Difference between revisions of "Fire Magic/Treasure Effects:By Slot"

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<!-- Updated on January 22, 2019 from v316-->
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<!-- Updated on February 26, 2019 from v318-->
 
==<!--start-->Fire Magic Slot List==
 
==<!--start-->Fire Magic Slot List==
 
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
 
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
  
 
<b><u>Head</u></b><br>
 
<b><u>Head</u></b><br>
* Fire Magic Base Damage +23%<br>
+
* Fire Magic Base Damage +35%<br>
 
* Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active<br>
 
* Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active<br>
* Room-Temperature Ball Damage +70%<br>
+
* Room-Temperature Ball Damage +63%<br>
* Super Fireball deals +44% damage and reuse timer is -1 second, but generates +100% Rage<br>
+
* Super Fireball deals +36% damage and reuse timer is -1 second, but generates +100% Rage<br>
 
* Flesh to Fuel restores +54 Armor<br>
 
* Flesh to Fuel restores +54 Armor<br>
* Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds<br>
+
* Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds<br>
* Ring of Fire Damage +33%<br>
+
* Ring of Fire Damage +28%<br>
* Scintillating Frost and Scintillating Flame stun and deal +90% damage to Vulnerable targets<br>
+
* Molten Veins Response Damage +50<br>
* Fire Bolts Damage +42%<br>
+
* Calefaction Damage +46%<br>
* Calefaction Damage +53%<br>
 
 
* Frostball slows target's movement by 25% and deals +14 damage<br>
 
* Frostball slows target's movement by 25% and deals +14 damage<br>
* Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds<br>
+
* Frostball, Scintillating Frost, and Defensive Chill grant +9 Direct and Indirect Cold Protection for 10 seconds<br>
* Fire Walls deal +18 damage per hit<br>
+
* Fire Walls deal +47 damage per hit<br>
  
  
 
<b><u>Chest</u></b><br>
 
<b><u>Chest</u></b><br>
* All fire spells deal up to +32 damage (randomly determined)<br>
+
* All fire spells deal up to +101 damage (randomly determined)<br>
* Scintillating Flame and Scintillating Frost Damage +36%<br>
+
* Scintillating Flame and Scintillating Frost Damage +32%<br>
* Calefaction causes target to take +40% damage from Cold for 12 seconds<br>
+
* Calefaction causes target to take +39% damage from Cold for 12 seconds<br>
 
* Super Fireball causes the target to take +53% damage from indirect Fire (this effect does not stack with itself)<br>
 
* Super Fireball causes the target to take +53% damage from indirect Fire (this effect does not stack with itself)<br>
 
* You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
 
* You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
 
* You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
 
* You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
* Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds<br>
+
* Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds<br>
* Ring of Fire Damage +33%<br>
+
* Ring of Fire Damage +28%<br>
* Fireball and Frostball Damage +37%<br>
+
* Fireball and Frostball Damage +32%<br>
 
* Defensive Burst and Defensive Chill restore 36 Armor to you<br>
 
* Defensive Burst and Defensive Chill restore 36 Armor to you<br>
* Fire Walls have +110 Max Health<br>
+
* Fire Walls have +154 Max Health<br>
  
  
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* Scintillating Flame restores 29 Health<br>
 
* Scintillating Flame restores 29 Health<br>
 
* Scintillating Frost and Defensive Chill restore 27 Armor<br>
 
* Scintillating Frost and Defensive Chill restore 27 Armor<br>
* Fire Bolts deal +102 armor damage<br>
+
* Molten Veins restores 49 Armor<br>
* Calefaction and Defensive Burst Damage +32% and Reuse Timer -1 second<br>
+
* Calefaction and Defensive Burst Damage +27% and Reuse Timer -1 second<br>
* Defensive Chill Damage +40%<br>
+
* Defensive Chill Damage +34%<br>
 
* Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds<br>
 
* Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds<br>
  
  
 
<b><u>Hands</u></b><br>
 
<b><u>Hands</u></b><br>
* Indirect Fire Damage +47%<br>
+
* Indirect Fire Damage +47% when Fire Magic is active<br>
* Super Fireball Damage +44%<br>
+
* Super Fireball Damage +36%<br>
 
* Flesh To Fuel Power Restoration +22<br>
 
* Flesh To Fuel Power Restoration +22<br>
* Fire Breath hits all targets within 8 meters and deals +28% damage, but reuse timer is +3 seconds and Power cost is +33%<br>
+
* Fire Breath hits all targets within 8 meters and deals +21.5% damage, but reuse timer is +3 seconds and Power cost is +33%<br>
* Room-Temperature Ball Damage +32% and reuse timer -3 seconds<br>
+
* Room-Temperature Ball Damage +23% and reuse timer -3 seconds<br>
* Scintillating Frost and Scintillating Flame stun and deal +90% damage to Vulnerable targets<br>
+
* Scintillating Flame and Scintillating Frost stun and deal +90% damage to Vulnerable targets<br>
* Fire Bolts hit all targets within 25 meters (instead of 20) and deals +70 damage<br>
+
* Molten Veins Response Damage +19%<br>
 
* Calefaction deals 189 additional Fire damage after a 12 second delay<br>
 
* Calefaction deals 189 additional Fire damage after a 12 second delay<br>
 
* Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds<br>
 
* Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds<br>
* Fire Walls' attacks taunt +150%<br>
+
* Fire Walls' attacks taunt +220%<br>
  
  
 
<b><u>Feet</u></b><br>
 
<b><u>Feet</u></b><br>
* All fire spells deal up to +32 damage (randomly determined)<br>
+
* All fire spells deal up to +101 damage (randomly determined)<br>
* Scintillating Flame and Scintillating Frost Damage +36%<br>
+
* Scintillating Flame and Scintillating Frost Damage +32%<br>
* Indirect Fire Damage +47%<br>
+
* Indirect Fire Damage +47% when Fire Magic is active<br>
* Super Fireball Damage +44%<br>
+
* Super Fireball Damage +36%<br>
 
* Flesh To Fuel Power Restoration +22<br>
 
* Flesh To Fuel Power Restoration +22<br>
 
* Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds<br>
 
* Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds<br>
* Calefaction Damage +53%<br>
+
* Calefaction Damage +46%<br>
 
* Calefaction restores 40 Health<br>
 
* Calefaction restores 40 Health<br>
* Fireball and Frostball Damage +37%<br>
+
* Fireball and Frostball Damage +32%<br>
 
* Frostball slows target's movement by 25% and deals +14 damage<br>
 
* Frostball slows target's movement by 25% and deals +14 damage<br>
 
* Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds<br>
 
* Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds<br>
 +
* Molten Veins causes any nearby Fire Walls to recover 103 health<br>
  
  
 
<b><u>MainHand</u></b><br>
 
<b><u>MainHand</u></b><br>
* Fire Magic Base Damage +23%<br>
+
* Fire Magic Base Damage +35%<br>
* Room-Temperature Ball Damage +70%<br>
+
* Room-Temperature Ball Damage +63%<br>
* Fire Breath Damage +31%<br>
+
* Fire Breath Damage +26%<br>
 
* Flesh to Fuel restores +54 Armor<br>
 
* Flesh to Fuel restores +54 Armor<br>
* Scintillating Frost and Scintillating Flame stun and deal +90% damage to Vulnerable targets<br>
+
* Molten Veins restores 49 Armor<br>
* Fire Bolts deal +102 armor damage<br>
+
* Molten Veins deals 75 Fire damage over 10 seconds in response to melee damage<br>
* Fire Bolts deals +20% damage and reuse timer is -2 seconds, but Power cost is +10<br>
 
 
* Calefaction deals 189 additional Fire damage after a 12 second delay<br>
 
* Calefaction deals 189 additional Fire damage after a 12 second delay<br>
* Defensive Burst deals +23% damage and raises Basic Attack Damage +24% for 10 seconds<br>
+
* Defensive Burst deals +18% damage and raises Basic Attack Damage +24% for 10 seconds<br>
* 25 seconds after summoning a Fire Wall, you regain 62 Health<br>
+
* When you are near your Fire Wall, you heal 9 Health per second<br>
* Defensive Chill Damage +40%<br>
+
* Defensive Chill Damage +34%<br>
 +
* Molten Veins causes any nearby Fire Walls to recover 103 health<br>
  
  
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* Fire Magic Base Damage +15%<br>
 
* Fire Magic Base Damage +15%<br>
 
* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds<br>
 
* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds<br>
* Calefaction causes target to take +40% damage from Cold for 12 seconds<br>
+
* Calefaction causes target to take +39% damage from Cold for 12 seconds<br>
 
* Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds<br>
 
* Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds<br>
 
* Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds<br>
 
* Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds<br>
 
* Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9<br>
 
* Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9<br>
 
* Scintillating Flame restores 29 Health<br>
 
* Scintillating Flame restores 29 Health<br>
* Ring of Fire deals +49% damage but has a 5% chance to deal 128 fire damage to YOU<br>
+
* Ring of Fire deals +43% damage but has a 5% chance to deal 128 fire damage to YOU<br>
 
* Scintillating Frost and Defensive Chill restore 27 Armor<br>
 
* Scintillating Frost and Defensive Chill restore 27 Armor<br>
* Fire Bolts deals +20% damage and reuse timer is -2 seconds, but Power cost is +10<br>
+
* Molten Veins deals 75 Fire damage over 10 seconds in response to melee damage<br>
* Fire Walls have +110 Max Health<br>
+
* Fire Walls have +154 Max Health<br>
  
  
 
<b><u>Necklace</u></b><br>
 
<b><u>Necklace</u></b><br>
 
* Fire Breath and Super Fireball deal +140 damage over 10 seconds<br>
 
* Fire Breath and Super Fireball deal +140 damage over 10 seconds<br>
* Fire Breath Damage +31%<br>
+
* Fire Breath Damage +26%<br>
 
* Fire Magic Base Damage +15%<br>
 
* Fire Magic Base Damage +15%<br>
 
* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds<br>
 
* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds<br>
 
* Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds<br>
 
* Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds<br>
 
* Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds<br>
 
* Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds<br>
* Ring of Fire deals +49% damage but has a 5% chance to deal 128 fire damage to YOU<br>
+
* Ring of Fire deals +43% damage but has a 5% chance to deal 128 fire damage to YOU<br>
* Fire Bolts Damage +42%<br>
+
* Molten Veins Response Damage +50<br>
 
* Calefaction restores 40 Health<br>
 
* Calefaction restores 40 Health<br>
* Defensive Burst deals +23% damage and raises Basic Attack Damage +24% for 10 seconds<br>
+
* Defensive Burst deals +18% damage and raises Basic Attack Damage +24% for 10 seconds<br>
* 25 seconds after summoning a Fire Wall, you regain 62 Health<br>
+
* When you are near your Fire Wall, you heal 9 Health per second<br>
* Fire Walls deal +18 damage per hit<br>
+
* Fire Walls deal +47 damage per hit<br>
  
  
 
<b><u>Ring</u></b><br>
 
<b><u>Ring</u></b><br>
 
* Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active<br>
 
* Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active<br>
* Super Fireball deals +44% damage and reuse timer is -1 second, but generates +100% Rage<br>
+
* Super Fireball deals +36% damage and reuse timer is -1 second, but generates +100% Rage<br>
 
* Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds<br>
 
* Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds<br>
 
* You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
 
* You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
 
* You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
 
* You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
* Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds<br>
+
* Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds<br>
* Calefaction and Defensive Burst Damage +32% and Reuse Timer -1 second<br>
+
* Calefaction and Defensive Burst Damage +27% and Reuse Timer -1 second<br>
* Defensive Chill Damage +40%<br>
+
* Defensive Chill Damage +34%<br>
* Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds<br>
+
* Frostball, Scintillating Frost, and Defensive Chill grant +9 Direct and Indirect Cold Protection for 10 seconds<br>
 
* Defensive Burst and Defensive Chill restore 36 Armor to you<br>
 
* Defensive Burst and Defensive Chill restore 36 Armor to you<br>
* Fire Walls' attacks taunt +150%<br>
+
* Fire Walls' attacks taunt +220%<br>

Revision as of 15:52, 26 February 2019

Fire Magic Slot List

Note that this only shows the max-level version of each treasure effect.

Head

  • Fire Magic Base Damage +35%
  • Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active
  • Room-Temperature Ball Damage +63%
  • Super Fireball deals +36% damage and reuse timer is -1 second, but generates +100% Rage
  • Flesh to Fuel restores +54 Armor
  • Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
  • Ring of Fire Damage +28%
  • Molten Veins Response Damage +50
  • Calefaction Damage +46%
  • Frostball slows target's movement by 25% and deals +14 damage
  • Frostball, Scintillating Frost, and Defensive Chill grant +9 Direct and Indirect Cold Protection for 10 seconds
  • Fire Walls deal +47 damage per hit


Chest

  • All fire spells deal up to +101 damage (randomly determined)
  • Scintillating Flame and Scintillating Frost Damage +32%
  • Calefaction causes target to take +39% damage from Cold for 12 seconds
  • Super Fireball causes the target to take +53% damage from indirect Fire (this effect does not stack with itself)
  • You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
  • Ring of Fire Damage +28%
  • Fireball and Frostball Damage +32%
  • Defensive Burst and Defensive Chill restore 36 Armor to you
  • Fire Walls have +154 Max Health


Legs

  • Fire Breath and Super Fireball deal +140 damage over 10 seconds
  • Fire Breath deals +65 damage and grants you +21 mitigation vs Fire for 10 seconds
  • Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
  • Flesh to Fuel restores +32 Power but has a 5% chance to stun you
  • Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds
  • Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
  • Scintillating Flame restores 29 Health
  • Scintillating Frost and Defensive Chill restore 27 Armor
  • Molten Veins restores 49 Armor
  • Calefaction and Defensive Burst Damage +27% and Reuse Timer -1 second
  • Defensive Chill Damage +34%
  • Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds


Hands

  • Indirect Fire Damage +47% when Fire Magic is active
  • Super Fireball Damage +36%
  • Flesh To Fuel Power Restoration +22
  • Fire Breath hits all targets within 8 meters and deals +21.5% damage, but reuse timer is +3 seconds and Power cost is +33%
  • Room-Temperature Ball Damage +23% and reuse timer -3 seconds
  • Scintillating Flame and Scintillating Frost stun and deal +90% damage to Vulnerable targets
  • Molten Veins Response Damage +19%
  • Calefaction deals 189 additional Fire damage after a 12 second delay
  • Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds
  • Fire Walls' attacks taunt +220%


Feet

  • All fire spells deal up to +101 damage (randomly determined)
  • Scintillating Flame and Scintillating Frost Damage +32%
  • Indirect Fire Damage +47% when Fire Magic is active
  • Super Fireball Damage +36%
  • Flesh To Fuel Power Restoration +22
  • Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds
  • Calefaction Damage +46%
  • Calefaction restores 40 Health
  • Fireball and Frostball Damage +32%
  • Frostball slows target's movement by 25% and deals +14 damage
  • Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds
  • Molten Veins causes any nearby Fire Walls to recover 103 health


MainHand

  • Fire Magic Base Damage +35%
  • Room-Temperature Ball Damage +63%
  • Fire Breath Damage +26%
  • Flesh to Fuel restores +54 Armor
  • Molten Veins restores 49 Armor
  • Molten Veins deals 75 Fire damage over 10 seconds in response to melee damage
  • Calefaction deals 189 additional Fire damage after a 12 second delay
  • Defensive Burst deals +18% damage and raises Basic Attack Damage +24% for 10 seconds
  • When you are near your Fire Wall, you heal 9 Health per second
  • Defensive Chill Damage +34%
  • Molten Veins causes any nearby Fire Walls to recover 103 health


OffHand

  • Fire Magic Base Damage +15%
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds
  • Calefaction causes target to take +39% damage from Cold for 12 seconds
  • Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds
  • Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds
  • Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
  • Scintillating Flame restores 29 Health
  • Ring of Fire deals +43% damage but has a 5% chance to deal 128 fire damage to YOU
  • Scintillating Frost and Defensive Chill restore 27 Armor
  • Molten Veins deals 75 Fire damage over 10 seconds in response to melee damage
  • Fire Walls have +154 Max Health


Necklace

  • Fire Breath and Super Fireball deal +140 damage over 10 seconds
  • Fire Breath Damage +26%
  • Fire Magic Base Damage +15%
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds
  • Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
  • Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds
  • Ring of Fire deals +43% damage but has a 5% chance to deal 128 fire damage to YOU
  • Molten Veins Response Damage +50
  • Calefaction restores 40 Health
  • Defensive Burst deals +18% damage and raises Basic Attack Damage +24% for 10 seconds
  • When you are near your Fire Wall, you heal 9 Health per second
  • Fire Walls deal +47 damage per hit


Ring

  • Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active
  • Super Fireball deals +36% damage and reuse timer is -1 second, but generates +100% Rage
  • Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds
  • You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
  • Calefaction and Defensive Burst Damage +27% and Reuse Timer -1 second
  • Defensive Chill Damage +34%
  • Frostball, Scintillating Frost, and Defensive Chill grant +9 Direct and Indirect Cold Protection for 10 seconds
  • Defensive Burst and Defensive Chill restore 36 Armor to you
  • Fire Walls' attacks taunt +220%