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General gameplay tips/Basics

1,599 bytes added, 14:30, 1 September 2022
Basics
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===User Interface ===
[[File:PlayerUiScreenshot.png|center|500x500px|InGame]]*Note: In this picture , you can also see a players player's Inventory(top right), party window(bottom right), and player Chat on the left.<br>[[File:PlayerUiScreenshot.png|500x500px|InGame]]<br><br>
For the current [[User Interface]] a player has 3 main panels.<br/>
These are <b><i>Main UI Bar</i></b>, <b><i>Equipped Skills</i></b>, and your <b><i>Special Abilities</i></b>.
<ol style="list-style-type:decimal;"><li>Main UI Bar{| class="wikitable" style="border-collapsecolor:collapse; border:thick solid teal#eee;"|+ Main UI Bar| rowspan="57" style="border-rightpadding:solid teal5px; paddingwidth:0px60px;" | [[File:User interface right side.png|50px60px|The Main UI.]]|- style="border-bottom:dashed teal;"| style="text-align:center;padding:5px;" | [[File:AccountStatusIcon.png|60px|Account Status]]<br/>Account&nbsp;StatusSupport| style="border-leftpadding:dotted teal; border-right:dashed teal5px;" | A place to report bugs, Un-stuck toggle, Give Suggestion, Report Abuse.| style="text-align:center;padding:5px;" | [[File:InventoryIconChatIcon.png|60px|InventoryChat]]<br/>InventoryChat| style="border-leftpadding:dotted teal; border-right:dashed teal5x;" | Shows Panel for talking to other players current carried items.|-| style="text-align:center;padding:5px;" | [[File:ChatIconInventoryIcon.png|60px|ChatInventory]]<br/>ChatInventory| style="border-leftpadding:dotted teal5px;" | Panel for talking to other Shows players.|- style="border-bottom:dashed teal;"current carried items| style="text-align:center;padding:5px;" | [[File:SkillsIcon.png|60px|Skills]]<br/>Skills& Abilities| style="border-left:dotted teal; border-rightpadding:dashed teal5px;" | Panel that shows the players current skills and their level in each.|-| style="text-align:center;padding:5px;" | [[File:MapIcon.png|60px|Map]]<br/>Map| style="border-left:dotted teal; border-rightpadding:dashed teal5px;" | Shows the zone map in which the player is currently in, if applicable.| style="text-align:center;padding:5px;" | [[File:QuestIcon.png|60px|Quest]]<br/>QuestLog| style="border-leftpadding:dotted teal5px;" | Shows the players current quest, stuff to do, and a notepad.|- style="border-bottom:dashed teal;"| style="text-align:center;padding:5px;" | [[File:RecipesIconLoreIcon.png|60px|RecipesBooks & Lore]]<br/>RecipesBooks & Lore| style="border-leftpadding:dotted teal; border-right:dashed teal5px;" | Shows all recipes Books and Lore that the player has learnedread.| style="text-align:center;" | [[Filepadding:PetsIcon.png|60px|Pets]]<br/>Pets| style="border-left:dotted teal; border-right:dashed teal;" | Shows the players current pet(s).| style="text-align:center5px;" | [[File:PersonaIconRecipesIcon.png|60px|PersonaRecipes]]<br/>PersonaCrafting| style="border-leftpadding:dotted teal5px;" | Shows current Equipment, Player Statuses, and Player Abilitiesall recipes that the player has learned.
|-
| style="text-align:center;padding:5px;" | [[File:PersonaIcon.png|60px|Persona]]<br/>Persona| style="padding:5px;" | Shows current Equipment, Player Statuses, and Player Abilities.| rowspan="2" style="text-align:center;padding:5px;" | [[File:OptionsIcon.png|60px|Options]]<br/>Options| rowspan="2" style="border-left:dotted teal; border-rightpadding:dashed teal5px;" | Shows various options..
*key commands,
*Mouse and Movement Parameters,
*Logout,
*Quit Game.
|-| style="text-align:center;padding:5px;" | [[File:SocialIcon.png|60px|Social]]<br/>Social| style="border-leftpadding:dotted teal; border-right:dashed teal5px;" | Shows players hunting group and Friends list.| style="text-align:center;" | [[File:Item-icon-none.png|60px|Game]]<br/>Game| style="border-left:dotted teal;" | Word Game that players can Play. (Currently just a blank tile.)
|}
</li>
<br/>
<li>The <b><i>[[Skills|Equipped Skills]]</i></b> bars, at the bottom of the screen, are where you can see your currently equipped skills, be they combat, animal, performance ect.<br/>
The [[Controls|default controls]] for a player's <b><i>Equipped Skills</i></b> are:<ul>
</ul>
These are the abilities that you will be using regularly.</li>
 
To the left and the right of the <b><i>[[Skills|Equipped Skills]]</i></b> are two additional buttons:
{| class="wikitable" style="text-align:left;border-color:#eee;"
| style="text-align:center;padding:5px;" | [[File:PetsIcon.png|60px|Pets]]<br/>Pets
| style="padding:5px;" | Shows the players current pet(s).
|-
| style="text-align:center;padding:5px;" | [[File:LoadoutsIcon.png|60px|Social]]<br/>Loadouts
| style="padding:5px;" | Shows the player's available Loadouts.
|}
<br/>
</li>
<li>The <b><i>Special Abilities</i></b> bar, far left of the screen, holds special action skills such as [[First Aid]], [[Armor Patching]], and even items from your inventory, allowing you to use items instantly.<ul>
|-
| style="text-align:right;" | Turn On/Off GUI Windows || <kbd>=</kbd> || None
|-
| style="text-align:right;" | Show Label Above Interactibles || <kbd>Alt</kbd> || None
|}
*At the bottom of the options panel, the player can see their current [[wikipedia:Ping (video gaming)|<dfn><abbr title="Network delay">Ping</abbr></dfn>]], [[wikipedia:Frame rate|<dfn><abbr title="Frames Per Second">FPS</abbr></dfn>]], and [[Game updates|Game Version]].
*<i>Use Selected</i> is Handy to use in tandem with Select Next/Previous Non-Combatant, to quickly loot ground items,<br> or shuffle through a pile of dead mobs.
*For High-Res Screenshots <kbd>F12</kbd> is suggested.
*<b>For capturing screenshots in general and in particular <u>screen portions</u> [http://app.prntscr.com/ Lightshot] is highly advicedadvised.</b>
*:Especially with it's default <kbd>PRT-SCR</kbd> key-usage.
{{-}}
Short and sweet version here check out [[Combat]] for a full run through of all buffs/equipment/effects.
[[File:Armor Health and Rage indicators.jpg||700px|Armor, Health and Power bars as of the alpha buildBeta Testing.]]
Above, you can see your characters Health (Red), Armor(Yellow), and Power (Blue) as shown in-game. These are the players main resources while in combat, used to stay alive, protect health, and use player skills, respectively. They can be regained through five diffrent ways: out-of-combat regain, in-combat regain, combat refresh, player skills, and consumable buffs. These diffrent types of in/out of combat are especially important to pay attention to as they have very diffrent rates.*Out-of-Combat, Healthis the regain when the player is not currently fighting any mobs. It is quite high compared to the other states, and Powerit's free! ====*In-Combat is a markedly lower regain of stats state while the player is fighting enemies. It's low regain makes it necessary for players to efficiently use their Combat Refresh====while fighting. *Some player skills are healing skills or can be modified to give heals when they are used.{{:*Consumables are the food, flower, statue, meditation, ect... They require a item to be (surprise!) consumed  or used to gain their buff, the better the item the better the buff, usually.*[[Combat Refresh}}]] is the system used to restore armor, health, and power while in-combat. Activating a skill's basic attack will activate this, on a 10 second cool down, not all skills have basic attacks that will activate this however. See page for details.
[[File:Chicken power level.jpg|thumb|right|150px|A chicken's Stats]]
*[[File:Chicken power level.jpg|thumb|right|150px|A chicken's Stats]]Armor , as a resource, plays an important but subtle function in combat, it mitigates 1 point of damage for every 25 points of armor remainingand is lost when mitigating damage.*Health is So then armored becomes more effective per point, the current health more you have of your character. Can be healed with potions and specific skillsit. *Power is consumed by using abilities that have a Power cost (most skills but there are some skills, like emergency abilities, that have no Power requirement, and typically have a longer cooldown). The amount of Power available and your ability to recover Power between encounters is very important if you hope to take on more than one enemy at once, or even solo dungeons.*But be aware! <u>Running while in combat '''will''' drain power.</u>*[[File:Foe using Special Ability (Rage).jpg|thumb|right|130px|This goblin is in ''vulnerable'' state as indicated by the overhead icon.]]Rage is the energy source that powers monsters’ a special resource used by monsters to activate their special attacks. As you hit monsters or they hit you, they gather Rage, and when their meter is full (an orange looking hand), they user their super power.*There are some skills that "manage rage', as they decrease a mobs rage or slow its ability to produce rage somehow. * Vulnerability is another special mechanic for monsters , they periodically go into this vulnerable state, and some abilities have a chance to cause it. Some attacks do extra damage against vulnerable monsters, so it’s sort of a whack-a-mole mechanic — you use your vuln-boost ability when you see the monster flashing vulnerable.<includeonly>*Click on Expand in the table below to see the current combat skills available.
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{{Spoiler| classClick on Expand to view currently available non-animal combat skills. Individual skill pages provide information on discovering these skills!|{{ #dpl: | category = Combat Skills | notcategory ="wikitable mw-collapsible <includeonly>mw-collapsed</includeonly>" styleMechanics | include ="text-align{Skill infobox}:left;border-color:#eee;"caption | columns = 1! style| table = class="text-align:left;width:10%;sortable wikitable" | Skill! style="text-align:left;width:50100%;" |,Skill, Description! style="text-align}}}}General tips for choosing between the combat skills:left;width:30%;" |How to obtain<br>|-|[[Archery]] || Expertise with using bows to hunt As a newer player consider having 1 primary combat skill and killchoose a support skill (e.g. Psychology or Mentalism) as your secondary. || Learned by new characters automatically, however you need That will give much better ways to find the bow and arrows in a dilapidated chest in the heal up during combat. There is also [[Tutorial CaveSkill Compatibility Chart|chart to indicate which combat skills can be used together]] near the Alchemy Book before you can use it.<br>|-| [[Animal Handling]] || The art of taming animals As a newer player the Archery and teaching them Fire Magic can be very expensive to fight alongside you. || Learned from a Shrine outside [[Serbule Crypt]]|-|[[Battle Chemistry]] || Using alchemical concoctions level in the heat of battleabove level 10. Not (Archery requires specialized higher quality arrows for the faint of heart, or the particularly sane, this combat style specializes in area affects of all typeshigher level abilities. Those arrows are generally not available to be bought from vendors. Advanced Practitioners can You would have to also ingest their formulae directly level Carpentry and Fletching to take on new combat personalities. Masters can even create homunculi be able to serve them in battle. || A Test NPC in Marna's shop teaches this for now, but the intended functionality is that you need an Alchemy of 50make your own arrows.) |-{{:Damage Types}}|[[Druid]] || Druidin' || Use the Druid Shrine in [[Sun Vale]]===Attacks===|-|[[Fire Magic]] || Using Fire to destroy your enemies. This is a very potent offensive skill, including long-range and area-effect There are two categories of attacks, '''Direct''' and even some Cold '''Indirect'''. '''Direct''' attacks for versatility. However, there are drawbacks: Fire magic is extremely Power-intensive; all creatures generate extra Rage when they ones that are burned; and many creatures have some resistance to fireactively initiated by the attacker. || Talk They can be: * '''Melee''' attacks affect a single target with a range of 5m. Typically these are physical damage types, but also include spells like [[VelkortFire Breath]]|-|and [[HammerChill]] || Mastery * '''Projectile''' attacks are ranged attacks of the user of hammer and clubs in combat. Hammers are generally considered the least versatile, least complex combat weapon, best suited to violent brutes. There are few abilities to learn, since it's so simple. Power consumption is higher than average, but so is any damagetype. This is a weapon for crushing enemiesnot just arrows and thrown knives, no more but spells like [[Fireball]] and no less. || Reach a higher Favor level with [[AgrashabNecromancy]].|-|'s [[MentalismDeath's Hold]] || The power .* '''Burst''' attacks are typically magical area of mind over matter: psychic powers! This combat ability focuses on recovery and restoration, but it also has multiple damaging abilitieseffect (AoE) attacks that can strike 2+ targets at the same time. || Reach Friends Favor level with Spells like [[EchurIce Nova]]|-|or [[NecromancyBattle Chemistry]] || Necromancy is control bomb attacks are burst attacks.* '''Indirect''' attacks are ones that either do damage over time (DoTs) or are the undeadresult of reflected damage. For example, along with other powers that triffle with mortality. To use necromantic abilities[[Fire Breath]] does direct damage to a target, you must be wielding or wearing but also applies a necromancy gemDoT, doing damage every two seconds for 12 seconds. That DoT is indirect damage. You can often find these on weapons, and less often on pieces  Another source of armor. (If you indirect damage are in abilities that damage a beast formmelee attacker, necromancy gems in weapons won't work, but ones in armor will.) ((Subskill: such as [[Corpse TalkingDruid]]) || Use the Necromancy Shrine in 's [[Serbule CryptBrambleskin]] Level 2.|-|or [[PsychologyFire Magic]] || Understanding the mind of sentient creatures. Also, using that knowledge in combat and other stressful situations. || Discover Psychology in the 's [[Tutorial CaveMolten Veins]].|-| These do damage to a melee attacker when the they strike you. Some, like [[ShieldMolten Veins]] || Expertise in the use of a shield, both as even have a weapon and DoT component as well, but all the damage applied is indirect. Note that these will not react to a defensive toolburst or projectile attack unless otherwise stated. || Reach Friends favor level with [[Tyler Green]]|-|[[Staff]] || Mastery * Often with physical attacks, if the target is being made to bleed for a period of the staff time as a martial weaponDoT, the damage is Trauma. Staff fighting has a mix * The environment of both offensive and defensive abilities. || Raise favor level with [[HoganKur Mountains]].|-|and [[SwordGazluk]] || Expertise with swordsis considered indirect cold damage, rapiers and gear/potions/abilities that give a bonus against indirect cold damage will slow the likeloss of body heat in those zones. ===Evasion and Accuracy=== Some monsters possess the ability to sometimes evade direct attacks. Swords There are very damaging, also abilities and gear that can reduce an enemy's Rageprovide this protection to characters. Monsters tend to have a general evasion stat that is applied to all types of direct attacks. || Learned by new characters automatically Character gear and abilities tend to be restricted to one category of direct attack, so melee evasion, but you must find a sword in the [[Tutorial Cave]]projectile evasion or burst evasion.|-|[[Unarmed]] || Mastery Being stunned negates any evasion for the duration of the martial artsstun. Not especially damaging Another way to circumvent evasion is accuracy. Some gear or abilities provide general accuracy, but with great controlling and stunning abilitiesapplicable to any type of direct attack. Generally requires Others only provide a bonus for one or both hands kind of direct attack. Indirect damage is not affected by evasion. If a DoT is tied to a direct attack, the direct attack needs to hit first before the DoT can be emptyapplied, although you can use kicks even with other items wieldedbut evasion is not applied to each tick of the DoT. || Learned by new characters automatically in the [[Tutorial Cave]] Similarly reflected damage hits a melee attacker regardless of any evasion that they possess.|}
===Levels & Skills===
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