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Fire Magic/Treasure Effects:By Slot

349 bytes added, 20:36, 19 December 2016
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<!-- Updated as of patch v259v272, June 19December 17, 2016 -->==<!--astart-->Fire Magic Slot List==<spoiler showspan style ="Expand" hide"Hidecolor: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
<b><u>Head</u></b><br>
* Calefaction deals Fire Magic Base Damage +11520% damage<br>* Cold Direct Fire Damage Reduction +6 36 when Fire Magic is active<br>* Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage.<br>* , Indirect Fire Damage Reduction +12 when Fire Magic is active<br>* Fire Walls deal Room-Temperature Ball Damage +20 damage per hit60%<br>* FireSuper Fireball deals +58% damage and reuse timer is -Magic Base Damage 1 second, but generates +35100%Rage<br>* Flesh to Fuel restores +51 48 Armor<br>* Frostball slows target's movement by 25% Scintillating Flame and Fire Bolts boost your Core Attack Damage and deals Epic Attack Damage +10 damage28 for 15 seconds<br>* Ring of Fire deals Damage +12429% damage<br>* Ring of Fire has a 33% chance to Scintillating Frost and Scintillating Flame stun all targets and deal +80% damageto Vulnerable targets<br>* Fire Bolts Damage +37%<br>* Calefaction Damage +64%<br>* Room-Temperature Ball Frostball slows target's movement by 25% and deals +100% 12 damage<br>* Frostball, Scintillating Frost , and Scintillating Flame have a 50% chance to Defensive Chill grant +6 Direct and Indirect Cold Protection for 10 seconds<br>* Fire Walls deal +141% 14 damageper hit<br>
<b><u>Chest</u></b><br>
* All fire spells deal up to +28 damage (randomly determined)<br>
* Scintillating Flame and Scintillating Frost Damage +30%<br>
* Calefaction causes target to take +36% damage from Cold for 12 seconds<br>
* Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)<br>
* You regain 14 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
* You regain 24 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
* Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +28 for 15 seconds<br>
* Ring of Fire Damage +29%<br>
* Fireball and Frostball Damage +32%<br>
* Defensive Burst and Defensive Chill restore 32 Armor to you<br>
* Fire Walls have +84 Max Health<br>
* Fireball deals +32% damage<br>
* Frostball deals +48% damage<br>
* Ring of Fire deals +124% damage<br>
* Scintillating Flame and Scintillating Frost deal +70% damage<br>
* Scintillating Frost and Scintillating Flame have a 50% chance to deal +141% damage<br>
* Super Fireball causes the target to take +12 damage per tick from fire damage over time<br>
* You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
* You regain 20 Armor when using Defensive Burst or Defensive Chill<br>
* You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
<b><u>Legs</u></b><br>
* Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +84 damage.<br>* Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage.<br>* Defensive Chill deals +75% damage<br>* Defensive Chill grants you 55% chance to ignore Knockback effects for 7 seconds<br>* Fire Bolts deal +72 armor damage<br>* Fire Bolts deals +43% damage<br>* Fire Breath and Super Fireball deal +70 120 damage over 10 seconds<br>* Fire Breath deals +45 58 damage and grants you +18 mitigation vs Fire for 5 10 seconds<br>* Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -10 damage for 10 seconds<br>* Flesh to Fuel restores +30 Power but has a 665% chance to restore 31 Powerstun you<br>* Flesh to Fuel increases your Out of Combat Sprint speed +6 for 10 15 seconds<br>* Scintillating Flame and Scintillating Frost Damage +12 and Power Cost -7<br>
* Scintillating Flame restores 24 Health<br>
* Scintillating Frost and Scintillating Flame Defensive Chill restore 13 Power23 Armor<br>* Scintillating Frost restores 31 ArmorFire Bolts deal +88 armor damage<br>* Super Fireball, RoomCalefaction and Defensive Burst Damage +35% and Reuse Timer -Temperature Ball, 1 second<br>* Defensive Chill Damage +50%<br>* Defensive Chill deals +30 damage and Frostball cause the target's attacks grants you 55% chance to deal -9 damage ignore Knockback effects for 10 7 seconds<br>
<b><u>Hands</u></b><br>
* Calefaction causes 240 additional damage after a 20 second delayIndirect Fire Damage +37%<br>* Combo: CalefactionSuper Fireball Damage +Any Fire Magic Ability+Any Fire Magic Ability38%<br>* Flesh To Fuel Power Restoration +19<br>* Fire Breath: final step hits all enemies targets within 7 8 meters and deals +120 24% damage, but reuse timer is +3 seconds and Power cost is +33%<br>* Room-Temperature Ball Damage +27% and reuse timer -2.5 seconds<br>* Scintillating Frost and Scintillating Flame stun and deal +80% damage to Vulnerable targets<br>* Fire Bolts hit all targets within 25 meters (instead of 20) and deals +40 55 damage<br>* Fire Breath has Calefaction causes 165 additional damage after a 75% chance to deal 20 second delay<br>* Frostball targets all enemies within 10 meters and deals +48% 12 damage and restore 24 Armor to you, but reuse timer is +3 seconds<br>
* Fire Walls' attacks taunt +130%<br>
* Flesh to Fuel restores +24 Power<br>
* Frostball also targets all enemies within 10 meters and deals +12 damage<br>
* Indirect Fire Damage +60%<br>
* Ring of Fire has a 33% chance to stun all targets and deal +80% damage<br>
* Room-Temperature Ball hits all enemies within 15 meters and deals +15% damage<br>
* Super Fireball deals +86% damage<br>
<b><u>Feet</u></b><br>
* Calefaction deals All fire spells deal up to +115% 28 damage(randomly determined)<br>* Calefaction restores 46 HealthScintillating Flame and Scintillating Frost Damage +30%<br>* Defensive Chill grants you 55Indirect Fire Damage +37% chance to ignore Knockback effects for 7 seconds<br>* Super Fireball deals Damage +3238% damage<br>* Flesh To Fuel Power Restoration +19<br>* Flesh to Fuel increases your Out of Combat Sprint speed +6 for 10 15 seconds<br>* Flesh to Fuel Calefaction Damage +64%<br>* Calefaction restores +24 Power36 Health<br>* Fireball and Frostball deals Damage +4832% damage<br>* Frostball slows target's movement by 25% and deals +10 12 damage<br>* Indirect Fire Damage Defensive Chill deals +60%<br>* Scintillating Flame 30 damage and Scintillating Frost deal +70grants you 55% damage<br>* Super Fireball deals +86% damagechance to ignore Knockback effects for 7 seconds<br>
<b><u>MainHand</u></b><br>
* Calefaction causes 240 additional damage after a Fire Magic Base Damage +20 second delay%<br>* Combo: Super FireballRoom-Temperature Ball Damage +Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage.60%<br>* Defensive Chill deals Fire Breath Damage +7527% damage<br>* Fire Bolts deal Flesh to Fuel restores +72 armor damage48 Armor<br>* Fire Bolts deals Scintillating Frost and Scintillating Flame stun and deal +4380% damageto Vulnerable targets<br>* Fire Bolts has a 50% chance to deal +28% 88 armor damage and knock back all targets<br>* Fire-Magic Base Damage Bolts deals +3516%<br>* Flesh to Fuel restores damage and reuse timer is -2 seconds, but Power cost is +51 Armor10<br>* Frostball deals +78 Calefaction causes 165 additional damage to Arachnidsafter a 20 second delay<br>* Frostball Defensive Burst deals +78 30% damage to creatures that are inherently on fire.and raises Basic Attack Damage +20% for 10 seconds<br>* Ring of 25 seconds after summoning a Fire has a 33% chance to stun all targets and deal +80% damageWall, you regain 54 Health<br>* Room-Temperature Ball deals Defensive Chill Damage +10050% damage<br>
<b><u>OffHand</u></b><br>
* Fire Bolts has a 50Magic Base Damage +16% chance <br>* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +49 for 7 seconds<br>* Calefaction causes target to deal take +2836% damage from Cold for 12 seconds<br>* Flesh to Fuel boosts your Core Attack Damage +90 for 7 seconds<br>* Room-Temperature Ball deals Darkness damage and causes +96 damage over 12 seconds<br>* Scintillating Flame and knock back all targetsScintillating Frost Damage +12 and Power Cost -7<br>* Scintillating Flame restores 24 Health<br>* Ring of Fire Breath deals +43% damage but has a 755% chance to deal 116 fire damage to YOU<br>* Scintillating Frost and Defensive Chill restore 23 Armor<br>* Fire Bolts deals +4816% damage and restore 24 Armor to youreuse timer is -2 seconds, but Power cost is +10<br>
* Fire Walls have +84 Max Health<br>
* Fire-Magic Base Damage +6%<br>
* Fireball and Frostball have a 50% chance to deal +65% damage<br>
* Fireball restores 4 Health and 5 Armor to you<br>
* Flesh to Fuel grants you +20 Trauma mitigation for 10 seconds<br>
* Ring of Fire has a 66% chance to deal +190% damage<br>
* Scintillating Flame restores 24 Health<br>
* Scintillating Frost and Scintillating Flame restore 13 Power<br>
* Scintillating Frost restores 31 Armor<br>
* Super Fireball causes the target to take +12 damage per tick from fire damage over time<br>
<b><u>Necklace</u></b><br>
* Calefaction restores 46 Health<br>* Fire Breath and Super Fireball deal +70 120 damage over 10 seconds<br>* Fire Breath deals Damage +6027% damage<br>* Fire Walls deal Magic Base Damage +20 damage per hit16%<br>* Fire-Magic Base Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +6%49 for 7 seconds<br>* Fireball Room-Temperature Ball and Frostball have a 50% chance Defensive Burst cause the target's attacks to deal +65% -10 damagefor 10 seconds<br>* Fireball restores 4 Health and 5 Armor Flesh to youFuel boosts your Core Attack Damage +90 for 7 seconds<br>* Frostball Ring of Fire deals +78 43% damage but has a 5% chance to Arachnidsdeal 116 fire damage to YOU<br>* Frostball deals Fire Bolts Damage +78 damage to creatures that are inherently on fire.37%<br>* Calefaction restores 36 Health<br>* Ring of Fire has a 66Defensive Burst deals +30% chance to deal damage and raises Basic Attack Damage +19020% damagefor 10 seconds<br>* Super Fireball25 seconds after summoning a Fire Wall, Room-Temperature Ball, and Frostball cause the target's attacks to you regain 54 Health<br>* Fire Walls deal -9 +14 damage for 10 secondsper hit<br>
<b><u>Ring</u></b><br>
* Cold Direct Fire Damage Reduction +36 when Fire Magic is active, Indirect Fire Damage Reduction +6 12 when Fire Magic is active<br>* Combo: CalefactionSuper Fireball deals +58% damage and reuse timer is -1 second, but generates +100% Rage<br>* Room-Temperature Ball deals Darkness damage and causes +Any 96 damage over 12 seconds<br>* You regain 14 Power when using Ring of Fire Magic Ability+Any , Defensive Burst, or Defensive Chill<br>* You regain 24 Health when using Ring of Fire Magic Ability+Any , Defensive Burst, or Defensive Chill<br>* Scintillating Flame and Fire Magic AbilityBolts boost your Core Attack Damage and Epic Attack Damage +Fireball: final step stuns the enemy 28 for 15 seconds<br>* Calefaction and deals Defensive Burst Damage +84 damage.35% and Reuse Timer -1 second<br>* Defensive Chill deals Damage +7550% damage<br>* Fire Breath deals Frostball, Scintillating Frost, and Defensive Chill grant +60% damage6 Direct and Indirect Cold Protection for 10 seconds<br>* Fire Damage Reduction +12 when Fire Magic is activeDefensive Burst and Defensive Chill restore 32 Armor to you<br>
* Fire Walls' attacks taunt +130%<br>
* Fireball restores 4 Health and 5 Armor to you<br>
* Flesh to Fuel grants you +20 Trauma mitigation for 10 seconds<br>
* Scintillating Frost and Scintillating Flame have a 50% chance to deal +141% damage<br>
* You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
* You regain 20 Armor when using Defensive Burst or Defensive Chill<br>
* You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
<b><u>Special1</spoileru></b><br>  <b><u>Special2</u></b><br>  <!--end-->
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