Game updates/2022-10-12

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Revision as of 18:29, 12 October 2022 by BetaNotus (talk | contribs) (Added patch notes.)
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Update Notes: October 12, 2022

This is a small bug-fix update that covers some important initial bugs (as well as some pretty minor stuff that got fixed in passing). We're planning another update next week to address more complicated bugs. Your feedback is *essential* to this process, so a big thank you to everyone who has reported problems or shared their experiences so far!

Fixes & Tweaks:

- ExperimentalSelectionUI setting now saves properly.
- The Experimental Selection UI now respects font sizes and updates settings in real time instead of requiring a relog.
- New settings for the Experimental Selection UI, located under GUI/Experimental Selection UI:
- Flash Selected Nameplates: Should nameplates flash when something is selected? Defaults to enabled.
- Speech Bubble Font Size
- Name Font: Allows selection between serif and sans-serif fonts for entity names. Defaults to serif.
- Fixed Werewolf Hunting Speed.
- Fixed Winter & Dark Werewolf armors.
- Mounts will no longer show up in the character select screen.
- Adjusted fox mount animation so it sits in the saddle instead of hanging on.
- Snow Raven form and Deer now stick to the ground appropriately. In addition, animals that stick to the ground now take most decorations into account.
- Deer will once again fall over when dead.
- Lowered volume of spider skates by half.
- Fixed some wonky looking selections for doors and a fire in Eltibule.
- Slightly decreased egg drop rate for Ice Hen.
- All bugs which caused client out-of-sync issues (E.G. entities being too-far-away to attack, not moving, not animating etc.) should now be fixed.
- Fixed the color-picker window.
- Fixed some NPCs in Kur that were inaccessible.

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