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{{TOCright}}Ambox<div style|border="text-align:center; padding:1em 0 0; color:#c80000;">'''''UNDER CONSTRUCTION'''''</div>blue|type=Author's note: |info=This page is fairly text -heavy but this is a compilation of introductions to the most mechanics used, of the many, mechanics in the game. So bear <br/>Bear with us for just as you take the few moments that it will take time to read, it this. It will save you some headache headaches later, we promise. }}{{TOCright}}==BasicsIntroduction==
==Extras==
*First timeMake sure to pick up all harvestables like mushrooms even if they don's the charm**Most events in the game reward bonus XP the first time you complete themt seem useful yet. This applies to using recipes in various Trade Skills, to eating all types of foods (Leveling [[GourmandForaging]]), slaying foes (both common and bosses), and even Binding yourself will unlock '''Seek Objective''' at level 5 which is an ability that will orient your character to a Teleportation Circle!Various looting options become available once you have face in the required tool in direction where your inventory. Burying a corpse currently active quest objective is! (to reduce the respawn time of the creaturethink "tracking" in good ol' EverQuest), [[skinning]], [[butchering]], and so on. Most of these items are available from the townsfolk of Serbule Keep.
*If you still are not sure or want desire to hold onto stacks of items to gift later, store it with Hulon and start buying additional vault slots. You will be happy to have those stacks of items many levels later when you realize what they are for. *Empty bottles: To fill an empty bottle with water you can either activate a water well (eg. in Serbule) or similar object, but you can also simply stand in a body of water outdoors and right click an empty bottle. ===Storage basics===[[Hulon]] in [[Serbule Keep]] is the vaultmaster. You can use [[storage|storeage]] in the main "council storage", and you can also use the nearby chest which is meant to transfer items between raise your characters on the same account.Many, many, NPCs offer storage once the player is their friend, this is very handy once the price of more bank slots becomes unmanageable. see: '''[[StorageFishing]] ===Combat Items===Currently, items come in 5 flavors, Common, Uncommon,Rare, Epic, Legendary, see [[Items]].When a mob is killed that has an item that is Rare, Epic, or Legendary a small effect will play with a sound effect.Belts are very important for players looking for loot with a specific ''' skill type. A player is more likely the best place to get loot that start is attuned to the skill of the belt they are wearing. Stacking Item effects, in general mods that are the same e.g “Enchanted Punch Damage +5″ wont stack with others that are the same, even if on different items. However there are many skills that have different types of the same mod that moat around '''do''' stack. That being said % chance mods all roll their % chances to proc so if all of the % chances hit, they all hit...or miss. ;) ===Loot===Various looting options become available once you have the required tool in your inventory. Burying a corpse (to reduce the respawn time of the creature), [[skinning]], [[butchering]], and so on. Most of these items are available from the townsfolk of Serbule Keep. See the following (mild) spoiler for a list of such items, or see the relevant skill pages. {{Spoiler|; Autopsy Kit: Allows figuring out "how someone or something died" with the [[pathology]] skill. A simple Autopsy Kit is first obtained in the tutorial cave. Examining corpses will also raise related '''Anatomy. Start with '''Crabs' skills such as "Rodent Anatomy" and "Undead Anatomy". As these skills increase you will be able to see more details about the enemies before engaging them, such as what abilities they use, and what type of weaknesses they have.; Butcher Knife: Allows [[butchering]] of corpses for organs and meat. Can be bought from [[Fainor]].; Handsaw: Allows harvesting wood. A Handsaw can be bought from [[Therese]] in Serbule.; Shovel: Gives the option of burying the corpses of deceased monsters, which makes replacement monsters appear more quickly.; Simple Skinning Knife: Allows removing fur or skin of an animal with the [[skinning]] skill.}} ==NPC's Quests and Favors== ===Get every NPC on your side!===Most NPCs in Project: Gorgon have services and special rewards when you gain enough favor with them. They also offer additional quests. So for the player who is used to have a guiding "main quest line", this is where you can find the brunch of your goals as you try to complete errands and earn favor from NPCs, which will send you to explore the world and the dungeons. It is common that after completing a quest you'll find until you still need to get a bit of favor to reach the next relationship level (required for example you are 60% into "Comfortable" after doing an errand for the NPC, you still need 40% favor to move to "Friends" level). So if no more quests are available, check '''Small TalkClown Fish''' and learn about their likes and dislikes and collect [[Gifting|gifts]] for them. Getting Comfortable or higher with most NPCs can earn you significant benefits, such as the ability to Shop, additional Storage (ie. permanent storage for your items), more quests, special recipes, etc. One important thing to note is that from there it is very possible for mostly collecting a player to receive a quest that they cannot currently do, be that because they are low-leveled, missing skill, or harder/different area no worries! Just keep the quest in your quest log and when you can complete the quest the NPC will give you your reward once you return to them. ===Merchants===All NPC merchants share one common mechanic: the better your relationship with them (through Favor), the bigger their money pool and the more they will pay for your items (so eventually you can sell loot at full value). The mixture of 'Buy Used' tab shows items sold by other players! If you can afford it, you can often buy items required by a quest rather than craft/hunt/harvest everything on your own. ===Hanging out===Remember most NPCs give the option to "hang out" with them. Project: Gorgon also rewards you while you're offline, whether it is for 30 minutes or 8 hours! A good tip here is that you donCrab't need to do that just before logging off. Chose the option at any time while you play, the last one you chose will always be active when you log out. You also don't have to worry about logging back in sooner. It won't cancel, it will just continue next time you log out. === '''Extra Tips for NPC FavorClown Fish''' === Befriending the NPC and '''JoehGrapefish''', located in the central area of . '''SerbulePerch'''. He is one of the most helpful NPC's as he buys most gear you'll find within dungeons. Getting his Favor up is very easy, though a bit costly. One of his favorite and easiest things to acquire is '''BaconEel''', you can get this recipe from Fainor, located in the large Inn/Tavern style building. The fire near him is also where you can do a majority of cooking. The recipe only requires 2x Salt are very rare to find and 1x Pork Shoulder and gains +3 Favor per Bacon with Joehare not optimal for leveling. ==Extras==
*Picking mushrooms does in fact NOT raise The road east of [[Serbule]] is where most Pigs spawn. They are easy to kill and always drop Pork Shoulder. Since Pork Shoulder is the main ingredient for bacon, it is extremely important for raising '''ForagingJoeh''' skill's Favor fast.*A player quote for first time visiters to the island, and when you first get to [[Serbule]].{{quote|When you first start out, only three things to remember if you want to enjoy PG:1. Explore everywhere (and take the time to read the NPC's responses!)2. Remember death isn't a penalty, it'Mycology''' s a skill.And getting dying to level 10 is helpful!3. Have fun - try something different! And when you get stumped, /wiki <subject> (preferably in a spot you won't get attacked by a wandering monster)