Giant Bat/Treasure Effects:By Ability

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Giant Bat Paired List

THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.

General Mods

  • Giant Bat Base Damage +40%
  • Giant Bat Base Damage +40%
  • Nature Damage (Direct & Per-Tick) +32% when Giant Bat is active
  • Max Health +21 when Giant Bat is active, Fast-Flying Speed Boost +1.5 when Giant Bat is active
  • Max Health +21 when Giant Bat is active, Fast-Flying Speed Boost +1.5 when Giant Bat is active
  • Indirect Trauma Damage +57% when Giant Bat is active
  • Indirect Trauma Damage +57% when Giant Bat is active


Bat Stability 4

  • Bat Stability heals 78 health
  • Bat Stability heals 78 health
  • Bat Stability Armor Heal +145
  • Bat Stability Armor Heal +145
  • Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.
  • Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.
  • Bat Stability provides +45% Projectile Evasion for 10 seconds
  • Bat Stability provides +45% Projectile Evasion for 10 seconds


Confusing Double 6

  • Confusing Double heals you for 123 health
  • Confusing Double heals you for 123 health
  • Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 40% for 15 seconds
  • Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 40% for 15 seconds
  • Confusing Double restores 112 Power after a 10 second delay
  • Your Confusing Double deals +55% damage with each attack
  • Your Confusing Double deals +55% damage with each attack
  • Confusing Double summons an additional figment. Each figment deals +61 damage with each attack
  • Confusing Double summons an additional figment. Each figment deals +61 damage with each attack


Deathscream 6

  • Confusing Double Reuse Timer -13
  • Confusing Double Reuse Timer -13
  • Deathscream Damage +46%
  • Deathscream Damage +46%
  • Deathscream has a 60% chance to deal +100% damage
  • Deathscream has a 60% chance to deal +100% damage
  • Deathscream deals an additional 594 Trauma damage over 12 seconds
  • Deathscream deals an additional 594 Trauma damage over 12 seconds
  • Deathscream deals +45% damage and Power cost is -32, but the ability's range is reduced to 12m
  • If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +75% per tick
  • Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds
  • Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds


Drink Blood 8

  • Drink Blood steals 44 additional health
  • Drink Blood steals 44 additional health
  • Drink Blood deals +136 Piercing damage
  • Drink Blood deals +136 Piercing damage
  • Drink Blood costs -27 Power
  • Drink Blood costs -27 Power
  • For 30 seconds after using Drink Blood, all Nature attacks deal +45 damage
  • For 30 seconds after using Drink Blood, all Nature attacks deal +45 damage
  • For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage
  • For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage
  • Drink Blood steals 96 more Health over 12 seconds
  • Drink Blood steals 96 more Health over 12 seconds


Rip 9

  • Rip deals +34 damage and restores 11 Power
  • Rip deals +34 damage and restores 11 Power
  • Rip restores 20 Armor
  • Rip restores 20 Armor
  • Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +85 damage.
  • Rip and Tear deal +33 damage and hasten the current reuse timer of Drink Blood by 1 second
  • Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.
  • Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.
  • Bat Stability provides +45% Projectile Evasion for 10 seconds
  • Bat Stability provides +45% Projectile Evasion for 10 seconds


Screech 8

  • Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +100 damage
  • Screech Damage +41%
  • Screech Damage +41%
  • Screech has a 60% chance to deal +90% damage
  • Screech has a 60% chance to deal +90% damage
  • Screech deals +122 damage
  • Screech deals +122 damage
  • Screech deals 240 Trauma damage over 12 seconds
  • Screech deals 240 Trauma damage over 12 seconds
  • If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +75% per tick
  • Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds
  • Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds


Sonic Burst 8

  • Sonic Burst Damage +49%
  • Sonic Burst Damage +49%
  • Sonic Burst has a 60% chance to deal +100% damage to all targets
  • Sonic Burst has a 60% chance to deal +100% damage to all targets
  • Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +38% damage
  • Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +38% damage
  • Sonic Burst deals 210 Trauma damage over 12 seconds
  • Sonic Burst deals 210 Trauma damage over 12 seconds
  • If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +75% per tick
  • Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds
  • Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds


Tear 8

  • Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +85 damage.
  • Tear Damage +45%
  • Tear Damage +45%
  • Tear has a 50% chance to deal +100% damage
  • Tear has a 50% chance to deal +100% damage
  • Tear has a 33% chance to deal +100% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Tear has a 33% chance to deal +100% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Tear and Virulent Bite deal +85 damage
  • Tear and Virulent Bite deal +85 damage
  • Rip and Tear deal +33 damage and hasten the current reuse timer of Drink Blood by 1 second


Virulent Bite 8

  • Tear and Virulent Bite deal +85 damage
  • Tear and Virulent Bite deal +85 damage
  • Virulent Bite Damage +49%
  • Virulent Bite Damage +49%
  • Virulent Bite deals 192 Trauma damage over 12 seconds and also has a 25% chance to deal +76% immediate Piercing damage
  • Virulent Bite deals 192 Trauma damage over 12 seconds and also has a 25% chance to deal +76% immediate Piercing damage
  • Virulent Bite deals 222 Trauma damage to health over 12 seconds
  • Virulent Bite deals 222 Trauma damage to health over 12 seconds
  • Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +100 damage


Wing Vortex 8

  • Wing Vortex Damage +36.5%
  • Wing Vortex Damage +36.5%
  • Wing Vortex has a 70% chance to deal +25% damage and restore 55 Health to you
  • Wing Vortex has a 70% chance to deal +25% damage and restore 55 Health to you
  • Wing Vortex has a 30% chance to deal +38% damage and stun all targets
  • Wing Vortex has a 30% chance to deal +38% damage and stun all targets
  • Wing Vortex causes targets' next attack to deal -74 damage
  • Wing Vortex causes targets' next attack to deal -74 damage