Fire Magic/Treasure Effects

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See also: Fire Magic/Treasure Effects:By Slot

Fire Magic

Prefix Suffix Best Tier Slot All Tiers
of Scintillating Power Tier 12 - Scintillating Frost and Scintillating Flame restore 13 Power Legs, OffHand

  • Tier 1
  • Scintillating Frost and Scintillating Flame restore 2 Power
    Tier 2
  • Scintillating Frost and Scintillating Flame restore 3 Power
    Tier 3
  • Scintillating Frost and Scintillating Flame restore 4 Power
    Tier 4
  • Scintillating Frost and Scintillating Flame restore 5 Power
    Tier 5
  • Scintillating Frost and Scintillating Flame restore 6 Power
    Tier 6
  • Scintillating Frost and Scintillating Flame restore 7 Power
    Tier 7
  • Scintillating Frost and Scintillating Flame restore 8 Power
    Tier 8
  • Scintillating Frost and Scintillating Flame restore 9 Power
    Tier 9
  • Scintillating Frost and Scintillating Flame restore 10 Power
    Tier 10
  • Scintillating Frost and Scintillating Flame restore 11 Power
    Tier 11
  • Scintillating Frost and Scintillating Flame restore 12 Power
    Tier 12
  • Scintillating Frost and Scintillating Flame restore 13 Power

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Tier 12 - Calefaction restores 46 Health Feet, Necklace

  • Tier 1
  • Calefaction restores 6 Health
    Tier 2
  • Calefaction restores 9 Health
    Tier 3
  • Calefaction restores 12 Health
    Tier 4
  • Calefaction restores 15 Health
    Tier 5
  • Calefaction restores 18 Health
    Tier 6
  • Calefaction restores 22 Health
    Tier 7
  • Calefaction restores 26 Health
    Tier 8
  • Calefaction restores 30 Health
    Tier 9
  • Calefaction restores 34 Health
    Tier 10
  • Calefaction restores 38 Health
    Tier 11
  • Calefaction restores 42 Health
    Tier 12
  • Calefaction restores 46 Health

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of Molten Spewing Tier 12 - Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +120 damage. Hands

  • Tier 1
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +10 damage.
    Tier 2
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +20 damage.
    Tier 3
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +30 damage.
    Tier 4
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +40 damage.
    Tier 5
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +50 damage.
    Tier 6
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +60 damage.
    Tier 7
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +70 damage.
    Tier 8
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +80 damage.
    Tier 9
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +90 damage.
    Tier 10
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +100 damage.
    Tier 11
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +110 damage.
    Tier 12
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +120 damage.

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of Calefaction Tier 12 - Calefaction deals +115% damage Head, Feet

  • Tier 1
  • Calefaction deals +16% damage
    Tier 2
  • Calefaction deals +25% damage
    Tier 3
  • Calefaction deals +34% damage
    Tier 4
  • Calefaction deals +43% damage
    Tier 5
  • Calefaction deals +52% damage
    Tier 6
  • Calefaction deals +61% damage
    Tier 7
  • Calefaction deals +70% damage
    Tier 8
  • Calefaction deals +79% damage
    Tier 9
  • Calefaction deals +88% damage
    Tier 10
  • Calefaction deals +97% damage
    Tier 11
  • Calefaction deals +106% damage
    Tier 12
  • Calefaction deals +115% damage

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of Disruptive Fire Bolts Tier 12 - Fire Bolts has a 50% chance to deal +28% damage and knock back all targets OffHand, MainHand

  • Tier 1
  • Fire Bolts has a 50% chance to deal +4% damage and knock back all targets
    Tier 2
  • Fire Bolts has a 50% chance to deal +7% damage and knock back all targets
    Tier 3
  • Fire Bolts has a 50% chance to deal +10% damage and knock back all targets
    Tier 4
  • Fire Bolts has a 50% chance to deal +12% damage and knock back all targets
    Tier 5
  • Fire Bolts has a 50% chance to deal +14% damage and knock back all targets
    Tier 6
  • Fire Bolts has a 50% chance to deal +16% damage and knock back all targets
    Tier 7
  • Fire Bolts has a 50% chance to deal +18% damage and knock back all targets
    Tier 8
  • Fire Bolts has a 50% chance to deal +20% damage and knock back all targets
    Tier 9
  • Fire Bolts has a 50% chance to deal +22% damage and knock back all targets
    Tier 10
  • Fire Bolts has a 50% chance to deal +24% damage and knock back all targets
    Tier 11
  • Fire Bolts has a 50% chance to deal +26% damage and knock back all targets
    Tier 12
  • Fire Bolts has a 50% chance to deal +28% damage and knock back all targets

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of Fireballs Tier 12 - Fireball deals +32% damage Chest, Feet

  • Tier 1
  • Fireball deals +10% damage
    Tier 2
  • Fireball deals +12% damage
    Tier 3
  • Fireball deals +14% damage
    Tier 4
  • Fireball deals +16% damage
    Tier 5
  • Fireball deals +18% damage
    Tier 6
  • Fireball deals +20% damage
    Tier 7
  • Fireball deals +22% damage
    Tier 8
  • Fireball deals +24% damage
    Tier 9
  • Fireball deals +26% damage
    Tier 10
  • Fireball deals +28% damage
    Tier 11
  • Fireball deals +30% damage
    Tier 12
  • Fireball deals +32% damage

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of Freezewalls Tier 12 - Defensive Chill deals +75% damage Legs, MainHand, Ring

  • Tier 1
  • Defensive Chill deals +10% damage
    Tier 2
  • Defensive Chill deals +15% damage
    Tier 3
  • Defensive Chill deals +20% damage
    Tier 4
  • Defensive Chill deals +25% damage
    Tier 5
  • Defensive Chill deals +30% damage
    Tier 6
  • Defensive Chill deals +35% damage
    Tier 7
  • Defensive Chill deals +40% damage
    Tier 8
  • Defensive Chill deals +45% damage
    Tier 9
  • Defensive Chill deals +52% damage
    Tier 10
  • Defensive Chill deals +59% damage
    Tier 11
  • Defensive Chill deals +67% damage
    Tier 12
  • Defensive Chill deals +75% damage

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Room-Temperature Tier 6 - Room-Temperature Ball deals +100% damage Head, MainHand

  • Tier 1
  • Room-Temperature Ball deals +20% damage
    Tier 2
  • Room-Temperature Ball deals +35% damage
    Tier 3
  • Room-Temperature Ball deals +50% damage
    Tier 4
  • Room-Temperature Ball deals +65% damage
    Tier 5
  • Room-Temperature Ball deals +80% damage
    Tier 6
  • Room-Temperature Ball deals +100% damage

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Tier 12 - Flesh to Fuel restores +51 Armor MainHand, Head

  • Tier 1
  • Flesh to Fuel restores +7 Armor
    Tier 2
  • Flesh to Fuel restores +11 Armor
    Tier 3
  • Flesh to Fuel restores +15 Armor
    Tier 4
  • Flesh to Fuel restores +19 Armor
    Tier 5
  • Flesh to Fuel restores +23 Armor
    Tier 6
  • Flesh to Fuel restores +27 Armor
    Tier 7
  • Flesh to Fuel restores +31 Armor
    Tier 8
  • Flesh to Fuel restores +35 Armor
    Tier 9
  • Flesh to Fuel restores +39 Armor
    Tier 10
  • Flesh to Fuel restores +43 Armor
    Tier 11
  • Flesh to Fuel restores +47 Armor
    Tier 12
  • Flesh to Fuel restores +51 Armor

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of Weakening Flame Tier 6 - Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -9 damage for 10 seconds Legs, Necklace

  • Tier 1
  • Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -3 damage for 10 seconds
    Tier 2
  • Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -4 damage for 10 seconds
    Tier 3
  • Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -5 damage for 10 seconds
    Tier 4
  • Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -6 damage for 10 seconds
    Tier 5
  • Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -8 damage for 10 seconds
    Tier 6
  • Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -9 damage for 10 seconds

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of Frozen Fortitude Tier 12 - Defensive Chill grants you 55% chance to ignore Knockback effects for 7 seconds Legs, Feet

  • Tier 1
  • Defensive Chill grants you 10% chance to ignore Knockback effects for 7 seconds
    Tier 2
  • Defensive Chill grants you 15% chance to ignore Knockback effects for 7 seconds
    Tier 3
  • Defensive Chill grants you 19% chance to ignore Knockback effects for 7 seconds
    Tier 4
  • Defensive Chill grants you 23% chance to ignore Knockback effects for 7 seconds
    Tier 5
  • Defensive Chill grants you 27% chance to ignore Knockback effects for 7 seconds
    Tier 6
  • Defensive Chill grants you 31% chance to ignore Knockback effects for 7 seconds
    Tier 7
  • Defensive Chill grants you 35% chance to ignore Knockback effects for 7 seconds
    Tier 8
  • Defensive Chill grants you 39% chance to ignore Knockback effects for 7 seconds
    Tier 9
  • Defensive Chill grants you 43% chance to ignore Knockback effects for 7 seconds
    Tier 10
  • Defensive Chill grants you 47% chance to ignore Knockback effects for 7 seconds
    Tier 11
  • Defensive Chill grants you 51% chance to ignore Knockback effects for 7 seconds
    Tier 12
  • Defensive Chill grants you 55% chance to ignore Knockback effects for 7 seconds

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Fiery of Flames Tier 6 - Fire-Magic Base Damage +35% Head, MainHand

  • Tier 1
  • Fire-Magic Base Damage +10%
    Tier 2
  • Fire-Magic Base Damage +15%
    Tier 3
  • Fire-Magic Base Damage +20%
    Tier 4
  • Fire-Magic Base Damage +25%
    Tier 5
  • Fire-Magic Base Damage +30%
    Tier 6
  • Fire-Magic Base Damage +35%

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of Burning Breath Tier 12 - Fire Breath deals +60% damage Necklace, Ring

  • Tier 1
  • Fire Breath deals +16% damage
    Tier 2
  • Fire Breath deals +20% damage
    Tier 3
  • Fire Breath deals +24% damage
    Tier 4
  • Fire Breath deals +28% damage
    Tier 5
  • Fire Breath deals +32% damage
    Tier 6
  • Fire Breath deals +36% damage
    Tier 7
  • Fire Breath deals +40% damage
    Tier 8
  • Fire Breath deals +44% damage
    Tier 9
  • Fire Breath deals +48% damage
    Tier 10
  • Fire Breath deals +52% damage
    Tier 11
  • Fire Breath deals +56% damage
    Tier 12
  • Fire Breath deals +60% damage

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Fiery of Flames Tier 6 - Fire-Magic Base Damage +6% OffHand, Necklace

  • Tier 1
  • Fire-Magic Base Damage +1%
    Tier 2
  • Fire-Magic Base Damage +2%
    Tier 3
  • Fire-Magic Base Damage +3%
    Tier 4
  • Fire-Magic Base Damage +4%
    Tier 5
  • Fire-Magic Base Damage +5%
    Tier 6
  • Fire-Magic Base Damage +6%

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of Lucky Fireballs Tier 12 - Fireball and Frostball have a 50% chance to deal +65% damage OffHand, Necklace

  • Tier 1
  • Fireball and Frostball have a 50% chance to deal +10% damage
    Tier 2
  • Fireball and Frostball have a 50% chance to deal +15% damage
    Tier 3
  • Fireball and Frostball have a 50% chance to deal +20% damage
    Tier 4
  • Fireball and Frostball have a 50% chance to deal +25% damage
    Tier 5
  • Fireball and Frostball have a 50% chance to deal +30% damage
    Tier 6
  • Fireball and Frostball have a 50% chance to deal +35% damage
    Tier 7
  • Fireball and Frostball have a 50% chance to deal +40% damage
    Tier 8
  • Fireball and Frostball have a 50% chance to deal +45% damage
    Tier 9
  • Fireball and Frostball have a 50% chance to deal +50% damage
    Tier 10
  • Fireball and Frostball have a 50% chance to deal +55% damage
    Tier 11
  • Fireball and Frostball have a 50% chance to deal +60% damage
    Tier 12
  • Fireball and Frostball have a 50% chance to deal +65% damage

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of Flesh Frying Tier 6 - Flesh to Fuel restores +24 Power Hands, Feet

  • Tier 1
  • Flesh to Fuel restores +4 Power
    Tier 2
  • Flesh to Fuel restores +8 Power
    Tier 3
  • Flesh to Fuel restores +12 Power
    Tier 4
  • Flesh to Fuel restores +16 Power
    Tier 5
  • Flesh to Fuel restores +20 Power
    Tier 6
  • Flesh to Fuel restores +24 Power

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of Fortifying Flame Tier 12 - Fire Breath has a 75% chance to deal +48% damage and restore 24 Armor to you Hands, OffHand

  • Tier 1
  • Fire Breath has a 75% chance to deal +4% damage and restore 2 Armor to you
    Tier 2
  • Fire Breath has a 75% chance to deal +8% damage and restore 4 Armor to you
    Tier 3
  • Fire Breath has a 75% chance to deal +12% damage and restore 6 Armor to you
    Tier 4
  • Fire Breath has a 75% chance to deal +16% damage and restore 8 Armor to you
    Tier 5
  • Fire Breath has a 75% chance to deal +20% damage and restore 10 Armor to you
    Tier 6
  • Fire Breath has a 75% chance to deal +24% damage and restore 12 Armor to you
    Tier 7
  • Fire Breath has a 75% chance to deal +28% damage and restore 14 Armor to you
    Tier 8
  • Fire Breath has a 75% chance to deal +32% damage and restore 16 Armor to you
    Tier 9
  • Fire Breath has a 75% chance to deal +36% damage and restore 18 Armor to you
    Tier 10
  • Fire Breath has a 75% chance to deal +40% damage and restore 20 Armor to you
    Tier 11
  • Fire Breath has a 75% chance to deal +44% damage and restore 22 Armor to you
    Tier 12
  • Fire Breath has a 75% chance to deal +48% damage and restore 24 Armor to you

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of Drilling Fire Bolts Tier 12 - Fire Bolts deal +72 armor damage Legs, MainHand

  • Tier 1
  • Fire Bolts deal +6 armor damage
    Tier 2
  • Fire Bolts deal +12 armor damage
    Tier 3
  • Fire Bolts deal +18 armor damage
    Tier 4
  • Fire Bolts deal +24 armor damage
    Tier 5
  • Fire Bolts deal +30 armor damage
    Tier 6
  • Fire Bolts deal +36 armor damage
    Tier 7
  • Fire Bolts deal +42 armor damage
    Tier 8
  • Fire Bolts deal +48 armor damage
    Tier 9
  • Fire Bolts deal +54 armor damage
    Tier 10
  • Fire Bolts deal +60 armor damage
    Tier 11
  • Fire Bolts deal +66 armor damage
    Tier 12
  • Fire Bolts deal +72 armor damage

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of Quickly Melted Flesh Tier 6 - Flesh to Fuel increases your Sprint speed +6 for 10 seconds Legs, Feet

  • Tier 1
  • Flesh to Fuel increases your Sprint speed +1 for 10 seconds
    Tier 2
  • Flesh to Fuel increases your Sprint speed +2 for 10 seconds
    Tier 3
  • Flesh to Fuel increases your Sprint speed +3 for 10 seconds
    Tier 4
  • Flesh to Fuel increases your Sprint speed +4 for 10 seconds
    Tier 5
  • Flesh to Fuel increases your Sprint speed +5 for 10 seconds
    Tier 6
  • Flesh to Fuel increases your Sprint speed +6 for 10 seconds

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of Frosty Balls Tier 12 - Frostball deals +48% damage Chest, Feet

  • Tier 1
  • Frostball deals +15% damage
    Tier 2
  • Frostball deals +18% damage
    Tier 3
  • Frostball deals +21% damage
    Tier 4
  • Frostball deals +24% damage
    Tier 5
  • Frostball deals +27% damage
    Tier 6
  • Frostball deals +30% damage
    Tier 7
  • Frostball deals +33% damage
    Tier 8
  • Frostball deals +36% damage
    Tier 9
  • Frostball deals +39% damage
    Tier 10
  • Frostball deals +42% damage
    Tier 11
  • Frostball deals +45% damage
    Tier 12
  • Frostball deals +48% damage

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of Multiballs Tier 6 - Room-Temperature Ball hits all enemies within 15 meters and deals +15% damage Hands

  • Tier 1
  • Room-Temperature Ball hits all enemies within 15 meters and deals +1% damage
    Tier 2
  • Room-Temperature Ball hits all enemies within 15 meters and deals +3% damage
    Tier 3
  • Room-Temperature Ball hits all enemies within 15 meters and deals +5% damage
    Tier 4
  • Room-Temperature Ball hits all enemies within 15 meters and deals +8% damage
    Tier 5
  • Room-Temperature Ball hits all enemies within 15 meters and deals +10% damage
    Tier 6
  • Room-Temperature Ball hits all enemies within 15 meters and deals +15% damage

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of Fiery Bolts Tier 6 - Fire Bolts deals +43% damage Legs, MainHand

  • Tier 1
  • Fire Bolts deals +18% damage
    Tier 2
  • Fire Bolts deals +23% damage
    Tier 3
  • Fire Bolts deals +28% damage
    Tier 4
  • Fire Bolts deals +33% damage
    Tier 5
  • Fire Bolts deals +38% damage
    Tier 6
  • Fire Bolts deals +43% damage

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Tier 12 - Scintillating Frost and Scintillating Flame have a 50% chance to deal +141% damage Head, Chest, Ring

  • Tier 1
  • Scintillating Frost and Scintillating Flame have a 50% chance to deal +20% damage
    Tier 2
  • Scintillating Frost and Scintillating Flame have a 50% chance to deal +31% damage
    Tier 3
  • Scintillating Frost and Scintillating Flame have a 50% chance to deal +42% damage
    Tier 4
  • Scintillating Frost and Scintillating Flame have a 50% chance to deal +53% damage
    Tier 5
  • Scintillating Frost and Scintillating Flame have a 50% chance to deal +64% damage
    Tier 6
  • Scintillating Frost and Scintillating Flame have a 50% chance to deal +75% damage
    Tier 7
  • Scintillating Frost and Scintillating Flame have a 50% chance to deal +86% damage
    Tier 8
  • Scintillating Frost and Scintillating Flame have a 50% chance to deal +97% damage
    Tier 9
  • Scintillating Frost and Scintillating Flame have a 50% chance to deal +108% damage
    Tier 10
  • Scintillating Frost and Scintillating Flame have a 50% chance to deal +119% damage
    Tier 11
  • Scintillating Frost and Scintillating Flame have a 50% chance to deal +130% damage
    Tier 12
  • Scintillating Frost and Scintillating Flame have a 50% chance to deal +141% damage

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of Burning Tier 6 - Fire Breath and Super Fireball deal +70 damage over 10 seconds Legs, Necklace

  • Tier 1
  • Fire Breath and Super Fireball deal +20 damage over 10 seconds
    Tier 2
  • Fire Breath and Super Fireball deal +30 damage over 10 seconds
    Tier 3
  • Fire Breath and Super Fireball deal +40 damage over 10 seconds
    Tier 4
  • Fire Breath and Super Fireball deal +50 damage over 10 seconds
    Tier 5
  • Fire Breath and Super Fireball deal +60 damage over 10 seconds
    Tier 6
  • Fire Breath and Super Fireball deal +70 damage over 10 seconds

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of Delayed Eruption Tier 12 - Calefaction causes 240 additional damage after a 20 second delay Hands, MainHand

  • Tier 1
  • Calefaction causes 20 additional damage after a 20 second delay
    Tier 2
  • Calefaction causes 40 additional damage after a 20 second delay
    Tier 3
  • Calefaction causes 60 additional damage after a 20 second delay
    Tier 4
  • Calefaction causes 80 additional damage after a 20 second delay
    Tier 5
  • Calefaction causes 100 additional damage after a 20 second delay
    Tier 6
  • Calefaction causes 120 additional damage after a 20 second delay
    Tier 7
  • Calefaction causes 140 additional damage after a 20 second delay
    Tier 8
  • Calefaction causes 160 additional damage after a 20 second delay
    Tier 9
  • Calefaction causes 180 additional damage after a 20 second delay
    Tier 10
  • Calefaction causes 200 additional damage after a 20 second delay
    Tier 11
  • Calefaction causes 220 additional damage after a 20 second delay
    Tier 12
  • Calefaction causes 240 additional damage after a 20 second delay

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Tier 12 - Fire Walls deal +20 damage per hit Head, Necklace

  • Tier 1
  • Fire Walls deal +2 damage per hit
    Tier 2
  • Fire Walls deal +4 damage per hit
    Tier 3
  • Fire Walls deal +6 damage per hit
    Tier 4
  • Fire Walls deal +8 damage per hit
    Tier 5
  • Fire Walls deal +9 damage per hit
    Tier 6
  • Fire Walls deal +10 damage per hit
    Tier 7
  • Fire Walls deal +11 damage per hit
    Tier 8
  • Fire Walls deal +12 damage per hit
    Tier 9
  • Fire Walls deal +14 damage per hit
    Tier 10
  • Fire Walls deal +16 damage per hit
    Tier 11
  • Fire Walls deal +18 damage per hit
    Tier 12
  • Fire Walls deal +20 damage per hit

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Super of Super Fire Tier 12 - Super Fireball deals +86% damage Hands, Feet

  • Tier 1
  • Super Fireball deals +20% damage
    Tier 2
  • Super Fireball deals +26% damage
    Tier 3
  • Super Fireball deals +32% damage
    Tier 4
  • Super Fireball deals +38% damage
    Tier 5
  • Super Fireball deals +44% damage
    Tier 6
  • Super Fireball deals +50% damage
    Tier 7
  • Super Fireball deals +56% damage
    Tier 8
  • Super Fireball deals +62% damage
    Tier 9
  • Super Fireball deals +68% damage
    Tier 10
  • Super Fireball deals +74% damage
    Tier 11
  • Super Fireball deals +80% damage
    Tier 12
  • Super Fireball deals +86% damage

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of Staggering Flame Tier 12 - Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage. Head, MainHand, Legs

  • Tier 1
  • Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +9 damage.
    Tier 2
  • Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +18 damage.
    Tier 3
  • Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +27 damage.
    Tier 4
  • Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +36 damage.
    Tier 5
  • Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +45 damage.
    Tier 6
  • Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +54 damage.
    Tier 7
  • Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +63 damage.
    Tier 8
  • Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +72 damage.
    Tier 9
  • Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +81 damage.
    Tier 10
  • Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +90 damage.
    Tier 11
  • Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +99 damage.
    Tier 12
  • Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage.

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of the Salamander Tier 12 - You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill Chest, Ring

  • Tier 1
  • You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 2
  • You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 3
  • You regain 7 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 4
  • You regain 8 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 5
  • You regain 9 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 6
  • You regain 10 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 7
  • You regain 12 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 8
  • You regain 14 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 9
  • You regain 16 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 10
  • You regain 18 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 11
  • You regain 20 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 12
  • You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill

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of Flame-Beast Freezing Tier 6 - Frostball deals +78 damage to creatures that are inherently on fire. MainHand, Necklace

  • Tier 1
  • Frostball deals +13 damage to creatures that are inherently on fire.
    Tier 2
  • Frostball deals +26 damage to creatures that are inherently on fire.
    Tier 3
  • Frostball deals +39 damage to creatures that are inherently on fire.
    Tier 4
  • Frostball deals +52 damage to creatures that are inherently on fire.
    Tier 5
  • Frostball deals +65 damage to creatures that are inherently on fire.
    Tier 6
  • Frostball deals +78 damage to creatures that are inherently on fire.

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of Prolonged Agony Tier 12 - Indirect Fire Damage +60% Hands, Feet

  • Tier 1
  • Indirect Fire Damage +5%
    Tier 2
  • Indirect Fire Damage +10%
    Tier 3
  • Indirect Fire Damage +15%
    Tier 4
  • Indirect Fire Damage +20%
    Tier 5
  • Indirect Fire Damage +25%
    Tier 6
  • Indirect Fire Damage +30%
    Tier 7
  • Indirect Fire Damage +35%
    Tier 8
  • Indirect Fire Damage +40%
    Tier 9
  • Indirect Fire Damage +45%
    Tier 10
  • Indirect Fire Damage +50%
    Tier 11
  • Indirect Fire Damage +55%
    Tier 12
  • Indirect Fire Damage +60%

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of Spider Freezing Tier 6 - Frostball deals +78 damage to Arachnids MainHand, Necklace

  • Tier 1
  • Frostball deals +13 damage to Arachnids
    Tier 2
  • Frostball deals +26 damage to Arachnids
    Tier 3
  • Frostball deals +39 damage to Arachnids
    Tier 4
  • Frostball deals +52 damage to Arachnids
    Tier 5
  • Frostball deals +65 damage to Arachnids
    Tier 6
  • Frostball deals +78 damage to Arachnids

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of Stiffening Winds Tier 6 - Frostball slows target's movement by 25% and deals +10 damage Head, Feet

  • Tier 1
  • Frostball has a 20% chance to slow target's movement by 25%
    Tier 2
  • Frostball has a 40% chance to slow target's movement by 25%
    Tier 3
  • Frostball has a 60% chance to slow target's movement by 25%
    Tier 4
  • Frostball has a 80% chance to slow target's movement by 25%
    Tier 5
  • Frostball slows target's movement by 25%
    Tier 6
  • Frostball slows target's movement by 25% and deals +10 damage

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of Icy Blood Tier 12 - You regain 20 Armor when using Defensive Burst or Defensive Chill Chest, Ring

  • Tier 1
  • You regain 3 Armor when using Defensive Burst or Defensive Chill
    Tier 2
  • You regain 5 Armor when using Defensive Burst or Defensive Chill
    Tier 3
  • You regain 7 Armor when using Defensive Burst or Defensive Chill
    Tier 4
  • You regain 8 Armor when using Defensive Burst or Defensive Chill
    Tier 5
  • You regain 9 Armor when using Defensive Burst or Defensive Chill
    Tier 6
  • You regain 10 Armor when using Defensive Burst or Defensive Chill
    Tier 7
  • You regain 12 Armor when using Defensive Burst or Defensive Chill
    Tier 8
  • You regain 14 Armor when using Defensive Burst or Defensive Chill
    Tier 9
  • You regain 15 Armor when using Defensive Burst or Defensive Chill
    Tier 10
  • You regain 16 Armor when using Defensive Burst or Defensive Chill
    Tier 11
  • You regain 18 Armor when using Defensive Burst or Defensive Chill
    Tier 12
  • You regain 20 Armor when using Defensive Burst or Defensive Chill

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Flameproof Tier 12 - Fire Damage Reduction +12 when Fire Magic is active Head, Ring

  • Tier 1
  • Fire Damage Reduction +1 when Fire Magic is active
    Tier 2
  • Fire Damage Reduction +2 when Fire Magic is active
    Tier 3
  • Fire Damage Reduction +3 when Fire Magic is active
    Tier 4
  • Fire Damage Reduction +4 when Fire Magic is active
    Tier 5
  • Fire Damage Reduction +5 when Fire Magic is active
    Tier 6
  • Fire Damage Reduction +6 when Fire Magic is active
    Tier 7
  • Fire Damage Reduction +7 when Fire Magic is active
    Tier 8
  • Fire Damage Reduction +8 when Fire Magic is active
    Tier 9
  • Fire Damage Reduction +9 when Fire Magic is active
    Tier 10
  • Fire Damage Reduction +10 when Fire Magic is active
    Tier 11
  • Fire Damage Reduction +11 when Fire Magic is active
    Tier 12
  • Fire Damage Reduction +12 when Fire Magic is active

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Sparkly of Sparklefire Tier 6 - Scintillating Flame and Scintillating Frost deal +70% damage Chest, Feet

  • Tier 1
  • Scintillating Flame and Scintillating Frost deal +20% damage
    Tier 2
  • Scintillating Flame and Scintillating Frost deal +30% damage
    Tier 3
  • Scintillating Flame and Scintillating Frost deal +40% damage
    Tier 4
  • Scintillating Flame and Scintillating Frost deal +50% damage
    Tier 5
  • Scintillating Flame and Scintillating Frost deal +60% damage
    Tier 6
  • Scintillating Flame and Scintillating Frost deal +70% damage

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of Nuclear Calefaction Tier 12 - Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +84 damage. Legs, Ring

  • Tier 1
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +7 damage.
    Tier 2
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +14 damage.
    Tier 3
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +21 damage.
    Tier 4
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +28 damage.
    Tier 5
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +35 damage.
    Tier 6
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +42 damage.
    Tier 7
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +49 damage.
    Tier 8
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +56 damage.
    Tier 9
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +63 damage.
    Tier 10
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +70 damage.
    Tier 11
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +77 damage.
    Tier 12
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +84 damage.

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of Stunning Explosions Tier 12 - Ring of Fire has a 33% chance to stun all targets and deal +80% damage Hands, MainHand, Head

  • Tier 1
  • Ring of Fire has a 33% chance to stun all targets and deal +25% damage
    Tier 2
  • Ring of Fire has a 33% chance to stun all targets and deal +30% damage
    Tier 3
  • Ring of Fire has a 33% chance to stun all targets and deal +35% damage
    Tier 4
  • Ring of Fire has a 33% chance to stun all targets and deal +40% damage
    Tier 5
  • Ring of Fire has a 33% chance to stun all targets and deal +45% damage
    Tier 6
  • Ring of Fire has a 33% chance to stun all targets and deal +50% damage
    Tier 7
  • Ring of Fire has a 33% chance to stun all targets and deal +55% damage
    Tier 8
  • Ring of Fire has a 33% chance to stun all targets and deal +60% damage
    Tier 9
  • Ring of Fire has a 33% chance to stun all targets and deal +65% damage
    Tier 10
  • Ring of Fire has a 33% chance to stun all targets and deal +70% damage
    Tier 11
  • Ring of Fire has a 33% chance to stun all targets and deal +75% damage
    Tier 12
  • Ring of Fire has a 33% chance to stun all targets and deal +80% damage

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of Fire Tapping Tier 12 - You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill Chest, Ring

  • Tier 1
  • You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 2
  • You regain 3 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 3
  • You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 4
  • You regain 5 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 5
  • You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 6
  • You regain 7 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 7
  • You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 8
  • You regain 9 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 9
  • You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 10
  • You regain 11 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 11
  • You regain 12 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 12
  • You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill

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of Fire Rings Tier 12 - Ring of Fire deals +124% damage Head, Chest

  • Tier 1
  • Ring of Fire deals +25% damage
    Tier 2
  • Ring of Fire deals +34% damage
    Tier 3
  • Ring of Fire deals +43% damage
    Tier 4
  • Ring of Fire deals +52% damage
    Tier 5
  • Ring of Fire deals +61% damage
    Tier 6
  • Ring of Fire deals +70% damage
    Tier 7
  • Ring of Fire deals +79% damage
    Tier 8
  • Ring of Fire deals +88% damage
    Tier 9
  • Ring of Fire deals +97% damage
    Tier 10
  • Ring of Fire deals +106% damage
    Tier 11
  • Ring of Fire deals +115% damage
    Tier 12
  • Ring of Fire deals +124% damage

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of Fire Rings Tier 12 - Ring of Fire has a 66% chance to deal +190% damage OffHand, Necklace

  • Tier 1
  • Ring of Fire has a 66% chance to deal +80% damage
    Tier 2
  • Ring of Fire has a 66% chance to deal +90% damage
    Tier 3
  • Ring of Fire has a 66% chance to deal +100% damage
    Tier 4
  • Ring of Fire has a 66% chance to deal +110% damage
    Tier 5
  • Ring of Fire has a 66% chance to deal +120% damage
    Tier 6
  • Ring of Fire has a 66% chance to deal +130% damage
    Tier 7
  • Ring of Fire has a 66% chance to deal +140% damage
    Tier 8
  • Ring of Fire has a 66% chance to deal +150% damage
    Tier 9
  • Ring of Fire has a 66% chance to deal +160% damage
    Tier 10
  • Ring of Fire has a 66% chance to deal +170% damage
    Tier 11
  • Ring of Fire has a 66% chance to deal +180% damage
    Tier 12
  • Ring of Fire has a 66% chance to deal +190% damage

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of Pre-Melted Innards Tier 12 - Flesh to Fuel grants you +20 Trauma mitigation for 10 seconds OffHand, Ring

  • Tier 1
  • Flesh to Fuel grants you +3 Trauma mitigation for 10 seconds
    Tier 2
  • Flesh to Fuel grants you +4 Trauma mitigation for 10 seconds
    Tier 3
  • Flesh to Fuel grants you +6 Trauma mitigation for 10 seconds
    Tier 4
  • Flesh to Fuel grants you +7 Trauma mitigation for 10 seconds
    Tier 5
  • Flesh to Fuel grants you +8 Trauma mitigation for 10 seconds
    Tier 6
  • Flesh to Fuel grants you +10 Trauma mitigation for 10 seconds
    Tier 7
  • Flesh to Fuel grants you +11 Trauma mitigation for 10 seconds
    Tier 8
  • Flesh to Fuel grants you +13 Trauma mitigation for 10 seconds
    Tier 9
  • Flesh to Fuel grants you +14 Trauma mitigation for 10 seconds
    Tier 10
  • Flesh to Fuel grants you +16 Trauma mitigation for 10 seconds
    Tier 11
  • Flesh to Fuel grants you +18 Trauma mitigation for 10 seconds
    Tier 12
  • Flesh to Fuel grants you +20 Trauma mitigation for 10 seconds

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Freezeproof Tier 6 - Cold Damage Reduction +6 when Fire Magic is active Head, Ring

  • Tier 1
  • Cold Damage Reduction +1 when Fire Magic is active
    Tier 2
  • Cold Damage Reduction +2 when Fire Magic is active
    Tier 3
  • Cold Damage Reduction +3 when Fire Magic is active
    Tier 4
  • Cold Damage Reduction +4 when Fire Magic is active
    Tier 5
  • Cold Damage Reduction +5 when Fire Magic is active
    Tier 6
  • Cold Damage Reduction +6 when Fire Magic is active

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of Scintillating Ice Tier 12 - Scintillating Frost restores 31 Armor Legs, OffHand

  • Tier 1
  • Scintillating Frost restores 5 Armor
    Tier 2
  • Scintillating Frost restores 7 Armor
    Tier 3
  • Scintillating Frost restores 9 Armor
    Tier 4
  • Scintillating Frost restores 11 Armor
    Tier 5
  • Scintillating Frost restores 13 Armor
    Tier 6
  • Scintillating Frost restores 15 Armor
    Tier 7
  • Scintillating Frost restores 18 Armor
    Tier 8
  • Scintillating Frost restores 20 Armor
    Tier 9
  • Scintillating Frost restores 22 Armor
    Tier 10
  • Scintillating Frost restores 25 Armor
    Tier 11
  • Scintillating Frost restores 28 Armor
    Tier 12
  • Scintillating Frost restores 31 Armor

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Tier 12 - Flesh to Fuel has a 66% chance to restore 31 Power Legs

  • Tier 1
  • Flesh to Fuel has a 66% chance to restore 2 Power
    Tier 2
  • Flesh to Fuel has a 66% chance to restore 4 Power
    Tier 3
  • Flesh to Fuel has a 66% chance to restore 6 Power
    Tier 4
  • Flesh to Fuel has a 66% chance to restore 8 Power
    Tier 5
  • Flesh to Fuel has a 66% chance to restore 10 Power
    Tier 6
  • Flesh to Fuel has a 66% chance to restore 13 Power
    Tier 7
  • Flesh to Fuel has a 66% chance to restore 16 Power
    Tier 8
  • Flesh to Fuel has a 66% chance to restore 19 Power
    Tier 9
  • Flesh to Fuel has a 66% chance to restore 22 Power
    Tier 10
  • Flesh to Fuel has a 66% chance to restore 25 Power
    Tier 11
  • Flesh to Fuel has a 66% chance to restore 28 Power
    Tier 12
  • Flesh to Fuel has a 66% chance to restore 31 Power

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of Enflaming Skin Tier 6 - Super Fireball causes the target to take +12 damage per tick from fire damage over time Chest, OffHand

  • Tier 1
  • Super Fireball causes the target to take +2 damage per tick from fire damage over time
    Tier 2
  • Super Fireball causes the target to take +4 damage per tick from fire damage over time
    Tier 3
  • Super Fireball causes the target to take +6 damage per tick from fire damage over time
    Tier 4
  • Super Fireball causes the target to take +8 damage per tick from fire damage over time
    Tier 5
  • Super Fireball causes the target to take +10 damage per tick from fire damage over time
    Tier 6
  • Super Fireball causes the target to take +12 damage per tick from fire damage over time

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of Scintillating Life Tier 12 - Scintillating Flame restores 24 Health Legs, OffHand

  • Tier 1
  • Scintillating Flame restores 2 Health
    Tier 2
  • Scintillating Flame restores 4 Health
    Tier 3
  • Scintillating Flame restores 6 Health
    Tier 4
  • Scintillating Flame restores 8 Health
    Tier 5
  • Scintillating Flame restores 10 Health
    Tier 6
  • Scintillating Flame restores 12 Health
    Tier 7
  • Scintillating Flame restores 14 Health
    Tier 8
  • Scintillating Flame restores 16 Health
    Tier 9
  • Scintillating Flame restores 18 Health
    Tier 10
  • Scintillating Flame restores 20 Health
    Tier 11
  • Scintillating Flame restores 22 Health
    Tier 12
  • Scintillating Flame restores 24 Health

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Tier 12 - Fire Walls have +84 Max Health Chest, OffHand

  • Tier 1
  • Fire Walls have +7 Max Health
    Tier 2
  • Fire Walls have +14 Max Health
    Tier 3
  • Fire Walls have +21 Max Health
    Tier 4
  • Fire Walls have +28 Max Health
    Tier 5
  • Fire Walls have +35 Max Health
    Tier 6
  • Fire Walls have +42 Max Health
    Tier 7
  • Fire Walls have +49 Max Health
    Tier 8
  • Fire Walls have +56 Max Health
    Tier 9
  • Fire Walls have +63 Max Health
    Tier 10
  • Fire Walls have +70 Max Health
    Tier 11
  • Fire Walls have +77 Max Health
    Tier 12
  • Fire Walls have +84 Max Health

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of Fireballs Tier 12 - Fireball restores 4 Health and 5 Armor to you OffHand, Necklace, Ring

  • Tier 1
  • Fireball restores 1 Health to you
    Tier 2
  • Fireball restores 1 Health and 1 Armor to you
    Tier 3
  • Fireball restores 1 Health and 2 Armor to you
    Tier 4
  • Fireball restores 2 Health and 1 Armor to you
    Tier 5
  • Fireball restores 2 Health and 2 Armor to you
    Tier 6
  • Fireball restores 2 Health and 3 Armor to you
    Tier 7
  • Fireball restores 3 Health and 2 Armor to you
    Tier 8
  • Fireball restores 3 Health and 3 Armor to you
    Tier 9
  • Fireball restores 3 Health and 4 Armor to you
    Tier 10
  • Fireball restores 4 Health and 3 Armor to you
    Tier 11
  • Fireball restores 4 Health and 4 Armor to you
    Tier 12
  • Fireball restores 4 Health and 5 Armor to you

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Tier 12 - Fire Walls' attacks taunt +130% Hands, Ring

  • Tier 1
  • Fire Walls' attacks taunt +20%
    Tier 2
  • Fire Walls' attacks taunt +30%
    Tier 3
  • Fire Walls' attacks taunt +40%
    Tier 4
  • Fire Walls' attacks taunt +50%
    Tier 5
  • Fire Walls' attacks taunt +60%
    Tier 6
  • Fire Walls' attacks taunt +70%
    Tier 7
  • Fire Walls' attacks taunt +80%
    Tier 8
  • Fire Walls' attacks taunt +90%
    Tier 9
  • Fire Walls' attacks taunt +100%
    Tier 10
  • Fire Walls' attacks taunt +110%
    Tier 11
  • Fire Walls' attacks taunt +120%
    Tier 12
  • Fire Walls' attacks taunt +130%

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Tier 6 - Fire Breath deals +45 damage and grants you +18 mitigation vs Fire for 5 seconds Legs

  • Tier 1
  • Fire Breath deals +10 damage and grants you +3 mitigation vs Fire for 5 seconds
    Tier 2
  • Fire Breath deals +17 damage and grants you +6 mitigation vs Fire for 5 seconds
    Tier 3
  • Fire Breath deals +24 damage and grants you +9 mitigation vs Fire for 5 seconds
    Tier 4
  • Fire Breath deals +31 damage and grants you +12 mitigation vs Fire for 5 seconds
    Tier 5
  • Fire Breath deals +38 damage and grants you +15 mitigation vs Fire for 5 seconds
    Tier 6
  • Fire Breath deals +45 damage and grants you +18 mitigation vs Fire for 5 seconds

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of Everlong Flames Tier 6 - Fire Bolts hit all targets within 25 meters (instead of 20) and deals +40 damage Hands

  • Tier 1
  • Fire Bolts hit all targets within 25 meters (instead of 20) and deals +6 damage
    Tier 2
  • Fire Bolts hit all targets within 25 meters (instead of 20) and deals +10 damage
    Tier 3
  • Fire Bolts hit all targets within 25 meters (instead of 20) and deals +18 damage
    Tier 4
  • Fire Bolts hit all targets within 25 meters (instead of 20) and deals +24 damage
    Tier 5
  • Fire Bolts hit all targets within 25 meters (instead of 20) and deals +32 damage
    Tier 6
  • Fire Bolts hit all targets within 25 meters (instead of 20) and deals +40 damage

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of Frost Waves Tier 12 - Frostball also targets all enemies within 10 meters and deals +12 damage Hands

  • Tier 1
  • Frostball also targets all enemies within 10 meters and deals +1 damage
    Tier 2
  • Frostball also targets all enemies within 10 meters and deals +2 damage
    Tier 3
  • Frostball also targets all enemies within 10 meters and deals +3 damage
    Tier 4
  • Frostball also targets all enemies within 10 meters and deals +4 damage
    Tier 5
  • Frostball also targets all enemies within 10 meters and deals +5 damage
    Tier 6
  • Frostball also targets all enemies within 10 meters and deals +6 damage
    Tier 7
  • Frostball also targets all enemies within 10 meters and deals +7 damage
    Tier 8
  • Frostball also targets all enemies within 10 meters and deals +8 damage
    Tier 9
  • Frostball also targets all enemies within 10 meters and deals +9 damage
    Tier 10
  • Frostball also targets all enemies within 10 meters and deals +10 damage
    Tier 11
  • Frostball also targets all enemies within 10 meters and deals +11 damage
    Tier 12
  • Frostball also targets all enemies within 10 meters and deals +12 damage

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