Difference between revisions of "First Aid"

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|maxlevel        = 70
 
|maxlevel        = 70
 
|req              = N/A
 
|req              = N/A
|skilltrainers    = [[Marna]], [[Mox Warcut]], [[Yagreet]]
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|skilltrainers    = [[Marna]], [[Mox Warcut]], [[Yagreet]], [[Backfat]]
 
}}
 
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* [[Yagreet]] in [[Sun Vale]] teaches First Aid 6 and Resuscitate 1.
 
* [[Yagreet]] in [[Sun Vale]] teaches First Aid 6 and Resuscitate 1.
 
* [[Mox Warcut]] in [[Gazluk]]'s [[New Prestonbule Cave]] will unlock First Aid 51-60 at {{Favor|Friends}} and unlock First Aid 61-70 at {{Favor|Best Friends}}. He also teaches level-appropriate abilities.
 
* [[Mox Warcut]] in [[Gazluk]]'s [[New Prestonbule Cave]] will unlock First Aid 51-60 at {{Favor|Friends}} and unlock First Aid 61-70 at {{Favor|Best Friends}}. He also teaches level-appropriate abilities.
 +
* [[Backfat]] in the [[Fae Realm]] is able to unlock 71-80 and teach abilities of those levels.
 
== Connected Skills ==
 
== Connected Skills ==
 
===== Sub-Skills: =====
 
===== Sub-Skills: =====

Revision as of 11:02, 12 November 2019

Button Cyan.png
First Aid
300px
The ability to use first aid kits to heal yourself or others.
Skill Type:
Other Skill
Max Level:
70
Requirements:
N/A
Skill Trainers:

The ability to use first aid kits to heal yourself or others.

First Aid Overview

First Aid provides healing abilities to any adventurer regardless of their primary or secondary skills, as abilities for First Aid are placed on the sidebar. First Aid Kits purchased from NPCs or crafted through Toolcrafting are required to use most abilities in this skill.

In-Game Description

The ability to use first aid kits to heal yourself or others.

Training First Aid

Connected Skills

Sub-Skills:
  • None
Secondary Skills:
  • None
Related Skills:
Synergy Levels:

Bonus Synergy Levels for First Aid can be obtained from the following skills and levels:

Holistic Wellness
Level 23
Survival Instincts
Level 35


First Aid Complete Ability List

Click "Expand" on the box below to view a complete list of Abilities for the First Aid skill.

Icon Level Name Description Special Effects Stats Source
icon_2108.png  1 First Aid Use a Simple First Aid Kit (or better) to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up.
This is a Major Healing ability.
Restore: 50 Health Power Cost: 12
Range: 5
Cooldown: 30
Leveling
icon_2254.png  1 First Aid Bomb Use a Simple First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability.
This is a Major Healing ability.
Restore: 40 Health to you and nearby allies Power Cost: 8
Range: 15
AoE: 15
Cooldown: 30
Training: Norbert
icon_2108.png  10 First Aid 2 Use a Basic First Aid Kit (or better) to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up.
This is a Major Healing ability.
Restore: 70 Health Power Cost: 16
Range: 5
Cooldown: 30
Leveling
icon_2254.png  10 First Aid Bomb 2 Use a Basic First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability.
This is a Major Healing ability.
Restore: 60 Health to you and nearby allies Power Cost: 11
Range: 15
AoE: 15
Cooldown: 30
Training: Norbert
icon_2218.png  15 Treat Disease Use a Basic First Aid Kit (or better) to remove one basic disease from yourself or an ally. The First Aid Kit is used up. Power Cost: 18
Range: 5
Cooldown: 30
Leveling
icon_2108.png  20 First Aid 3 Use a Good First Aid Kit (or better) to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up.
This is a Major Healing ability.
Restore: 90 Health Power Cost: 20
Range: 5
Cooldown: 30
Leveling
icon_2254.png  20 First Aid Bomb 3 Use a Good First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability.
This is a Major Healing ability.
Restore: 80 Health to you and nearby allies Power Cost: 14
Range: 15
AoE: 15
Cooldown: 30
Training: Norbert
icon_2235.png  25 Field Surgery Use 3 Good First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. Restores 200 Health.
Enemies cannot interrupt the channeling of this ability.
Power Cost: 18
Range: 5
Cooldown: 30
Channel Time: 2
Training: Yalox
icon_2108.png  30 First Aid 4 Use an Expert's First Aid Kit (or better) to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up.
This is a Major Healing ability.
Restore: 110 Health Power Cost: 24
Range: 5
Cooldown: 30
Leveling
icon_2254.png  30 First Aid Bomb 4 Use an Expert's First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability.
This is a Major Healing ability.
Restore: 100 Health to you and nearby allies Power Cost: 16
Range: 15
AoE: 15
Cooldown: 30
Training: Norbert
icon_2218.png  30 Moss Bone Repair Use a Tundra Lichen to repair a broken bone. Repairs 1 broken bone. Power Cost: 16
Range: 5
Cooldown: 30
Gift: Glowing Sphere
icon_2218.png  35 Treat Disease 2 Use a Good First Aid Kit (or better) to remove one complex disease from yourself or an ally. The First Aid Kit is used up. Power Cost: 26
Range: 5
Cooldown: 30
Leveling
icon_2108.png  40 First Aid 5 Use a Master First Aid Kit to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up.
This is a Major Healing ability.
Restore: 130 Health Power Cost: 27
Range: 5
Cooldown: 30
Leveling
icon_2254.png  40 First Aid Bomb 5 Use a Master First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability.
This is a Major Healing ability.
Restore: 120 Health to you and nearby allies Power Cost: 19
Range: 15
AoE: 15
Cooldown: 30
Training: Norbert
icon_2139.png  45 Resuscitate Bring a seemingly-dead ally back to life. Consumes 2 Diamonds. The ally will return with 1 Health. (And may die again immediately if they are in a dangerous environment!) Power Cost: 60
Range: 5
Cooldown: 900
Training: Yagreet
icon_2235.png  50 Field Surgery 2 Use 3 Expert's First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. Restores 250 Health and regenerates 8 Health per second for 30 seconds.
Enemies cannot interrupt the channeling of this ability.
Power Cost: 25
Range: 5
Cooldown: 30
Channel Time: 3
Training: Yalox
icon_2108.png  50 First Aid 6 Use an Amazing First Aid Kit to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up.
This is a Major Healing ability.
Restore: 150 Health Power Cost: 29
Range: 5
Cooldown: 30
Training: Yagreet
icon_2254.png  50 First Aid Bomb 6 Use an Amazing First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability.
This is a Major Healing ability.
Restore: 140 Health to you and nearby allies Power Cost: 20
Range: 15
AoE: 15
Cooldown: 30
Training: Norbert
icon_2139.png  50 Resuscitate 2 (Animal, Guild) Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 2 Guild Credits. You must be in a long-term animal form to use this ability. Power Cost: 35
Range: 5
Cooldown: 3600
Item: First Aid: Resuscitate 2 (Animal, Guild)
icon_2139.png  50 Resuscitate 2 (Guild) Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 3 Guild Credits. Power Cost: 35
Range: 5
Cooldown: 3600
Item: First Aid: Resuscitate 2 (Guild)
icon_2139.png  50 Resuscitate 2 (Hardcore, Guild) Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 1 Guild Credit. You must be Hardcore to use this ability. Power Cost: 35
Range: 5
Cooldown: 3600
Item: First Aid: Resuscitate 2 (Hardcore, Guild)
icon_2218.png  50 Treat Disease 3 Use an Expert's First Aid Kit (or better) to remove one advanced disease from yourself or an ally. The First Aid Kit is used up. Power Cost: 29
Range: 5
Cooldown: 30
Leveling
icon_2218.png  55 Set Broken Bone Use a Master First Aid Kit (or better) to heal a broken bone. There is a 33% chance the First Aid Kit will be used up. Repairs 1 broken bone. Power Cost: 21
Range: 5
Cooldown: 30
Training: Mox Warcut
icon_3646.png  55 Treat Cold Exposure Use an Expert's First Aid Kit (or better) to counteract the effects of cold exposure such as frostbite and hypothermia. Restores 100 Body Heat. Power Cost: 21
Range: 5
Cooldown: 3600
Training: Mox Warcut
icon_2108.png  60 First Aid 7 Use an Amazing First Aid Kit to heal yourself or an ally. There is a 25% chance the First Aid Kit will be used up.
This is a Major Healing ability.
Restore: 175 Health Power Cost: 33
Range: 5
Cooldown: 30
Training: Mox Warcut
icon_2139.png  60 Resuscitate 2 Bring a seemingly-dead ally back to life. Consumes 2 Diamonds. The ally will return with half of their Max Health. Power Cost: 70
Range: 5
Cooldown: 900
Training: Mox Warcut
icon_3685.png  60 Soberize Use an Amazing First Aid Kit (or better) to help someone suffering from alcohol poisoning. For 15 minutes, the target's liver metabolizes alcohol twice as fast as normal. Power Cost: 46
Range: 5
Cooldown: 30
Training: Mox Warcut
icon_3686.png  70 Emergency Alcohol Treatment Use an Astounding First Aid Kit (or better) to help someone suffering from severe alcohol poisoning. This treatment can only be used periodically, so is best saved for emergencies. Instantly reduce target's blood alcohol level by one tier. For 15 minutes, the target's liver metabolizes alcohol three times faster than normal. Power Cost: 52
Range: 5
Cooldown: 3600
Training: Mox Warcut
icon_2235.png  70 Field Surgery 3 Use 3 Amazing First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. Restores 500 Health and regenerates 12 Health per second for 30 seconds.
Enemies cannot interrupt the channeling of this ability.
Power Cost: 31
Range: 5
Cooldown: 30
Channel Time: 3
Training: Mox Warcut
icon_2108.png  70 First Aid 8 Use an Astounding First Aid Kit to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up.
This is a Major Healing ability.
Restore: 200 Health Power Cost: 37
Range: 5
Cooldown: 30
Training: Mox Warcut
icon_3761.png  80 Field Prophylactic Use an Astounding First Aid Kit (or better) to prepare someone for entering a hazardous medical environment. For 60 minutes, target gains +5 Trauma Mitigation, +5 Psychic Mitigation, and +5 Poison Mitigation Power Cost: 57
Range: 5
Cooldown: 900
Training: Backfat
icon_2108.png  80 First Aid 9 Use an Astounding First Aid Kit to heal yourself or an ally. There is a 25% chance the First Aid Kit will be used up.
This is a Major Healing ability.
Restore: 225 Health Power Cost: 41
Range: 5
Cooldown: 30
Training: Backfat


First Aid Complete Recipe List

Click "Expand" on the box below to view a complete list of Recipes for the First Aid skill.

Lvl Name First-Time XP XP Ingredients Results Description Source
40 Amazing First Aid Kit (Combo Method) 200 20 icon_5060.png  Good First Aid Kit x1
icon_5060.png  Expert's First Aid Kit x1
icon_5060.png  Amazing First Aid Kit x1 Combine the best of two lesser kits to create a really great first aid kit. Training: Yagreet
50 Astounding First Aid Kit (Combo Method) 250 25 icon_5060.png  Expert's First Aid Kit x1
icon_5060.png  Master First Aid Kit x1
icon_5060.png  Astounding First Aid Kit x1 Combine the best of two lesser kits to create a really great first aid kit. Training: Mox Warcut

First Aid Mechanics

Disease Treatment

Basic

- Your body feels unnaturally old. -5% Max Health, -5% Max Power This is a simple disease.
- You've been infected with a basic disease! It is permanent until cured. -3 Max Health
- Your skin feels furry and your ears seem larger than normal. But it's probably nothing to worry about. Okay, you might want to get this checked out quickly...This is a basic disease that can be removed with Cure Disease.
- Your skin is clammy, your breathing is shallow, and your head hurts. This is a basic disease. It is permanent until cured. -5 Max Power.
- You've been infected with a basic disease! It is permanent until cured. -1 Max Power, -1 Hygiene.
- You've been infected with a basic disease! It is permanent until cured. -3 Max Power.

Complex

- You've been infected with a complex disease! It is permanent until cured. -12 Max Health.
- You've been infected with a complex disease! It is permanent until cured. -5 Max Power.
- You feel nauseated and can't seem to concentrate. -10% Max Power. This is a complex disease. It is permanent until cured.
- Something is wrong with your foot. It hurts too much to carry your full weight! -33% Sprint Speed. This is a complex disease. It is permanent until cured.
- Your flesh seems weak and bruises very easily. You take 33% more damage from Crushing attacks. This is a complex disease. It is permanent until cured.
- Your muscles have atrophied. Your melee attacks deal -10% damage. This is a complex disease. It is permanent until cured.

Advanced

- A bone is shattered! All abilities cost +1 Power. This is an advanced disease. It is permanent until cured.
- You've been infected with an advanced disease! It is permanent until cured. 10% more vulnerable to Nature and Trauma damage.
- You've been infected with an advanced disease! It is permanent until cured. -10 Max Power.
- Speaking this word gives you leprosy. Leprosy is an advanced disease that is permanent until cured. -50 Max Health.

Other

- You're feeling ill. But it's not the normal kind of ill... You are taking continuous unblockable damage (This can be treated with Treat Disease 3 or higher.

Curse

A Curse is a semi-permanent, detrimental effect inflicted on a character mostly by certain bosses or potions. The primary way to remove a Curse is by defeating the boss that cursed you with it. Most curses can also be cured with an expensive
icon_5089.png
 
.
  • Beast Forms are not Curses, although some curable Curses exist that bestow Beast Forms. Druid forms are considered to be a Curse.

List of Curses

(Claudia) - Your body feels unnaturally older. Slightly wiser, but mostly just older. -10% Max Health, +3% Max Power This is a permanent curse; you must defeat Claudia to remove it.
(Baruti) - You're feeling sort of itchy and sick. This is a permanent curse; you must defeat Baruti to remove it.
(Maronesa) - You feel your innards shifting... you're turning into a cow!
(Dementia Puck) - You're prone to forgetting your plan of attack. This is a permanent curse; you must defeat Dementia Puck to remove it.
- You evade 7% of all attacks. Your movement speed is -1.
(Forgotten Loading Golem) - Occasionally you lose motor coordination and can't attack. This is a permanent curse; you must defeat Forgotten Loading Golem to remove it.
(Timothy Elerimon) - You seem to have developed a speech disorder. This is a permanent curse; to remove it you must defeat the Timothy Elerimon.
(Guardian Crystal) - Too much magic crystal has made its way into your body. -10% Health and Armor, Nature Attacks Deal +10% damage This is a permanent curse; to remove it you must defeat the Red Guardian Crystal.
(Khyrulek's True Form) - An evil magic has infested your heart. It still beats, but is prone to failing under stress. You occasionally lose half your health while in combat. This is a permanent curse; you must defeat Khyrulek's True Form to remove it.
(Lord Sedgewick) - Magical darkness clings to you wherever you go. +10% Evasion; Enemies gain +20% Evasion against you. This is a permanent curse; you must defeat Lord Sedgewick to remove it"
- You are echolocating.
(Gazluk Clutchmaster) - Thousands of unfertilized Urak eggs have been injected under your flesh. They keep popping out... This is a permanent curse. You must defeat Gazluk Clutchmaster to remove it.
(The Fog) - Your lungs have been permanently damaged. Abilities cost +3 Power to use. +2 Nature Mitigation. This is a permanent curse; to remove it you must defeat the The Fog.
(Rhino Guardian) - A rhino has gored a giant hole in your storage devices! -5 Inventory. This is a permanent curse; you must defeat Guardian Rhino to remove it.
- You don't feel so good... you feel violent and angry, but weakened!
(Ursula) - Hmm, you seem to have a guest inside your head.
(Asterion) - Which way is which? You keep getting turned all around. This is a permanent curse; you must defeat Asterion to remove it.
(Gajus) - Your head and brain have grown! You can't wear headgear, but you gain +25 Power. This is a permanent curse; you must defeat Gajus to remove it.
- You're a duck! You can fly and your swimming is excellent, but your attack abilities are nearly nil.
(Nameless Guardian) - You can no longer speak your name aloud in chat. This is a permanent curse; to remove it you must defeat the Nameless Warrior.
(Sherzat) - It takes a long time for you to gather your thoughts now, and your temper is getting worse. -50% Out of Combat Power Regeneration, +5 Direct Damage. This is a permanent curse; you must defeat Sherzat to remove it.
- You're an owl! You can fly and your eyesight is great, but your attack abilities are nearly nil.
(Tremor) - You've forgotten how to make basic attacks! Oh no... it's permanent?! This is a permanent curse; you must defeat Tremor to remove it.
(Tidal) - You're all soggy! Your fire attacks deal -50% damage. You take +5 Nature, +5 Cold, and -5 Fire damage from enemy attacks. This is a permanent curse; you must defeat Tidal to remove it.
(Doctrine-Keeper) - You've been indoctrinated into the culture of the ranalon race. This is a permanent curse; you must defeat the Ranalon Doctrine Enforcer to remove it.
- You're a raven! You can fly, but your attack abilities are nearly nil.
(Scion of Discord) - When in groups, you've become petulant, arrogant, short-tempered, and prone to saying things you later regret. This is a permanent curse; you must defeat the Scion of Discord to remove it.
(The Big Slime, The Shower Slime) - Your legs are coated in warm, sticky, self-replicating slime! Movement Speed -3, Cold Mitigation +3. This is a permanent curse; you must defeat The Big Slime to remove it.Your legs are coated in warm, sticky, self-replicating slime! Movement Speed -5, Cold Mitigation +5. This is a permanent curse; you must defeat The Shower Slime to remove it.
- You're a snow raven! You can fly and you have some resistance to cold weather, but your attack abilities are nearly nil.
(The Problem Spider) - You've become deathly afraid of spiders, and in fact all arthropods seem way too icky to fight. You can't fully engage them in combat. -33% Direct Damage vs. Arthropods This is a permanent curse; you must defeat the Problem Spider to remove it.
(Healing-Suit Tester) - Some of your innate recovery potential is gone. Major Healing abilities used on you restore -25% health. This is a permanent curse; you must defeat Healing-Suit Tester to remove it.
(Stolen War Golem) - Your nerves have been damaged and are extra susceptible to heat.\n+25% Damage from Fire. This is a permanent curse; you must defeat Stolen War Golem to remove it.
(Tolmar the Snake Master) - You were splashed with weird chemicals that don't seem to wash off! You suffer +20% damage from poison. This is a permanent curse; you must defeat Tolmar the Snake Master to remove it.
(Zukelmux The Intransigent) - Your head is ringing! Any little hit can disorient you. 50% chance to be briefly stunned whenever you are hit by a melee attack. This is a permanent curse; you must defeat Zukelmux The Intransigent to remove it.
(Lethargy Puck) - Feeling cold makes you want to stop moving and maybe take a nap. You lose 35 Power when attacked with Cold. This is a permanent curse; you must defeat Lethargy Puck to remove it.


First Aid Level Up Rewards

Level Reward
1 Gain Ability: First Aid
10 Gain Ability: First Aid 2
15 Gain Ability: Treat Disease
20 Gain Ability: First Aid 3
25 +1 to Armor Patching
30 Gain Ability: First Aid 4
35 Gain Ability: Treat Disease 2
40 Gain Ability: First Aid 5
50 Gain Ability: Treat Disease 3

First Aid Experience Table

Click Expand to view the Experience Table for First Aid


Level Experience
1 5
2 10
3 20
4 35
5 55
6 80
7 110
8 145
9 185
10 230
11 280
12 335
13 395
14 460
15 530
16 605
17 685
18 770
19 860
20 955
21 1058
22 1168
23 1285
24 1410
25 1543
26 1683
27 1830
28 1985
29 2148
30 2318
31 2498
32 2688
33 2888
34 3098
35 3318
36 3548
37 3788
38 4038
39 4298
40 4568
41 4850
42 5145
43 5453
44 5773
45 6105
46 6450
47 6808
48 7178
49 7560
50 7955
51 8375
52 8825
53 9310
54 9835
55 10405
56 11025
57 11700
58 12435
59 13235
60 14105
61 15050
62 16070
63 17165
64 18335
65 19580
66 20900
67 22295
68 23765
69 25310
70 26930
71 28625
72 30395
73 32240
74 34160
75 36155
76 38225
77 40370
78 42590
79 44885
80 47255
81 49700
82 52220
83 54815
84 57485
85 60230
86 63050
87 65945
88 68915
89 71960
90 75080
91 78275
92 81545
93 84890
94 88310
95 91805
96 95375
97 99020
98 102740
99 106535
100 110405