Difference between revisions of "Fire Magic/Treasure Effects:By Ability"

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<!-- Updated as of patch v279, May 9, 2017 -->
+
<!-- Updated as of patch v284, June 09, 2017 -->
 
==<!--start-->Fire Magic Paired List==
 
==<!--start-->Fire Magic Paired List==
 
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
 
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
Line 6: Line 6:
  
 
<b><u>General Mods</u></b><br>
 
<b><u>General Mods</u></b><br>
 +
* Fire Magic Base Damage +23%<br>
 +
* Fire Magic Base Damage +23%<br>
 
* Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active<br>
 
* Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active<br>
 
* Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active<br>
 
* Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active<br>
 +
* All fire spells deal up to +36 damage (randomly determined)<br>
 +
* All fire spells deal up to +36 damage (randomly determined)<br>
 
* Indirect Fire Damage +47%<br>
 
* Indirect Fire Damage +47%<br>
 
* Indirect Fire Damage +47%<br>
 
* Indirect Fire Damage +47%<br>
* All fire spells deal up to +36 damage (randomly determined)<br>
 
* All fire spells deal up to +36 damage (randomly determined)<br>
 
 
* Fire Magic Base Damage +22%<br>
 
* Fire Magic Base Damage +22%<br>
 
* Fire Magic Base Damage +22%<br>
 
* Fire Magic Base Damage +22%<br>
* Fire Magic Base Damage +23%<br>
 
* Fire Magic Base Damage +23%<br>
 
 
* Ring of Fire Damage +37%<br>
 
* Ring of Fire Damage +37%<br>
 
* Ring of Fire Damage +37%<br>
 
* Ring of Fire Damage +37%<br>
 
<br>
 
<br>
 
<b><u>Calefaction</u></b><br>
 
<b><u>Calefaction</u></b><br>
 +
* Calefaction causes target to take +42% damage from Cold for 12 seconds<br>
 +
* Calefaction causes target to take +42% damage from Cold for 12 seconds<br>
 +
* Calefaction Damage +80%<br>
 +
* Calefaction Damage +80%<br>
 
* Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second<br>
 
* Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second<br>
 
* Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second<br>
 
* Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second<br>
* Calefaction Damage +80%<br>
+
* Calefaction restores 40 Health<br>
* Calefaction Damage +80%<br>
+
* Calefaction restores 40 Health<br>
 
* Calefaction causes 215 additional damage after a 20 second delay<br>
 
* Calefaction causes 215 additional damage after a 20 second delay<br>
 
* Calefaction causes 215 additional damage after a 20 second delay<br>
 
* Calefaction causes 215 additional damage after a 20 second delay<br>
* Calefaction causes target to take +42% damage from Cold for 12 seconds<br>
 
* Calefaction causes target to take +42% damage from Cold for 12 seconds<br>
 
* Calefaction restores 40 Health<br>
 
* Calefaction restores 40 Health<br>
 
<br>
 
<b><u>Chillball</u></b><br>
 
* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds<br>
 
* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds<br>
 
* Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds<br>
 
* Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds<br>
 
* Fireball and Frostball Damage +42%<br>
 
* Fireball and Frostball Damage +42%<br>
 
* Frostball slows target's movement by 25% and deals +16 damage<br>
 
* Frostball slows target's movement by 25% and deals +16 damage<br>
 
* Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds<br>
 
 
<br>
 
<br>
 
<b><u>Cold Protection</u></b><br>
 
<b><u>Cold Protection</u></b><br>
 
<br>
 
<br>
 
<b><u>Defensive Burst</u></b><br>
 
<b><u>Defensive Burst</u></b><br>
 +
* Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds<br>
 +
* Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds<br>
 
* You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
 
* You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
 
* You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
 
* You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
 
* You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
 
* You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
 
* You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
 
* You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
* Defensive Burst and Defensive Chill restore 36 Armor to you<br>
 
* Defensive Burst and Defensive Chill restore 36 Armor to you<br>
 
* Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds<br>
 
* Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds<br>
 
 
* Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second<br>
 
* Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second<br>
 
* Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second<br>
 
* Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second<br>
 
* Defensive Burst deals +40% damage and raises Basic Attack Damage +27% for 10 seconds<br>
 
* Defensive Burst deals +40% damage and raises Basic Attack Damage +27% for 10 seconds<br>
 
* Defensive Burst deals +40% damage and raises Basic Attack Damage +27% for 10 seconds<br>
 
* Defensive Burst deals +40% damage and raises Basic Attack Damage +27% for 10 seconds<br>
 +
* Defensive Burst and Defensive Chill restore 36 Armor to you<br>
 +
* Defensive Burst and Defensive Chill restore 36 Armor to you<br>
 
<br>
 
<br>
 
<b><u>Defensive Chill</u></b><br>
 
<b><u>Defensive Chill</u></b><br>
 +
* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds<br>
 +
* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds<br>
 
* You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
 
* You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
 
* You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
 
* You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
 
* You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
 
* You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
 
* You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
 
* You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
* Defensive Burst and Defensive Chill restore 36 Armor to you<br>
 
* Defensive Burst and Defensive Chill restore 36 Armor to you<br>
 
* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds<br>
 
* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds<br>
 
* Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds<br>
 
* Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds<br>
 
 
* Scintillating Frost and Defensive Chill restore 31 Armor<br>
 
* Scintillating Frost and Defensive Chill restore 31 Armor<br>
 
* Scintillating Frost and Defensive Chill restore 31 Armor<br>
 
* Scintillating Frost and Defensive Chill restore 31 Armor<br>
Line 74: Line 59:
 
* Defensive Chill Damage +66%<br>
 
* Defensive Chill Damage +66%<br>
 
* Defensive Chill Damage +66%<br>
 
* Defensive Chill Damage +66%<br>
 +
* Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds<br>
 +
* Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds<br>
 +
* Defensive Burst and Defensive Chill restore 36 Armor to you<br>
 +
* Defensive Burst and Defensive Chill restore 36 Armor to you<br>
 
* Defensive Chill deals +50 damage and grants you 63% chance to ignore Knockback effects for 7 seconds<br>
 
* Defensive Chill deals +50 damage and grants you 63% chance to ignore Knockback effects for 7 seconds<br>
 
* Defensive Chill deals +50 damage and grants you 63% chance to ignore Knockback effects for 7 seconds<br>
 
* Defensive Chill deals +50 damage and grants you 63% chance to ignore Knockback effects for 7 seconds<br>
Line 83: Line 72:
 
* Fire Bolts Damage +49%<br>
 
* Fire Bolts Damage +49%<br>
 
* Fire Bolts Damage +49%<br>
 
* Fire Bolts Damage +49%<br>
 +
* Fire Bolts hit all targets within 25 meters (instead of 20) and deals +90 damage<br>
 
* Fire Bolts deal +118 armor damage<br>
 
* Fire Bolts deal +118 armor damage<br>
 
* Fire Bolts deal +118 armor damage<br>
 
* Fire Bolts deal +118 armor damage<br>
 
* Fire Bolts deals +22% damage and reuse timer is -2 seconds, but Power cost is +10<br>
 
* Fire Bolts deals +22% damage and reuse timer is -2 seconds, but Power cost is +10<br>
 
* Fire Bolts deals +22% damage and reuse timer is -2 seconds, but Power cost is +10<br>
 
* Fire Bolts deals +22% damage and reuse timer is -2 seconds, but Power cost is +10<br>
* Fire Bolts hit all targets within 25 meters (instead of 20) and deals +90 damage<br>
 
 
<br>
 
<br>
 
<b><u>Fire Breath</u></b><br>
 
<b><u>Fire Breath</u></b><br>
 
* Fire Breath and Super Fireball deal +160 damage over 10 seconds<br>
 
* Fire Breath and Super Fireball deal +160 damage over 10 seconds<br>
 
* Fire Breath and Super Fireball deal +160 damage over 10 seconds<br>
 
* Fire Breath and Super Fireball deal +160 damage over 10 seconds<br>
 +
* Fire Breath deals +70 damage and grants you +24 mitigation vs Fire for 10 seconds<br>
 +
* Fire Breath hits all targets within 8 meters and deals +32% damage, but reuse timer is +3 seconds and Power cost is +33%<br>
 
* Fire Breath Damage +35%<br>
 
* Fire Breath Damage +35%<br>
 
* Fire Breath Damage +35%<br>
 
* Fire Breath Damage +35%<br>
* Fire Breath deals +70 damage and grants you +24 mitigation vs Fire for 10 seconds<br>
 
* Fire Breath hits all targets within 8 meters and deals +32% damage, but reuse timer is +3 seconds and Power cost is +33%<br>
 
 
<br>
 
<br>
 
<b><u>Fireball</u></b><br>
 
<b><u>Fireball</u></b><br>
Line 102: Line 91:
 
<br>
 
<br>
 
<b><u>Flare Fireball 2</u></b><br>
 
<b><u>Flare Fireball 2</u></b><br>
* Fireball and Frostball Damage +42%<br>
 
* Fireball and Frostball Damage +42%<br>
 
<br>
 
<b><u>Flare Fireball 4</u></b><br>
 
 
* Fireball and Frostball Damage +42%<br>
 
* Fireball and Frostball Damage +42%<br>
 
* Fireball and Frostball Damage +42%<br>
 
* Fireball and Frostball Damage +42%<br>
Line 114: Line 99:
 
* Flesh to Fuel boosts your Core Attack Damage +120 for 7 seconds<br>
 
* Flesh to Fuel boosts your Core Attack Damage +120 for 7 seconds<br>
 
* Flesh to Fuel boosts your Core Attack Damage +120 for 7 seconds<br>
 
* Flesh to Fuel boosts your Core Attack Damage +120 for 7 seconds<br>
 +
* Flesh to Fuel restores +54 Armor<br>
 +
* Flesh to Fuel restores +54 Armor<br>
 +
* Flesh to Fuel restores +34 Power but has a 5% chance to stun you<br>
 
* Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds<br>
 
* Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds<br>
 
* Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds<br>
 
* Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds<br>
* Flesh to Fuel restores +34 Power but has a 5% chance to stun you<br>
 
* Flesh to Fuel restores +54 Armor<br>
 
* Flesh to Fuel restores +54 Armor<br>
 
 
<br>
 
<br>
 
<b><u>Frostball</u></b><br>
 
<b><u>Frostball</u></b><br>
 
* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds<br>
 
* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds<br>
 
* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds<br>
 
* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds<br>
* Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds<br>
 
* Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds<br>
 
 
* Fireball and Frostball Damage +42%<br>
 
* Fireball and Frostball Damage +42%<br>
 
* Fireball and Frostball Damage +42%<br>
 
* Fireball and Frostball Damage +42%<br>
 +
* Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds<br>
 
* Frostball slows target's movement by 25% and deals +16 damage<br>
 
* Frostball slows target's movement by 25% and deals +16 damage<br>
 
* Frostball slows target's movement by 25% and deals +16 damage<br>
 
* Frostball slows target's movement by 25% and deals +16 damage<br>
* Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds<br>
+
* Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds<br>
<br>
+
* Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds<br>
<b><u>Heat Breath</u></b><br>
 
* Fire Breath and Super Fireball deal +160 damage over 10 seconds<br>
 
* Fire Breath and Super Fireball deal +160 damage over 10 seconds<br>
 
* Fire Breath Damage +35%<br>
 
* Fire Breath Damage +35%<br>
 
* Fire Breath deals +70 damage and grants you +24 mitigation vs Fire for 10 seconds<br>
 
* Fire Breath hits all targets within 8 meters and deals +32% damage, but reuse timer is +3 seconds and Power cost is +33%<br>
 
 
<br>
 
<br>
 
<b><u>Ring of Fire</u></b><br>
 
<b><u>Ring of Fire</u></b><br>
* Ring of Fire deals +53% damage but has a 5% chance to deal 128 fire damage to YOU<br>
 
* Ring of Fire deals +53% damage but has a 5% chance to deal 128 fire damage to YOU<br>
 
 
* You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
 
* You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
 
* You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
 
* You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
 
* You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
 
* You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
 
* You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
 
* You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
 +
* Ring of Fire deals +53% damage but has a 5% chance to deal 128 fire damage to YOU<br>
 +
* Ring of Fire deals +53% damage but has a 5% chance to deal 128 fire damage to YOU<br>
 
<br>
 
<br>
 
<b><u>Room-Temperature Ball</u></b><br>
 
<b><u>Room-Temperature Ball</u></b><br>
 +
* Room-Temperature Ball Damage +74%<br>
 +
* Room-Temperature Ball Damage +74%<br>
 
* Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds<br>
 
* Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds<br>
 
* Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds<br>
 
* Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds<br>
* Room-Temperature Ball Damage +40% and reuse timer -3 seconds<br>
 
* Room-Temperature Ball Damage +74%<br>
 
* Room-Temperature Ball Damage +74%<br>
 
 
* Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds<br>
 
* Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds<br>
 
* Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds<br>
 
* Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds<br>
 +
* Room-Temperature Ball Damage +40% and reuse timer -3 seconds<br>
 
<br>
 
<br>
 
<b><u>Scintillating Flame</u></b><br>
 
<b><u>Scintillating Flame</u></b><br>
 +
* Scintillating Flame and Scintillating Frost Damage +40%<br>
 +
* Scintillating Flame and Scintillating Frost Damage +40%<br>
 +
* Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9<br>
 +
* Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9<br>
 +
* Scintillating Flame restores 29 Health<br>
 +
* Scintillating Flame restores 29 Health<br>
 
* Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds<br>
 
* Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds<br>
 
* Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds<br>
 
* Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds<br>
 
* Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds<br>
 
* Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds<br>
* Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9<br>
 
* Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9<br>
 
* Scintillating Flame and Scintillating Frost Damage +40%<br>
 
* Scintillating Flame and Scintillating Frost Damage +40%<br>
 
 
* Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets<br>
 
* Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets<br>
 
* Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets<br>
 
* Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets<br>
 
* Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets<br>
 
* Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets<br>
* Scintillating Flame restores 29 Health<br>
 
* Scintillating Flame restores 29 Health<br>
 
 
<br>
 
<br>
 
<b><u>Scintillating Frost</u></b><br>
 
<b><u>Scintillating Frost</u></b><br>
 +
* Scintillating Flame and Scintillating Frost Damage +40%<br>
 +
* Scintillating Flame and Scintillating Frost Damage +40%<br>
 
* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds<br>
 
* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds<br>
 
* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds<br>
 
* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds<br>
* Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds<br>
 
* Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds<br>
 
* Scintillating Frost and Defensive Chill restore 31 Armor<br>
 
* Scintillating Frost and Defensive Chill restore 31 Armor<br>
 
 
* Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9<br>
 
* Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9<br>
 
* Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9<br>
 
* Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9<br>
* Scintillating Flame and Scintillating Frost Damage +40%<br>
 
* Scintillating Flame and Scintillating Frost Damage +40%<br>
 
 
* Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets<br>
 
* Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets<br>
 
* Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets<br>
 
* Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets<br>
 
* Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets<br>
 
* Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets<br>
 +
* Scintillating Frost and Defensive Chill restore 31 Armor<br>
 +
* Scintillating Frost and Defensive Chill restore 31 Armor<br>
 +
* Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds<br>
 +
* Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds<br>
 
<br>
 
<br>
 
<b><u>Super Fireball</u></b><br>
 
<b><u>Super Fireball</u></b><br>
Line 190: Line 167:
 
* Super Fireball Damage +48%<br>
 
* Super Fireball Damage +48%<br>
 
* Super Fireball Damage +48%<br>
 
* Super Fireball Damage +48%<br>
* Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)<br>
 
 
* Super Fireball deals +70% damage and reuse timer is -1 second, but generates +100% Rage<br>
 
* Super Fireball deals +70% damage and reuse timer is -1 second, but generates +100% Rage<br>
 
* Super Fireball deals +70% damage and reuse timer is -1 second, but generates +100% Rage<br>
 
* Super Fireball deals +70% damage and reuse timer is -1 second, but generates +100% Rage<br>
<br>
 
<b><u>Super Warmthball</u></b><br>
 
* Fire Breath and Super Fireball deal +160 damage over 10 seconds<br>
 
* Fire Breath and Super Fireball deal +160 damage over 10 seconds<br>
 
* Super Fireball Damage +48%<br>
 
* Super Fireball Damage +48%<br>
 
 
* Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)<br>
 
* Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)<br>
* Super Fireball deals +70% damage and reuse timer is -1 second, but generates +100% Rage<br>
 
* Super Fireball deals +70% damage and reuse timer is -1 second, but generates +100% Rage<br>
 
 
<br>
 
<br>
 
<b><u>Wall of Fire</u></b><br>
 
<b><u>Wall of Fire</u></b><br>
Line 212: Line 180:
 
* Fire Walls' attacks taunt +160%<br>
 
* Fire Walls' attacks taunt +160%<br>
 
* Fire Walls' attacks taunt +160%<br>
 
* Fire Walls' attacks taunt +160%<br>
<br>
 
<b><u>Warmth Bolts</u></b><br>
 
* Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds<br>
 
* Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds<br>
 
* Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds<br>
 
* Fire Bolts Damage +49%<br>
 
* Fire Bolts Damage +49%<br>
 
* Fire Bolts deal +118 armor damage<br>
 
* Fire Bolts deal +118 armor damage<br>
 
* Fire Bolts deals +22% damage and reuse timer is -2 seconds, but Power cost is +10<br>
 
* Fire Bolts deals +22% damage and reuse timer is -2 seconds, but Power cost is +10<br>
 
* Fire Bolts hit all targets within 25 meters (instead of 20) and deals +90 damage<br>
 
<br>
 
<b><u>Warmthball</u></b><br>
 
 
<br>
 
<br>

Revision as of 23:02, 10 June 2017

Fire Magic Paired List

THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it's fairly obvious if a treasure effect is in the wrong category. Just be aware!

Note that this only shows the max-level version of each treasure effect.

General Mods

  • Fire Magic Base Damage +23%
  • Fire Magic Base Damage +23%
  • Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active
  • Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active
  • All fire spells deal up to +36 damage (randomly determined)
  • All fire spells deal up to +36 damage (randomly determined)
  • Indirect Fire Damage +47%
  • Indirect Fire Damage +47%
  • Fire Magic Base Damage +22%
  • Fire Magic Base Damage +22%
  • Ring of Fire Damage +37%
  • Ring of Fire Damage +37%


Calefaction

  • Calefaction causes target to take +42% damage from Cold for 12 seconds
  • Calefaction causes target to take +42% damage from Cold for 12 seconds
  • Calefaction Damage +80%
  • Calefaction Damage +80%
  • Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second
  • Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second
  • Calefaction restores 40 Health
  • Calefaction restores 40 Health
  • Calefaction causes 215 additional damage after a 20 second delay
  • Calefaction causes 215 additional damage after a 20 second delay


Cold Protection

Defensive Burst

  • Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
  • Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
  • You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second
  • Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second
  • Defensive Burst deals +40% damage and raises Basic Attack Damage +27% for 10 seconds
  • Defensive Burst deals +40% damage and raises Basic Attack Damage +27% for 10 seconds
  • Defensive Burst and Defensive Chill restore 36 Armor to you
  • Defensive Burst and Defensive Chill restore 36 Armor to you


Defensive Chill

  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds
  • You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Scintillating Frost and Defensive Chill restore 31 Armor
  • Scintillating Frost and Defensive Chill restore 31 Armor
  • Defensive Chill Damage +66%
  • Defensive Chill Damage +66%
  • Defensive Chill Damage +66%
  • Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
  • Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
  • Defensive Burst and Defensive Chill restore 36 Armor to you
  • Defensive Burst and Defensive Chill restore 36 Armor to you
  • Defensive Chill deals +50 damage and grants you 63% chance to ignore Knockback effects for 7 seconds
  • Defensive Chill deals +50 damage and grants you 63% chance to ignore Knockback effects for 7 seconds


Fire Bolts

  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds
  • Fire Bolts Damage +49%
  • Fire Bolts Damage +49%
  • Fire Bolts hit all targets within 25 meters (instead of 20) and deals +90 damage
  • Fire Bolts deal +118 armor damage
  • Fire Bolts deal +118 armor damage
  • Fire Bolts deals +22% damage and reuse timer is -2 seconds, but Power cost is +10
  • Fire Bolts deals +22% damage and reuse timer is -2 seconds, but Power cost is +10


Fire Breath

  • Fire Breath and Super Fireball deal +160 damage over 10 seconds
  • Fire Breath and Super Fireball deal +160 damage over 10 seconds
  • Fire Breath deals +70 damage and grants you +24 mitigation vs Fire for 10 seconds
  • Fire Breath hits all targets within 8 meters and deals +32% damage, but reuse timer is +3 seconds and Power cost is +33%
  • Fire Breath Damage +35%
  • Fire Breath Damage +35%


Fireball

  • Fireball and Frostball Damage +42%
  • Fireball and Frostball Damage +42%


Flare Fireball 2

  • Fireball and Frostball Damage +42%
  • Fireball and Frostball Damage +42%


Flesh to Fuel

  • Flesh To Fuel Power Restoration +22
  • Flesh To Fuel Power Restoration +22
  • Flesh to Fuel boosts your Core Attack Damage +120 for 7 seconds
  • Flesh to Fuel boosts your Core Attack Damage +120 for 7 seconds
  • Flesh to Fuel restores +54 Armor
  • Flesh to Fuel restores +54 Armor
  • Flesh to Fuel restores +34 Power but has a 5% chance to stun you
  • Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds
  • Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds


Frostball

  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds
  • Fireball and Frostball Damage +42%
  • Fireball and Frostball Damage +42%
  • Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds
  • Frostball slows target's movement by 25% and deals +16 damage
  • Frostball slows target's movement by 25% and deals +16 damage
  • Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
  • Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds


Ring of Fire

  • You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Ring of Fire deals +53% damage but has a 5% chance to deal 128 fire damage to YOU
  • Ring of Fire deals +53% damage but has a 5% chance to deal 128 fire damage to YOU


Room-Temperature Ball

  • Room-Temperature Ball Damage +74%
  • Room-Temperature Ball Damage +74%
  • Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
  • Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
  • Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds
  • Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds
  • Room-Temperature Ball Damage +40% and reuse timer -3 seconds


Scintillating Flame

  • Scintillating Flame and Scintillating Frost Damage +40%
  • Scintillating Flame and Scintillating Frost Damage +40%
  • Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
  • Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
  • Scintillating Flame restores 29 Health
  • Scintillating Flame restores 29 Health
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds
  • Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets
  • Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets
  • Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets


Scintillating Frost

  • Scintillating Flame and Scintillating Frost Damage +40%
  • Scintillating Flame and Scintillating Frost Damage +40%
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds
  • Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
  • Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
  • Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets
  • Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets
  • Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets
  • Scintillating Frost and Defensive Chill restore 31 Armor
  • Scintillating Frost and Defensive Chill restore 31 Armor
  • Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
  • Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds


Super Fireball

  • Fire Breath and Super Fireball deal +160 damage over 10 seconds
  • Fire Breath and Super Fireball deal +160 damage over 10 seconds
  • Super Fireball Damage +48%
  • Super Fireball Damage +48%
  • Super Fireball deals +70% damage and reuse timer is -1 second, but generates +100% Rage
  • Super Fireball deals +70% damage and reuse timer is -1 second, but generates +100% Rage
  • Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)


Wall of Fire

  • 25 seconds after summoning a Fire Wall, you regain 62 Health
  • 25 seconds after summoning a Fire Wall, you regain 62 Health
  • Fire Walls deal +18 damage per hit
  • Fire Walls deal +18 damage per hit
  • Fire Walls have +110 Max Health
  • Fire Walls have +110 Max Health
  • Fire Walls' attacks taunt +160%
  • Fire Walls' attacks taunt +160%