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General gameplay tips

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{{TOCright}}Ambox<div style|border="text-align:center; padding:1em 0 0; color:#c80000;">'''''UNDER CONSTRUCTION'''''</div>blue|type=Author's note: |info=This page is fairly text -heavy but this is a compilation of introductions to the most mechanics used, of the many, mechanics in the game. So bear <br/>Bear with us for just as you take the few moments that it will take time to read, it this. It will save you some headache headaches later, we promise. }}{{TOCright}}==BasicsIntroduction==
===User Interface and Controls=== [[File:User interface right side.png|thumb|right|50px|Main UI Bar]]*So, for Welcome to the current [[User Interface]] a new player has 3 main windows that are not able 's guide! Here we will attempt to be closed. These are your Special Abilitiesgive you a running start at playing Project:Gorgon (Leftabbreviated to PG), Equipped Skills (Middle-Bottom), while showing you how and your Main UI Bar(Right). **You can see the Main UI Bar where to find things on the rightwiki. These areA few things to keep in mind, from Top to BottomProject:***Account Status - Place to report bugs, Un-stuck toggle, Give Suggestion, Report Abuse***Inventory - Shows players current carried items***Chat - panel for talking to other players***Skills - panel that shows the players current skills Gorgon is a game under development and their level in each***Map - shows the map because of the area the player is currently in, if applicable ***Quest - shows the players current quest, stuff to do, and a notepad ***Recipes - shows all recipes that the player has learned ***Pets - shows the players current petchanges will occur (sfast and often at times)***Persona - shows current Equipment, Player Stats, Player Abilities ***Options - shows various things.. key commands, Mouse and Movement Parameters, Graphics, GUI and Windows, Sound, Special Settings, Logout, Quit Game***Social - shows players hunting group and Friends list**The [[Skills|Equipped Skills]] bars, are where you can see your currently equipped skills, Don't be they combat, animal, performance ect. ***The [[Controls|default controls]] are numbers 1-6 for the top bar, alarmed if something doesn't work! Just send a bug report and Ctrl + 1-6 for the bottom bar.**The Special Abilities bar holds, special action skills such as [[First Aid]], [[Armor Patching]], and even items from your inventory, allowing you to switch instantly. *[[Controls|Player Controls]]**Movement Controls*** Standard WASD movement is Default ***Holding right-mousebutton + left-mousebutton will make your character move forward. *** Always Run/walk toggle is ` (the button left of #1 on a standard keyboard), alternatively holding down LeftShift or RightShift will make your character runcontinue playing.*** Auto Move Forward is Numlock by Default**GUI Controls***Screenshot default key is Ctrl+P (screenshots Things are found here:C:\Users\USERNAME\AppData\Local\ProjectGorgon\screenshots)***turn off/on GUI is = by default.***Using "/wiki someitem" in improving all the game chat will open an internet browser time and search the (this)wiki for 'someitem', quite helpful when first starting. **For the complete list see [[Controls]]every reported bug helps.
===Combat===Short Project: Gorgon (PG) is a game that will give you the tools that you need, give advice, and tell you where to go or what you need to do to complete whatever task you have in mind. It will not hold your hand though. It leaves it to the player to find the tool, the quest/advice giver, and sweet version here check out [[Combat]] whatever else the player might need. So then, players should keep in mind that most NPC talk is laced with hints and will be useful for something. So be prepared to go backtracking and searching the wiki if you are a full run through of habitual text window closer! (Hint: We all buffs/equppmet/effectsdo it.)
[[FileNext! If PG gives a warning about a boss or skill or whatever it may be:Armor Health '''Believe it.''' The warnings are there for a reason and Rage indicatorsmay cause permanent changes to the player's character that '''''cannot''''' be reversed.jpg||673px|ArmorThat being said...Exploration is a major theme in PG; discover new places, new skills, new enemies, Health and Power bars new people. PG aims to give plenty of content for players to explore and enjoy at all stages of the game. We ask players to be considerate to others that may not know or not have discovered as much in the game. Everyone wants to have the thrill of discovering something new, so please try not to shout out spoilers if possible. If you do wish to answer a question, or ask a question that contains spoilers in chat, please use triple brackets around the alpha buildtext like this: [[[spoiler text in chat]]]<br><br>'''Useful links for players:'''<br>[[http://wiki.projectgorgon.com/wiki/Main_Page Wiki Main Page]]<br>[[https://forum.projectgorgon.com/ Project Gorgon Forums]]<br>[[https://forum.projectgorgon.com/blog.php/ Developer blog]]<br>[[Game updates|Latest Game Update Notes]]<br>[[https://discord.gg/av5VUsBUJ6 Discord Link]]<br><br><br>'''Good luck, and now to the good stuff!'''
Above, you can see your characters Armor, Health, and Power*Armor mitigates 1 point of damage for every 25 points of armor remaining{{:{{#rel2abs:./Basics}} }}*Health is the current health of your character. Can be healed with potions and specific skills. *Power is consumed by using abilities that have a Power cost (most skills include emergency abilities that have no Power requirement, typically with a longer cooldown). The amount of Power available and your ability to recover Power between encounters is significant if you hope to take on more than one enemy at once, or even solo dungeons. Running while in combat will drain power.*Rage is the energy source that powers monsters’ special attacks. As you hit monsters or they hit you, they gather Rage, and when their meter is full (an orange looking hand), they user their super power.*Vulnerability monsters periodically go into this vulnerable state, and some attacks do extra damage against vulnerable monsters, so it’s sort of a whack-a-mole mechanic — you use your vuln-boost ability when you see the monster flashing vulnerable. ===Levels & Skills===*A short explanation{{:{{#rel2abs: (see [[Level]] for a thorough walk-through) **Most MMO's usually have a way for both the player's character and for NPC foe's that start at level 1 and slowly increase to 2 and 3, all the way to 50 or even 100. Project Gorgon does not do this. Skills are by Default at level 0, and do not show in the players skill panel, to get level 1(/Inventory and a usable skill), the player will need to find the appropriate NPC that teaches the skill they desire. *SkillsItems}} }}**These are what players use as abilites/skill/atributes that allows them to accomplish things in the game world. See{{:[[skills]]**In Project Gorgon skills are increased by using them, so the more a player uses a specific skill the higher their level will be in that skill.**It is importent to note that if active skill levels are too far apart (more than 25 levels), abilities that are above the 25 level difference are grayed out on the skill bars and uavailable. The player simply needs to select lower abilities in the higher level skill. *Combat Level{{#rel2abs:**A player has two combat-abilities they can bring to a fight, each with their own skill level, as well as the armor items that the player has equipped, this leads to a, hmm, 'hazy' view on what the effective level a player really is. Generally players are considered on the levels of their two currently equipped skills with the assumption that they have equipment that is reasonably close to their skill's levels. /NPC Foes are judged on a case-by-case basis, with none really having at true 'level', the player will have to make an educated guess by looking at the mob's stats, again see [[Level]] for complete details.Quests and Favors}} }}
==Extras==
*First timeMake sure to pick up all harvestables like mushrooms even if they don's the charm**Most events in the game reward bonus XP the first time you complete themt seem useful yet. This applies to using recipes in various Trade Skills, to eating all types of foods (Leveling [[GourmandForaging]]), slaying foes (both common and bosses), and even Binding yourself will unlock '''Seek Objective''' at level 5 which is an ability that will orient your character to a Teleportation Circle!Various looting options become available once you have face in the required tool in direction where your inventory. Burying a corpse currently active quest objective is! (to reduce the respawn time of the creaturethink "tracking" in good ol' EverQuest), [[skinning]], [[butchering]], and so on. Most of these items are available from the townsfolk of Serbule Keep.
==Inventory and Items==*Picking mushrooms does in fact NOT raise the '''[[Foraging]]''' skill, only the '''[[Mycology]]''' skill.
===Save everything!===Nearly everything that drops off enemies and harvestables are either useful in crafting or will earn *When exiting the the east side of Serbule Keep village you [[favor]](see below). As may notice a new player make sure circle patch of low level mushrooms to use the "Small Talk" option with every new NPC right of you discover , they respawn often and usually contain enough mushrooms to learn about their likes and dislikes. Experiment by giving them appropriate gifts. This will give you over time an idea of what's worth holding ontoget 16-18.
*If you still are not sure or want desire to hold onto stacks of items to gift later, store it with Hulon and start buying additional vault slots. You will be happy to have those stacks of items many levels later when you realize what they are for. *Empty bottles: To fill an empty bottle with water you can either activate a water well (eg. in Serbule) or similar object, but you can also simply stand in a body of water outdoors and right click an empty bottle. ===Storage basics===[[Hulon]] in [[Serbule Keep]] is the vaultmaster. You can use [[storage|storeage]] in the main "council storage", and you can also use the nearby chest which is meant to transfer items between raise your characters on the same account.Many, many, NPCs offer storage once the player is their friend, this is very handy once the price of more bank slots becomes unmanageable. see: '''[[StorageFishing]] ===Combat Items===Currently, items come in 5 flavors, Common, Uncommon,Rare, Epic, Legendary, see [[Items]].When a mob is killed that has an item that is Rare, Epic, or Legendary a small effect will play with a sound effect.Belts are very important for players looking for loot with a specific ''' skill type. A player is more likely the best place to get loot that start is attuned to the skill of the belt they are wearing. Stacking Item effects, in general mods that are the same e.g “Enchanted Punch Damage +5″ wont stack with others that are the same, even if on different items. However there are many skills that have different types of the same mod that moat around '''do''' stack. That being said % chance mods all roll their % chances to proc so if all of the % chances hit, they all hit...or miss. ;)  ===Loot===Various looting options become available once you have the required tool in your inventory. Burying a corpse (to reduce the respawn time of the creature), [[skinning]], [[butchering]], and so on. Most of these items are available from the townsfolk of Serbule Keep. See the following (mild) spoiler for a list of such items, or see the relevant skill pages. {{Spoiler|; Autopsy Kit: Allows figuring out "how someone or something died" with the [[pathology]] skill. A simple Autopsy Kit is first obtained in the tutorial cave. Examining corpses will also raise related '''Anatomy. Start with '''Crabs' skills such as "Rodent Anatomy" and "Undead Anatomy". As these skills increase you will be able to see more details about the enemies before engaging them, such as what abilities they use, and what type of weaknesses they have.; Butcher Knife: Allows [[butchering]] of corpses for organs and meat. Can be bought from [[Fainor]].; Handsaw: Allows harvesting wood. A Handsaw can be bought from [[Therese]] in Serbule.; Shovel: Gives the option of burying the corpses of deceased monsters, which makes replacement monsters appear more quickly.; Simple Skinning Knife: Allows removing fur or skin of an animal with the [[skinning]] skill.}} ==NPC's Quests and Favors== ===Get every NPC on your side!===Most NPCs in Project: Gorgon have services and special rewards when you gain enough favor with them. They also offer additional quests. So for the player who is used to have a guiding "main quest line", this is where you can find the brunch of your goals as you try to complete errands and earn favor from NPCs, which will send you to explore the world and the dungeons. It is common that after completing a quest you'll find until you still need to get a bit of favor to reach the next relationship level (required for example you are 60% into "Comfortable" after doing an errand for the NPC, you still need 40% favor to move to "Friends" level). So if no more quests are available, check '''Small TalkClown Fish''' and learn about their likes and dislikes and collect [[Gifting|gifts]] for them. Getting Comfortable or higher with most NPCs can earn you significant benefits, such as the ability to Shop, additional Storage (ie. permanent storage for your items), more quests, special recipes, etc. One important thing to note is that from there it is very possible for mostly collecting a player to receive a quest that they cannot currently do, be that because they are low-leveled, missing skill, or harder/different area no worries! Just keep the quest in your quest log and when you can complete the quest the NPC will give you your reward once you return to them. ===Merchants===All NPC merchants share one common mechanic: the better your relationship with them (through Favor), the bigger their money pool and the more they will pay for your items (so eventually you can sell loot at full value). The mixture of 'Buy Used' tab shows items sold by other players! If you can afford it, you can often buy items required by a quest rather than craft/hunt/harvest everything on your own. ===Hanging out===Remember most NPCs give the option to "hang out" with them. Project: Gorgon also rewards you while you're offline, whether it is for 30 minutes or 8 hours! A good tip here is that you donCrab't need to do that just before logging off. Chose the option at any time while you play, the last one you chose will always be active when you log out. You also don't have to worry about logging back in sooner. It won't cancel, it will just continue next time you log out. === '''Extra Tips for NPC FavorClown Fish''' === Befriending the NPC and '''JoehGrapefish''', located in the central area of . '''SerbulePerch'''. He is one of the most helpful NPC's as he buys most gear you'll find within dungeons. Getting his Favor up is very easy, though a bit costly. One of his favorite and easiest things to acquire is '''BaconEel''', you can get this recipe from Fainor, located in the large Inn/Tavern style building. The fire near him is also where you can do a majority of cooking. The recipe only requires 2x Salt are very rare to find and 1x Pork Shoulder and gains +3 Favor per Bacon with Joehare not optimal for leveling==Extras==
===Seek objective===Make sure to pick up all harvestables like mushrooms even if they don't seem useful yet. Leveling *Empty bottles:[[ForagingFile:Item-icon-bottle.png]] will unlock '''Seek Objective''' at level 5 which is To fill an ability that will orient your character to face in the direction where your currently active quest objective is! empty bottle with water you can either activate a water well (think "tracking" eg. in good ol' EverQuestSerbule)or similar object, but you can also simply stand in a body of water outdoors and right click an empty bottle.
*Picking mushrooms does in fact NOT raise The road east of [[Serbule]] is where most Pigs spawn. They are easy to kill and always drop Pork Shoulder. Since Pork Shoulder is the main ingredient for bacon, it is extremely important for raising '''ForagingJoeh''' skill's Favor fast.*A player quote for first time visiters to the island, and when you first get to [[Serbule]].{{quote|When you first start out, only three things to remember if you want to enjoy PG:1. Explore everywhere (and take the time to read the NPC's responses!)2. Remember death isn't a penalty, it'Mycology''' s a skill.And getting dying to level 10 is helpful!3. Have fun - try something different! And when you get stumped, /wiki <subject> (preferably in a spot you won't get attacked by a wandering monster)
*When exiting you first get off the island, my biggest advice would be to curry favor with Marna. She is able to sell useful items needed for other NPC's quests, she's the Tutorial Cave only early source for disease cures, and she gives storage (others like Joeh also give storage but Marna lets you store anything). Plus it's fairly easy to work up her favor - you can give her skins (if you've gotten a skinning knife) but you may notice a circle patch of low level mushrooms want to save those for tanning and leatherworking. It's actually pretty easy to start growing potatoes and onions (though onions do take fertilizer so may want to the left of youstay with just potatoes), cook them into an easy vegetarian dish, they respawn often and usually contain enough mushrooms give those to get a stack of 16-18Marna.
*If you desire to raise your '''Fishing''It' skill s also worth buying the best place following items to start is get some useful skills and bonuses: Autopsy kit Mushroom Jack), skinning knife (either from Kleave in the moat around '''Serbule'''. Start with '''Crabs''' until you reach the level required for '''Clown Fish'''later zone Eltibule, as a reward from there it is mostly collecting a mixture one of Ivyn'''Crab'''s quests, or the easiest way is from another player), handsaw (Therese), '''Clown Fish''' and '''Grapefish'''butcher knife (another player). '''Perch''' Autopsy kit lets you gain skill in pathology, skinning knife lets you skin animals you kill, handsaw lets you gather wood, and '''Eel''' are very rare to find and are butcher knife lets you butcher corpses (but you can only skin or butcher a corpse, not optimal for levelingboth).|sign=Boric|source=[http://projectgorgon.com/forum/community-questions-answers/2513-suggestions-to-answer-the-question-i-just-got-off-the-island-what-next#13960 Boric]}}
*The road from the Tutorial Cave to '''Serbule''' is where most Pigs spawn. They are easy to kill and always drop Pork Shoulder, Pork Shoulder is extremely important for raising '''Joeh''''s Favor fast.[[Category:Mechanics]]
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