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Giant Bat/Treasure Effects:By Ability

2,331 bytes added, 13:42, 18 November 2022
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Automatically generated. If there's an issue, please message Extractum11 on Discord - Subglacious#0413
<!-- Updated as of patch v288on November 17, August 28, 2017 2022 from v374-->
==<!--start-->Giant Bat Paired List==
<noinclude>[[Category:Treasure Effects By Ability]]</noinclude>
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
Don't worry, it's fairly should be obvious if a treasure effect is in the wrong category. Just be aware!</b></span><br><span style = "color: red"><b>Note that this only shows the max-level version of each treasure effectand ability.</b></span>
<b><u>General Mods</u></b><br>
* Giant Bat Base Damage +2340%<br>* Giant Bat Base Damage +2340%<br>* Nature Damage (Direct & Per-Tick) +32% when Giant Bat is active<br>* Max Health +21 when Giant Bat is active, Fast-Flying Speed Boost +1.5 when Giant Bat is active<br>* Max Health +21 when Giant Bat is active, Fast-Flying Speed Boost +1.5 when Giant Bat is active<br>* Indirect Trauma Damage +57% when Giant Bat is active<br>* Indirect Trauma Damage +57% when Giant Bat is active<br>
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<b><u>Bat Stability4</u></b><br>* Bat Stability heals 65 78 health<br>* Bat Stability heals 65 78 health<br>* Bat Stability restores 92 armor and 14 powerArmor Heal +145<br>* Bat Stability restores 92 armor and 14 powerArmor Heal +145<br>* Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +4045% for 10 seconds.<br>* Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +4045% for 10 seconds.<br>* Bat Stability provides +40% Projectile Evasion for 10 seconds<br>* Bat Stability provides +40% Projectile Evasion for 10 seconds<br>
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<b><u>Confusing Double6</u></b><br>* Confusing Double heals you for 80 123 health<br>* Confusing Double heals you for 80 123 health<br>* Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 3040% for 15 seconds<br>* Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 3040% for 15 seconds<br>* Confusing Double restores 112 Power after a 10 second delay<br>* Your Confusing Double deals +55% damage with each attack<br>* Your Confusing Double deals +55% damage with each attack<br>* Confusing Double summons an additional figment. Each figment deals +61 damage with each attack<br>* Confusing Double summons an additional figment. Each figment deals +61 damage with each attack<br>
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<b><u>Drink BloodDeathscream 6</u></b><br>* Drink Blood reaps 39 additional healthConfusing Double Reuse Timer -13<br>* Confusing Double Reuse Timer -13<br>* Deathscream Damage +46%<br>* Drink Blood reaps 39 additional healthDeathscream Damage +46%<br>* Drink Blood deals Deathscream has a 60% chance to deal +120 direct health 100% damage<br>* Drink Blood deals Deathscream has a 60% chance to deal +120 direct health 100% damage<br>* Drink Blood restores 17 power and 17 armorDeathscream deals an additional 594 Trauma damage over 12 seconds<br>* Drink Blood restores 17 power and 17 armorDeathscream deals an additional 594 Trauma damage over 12 seconds<br>* For 30 seconds after using Drink Blood, all sonic attacks deal Deathscream deals +39 45% damageand Power cost is -32, but the ability's range is reduced to 12m<br>* For 30 seconds after using Drink BloodIf Screech, Sonic Burst, all sonic attacks or Deathscream deal Trauma damage, that damage is boosted +39 damage75% per tick<br>* For 30 seconds after using Drink BloodScreech, Sonic Burst, you gain +24 mitigation vs. Psychic and Trauma Deathscream deal 256 Nature damageover 8 seconds<br>* For 30 seconds after using Drink BloodScreech, Sonic Burst, you gain +24 mitigation vs. Psychic and Trauma Deathscream deal 256 Nature damageover 8 seconds<br>
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<b><u>RipDrink Blood 8</u></b><br>* Rip Damage +23Drink Blood steals 44 additional health<br>* Rip Damage +23Drink Blood steals 44 additional health<br>* Rip has a 50% chance to deal Drink Blood deals +58 136 Piercing damage<br>* Rip has a 50% chance to deal Drink Blood deals +58 136 Piercing damage<br>* Combo: Rip+Tear+Any Melee+Rip: final step hits Drink Blood costs -27 Power<br>* Drink Blood costs -27 Power<br>* For 30 seconds after using Drink Blood, all targets within 5 meters and deals Nature attacks deal +65 45 damage.<br>* Combo: Rip+Tear+Any Melee+Rip: final step hits For 30 seconds after using Drink Blood, all targets within 5 meters and deals Nature attacks deal +65 45 damage.<br>* Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage For 30 seconds after using Drink Blood, you gain +40% for 10 seconds26 mitigation vs.Psychic and Trauma damage<br>* Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage For 30 seconds after using Drink Blood, you gain +40% for 10 seconds26 mitigation vs.Psychic and Trauma damage<br>* Bat Stability provides +40% Projectile Evasion for 10 Drink Blood steals 96 more Health over 12 seconds<br>* Bat Stability provides +40% Projectile Evasion for 10 Drink Blood steals 96 more Health over 12 seconds<br>
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<b><u>ScreechRip 9</u></b><br>* Rip deals +34 damage and restores 11 Power<br>* Rip deals +34 damage and restores 11 Power<br>* Rip restores 20 Armor<br>* Rip restores 20 Armor<br>* Combo: ScreechRip+Any Melee+Any MeleeGiant Bat Attack+Virulent BiteTear: final step stuns the target hits all targets within 5 meters and deals +80 85 damage.<br>* Screech Damage Rip and Tear deal +48%33 damage and hasten the current reuse timer of Drink Blood by 1 second<br>* Screech Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +4845%for 10 seconds.<br>* Screech has a 60% chance to deal Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +11545% damagefor 10 seconds.<br>* Screech has a 60% chance to deal Bat Stability provides +11545% damageProjectile Evasion for 10 seconds<br>* Screech deals Bat Stability provides +111 armor damage<br>* Screech deals +111 armor damage45% Projectile Evasion for 10 seconds<br>
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<b><u>Smouldering GazeScreech 8</u></b><br>* Smouldering Gaze Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +100 damage<br>* Screech Damage +6441%<br>* Smouldering Gaze Screech Damage +6441%<br>* Smouldering Gaze Screech has a 60% chance to deal +12890% damage<br>* Smouldering Gaze Screech has a 60% chance to deal +12890% damage<br>* Screech deals +122 damage<br>* Screech deals +122 damage<br>* Screech deals 240 Trauma damage over 12 seconds<br>* Screech deals 240 Trauma damage over 12 seconds<br>* If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +75% per tick<br>* Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds<br>* Screech, Sonic Burst, and Deathscream deal 256 Nature damageover 8 seconds<br>
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<b><u>Sonic Burst8</u></b><br>* Sonic Burst Damage +7649%<br>* Sonic Burst Damage +7649%<br>* Sonic Burst has a 7060% chance to deal +125100% damage to all targets<br>* Sonic Burst has a 7060% chance to deal +125100% damage to all targets<br>* Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +2038% damage<br>* Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +2038% damage<br>* Sonic Burst deals 210 Trauma damage over 12 seconds<br>* Sonic Burst deals 210 Trauma damage over 12 seconds<br>* If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +75% per tick<br>* Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds<br>* Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds<br>
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<b><u>Tear8</u></b><br>* Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.<br>* Combo: RipAny Giant Bat Attack+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 85 damage.<br>* Tear Damage +4645%<br>* Tear Damage +4645%<br>* Tear has a 50% chance to deal +111100% damage<br>* Tear has a 50% chance to deal +111100% damage<br>* Tear has a 33% chance to deal +114100% damage and reset the timer on Screech (so Screech can be used again immediately)<br>* Tear has a 33% chance to deal +114100% damage and reset the timer on Screech (so Screech can be used again immediately)<br>* Tear deals and Virulent Bite deal +60 85 damage <br>* Tear and restores 18 Armor to youVirulent Bite deal +85 damage<br>* Rip and Tear deals deal +60 33 damage and restores 18 Armor to youhasten the current reuse timer of Drink Blood by 1 second<br>
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<b><u>Virulent Bite8</u></b><br>* Tear and Virulent Bite deal +85 damage<br>* Tear and Virulent Bite deal +85 damage<br>
* Virulent Bite Damage +49%<br>
* Virulent Bite Damage +49%<br>
* Virulent Bite deals 192 Trauma damage over 12 seconds and also has a 5025% chance to deal +6876% immediate Piercing damage plus 105 trauma damage over 10 seconds<br>* Virulent Bite deals 192 Trauma damage over 12 seconds and also has a 5025% chance to deal +6876% immediate Piercing damage plus 105 trauma damage over 10 seconds<br>* Virulent Bite deals 105 trauma 222 Trauma damage to health over 10 12 seconds<br>* Virulent Bite deals 105 trauma 222 Trauma damage to health over 10 12 seconds<br>* Combo: Screech+Any MeleeGiant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +80 100 damage<br>
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<b><u>Wing Vortex8</u></b><br>* Wing Vortex Damage +3836.5%<br>* Wing Vortex Damage +3836.5%<br>* Wing Vortex has a 9070% chance to deal +2425% damageand restore 55 Health to you<br>* Wing Vortex has a 9070% chance to deal +2425% damageand restore 55 Health to you<br>* Wing Vortex has a 30% chance to deal +3438% damage and stun all targets<br>* Wing Vortex has a 30% chance to deal +3438% damage and stun all targets<br>* Wing Vortex cause causes targets' next attack to deal -64 74 damage<br>* Wing Vortex cause causes targets' next attack to deal -64 74 damage<br>
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