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{{TOCright}}Ambox<div style|border="text-align:center; padding:1em 0 0; color:#c80000;">blue|type=Author'''''UNDER CONSTRUCTION'''''s note:|info=This page is fairly text-heavy but this is a compilation of mechanics used in the game.<br/div>Bear with us as you take the time to read this. It will save you some headaches later, we promise.}}{{TOCright}}==Introduction==
Project: Gorgon (PG) is a game that will give you the tools that you need, give advice, and tell you where to go or what you need to do to complete whatever task you have in mind. It will not hold your hand though. It leaves it to the player to find the tool, the quest/advice giver, and whatever else the player might need. So then, players should keep in mind that most NPC talk is laced with hints and will be useful for something. So be prepared to go backtracking and searching the wiki if you are a habitual text window closer! (Hint: We all do it.)
Next! If PG gives a warning about a boss or skill or whatever it may be: '''Believe it.''' The warnings are there for a reason and may cause permanent changes to the player's character that '''''cannot''''' be reversed. That being said...
Exploration is a major theme in PG; discover new places, new skills, new enemies, and new people. PG aims to give plenty of content for players to explore and enjoy at all stages of the game. We ask players to be considerate to others that may not know or not have discovered as much in the game. Everyone wants to have the thrill of discovering something new, so please try not to shout out spoilers if possible. If you do wish to answer a question, or ask a question that contains spoilers in chat, please use triple brackets around the text like this: [[[spoiler text in chat]]]
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'''Useful links for players:'''<br>
[[http://wiki.projectgorgon.com/wiki/Main_Page Wiki Main Page]]<br>
[[https://forum.projectgorgon.com/ Project Gorgon Forums]]<br>
[[https://forum.projectgorgon.com/blog.php/ Developer blog]]<br>
[[Game updates|Latest Game Update Notes]]<br>
[[https://discord.gg/av5VUsBUJ6 Discord Link]]
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'''Good luck, and now to the good stuff!'''
**This Wiki***Wiki's goal***Useful links:[[http://projectgorgon.com/wiki/Main_Page Wiki Main Page]]When exiting the the east side of Serbule Keep village you may notice a circle patch of low level mushrooms to the right of you, [[http://projectgorgon.com/memberthey respawn often and usually contain enough mushrooms to get 16-forum/forum Project Gorgon Forums]], [[http://projectgorgon.com/blog Dev's current blog]][[http://www.eldergame.com/ Dev's previous Blog]][[http://projectgorgon.com/welcome18.txt Current Welcome on Launcher]]
*Good luck, and have fun out there! ==Basics== ===User Interface and Controls===*So, for the current [[User Interface]] a player has 3 main windows that are not able If you desire to be closed. These are raise your Special Abilities(Left), Equipped Skills (Middle-Bottom), and your Main UI Bar(Right). '''[[File:User interface right side.png|thumb|right|50px|The Main UI.Fishing]] **You can see ''' skill the Main UI Bar on the right. These are, from Top best place to Bottom:***Account Status - Place to report bugs, Un-stuck toggle, Give Suggestion, Report Abuse***Inventory - Shows players current carried items***Chat - panel for talking to other players***Skills - panel that shows the players current skills and their level in each***Map - shows the map of the area the player start is currently in, if applicable ***Quest - shows the players current quest, stuff to do, and a notepad ***Recipes - shows all recipes that the player has learned ***Pets - shows the players current pet(s)***Persona - shows current Equipment, Player Stats, Player Abilities ***Options - shows various things.. key commands, Mouse and Movement Parameters, Graphics, GUI and Windows, Sound, Special Settings, Logout, Quit Game***Social - shows players hunting group and Friends list**The moat around '''[[Skills|Equipped SkillsSerbule]] bars, are where you can see your currently equipped skills, be they combat, animal, performance ect'''. ***The [[Controls|default controls]] are numbers 1-6 for the top bar, and Ctrl + 1-6 for the bottom bar.**The Special Abilities bar holds, special action skills such as [[First Aid]], [[Armor Patching]], and even items from your inventory, allowing Start with '''Crabs''' until you to switch instantly. *[[Controls|Player Controls]]**Movement Controls*** Standard WASD movement is Default ***Holding right-mouse-button + left-mouse-button will make your character move forward. ***Always Run/Walk toggle is " ` " (reach the button left of #1 on a standard keyboard), alternatively holding down Left-shift or Right-shift will make your character run.***Auto Move Forward is Numlock by Default***Move speed can be increased in several ways, equipment, skills, skill leveling, potions.. see [[Haste]]. **GUI Controls***Screenshot default key is Ctrl+P (screenshots are found here:C:\Users\USERNAME\AppData\Local\ProjectGorgon\screenshots)***Turn off/on GUI is " = " by default.***At the bottom of the options panel, the player can see their current Ping, FPS, and Game Version.***Using "/wiki some-item" in the game chat will open an internet browser and search the (this)wiki level required for 'some-item''Clown Fish''', quite helpful when first starting. **For the complete list see [[Controls]]. ===Combat===Short and sweet version here check out [[Combat]] for a full run through of all buffs/equipment/effects. [[File:Armor Health and Rage indicators.jpg||700px|Armor, Health and Power bars as of the alpha build]] Above, you can see your characters Armor, Health, and Power*Armor mitigates 1 point of damage for every 25 points of armor remaining.*Health is the current health of your character. Can be healed with potions and specific skills. *Power from there it is consumed by using abilities that have a Power cost (most skills, like emergency abilities, that have no Power requirement, typically have mostly collecting a longer cooldown). The amount mixture of Power available and your ability to recover Power between encounters is very important if you hope to take on more than one enemy at once, or even solo dungeons. [[File:Chicken power level.jpg|thumb|left|150px|A chicken's Stats]]*<u>Running while in combat ''Crab'will'', ' drain power.</u>*Rage is the energy source that powers monsters’ special attacks. As you hit monsters or they hit you, they gather Rage, and when their meter is full (an orange looking hand), they user their super power.[[File:Foe using Special Ability (Rage).jpg|thumb|right|130px|This goblin is in ''vulnerableClown Fish'' state as indicated by the overhead icon.]]**There are some skills that "manage rage', as they decrease a mobs rage or slow its ability to produce rage somehow. *Vulnerability monsters periodically go into this vulnerable state, and some attacks do extra damage against vulnerable monsters, so it’s sort of a whack-a-mole mechanic — you use your vuln-boost ability when you see the monster flashing vulnerable.*Click on Expand in the table below to see the current combat skills available. {| class="wikitable mw-collapsible mw-collapsed" style="text-align:left;border-color:#eee;"! style="text-align:left;width:10%;" | Skill! style="text-align:left;width:50%;" |Description! style="text-align:left;width:30%;" |How to obtain|-|[[Archery]] || Expertise with using bows to hunt and kill. || Learned by new characters automatically, however you need to find the bow and arrows in a dilapidated chest in the [[Tutorial Cave]] near the Alchemy Book before you can use it.|-| [[Animal Handling]] || The art of taming animals and teaching them to fight alongside you. || Learned from a Shrine outside [[Serbule Crypt]]|-|[[Battle Chemistry]] || Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area affects of all types. Advanced Practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homunculi to serve them in battle. || A Test NPC in Marna's shop teaches this for now, but the intended functionality is that you need an Alchemy of 50.|-|[[Druid]] || Druidin' || Use the Druid Shrine in [[Sun Vale]]|-|[[Fire Magic]] || Using Fire to destroy your enemies. This is a very potent offensive skill, including long-range and area-effect attacks, and even some Cold attacks for versatility. However, there are drawbacks: Fire magic is extremely Power-intensive; all creatures generate extra Rage when they are burned; and many creatures have some resistance to fire. || Talk with [[Velkort]]|-|[[Hammer]] || Mastery of the user of hammer and clubs in combat. Hammers are generally considered the least versatile, least complex combat weapon, best suited to violent brutes. There are few abilities to learn, since it's so simple. Power consumption is higher than average, but so is damage. This is a weapon for crushing enemies, no more and no less. || Reach a higher Favor level with [[Agrashab]].|-|[[Mentalism]] || The power of mind over matter: psychic powers! This combat ability focuses on recovery and restoration, but it also has multiple damaging abilities. || Reach Friends Favor level with [[Echur]]|-|[[Necromancy]] || Necromancy is control over the undead, along with other powers that triffle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons wonGrapefish'''t work, but ones in armor will.) ((Subskill: [[Corpse Talking]]) || Use the Necromancy Shrine in [[Serbule Crypt]] Level 2.|-|[[Psychology]] || Understanding the mind of sentient creatures. Also, using that knowledge in combat and other stressful situations. || Discover Psychology in the [[Tutorial Cave]].|-|[[Shield]] || Expertise in the use of a shield, both as a weapon and as a defensive tool. || Reach Friends favor level with [[Tyler Green]]|-|[[Staff]] || Mastery of the staff as a martial weapon. Staff fighting has a mix of both offensive and defensive abilities. || Raise favor level with [[Hogan]].|-|[[Sword]] || Expertise with swords, rapiers and the like. Swords are very damaging, and can reduce an enemy's Rage. || Learned by new characters automatically, but you must find a sword in the [[Tutorial Cave]].|-|[[Unarmed]] || Mastery of the martial arts. Not especially damaging, but with great controlling and stunning abilities. Generally requires one or both hands to be empty, although you can use kicks even with other items wielded. || Learned by new characters automatically in the [[Tutorial Cave]].|} ===Levels & Skills===*A short explanation: (see [[Level]] for a thorough walk-through) **Most MMO's usually have a way for both the player's character and for NPC foePerch's that start at level 1 and slowly increase to 2 and 3, all the way to 50 or even 100. Project Gorgon does not do this. Skills are by Default at level 0, and do not show in the players skill panel, to get level 1(and a usable skill), the player will need to find the appropriate NPC that teaches the skill they desire. *Skills**These are what players use as abilities/skill/attributes that allows them to accomplish things in the game world. See:[[skills]]**In Project Gorgon skills are increased by using them, so the more a player uses a specific skill the higher their level will be in that skill.**It is important to note that if active skill levels are too far apart (more than 25 levels), abilities that are above the 25 level difference are grayed out on the skill bars and unavailable for use. The player simply needs to select lower leveled abilities in the skill in order to use the same abilities. *Combat Level:**A player has two combat-abilities they can bring to a fight, each with their own skill level, as well as the armor items that the player has equipped, this leads to a, hmm, 'hazy' view on what the effective level a player really is in combat. Generally players are considered on the levels of their two currently equipped skills with the assumption that they have equipment that is reasonably close to their skilland 's levels. NPC Foes are judged on a case-by-case basis, with none really having at true 'level', the player will have to make an educated guess by looking at the mobEel's stats, again see [[Level]] for complete details. *First time's the charm**Most events in the game reward bonus XP the first time you complete them. This applies to using recipes in various Trade Skills, to eating all types of foods ([[Gourmand]]), slaying foes (both common and bosses), and even Binding yourself to a Teleportation Circle! ===Death===*Death is a unique and new experience in PG for most experienced MMO players for a few reasons. *Death is a skill, as in, each death is unique and each time a player dies they get experience in the Death skill that does in fact give bonuses to some attributes and other useful abilities...*The game does have a Death Penalty, but only when fighting bosses. When a player falls in combat to a boss they will be cursed with that boss' unique curse, and the curses effects vary, from mildly amusing are very rare to being downright unpleasant. The player is then stuck with the curse until they defeat or find some other way to remove the curse. *Otherwise when a player just dies, for whatever reason, they respawn at the entrance to the zone that they are in.*One last Note on Death, it is possible for there to be a Death Penalty at all times, players who enjoy this type of play style can check out [[Hardcore Mode]].**To activate a player must interact with the sign in [[Serbule Keep]], and it is 100% voluntary. ==Inventory and Items== ===Save everything!===*Nearly everything that drops off enemies and harvestables are either useful in crafting or will earn you [[favor]](see below). As a new player make sure to use the "Small Talk" option with every new NPC you discover to learn about their likes and dislikes. Experiment by giving them appropriate gifts. This will give you over time an idea of what's worth holding onto. *If you still are not sure or want to hold onto stacks of items to gift later, store it with Hulon and start buying additional vault slots. You will be happy to have those stacks of items many levels later when you realize what they are optimal forleveling. *For those what are worried about running out of room on their characters personal inv space, certain armor mod, skills and potions(temporally) can increase the amount of space you have to carry items. Beware though! If you become overburdened with items you lose the ability to run.
*Empty bottles:[[File:Item-icon-bottle.png]] To fill an empty bottle with water you can either activate a water well (eg. in Serbule) or similar object, but you can also simply stand in a body of water outdoors and right click an empty bottle.