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General gameplay tips/Basics

5,665 bytes added, 13:30, 1 September 2022
Basics
<noinclude>{{Tocright}}
[[Category:Gameplay]]
</noinclude><includeonly>==[[General gameplay tips/Basics|Basics]] ==</includeonly>===User Interface ===In this picture, you can see a player's Inventory(top right), party window(bottom right), and player Chat on the left.<br>[[File:PlayerUiScreenshot.png|500x500px|InGame]]<br><br>For the current [[User Interface]] a player has 3 main panels.<br/>These are <b><i>Main UI Bar</i></b>, <b><i>Equipped Skills</i></b>, and your <b><i>Special Abilities</i></b>.<ol style="list-style-type:decimal;"><li>Main UI Bar{| class="wikitable" style="border-color:#eee;"| rowspan="7" style="padding:5px;width:60px;" | [[File:User interface right side.png|60px|The Main UI.]]|-| style="text-align:center;padding:5px;" | [[File:AccountStatusIcon.png|60px|Account Status]]<br/>Support| style="padding:5px;" | A place to report bugs, Un-stuck toggle, Give Suggestion, Report Abuse.| style="text-align:center;padding:5px;" | [[File:ChatIcon.png|60px|Chat]]<br/>Chat| style="padding:5x;" | Panel for talking to other players.|-| style="text-align:center;padding:5px;" | [[File:InventoryIcon.png|60px|Inventory]]<br/>Inventory| style="padding:5px;" | Shows players current carried items| style="text-align:center;padding:5px;" | [[File:SkillsIcon.png|60px|Skills]]<br/>Skills & Abilities| style="padding:5px;" | Panel that shows the players current skills and their level in each.|-| style="text-align:center;padding:5px;" | [[File:MapIcon.png|60px|Map]]<br/>Map| style="padding:5px;" | Shows the zone map in which the player is currently in, if applicable.| style="text-align:center;padding:5px;" | [[File:QuestIcon.png|60px|Quest]]<br/>Quest Log| style="padding:5px;" | Shows the players current quest, stuff to do, and a notepad.|-| style="text-align:center;padding:5px;" | [[File:LoreIcon.png|60px|Books & Lore]]<br/>Books & Lore| style="padding:5px;" | Books and Lore that the player has read.| style="text-align:center;padding:5px;" | [[File:RecipesIcon.png|60px|Recipes]]<br/>Crafting| style="padding:5px;" | Shows all recipes that the player has learned.|-| style="text-align:center;padding:5px;" | [[File:PersonaIcon.png|60px|Persona]]<br/>Persona| style="padding:5px;" | Shows current Equipment, Player Statuses, and Player Abilities.| rowspan="2" style="text-align:center;padding:5px;" | [[File:OptionsIcon.png|60px|Options]]<br/>Options| rowspan="2" style="padding:5px;" | Shows various options..*key commands,*Mouse and Movement Parameters,*Graphics,*GUI and Windows,*Sound,*Special Settings,*Logout,*Quit Game.|-| style="text-align:center;padding:5px;" | [[File:SocialIcon.png|60px|Social]]<br/>Social| style="padding:5px;" | Shows players hunting group and Friends list. |}</li><br/><li>The <b><i>[[Skills|Equipped Skills]]</i></b> bars, at the bottom of the screen, are where you can see your currently equipped skills, be they combat, animal, performance ect.<br/>The [[Controls|default controls]] for a player's <b><i>Equipped Skills</i></b> are:<ul><li>For the top bar: numbers <kbd>1</kbd>&rArr;<kbd>6</kbd>.</li><li>For the bottom bar: <kbd>Ctrl</kbd>+<kbd>1</kbd>&rArr;<kbd>6</kbd>.</li></ul>These are the abilities that you will be using regularly.</li>
===User Interface To the left and Controlsthe right of the <b><i>[[Skills|Equipped Skills]]</i></b> are two additional buttons:{| class="wikitable" style="text-align:left;border-color:#eee;"| style=*For the current "text-align:center;padding:5px;" | [[User InterfaceFile:PetsIcon.png|60px|Pets]] a player has 3 main panels. These are Main UI Bar, Equipped Skills, and your Special Abilities<br/>Pets| style="padding:5px;" | Shows the players current pet(s). |-| style="text-align:center;padding:5px;" | [[File:User interface right sideLoadoutsIcon.png|thumb60px|rightSocial]]<br/>Loadouts|50pxstyle="padding:5px;" |Shows the player's available Loadouts.|}<br/></li><li>The Main UI.<b><i>Special Abilities</i></b> bar, far left of the screen, holds special action skills such as [[First Aid]], [[Armor Patching]] , and even items from your inventory, allowing you to use items instantly.<ul><li>These generally have a longer cooldown times and have better long term effects special in that some cannot be used.</li><li>Note: Players cannot switch armor or weapons if they are currently in combat!</li></ul></ol>
=== Controls ===:For a complete listing see [[Controls]].==== Player Controls ===={| class="wikitable" {{STDT}} style="text-align: center; float:right;"!colspan!! Default player Controls !!|-! Command !! Key !! Alternate Key |-| style="8text-align:right;"|Main UI BarTurn Left || <kbd>&larr;</kbd> || <kbd>A</kbd>|-| style="text-align: centerright;" | Turn Right ||[[File:AccountStatusIcon.png<kbd>&rarr;</kbd> |60px|Account Status]] <kbd>D</kbd>|Account Status: A place to report bugs, Un-stuck toggle, Give Suggestion, Report Abuse.|style="text-align:right;" | Strafe Left |[[File:InventoryIcon.png|60px<kbd>Q</kbd> |Inventory]]|Inventory: Shows players current carried itemsNone|-|[[Filestyle="text-align:ChatIcon.pngright;" | Strafe Right ||60px<kbd>E</kbd> |Chat]]|Chat: Panel for talking to other players.None
|-
|[[Filestyle="text-align:SkillsIcon.pngright;" |60pxMove Forward |Skills]]|Skills: Panel that shows the players current skills and their level in each.||[[File:MapIcon.png<kbd>&uarr;</kbd> |60px|Map]]|Map: Shows the map of zone the player is currently in, if applicable. ||[[File:QuestIcon.png|60px|Quest]]|Quest: Shows the players current quest, stuff to do, and a notepad. <kbd>W</kbd>
|-
|[[Filestyle="text-align:RecipesIcon.pngright;" |60pxMove Backwards |Recipes]]|Recipes: Shows all recipes that the player has learned.||[[File:PetsIcon.png<kbd>&darr;</kbd> |60px|Pets]]|Pets: Shows the players current pet(s). ||[[File:PersonaIcon.png|60px|Persona]]|Persona: Shows current Equipment, Player Statuses, and Player Abilities.<kbd>S</kbd>
|-
|[[Filestyle="text-align:OptionsIcon.pngright;" | Jump || <kbd>Space</kbd> ||60pxNone|Options]]-|Optionsstyle="text-align: Shows various options.. key commands, Mouse and Movement Parameters, Graphics, GUI and Windows, Sound, Special Settings, Logout, Quit Game. right;" | Run || <kbd>Left-Shift</kbd> || <kbd>Right-Shift</kbd>|-|[[Filestyle="text-align:SocialIcon.pngright;" | Toggle Run/Walk ||60px<kbd>'</kbd> |Social]]| None|-|Socialstyle="text-align: Shows players hunting group and Friends list.right;" | Use Ability 1&rArr;6 || <kbd>1</kbd>&rArr;<kbd>6</kbd> || None|-|[[Filestyle="text-align:Item-icon-none.pngright;" | Use Ability 7&rArr;12 ||60px<kbd>Ctrl</kbd>+<kbd>1</kbd>&rArr;<kbd>6</kbd> |Game]]|Game: Word Game that players can Play. (Currently just a blank tile.)None
|}
*Default Movement Controls*The [[Skills|Equipped Skills]] bars, at the bottom of the screen, are where you can see Standard WASD or Arrows Movement*Holding <dfn><abbr title="Right Mouse Button"><kbd>RMB</kbd></abbr></dfn> + <dfn><abbr title="Left Mouse Button"><kbd>LMB</kbd></abbr></dfn> will make your currently equipped skills, be they combat, animal, performance ectcharacter move forward. {{-}}
==== GUI Controls ====
{| {{STDT}} style="text-align:center; float:right;"
! style="text-align:center; margin: auto;" colspan="3" | Default GUI Controls
|-
! Command || Key || Alternate Key
|-
| style="text-align:right;" | Show Inventory Window || <kbd>I</kbd> || <kbd>Ctrl</kbd>+<kbd>I</kbd>
|-
| style="text-align:right;" | Show Chat Window || <kbd>C</kbd> || <kbd>Ctrl</kbd>+<kbd>C</kbd>
|-
| style="text-align:right;" | Show Persona Screen || <kbd>P</kbd> || None
|-
| style="text-align:right;" | Show Quest Screen || None || None
|-
| style="text-align:right;" | Show Config Screen || <kbd>Shift</kbd>+<kbd>O</kbd> || None
|-
| style="text-align:right;" | Show Map Window || <kbd>M</kbd> || <kbd>Ctrl</kbd>+<kbd>M</kbd>
|-
| style="text-align:right;" | Close Last Panel<span style="font-size:50%;"><br/>Can also open options menu.</span> || <kbd>Escape</kbd> || None
|-
| style="text-align:right;" | Select Next Enemy || <kbd>Tab</kbd> || None
|-
| style="text-align:right;" | Zoom Camera In || <span style="font-size:50%;">Numeric Keypad:</span><kbd>+</kbd> || <kbd>Scroll Wheel &uArr;</kbd>
|-
| style="text-align:right;" | Zoom Camera Out || <span style="font-size:50%;">Numeric Keypad:</span><kbd>-</kbd> || <kbd>Scroll Wheel &dArr;</kbd>
|-
| style="text-align:right;" | Select Next Non-Combatant || None || None
|-
| style="text-align:right;" | Use Selected || <kbd>U</kbd> || None
|-
| style="text-align:right;" | Screenshot || <kbd>Ctrl</kbd>+<kbd>P</kbd> || None
|-
| style="text-align:right;" | Screenshot: High-Res || None || None
|-
| style="text-align:right;" | Turn On/Off GUI Windows || <kbd>=</kbd> || None
|-
| style="text-align:right;" | Show Label Above Interactibles || <kbd>Alt</kbd> || None
|}
*At the bottom of the options panel, the player can see their current [[wikipedia:Ping (video gaming)|<dfn><abbr title="Network delay">Ping</abbr></dfn>]], [[wikipedia:Frame rate|<dfn><abbr title="Frames Per Second">FPS</abbr></dfn>]], and [[Game updates|Game Version]].
*Typing "<kbd>/wiki chicken</kbd>" in the game chat will open an internet browser and search this wiki for 'chicken', quite helpful when first starting. ([[Chicken|Yes, there is a chicken page.]])
*<i>Select Next Non-Combatant</i> is Useful for selecting ground items, especially if they are hidden in foliage. Highly Recommended
*<i>Use Selected</i> is Handy to use in tandem with Select Next/Previous Non-Combatant, to quickly loot ground items,<br> or shuffle through a pile of dead mobs.
*For High-Res Screenshots <kbd>F12</kbd> is suggested.
*<b>For capturing screenshots in general and in particular <u>screen portions</u> [http://app.prntscr.com/ Lightshot] is highly advised.</b>
*:Especially with it's default <kbd>PRT-SCR</kbd> key-usage.
{{-}}
***The ===Combat===Short and sweet version here check out [[Controls|default controlsCombat]] for a player's Equipped Skills are numbers 1-6 for the top bar, and Ctrl + 1-6 for the bottom bar. These are the abilities that you will be using regularlyfull run through of all buffs/equipment/effects.[[File:PlayerUiScreenshot.png|left|500x500px|InGame]]
[[File:Armor Health and Rage indicators.jpg||700px|Armor, Health and Power bars as of Beta Testing.]]
**The Special Abilities barAbove, far left of the screenyou can see your characters Health (Red), holds special action skills such as [[First Aid]], [[Armor Patching]](Yellow), and even items from your inventoryPower (Blue) as shown in-game. These are the players main resources while in combat, allowing you used to stay alive, protect health, and use items instantlyplayer skills, respectively. They can be regained through five diffrent ways: out-of-combat regain, in-combat regain, combat refresh, player skills, and consumable buffs.***These generally diffrent types of in/out of combat are especially important to pay attention to as they have a longer cooldown times and have better long term effects special in that some cannot be usedvery diffrent rates. *Out-of-Combat, is the regain when the player is not currently fighting any mobs. It is quite high compared to the other states, and it's free! *In-Combat is a markedly lower regain of stats state while the player is fighting enemies. It's low regain makes it necessary for players to efficiently use their Combat Refresh while fighting. *Note: Players cannot switch armor Some player skills are healing skills or weapons if can be modified to give heals when they are currently in combat!  used.***Also: In this picture you can also see Consumables are the food, flower, statue, meditation, ect... They require a players Inventoryitem to be (top rightsurprise!)consumed  or used to gain their buff, party window(bottom right)the better the item the better the buff, usually.*[[Combat Refresh]] is the system used to restore armor, health, and player Chat power while in-combat. Activating a skill's basic attack will activate this, on the lefta 10 second cool down, not all skills have basic attacks that will activate this however. See page for details.
[[File:Chicken power level.jpg|thumb|right|150px|A chicken's Stats]]
Armor, as a resource, plays an important but subtle function in combat, it mitigates 1 point of damage for every 25 points of armor remaining and is lost when mitigating damage. So then armored becomes more effective per point, the more you have of it.
Power is consumed by most skills but there are some skills, like emergency abilities, that have no Power requirement, and typically have a longer cooldown. The amount of Power available and your ability to recover Power between encounters is very important if you hope to take on more than one enemy at once, or even solo dungeons. But be aware! <u>Running while in combat '''will''' drain power.</u>
[[File:Foe using Special Ability (Rage).jpg|thumb|right|130px|This goblin is in ''vulnerable'' state as indicated by the overhead icon.]]Rage is a special resource used by monsters to activate their special attacks. As you hit monsters or they hit you, they gather Rage, and when their meter is full (an orange looking hand), they user their super power. There are some skills that "manage rage', as they decrease a mobs rage or slow its ability to produce rage somehow.
Vulnerability is another special mechanic for monsters, they periodically go into this vulnerable state and some abilities have a chance to cause it. Some attacks do extra damage against vulnerable monsters, so it’s sort of a whack-a-mole mechanic — you use your vuln-boost ability when you see the monster flashing vulnerable.<includeonly>
</includeonly>
{{Spoiler| Click on Expand to view currently available non-animal combat skills. Individual skill pages provide information on discovering these skills!|
{{ #dpl:
| category = Combat Skills
| notcategory = Mechanics
| include = {Skill infobox}:caption
| columns = 1
| table = class="sortable wikitable" style="width:100%",Skill, Description
}}
}}
General tips for choosing between the combat skills: <br>
- As a newer player consider having 1 primary combat skill and choose a support skill (e.g. Psychology or Mentalism) as your secondary. That will give much better ways to heal up during combat. There is also [[Skill Compatibility Chart|chart to indicate which combat skills can be used together]].<br>
- As a newer player the Archery and Fire Magic can be very expensive to level in above level 10. (Archery requires specialized higher quality arrows for the higher level abilities. Those arrows are generally not available to be bought from vendors. You would have to also level Carpentry and Fletching to be able to make your own arrows.)
{{:Damage Types}}
===Attacks===
There are two categories of attacks, '''Direct''' and '''Indirect'''.
'''Direct''' attacks are ones that are actively initiated by the attacker. They can be:
* '''Melee''' attacks affect a single target with a range of 5m. Typically these are physical damage types, but also include spells like [[Fire Breath]] and [[Chill]]
* '''Projectile''' attacks are ranged attacks of any damage type. This is not just arrows and thrown knives, but spells like [[Fireball]] and [[Necromancy]]'s [[Death's Hold]].
* '''Burst''' attacks are typically magical area of effect (AoE) attacks that can strike 2+ targets at the same time. Spells like [[Ice Nova]] or [[Battle Chemistry]] bomb attacks are burst attacks.
* '''Indirect''' attacks are ones that either do damage over time (DoTs) or are the result of reflected damage. For example, [[Fire Breath]] does direct damage to a target, but also applies a DoT, doing damage every two seconds for 12 seconds. That DoT is indirect damage.
Another source of indirect damage are abilities that damage a melee attacker, such as [[Druid]]'s [[Brambleskin]] or [[Fire Magic]]'s [[Molten Veins]]. These do damage to a melee attacker when the they strike you. Some, like [[Molten Veins]], even have a DoT component as well, but all the damage applied is indirect. Note that these will not react to a burst or projectile attack unless otherwise stated.
* Often with physical attacks, if the target is being made to bleed for a period of time as a DoT, the damage is Trauma.
* The environment of [[Kur Mountains]] and [[Gazluk]] is considered indirect cold damage, and gear/potions/abilities that give a bonus against indirect cold damage will slow the loss of body heat in those zones.
*[[Controls|Player Controls]]**Movement Controls*** Standard WASD movement is Default ***Holding right-mouse-button + left-mouse-button will make your character move forward. ***Always Run/Walk toggle is " ` " (the button left of #1 on a standard keyboard), alternatively holding down Left-shift or Right-shift will make your character run.***Auto Move Forward is Numlock by Default***Move speed can be increased in several ways, equipment, skills, skill leveling, potions.. see [[Haste]]. **GUI Controls***Screenshot default key is Ctrl+P (screenshots are found here:C:\Users\USERNAME\AppData\Local\ProjectGorgon\screenshots)***Turn off/on GUI is " = " by default.***At the bottom of the options panel, the player can see their current Ping, FPS, and Game Version.***Using "/wiki some-item" in the game chat will open an internet browser and search the (this)wiki for 'some-item', quite helpful when first starting. **For the complete list see [[Controls]]. ==Evasion and Accuracy=Combat===Short and sweet version here check out [[Combat]] for a full run through of all buffs/equipment/effects. [[File:Armor Health and Rage indicators.jpg||700px|Armor, Health and Power bars as of the alpha build]]
Above, you can see your characters Armor, Health, and Power====Combat Refresh====Combat Refresh is Some monsters possess the system used ability to restore power while in-combatsometimes evade direct attacks.(It will not auto refill in-combat There are also abilities and gear that can provide this protection to characters.) Activating Monsters tend to have a skill's basic attack will activate this, on a 10 second cool down, not general evasion stat that is applied to all skills have basic attacks that will activate this however.Wearing different types of armor will boost the effects that combat refresh can givedirect attacks. Metal armor bonuses, leather gives health Character gear and power, cloth gives power and organic gives a small amount abilities tend to be restricted to one category of armordirect attack, powerso melee evasion, and healthprojectile evasion or burst evasion.
*Armor mitigates 1 point of damage for every 25 points of armor remaining.*Health is the current health of your character. Can be healed with potions and specific skills. *Power is consumed by using abilities that have a Power cost (most skills, like emergency abilities, that have no Power requirement, typically have a longer cooldown). The amount of Power available and your ability to recover Power between encounters is very important if you hope to take on more than one enemy at once, or even solo dungeons. [[File:Chicken power level.jpg|thumb|left|150px|A chicken's Stats]]*<u>Running while in combat '''will''' drain power.</u>*Rage is the energy source that powers monsters’ special attacks. As you hit monsters or they hit you, they gather Rage, and when their meter is full (an orange looking hand), they user their super power.[[File:Foe using Special Ability (Rage).jpg|thumb|right|130px|This goblin is in ''vulnerable'' state as indicated by the overhead icon.]]**There are some skills that "manage rage', as they decrease a mobs rage or slow its ability to produce rage somehow. *Vulnerability monsters periodically go into this vulnerable state, and some attacks do extra damage against vulnerable monsters, so it’s sort of a whack-a-mole mechanic — you use your vuln-boost ability when you see the monster flashing vulnerable.*Click on Expand in the table below to see the current combat skills available. {| class="wikitable mw-collapsible mw-collapsed" style="text-align:left;border-color:#eee;"! style="text-align:left;width:10%;" | Skill! style="text-align:left;width:50%;" |Description! style="text-align:left;width:30%;" |How to obtain|-|[[Archery]] || Expertise with using bows to hunt and kill. || Learned by new characters automatically, however you need to find the bow and arrows in a dilapidated chest in the [[Tutorial Cave]] near the Alchemy Book before you can use it.|-| [[Animal Handling]] || The art of taming animals and teaching them to fight alongside you. || Learned from a Shrine outside [[Serbule Crypt]]|-|[[Battle Chemistry]] || Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area affects of all types. Advanced Practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homunculi to serve them in battle. || A Test NPC in Marna's shop teaches this for now, but the intended functionality is that you need an Alchemy of 50.|-|[[Druid]] || Druidin' || Use the Druid Shrine in [[Sun Vale]]|-|[[Fire Magic]] || Using Fire to destroy your enemies. This is a very potent offensive skill, including long-range and area-effect attacks, and even some Cold attacks for versatility. However, there are drawbacks: Fire magic is extremely Power-intensive; all creatures generate extra Rage when they are burned; and many creatures have some resistance to fire. || Talk with [[Velkort]]|-|[[Hammer]] || Mastery of the user of hammer and clubs in combat. Hammers are generally considered the least versatile, least complex combat weapon, best suited to violent brutes. There are few abilities to learn, since it's so simple. Power consumption is higher than average, but so is damage. This is a weapon Being stunned negates any evasion for crushing enemies, no more and no less. || Reach a higher Favor level with [[Agrashab]].|-|[[Mentalism]] || The power of mind over matter: psychic powers! This combat ability focuses on recovery and restoration, but it also has multiple damaging abilities. || Reach Friends Favor level with [[Echur]]|-|[[Necromancy]] || Necromancy is control over the undead, along with other powers that triffle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won't work, but ones in armor will.) ((Subskill: [[Corpse Talking]]) || Use the Necromancy Shrine in [[Serbule Crypt]] Level 2.|-|[[Psychology]] || Understanding the mind of sentient creatures. Also, using that knowledge in combat and other stressful situations. || Discover Psychology in the [[Tutorial Cave]].|-|[[Shield]] || Expertise in the use of a shield, both as a weapon and as a defensive tool. || Reach Friends favor level with [[Tyler Green]]|-|[[Staff]] || Mastery of the staff as a martial weapon. Staff fighting has a mix of both offensive and defensive abilities. || Raise favor level with [[Hogan]].|-|[[Sword]] || Expertise with swords, rapiers and the like. Swords are very damaging, and can reduce an enemy's Rage. || Learned by new characters automatically, but you must find a sword in the [[Tutorial Cave]].|-|[[Unarmed]] || Mastery duration of the martial arts. Not especially damaging, but with great controlling and stunning abilities. Generally requires one or both hands to be empty, although you can use kicks even with other items wielded. || Learned by new characters automatically in the [[Tutorial Cave]]stun.|}
Another way to circumvent evasion is accuracy. Some gear or abilities provide general accuracy, applicable to any type of direct attack. Others only provide a bonus for one kind of direct attack.
Indirect damage is not affected by evasion. If a DoT is tied to a direct attack, the direct attack needs to hit first before the DoT can be applied, but evasion is not applied to each tick of the DoT. Similarly reflected damage hits a melee attacker regardless of any evasion that they possess.
===Levels & Skills===
*A short explanation: (see [[Level]] for a thorough walk-through)
**Most MMO's usually have MMORPGs use a way for both numeric Level system to indicate the player's character and for NPC foe's that start at level 1 and slowly increase to 2 power of players, NPCs, and 3, all the way to 50 or even 100mobs. Project Gorgon does not do this. Skills are by Default begin at level 0, and do not show in the players player's skill panel, to . To get level 1(and a usable skill), the player will need to find the appropriate NPC/quest or item that teaches/gives the skill they desire.
*Skills
**These are what players use as abilities/skill/attributes that allows them to accomplish things in the game world. See:[[skills]]
**In Project Gorgon skills are increased by using them, so the more a player uses a specific skill the higher their level will be in that skill.
**It is important to note that if active skill levels are too far apart (more than 25 levels), abilities that are above the 25 level difference are grayed out on the skill bars and unavailable for use. The player simply needs to select lower leveled level abilities in the skill in order to use the same abilities.**To change active skills(archery, sword, necro, ectetc) click the arrow button that is on the left side of the skill bar you would like to change.
*Combat Level:
*First time's the charm
**Most events in the game reward bonus XP the first time you complete them. This applies to using recipes in various Trade Skills, to eating all types of foods ([[Gourmand]]), slaying foes (both common and bosses), dying in different ways, and even Binding yourself to a Teleportation Circle!
===Death===
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