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Fire Magic/Treasure Effects:By Slot

272 bytes added, 13:40, 18 November 2022
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<!-- Updated as of patch v259on November 17, June 19, 2016 2022 from v374-->==<!--astart-->Fire Magic Slot List==<spoiler shownoinclude>[[Category:Treasure Effects By Slot]]</noinclude><span style ="Expand" hide"Hidecolor: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span> 
<b><u>Head</u></b><br>
* Calefaction deals Fire Magic Base Damage +11540% damage<br>* Cold Direct Fire Damage Reduction +6 48 when Fire Magic is active<br>* Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage.<br>* , Indirect Fire Damage Reduction +12 16 when Fire Magic is active<br>* Fire Walls deal Room-Temperature Ball Damage +20 damage per hit72%<br>* FireSuper Fireball deals +90 damage and reuse timer is -Magic Base Damage +35%1 second<br>* Flesh to Fuel restores +51 62 Armor<br>* Frostball slows target's movement by 25% Scintillating Flame and Molten Veins boost your Core Attack Damage and deals Epic Attack Damage +10 damage39 for 15 seconds<br>* Ring of Fire deals Damage +152<br>* Molten Veins Response Damage +124% damage57<br>* Ring of Fire has a 33% chance to stun all targets and deal Calefaction Damage +8052% damage<br>* Room-Temperature Ball Frostball slows target's movement by 25% and deals +100% 16 damage<br>* Frostball, Scintillating Frost , and Defensive Chill grant +10 Direct and Scintillating Flame have a 50% chance to Indirect Cold Protection for 10 seconds<br>* Fire Walls deal +141% 53 damageper hit<br>
<b><u>Chest</u></b><br>
* Fire Walls have All fire spells deal up to +84 Max Health<br>* Fireball deals +32% damage<br>* Frostball deals +48% damage<br>* Ring of Fire deals +124% 115 damage(randomly determined)<br>* Scintillating Flame and Scintillating Frost deal Damage +7035% damage<br>* Scintillating Frost and Scintillating Flame have a 50% chance Calefaction causes target to deal take +14116% damagefrom Cold for 12 seconds<br>* Super Fireball causes the target to take +12 60% damage per tick from fire damage over timeindirect Fire (this effect does not stack with itself)<br>* You regain 13 20 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br>* You regain 20 Armor 31 Health when using Ring of Fire, Defensive Burst , or Defensive Chill<br>* You regain 22 Health when using Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds<br>* Ring of Fire, Damage +152<br>* Fireball and Frostball Damage +36%<br>* Defensive Burst, or and Defensive Chillrestore 42 Armor to you<br>* Fire Walls have +176 Max Health<br>
<b><u>Legs</u></b><br>
* Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +84 damage.<br>* Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage.<br>* Defensive Chill deals +75% damage<br>* Defensive Chill grants you 55% chance to ignore Knockback effects for 7 seconds<br>* Fire Bolts deal +72 armor damage<br>* Fire Bolts deals +43% damage<br>* Fire Breath and Super Fireball deal +70 165 damage over 10 seconds<br>* Fire Breath deals +45 72 damage and grants you +18 24 mitigation vs Fire for 5 10 seconds<br>* Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -16 damage for 10 seconds<br>* Flesh to Fuel restores +34 Power but has a 665% chance to restore 31 Powerstun you<br>* Flesh to Fuel increases your Out of Combat Sprint speed +6 8 for 15 seconds<br>* Scintillating Flame and Scintillating Frost Damage +30 and Power Cost -10 seconds<br>* Scintillating Flame restores 24 33 Health<br>* Scintillating Frost and Scintillating Flame Defensive Chill restore 13 Power31 Armor<br>* Scintillating Frost Molten Veins restores 31 55 Armor<br>* Super Fireball, RoomCalefaction and Defensive Burst Damage +33% and Reuse Timer -Temperature Ball, 1 second<br>* Defensive Chill Damage +38%<br>* Defensive Chill deals +46 damage and Frostball cause the target's attacks grants you 70% chance to deal -9 damage ignore Knockback effects for 10 7 seconds<br>
<b><u>Hands</u></b><br>
* Calefaction causes 240 additional damage after a 20 second delayIndirect Fire Damage +40% when Fire Magic is active<br>* Combo: CalefactionSuper Fireball Damage +Any Fire Magic Ability42%<br>* Flesh To Fuel Power Restoration +Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +120 damage.25<br>* Fire Bolts hit Breath hits all targets within 25 8 meters (instead of 20) and deals +40 24.5% damage<br>* Fire Breath has a 75% chance to deal , but reuse timer is +48% damage 3 seconds and restore 24 Armor to you<br>* Fire Walls' attacks taunt Power cost is +13033%<br>* Flesh to Fuel restores Room-Temperature Ball Damage +24 Power26% and reuse timer -3.5 seconds<br>* Frostball also targets all enemies within 10 meters Scintillating Flame and Scintillating Frost stun and deals deal +12 100% damageto Vulnerable targets<br>* Indirect Fire Molten Veins Response Damage +6022%<br>* Ring of Calefaction deals 213 additional Fire has damage after a 33% chance to stun all targets and deal +80% damage12 second delay<br>* Room-Temperature Ball hits Frostball targets all enemies within 15 10 meters and deals +15% 52 damage, but reuse timer is +3 seconds<br>* Super Fireball deals Fire Walls' attacks taunt +86250% damage<br>
<b><u>Feet</u></b><br>
* Calefaction deals All fire spells deal up to +115% damage(randomly determined)<br>* Calefaction restores 46 HealthScintillating Flame and Scintillating Frost Damage +35%<br>* Defensive Chill grants you 55Indirect Fire Damage +40% chance to ignore Knockback effects for 7 secondswhen Fire Magic is active<br>* Super Fireball deals Damage +3242% damage<br>* Flesh To Fuel Power Restoration +25<br>* Flesh to Fuel increases your Out of Combat Sprint speed +6 8 for 10 15 seconds<br>* Flesh to Fuel Calefaction Damage +52%<br>* Calefaction restores +24 Power45 Health<br>* Fireball and Frostball deals Damage +4836% damage<br>* Frostball slows target's movement by 25% and deals +10 16 damage<br>* Indirect Fire Damage Defensive Chill deals +60%<br>* Scintillating Flame 46 damage and Scintillating Frost deal +grants you 70% damagechance to ignore Knockback effects for 7 seconds<br>* Super Fireball deals +86% damageMolten Veins causes any nearby Fire Walls to recover 117 health<br>
<b><u>MainHand</u></b><br>
* Calefaction causes 240 additional damage after a 20 second delay<br>* Combo: Super Fireball+Any Fire Magic AbilityBase Damage +Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage.40%<br>* Defensive Chill deals Room-Temperature Ball Damage +7572% damage<br>* Fire Bolts deal Breath Damage +72 armor damage30%<br>* Fire Bolts deals Flesh to Fuel restores +43% damage62 Armor<br>* Fire Bolts has a 50% chance to deal +28% damage and knock back all targetsMolten Veins restores 55 Armor<br>* Molten Veins deals 85 Fire-Magic Base Damage +35%damage over 10 seconds in response to melee damage<br>* Flesh to Fuel restores +51 ArmorCalefaction deals 213 additional Fire damage after a 12 second delay<br>* Frostball Defensive Burst deals +78 19% damage to Arachnidsand raises Basic Attack Damage +28% for 10 seconds<br>* Frostball deals +78 damage to creatures that When you are inherently on fire.near your Fire Wall, you heal 10 Health per second<br>* Ring of Fire has a 33% chance to stun all targets and deal Defensive Chill Damage +8038% damage<br>* Room-Temperature Ball deals +100% damageMolten Veins causes any nearby Fire Walls to recover 117 health<br>
<b><u>OffHand</u></b><br>
* Fire Bolts has a 50% chance to deal Magic Base Damage +2816% damage and knock back all targets<br>* Fire Breath has a 75% chance to deal Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +48% damage and restore 24 Armor to you63 for 7 seconds<br>* Fire Walls have Calefaction causes target to take +84 Max Health16% damage from Cold for 12 seconds<br>* Fire-Magic Base Flesh to Fuel boosts your Core Attack Damage +6%118 for 7 seconds<br>* Fireball Room-Temperature Ball deals Darkness damage and Frostball have a 50% chance to deal causes +65% 126 damageover 12 seconds<br>* Fireball restores 4 Health Scintillating Flame and Scintillating Frost Damage +30 and 5 Armor to youPower Cost -10<br>* Flesh to Fuel grants you +20 Trauma mitigation for 10 secondsScintillating Flame restores 33 Health<br>* Ring of Fire deals +49% damage but has a 665% chance to deal +190% 140 fire damage<br>* Scintillating Flame restores 24 Healthto YOU<br>* Scintillating Frost and Scintillating Flame Defensive Chill restore 13 Power31 Armor<br>* Scintillating Frost restores 31 ArmorMolten Veins deals 85 Fire damage over 10 seconds in response to melee damage<br>* Super Fireball causes the target to take Fire Walls have +12 damage per tick from fire damage over time176 Max Health<br>
<b><u>Necklace</u></b><br>
* Calefaction restores 46 Health<br>* Fire Breath and Super Fireball deal +70 165 damage over 10 seconds<br>* Fire Breath deals Damage +6030% damage<br>* Fire Walls deal Magic Base Damage +20 damage per hit16%<br>* Fire-Magic Base Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +6%63 for 7 seconds<br>* Fireball Room-Temperature Ball and Frostball have a 50% chance Defensive Burst cause the target's attacks to deal +65% -16 damagefor 10 seconds<br>* Fireball restores 4 Health and 5 Armor Flesh to youFuel boosts your Core Attack Damage +118 for 7 seconds<br>* Frostball Ring of Fire deals +78 49% damage but has a 5% chance to Arachnidsdeal 140 fire damage to YOU<br>* Frostball deals Molten Veins Response Damage +78 damage to creatures that are inherently on fire.57<br>* Calefaction restores 45 Health<br>* Ring of Fire has a 66Defensive Burst deals +19% chance to deal damage and raises Basic Attack Damage +19028% damagefor 10 seconds<br>* Super FireballWhen you are near your Fire Wall, Room-Temperature Ball, and Frostball cause the target's attacks to you heal 10 Health per second<br>* Fire Walls deal -9 +53 damage for 10 secondsper hit<br>
<b><u>Ring</u></b><br>
* Cold Direct Fire Damage Reduction +6 48 when Fire Magic is active<br>* Combo: Calefaction+Any , Indirect Fire Magic AbilityDamage Reduction +Any 16 when Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +84 damage.is active<br>* Defensive Chill Super Fireball deals +75% 90 damageand reuse timer is -1 second<br>* Fire Breath Room-Temperature Ball deals Darkness damage and causes +60% 126 damageover 12 seconds<br>* Fire Damage Reduction +12 You regain 20 Power when using Ring of Fire Magic is active, Defensive Burst, or Defensive Chill<br>* You regain 31 Health when using Ring of Fire Walls' attacks taunt +130%, Defensive Burst, or Defensive Chill<br>* Fireball restores 4 Health Scintillating Flame and Molten Veins boost your Core Attack Damage and 5 Armor to youEpic Attack Damage +39 for 15 seconds<br>* Flesh to Fuel grants you Calefaction and Defensive Burst Damage +20 Trauma mitigation for 10 seconds33% and Reuse Timer -1 second<br>* Scintillating Frost and Scintillating Flame have a 50% chance to deal Defensive Chill Damage +14138% damage<br>* You regain 13 Power when using Ring of FireFrostball, Defensive BurstScintillating Frost, or and Defensive Chillgrant +10 Direct and Indirect Cold Protection for 10 seconds<br>* You regain 20 Armor when using Defensive Burst or and Defensive Chillrestore 42 Armor to you<br>* You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive ChillWalls' attacks taunt +250%<br>  </spoiler>
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