Difference between revisions of "Fire Magic/Treasure Effects:By Ability"

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m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
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* Calefaction deals 189 additional Fire damage after a 12 second delay<br>
 
* Calefaction deals 189 additional Fire damage after a 12 second delay<br>
 
* Calefaction deals 189 additional Fire damage after a 12 second delay<br>
 
* Calefaction deals 189 additional Fire damage after a 12 second delay<br>
 +
<br>
 +
<b><u>Chillball</u></b><br>
 +
* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds<br>
 +
* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds<br>
 +
* Fireball and Frostball Damage +37%<br>
 +
* Fireball and Frostball Damage +37%<br>
 +
* Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds<br>
 +
* Frostball slows target's movement by 25% and deals +14 damage<br>
 +
* Frostball slows target's movement by 25% and deals +14 damage<br>
 +
* Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds<br>
 +
* Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds<br>
 
<br>
 
<br>
 
<b><u>Cold Protection 5</u></b><br>
 
<b><u>Cold Protection 5</u></b><br>
Line 109: Line 120:
 
* Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds<br>
 
* Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds<br>
 
* Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds<br>
 
* Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds<br>
 +
<br>
 +
<b><u>Heat Breath</u></b><br>
 +
* Fire Breath and Super Fireball deal +140 damage over 10 seconds<br>
 +
* Fire Breath and Super Fireball deal +140 damage over 10 seconds<br>
 +
* Fire Breath deals +65 damage and grants you +21 mitigation vs Fire for 10 seconds<br>
 +
* Fire Breath hits all targets within 8 meters and deals +28% damage, but reuse timer is +3 seconds and Power cost is +33%<br>
 +
* Fire Breath Damage +31%<br>
 +
* Fire Breath Damage +31%<br>
 
<br>
 
<br>
 
<b><u>Ring of Fire 5</u></b><br>
 
<b><u>Ring of Fire 5</u></b><br>
Line 166: Line 185:
 
* Super Fireball deals +44% damage and reuse timer is -1 second, but generates +100% Rage<br>
 
* Super Fireball deals +44% damage and reuse timer is -1 second, but generates +100% Rage<br>
 
* Super Fireball causes the target to take +53% damage from indirect Fire (this effect does not stack with itself)<br>
 
* Super Fireball causes the target to take +53% damage from indirect Fire (this effect does not stack with itself)<br>
 +
<br>
 +
<b><u>Super Warmthball</u></b><br>
 +
* Fire Breath and Super Fireball deal +140 damage over 10 seconds<br>
 +
* Fire Breath and Super Fireball deal +140 damage over 10 seconds<br>
 +
* Super Fireball Damage +44%<br>
 +
* Super Fireball Damage +44%<br>
 +
* Super Fireball deals +44% damage and reuse timer is -1 second, but generates +100% Rage<br>
 +
* Super Fireball deals +44% damage and reuse timer is -1 second, but generates +100% Rage<br>
 +
* Super Fireball causes the target to take +53% damage from indirect Fire (this effect does not stack with itself)<br>
 +
<br>
 +
<b><u>Wall of Fire 4 (Purple)</u></b><br>
 +
* 25 seconds after summoning a Fire Wall, you regain 62 Health<br>
 +
* 25 seconds after summoning a Fire Wall, you regain 62 Health<br>
 +
* Fire Walls deal +18 damage per hit<br>
 +
* Fire Walls deal +18 damage per hit<br>
 +
* Fire Walls have +110 Max Health<br>
 +
* Fire Walls have +110 Max Health<br>
 +
* Fire Walls' attacks taunt +150%<br>
 +
* Fire Walls' attacks taunt +150%<br>
 
<br>
 
<br>
 
<b><u>Wall of Fire 5</u></b><br>
 
<b><u>Wall of Fire 5</u></b><br>
Line 176: Line 214:
 
* Fire Walls' attacks taunt +150%<br>
 
* Fire Walls' attacks taunt +150%<br>
 
* Fire Walls' attacks taunt +150%<br>
 
* Fire Walls' attacks taunt +150%<br>
 +
<br>
 +
<b><u>Warmth Bolts</u></b><br>
 +
* Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds<br>
 +
* Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds<br>
 +
* Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds<br>
 +
* Fire Bolts Damage +42%<br>
 +
* Fire Bolts Damage +42%<br>
 +
* Fire Bolts hit all targets within 25 meters (instead of 20) and deals +70 damage<br>
 +
* Fire Bolts deal +102 armor damage<br>
 +
* Fire Bolts deal +102 armor damage<br>
 +
* Fire Bolts deals +20% damage and reuse timer is -2 seconds, but Power cost is +10<br>
 +
* Fire Bolts deals +20% damage and reuse timer is -2 seconds, but Power cost is +10<br>
 +
<br>
 +
<b><u>Warmthball</u></b><br>
 
<br>
 
<br>

Revision as of 17:47, 23 January 2019

Fire Magic Paired List

THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.

General Mods

  • Fire Magic Base Damage +23%
  • Fire Magic Base Damage +23%
  • Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active
  • Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active
  • All fire spells deal up to +32 damage (randomly determined)
  • All fire spells deal up to +32 damage (randomly determined)
  • Indirect Fire Damage +47%
  • Indirect Fire Damage +47%
  • Fire Magic Base Damage +15%
  • Fire Magic Base Damage +15%


Calefaction 5

  • Calefaction causes target to take +40% damage from Cold for 12 seconds
  • Calefaction causes target to take +40% damage from Cold for 12 seconds
  • Calefaction Damage +53%
  • Calefaction Damage +53%
  • Calefaction and Defensive Burst Damage +32% and Reuse Timer -1 second
  • Calefaction and Defensive Burst Damage +32% and Reuse Timer -1 second
  • Calefaction restores 40 Health
  • Calefaction restores 40 Health
  • Calefaction deals 189 additional Fire damage after a 12 second delay
  • Calefaction deals 189 additional Fire damage after a 12 second delay


Chillball

  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds
  • Fireball and Frostball Damage +37%
  • Fireball and Frostball Damage +37%
  • Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds
  • Frostball slows target's movement by 25% and deals +14 damage
  • Frostball slows target's movement by 25% and deals +14 damage
  • Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
  • Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds


Cold Protection 5

Defensive Burst 6

  • Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
  • Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
  • You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Calefaction and Defensive Burst Damage +32% and Reuse Timer -1 second
  • Calefaction and Defensive Burst Damage +32% and Reuse Timer -1 second
  • Defensive Burst deals +23% damage and raises Basic Attack Damage +24% for 10 seconds
  • Defensive Burst deals +23% damage and raises Basic Attack Damage +24% for 10 seconds
  • Defensive Burst and Defensive Chill restore 36 Armor to you
  • Defensive Burst and Defensive Chill restore 36 Armor to you


Defensive Chill 5

  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds
  • You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Scintillating Frost and Defensive Chill restore 27 Armor
  • Scintillating Frost and Defensive Chill restore 27 Armor
  • Defensive Chill Damage +40%
  • Defensive Chill Damage +40%
  • Defensive Chill Damage +40%
  • Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
  • Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
  • Defensive Burst and Defensive Chill restore 36 Armor to you
  • Defensive Burst and Defensive Chill restore 36 Armor to you
  • Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds
  • Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds


Fire Bolts 5

  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
  • Fire Bolts Damage +42%
  • Fire Bolts Damage +42%
  • Fire Bolts hit all targets within 25 meters (instead of 20) and deals +70 damage
  • Fire Bolts deal +102 armor damage
  • Fire Bolts deal +102 armor damage
  • Fire Bolts deals +20% damage and reuse timer is -2 seconds, but Power cost is +10
  • Fire Bolts deals +20% damage and reuse timer is -2 seconds, but Power cost is +10


Fire Breath 6

  • Fire Breath and Super Fireball deal +140 damage over 10 seconds
  • Fire Breath and Super Fireball deal +140 damage over 10 seconds
  • Fire Breath deals +65 damage and grants you +21 mitigation vs Fire for 10 seconds
  • Fire Breath hits all targets within 8 meters and deals +28% damage, but reuse timer is +3 seconds and Power cost is +33%
  • Fire Breath Damage +31%
  • Fire Breath Damage +31%


Fireball 6

  • Fireball and Frostball Damage +37%
  • Fireball and Frostball Damage +37%


Flesh to Fuel 4

  • Flesh To Fuel Power Restoration +22
  • Flesh To Fuel Power Restoration +22
  • Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds
  • Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds
  • Flesh to Fuel restores +54 Armor
  • Flesh to Fuel restores +54 Armor
  • Flesh to Fuel restores +32 Power but has a 5% chance to stun you
  • Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds
  • Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds


Frostball 6

  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds
  • Fireball and Frostball Damage +37%
  • Fireball and Frostball Damage +37%
  • Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds
  • Frostball slows target's movement by 25% and deals +14 damage
  • Frostball slows target's movement by 25% and deals +14 damage
  • Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
  • Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds


Heat Breath

  • Fire Breath and Super Fireball deal +140 damage over 10 seconds
  • Fire Breath and Super Fireball deal +140 damage over 10 seconds
  • Fire Breath deals +65 damage and grants you +21 mitigation vs Fire for 10 seconds
  • Fire Breath hits all targets within 8 meters and deals +28% damage, but reuse timer is +3 seconds and Power cost is +33%
  • Fire Breath Damage +31%
  • Fire Breath Damage +31%


Ring of Fire 5

  • You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Ring of Fire Damage +33%
  • Ring of Fire Damage +33%
  • Ring of Fire deals +49% damage but has a 5% chance to deal 128 fire damage to YOU
  • Ring of Fire deals +49% damage but has a 5% chance to deal 128 fire damage to YOU


Room-Temperature Ball 6

  • Room-Temperature Ball Damage +70%
  • Room-Temperature Ball Damage +70%
  • Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
  • Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
  • Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds
  • Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds
  • Room-Temperature Ball Damage +32% and reuse timer -3 seconds


Scintillating Flame 6

  • Scintillating Flame and Scintillating Frost Damage +36%
  • Scintillating Flame and Scintillating Frost Damage +36%
  • Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
  • Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
  • Scintillating Flame restores 29 Health
  • Scintillating Flame restores 29 Health
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
  • Scintillating Frost and Scintillating Flame stun and deal +90% damage to Vulnerable targets
  • Scintillating Frost and Scintillating Flame stun and deal +90% damage to Vulnerable targets
  • Scintillating Frost and Scintillating Flame stun and deal +90% damage to Vulnerable targets


Scintillating Frost 5

  • Scintillating Flame and Scintillating Frost Damage +36%
  • Scintillating Flame and Scintillating Frost Damage +36%
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds
  • Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
  • Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
  • Scintillating Frost and Scintillating Flame stun and deal +90% damage to Vulnerable targets
  • Scintillating Frost and Scintillating Flame stun and deal +90% damage to Vulnerable targets
  • Scintillating Frost and Scintillating Flame stun and deal +90% damage to Vulnerable targets
  • Scintillating Frost and Defensive Chill restore 27 Armor
  • Scintillating Frost and Defensive Chill restore 27 Armor
  • Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
  • Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds


Super Fireball 5

  • Fire Breath and Super Fireball deal +140 damage over 10 seconds
  • Fire Breath and Super Fireball deal +140 damage over 10 seconds
  • Super Fireball Damage +44%
  • Super Fireball Damage +44%
  • Super Fireball deals +44% damage and reuse timer is -1 second, but generates +100% Rage
  • Super Fireball deals +44% damage and reuse timer is -1 second, but generates +100% Rage
  • Super Fireball causes the target to take +53% damage from indirect Fire (this effect does not stack with itself)


Super Warmthball

  • Fire Breath and Super Fireball deal +140 damage over 10 seconds
  • Fire Breath and Super Fireball deal +140 damage over 10 seconds
  • Super Fireball Damage +44%
  • Super Fireball Damage +44%
  • Super Fireball deals +44% damage and reuse timer is -1 second, but generates +100% Rage
  • Super Fireball deals +44% damage and reuse timer is -1 second, but generates +100% Rage
  • Super Fireball causes the target to take +53% damage from indirect Fire (this effect does not stack with itself)


Wall of Fire 4 (Purple)

  • 25 seconds after summoning a Fire Wall, you regain 62 Health
  • 25 seconds after summoning a Fire Wall, you regain 62 Health
  • Fire Walls deal +18 damage per hit
  • Fire Walls deal +18 damage per hit
  • Fire Walls have +110 Max Health
  • Fire Walls have +110 Max Health
  • Fire Walls' attacks taunt +150%
  • Fire Walls' attacks taunt +150%


Wall of Fire 5

  • 25 seconds after summoning a Fire Wall, you regain 62 Health
  • 25 seconds after summoning a Fire Wall, you regain 62 Health
  • Fire Walls deal +18 damage per hit
  • Fire Walls deal +18 damage per hit
  • Fire Walls have +110 Max Health
  • Fire Walls have +110 Max Health
  • Fire Walls' attacks taunt +150%
  • Fire Walls' attacks taunt +150%


Warmth Bolts

  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
  • Fire Bolts Damage +42%
  • Fire Bolts Damage +42%
  • Fire Bolts hit all targets within 25 meters (instead of 20) and deals +70 damage
  • Fire Bolts deal +102 armor damage
  • Fire Bolts deal +102 armor damage
  • Fire Bolts deals +20% damage and reuse timer is -2 seconds, but Power cost is +10
  • Fire Bolts deals +20% damage and reuse timer is -2 seconds, but Power cost is +10


Warmthball