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Giant Bat/Treasure Effects:By Ability

2,335 bytes added, 13:42, 18 November 2022
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Automatically generated. If there's an issue, please message Extractum11 on Discord - Subglacious#0413
<!-- Updated as of patch v279on November 17, May 9, 2017 2022 from v374-->
==<!--start-->Giant Bat Paired List==
<noinclude>[[Category:Treasure Effects By Ability]]</noinclude>
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
Don't worry, it's fairly should be obvious if a treasure effect is in the wrong category. Just be aware!</b></span><br><span style = "color: red"><b>Note that this only shows the max-level version of each treasure effectand ability.</b></span>
<b><u>General Mods</u></b><br>
* Giant Bat Base Damage +2340%<br>* Giant Bat Base Damage +2340%<br>* Nature Damage (Direct & Per-Tick) +32% when Giant Bat is active<br>* Max Health +21 when Giant Bat is active, Fast-Flying Speed Boost +1.5 when Giant Bat is active<br>* Max Health +21 when Giant Bat is active, Fast-Flying Speed Boost +1.5 when Giant Bat is active<br>* Indirect Trauma Damage +57% when Giant Bat is active<br>* Indirect Trauma Damage +57% when Giant Bat is active<br>
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<b><u>Bat Stability4</u></b><br>* Bat Stability provides heals 78 health<br>* Bat Stability heals 78 health<br>* Bat Stability Armor Heal +40% Projectile Evasion for 10 seconds145<br>* Bat Stability provides Armor Heal +40% Projectile Evasion for 10 seconds145<br>* Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +4045% for 10 seconds.<br>* Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +4045% for 10 seconds.<br>* Bat Stability heals 65 health<br>* Bat Stability heals 65 health<br>* Bat Stability restores 92 armor and 14 power<br>* Bat Stability restores 92 armor and 14 power<br>
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<b><u>Confusing Double6</u></b><br>* Confusing Double heals you for 123 health<br>* Confusing Double heals you for 123 health<br>* Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 3040% for 15 seconds<br>* Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 3040% for 15 seconds<br>* Confusing Double heals you for 80 healthrestores 112 Power after a 10 second delay<br>* Your Confusing Double deals +55% damage with each attack<br>* Your Confusing Double deals +55% damage with each attack<br>* Confusing Double summons an additional figment. Each figment deals +61 damage with each attack<br>* Confusing Double heals you for 80 healthsummons an additional figment. Each figment deals +61 damage with each attack<br>
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<b><u>Drink BloodDeathscream 6</u></b><br>* Drink Blood deals Confusing Double Reuse Timer -13<br>* Confusing Double Reuse Timer -13<br>* Deathscream Damage +131 direct health damage46%<br>* Drink Blood deals Deathscream Damage +131 direct health damage46%<br>* Drink Blood reaps 36 additional healthDeathscream has a 60% chance to deal +100% damage<br>* Drink Blood reaps 36 additional healthDeathscream has a 60% chance to deal +100% damage<br>* Drink Blood restores 17 power and 17 armorDeathscream deals an additional 594 Trauma damage over 12 seconds<br>* Drink Blood restores 17 power and 17 armorDeathscream deals an additional 594 Trauma damage over 12 seconds<br>* For 30 seconds after using Drink Blood, all sonic attacks deal Deathscream deals +43 45% damageand Power cost is -32, but the ability's range is reduced to 12m<br>* For 30 seconds after using Drink BloodIf Screech, Sonic Burst, all sonic attacks or Deathscream deal Trauma damage, that damage is boosted +43 damage75% per tick<br>* For 30 seconds after using Drink BloodScreech, Sonic Burst, you gain +25 mitigation vs. Psychic and Trauma Deathscream deal 256 Nature damageover 8 seconds<br>* For 30 seconds after using Drink BloodScreech, Sonic Burst, you gain +25 mitigation vs. Psychic and Trauma Deathscream deal 256 Nature damageover 8 seconds<br>
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<b><u>RipDrink Blood 8</u></b><br>* Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and Drink Blood steals 44 additional health<br>* Drink Blood steals 44 additional health<br>* Drink Blood deals +65 136 Piercing damage.<br>* Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and Drink Blood deals +65 136 Piercing damage.<br>* Bat Stability provides +40% Projectile Evasion for 10 secondsDrink Blood costs -27 Power<br>* Bat Stability provides +40% Projectile Evasion for 10 secondsDrink Blood costs -27 Power<br>* Combo: RipFor 30 seconds after using Drink Blood, all Nature attacks deal +Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.45 damage<br>* Combo: RipFor 30 seconds after using Drink Blood, all Nature attacks deal +Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.45 damage<br>* Rip Damage For 30 seconds after using Drink Blood, you gain +2326 mitigation vs. Psychic and Trauma damage<br>* Rip Damage For 30 seconds after using Drink Blood, you gain +2326 mitigation vs. Psychic and Trauma damage<br>* Rip has a 50% chance to deal +64 damageDrink Blood steals 96 more Health over 12 seconds<br>* Rip has a 50% chance to deal +64 damageDrink Blood steals 96 more Health over 12 seconds<br>
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<b><u>ScreechRip 9</u></b><br>* Screech Damage Rip deals +54%34 damage and restores 11 Power<br>* Screech Damage Rip deals +54%34 damage and restores 11 Power<br>* Rip restores 20 Armor<br>* Screech deals +127 armor damageRip restores 20 Armor<br>* Screech Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +127 armor 85 damage.<br>* Screech has a 60% chance to Rip and Tear deal +115% 33 damageand hasten the current reuse timer of Drink Blood by 1 second<br>* Screech has a 60% chance to deal Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +11545% damagefor 10 seconds.<br>* Combo: ScreechRip+Any Melee+Any Melee+Virulent BiteBat Stability: final step stuns the target and deals boosts Giant Bat Base Damage +45% for 10 seconds.<br>* Bat Stability provides +45% Projectile Evasion for 10 seconds<br>* Bat Stability provides +80 damage45% Projectile Evasion for 10 seconds<br>
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<b><u>Smouldering GazeScreech 8</u></b><br>* Smouldering Gaze Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +100 damage<br>* Screech Damage +6441%<br>* Smouldering Gaze Screech Damage +6441%<br>* Smouldering Gaze Screech has a 60% chance to deal +13390% damage<br>* Smouldering Gaze Screech has a 60% chance to deal +13390% damage<br>* Screech deals +122 damage<br>* Screech deals +122 damage<br>* Screech deals 240 Trauma damage over 12 seconds<br>* Screech deals 240 Trauma damage over 12 seconds<br>* If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +75% per tick<br>* Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds<br>* Screech, Sonic Burst, and Deathscream deal 256 Nature damageover 8 seconds<br>
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<b><u>Sonic Burst8</u></b><br>* Sonic Burst Damage +49%<br>* Sonic Burst Damage +49%<br>* Sonic Burst has a 60% chance to deal +100% damage to all targets<br>* Sonic Burst has a 60% chance to deal +100% damage to all targets<br>* Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +2038% damage<br>* Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +2038% damage<br>* Sonic Burst Damage +86%deals 210 Trauma damage over 12 seconds<br>* Sonic Burst deals 210 Trauma damage over 12 seconds<br>* If Screech, Sonic Burst Damage , or Deathscream deal Trauma damage, that damage is boosted +8675%per tick<br>* Screech, Sonic Burst has a 70% chance to , and Deathscream deal +127% 256 Nature damage to all targetsover 8 seconds<br>* Screech, Sonic Burst has a 70% chance to , and Deathscream deal +127% 256 Nature damage to all targetsover 8 seconds<br>
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<b><u>Tear8</u></b><br>* Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.<br>* Combo: RipAny Giant Bat Attack+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 85 damage.<br>* Tear Damage +5245%<br>* Tear Damage +5245%<br>* Tear deals has a 50% chance to deal +60 100% damage and restores 18 Armor to you<br>* Tear deals has a 50% chance to deal +60 100% damage and restores 18 Armor to you<br>* Tear has a 33% chance to deal +130100% damage and reset the timer on Screech (so Screech can be used again immediately)<br>* Tear has a 33% chance to deal +130100% damage and reset the timer on Screech (so Screech can be used again immediately)<br>* Tear has a 50% chance to and Virulent Bite deal +85 damage<br>* Tear and Virulent Bite deal +125% 85 damage<br>* Rip and Tear has a 50% chance to deal +125% 33 damageand hasten the current reuse timer of Drink Blood by 1 second<br>
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<b><u>Virulent Bite8</u></b><br>* Combo: Screech+Any Melee+Any MeleeTear and Virulent Bite deal +85 damage<br>* Tear and Virulent Bite: final step stuns the target and deals deal +80 85 damage<br>* Virulent Bite Damage +5549%<br>* Virulent Bite Damage +5549%<br>* Virulent Bite deals 105 trauma 192 Trauma damage over 10 12 secondsand also has a 25% chance to deal +76% immediate Piercing damage<br>* Virulent Bite deals 105 trauma 192 Trauma damage over 10 12 seconds<br>* Virulent Bite and also has a 6025% chance to deal +76% immediate Piercing damage plus 105 trauma <br>* Virulent Bite deals 222 Trauma damage to health over 10 12 seconds<br>* Virulent Bite has a 60% chance deals 222 Trauma damage to deal health over 12 seconds<br>* Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +76% 100 damage plus 105 trauma damage over 10 seconds<br>
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<b><u>Wing Vortex8</u></b><br>* Wing Vortex Damage +4236.5%<br>* Wing Vortex Damage +4236.5%<br>* Wing Vortex cause targets' next attack has a 70% chance to deal -64 +25% damageand restore 55 Health to you<br>* Wing Vortex cause targets' next attack has a 70% chance to deal -64 +25% damageand restore 55 Health to you<br>* Wing Vortex has a 30% chance to deal +4238% damage and stun all targets<br>* Wing Vortex has a 30% chance to deal +4238% damage and stun all targets<br>* Wing Vortex has a 90% chance causes targets' next attack to deal +27% -74 damage<br>* Wing Vortex has a 90% chance causes targets' next attack to deal +27% -74 damage<br>
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