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Game updates/2015-02-22

421 bytes added, 18:46, 27 September 2021
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High-Level Combat Changes, part 1
==Feb 22 Update #2==
:Rebooted the server to fix some missing storage options and to add an exit to the goblin dungeon.
:There's a bug with the feedback form in-game where you can't change the bug type back if you change it -- this will be fixed in an update soon. (Have to build a new client, so it will be fixed overnight.)
 
==Feb 22 Update==
Lots of stuff in this update! Some combat nerfs, some storage buffs, some new content, a million fixes.
: - Slightly lowered Power costs. This is most noticeable at high level. (And some skills are more noticeable than others.)
: - Equipment stacking change: equipment that boosts a skill's entire damage by some percent now only boost's the ability's base damage by that amount. Basically, the effect no longer "stacks" with other treasure buffs -- it only buffs the abilities' natural damage, not every piece of equipment you have. This will noticeably lower your damage output. (At high level, it might lower it by as much as 25%, depending on your gear and setup.)
: - Non-Elite, non-boss monsters with high damage for their level (e.g. [[Hook Beast|Hook Horrors]], [[Yeti Thrower|Yeti Throwers]], [[Deinonychus|Deinonychuses]], etc.) have had their damage reduced by around 15%: - A few monster tweaks, e.g. [[Snail (mob)|Snails]] have had their armor reduced a little bit
===<b>New Launcher (soon)</b>===
: - The effect of the yellow fog in the goblin dungeon has been toned down
: - The effect of The Fog's curse has been toned down. (Doesn't affect people who currently have the curse)
: - Nerfed the everliving crap out of the "green and red annexes" of the goblin dungeon under [[Eltibule Keep]]. They now should actually be a fun and achievable activity for a group of 3 level 35 players. (Theoretically.) Improved the odds of better drops in the chests, too. Please give this a shot if you're in that level range and send feedback! (A tip: on the red side, destroy the crystals in the room ASAP!) (Another tip: don't let [[Ciervos_The_Shadow|Ciervos]] rage if you can help it.)
===<b>Other Changes</b>===
: - [[Marna]] in Serbule now has a Storage option to give newbies some more storage space
: - Fixed missing bump mapping from player werewolves
: - Winter [[Lycanthropy|Werewolf]] form once again has a white-furred werewolf appearance!
: - The Winter Coat buff from Winter Wolf form only lasted 30 minutes, which was dumb. It is now a permanent effect while in Winter Wolf form: +5 indirect cold mitigation, -2 indirect fire mitigation
: - Adjusted the formula for [[Howling]]
: - Removed the light source from monster fireballs. This should help with lag when there are a lot of fire-blasting monsters on-screen
: - The [[Kur Tower]] dungeon is undergoing revision, but the new additions won't be visible until the next update. However, the scale of the dungeon has changed (it's larger). If you logged out while inside the Kur Tower, you may find that you are not actually in the dungeon when you log in. This is not a big deal: you will simply fall through the empty nothingness until you die, and then you can respawn as normal. (If you are using Hardcore Mode, don't worry, this will not break your items -- you never get broken items from "falling off the world" deaths.)
: - [[Hardcore Mode|Hardcore]] players can now learn a simple recipe (available from the Hardcore death penalty sign in Serbule) that lets them teleport back to the entrance of dungeons or zones.
: - The level 20 [[Teleportation]] spell, "Recall Beginnings", no longer has any chance to consume its ingredients
: - Repaired [[Cow]] animations that had gotten broken (or had never worked right). This includes their /wave, /dance, and /laugh emotes. (They also have /howl and /sit animations.)
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