Changes

Jump to: navigation, search

General gameplay tips

4,619 bytes removed, 14:23, 1 September 2022
no edit summary
|border=blue
|type=Author's note:
|info=This page is fairly text -heavy but this is a compilation of introductions to the games most mechanics used mechanics in the game.<br/>So bear Bear with us for just as you take the few moments that it will take time to read, it this. It will save you some headache headaches later, we promise.
}}{{TOCright}}
==Introduction==
Welcome to the new players player's guide! Here we will attempt to give you a running start at playing Project :Gorgon (abbreviated to PG) while showing you how and where to find things on the wiki. A few things to keep in mind, Project:Gorgon(P;G) is a game under development and because of that changes will occur(fast and often at times). Don't be alarmed if something doesn't work, just ! Just send a bug report and continue on, things playing. Things are improving all the time and every reported bug helps.
Project: Gorgon (PG) is a game that will give YOU you the tools that YOU you need, give advice, and tell YOU you where to go or what YOU you need to do to complete whatever task you want you have in mind, ''but it . It will not hold your hand it to you''though. It leaves it to the player to find the tool, the quest/advice giver , and whatever else the player might need. So then, players should keep in mind that most NPC talk is laced with hints and will be useful for something. So be prepared to go backtracking and searching the wiki if you are a habitual text window closer!(Hint: We all do it.)
Next! If PG gives a warning about a boss or skill or whatever it may be: '''Believe it.''' The warnings are there for a reason and may cause permanent changes to the player's character that '''''cannot''''' be reversed. That being said...
Exploration is a major theme in PG, ; discover new places, new skills, new enemies, and discover new people, because . PG aims so that that there will have to give plenty of content for everyone players to explore and enjoy at all stages of the game. We ask players to be considerate to others that may not know or not have discovered as much in the game. Everyone wants to have the thrill of discovering something new, so please try not to shout out spoilers if possible. If you do wish to answer a question, or ask a question that contains spoilers in chat, please use triple brackets around the text like this: [[[spoiler text in chat]]]<br>*<br>'''Useful links for players:'''<br>[[http://wiki.projectgorgon.com/wiki/Main_Page Wiki Main Page]], <br>[[httphttps://forum.projectgorgon.com/member-forum/forum Project Gorgon Forums]], <br>[[httphttps://forum.projectgorgon.com/blog Dev's current .php/ Developer blog]]<br>[[http://www.eldergame.com/ Dev's previous BlogGame updates|Latest Game Update Notes]]<br>[[httphttps://projectgorgondiscord.comgg/welcome.txt Current Welcome on Launcherav5VUsBUJ6 Discord Link]]<br>*<br><br>'''Good luck, and now too to the good stuff! '''
{{:{{#rel2abs:./Basics}} }}
=={{:{{#rel2abs:./Inventory and Items==}} }}{{:{{#rel2abs:./NPC's Quests and Favors}} }}
==Extras=Storage basics===*[[Hulon]] in [[Serbule Keep]] is the vaultmaster. You can use [[storage|storeage]] in the main "council storage", and you can also use the nearby chest which is meant to transfer items between your characters on the same account.*Many, many, NPCs offer storage once the player is their friend, this is very handy once the price of more bank slots becomes unmanageable. see: [[Storage]] ===Combat Items===[[File:Items (example of a purple item).jpg|thumb|right|300px|An example of a Purple item (alpha build).|Example Purple item.]]*Currently, items come in 5 flavors, '''Common''', <span style="color: #04c304;">'''Uncomon'''</span>, <span style="color: #00e7e7;">'''Rare'''</span>, <span style="color: #993399;">'''Exceptional'''</span>, <span style="color: #ff00ff;">'''Epic'''</span>, <span style="color: #c3b304;">'''Legendary'''</span>, see [[Items]].*When a mob is killed that has an item that is <span style="color: #00e7e7;">'''Rare'''</span>, <span style="color: #993399;">'''Exceptional'''</span>, <span style="color: #ff00ff;">'''Epic'''</span>, or <span style="color: #c3b304;">'''Legendary'''</span> a small effect will play with a sound effect.*[[Belt|Belts]] [[File:Item-icon-belt.png]] are important for players looking for loot with a specific skill type. A player is far more likely to get loot that is attuned to the skill of the belt they are wearing. *Stacking Item effects: All augments, flat or percent damage increase, stack. Augments with a chance to proc each roll their chances and may proc separately.
===Loot===Various looting options become available once you have the required tool in your inventory*Make sure to pick up all harvestables like mushrooms even if they don't seem useful yet. Burying a corpse (to reduce the respawn time of the creature), Leveling [[skinningForaging]], [[butchering]], and so on. Most of these items are available from will unlock '''Seek Objective''' at level 5 which is an ability that will orient your character to face in the townsfolk of Serbule Keepdirection where your currently active quest objective is! (think "tracking" in good ol' EverQuest).
See *Picking mushrooms does in fact NOT raise the following (mild) spoiler for a list of such items'''[[Foraging]]''' skill, or see only the relevant '''[[Mycology]]''' skill pages.
{{Spoiler|; Autopsy Kit: Allows figuring out "how someone or something died" with *When exiting the [[pathology]] skill. A simple Autopsy Kit is first obtained in the tutorial cave. Examining corpses will also raise related '''Anatomy''' skills such as "Rodent Anatomy" and "Undead Anatomy". As these skills increase east side of Serbule Keep village you will be able may notice a circle patch of low level mushrooms to see more details about the enemies before engaging themright of you, such as what abilities they use, respawn often and what type of weaknesses they have.; Butcher Knife: Allows [[butchering]] of corpses for organs and meat. Can be bought from [[Fainor]].; Handsaw: Allows harvesting wood. A Handsaw can be bought from [[Therese]] in Serbule.; Shovel: Gives the option of burying the corpses of deceased monsters, which makes replacement monsters appear more quickly.; Simple Skinning Knife: Allows removing fur or skin of an animal with the [[skinning]] skillusually contain enough mushrooms to get 16-18.}}
===Save everything!===*Nearly everything that drops off enemies and harvestables are either useful in crafting or will earn If you desire to raise your '''[[favorFishing]](see below). As a new player make sure ''' skill the best place to use start is the "Small Talk" option moat around '''[[Serbule]]'''. Start with every new NPC '''Crabs''' until you discover to learn about their likes reach the level required for '''Clown Fish''', from there it is mostly collecting a mixture of '''Crab''', '''Clown Fish''' and dislikes'''Grapefish'''. Experiment by giving them appropriate gifts. This will give you over time an idea of what's worth holding onto. *If you still ''Perch''' and '''Eel''' are not sure or want to hold onto stacks of items very rare to gift later, store it with Hulon find and start buying additional vault slots. You will be happy to have those stacks of items many levels later when you realize what they are not optimal forleveling*For those what are worried about running out of room on their characters personal inv space, certain armor mod, skills and potions(temporally) can increase the amount of space you have to carry items. Beware though! If you become overburdened with items you lose the ability to run.
*Empty bottles:[[File:Item-icon-bottle.png]] To fill an empty bottle with water you can either activate a water well (eg. in Serbule) or similar object, but you can also simply stand in a body of water outdoors and right click an empty bottle.
==NPC's Quests and Favors==
 
===Get every NPC on your side!===
*Most NPCs in Project: Gorgon have services and special rewards when you gain enough favor with them. They also offer additional quests. So for the player who is used to haveing a guiding "main quest line", this is where you can find some of your goals as you try to complete errands and earn favor from NPCs, which will send you to explore the world and the dungeons.
 
*It is common that after completing a quest you'll find you still need to get a bit of favor to reach the next relationship level (for example you are 60% into "Comfortable" after doing an errand for the NPC, you still need 40% favor to move to "Friends" level). So if no more quests are available, check '''Small Talk''' and learn about their likes and dislikes and collect [[Gifting|gifts]] for them.
 
*Getting Comfortable or higher with most NPCs can earn you significant benefits, such as the ability to Shop, additional Storage (ie. permanent storage for your items), more quests, special recipes, etc.
 
*One important thing to note is that it is very possible for a player to receive a quest that they cannot currently do, be that because they are low-leveled, missing skills, or need to go to harder/different areas no worries! Just keep the quest in your quest log and when you can complete the quest the NPC will give you your reward once you return to them.
 
===Merchants===
[[File:Joeh.jpg|thumb|right|200px|Joeh: Always with a smirk of superiority.]]
All NPC merchants share one common mechanic: the better your relationship with them (through Favor), the bigger their money pool and the more they will pay for your items (so eventually you can sell loot at full value).
 
The 'Buy Used' tab shows items sold by other players! If you can afford it, you can often buy items required by a quest rather than craft/hunt/harvest everything on your own.
 
===Hanging out===
Remember most NPCs give the option to "hang out" with them. Project: Gorgon also rewards you while you're offline, whether it is for 30 minutes or 8 hours! A good tip here is that you don't need to do that just before logging off. Chose the option at any time while you play, the last one you chose will always be active when you log out. You also don't have to worry about logging back in sooner. It won't cancel, it will just continue next time you log out.
 
=== '''Extra Tips for NPC Favor''' ===
 
Befriending the NPC '''[[Joeh]]''', located in the central area of '''[[Serbule]]'''. He is one of the most helpful NPC's as he buys most gear you'll find within dungeons. Getting his Favor up is very easy, though a bit costly. One of his favorite and easiest things to acquire is '''Bacon''',[[File:Item-icon-bacon.png]], you can get this recipe from Fainor, located in the large Inn/Tavern style building. The fire near him is also where you can do a majority of cooking. The recipe only requires 2x Salt and 1x Pork Shoulder and gains +3 Favor per Bacon with Joeh.
 
==Extras==
 
*Make sure to pick up all harvestables like mushrooms even if they don't seem useful yet. Leveling [[Foraging]] will unlock '''Seek Objective''' at level 5 which is an ability that will orient your character to face in the direction where your currently active quest objective is! (think "tracking" in good ol' EverQuest).
 
*Picking mushrooms does in fact NOT raise the '''[[Foraging]]''' skill, only the '''[[Mycology]]''' skill.
*When exiting The road east of [[Serbule]] is where most Pigs spawn. They are easy to kill and always drop Pork Shoulder. Since Pork Shoulder is the main ingredient for bacon, it is extremely important for raising '''Joeh''''s Favor fast.*A player quote for first time visiters to the Tutorial Cave island, and when you may notice a circle patch of low level mushrooms first get to the left of [[Serbule]].{{quote|When youfirst start out, they respawn often three things to remember if you want to enjoy PG:1. Explore everywhere (and usually contain enough mushrooms take the time to read the NPC's responses!)2. Remember death isn't a penalty, it's a skill. And getting dying to level 10 is helpful!3. Have fun - try something different! And when you get stumped, /wiki <subject> (preferably in a spot you won't get 16-18.attacked by a wandering monster)
*If When you desire to raise your '''[[Fishing]]''' skill first get off the best place island, my biggest advice would be to start curry favor with Marna. She is the moat around able to sell useful items needed for other NPC's quests, she''[[Serbule]]'''. Start with '''Crabs''' until you reach s the level required only early source for '''Clown Fish'''disease cures, from there and she gives storage (others like Joeh also give storage but Marna lets you store anything). Plus it is mostly collecting a mixture of '''Crab''', '''Clown Fish''s fairly easy to work up her favor - you can give her skins (if you' ve gotten a skinning knife) but you may want to save those for tanning and '''Grapefish'''leatherworking. It'''Perch''' s actually pretty easy to start growing potatoes and '''Eel''' are very rare onions (though onions do take fertilizer so may want to find stay with just potatoes), cook them into an easy vegetarian dish, and are not optimal for levelinggive those to Marna.
*The road It's also worth buying the following items to get some useful skills and bonuses: Autopsy kit Mushroom Jack), skinning knife (either from Kleave in the later zone Eltibule, as a reward from one of Ivyn's quests, or the Tutorial Cave to [[Serbule]] easiest way is where most Pigs spawnfrom another player), handsaw (Therese), butcher knife (another player). They are easy to Autopsy kit lets you gain skill in pathology, skinning knife lets you skin animals you kill , handsaw lets you gather wood, and always drop Pork Shoulderbutcher knife lets you butcher corpses (but you can only skin or butcher a corpse, Pork Shoulder is extremely important for raising '''Joeh''''s Favor fastnot both).|sign=Boric|source=[http://projectgorgon.com/forum/community-questions-answers/2513-suggestions-to-answer-the-question-i-just-got-off-the-island-what-next#13960 Boric]}}
[[Category:GuidesMechanics]]
137
edits

Navigation menu