Difference between revisions of "Giant Bat/Treasure Effects:By Ability"

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(Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
 
m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
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<!-- Updated as of patch v273, January 22, 2017 -->
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<!-- Updated as of patch v277, March 25, 2017 -->
 
==<!--start-->Giant Bat Paired List==
 
==<!--start-->Giant Bat Paired List==
 
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
 
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
Line 6: Line 6:
  
 
<b><u>General Mods</u></b><br>
 
<b><u>General Mods</u></b><br>
* Giant Bat Base Damage +20%<br>
+
* Giant Bat Base Damage +23%<br>
* Giant Bat Base Damage +20%<br>
+
* Giant Bat Base Damage +23%<br>
 
<br>
 
<br>
 
<b><u>Bat Stability</u></b><br>
 
<b><u>Bat Stability</u></b><br>
* Bat Stability provides +35% Projectile Evasion for 10 seconds<br>
+
* Bat Stability provides +40% Projectile Evasion for 10 seconds<br>
* Bat Stability provides +35% Projectile Evasion for 10 seconds<br>
+
* Bat Stability provides +40% Projectile Evasion for 10 seconds<br>
* Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +35% for 10 seconds.<br>
+
* Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.<br>
* Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +35% for 10 seconds.<br>
+
* Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.<br>
* Bat Stability heals 58 health<br>
+
* Bat Stability heals 65 health<br>
* Bat Stability heals 58 health<br>
+
* Bat Stability heals 65 health<br>
* Bat Stability restores 84 armor and 12 power<br>
+
* Bat Stability restores 92 armor and 14 power<br>
* Bat Stability restores 84 armor and 12 power<br>
+
* Bat Stability restores 92 armor and 14 power<br>
 
<br>
 
<br>
 
<b><u>Confusing Double</u></b><br>
 
<b><u>Confusing Double</u></b><br>
 
* Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds<br>
 
* Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds<br>
 
* Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds<br>
 
* Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds<br>
* Confusing Double heals you for 70 health<br>
+
* Confusing Double heals you for 80 health<br>
* Confusing Double heals you for 70 health<br>
+
* Confusing Double heals you for 80 health<br>
 
<br>
 
<br>
 
<b><u>Drink Blood</u></b><br>
 
<b><u>Drink Blood</u></b><br>
* Drink Blood deals +105 direct health damage<br>
+
* Drink Blood deals +131 direct health damage<br>
* Drink Blood deals +105 direct health damage<br>
+
* Drink Blood deals +131 direct health damage<br>
* Drink Blood reaps 35 additional health<br>
+
* Drink Blood reaps 36 additional health<br>
* Drink Blood reaps 35 additional health<br>
+
* Drink Blood reaps 36 additional health<br>
* Drink Blood restores 15 power and 15 armor<br>
+
* Drink Blood restores 17 power and 17 armor<br>
* Drink Blood restores 15 power and 15 armor<br>
+
* Drink Blood restores 17 power and 17 armor<br>
* For 30 seconds after using Drink Blood, all sonic attacks deal +33 damage<br>
+
* For 30 seconds after using Drink Blood, all sonic attacks deal +43 damage<br>
* For 30 seconds after using Drink Blood, all sonic attacks deal +33 damage<br>
+
* For 30 seconds after using Drink Blood, all sonic attacks deal +43 damage<br>
* For 30 seconds after using Drink Blood, you gain +21 mitigation vs. Psychic and Trauma damage<br>
+
* For 30 seconds after using Drink Blood, you gain +25 mitigation vs. Psychic and Trauma damage<br>
* For 30 seconds after using Drink Blood, you gain +21 mitigation vs. Psychic and Trauma damage<br>
+
* For 30 seconds after using Drink Blood, you gain +25 mitigation vs. Psychic and Trauma damage<br>
 
<br>
 
<br>
 
<b><u>Rip</u></b><br>
 
<b><u>Rip</u></b><br>
* Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +45 damage.<br>
+
* Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.<br>
* Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +45 damage.<br>
+
* Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.<br>
* Bat Stability provides +35% Projectile Evasion for 10 seconds<br>
+
* Bat Stability provides +40% Projectile Evasion for 10 seconds<br>
* Bat Stability provides +35% Projectile Evasion for 10 seconds<br>
+
* Bat Stability provides +40% Projectile Evasion for 10 seconds<br>
* Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +35% for 10 seconds.<br>
+
* Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.<br>
* Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +35% for 10 seconds.<br>
+
* Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.<br>
* Rip Damage +19<br>
+
* Rip Damage +23<br>
* Rip Damage +19<br>
+
* Rip Damage +23<br>
* Rip has a 50% chance to deal +48 damage<br>
+
* Rip has a 50% chance to deal +64 damage<br>
* Rip has a 50% chance to deal +48 damage<br>
+
* Rip has a 50% chance to deal +64 damage<br>
 
<br>
 
<br>
 
<b><u>Screech</u></b><br>
 
<b><u>Screech</u></b><br>
* Screech Damage +40%<br>
+
* Screech Damage +54%<br>
* Screech Damage +40%<br>
+
* Screech Damage +54%<br>
* Screech deals +95 armor damage<br>
+
* Screech deals +127 armor damage<br>
* Screech deals +95 armor damage<br>
+
* Screech deals +127 armor damage<br>
* Screech has a 60% chance to deal +87% damage<br>
+
* Screech has a 60% chance to deal +115% damage<br>
* Screech has a 60% chance to deal +87% damage<br>
+
* Screech has a 60% chance to deal +115% damage<br>
* Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +60 damage<br>
+
* Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage<br>
 
<br>
 
<br>
 
<b><u>Smouldering Gaze</u></b><br>
 
<b><u>Smouldering Gaze</u></b><br>
* Smouldering Gaze Damage +56%<br>
+
* Smouldering Gaze Damage +64%<br>
* Smouldering Gaze Damage +56%<br>
+
* Smouldering Gaze Damage +64%<br>
* Smouldering Gaze has a 60% chance to deal +115% damage<br>
+
* Smouldering Gaze has a 60% chance to deal +133% damage<br>
* Smouldering Gaze has a 60% chance to deal +115% damage<br>
+
* Smouldering Gaze has a 60% chance to deal +133% damage<br>
 
<br>
 
<br>
 
<b><u>Sonic Burst</u></b><br>
 
<b><u>Sonic Burst</u></b><br>
 
* Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage<br>
 
* Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage<br>
 
* Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage<br>
 
* Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage<br>
* Sonic Burst Damage +66%<br>
+
* Sonic Burst Damage +86%<br>
* Sonic Burst Damage +66%<br>
+
* Sonic Burst Damage +86%<br>
* Sonic Burst has a 70% chance to deal +109% damage to all targets<br>
+
* Sonic Burst has a 70% chance to deal +127% damage to all targets<br>
* Sonic Burst has a 70% chance to deal +109% damage to all targets<br>
+
* Sonic Burst has a 70% chance to deal +127% damage to all targets<br>
 
<br>
 
<br>
 
<b><u>Tear</u></b><br>
 
<b><u>Tear</u></b><br>
* Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +45 damage.<br>
+
* Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.<br>
* Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +45 damage.<br>
+
* Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.<br>
* Tear Damage +40%<br>
+
* Tear Damage +52%<br>
* Tear Damage +40%<br>
+
* Tear Damage +52%<br>
* Tear deals +50 damage and restores 16 Armor to you<br>
+
* Tear deals +60 damage and restores 18 Armor to you<br>
* Tear deals +50 damage and restores 16 Armor to you<br>
+
* Tear deals +60 damage and restores 18 Armor to you<br>
* Tear has a 33% chance to deal +98% damage and reset the timer on Screech (so Screech can be used again immediately)<br>
+
* Tear has a 33% chance to deal +130% damage and reset the timer on Screech (so Screech can be used again immediately)<br>
* Tear has a 33% chance to deal +98% damage and reset the timer on Screech (so Screech can be used again immediately)<br>
+
* Tear has a 33% chance to deal +130% damage and reset the timer on Screech (so Screech can be used again immediately)<br>
* Tear has a 50% chance to deal +97% damage<br>
+
* Tear has a 50% chance to deal +125% damage<br>
* Tear has a 50% chance to deal +97% damage<br>
+
* Tear has a 50% chance to deal +125% damage<br>
 
<br>
 
<br>
 
<b><u>Virulent Bite</u></b><br>
 
<b><u>Virulent Bite</u></b><br>
* Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +60 damage<br>
+
* Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage<br>
* Virulent Bite Damage +43%<br>
+
* Virulent Bite Damage +55%<br>
* Virulent Bite Damage +43%<br>
+
* Virulent Bite Damage +55%<br>
* Virulent Bite deals 90 trauma damage over 10 seconds<br>
+
* Virulent Bite deals 105 trauma damage over 10 seconds<br>
* Virulent Bite deals 90 trauma damage over 10 seconds<br>
+
* Virulent Bite deals 105 trauma damage over 10 seconds<br>
* Virulent Bite has a 60% chance to deal +60% damage plus 90 trauma damage over 10 seconds<br>
+
* Virulent Bite has a 60% chance to deal +76% damage plus 105 trauma damage over 10 seconds<br>
* Virulent Bite has a 60% chance to deal +60% damage plus 90 trauma damage over 10 seconds<br>
+
* Virulent Bite has a 60% chance to deal +76% damage plus 105 trauma damage over 10 seconds<br>
 
<br>
 
<br>
 
<b><u>Wing Vortex</u></b><br>
 
<b><u>Wing Vortex</u></b><br>
* Wing Vortex Damage +32%<br>
+
* Wing Vortex Damage +42%<br>
* Wing Vortex Damage +32%<br>
+
* Wing Vortex Damage +42%<br>
* Wing Vortex cause targets' next attack to deal -54 damage<br>
+
* Wing Vortex cause targets' next attack to deal -64 damage<br>
* Wing Vortex cause targets' next attack to deal -54 damage<br>
+
* Wing Vortex cause targets' next attack to deal -64 damage<br>
* Wing Vortex has a 30% chance to deal +28% damage and stun all targets<br>
+
* Wing Vortex has a 30% chance to deal +42% damage and stun all targets<br>
* Wing Vortex has a 30% chance to deal +28% damage and stun all targets<br>
+
* Wing Vortex has a 30% chance to deal +42% damage and stun all targets<br>
* Wing Vortex has a 90% chance to deal +21% damage<br>
+
* Wing Vortex has a 90% chance to deal +27% damage<br>
* Wing Vortex has a 90% chance to deal +21% damage<br>
+
* Wing Vortex has a 90% chance to deal +27% damage<br>
 
<br>
 
<br>
<!--end-->
 

Revision as of 20:05, 27 March 2017

Giant Bat Paired List

THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it's fairly obvious if a treasure effect is in the wrong category. Just be aware!

Note that this only shows the max-level version of each treasure effect.

General Mods

  • Giant Bat Base Damage +23%
  • Giant Bat Base Damage +23%


Bat Stability

  • Bat Stability provides +40% Projectile Evasion for 10 seconds
  • Bat Stability provides +40% Projectile Evasion for 10 seconds
  • Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.
  • Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.
  • Bat Stability heals 65 health
  • Bat Stability heals 65 health
  • Bat Stability restores 92 armor and 14 power
  • Bat Stability restores 92 armor and 14 power


Confusing Double

  • Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
  • Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
  • Confusing Double heals you for 80 health
  • Confusing Double heals you for 80 health


Drink Blood

  • Drink Blood deals +131 direct health damage
  • Drink Blood deals +131 direct health damage
  • Drink Blood reaps 36 additional health
  • Drink Blood reaps 36 additional health
  • Drink Blood restores 17 power and 17 armor
  • Drink Blood restores 17 power and 17 armor
  • For 30 seconds after using Drink Blood, all sonic attacks deal +43 damage
  • For 30 seconds after using Drink Blood, all sonic attacks deal +43 damage
  • For 30 seconds after using Drink Blood, you gain +25 mitigation vs. Psychic and Trauma damage
  • For 30 seconds after using Drink Blood, you gain +25 mitigation vs. Psychic and Trauma damage


Rip

  • Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.
  • Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.
  • Bat Stability provides +40% Projectile Evasion for 10 seconds
  • Bat Stability provides +40% Projectile Evasion for 10 seconds
  • Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.
  • Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.
  • Rip Damage +23
  • Rip Damage +23
  • Rip has a 50% chance to deal +64 damage
  • Rip has a 50% chance to deal +64 damage


Screech

  • Screech Damage +54%
  • Screech Damage +54%
  • Screech deals +127 armor damage
  • Screech deals +127 armor damage
  • Screech has a 60% chance to deal +115% damage
  • Screech has a 60% chance to deal +115% damage
  • Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage


Smouldering Gaze

  • Smouldering Gaze Damage +64%
  • Smouldering Gaze Damage +64%
  • Smouldering Gaze has a 60% chance to deal +133% damage
  • Smouldering Gaze has a 60% chance to deal +133% damage


Sonic Burst

  • Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage
  • Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage
  • Sonic Burst Damage +86%
  • Sonic Burst Damage +86%
  • Sonic Burst has a 70% chance to deal +127% damage to all targets
  • Sonic Burst has a 70% chance to deal +127% damage to all targets


Tear

  • Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.
  • Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.
  • Tear Damage +52%
  • Tear Damage +52%
  • Tear deals +60 damage and restores 18 Armor to you
  • Tear deals +60 damage and restores 18 Armor to you
  • Tear has a 33% chance to deal +130% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Tear has a 33% chance to deal +130% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Tear has a 50% chance to deal +125% damage
  • Tear has a 50% chance to deal +125% damage


Virulent Bite

  • Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage
  • Virulent Bite Damage +55%
  • Virulent Bite Damage +55%
  • Virulent Bite deals 105 trauma damage over 10 seconds
  • Virulent Bite deals 105 trauma damage over 10 seconds
  • Virulent Bite has a 60% chance to deal +76% damage plus 105 trauma damage over 10 seconds
  • Virulent Bite has a 60% chance to deal +76% damage plus 105 trauma damage over 10 seconds


Wing Vortex

  • Wing Vortex Damage +42%
  • Wing Vortex Damage +42%
  • Wing Vortex cause targets' next attack to deal -64 damage
  • Wing Vortex cause targets' next attack to deal -64 damage
  • Wing Vortex has a 30% chance to deal +42% damage and stun all targets
  • Wing Vortex has a 30% chance to deal +42% damage and stun all targets
  • Wing Vortex has a 90% chance to deal +27% damage
  • Wing Vortex has a 90% chance to deal +27% damage