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Game updates/2020-12-11

118 bytes added, 14:43, 11 December 2020
m
Cryogenic Freeze: dashes changed to astersisks so they display properly as list
(These quick generalized changes were made because we didn't want to revise every monster's custom loot table just yet. But hey, maybe it's fun enough to remain permanent. Let us know what you think after you've had some time to try it out.)
 
===Ice Magic Changes===
====Cryogenic Freeze====
Cryogenic Freeze needs to take its rightful place in the Ice Magic survival toolbox. It has TREMENDOUS mitigation, and it's intended to be something of a "freebie" for Ice Mages: it's useful without needing to invest lots of treasure mods into it. The only cost is that you have to make room for it on your ability bar. (And treasure makes it more versatile and useful.) Of course, Cryogenic Freeze has the extreme down-side that you are completely frozen and cannot move. But now instead of a forced 10-second lockdown, you can control the duration precisely.
- * Cryogenic Freeze now lasts 20 seconds or until dispelled by using the ability again. The reuse timer is 20 seconds, which begins as soon as Cryogenic Freeze ends. - * Power cost increased; all treasure effects recalculated in potency
====Ice Armor, Ice Veins, and Shardblast====
* Worked around Unity shader bug that could cause treants to turn into nightmarish blobs of polygons
* Fixed bugs that caused "corpse stink" particles to continue emitting after the corpse was closed
<noinclude>'''[[Game updates|Click here to return to the Game Updates page.]]'''</noinclude>
[[Category:Game updates]]
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