Difference between revisions of "Gourmand/Treasure Effects:By Ability"

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m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
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<!-- Updated on February 26, 2019 from v318-->
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<!-- Updated on August 14, 2019 from v321-->
 
==<!--start-->Gourmand Paired List==
 
==<!--start-->Gourmand Paired List==
 
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
 
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
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* Orcs gain +75 Max Health<br>
 
* Orcs gain +75 Max Health<br>
 
* Dwarves gain +75 Max Health<br>
 
* Dwarves gain +75 Max Health<br>
* Humans gain +108 Max Health<br>
+
* Humans gain +108 Max Armor<br>
* Elves gain +108 Max Health<br>
+
* Elves gain +108 Max Armor<br>
* Rakshasa gain +108 Max Health<br>
+
* Rakshasa gain +108 Max Armor<br>
* Fairies gain +108 Max Health<br>
+
* Fairies gain +108 Max Armor<br>
* Orcs gain +108 Max Health<br>
+
* Orcs gain +108 Max Armor<br>
* Dwarves gain +108 Max Health<br>
+
* Dwarves gain +108 Max Armor<br>
 
* Humans gain +50 Max Power<br>
 
* Humans gain +50 Max Power<br>
 
* Elves gain +50 Max Power<br>
 
* Elves gain +50 Max Power<br>

Revision as of 20:58, 14 August 2019

Gourmand Paired List

THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.

General Mods

  • Fire Magic Ability Power Cost -12%, Ice Magic Ability Power Cost -11%, Necromancy Ability Power Cost -11%
  • Sword Ability Power Cost -12%, Shield Ability Power Cost -11%, Unarmed Ability Power Cost -11%
  • Hammer Ability Power Cost -12%, Staff Ability Power Cost -11%, Knife Ability Power Cost -11%
  • Archery Ability Power Cost -12%, Battle Chemistry Ability Power Cost -11%, Bard Ability Power Cost -11%
  • Mentalism Ability Power Cost -12%, Psychology Ability Power Cost -11%, Crossbow Ability Power Cost -11%
  • Druid Ability Power Cost -12%, Lycanthropy Ability Power Cost -11%, Armor Patching Ability Power Cost -11%
  • Cow Ability Power Cost -12%, Deer Ability Power Cost -11%, Pig Ability Power Cost -11%
  • Spider Ability Power Cost -12%, Giant Bat Ability Power Cost -11%, First Aid Ability Power Cost -11%
  • Max Cleanliness +12, Max Community +11, Max Peaceableness +11
  • Humans gain +75 Max Health
  • Elves gain +75 Max Health
  • Rakshasa gain +75 Max Health
  • Fairies gain +75 Max Health
  • Orcs gain +75 Max Health
  • Dwarves gain +75 Max Health
  • Humans gain +108 Max Armor
  • Elves gain +108 Max Armor
  • Rakshasa gain +108 Max Armor
  • Fairies gain +108 Max Armor
  • Orcs gain +108 Max Armor
  • Dwarves gain +108 Max Armor
  • Humans gain +50 Max Power
  • Elves gain +50 Max Power
  • Rakshasa gain +50 Max Power
  • Fairies gain +50 Max Power
  • Orcs gain +50 Max Power
  • Dwarves gain +50 Max Power
  • Humans earn +10.9% Combat XP when feeling Community-Minded, but earn -10.9% Combat XP when Lonely
  • Elves earn +10.9% Combat XP when feeling Clean, but earn -10.9% Combat XP when Dirty
  • Rakshasa earn +10.9% Combat XP when feeling Peaceable, but earn -10.9% Combat XP when feeling Dead Inside
  • Humans earn +14.2% Combat XP when feeling Community-Minded, but earn NO Combat XP when Lonely
  • Elves earn +14.2% Combat XP when feeling Clean, but earn NO Combat XP when Dirty
  • Rakshasa earn +14.2% Combat XP when feeling Peaceable, but earn NO Combat XP when feeling Dead Inside
  • Humans gain +34 Max Metabolism
  • Elves gain +34 Max Metabolism
  • Rakshasa gain +34 Max Metabolism
  • Fairies gain +34 Max Metabolism
  • Orcs gain +34 Max Metabolism
  • Dwarves gain +34 Max Metabolism
  • Humans gain +34 Max Bodyheat
  • Elves gain +34 Max Bodyheat
  • Rakshasa gain +34 Max Bodyheat
  • Fairies gain +34 Max Bodyheat
  • Orcs gain +34 Max Bodyheat
  • Dwarves gain +34 Max Bodyheat
  • Humans gain +34 Max Hydration
  • Elves gain +34 Max Hydration
  • Rakshasa gain +34 Max Hydration
  • Fairies gain +34 Max Hydration
  • Orcs gain +34 Max Hydration
  • Dwarves gain +34 Max Hydration
  • Direct Crushing Damage Reduction +7, Direct Cold Damage Reduction +7, Direct Acid Damage Reduction +7, Max Health +13
  • Direct Crushing Damage Reduction +7, Direct Fire Damage Reduction +7, Direct Darkness Damage Reduction +7, Max Health +13
  • Direct Crushing Damage Reduction +7, Direct Electricity Damage Reduction +7, Direct Nature Damage Reduction +7, Max Health +13
  • Direct Crushing Damage Reduction +7, Direct Trauma Damage Reduction +7, Direct Sonic Damage Reduction +7, Max Health +13
  • Direct Crushing Damage Reduction +7, Direct Poison Damage Reduction +7, Direct Divine Damage Reduction +7, Max Health +13
  • Direct Crushing Damage Reduction +7, Direct Psychic Damage Reduction +7, Direct Demonic Damage Reduction +7, Max Health +13
  • Direct Slashing Damage Reduction +7, Direct Electricity Damage Reduction +7, Direct Darkness Damage Reduction +7, Max Health +13
  • Direct Slashing Damage Reduction +7, Direct Cold Damage Reduction +7, Direct Nature Damage Reduction +7, Max Health +13
  • Direct Slashing Damage Reduction +7, Direct Fire Damage Reduction +7, Direct Acid Damage Reduction +7, Max Health +13
  • Direct Slashing Damage Reduction +7, Direct Trauma Damage Reduction +7, Direct Divine Damage Reduction +7, Max Health +13
  • Direct Slashing Damage Reduction +7, Direct Poison Damage Reduction +7, Direct Demonic Damage Reduction +7, Max Health +13
  • Direct Slashing Damage Reduction +7, Direct Psychic Damage Reduction +7, Direct Sonic Damage Reduction +7, Max Health +13
  • Direct Piercing Damage Reduction +7, Direct Fire Damage Reduction +7, Direct Nature Damage Reduction +7, Max Health +13
  • Direct Piercing Damage Reduction +7, Direct Electricity Damage Reduction +7, Direct Acid Damage Reduction +7, Max Health +13
  • Direct Piercing Damage Reduction +7, Direct Cold Damage Reduction +7, Direct Darkness Damage Reduction +7, Max Health +13
  • Direct Piercing Damage Reduction +7, Direct Trauma Damage Reduction +7, Direct Demonic Damage Reduction +7, Max Health +13
  • Direct Piercing Damage Reduction +7, Direct Poison Damage Reduction +7, Direct Sonic Damage Reduction +7, Max Health +13
  • Direct Piercing Damage Reduction +7, Direct Psychic Damage Reduction +7, Direct Divine Damage Reduction +7, Max Health +13
  • You take -14 damage from Elite monsters' attacks and -7 damage from non-Elite attacks. You also gain Max Health +13
  • Direct Crushing Damage +42
  • Direct Slashing Damage +42
  • Direct Piercing Damage +42
  • Direct Fire Damage +42
  • Direct Cold Damage +42
  • Direct Electricity Damage +42
  • Direct Psychic Damage +42
  • Direct Trauma Damage +42
  • Direct Poison Damage +42
  • Direct Acid Damage +42
  • Direct Nature Damage +42
  • Direct Darkness Damage +42
  • Direct Sonic Damage +42
  • Direct Demonic Damage +42
  • Direct Divine Damage +42
  • Your melee attacks deal +72 damage to Elite enemies
  • Your projectile attacks deal +72 damage to Elite enemies
  • Your burst attacks deal +109 damage to Elite enemies
  • Your attacks deal +42 damage to Elves
  • Your attacks deal +42 damage to Rakshasa
  • Your attacks deal +42 damage to Canines
  • Your attacks deal +42 damage to Felines
  • Your attacks deal +42 damage to Arthropods
  • Your attacks deal +42 damage to Ruminants
  • Your attacks deal +42 damage to (non-ruminant) Ungulates
  • Your attacks deal +42 damage to Bears
  • Your attacks deal +42 damage to Goblins
  • Your attacks deal +42 damage to Fey
  • Your attacks deal +42 damage to Orcs
  • Your attacks deal +42 damage to Giants
  • Your attacks deal +42 damage to Aberrations
  • Your attacks deal +42 damage to Elementals
  • Your attacks deal +42 damage to Constructs
  • Your attacks deal +42 damage to Fish
  • Your attacks deal +42 damage to Fungoids
  • Your attacks deal +42 damage to Rodents
  • Your attacks deal +42 damage to Demons
  • Your attacks deal +42 damage to Dinosaurs
  • Your attacks deal +42 damage to Humans
  • Your attacks deal +42 damage to (corporeal) Undead
  • Your attacks deal +42 damage to Incorporeal Creatures
  • Your attacks deal +42 damage to Crone-Kin
  • Your attacks deal +42 damage to Crone-Kin
  • Your attacks deal +42 damage to Crone-Kin