Difference between revisions of "Fire Magic/Treasure Effects:By Ability"

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m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
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<!-- Updated on February 26, 2019 from v318-->
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<!-- Updated on August 14, 2019 from v321-->
 
==<!--start-->Fire Magic Paired List==
 
==<!--start-->Fire Magic Paired List==
 
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
 
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
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* Super Fireball Damage +36%<br>
 
* Super Fireball Damage +36%<br>
 
* Super Fireball Damage +36%<br>
 
* Super Fireball Damage +36%<br>
* Super Fireball deals +36% damage and reuse timer is -1 second, but generates +100% Rage<br>
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* Super Fireball deals +36% damage and reuse timer is -1 second, but generates 50% more total Rage<br>
* Super Fireball deals +36% damage and reuse timer is -1 second, but generates +100% Rage<br>
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* Super Fireball deals +36% damage and reuse timer is -1 second, but generates 50% more total Rage<br>
 
* Super Fireball causes the target to take +53% damage from indirect Fire (this effect does not stack with itself)<br>
 
* Super Fireball causes the target to take +53% damage from indirect Fire (this effect does not stack with itself)<br>
 
<br>
 
<br>

Revision as of 20:58, 14 August 2019

Fire Magic Paired List

THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.

General Mods

  • Fire Magic Base Damage +35%
  • Fire Magic Base Damage +35%
  • Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active
  • Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active
  • All fire spells deal up to +101 damage (randomly determined)
  • All fire spells deal up to +101 damage (randomly determined)
  • Indirect Fire Damage +47% when Fire Magic is active
  • Indirect Fire Damage +47% when Fire Magic is active
  • Fire Magic Base Damage +15%
  • Fire Magic Base Damage +15%


Boiling Veins

  • Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
  • Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
  • Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
  • Molten Veins Response Damage +50
  • Molten Veins Response Damage +50
  • Molten Veins Response Damage +19%
  • Molten Veins restores 49 Armor
  • Molten Veins restores 49 Armor
  • Molten Veins deals 75 Fire damage over 10 seconds in response to melee damage
  • Molten Veins deals 75 Fire damage over 10 seconds in response to melee damage
  • Molten Veins causes any nearby Fire Walls to recover 103 health
  • Molten Veins causes any nearby Fire Walls to recover 103 health


Calefaction 5

  • Calefaction causes target to take +39% damage from Cold for 12 seconds
  • Calefaction causes target to take +39% damage from Cold for 12 seconds
  • Calefaction Damage +46%
  • Calefaction Damage +46%
  • Calefaction and Defensive Burst Damage +27% and Reuse Timer -1 second
  • Calefaction and Defensive Burst Damage +27% and Reuse Timer -1 second
  • Calefaction restores 40 Health
  • Calefaction restores 40 Health
  • Calefaction deals 189 additional Fire damage after a 12 second delay
  • Calefaction deals 189 additional Fire damage after a 12 second delay


Cold Protection 5

Defensive Burst 6

  • Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
  • Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
  • You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Calefaction and Defensive Burst Damage +27% and Reuse Timer -1 second
  • Calefaction and Defensive Burst Damage +27% and Reuse Timer -1 second
  • Defensive Burst deals +18% damage and raises Basic Attack Damage +24% for 10 seconds
  • Defensive Burst deals +18% damage and raises Basic Attack Damage +24% for 10 seconds
  • Defensive Burst and Defensive Chill restore 36 Armor to you
  • Defensive Burst and Defensive Chill restore 36 Armor to you


Defensive Chill 5

  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds
  • You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Scintillating Frost and Defensive Chill restore 27 Armor
  • Scintillating Frost and Defensive Chill restore 27 Armor
  • Defensive Chill Damage +34%
  • Defensive Chill Damage +34%
  • Defensive Chill Damage +34%
  • Frostball, Scintillating Frost, and Defensive Chill grant +9 Direct and Indirect Cold Protection for 10 seconds
  • Frostball, Scintillating Frost, and Defensive Chill grant +9 Direct and Indirect Cold Protection for 10 seconds
  • Defensive Burst and Defensive Chill restore 36 Armor to you
  • Defensive Burst and Defensive Chill restore 36 Armor to you
  • Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds
  • Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds


Fire Breath 6

  • Fire Breath and Super Fireball deal +140 damage over 10 seconds
  • Fire Breath and Super Fireball deal +140 damage over 10 seconds
  • Fire Breath deals +65 damage and grants you +21 mitigation vs Fire for 10 seconds
  • Fire Breath hits all targets within 8 meters and deals +21.5% damage, but reuse timer is +3 seconds and Power cost is +33%
  • Fire Breath Damage +26%
  • Fire Breath Damage +26%


Fireball 6

  • Fireball and Frostball Damage +32%
  • Fireball and Frostball Damage +32%


Flesh to Fuel 4

  • Flesh To Fuel Power Restoration +22
  • Flesh To Fuel Power Restoration +22
  • Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds
  • Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds
  • Flesh to Fuel restores +54 Armor
  • Flesh to Fuel restores +54 Armor
  • Flesh to Fuel restores +32 Power but has a 5% chance to stun you
  • Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds
  • Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds


Frostball 6

  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds
  • Fireball and Frostball Damage +32%
  • Fireball and Frostball Damage +32%
  • Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds
  • Frostball slows target's movement by 25% and deals +14 damage
  • Frostball slows target's movement by 25% and deals +14 damage
  • Frostball, Scintillating Frost, and Defensive Chill grant +9 Direct and Indirect Cold Protection for 10 seconds
  • Frostball, Scintillating Frost, and Defensive Chill grant +9 Direct and Indirect Cold Protection for 10 seconds


Molten Veins 5

  • Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
  • Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
  • Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
  • Molten Veins Response Damage +50
  • Molten Veins Response Damage +50
  • Molten Veins Response Damage +19%
  • Molten Veins restores 49 Armor
  • Molten Veins restores 49 Armor
  • Molten Veins deals 75 Fire damage over 10 seconds in response to melee damage
  • Molten Veins deals 75 Fire damage over 10 seconds in response to melee damage
  • Molten Veins causes any nearby Fire Walls to recover 103 health
  • Molten Veins causes any nearby Fire Walls to recover 103 health


Ring of Fire 5

  • You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Ring of Fire Damage +28%
  • Ring of Fire Damage +28%
  • Ring of Fire deals +43% damage but has a 5% chance to deal 128 fire damage to YOU
  • Ring of Fire deals +43% damage but has a 5% chance to deal 128 fire damage to YOU


Room-Temperature Ball 6

  • Room-Temperature Ball Damage +63%
  • Room-Temperature Ball Damage +63%
  • Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
  • Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
  • Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds
  • Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds
  • Room-Temperature Ball Damage +23% and reuse timer -3 seconds


Scintillating Flame 6

  • Scintillating Flame and Scintillating Frost Damage +32%
  • Scintillating Flame and Scintillating Frost Damage +32%
  • Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
  • Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
  • Scintillating Flame restores 29 Health
  • Scintillating Flame restores 29 Health
  • Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
  • Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
  • Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
  • Scintillating Flame and Scintillating Frost stun and deal +90% damage to Vulnerable targets


Scintillating Frost 5

  • Scintillating Flame and Scintillating Frost Damage +32%
  • Scintillating Flame and Scintillating Frost Damage +32%
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds
  • Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
  • Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
  • Scintillating Flame and Scintillating Frost stun and deal +90% damage to Vulnerable targets
  • Scintillating Frost and Defensive Chill restore 27 Armor
  • Scintillating Frost and Defensive Chill restore 27 Armor
  • Frostball, Scintillating Frost, and Defensive Chill grant +9 Direct and Indirect Cold Protection for 10 seconds
  • Frostball, Scintillating Frost, and Defensive Chill grant +9 Direct and Indirect Cold Protection for 10 seconds


Super Fireball 5

  • Fire Breath and Super Fireball deal +140 damage over 10 seconds
  • Fire Breath and Super Fireball deal +140 damage over 10 seconds
  • Super Fireball Damage +36%
  • Super Fireball Damage +36%
  • Super Fireball deals +36% damage and reuse timer is -1 second, but generates 50% more total Rage
  • Super Fireball deals +36% damage and reuse timer is -1 second, but generates 50% more total Rage
  • Super Fireball causes the target to take +53% damage from indirect Fire (this effect does not stack with itself)


Wall of Fire 4 (Purple)

  • When you are near your Fire Wall, you heal 9 Health per second
  • When you are near your Fire Wall, you heal 9 Health per second
  • Fire Walls deal +47 damage per hit
  • Fire Walls deal +47 damage per hit
  • Fire Walls have +154 Max Health
  • Fire Walls have +154 Max Health
  • Fire Walls' attacks taunt +220%
  • Fire Walls' attacks taunt +220%


Wall of Fire 5

  • When you are near your Fire Wall, you heal 9 Health per second
  • When you are near your Fire Wall, you heal 9 Health per second
  • Fire Walls deal +47 damage per hit
  • Fire Walls deal +47 damage per hit
  • Fire Walls have +154 Max Health
  • Fire Walls have +154 Max Health
  • Fire Walls' attacks taunt +220%
  • Fire Walls' attacks taunt +220%