor damage
 
*; Tier 5
 
*; Tier 5
*You regain 9 Armor when using Defensive Burst or Defensive Chill
+
*Fire Bolts deal +39 armor damage
 
*; Tier 6
 
*; Tier 6
*You regain 10 Armor when using Defensive Burst or Defensive Chill
+
*Fire Bolts deal +46 armor damage
 
*; Tier 7
 
*; Tier 7
*You regain 12 Armor when using Defensive Burst or Defensive Chill
+
*Fire Bolts deal +53 armor damage
 
*; Tier 8
 
*; Tier 8
*You regain 14 Armor when using Defensive Burst or Defensive Chill
+
*Fire Bolts deal +60 armor damage
 
*; Tier 9
 
*; Tier 9
*You regain 15 Armor when using Defensive Burst or Defensive Chill
+
*Fire Bolts deal +67 armor damage
 
*; Tier 10
 
*; Tier 10
*You regain 16 Armor when using Defensive Burst or Defensive Chill
+
*Fire Bolts deal +74 armor damage
 
*; Tier 11
 
*; Tier 11
*You regain 18 Armor when using Defensive Burst or Defensive Chill
+
*Fire Bolts deal +81 armor damage
 
*; Tier 12
 
*; Tier 12
*You regain 20 Armor when using Defensive Burst or Defensive Chill
+
*Fire Bolts deal +88 armor damage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Flameproof || || <b>Tier 12</b> - Fire Damage Reduction +12 when Fire Magic is active || Head, Ring || {{Spoiler|
+
| || of Fast Fire Bolts || <b>Tier 12</b> - Fire Bolts deals +16% damage and reuse timer is -2 seconds, but Power cost is +10 || OffHand, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Fire Damage Reduction +1 when Fire Magic is active
+
*Fire Bolts deals +5% damage and reuse timer is -2 seconds, but Power cost is +10
 
*; Tier 2
 
*; Tier 2
*Fire Damage Reduction +2 when Fire Magic is active
+
*Fire Bolts deals +6% damage and reuse timer is -2 seconds, but Power cost is +10
 
*; Tier 3
 
*; Tier 3
*Fire Damage Reduction +3 when Fire Magic is active
+
*Fire Bolts deals +7% damage and reuse timer is -2 seconds, but Power cost is +10
 
*; Tier 4
 
*; Tier 4
*Fire Damage Reduction +4 when Fire Magic is active
+
*Fire Bolts deals +8% damage and reuse timer is -2 seconds, but Power cost is +10
 
*; Tier 5
 
*; Tier 5
*Fire Damage Reduction +5 when Fire Magic is active
+
*Fire Bolts deals +9% damage and reuse timer is -2 seconds, but Power cost is +10
 
*; Tier 6
 
*; Tier 6
*Fire Damage Reduction +6 when Fire Magic is active
+
*Fire Bolts deals +10% damage and reuse timer is -2 seconds, but Power cost is +10
 
*; Tier 7
 
*; Tier 7
*Fire Damage Reduction +7 when Fire Magic is active
+
*Fire Bolts deals +11% damage and reuse timer is -2 seconds, but Power cost is +10
 
*; Tier 8
 
*; Tier 8
*Fire Damage Reduction +8 when Fire Magic is active
+
*Fire Bolts deals +12% damage and reuse timer is -2 seconds, but Power cost is +10
 
*; Tier 9
 
*; Tier 9
*Fire Damage Reduction +9 when Fire Magic is active
+
*Fire Bolts deals +13% damage and reuse timer is -2 seconds, but Power cost is +10
 
*; Tier 10
 
*; Tier 10
*Fire Damage Reduction +10 when Fire Magic is active
+
*Fire Bolts deals +14% damage and reuse timer is -2 seconds, but Power cost is +10
 
*; Tier 11
 
*; Tier 11
*Fire Damage Reduction +11 when Fire Magic is active
+
*Fire Bolts deals +15% damage and reuse timer is -2 seconds, but Power cost is +10
 
*; Tier 12
 
*; Tier 12
*Fire Damage Reduction +12 when Fire Magic is active
+
*Fire Bolts deals +16% damage and reuse timer is -2 seconds, but Power cost is +10
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Sparkly || of Sparklefire || <b>Tier 6</b> - Scintillating Flame and Scintillating Frost deal +70% damage || Chest, Feet || {{Spoiler|
+
| || of Calefaction || <b>Tier 12</b> - Calefaction Damage +64% || Head, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Scintillating Flame and Scintillating Frost deal +20% damage
+
*Calefaction Damage +20%
 
*; Tier 2
 
*; Tier 2
*Scintillating Flame and Scintillating Frost deal +30% damage
+
*Calefaction Damage +24%
 
*; Tier 3
 
*; Tier 3
*Scintillating Flame and Scintillating Frost deal +40% damage
+
*Calefaction Damage +28%
 
*; Tier 4
 
*; Tier 4
*Scintillating Flame and Scintillating Frost deal +50% damage
+
*Calefaction Damage +32%
 
*; Tier 5
 
*; Tier 5
*Scintillating Flame and Scintillating Frost deal +60% damage
+
*Calefaction Damage +36%
 
*; Tier 6
 
*; Tier 6
*Scintillating Flame and Scintillating Frost deal +70% damage
+
*Calefaction Damage +40%
 +
*; Tier 7
 +
*Calefaction Damage +44%
 +
*; Tier 8
 +
*Calefaction Damage +48%
 +
*; Tier 9
 +
*Calefaction Damage +52%
 +
*; Tier 10
 +
*Calefaction Damage +56%
 +
*; Tier 11
 +
*Calefaction Damage +60%
 +
*; Tier 12
 +
*Calefaction Damage +64%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Nuclear Calefaction || <b>Tier 12</b> - Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +84 damage. || Legs, Ring || {{Spoiler|
+
| || of Nuclear Calefaction || <b>Tier 12</b> - Calefaction and Defensive Burst Damage +35% and Reuse Timer -1 second || Legs, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +7 damage.
+
*Calefaction and Defensive Burst Damage +10% and Reuse Timer -1 second
 
*; Tier 2
 
*; Tier 2
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +14 damage.
+
*Calefaction and Defensive Burst Damage +12% and Reuse Timer -1 second
 
*; Tier 3
 
*; Tier 3
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +21 damage.
+
*Calefaction and Defensive Burst Damage +14% and Reuse Timer -1 second
 
*; Tier 4
 
*; Tier 4
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +28 damage.
+
*Calefaction and Defensive Burst Damage +16% and Reuse Timer -1 second
 
*; Tier 5
 
*; Tier 5
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +35 damage.
+
*Calefaction and Defensive Burst Damage +18% and Reuse Timer -1 second
 
*; Tier 6
 
*; Tier 6
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +42 damage.
+
*Calefaction and Defensive Burst Damage +20% and Reuse Timer -1 second
 
*; Tier 7
 
*; Tier 7
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +49 damage.
+
*Calefaction and Defensive Burst Damage +22% and Reuse Timer -1 second
 
*; Tier 8
 
*; Tier 8
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +56 damage.
+
*Calefaction and Defensive Burst Damage +24% and Reuse Timer -1 second
 
*; Tier 9
 
*; Tier 9
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +63 damage.
+
*Calefaction and Defensive Burst Damage +26% and Reuse Timer -1 second
 
*; Tier 10
 
*; Tier 10
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +70 damage.
+
*Calefaction and Defensive Burst Damage +29% and Reuse Timer -1 second
 
*; Tier 11
 
*; Tier 11
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +77 damage.
+
*Calefaction and Defensive Burst Damage +32% and Reuse Timer -1 second
 
*; Tier 12
 
*; Tier 12
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +84 damage.
+
*Calefaction and Defensive Burst Damage +35% and Reuse Timer -1 second
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Stunning Explosions || <b>Tier 12</b> - Ring of Fire has a 33% chance to stun all targets and deal +80% damage || Hands, MainHand, Head || {{Spoiler|
+
| || || <b>Tier 12</b> - Calefaction restores 36 Health || Feet, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Ring of Fire has a 33% chance to stun all targets and deal +25% damage
+
*Calefaction restores 14 Health
 
*; Tier 2
 
*; Tier 2
*Ring of Fire has a 33% chance to stun all targets and deal +30% damage
+
*Calefaction restores 16 Health
 
*; Tier 3
 
*; Tier 3
*Ring of Fire has a 33% chance to stun all targets and deal +35% damage
+
*Calefaction restores 18 Health
 
*; Tier 4
 
*; Tier 4
*Ring of Fire has a 33% chance to stun all targets and deal +40% damage
+
*Calefaction restores 20 Health
 
*; Tier 5
 
*; Tier 5
*Ring of Fire has a 33% chance to stun all targets and deal +45% damage
+
*Calefaction restores 22 Health
 
*; Tier 6
 
*; Tier 6
*Ring of Fire has a 33% chance to stun all targets and deal +50% damage
+
*Calefaction restores 24 Health
 
*; Tier 7
 
*; Tier 7
*Ring of Fire has a 33% chance to stun all targets and deal +55% damage
+
*Calefaction restores 26 Health
 
*; Tier 8
 
*; Tier 8
*Ring of Fire has a 33% chance to stun all targets and deal +60% damage
+
*Calefaction restores 28 Health
 
*; Tier 9
 
*; Tier 9
*Ring of Fire has a 33% chance to stun all targets and deal +65% damage
+
*Calefaction restores 30 Health
 
*; Tier 10
 
*; Tier 10
*Ring of Fire has a 33% chance to stun all targets and deal +70% damage
+
*Calefaction restores 32 Health
 
*; Tier 11
 
*; Tier 11
*Ring of Fire has a 33% chance to stun all targets and deal +75% damage
+
*Calefaction restores 34 Health
 
*; Tier 12
 
*; Tier 12
*Ring of Fire has a 33% chance to stun all targets and deal +80% damage
+
*Calefaction restores 36 Health
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Fire Tapping || <b>Tier 12</b> - You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || Chest, Ring || {{Spoiler|
+
| || of Delayed Eruption || <b>Tier 12</b> - Calefaction causes 165 additional damage after a 20 second delay || Hands, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
+
*Calefaction causes 33 additional damage after a 20 second delay
 
*; Tier 2
 
*; Tier 2
*You regain 3 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
+
*Calefaction causes 45 additional damage after a 20 second delay
 
*; Tier 3
 
*; Tier 3
*You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
+
*Calefaction causes 57 additional damage after a 20 second delay
 
*; Tier 4
 
*; Tier 4
*You regain 5 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
+
*Calefaction causes 69 additional damage after a 20 second delay
 
*; Tier 5
 
*; Tier 5
*You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
+
*Calefaction causes 81 additional damage after a 20 second delay
 
*; Tier 6
 
*; Tier 6
*You regain 7 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
+
*Calefaction causes 93 additional damage after a 20 second delay
 
*; Tier 7
 
*; Tier 7
*You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
+
*Calefaction causes 105 additional damage after a 20 second delay
 
*; Tier 8
 
*; Tier 8
*You regain 9 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
+
*Calefaction causes 117 additional damage after a 20 second delay
 
*; Tier 9
 
*; Tier 9
*You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
+
*Calefaction causes 129 additional damage after a 20 second delay
 
*; Tier 10
 
*; Tier 10
*You regain 11 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
+
*Calefaction causes 141 additional damage after a 20 second delay
 
*; Tier 11
 
*; Tier 11
*You regain 12 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
+
*Calefaction causes 153 additional damage after a 20 second delay
 
*; Tier 12
 
*; Tier 12
*You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
+
*Calefaction causes 165 additional damage after a 20 second delay
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Fire Rings || <b>Tier 12</b> - Ring of Fire deals +124% damage || Head, Chest || {{Spoiler|
+
| || of Frosty Balls || <b>Tier 12</b> - Fireball and Frostball Damage +32% || Chest, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Ring of Fire deals +25% damage
+
*Fireball and Frostball Damage +10%
 
*; Tier 2
 
*; Tier 2
*Ring of Fire deals +34% damage
+
*Fireball and Frostball Damage +12%
 
*; Tier 3
 
*; Tier 3
*Ring of Fire deals +43% damage
+
*Fireball and Frostball Damage +14%
 
*; Tier 4
 
*; Tier 4
*Ring of Fire deals +52% damage
+
*Fireball and Frostball Damage +16%
 
*; Tier 5
 
*; Tier 5
*Ring of Fire deals +61% damage
+
*Fireball and Frostball Damage +18%
 
*; Tier 6
 
*; Tier 6
*Ring of Fire deals +70% damage
+
*Fireball and Frostball Damage +20%
 
*; Tier 7
 
*; Tier 7
*Ring of Fire deals +79% damage
+
*Fireball and Frostball Damage +22%
 
*; Tier 8
 
*; Tier 8
*Ring of Fire deals +88% damage
+
*Fireball and Frostball Damage +24%
 
*; Tier 9
 
*; Tier 9
*Ring of Fire deals +97% damage
+
*Fireball and Frostball Damage +26%
 
*; Tier 10
 
*; Tier 10
*Ring of Fire deals +106% damage
+
*Fireball and Frostball Damage +28%
 
*; Tier 11
 
*; Tier 11
*Ring of Fire deals +115% damage
+
*Fireball and Frostball Damage +30%
 
*; Tier 12
 
*; Tier 12
*Ring of Fire deals +124% damage
+
*Fireball and Frostball Damage +32%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Fire Rings || <b>Tier 12</b> - Ring of Fire has a 66% chance to deal +190% damage || OffHand, Necklace || {{Spoiler|
+
| || of Frost Waves || <b>Tier 12</b> - Frostball targets all enemies within 10 meters and deals +12 damage, but reuse timer is +3 seconds || Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Ring of Fire has a 66% chance to deal +80% damage
+
*Frostball targets all enemies within 10 meters and deals +1 damage, but reuse timer is +3 seconds
 
*; Tier 2
 
*; Tier 2
*Ring of Fire has a 66% chance to deal +90% damage
+
*Frostball targets all enemies within 10 meters and deals +2 damage, but reuse timer is +3 seconds
 
*; Tier 3
 
*; Tier 3
*Ring of Fire has a 66% chance to deal +100% damage
+
*Frostball targets all enemies within 10 meters and deals +3 damage, but reuse timer is +3 seconds
 
*; Tier 4
 
*; Tier 4
*Ring of Fire has a 66% chance to deal +110% damage
+
*Frostball targets all enemies within 10 meters and deals +4 damage, but reuse timer is +3 seconds
 
*; Tier 5
 
*; Tier 5
*Ring of Fire has a 66% chance to deal +120% damage
+
*Frostball targets all enemies within 10 meters and deals +5 damage, but reuse timer is +3 seconds
 
*; Tier 6
 
*; Tier 6
*Ring of Fire has a 66% chance to deal +130% damage
+
*Frostball targets all enemies within 10 meters and deals +6 damage, but reuse timer is +3 seconds
 
*; Tier 7
 
*; Tier 7
*Ring of Fire has a 66% chance to deal +140% damage
+
*Frostball targets all enemies within 10 meters and deals +7 damage, but reuse timer is +3 seconds
 
*; Tier 8
 
*; Tier 8
*Ring of Fire has a 66% chance to deal +150% damage
+
*Frostball targets all enemies within 10 meters and deals +8 damage, but reuse timer is +3 seconds
 
*; Tier 9
 
*; Tier 9
*Ring of Fire has a 66% chance to deal +160% damage
+
*Frostball targets all enemies within 10 meters and deals +9 damage, but reuse timer is +3 seconds
 
*; Tier 10
 
*; Tier 10
*Ring of Fire has a 66% chance to deal +170% damage
+
*Frostball targets all enemies within 10 meters and deals +10 damage, but reuse timer is +3 seconds
 
*; Tier 11
 
*; Tier 11
*Ring of Fire has a 66% chance to deal +180% damage
+
*Frostball targets all enemies within 10 meters and deals +11 damage, but reuse timer is +3 seconds
 
*; Tier 12
 
*; Tier 12
*Ring of Fire has a 66% chance to deal +190% damage
+
*Frostball targets all enemies within 10 meters and deals +12 damage, but reuse timer is +3 seconds
 +
|Expand}}
 +
|-
 +
| || of Stiffening Cold || <b>Tier 6</b> - Frostball slows target's movement by 25% and deals +12 damage || Head, Feet || {{Spoiler|
 +
*; Tier 1
 +
*Frostball slows target's movement by 25% and deals +2 damage
 +
*; Tier 2
 +
*Frostball slows target's movement by 25% and deals +4 damage
 +
*; Tier 3
 +
*Frostball slows target's movement by 25% and deals +6 damage
 +
*; Tier 4
 +
*Frostball slows target's movement by 25% and deals +8 damage
 +
*; Tier 5
 +
*Frostball slows target's movement by 25% and deals +10 damage
 +
*; Tier 6
 +
*Frostball slows target's movement by 25% and deals +12 damage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Pre-Melted Innards || <b>Tier 12</b> - Flesh to Fuel grants you +20 Trauma mitigation for 10 seconds || OffHand, Ring || {{Spoiler|
+
| || of Spider Freezing || <b>Tier 6</b> - Defensive Burst deals +30% damage and raises Basic Attack Damage +20% for 10 seconds || MainHand, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Flesh to Fuel grants you +3 Trauma mitigation for 10 seconds
+
*Defensive Burst deals +10% damage and raises Basic Attack Damage +5% for 10 seconds
 
*; Tier 2
 
*; Tier 2
*Flesh to Fuel grants you +4 Trauma mitigation for 10 seconds
+
*Defensive Burst deals +14% damage and raises Basic Attack Damage +8% for 10 seconds
 
*; Tier 3
 
*; Tier 3
*Flesh to Fuel grants you +6 Trauma mitigation for 10 seconds
+
*Defensive Burst deals +18% damage and raises Basic Attack Damage +11% for 10 seconds
 
*; Tier 4
 
*; Tier 4
*Flesh to Fuel grants you +7 Trauma mitigation for 10 seconds
+
*Defensive Burst deals +22% damage and raises Basic Attack Damage +14% for 10 seconds
 
*; Tier 5
 
*; Tier 5
*Flesh to Fuel grants you +8 Trauma mitigation for 10 seconds
+
*Defensive Burst deals +26% damage and raises Basic Attack Damage +17% for 10 seconds
 
*; Tier 6
 
*; Tier 6
*Flesh to Fuel grants you +10 Trauma mitigation for 10 seconds
+
*Defensive Burst deals +30% damage and raises Basic Attack Damage +20% for 10 seconds
*; Tier 7
 
*Flesh to Fuel grants you +11 Trauma mitigation for 10 seconds
 
*; Tier 8
 
*Flesh to Fuel grants you +13 Trauma mitigation for 10 seconds
 
*; Tier 9
 
*Flesh to Fuel grants you +14 Trauma mitigation for 10 seconds
 
*; Tier 10
 
*Flesh to Fuel grants you +16 Trauma mitigation for 10 seconds
 
*; Tier 11
 
*Flesh to Fuel grants you +18 Trauma mitigation for 10 seconds
 
*; Tier 12
 
*Flesh to Fuel grants you +20 Trauma mitigation for 10 seconds
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Freezeproof || || <b>Tier 6</b> - Cold Damage Reduction +6 when Fire Magic is active || Head, Ring || {{Spoiler|
+
| || of Restorative Bonfires || <b>Tier 6</b> - 25 seconds after summoning a Fire Wall, you regain 54 Health || MainHand, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Cold Damage Reduction +1 when Fire Magic is active
+
*25 seconds after summoning a Fire Wall, you regain 14 Health
 
*; Tier 2
 
*; Tier 2
*Cold Damage Reduction +2 when Fire Magic is active
+
*25 seconds after summoning a Fire Wall, you regain 22 Health
 
*; Tier 3
 
*; Tier 3
*Cold Damage Reduction +3 when Fire Magic is active
+
*25 seconds after summoning a Fire Wall, you regain 30 Health
 
*; Tier 4
 
*; Tier 4
*Cold Damage Reduction +4 when Fire Magic is active
+
*25 seconds after summoning a Fire Wall, you regain 38 Health
 
*; Tier 5
 
*; Tier 5
*Cold Damage Reduction +5 when Fire Magic is active
+
*25 seconds after summoning a Fire Wall, you regain 46 Health
 
*; Tier 6
 
*; Tier 6
*Cold Damage Reduction +6 when Fire Magic is active
+
*25 seconds after summoning a Fire Wall, you regain 54 Health
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Scintillating Ice || <b>Tier 12</b> - Scintillating Frost restores 31 Armor || Legs, OffHand || {{Spoiler|
+
| || of Freezewalls || <b>Tier 12</b> - Defensive Chill Damage +50% || Legs, MainHand, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Scintillating Frost restores 5 Armor
+
*Defensive Chill Damage +17%
 
*; Tier 2
 
*; Tier 2
*Scintillating Frost restores 7 Armor
+
*Defensive Chill Damage +20%
 
*; Tier 3
 
*; Tier 3
*Scintillating Frost restores 9 Armor
+
*Defensive Chill Damage +23%
 
*; Tier 4
 
*; Tier 4
*Scintillating Frost restores 11 Armor
+
*Defensive Chill Damage +26%
 
*; Tier 5
 
*; Tier 5
*Scintillating Frost restores 13 Armor
+
*Defensive Chill Damage +29%
 
*; Tier 6
 
*; Tier 6
*Scintillating Frost restores 15 Armor
+
*Defensive Chill Damage +32%
 
*; Tier 7
 
*; Tier 7
*Scintillating Frost restores 18 Armor
+
*Defensive Chill Damage +35%
 
*; Tier 8
 
*; Tier 8
*Scintillating Frost restores 20 Armor
+
*Defensive Chill Damage +38%
 
*; Tier 9
 
*; Tier 9
*Scintillating Frost restores 22 Armor
+
*Defensive Chill Damage +41%
 
*; Tier 10
 
*; Tier 10
*Scintillating Frost restores 25 Armor
+
*Defensive Chill Damage +44%
 
*; Tier 11
 
*; Tier 11
*Scintillating Frost restores 28 Armor
+
*Defensive Chill Damage +47%
 
*; Tier 12
 
*; Tier 12
*Scintillating Frost restores 31 Armor
+
*Defensive Chill Damage +50%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Flesh to Fuel has a 66% chance to restore 31 Power || Legs || {{Spoiler|
+
| Freezeproof || || <b>Tier 6</b> - Frostball, Scintillating Frost, and Defensive Chill grant +6 Direct and Indirect Cold Protection for 10 seconds || Head, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Flesh to Fuel has a 66% chance to restore 2 Power
+
*Frostball, Scintillating Frost, and Defensive Chill grant +1 Direct and Indirect Cold Protection for 10 seconds
 
*; Tier 2
 
*; Tier 2
*Flesh to Fuel has a 66% chance to restore 4 Power
+
*Frostball, Scintillating Frost, and Defensive Chill grant +2 Direct and Indirect Cold Protection for 10 seconds
 
*; Tier 3
 
*; Tier 3
*Flesh to Fuel has a 66% chance to restore 6 Power
+
*Frostball, Scintillating Frost, and Defensive Chill grant +3 Direct and Indirect Cold Protection for 10 seconds
 
*; Tier 4
 
*; Tier 4
*Flesh to Fuel has a 66% chance to restore 8 Power
+
*Frostball, Scintillating Frost, and Defensive Chill grant +4 Direct and Indirect Cold Protection for 10 seconds
 
*; Tier 5
 
*; Tier 5
*Flesh to Fuel has a 66% chance to restore 10 Power
+
*Frostball, Scintillating Frost, and Defensive Chill grant +5 Direct and Indirect Cold Protection for 10 seconds
 
*; Tier 6
 
*; Tier 6
*Flesh to Fuel has a 66% chance to restore 13 Power
+
*Frostball, Scintillating Frost, and Defensive Chill grant +6 Direct and Indirect Cold Protection for 10 seconds
 +
|Expand}}
 +
|-
 +
| || of Icy Blood || <b>Tier 12</b> - Defensive Burst and Defensive Chill restore 32 Armor to you || Chest, Ring || {{Spoiler|
 +
*; Tier 1
 +
*Defensive Burst and Defensive Chill restore 10 Armor to you
 +
*; Tier 2
 +
*Defensive Burst and Defensive Chill restore 12 Armor to you
 +
*; Tier 3
 +
*Defensive Burst and Defensive Chill restore 14 Armor to you
 +
*; Tier 4
 +
*Defensive Burst and Defensive Chill restore 16 Armor to you
 +
*; Tier 5
 +
*Defensive Burst and Defensive Chill restore 18 Armor to you
 +
*; Tier 6
 +
*Defensive Burst and Defensive Chill restore 20 Armor to you
 
*; Tier 7
 
*; Tier 7
*Flesh to Fuel has a 66% chance to restore 16 Power
+
*Defensive Burst and Defensive Chill restore 22 Armor to you
 
*; Tier 8
 
*; Tier 8
*Flesh to Fuel has a 66% chance to restore 19 Power
+
*Defensive Burst and Defensive Chill restore 24 Armor to you
 
*; Tier 9
 
*; Tier 9
*Flesh to Fuel has a 66% chance to restore 22 Power
+
*Defensive Burst and Defensive Chill restore 26 Armor to you
 
*; Tier 10
 
*; Tier 10
*Flesh to Fuel has a 66% chance to restore 25 Power
+
*Defensive Burst and Defensive Chill restore 28 Armor to you
 
*; Tier 11
 
*; Tier 11
*Flesh to Fuel has a 66% chance to restore 28 Power
+
*Defensive Burst and Defensive Chill restore 30 Armor to you
 
*; Tier 12
 
*; Tier 12
*Flesh to Fuel has a 66% chance to restore 31 Power
+
*Defensive Burst and Defensive Chill restore 32 Armor to you
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Enflaming Skin || <b>Tier 6</b> - Super Fireball causes the target to take +12 damage per tick from fire damage over time || Chest, OffHand || {{Spoiler|
+
| || of Frozen Fortitude || <b>Tier 12</b> - Defensive Chill deals +30 damage and grants you 55% chance to ignore Knockback effects for 7 seconds || Legs, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Super Fireball causes the target to take +2 damage per tick from fire damage over time
+
*Defensive Chill deals +3 damage and grants you 10% chance to ignore Knockback effects for 7 seconds
 
*; Tier 2
 
*; Tier 2
*Super Fireball causes the target to take +4 damage per tick from fire damage over time
+
*Defensive Chill deals +5 damage and grants you 15% chance to ignore Knockback effects for 7 seconds
 
*; Tier 3
 
*; Tier 3
*Super Fireball causes the target to take +6 damage per tick from fire damage over time
+
*Defensive Chill deals +7 damage and grants you 19% chance to ignore Knockback effects for 7 seconds
 
*; Tier 4
 
*; Tier 4
*Super Fireball causes the target to take +8 damage per tick from fire damage over time
+
*Defensive Chill deals +10 damage and grants you 23% chance to ignore Knockback effects for 7 seconds
 
*; Tier 5
 
*; Tier 5
*Super Fireball causes the target to take +10 damage per tick from fire damage over time
+
*Defensive Chill deals +13 damage and grants you 27% chance to ignore Knockback effects for 7 seconds
 
*; Tier 6
 
*; Tier 6
*Super Fireball causes the target to take +12 damage per tick from fire damage over time
+
*Defensive Chill deals +15 damage and grants you 31% chance to ignore Knockback effects for 7 seconds
 +
*; Tier 7
 +
*Defensive Chill deals +17 damage and grants you 35% chance to ignore Knockback effects for 7 seconds
 +
*; Tier 8
 +
*Defensive Chill deals +20 damage and grants you 39% chance to ignore Knockback effects for 7 seconds
 +
*; Tier 9
 +
*Defensive Chill deals +23 damage and grants you 43% chance to ignore Knockback effects for 7 seconds
 +
*; Tier 10
 +
*Defensive Chill deals +25 damage and grants you 47% chance to ignore Knockback effects for 7 seconds
 +
*; Tier 11
 +
*Defensive Chill deals +28 damage and grants you 51% chance to ignore Knockback effects for 7 seconds
 +
*; Tier 12
 +
*Defensive Chill deals +30 damage and grants you 55% chance to ignore Knockback effects for 7 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Scintillating Life || <b>Tier 12</b> - Scintillating Flame restores 24 Health || Legs, OffHand || {{Spoiler|
+
| || || <b>Tier 12</b> - Fire Walls deal +14 damage per hit || Head, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Scintillating Flame restores 2 Health
+
*Fire Walls deal +3 damage per hit
 
*; Tier 2
 
*; Tier 2
*Scintillating Flame restores 4 Health
+
*Fire Walls deal +4 damage per hit
 
*; Tier 3
 
*; Tier 3
*Scintillating Flame restores 6 Health
+
*Fire Walls deal +5 damage per hit
 
*; Tier 4
 
*; Tier 4
*Scintillating Flame restores 8 Health
+
*Fire Walls deal +6 damage per hit
 
*; Tier 5
 
*; Tier 5
*Scintillating Flame restores 10 Health
+
*Fire Walls deal +7 damage per hit
 
*; Tier 6
 
*; Tier 6
*Scintillating Flame restores 12 Health
+
*Fire Walls deal +8 damage per hit
 
*; Tier 7
 
*; Tier 7
*Scintillating Flame restores 14 Health
+
*Fire Walls deal +9 damage per hit
 
*; Tier 8
 
*; Tier 8
*Scintillating Flame restores 16 Health
+
*Fire Walls deal +10 damage per hit
 
*; Tier 9
 
*; Tier 9
*Scintillating Flame restores 18 Health
+
*Fire Walls deal +11 damage per hit
 
*; Tier 10
 
*; Tier 10
*Scintillating Flame restores 20 Health
+
*Fire Walls deal +12 damage per hit
 
*; Tier 11
 
*; Tier 11
*Scintillating Flame restores 22 Health
+
*Fire Walls deal +13 damage per hit
 
*; Tier 12
 
*; Tier 12
*Scintillating Flame restores 24 Health
+
*Fire Walls deal +14 damage per hit
 
|Expand}}
 
|Expand}}
 
|-
 
|-
Line 1,122: Line 1,206:
 
*; Tier 12
 
*; Tier 12
 
*Fire Walls have +84 Max Health
 
*Fire Walls have +84 Max Health
|Expand}}
 
|-
 
| || of Fireballs || <b>Tier 12</b> - Fireball restores 4 Health and 5 Armor to you || OffHand, Necklace, Ring || {{Spoiler|
 
*; Tier 1
 
*Fireball restores 1 Health to you
 
*; Tier 2
 
*Fireball restores 1 Health and 1 Armor to you
 
*; Tier 3
 
*Fireball restores 1 Health and 2 Armor to you
 
*; Tier 4
 
*Fireball restores 2 Health and 1 Armor to you
 
*; Tier 5
 
*Fireball restores 2 Health and 2 Armor to you
 
*; Tier 6
 
*Fireball restores 2 Health and 3 Armor to you
 
*; Tier 7
 
*Fireball restores 3 Health and 2 Armor to you
 
*; Tier 8
 
*Fireball restores 3 Health and 3 Armor to you
 
*; Tier 9
 
*Fireball restores 3 Health and 4 Armor to you
 
*; Tier 10
 
*Fireball restores 4 Health and 3 Armor to you
 
*; Tier 11
 
*Fireball restores 4 Health and 4 Armor to you
 
*; Tier 12
 
*Fireball restores 4 Health and 5 Armor to you
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
Line 1,176: Line 1,233:
 
*; Tier 12
 
*; Tier 12
 
*Fire Walls' attacks taunt +130%
 
*Fire Walls' attacks taunt +130%
|Expand}}
 
|-
 
| || || <b>Tier 6</b> - Fire Breath deals +45 damage and grants you +18 mitigation vs Fire for 5 seconds || Legs || {{Spoiler|
 
*; Tier 1
 
*Fire Breath deals +10 damage and grants you +3 mitigation vs Fire for 5 seconds
 
*; Tier 2
 
*Fire Breath deals +17 damage and grants you +6 mitigation vs Fire for 5 seconds
 
*; Tier 3
 
*Fire Breath deals +24 damage and grants you +9 mitigation vs Fire for 5 seconds
 
*; Tier 4
 
*Fire Breath deals +31 damage and grants you +12 mitigation vs Fire for 5 seconds
 
*; Tier 5
 
*Fire Breath deals +38 damage and grants you +15 mitigation vs Fire for 5 seconds
 
*; Tier 6
 
*Fire Breath deals +45 damage and grants you +18 mitigation vs Fire for 5 seconds
 
|Expand}}
 
|-
 
| || of Everlong Flames || <b>Tier 6</b> - Fire Bolts hit all targets within 25 meters (instead of 20) and deals +40 damage || Hands || {{Spoiler|
 
*; Tier 1
 
*Fire Bolts hit all targets within 25 meters (instead of 20) and deals +6 damage
 
*; Tier 2
 
*Fire Bolts hit all targets within 25 meters (instead of 20) and deals +10 damage
 
*; Tier 3
 
*Fire Bolts hit all targets within 25 meters (instead of 20) and deals +18 damage
 
*; Tier 4
 
*Fire Bolts hit all targets within 25 meters (instead of 20) and deals +24 damage
 
*; Tier 5
 
*Fire Bolts hit all targets within 25 meters (instead of 20) and deals +32 damage
 
*; Tier 6
 
*Fire Bolts hit all targets within 25 meters (instead of 20) and deals +40 damage
 
|Expand}}
 
|-
 
| || of Frost Waves || <b>Tier 12</b> - Frostball also targets all enemies within 10 meters and deals +12 damage || Hands || {{Spoiler|
 
*; Tier 1
 
*Frostball also targets all enemies within 10 meters and deals +1 damage
 
*; Tier 2
 
*Frostball also targets all enemies within 10 meters and deals +2 damage
 
*; Tier 3
 
*Frostball also targets all enemies within 10 meters and deals +3 damage
 
*; Tier 4
 
*Frostball also targets all enemies within 10 meters and deals +4 damage
 
*; Tier 5
 
*Frostball also targets all enemies within 10 meters and deals +5 damage
 
*; Tier 6
 
*Frostball also targets all enemies within 10 meters and deals +6 damage
 
*; Tier 7
 
*Frostball also targets all enemies within 10 meters and deals +7 damage
 
*; Tier 8
 
*Frostball also targets all enemies within 10 meters and deals +8 damage
 
*; Tier 9
 
*Frostball also targets all enemies within 10 meters and deals +9 damage
 
*; Tier 10
 
*Frostball also targets all enemies within 10 meters and deals +10 damage
 
*; Tier 11
 
*Frostball also targets all enemies within 10 meters and deals +11 damage
 
*; Tier 12
 
*Frostball also targets all enemies within 10 meters and deals +12 damage
 
 
|Expand}}
 
|Expand}}
 
|}
 
|}

Revision as of 20:27, 19 December 2016

See also: Fire Magic/Treasure Effects:By Slot See also: Fire Magic/Treasure Effects:By Ability

Prefix Suffix Best Tier Slot All Tiers
Fiery of Flames Tier 6 - Fire Magic Base Damage +20% Head, MainHand

  • Tier 1
  • Fire Magic Damage +3
    Tier 2
  • Fire Magic Base Damage +8%
    Tier 3
  • Fire Magic Base Damage +11%
    Tier 4
  • Fire Magic Base Damage +14%
    Tier 5
  • Fire Magic Base Damage +17%
    Tier 6
  • Fire Magic Base Damage +20%

Expand
Flameproof Tier 12 - Direct Fire Damage Reduction +36 when Fire Magic is active, Indirect Fire Damage Reduction +12 when Fire Magic is active Head, Ring

  • Tier 1
  • Direct Fire Damage Reduction +3 when Fire Magic is active, Indirect Fire Damage Reduction +1 when Fire Magic is active
    Tier 2
  • Direct Fire Damage Reduction +6 when Fire Magic is active, Indirect Fire Damage Reduction +2 when Fire Magic is active
    Tier 3
  • Direct Fire Damage Reduction +9 when Fire Magic is active, Indirect Fire Damage Reduction +3 when Fire Magic is active
    Tier 4
  • Direct Fire Damage Reduction +12 when Fire Magic is active, Indirect Fire Damage Reduction +4 when Fire Magic is active
    Tier 5
  • Direct Fire Damage Reduction +15 when Fire Magic is active, Indirect Fire Damage Reduction +5 when Fire Magic is active
    Tier 6
  • Direct Fire Damage Reduction +18 when Fire Magic is active, Indirect Fire Damage Reduction +6 when Fire Magic is active
    Tier 7
  • Direct Fire Damage Reduction +21 when Fire Magic is active, Indirect Fire Damage Reduction +7 when Fire Magic is active
    Tier 8
  • Direct Fire Damage Reduction +24 when Fire Magic is active, Indirect Fire Damage Reduction +8 when Fire Magic is active
    Tier 9
  • Direct Fire Damage Reduction +27 when Fire Magic is active, Indirect Fire Damage Reduction +9 when Fire Magic is active
    Tier 10
  • Direct Fire Damage Reduction +30 when Fire Magic is active, Indirect Fire Damage Reduction +10 when Fire Magic is active
    Tier 11
  • Direct Fire Damage Reduction +33 when Fire Magic is active, Indirect Fire Damage Reduction +11 when Fire Magic is active
    Tier 12
  • Direct Fire Damage Reduction +36 when Fire Magic is active, Indirect Fire Damage Reduction +12 when Fire Magic is active

Expand
of Chaotic Flames Tier 12 - All fire spells deal up to +28 damage (randomly determined) Chest, Feet

  • Tier 1
  • All fire spells deal up to +6 damage (randomly determined)
    Tier 2
  • All fire spells deal up to +8 damage (randomly determined)
    Tier 3
  • All fire spells deal up to +10 damage (randomly determined)
    Tier 4
  • All fire spells deal up to +12 damage (randomly determined)
    Tier 5
  • All fire spells deal up to +14 damage (randomly determined)
    Tier 6
  • All fire spells deal up to +16 damage (randomly determined)
    Tier 7
  • All fire spells deal up to +18 damage (randomly determined)
    Tier 8
  • All fire spells deal up to +20 damage (randomly determined)
    Tier 9
  • All fire spells deal up to +22 damage (randomly determined)
    Tier 10
  • All fire spells deal up to +24 damage (randomly determined)
    Tier 11
  • All fire spells deal up to +26 damage (randomly determined)
    Tier 12
  • All fire spells deal up to +28 damage (randomly determined)

Expand
Sparkly of Sparklefire Tier 6 - Scintillating Flame and Scintillating Frost Damage +30% Chest, Feet

  • Tier 1
  • Scintillating Flame and Scintillating Frost Damage +13%
    Tier 2
  • Scintillating Flame and Scintillating Frost Damage +16%
    Tier 3
  • Scintillating Flame and Scintillating Frost Damage +19%
    Tier 4
  • Scintillating Flame and Scintillating Frost Damage +22%
    Tier 5
  • Scintillating Flame and Scintillating Frost Damage +26%
    Tier 6
  • Scintillating Flame and Scintillating Frost Damage +30%

Expand
of Burning Tier 6 - Fire Breath and Super Fireball deal +120 damage over 10 seconds Legs, Necklace

  • Tier 1
  • Fire Breath and Super Fireball deal +45 damage over 10 seconds
    Tier 2
  • Fire Breath and Super Fireball deal +60 damage over 10 seconds
    Tier 3
  • Fire Breath and Super Fireball deal +75 damage over 10 seconds
    Tier 4
  • Fire Breath and Super Fireball deal +90 damage over 10 seconds
    Tier 5
  • Fire Breath and Super Fireball deal +105 damage over 10 seconds
    Tier 6
  • Fire Breath and Super Fireball deal +120 damage over 10 seconds

Expand
of Prolonged Agony Tier 12 - Indirect Fire Damage +37% Hands, Feet

  • Tier 1
  • Indirect Fire Damage +4%
    Tier 2
  • Indirect Fire Damage +7%
    Tier 3
  • Indirect Fire Damage +10%
    Tier 4
  • Indirect Fire Damage +13%
    Tier 5
  • Indirect Fire Damage +16%
    Tier 6
  • Indirect Fire Damage +19%
    Tier 7
  • Indirect Fire Damage +22%
    Tier 8
  • Indirect Fire Damage +25%
    Tier 9
  • Indirect Fire Damage +28%
    Tier 10
  • Indirect Fire Damage +31%
    Tier 11
  • Indirect Fire Damage +34%
    Tier 12
  • Indirect Fire Damage +37%

Expand
Super of Super Fire Tier 12 - Super Fireball Damage +38% Hands, Feet

  • Tier 1
  • Super Fireball Damage +16%
    Tier 2
  • Super Fireball Damage +18%
    Tier 3
  • Super Fireball Damage +20%
    Tier 4
  • Super Fireball Damage +22%
    Tier 5
  • Super Fireball Damage +24%
    Tier 6
  • Super Fireball Damage +26%
    Tier 7
  • Super Fireball Damage +28%
    Tier 8
  • Super Fireball Damage +30%
    Tier 9
  • Super Fireball Damage +32%
    Tier 10
  • Super Fireball Damage +34%
    Tier 11
  • Super Fireball Damage +36%
    Tier 12
  • Super Fireball Damage +38%

Expand
of Flesh Frying Tier 6 - Flesh To Fuel Power Restoration +19 Hands, Feet

  • Tier 1
  • Flesh To Fuel Power Restoration +4
    Tier 2
  • Flesh To Fuel Power Restoration +7
    Tier 3
  • Flesh To Fuel Power Restoration +10
    Tier 4
  • Flesh To Fuel Power Restoration +13
    Tier 5
  • Flesh To Fuel Power Restoration +16
    Tier 6
  • Flesh To Fuel Power Restoration +19

Expand
Tier 6 - Fire Breath deals +58 damage and grants you +18 mitigation vs Fire for 10 seconds Legs

  • Tier 1
  • Fire Breath deals +23 damage and grants you +3 mitigation vs Fire for 10 seconds
    Tier 2
  • Fire Breath deals +30 damage and grants you +6 mitigation vs Fire for 10 seconds
    Tier 3
  • Fire Breath deals +37 damage and grants you +9 mitigation vs Fire for 10 seconds
    Tier 4
  • Fire Breath deals +44 damage and grants you +12 mitigation vs Fire for 10 seconds
    Tier 5
  • Fire Breath deals +51 damage and grants you +15 mitigation vs Fire for 10 seconds
    Tier 6
  • Fire Breath deals +58 damage and grants you +18 mitigation vs Fire for 10 seconds

Expand
Room-Temperature Tier 6 - Room-Temperature Ball Damage +60% Head, MainHand

  • Tier 1
  • Room-Temperature Ball Damage +10%
    Tier 2
  • Room-Temperature Ball Damage +20%
    Tier 3
  • Room-Temperature Ball Damage +30%
    Tier 4
  • Room-Temperature Ball Damage +40%
    Tier 5
  • Room-Temperature Ball Damage +50%
    Tier 6
  • Room-Temperature Ball Damage +60%

Expand
of Molten Spewing Tier 12 - Fire Breath hits all targets within 8 meters and deals +24% damage, but reuse timer is +3 seconds and Power cost is +33% Hands

  • Tier 1
  • Fire Breath hits all targets within 8 meters and deals +2% damage, but reuse timer is +3 seconds and Power cost is +33%
    Tier 2
  • Fire Breath hits all targets within 8 meters and deals +4% damage, but reuse timer is +3 seconds and Power cost is +33%
    Tier 3
  • Fire Breath hits all targets within 8 meters and deals +6% damage, but reuse timer is +3 seconds and Power cost is +33%
    Tier 4
  • Fire Breath hits all targets within 8 meters and deals +8% damage, but reuse timer is +3 seconds and Power cost is +33%
    Tier 5
  • Fire Breath hits all targets within 8 meters and deals +10% damage, but reuse timer is +3 seconds and Power cost is +33%
    Tier 6
  • Fire Breath hits all targets within 8 meters and deals +12% damage, but reuse timer is +3 seconds and Power cost is +33%
    Tier 7
  • Fire Breath hits all targets within 8 meters and deals +14% damage, but reuse timer is +3 seconds and Power cost is +33%
    Tier 8
  • Fire Breath hits all targets within 8 meters and deals +16% damage, but reuse timer is +3 seconds and Power cost is +33%
    Tier 9
  • Fire Breath hits all targets within 8 meters and deals +18% damage, but reuse timer is +3 seconds and Power cost is +33%
    Tier 10
  • Fire Breath hits all targets within 8 meters and deals +20% damage, but reuse timer is +3 seconds and Power cost is +33%
    Tier 11
  • Fire Breath hits all targets within 8 meters and deals +22% damage, but reuse timer is +3 seconds and Power cost is +33%
    Tier 12
  • Fire Breath hits all targets within 8 meters and deals +24% damage, but reuse timer is +3 seconds and Power cost is +33%

Expand
of Enraging Flame Tier 12 - Super Fireball deals +58% damage and reuse timer is -1 second, but generates +100% Rage Head, Ring

  • Tier 1
  • Super Fireball deals +14% damage and reuse timer is -1 second, but generates +100% Rage
    Tier 2
  • Super Fireball deals +18% damage and reuse timer is -1 second, but generates +100% Rage
    Tier 3
  • Super Fireball deals +22% damage and reuse timer is -1 second, but generates +100% Rage
    Tier 4
  • Super Fireball deals +26% damage and reuse timer is -1 second, but generates +100% Rage
    Tier 5
  • Super Fireball deals +30% damage and reuse timer is -1 second, but generates +100% Rage
    Tier 6
  • Super Fireball deals +34% damage and reuse timer is -1 second, but generates +100% Rage
    Tier 7
  • Super Fireball deals +38% damage and reuse timer is -1 second, but generates +100% Rage
    Tier 8
  • Super Fireball deals +42% damage and reuse timer is -1 second, but generates +100% Rage
    Tier 9
  • Super Fireball deals +46% damage and reuse timer is -1 second, but generates +100% Rage
    Tier 10
  • Super Fireball deals +50% damage and reuse timer is -1 second, but generates +100% Rage
    Tier 11
  • Super Fireball deals +54% damage and reuse timer is -1 second, but generates +100% Rage
    Tier 12
  • Super Fireball deals +58% damage and reuse timer is -1 second, but generates +100% Rage

Expand
of Burning Breath Tier 12 - Fire Breath Damage +27% MainHand, Necklace

  • Tier 1
  • Fire Breath Damage +5%
    Tier 2
  • Fire Breath Damage +7%
    Tier 3
  • Fire Breath Damage +9%
    Tier 4
  • Fire Breath Damage +11%
    Tier 5
  • Fire Breath Damage +13%
    Tier 6
  • Fire Breath Damage +15%
    Tier 7
  • Fire Breath Damage +17%
    Tier 8
  • Fire Breath Damage +19%
    Tier 9
  • Fire Breath Damage +21%
    Tier 10
  • Fire Breath Damage +23%
    Tier 11
  • Fire Breath Damage +25%
    Tier 12
  • Fire Breath Damage +27%

Expand
Fiery of Flames Tier 6 - Fire Magic Base Damage +16% OffHand, Necklace

  • Tier 1
  • Fire Magic Base Damage +3%
    Tier 2
  • Fire Magic Base Damage +5%
    Tier 3
  • Fire Magic Base Damage +7%
    Tier 4
  • Fire Magic Base Damage +10%
    Tier 5
  • Fire Magic Base Damage +13%
    Tier 6
  • Fire Magic Base Damage +16%

Expand
of Nice Flames Tier 12 - Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +49 for 7 seconds OffHand, Necklace

  • Tier 1
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +16 for 7 seconds
    Tier 2
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +19 for 7 seconds
    Tier 3
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +22 for 7 seconds
    Tier 4
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +25 for 7 seconds
    Tier 5
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +28 for 7 seconds
    Tier 6
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +31 for 7 seconds
    Tier 7
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +34 for 7 seconds
    Tier 8
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +37 for 7 seconds
    Tier 9
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +40 for 7 seconds
    Tier 10
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +43 for 7 seconds
    Tier 11
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +46 for 7 seconds
    Tier 12
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +49 for 7 seconds

Expand
of Cold Calefaction Tier 12 - Calefaction causes target to take +36% damage from Cold for 12 seconds Chest, OffHand

  • Tier 1
  • Calefaction causes target to take +4% damage from Cold for 12 seconds
    Tier 2
  • Calefaction causes target to take +6% damage from Cold for 12 seconds
    Tier 3
  • Calefaction causes target to take +9% damage from Cold for 12 seconds
    Tier 4
  • Calefaction causes target to take +12% damage from Cold for 12 seconds
    Tier 5
  • Calefaction causes target to take +15% damage from Cold for 12 seconds
    Tier 6
  • Calefaction causes target to take +18% damage from Cold for 12 seconds
    Tier 7
  • Calefaction causes target to take +21% damage from Cold for 12 seconds
    Tier 8
  • Calefaction causes target to take +24% damage from Cold for 12 seconds
    Tier 9
  • Calefaction causes target to take +27% damage from Cold for 12 seconds
    Tier 10
  • Calefaction causes target to take +30% damage from Cold for 12 seconds
    Tier 11
  • Calefaction causes target to take +33% damage from Cold for 12 seconds
    Tier 12
  • Calefaction causes target to take +36% damage from Cold for 12 seconds

Expand
of Weakening Flame Tier 6 - Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -10 damage for 10 seconds Legs, Necklace

  • Tier 1
  • Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -3 damage for 10 seconds
    Tier 2
  • Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -4 damage for 10 seconds
    Tier 3
  • Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -5 damage for 10 seconds
    Tier 4
  • Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -7 damage for 10 seconds
    Tier 5
  • Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -8 damage for 10 seconds
    Tier 6
  • Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -10 damage for 10 seconds

Expand
of Enflaming Skin Tier 6 - Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself) Chest

  • Tier 1
  • Super Fireball causes the target to take +10% damage from indirect Fire (this effect does not stack with itself)
    Tier 2
  • Super Fireball causes the target to take +20% damage from indirect Fire (this effect does not stack with itself)
    Tier 3
  • Super Fireball causes the target to take +30% damage from indirect Fire (this effect does not stack with itself)
    Tier 4
  • Super Fireball causes the target to take +40% damage from indirect Fire (this effect does not stack with itself)
    Tier 5
  • Super Fireball causes the target to take +50% damage from indirect Fire (this effect does not stack with itself)
    Tier 6
  • Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)

Expand
Tier 12 - Flesh to Fuel boosts your Core Attack Damage +90 for 7 seconds OffHand, Necklace

  • Tier 1
  • Flesh to Fuel boosts your Core Attack Damage +13 for 7 seconds
    Tier 2
  • Flesh to Fuel boosts your Core Attack Damage +20 for 7 seconds
    Tier 3
  • Flesh to Fuel boosts your Core Attack Damage +27 for 7 seconds
    Tier 4
  • Flesh to Fuel boosts your Core Attack Damage +34 for 7 seconds
    Tier 5
  • Flesh to Fuel boosts your Core Attack Damage +41 for 7 seconds
    Tier 6
  • Flesh to Fuel boosts your Core Attack Damage +48 for 7 seconds
    Tier 7
  • Flesh to Fuel boosts your Core Attack Damage +55 for 7 seconds
    Tier 8
  • Flesh to Fuel boosts your Core Attack Damage +62 for 7 seconds
    Tier 9
  • Flesh to Fuel boosts your Core Attack Damage +69 for 7 seconds
    Tier 10
  • Flesh to Fuel boosts your Core Attack Damage +76 for 7 seconds
    Tier 11
  • Flesh to Fuel boosts your Core Attack Damage +83 for 7 seconds
    Tier 12
  • Flesh to Fuel boosts your Core Attack Damage +90 for 7 seconds

Expand
of Tough Ruined Flesh Tier 12 - Flesh to Fuel restores +48 Armor MainHand, Head

  • Tier 1
  • Flesh to Fuel restores +15 Armor
    Tier 2
  • Flesh to Fuel restores +18 Armor
    Tier 3
  • Flesh to Fuel restores +21 Armor
    Tier 4
  • Flesh to Fuel restores +24 Armor
    Tier 5
  • Flesh to Fuel restores +27 Armor
    Tier 6
  • Flesh to Fuel restores +30 Armor
    Tier 7
  • Flesh to Fuel restores +33 Armor
    Tier 8
  • Flesh to Fuel restores +36 Armor
    Tier 9
  • Flesh to Fuel restores +39 Armor
    Tier 10
  • Flesh to Fuel restores +42 Armor
    Tier 11
  • Flesh to Fuel restores +45 Armor
    Tier 12
  • Flesh to Fuel restores +48 Armor

Expand
of Flesh Frying Tier 12 - Flesh to Fuel restores +30 Power but has a 5% chance to stun you Legs

  • Tier 1
  • Flesh to Fuel restores +8 Power but has a 5% chance to stun you
    Tier 2
  • Flesh to Fuel restores +10 Power but has a 5% chance to stun you
    Tier 3
  • Flesh to Fuel restores +12 Power but has a 5% chance to stun you
    Tier 4
  • Flesh to Fuel restores +14 Power but has a 5% chance to stun you
    Tier 5
  • Flesh to Fuel restores +16 Power but has a 5% chance to stun you
    Tier 6
  • Flesh to Fuel restores +18 Power but has a 5% chance to stun you
    Tier 7
  • Flesh to Fuel restores +20 Power but has a 5% chance to stun you
    Tier 8
  • Flesh to Fuel restores +22 Power but has a 5% chance to stun you
    Tier 9
  • Flesh to Fuel restores +24 Power but has a 5% chance to stun you
    Tier 10
  • Flesh to Fuel restores +26 Power but has a 5% chance to stun you
    Tier 11
  • Flesh to Fuel restores +28 Power but has a 5% chance to stun you
    Tier 12
  • Flesh to Fuel restores +30 Power but has a 5% chance to stun you

Expand
of Quickly Melted Flesh Tier 6 - Flesh to Fuel increases your Out of Combat Sprint speed +6 for 15 seconds Legs, Feet

  • Tier 1
  • Flesh to Fuel increases your Out of Combat Sprint speed +1 for 15 seconds
    Tier 2
  • Flesh to Fuel increases your Out of Combat Sprint speed +2 for 15 seconds
    Tier 3
  • Flesh to Fuel increases your Out of Combat Sprint speed +3 for 15 seconds
    Tier 4
  • Flesh to Fuel increases your Out of Combat Sprint speed +4 for 15 seconds
    Tier 5
  • Flesh to Fuel increases your Out of Combat Sprint speed +5 for 15 seconds
    Tier 6
  • Flesh to Fuel increases your Out of Combat Sprint speed +6 for 15 seconds

Expand
of Dark Balls Tier 12 - Room-Temperature Ball deals Darkness damage and causes +96 damage over 12 seconds OffHand, Ring

  • Tier 1
  • Room-Temperature Ball deals Darkness damage and causes +24 damage over 12 seconds
    Tier 2
  • Room-Temperature Ball deals Darkness damage and causes +30 damage over 12 seconds
    Tier 3
  • Room-Temperature Ball deals Darkness damage and causes +36 damage over 12 seconds
    Tier 4
  • Room-Temperature Ball deals Darkness damage and causes +42 damage over 12 seconds
    Tier 5
  • Room-Temperature Ball deals Darkness damage and causes +48 damage over 12 seconds
    Tier 6
  • Room-Temperature Ball deals Darkness damage and causes +54 damage over 12 seconds
    Tier 7
  • Room-Temperature Ball deals Darkness damage and causes +60 damage over 12 seconds
    Tier 8
  • Room-Temperature Ball deals Darkness damage and causes +66 damage over 12 seconds
    Tier 9
  • Room-Temperature Ball deals Darkness damage and causes +72 damage over 12 seconds
    Tier 10
  • Room-Temperature Ball deals Darkness damage and causes +78 damage over 12 seconds
    Tier 11
  • Room-Temperature Ball deals Darkness damage and causes +90 damage over 12 seconds
    Tier 12
  • Room-Temperature Ball deals Darkness damage and causes +96 damage over 12 seconds

Expand
of Fast Balls Tier 6 - Room-Temperature Ball Damage +27% and reuse timer -2.5 seconds Hands

  • Tier 1
  • Room-Temperature Ball Damage +6% and reuse timer -1 second
    Tier 2
  • Room-Temperature Ball Damage +10% and reuse timer -1 second
    Tier 3
  • Room-Temperature Ball Damage +14% and reuse timer -1.5 seconds
    Tier 4
  • Room-Temperature Ball Damage +18% and reuse timer -1.5 seconds
    Tier 5
  • Room-Temperature Ball Damage +22% and reuse timer -2 seconds
    Tier 6
  • Room-Temperature Ball Damage +27% and reuse timer -2.5 seconds

Expand
of Fire Tapping Tier 12 - You regain 14 Power when using Ring of Fire, Defensive Burst, or Defensive Chill Chest, Ring

  • Tier 1
  • You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 2
  • You regain 3 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 3
  • You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 4
  • You regain 5 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 5
  • You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 6
  • You regain 7 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 7
  • You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 8
  • You regain 9 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 9
  • You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 10
  • You regain 11 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 11
  • You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 12
  • You regain 14 Power when using Ring of Fire, Defensive Burst, or Defensive Chill

Expand
of the Salamander Tier 12 - You regain 24 Health when using Ring of Fire, Defensive Burst, or Defensive Chill Chest, Ring

  • Tier 1
  • You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 2
  • You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 3
  • You regain 7 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 4
  • You regain 8 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 5
  • You regain 9 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 6
  • You regain 10 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 7
  • You regain 12 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 8
  • You regain 14 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 9
  • You regain 16 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 10
  • You regain 19 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 11
  • You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 12
  • You regain 24 Health when using Ring of Fire, Defensive Burst, or Defensive Chill

Expand
of Scintillating Power Tier 12 - Scintillating Flame and Scintillating Frost Damage +12 and Power Cost -7 Legs, OffHand

  • Tier 1
  • Scintillating Flame and Scintillating Frost Damage +1 and Power Cost -2
    Tier 2
  • Scintillating Flame and Scintillating Frost Damage +2 and Power Cost -2
    Tier 3
  • Scintillating Flame and Scintillating Frost Damage +3 and Power Cost -3
    Tier 4
  • Scintillating Flame and Scintillating Frost Damage +4 and Power Cost -3
    Tier 5
  • Scintillating Flame and Scintillating Frost Damage +5 and Power Cost -4
    Tier 6
  • Scintillating Flame and Scintillating Frost Damage +6 and Power Cost -4
    Tier 7
  • Scintillating Flame and Scintillating Frost Damage +7 and Power Cost -5
    Tier 8
  • Scintillating Flame and Scintillating Frost Damage +8 and Power Cost -5
    Tier 9
  • Scintillating Flame and Scintillating Frost Damage +9 and Power Cost -6
    Tier 10
  • Scintillating Flame and Scintillating Frost Damage +10 and Power Cost -6
    Tier 11
  • Scintillating Flame and Scintillating Frost Damage +11 and Power Cost -7
    Tier 12
  • Scintillating Flame and Scintillating Frost Damage +12 and Power Cost -7

Expand
of Scintillating Life Tier 12 - Scintillating Flame restores 24 Health Legs, OffHand

  • Tier 1
  • Scintillating Flame restores 2 Health
    Tier 2
  • Scintillating Flame restores 4 Health
    Tier 3
  • Scintillating Flame restores 6 Health
    Tier 4
  • Scintillating Flame restores 8 Health
    Tier 5
  • Scintillating Flame restores 10 Health
    Tier 6
  • Scintillating Flame restores 12 Health
    Tier 7
  • Scintillating Flame restores 14 Health
    Tier 8
  • Scintillating Flame restores 16 Health
    Tier 9
  • Scintillating Flame restores 18 Health
    Tier 10
  • Scintillating Flame restores 20 Health
    Tier 11
  • Scintillating Flame restores 22 Health
    Tier 12
  • Scintillating Flame restores 24 Health

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Tier 12 - Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +28 for 15 seconds Head, Chest, Ring

  • Tier 1
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +6 for 15 seconds
    Tier 2
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +8 for 15 seconds
    Tier 3
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +10 for 15 seconds
    Tier 4
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +12 for 15 seconds
    Tier 5
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +14 for 15 seconds
    Tier 6
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +16 for 15 seconds
    Tier 7
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +18 for 15 seconds
    Tier 8
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +20 for 15 seconds
    Tier 9
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +22 for 15 seconds
    Tier 10
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +24 for 15 seconds
    Tier 11
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +26 for 15 seconds
    Tier 12
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +28 for 15 seconds

Expand
of Fire Rings Tier 12 - Ring of Fire Damage +29% Head, Chest

  • Tier 1
  • Ring of Fire Damage +7%
    Tier 2
  • Ring of Fire Damage +9%
    Tier 3
  • Ring of Fire Damage +11%
    Tier 4
  • Ring of Fire Damage +13%
    Tier 5
  • Ring of Fire Damage +15%
    Tier 6
  • Ring of Fire Damage +17%
    Tier 7
  • Ring of Fire Damage +19%
    Tier 8
  • Ring of Fire Damage +21%
    Tier 9
  • Ring of Fire Damage +23%
    Tier 10
  • Ring of Fire Damage +25%
    Tier 11
  • Ring of Fire Damage +27%
    Tier 12
  • Ring of Fire Damage +29%

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of Scintillating Opportunism Tier 12 - Scintillating Frost and Scintillating Flame stun and deal +80% damage to Vulnerable targets Hands, MainHand, Head

  • Tier 1
  • Scintillating Frost and Scintillating Flame stun and deal +25% damage to Vulnerable targets
    Tier 2
  • Scintillating Frost and Scintillating Flame stun and deal +30% damage to Vulnerable targets
    Tier 3
  • Scintillating Frost and Scintillating Flame stun and deal +35% damage to Vulnerable targets
    Tier 4
  • Scintillating Frost and Scintillating Flame stun and deal +40% damage to Vulnerable targets
    Tier 5
  • Scintillating Frost and Scintillating Flame stun and deal +45% damage to Vulnerable targets
    Tier 6
  • Scintillating Frost and Scintillating Flame stun and deal +50% damage to Vulnerable targets
    Tier 7
  • Scintillating Frost and Scintillating Flame stun and deal +55% damage to Vulnerable targets
    Tier 8
  • Scintillating Frost and Scintillating Flame stun and deal +60% damage to Vulnerable targets
    Tier 9
  • Scintillating Frost and Scintillating Flame stun and deal +65% damage to Vulnerable targets
    Tier 10
  • Scintillating Frost and Scintillating Flame stun and deal +70% damage to Vulnerable targets
    Tier 11
  • Scintillating Frost and Scintillating Flame stun and deal +75% damage to Vulnerable targets
    Tier 12
  • Scintillating Frost and Scintillating Flame stun and deal +80% damage to Vulnerable targets

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of Chaotic Rings Tier 12 - Ring of Fire deals +43% damage but has a 5% chance to deal 116 fire damage to YOU OffHand, Necklace

  • Tier 1
  • Ring of Fire deals +10% damage but has a 5% chance to deal 50 fire damage to YOU
    Tier 2
  • Ring of Fire deals +13% damage but has a 5% chance to deal 56 fire damage to YOU
    Tier 3
  • Ring of Fire deals +16% damage but has a 5% chance to deal 62 fire damage to YOU
    Tier 4
  • Ring of Fire deals +19% damage but has a 5% chance to deal 68 fire damage to YOU
    Tier 5
  • Ring of Fire deals +22% damage but has a 5% chance to deal 74 fire damage to YOU
    Tier 6
  • Ring of Fire deals +25% damage but has a 5% chance to deal 80 fire damage to YOU
    Tier 7
  • Ring of Fire deals +28% damage but has a 5% chance to deal 86 fire damage to YOU
    Tier 8
  • Ring of Fire deals +31% damage but has a 5% chance to deal 92 fire damage to YOU
    Tier 9
  • Ring of Fire deals +34% damage but has a 5% chance to deal 98 fire damage to YOU
    Tier 10
  • Ring of Fire deals +37% damage but has a 5% chance to deal 104 fire damage to YOU
    Tier 11
  • Ring of Fire deals +40% damage but has a 5% chance to deal 110 fire damage to YOU
    Tier 12
  • Ring of Fire deals +43% damage but has a 5% chance to deal 116 fire damage to YOU

Expand
of Icy Armor Tier 12 - Scintillating Frost and Defensive Chill restore 23 Armor Legs, OffHand

  • Tier 1
  • Scintillating Frost and Defensive Chill restore 5 Armor
    Tier 2
  • Scintillating Frost and Defensive Chill restore 7 Armor
    Tier 3
  • Scintillating Frost and Defensive Chill restore 9 Armor
    Tier 4
  • Scintillating Frost and Defensive Chill restore 10 Armor
    Tier 5
  • Scintillating Frost and Defensive Chill restore 11 Armor
    Tier 6
  • Scintillating Frost and Defensive Chill restore 13 Armor
    Tier 7
  • Scintillating Frost and Defensive Chill restore 14 Armor
    Tier 8
  • Scintillating Frost and Defensive Chill restore 16 Armor
    Tier 9
  • Scintillating Frost and Defensive Chill restore 17 Armor
    Tier 10
  • Scintillating Frost and Defensive Chill restore 19 Armor
    Tier 11
  • Scintillating Frost and Defensive Chill restore 21 Armor
    Tier 12
  • Scintillating Frost and Defensive Chill restore 23 Armor

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of Fiery Bolts Tier 6 - Fire Bolts Damage +37% Head, Necklace

  • Tier 1
  • Fire Bolts Damage +12%
    Tier 2
  • Fire Bolts Damage +17%
    Tier 3
  • Fire Bolts Damage +22%
    Tier 4
  • Fire Bolts Damage +27%
    Tier 5
  • Fire Bolts Damage +32%
    Tier 6
  • Fire Bolts Damage +37%

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of Everlong Flames Tier 6 - Fire Bolts hit all targets within 25 meters (instead of 20) and deals +55 damage Hands

  • Tier 1
  • Fire Bolts hit all targets within 25 meters (instead of 20) and deals +20 damage
    Tier 2
  • Fire Bolts hit all targets within 25 meters (instead of 20) and deals +27 damage
    Tier 3
  • Fire Bolts hit all targets within 25 meters (instead of 20) and deals +34 damage
    Tier 4
  • Fire Bolts hit all targets within 25 meters (instead of 20) and deals +41 damage
    Tier 5
  • Fire Bolts hit all targets within 25 meters (instead of 20) and deals +48 damage
    Tier 6
  • Fire Bolts hit all targets within 25 meters (instead of 20) and deals +55 damage

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of Drilling Fire Bolts Tier 12 - Fire Bolts deal +88 armor damage Legs, MainHand

  • Tier 1
  • Fire Bolts deal +11 armor damage
    Tier 2
  • Fire Bolts deal +18 armor damage
    Tier 3
  • Fire Bolts deal +25 armor damage
    Tier 4
  • Fire Bolts deal +32 armor damage
    Tier 5
  • Fire Bolts deal +39 armor damage
    Tier 6
  • Fire Bolts deal +46 armor damage
    Tier 7
  • Fire Bolts deal +53 armor damage
    Tier 8
  • Fire Bolts deal +60 armor damage
    Tier 9
  • Fire Bolts deal +67 armor damage
    Tier 10
  • Fire Bolts deal +74 armor damage
    Tier 11
  • Fire Bolts deal +81 armor damage
    Tier 12
  • Fire Bolts deal +88 armor damage

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of Fast Fire Bolts Tier 12 - Fire Bolts deals +16% damage and reuse timer is -2 seconds, but Power cost is +10 OffHand, MainHand

  • Tier 1
  • Fire Bolts deals +5% damage and reuse timer is -2 seconds, but Power cost is +10
    Tier 2
  • Fire Bolts deals +6% damage and reuse timer is -2 seconds, but Power cost is +10
    Tier 3
  • Fire Bolts deals +7% damage and reuse timer is -2 seconds, but Power cost is +10
    Tier 4
  • Fire Bolts deals +8% damage and reuse timer is -2 seconds, but Power cost is +10
    Tier 5
  • Fire Bolts deals +9% damage and reuse timer is -2 seconds, but Power cost is +10
    Tier 6
  • Fire Bolts deals +10% damage and reuse timer is -2 seconds, but Power cost is +10
    Tier 7
  • Fire Bolts deals +11% damage and reuse timer is -2 seconds, but Power cost is +10
    Tier 8
  • Fire Bolts deals +12% damage and reuse timer is -2 seconds, but Power cost is +10
    Tier 9
  • Fire Bolts deals +13% damage and reuse timer is -2 seconds, but Power cost is +10
    Tier 10
  • Fire Bolts deals +14% damage and reuse timer is -2 seconds, but Power cost is +10
    Tier 11
  • Fire Bolts deals +15% damage and reuse timer is -2 seconds, but Power cost is +10
    Tier 12
  • Fire Bolts deals +16% damage and reuse timer is -2 seconds, but Power cost is +10

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of Calefaction Tier 12 - Calefaction Damage +64% Head, Feet

  • Tier 1
  • Calefaction Damage +20%
    Tier 2
  • Calefaction Damage +24%
    Tier 3
  • Calefaction Damage +28%
    Tier 4
  • Calefaction Damage +32%
    Tier 5
  • Calefaction Damage +36%
    Tier 6
  • Calefaction Damage +40%
    Tier 7
  • Calefaction Damage +44%
    Tier 8
  • Calefaction Damage +48%
    Tier 9
  • Calefaction Damage +52%
    Tier 10
  • Calefaction Damage +56%
    Tier 11
  • Calefaction Damage +60%
    Tier 12
  • Calefaction Damage +64%

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of Nuclear Calefaction Tier 12 - Calefaction and Defensive Burst Damage +35% and Reuse Timer -1 second Legs, Ring

  • Tier 1
  • Calefaction and Defensive Burst Damage +10% and Reuse Timer -1 second
    Tier 2
  • Calefaction and Defensive Burst Damage +12% and Reuse Timer -1 second
    Tier 3
  • Calefaction and Defensive Burst Damage +14% and Reuse Timer -1 second
    Tier 4
  • Calefaction and Defensive Burst Damage +16% and Reuse Timer -1 second
    Tier 5
  • Calefaction and Defensive Burst Damage +18% and Reuse Timer -1 second
    Tier 6
  • Calefaction and Defensive Burst Damage +20% and Reuse Timer -1 second
    Tier 7
  • Calefaction and Defensive Burst Damage +22% and Reuse Timer -1 second
    Tier 8
  • Calefaction and Defensive Burst Damage +24% and Reuse Timer -1 second
    Tier 9
  • Calefaction and Defensive Burst Damage +26% and Reuse Timer -1 second
    Tier 10
  • Calefaction and Defensive Burst Damage +29% and Reuse Timer -1 second
    Tier 11
  • Calefaction and Defensive Burst Damage +32% and Reuse Timer -1 second
    Tier 12
  • Calefaction and Defensive Burst Damage +35% and Reuse Timer -1 second

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Tier 12 - Calefaction restores 36 Health Feet, Necklace

  • Tier 1
  • Calefaction restores 14 Health
    Tier 2
  • Calefaction restores 16 Health
    Tier 3
  • Calefaction restores 18 Health
    Tier 4
  • Calefaction restores 20 Health
    Tier 5
  • Calefaction restores 22 Health
    Tier 6
  • Calefaction restores 24 Health
    Tier 7
  • Calefaction restores 26 Health
    Tier 8
  • Calefaction restores 28 Health
    Tier 9
  • Calefaction restores 30 Health
    Tier 10
  • Calefaction restores 32 Health
    Tier 11
  • Calefaction restores 34 Health
    Tier 12
  • Calefaction restores 36 Health

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of Delayed Eruption Tier 12 - Calefaction causes 165 additional damage after a 20 second delay Hands, MainHand

  • Tier 1
  • Calefaction causes 33 additional damage after a 20 second delay
    Tier 2
  • Calefaction causes 45 additional damage after a 20 second delay
    Tier 3
  • Calefaction causes 57 additional damage after a 20 second delay
    Tier 4
  • Calefaction causes 69 additional damage after a 20 second delay
    Tier 5
  • Calefaction causes 81 additional damage after a 20 second delay
    Tier 6
  • Calefaction causes 93 additional damage after a 20 second delay
    Tier 7
  • Calefaction causes 105 additional damage after a 20 second delay
    Tier 8
  • Calefaction causes 117 additional damage after a 20 second delay
    Tier 9
  • Calefaction causes 129 additional damage after a 20 second delay
    Tier 10
  • Calefaction causes 141 additional damage after a 20 second delay
    Tier 11
  • Calefaction causes 153 additional damage after a 20 second delay
    Tier 12
  • Calefaction causes 165 additional damage after a 20 second delay

Expand
of Frosty Balls Tier 12 - Fireball and Frostball Damage +32% Chest, Feet

  • Tier 1
  • Fireball and Frostball Damage +10%
    Tier 2
  • Fireball and Frostball Damage +12%
    Tier 3
  • Fireball and Frostball Damage +14%
    Tier 4
  • Fireball and Frostball Damage +16%
    Tier 5
  • Fireball and Frostball Damage +18%
    Tier 6
  • Fireball and Frostball Damage +20%
    Tier 7
  • Fireball and Frostball Damage +22%
    Tier 8
  • Fireball and Frostball Damage +24%
    Tier 9
  • Fireball and Frostball Damage +26%
    Tier 10
  • Fireball and Frostball Damage +28%
    Tier 11
  • Fireball and Frostball Damage +30%
    Tier 12
  • Fireball and Frostball Damage +32%

Expand
of Frost Waves Tier 12 - Frostball targets all enemies within 10 meters and deals +12 damage, but reuse timer is +3 seconds Hands

  • Tier 1
  • Frostball targets all enemies within 10 meters and deals +1 damage, but reuse timer is +3 seconds
    Tier 2
  • Frostball targets all enemies within 10 meters and deals +2 damage, but reuse timer is +3 seconds
    Tier 3
  • Frostball targets all enemies within 10 meters and deals +3 damage, but reuse timer is +3 seconds
    Tier 4
  • Frostball targets all enemies within 10 meters and deals +4 damage, but reuse timer is +3 seconds
    Tier 5
  • Frostball targets all enemies within 10 meters and deals +5 damage, but reuse timer is +3 seconds
    Tier 6
  • Frostball targets all enemies within 10 meters and deals +6 damage, but reuse timer is +3 seconds
    Tier 7
  • Frostball targets all enemies within 10 meters and deals +7 damage, but reuse timer is +3 seconds
    Tier 8
  • Frostball targets all enemies within 10 meters and deals +8 damage, but reuse timer is +3 seconds
    Tier 9
  • Frostball targets all enemies within 10 meters and deals +9 damage, but reuse timer is +3 seconds
    Tier 10
  • Frostball targets all enemies within 10 meters and deals +10 damage, but reuse timer is +3 seconds
    Tier 11
  • Frostball targets all enemies within 10 meters and deals +11 damage, but reuse timer is +3 seconds
    Tier 12
  • Frostball targets all enemies within 10 meters and deals +12 damage, but reuse timer is +3 seconds

Expand
of Stiffening Cold Tier 6 - Frostball slows target's movement by 25% and deals +12 damage Head, Feet

  • Tier 1
  • Frostball slows target's movement by 25% and deals +2 damage
    Tier 2
  • Frostball slows target's movement by 25% and deals +4 damage
    Tier 3
  • Frostball slows target's movement by 25% and deals +6 damage
    Tier 4
  • Frostball slows target's movement by 25% and deals +8 damage
    Tier 5
  • Frostball slows target's movement by 25% and deals +10 damage
    Tier 6
  • Frostball slows target's movement by 25% and deals +12 damage

Expand
of Spider Freezing Tier 6 - Defensive Burst deals +30% damage and raises Basic Attack Damage +20% for 10 seconds MainHand, Necklace

  • Tier 1
  • Defensive Burst deals +10% damage and raises Basic Attack Damage +5% for 10 seconds
    Tier 2
  • Defensive Burst deals +14% damage and raises Basic Attack Damage +8% for 10 seconds
    Tier 3
  • Defensive Burst deals +18% damage and raises Basic Attack Damage +11% for 10 seconds
    Tier 4
  • Defensive Burst deals +22% damage and raises Basic Attack Damage +14% for 10 seconds
    Tier 5
  • Defensive Burst deals +26% damage and raises Basic Attack Damage +17% for 10 seconds
    Tier 6
  • Defensive Burst deals +30% damage and raises Basic Attack Damage +20% for 10 seconds

Expand
of Restorative Bonfires Tier 6 - 25 seconds after summoning a Fire Wall, you regain 54 Health MainHand, Necklace

  • Tier 1
  • 25 seconds after summoning a Fire Wall, you regain 14 Health
    Tier 2
  • 25 seconds after summoning a Fire Wall, you regain 22 Health
    Tier 3
  • 25 seconds after summoning a Fire Wall, you regain 30 Health
    Tier 4
  • 25 seconds after summoning a Fire Wall, you regain 38 Health
    Tier 5
  • 25 seconds after summoning a Fire Wall, you regain 46 Health
    Tier 6
  • 25 seconds after summoning a Fire Wall, you regain 54 Health

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of Freezewalls Tier 12 - Defensive Chill Damage +50% Legs, MainHand, Ring

  • Tier 1
  • Defensive Chill Damage +17%
    Tier 2
  • Defensive Chill Damage +20%
    Tier 3
  • Defensive Chill Damage +23%
    Tier 4
  • Defensive Chill Damage +26%
    Tier 5
  • Defensive Chill Damage +29%
    Tier 6
  • Defensive Chill Damage +32%
    Tier 7
  • Defensive Chill Damage +35%
    Tier 8
  • Defensive Chill Damage +38%
    Tier 9
  • Defensive Chill Damage +41%
    Tier 10
  • Defensive Chill Damage +44%
    Tier 11
  • Defensive Chill Damage +47%
    Tier 12
  • Defensive Chill Damage +50%

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Freezeproof Tier 6 - Frostball, Scintillating Frost, and Defensive Chill grant +6 Direct and Indirect Cold Protection for 10 seconds Head, Ring

  • Tier 1
  • Frostball, Scintillating Frost, and Defensive Chill grant +1 Direct and Indirect Cold Protection for 10 seconds
    Tier 2
  • Frostball, Scintillating Frost, and Defensive Chill grant +2 Direct and Indirect Cold Protection for 10 seconds
    Tier 3
  • Frostball, Scintillating Frost, and Defensive Chill grant +3 Direct and Indirect Cold Protection for 10 seconds
    Tier 4
  • Frostball, Scintillating Frost, and Defensive Chill grant +4 Direct and Indirect Cold Protection for 10 seconds
    Tier 5
  • Frostball, Scintillating Frost, and Defensive Chill grant +5 Direct and Indirect Cold Protection for 10 seconds
    Tier 6
  • Frostball, Scintillating Frost, and Defensive Chill grant +6 Direct and Indirect Cold Protection for 10 seconds

Expand
of Icy Blood Tier 12 - Defensive Burst and Defensive Chill restore 32 Armor to you Chest, Ring

  • Tier 1
  • Defensive Burst and Defensive Chill restore 10 Armor to you
    Tier 2
  • Defensive Burst and Defensive Chill restore 12 Armor to you
    Tier 3
  • Defensive Burst and Defensive Chill restore 14 Armor to you
    Tier 4
  • Defensive Burst and Defensive Chill restore 16 Armor to you
    Tier 5
  • Defensive Burst and Defensive Chill restore 18 Armor to you
    Tier 6
  • Defensive Burst and Defensive Chill restore 20 Armor to you
    Tier 7
  • Defensive Burst and Defensive Chill restore 22 Armor to you
    Tier 8
  • Defensive Burst and Defensive Chill restore 24 Armor to you
    Tier 9
  • Defensive Burst and Defensive Chill restore 26 Armor to you
    Tier 10
  • Defensive Burst and Defensive Chill restore 28 Armor to you
    Tier 11
  • Defensive Burst and Defensive Chill restore 30 Armor to you
    Tier 12
  • Defensive Burst and Defensive Chill restore 32 Armor to you

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of Frozen Fortitude Tier 12 - Defensive Chill deals +30 damage and grants you 55% chance to ignore Knockback effects for 7 seconds Legs, Feet

  • Tier 1
  • Defensive Chill deals +3 damage and grants you 10% chance to ignore Knockback effects for 7 seconds
    Tier 2
  • Defensive Chill deals +5 damage and grants you 15% chance to ignore Knockback effects for 7 seconds
    Tier 3
  • Defensive Chill deals +7 damage and grants you 19% chance to ignore Knockback effects for 7 seconds
    Tier 4
  • Defensive Chill deals +10 damage and grants you 23% chance to ignore Knockback effects for 7 seconds
    Tier 5
  • Defensive Chill deals +13 damage and grants you 27% chance to ignore Knockback effects for 7 seconds
    Tier 6
  • Defensive Chill deals +15 damage and grants you 31% chance to ignore Knockback effects for 7 seconds
    Tier 7
  • Defensive Chill deals +17 damage and grants you 35% chance to ignore Knockback effects for 7 seconds
    Tier 8
  • Defensive Chill deals +20 damage and grants you 39% chance to ignore Knockback effects for 7 seconds
    Tier 9
  • Defensive Chill deals +23 damage and grants you 43% chance to ignore Knockback effects for 7 seconds
    Tier 10
  • Defensive Chill deals +25 damage and grants you 47% chance to ignore Knockback effects for 7 seconds
    Tier 11
  • Defensive Chill deals +28 damage and grants you 51% chance to ignore Knockback effects for 7 seconds
    Tier 12
  • Defensive Chill deals +30 damage and grants you 55% chance to ignore Knockback effects for 7 seconds

Expand
Tier 12 - Fire Walls deal +14 damage per hit Head, Necklace

  • Tier 1
  • Fire Walls deal +3 damage per hit
    Tier 2
  • Fire Walls deal +4 damage per hit
    Tier 3
  • Fire Walls deal +5 damage per hit
    Tier 4
  • Fire Walls deal +6 damage per hit
    Tier 5
  • Fire Walls deal +7 damage per hit
    Tier 6
  • Fire Walls deal +8 damage per hit
    Tier 7
  • Fire Walls deal +9 damage per hit
    Tier 8
  • Fire Walls deal +10 damage per hit
    Tier 9
  • Fire Walls deal +11 damage per hit
    Tier 10
  • Fire Walls deal +12 damage per hit
    Tier 11
  • Fire Walls deal +13 damage per hit
    Tier 12
  • Fire Walls deal +14 damage per hit

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Tier 12 - Fire Walls have +84 Max Health Chest, OffHand

  • Tier 1
  • Fire Walls have +7 Max Health
    Tier 2
  • Fire Walls have +14 Max Health
    Tier 3
  • Fire Walls have +21 Max Health
    Tier 4
  • Fire Walls have +28 Max Health
    Tier 5
  • Fire Walls have +35 Max Health
    Tier 6
  • Fire Walls have +42 Max Health
    Tier 7
  • Fire Walls have +49 Max Health
    Tier 8
  • Fire Walls have +56 Max Health
    Tier 9
  • Fire Walls have +63 Max Health
    Tier 10
  • Fire Walls have +70 Max Health
    Tier 11
  • Fire Walls have +77 Max Health
    Tier 12
  • Fire Walls have +84 Max Health

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Tier 12 - Fire Walls' attacks taunt +130% Hands, Ring

  • Tier 1
  • Fire Walls' attacks taunt +20%
    Tier 2
  • Fire Walls' attacks taunt +30%
    Tier 3
  • Fire Walls' attacks taunt +40%
    Tier 4
  • Fire Walls' attacks taunt +50%
    Tier 5
  • Fire Walls' attacks taunt +60%
    Tier 6
  • Fire Walls' attacks taunt +70%
    Tier 7
  • Fire Walls' attacks taunt +80%
    Tier 8
  • Fire Walls' attacks taunt +90%
    Tier 9
  • Fire Walls' attacks taunt +100%
    Tier 10
  • Fire Walls' attacks taunt +110%
    Tier 11
  • Fire Walls' attacks taunt +120%
    Tier 12
  • Fire Walls' attacks taunt +130%

Expand