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Hammer/Treasure Effects

39,800 bytes added, 12 January
Updating Treasure effects to v401 using auto-wiki generator
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>
==[[{{msg:BASEPAGENAME}}Hammer/Treasure Effects|Hammer Treasure Effects]]==</includeonly>See also: [[Hammer/Treasure Effects:By Slot]] 
See also: [[Hammer/Treasure Effects:By Ability]]
<!-- This table is from patch v272, December 17, 2016 Updated to v401 on Fri Jan 12 2024 10:23:00 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! Best Tier style="width:47%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! All Tiersstyle="width:15%"| Other Versions
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| || of Hammering || <b>Tier 6Level 100</b> - Hammer Base Damage +2050% || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Hammer Damage +5*; Level 20:Hammer Base Damage +310%*; Tier 2Level 30:Hammer Base Damage +15%*; Level 40:Hammer Base Damage +820%*; Tier 3Level 50:Hammer Base Damage +25%*; Level 60:Hammer Base Damage +1130%*; Tier 4Level 70:Hammer Base Damage +35%*; Level 80:Hammer Base Damage +1440%*; Tier 5Level 90*:Hammer Base Damage +1745%*; Tier 6Level 100*:Hammer Base Damage +2050%|Expand}}
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| || of Vindictive Clubbing || <b>Tier 12Level 100</b> - Hammer attacks deal Damage +12% damage but generate +36% Rage 105 || Uncommon || Legs, Necklace Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Hammer Damage +10*; Level 10:Hammer attacks deal Damage +1% damage but generate 15*; Level 15:Hammer Damage +3% Rage20*; Tier 2Level 20:Hammer Damage +25*; Level 25:Hammer attacks deal Damage +2% damage but generate 30*; Level 30:Hammer Damage +6% Rage35*; Tier 3Level 35:Hammer Damage +40*; Level 40:Hammer attacks deal Damage +3% damage but generate 45*; Level 45:Hammer Damage +9% Rage50*; Tier 4Level 50:Hammer Damage +55*; Level 55:Hammer attacks deal Damage +4% damage but generate 60*; Level 60:Hammer Damage +12% Rage65*; Tier 5Level 65*:Hammer attacks deal +5% damage but generate Damage +15% Rage70*; Tier 6Level 70*:Hammer attacks deal Damage +6% damage but generate +18% Rage75*; Tier 7Level 75*:Hammer attacks deal Damage +7% damage but generate +21% Rage80*; Tier 8Level 80*:Hammer attacks deal +8% damage but generate Damage +24% Rage85*; Tier 9Level 85*:Hammer attacks deal Damage +9% damage but generate +27% Rage90*; Tier 10Level 90*:Hammer attacks deal Damage +10% damage but generate +30% Rage95*; Tier 11Level 95*:Hammer attacks deal Damage +11% damage but generate +33% Rage100*; Tier 12Level 100*:Hammer attacks deal +12% damage but generate Damage +36% Rage105|Expand}}
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| Powerful-Looking || of Braining || <b>Tier 12Level 100</b> - Core Attacks cause the next use of Look At My Hammer attacks deal to restore +16% damage to targets whose Rage meters are at least 66% full 50 Power || Epic || ChestOffHand, Hands Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Core Attacks cause the next use of Look At My Hammer to restore +3 Power*; Level 10:Core Attacks cause the next use of Look At My Hammer attacks deal to restore +5% damage Power*; Level 15:Core Attacks cause the next use of Look At My Hammer to targets whose Rage meters are at least 66% fullrestore +7 Power*; Tier 2Level 20:Core Attacks cause the next use of Look At My Hammer to restore +9 Power*; Level 25:Core Attacks cause the next use of Look At My Hammer attacks deal to restore +6% damage 11 Power*; Level 30:Core Attacks cause the next use of Look At My Hammer to targets whose Rage meters are at least 66% fullrestore +13 Power*; Tier 3Level 35:Core Attacks cause the next use of Look At My Hammer to restore +15 Power*; Level 40:Core Attacks cause the next use of Look At My Hammer attacks deal to restore +7% damage 17 Power*; Level 45:Core Attacks cause the next use of Look At My Hammer to targets whose Rage meters are at least 66% fullrestore +19 Power*; Tier 4Level 50:Core Attacks cause the next use of Look At My Hammer to restore +22 Power*; Level 55:Core Attacks cause the next use of Look At My Hammer attacks deal to restore +8% damage 25 Power*; Level 60:Core Attacks cause the next use of Look At My Hammer to targets whose Rage meters are at least 66% fullrestore +28 Power*; Tier 5Level 65*:Core Attacks cause the next use of Look At My Hammer attacks deal to restore +9% damage to targets whose Rage meters are at least 66% full31 Power*; Tier 6Level 70*:Core Attacks cause the next use of Look At My Hammer attacks deal to restore +10% damage to targets whose Rage meters are at least 66% full33 Power*; Tier 7Level 75*:Core Attacks cause the next use of Look At My Hammer attacks deal to restore +11% damage to targets whose Rage meters are at least 66% full36 Power*; Tier 8Level 80*:Core Attacks cause the next use of Look At My Hammer attacks deal to restore +12% damage to targets whose Rage meters are at least 66% full38 Power*; Tier 9Level 85*:Core Attacks cause the next use of Look At My Hammer attacks deal to restore +13% damage to targets whose Rage meters are at least 66% full41 Power*; Tier 10Level 90*:Core Attacks cause the next use of Look At My Hammer attacks deal to restore +14% damage to targets whose Rage meters are at least 66% full44 Power*; Tier 11Level 95*:Core Attacks cause the next use of Look At My Hammer attacks deal to restore +15% damage to targets whose Rage meters are at least 66% full47 Power*; Tier 12Level 100*:Core Attacks cause the next use of Look At My Hammer attacks deal to restore +16% damage to targets whose Rage meters are at least 66% full50 Power|Expand}}
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| || of Dazing || <b>Tier 12Level 100</b> - Hammer attacks have a 12% chance that kill an enemy via direct damage restore 46 Power to Knock Down targets whose Rage meter is at least 66% full you. || Feet Rare || Head, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Hammer attacks that kill an enemy via direct damage restore 8 Power to you.*; Level 10:Hammer attacks have a 1% chance that kill an enemy via direct damage restore 10 Power to Knock Down targets whose Rage meter is at least 66% fullyou.*; Tier 2Level 15:Hammer attacks that kill an enemy via direct damage restore 12 Power to you.*; Level 20:Hammer attacks have a 2% chance that kill an enemy via direct damage restore 14 Power to Knock Down targets whose Rage meter is at least 66% fullyou.*; Tier 3Level 25:Hammer attacks that kill an enemy via direct damage restore 16 Power to you.*; Level 30:Hammer attacks have a 3% chance that kill an enemy via direct damage restore 18 Power to Knock Down targets whose Rage meter is at least 66% fullyou.*; Tier 4Level 35:Hammer attacks that kill an enemy via direct damage restore 20 Power to you.*; Level 40:Hammer attacks have a 4% chance that kill an enemy via direct damage restore 22 Power to Knock Down targets whose Rage meter is at least 66% fullyou.*; Tier 5Level 45:Hammer attacks that kill an enemy via direct damage restore 24 Power to you.*; Level 50:Hammer attacks have a 5% chance that kill an enemy via direct damage restore 26 Power to Knock Down targets whose Rage meter is at least 66% fullyou.*; Tier 6Level 55:Hammer attacks that kill an enemy via direct damage restore 28 Power to you.*; Level 60:Hammer attacks have a 6% chance that kill an enemy via direct damage restore 30 Power to Knock Down targets whose Rage meter is at least 66% fullyou.*; Tier 7Level 65:Hammer attacks that kill an enemy via direct damage restore 32 Power to you.*; Level 70:Hammer attacks have a 7% chance that kill an enemy via direct damage restore 34 Power to Knock Down targets whose Rage meter is at least 66% fullyou.*; Tier 8Level 75:Hammer attacks that kill an enemy via direct damage restore 36 Power to you.*; Level 80:Hammer attacks have a 8% chance that kill an enemy via direct damage restore 38 Power to Knock Down targets whose Rage meter is at least 66% fullyou.*; Tier 9Level 85*:Hammer attacks have a 9% chance that kill an enemy via direct damage restore 40 Power to Knock Down targets whose Rage meter is at least 66% fullyou.*; Tier 10Level 90*:Hammer attacks have a 10% chance that kill an enemy via direct damage restore 42 Power to Knock Down targets whose Rage meter is at least 66% fullyou.*; Tier 11Level 95*:Hammer attacks have a 11% chance that kill an enemy via direct damage restore 44 Power to Knock Down targets whose Rage meter is at least 66% fullyou.*; Tier 12Level 100*:Hammer attacks have a 12% chance that kill an enemy via direct damage restore 46 Power to Knock Down targets whose Rage meter is at least 66% fullyou.|Expand}}
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| || of Seismic Slamming Elemental Supremacy || <b>Tier 12Level 100</b> - Seismic Impact Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +3720% while Hammer skill active || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +1% while Hammer skill active*Seismic Impact ; Level 10:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +42%while Hammer skill active*; Tier 2Level 15:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +3% while Hammer skill active*Seismic Impact ; Level 20:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +74%while Hammer skill active*; Tier 3Level 25:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +5% while Hammer skill active*Seismic Impact ; Level 30:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +106%while Hammer skill active*; Tier 4Level 35:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +7% while Hammer skill active*Seismic Impact ; Level 40:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +138%while Hammer skill active*; Tier 5Level 45:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +9% while Hammer skill active*Seismic Impact ; Level 50:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +1610%while Hammer skill active*; Tier 6Level 55:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +11% while Hammer skill active*Seismic Impact ; Level 60:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +1912%while Hammer skill active*; Tier 7Level 65:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +13% while Hammer skill active*Seismic Impact ; Level 70:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +2214%while Hammer skill active*; Tier 8Level 75:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +15% while Hammer skill active*Seismic Impact ; Level 80:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +2516%while Hammer skill active*; Tier 9Level 85*Seismic Impact :Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +2817%while Hammer skill active*; Tier 10Level 90*Seismic Impact :Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +3118%while Hammer skill active*; Tier 11Level 95*Seismic Impact :Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +3419%while Hammer skill active*; Tier 12Level 100*Seismic Impact :Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +3720%while Hammer skill active|Expand}}
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| || of Vindictive Clubbing || <b>Tier 6Level 100</b> - Way of the Hammer boosts Slashing and Piercing Damage attacks deal +20% damage but generate +1260% for 10 seconds Rage || Uncommon || Ring Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Hammer attacks deal +1% damage but generate +3% Rage*Way of the ; Level 10:Hammer boosts Slashing and Piercing Damage attacks deal +2% for 10 secondsdamage but generate +6% Rage*; Tier 2Level 15:Hammer attacks deal +3% damage but generate +9% Rage*Way of the ; Level 20:Hammer boosts Slashing and Piercing Damage attacks deal +4% for 10 secondsdamage but generate +12% Rage*; Tier 3Level 25:Hammer attacks deal +5% damage but generate +15% Rage*Way of the ; Level 30:Hammer boosts Slashing and Piercing Damage attacks deal +6% for 10 secondsdamage but generate +18% Rage*; Tier 4Level 35:Hammer attacks deal +7% damage but generate +21% Rage*Way of the ; Level 40:Hammer boosts Slashing and Piercing Damage attacks deal +8% for 10 secondsdamage but generate +24% Rage*; Tier 5Level 45:Hammer attacks deal +9% damage but generate +27% Rage*Way of the ; Level 50:Hammer boosts Slashing and Piercing Damage attacks deal +10% for 10 secondsdamage but generate +30% Rage*; Tier 6Level 55:Hammer attacks deal +11% damage but generate +33% Rage*Way of the ; Level 60:Hammer boosts Slashing and Piercing Damage attacks deal +12% for 10 secondsdamage but generate +36% Rage*; Level 65:Hammer attacks deal +13% damage but generate +39% Rage*; Level 70:Hammer attacks deal +14% damage but generate +42% Rage*; Level 75:Hammer attacks deal +15% damage but generate +45% Rage*; Level 80:Hammer attacks deal +16% damage but generate +48% Rage*; Level 85:Hammer attacks deal +17% damage but generate +51% Rage*; Level 90:Hammer attacks deal +18% damage but generate +54% Rage*; Level 95:Hammer attacks deal +19% damage but generate +57% Rage*; Level 100:Hammer attacks deal +20% damage but generate +60% Rage|Expand}}
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| || of Seismic Events Braining || <b>Tier 6Level 100</b> - Seismic Impact hits all Hammer attacks deal +24% damage to targets within 8 whose Rage meters and deals +18are at least 66% damage full || Uncommon || Chest, Hands || {{Spoiler|Click Expand to reveal|*; Level 5:Hammer attacks deal +5% damage to targets whose Rage meters are at least 66% full*; Tier 1Level 10:Hammer attacks deal +6% damage to targets whose Rage meters are at least 66% full*Seismic Impact hits all ; Level 15:Hammer attacks deal +7% damage to targets within whose Rage meters are at least 66% full*; Level 20:Hammer attacks deal +8 % damage to targets whose Rage meters and deals are at least 66% full*; Level 25:Hammer attacks deal +39% damageto targets whose Rage meters are at least 66% full*; Tier 2Level 30:Hammer attacks deal +10% damage to targets whose Rage meters are at least 66% full*Seismic Impact hits all ; Level 35:Hammer attacks deal +11% damage to targets within 8 whose Rage meters and deals are at least 66% full*; Level 40:Hammer attacks deal +612% damageto targets whose Rage meters are at least 66% full*; Tier 3Level 45:Hammer attacks deal +13% damage to targets whose Rage meters are at least 66% full*Seismic Impact hits all ; Level 50:Hammer attacks deal +14% damage to targets within 8 whose Rage meters and deals are at least 66% full*; Level 55:Hammer attacks deal +915% damageto targets whose Rage meters are at least 66% full*; Tier 4Level 60:Hammer attacks deal +16% damage to targets whose Rage meters are at least 66% full*Seismic Impact hits all ; Level 65:Hammer attacks deal +17% damage to targets within 8 whose Rage meters and deals are at least 66% full*; Level 70:Hammer attacks deal +1218% damageto targets whose Rage meters are at least 66% full*; Tier 5Level 75:Hammer attacks deal +19% damage to targets whose Rage meters are at least 66% full*Seismic Impact hits all ; Level 80:Hammer attacks deal +20% damage to targets within 8 whose Rage meters and deals are at least 66% full*; Level 85:Hammer attacks deal +1521% damageto targets whose Rage meters are at least 66% full*; Tier 6Level 90:Hammer attacks deal +22% damage to targets whose Rage meters are at least 66% full*Seismic Impact hits all ; Level 95:Hammer attacks deal +23% damage to targets within 8 whose Rage meters and deals are at least 66% full*; Level 100:Hammer attacks deal +1824% damageto targets whose Rage meters are at least 66% full|Expand}}
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| || of Dazing || <b>Tier 6Level 100</b> - Seismic Impact restores 60 Armor Hammer attacks have a 20% chance to you Knock Down targets whose Rage meter is at least 66% full ||Uncommon | OffHand, Necklace | Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Hammer attacks have a 1% chance to Knock Down targets whose Rage meter is at least 66% full*Seismic Impact restores ; Level 10 Armor :Hammer attacks have a 2% chance to youKnock Down targets whose Rage meter is at least 66% full*; Tier 2Level 15:Hammer attacks have a 3% chance to Knock Down targets whose Rage meter is at least 66% full*Seismic Impact restores ; Level 20 Armor :Hammer attacks have a 4% chance to youKnock Down targets whose Rage meter is at least 66% full*; Tier 3Level 25:Hammer attacks have a 5% chance to Knock Down targets whose Rage meter is at least 66% full*Seismic Impact restores ; Level 30 Armor :Hammer attacks have a 6% chance to youKnock Down targets whose Rage meter is at least 66% full*; Tier 4Level 35:Hammer attacks have a 7% chance to Knock Down targets whose Rage meter is at least 66% full*Seismic Impact restores ; Level 40 Armor :Hammer attacks have a 8% chance to youKnock Down targets whose Rage meter is at least 66% full*; Tier 5Level 45:Hammer attacks have a 9% chance to Knock Down targets whose Rage meter is at least 66% full*Seismic Impact restores ; Level 50 Armor :Hammer attacks have a 10% chance to youKnock Down targets whose Rage meter is at least 66% full*; Tier 6Level 55:Hammer attacks have a 11% chance to Knock Down targets whose Rage meter is at least 66% full*Seismic Impact restores ; Level 60 Armor :Hammer attacks have a 12% chance to youKnock Down targets whose Rage meter is at least 66% full*; Level 65:Hammer attacks have a 13% chance to Knock Down targets whose Rage meter is at least 66% full*; Level 70:Hammer attacks have a 14% chance to Knock Down targets whose Rage meter is at least 66% full*; Level 75:Hammer attacks have a 15% chance to Knock Down targets whose Rage meter is at least 66% full*; Level 80:Hammer attacks have a 16% chance to Knock Down targets whose Rage meter is at least 66% full*; Level 85:Hammer attacks have a 17% chance to Knock Down targets whose Rage meter is at least 66% full*; Level 90:Hammer attacks have a 18% chance to Knock Down targets whose Rage meter is at least 66% full*; Level 95:Hammer attacks have a 19% chance to Knock Down targets whose Rage meter is at least 66% full*; Level 100:Hammer attacks have a 20% chance to Knock Down targets whose Rage meter is at least 66% full|Expand}}
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| || of Seismic Slamming || <b>Tier 12Level 100</b> - Seismic Impact deals Damage +5551.5% damage to targets that are Knocked Down || ChestUncommon || Head, Feet Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Seismic Impact Damage +4%*; Level 10:Seismic Impact Damage +6.5%*; Tier 1Level 15:Seismic Impact Damage +9%*; Level 20:Seismic Impact deals Damage +11.5% damage to targets that are Knocked Down*; Tier 2Level 25:Seismic Impact Damage +14%*; Level 30:Seismic Impact deals Damage +1516.5% damage to targets that are Knocked Down*; Tier 3Level 35*:Seismic Impact deals Damage +19% damage to targets that are Knocked Down*; Tier 4Level 40:Seismic Impact Damage +21.5%*; Level 45:Seismic Impact deals Damage +2324% damage to targets that are Knocked Down*; Tier Level 50:Seismic Impact Damage +26.5%*; Level 55:Seismic Impact deals Damage +2729% damage to targets that are Knocked Down*; Tier 6Level 60*:Seismic Impact deals Damage +31.5% damage to targets that are Knocked Down*; Tier 7Level 65:Seismic Impact Damage +34%*; Level 70:Seismic Impact deals Damage +3536.5% damage to targets that are Knocked Down*; Tier 8Level 75*:Seismic Impact deals Damage +39% damage to targets that are Knocked Down*; Tier 9Level 80:Seismic Impact Damage +41.5%*; Level 85:Seismic Impact deals Damage +4344% damage to targets that are Knocked Down*; Tier 10Level 90*:Seismic Impact deals Damage +4746.5% damage to targets that are Knocked Down*; Tier 11Level 95*:Seismic Impact deals Damage +5149% damage to targets that are Knocked Down*; Tier 12Level 100*:Seismic Impact deals Damage +5551.5% damage to targets that are Knocked Down|Expand}}
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| Reverberating || || <b>Tier 12Level 100</b> - Reverberating Strike Way of the Hammer boosts Slashing and Piercing Damage +2739% for 10 seconds ||Rare | Legs, MainHand | Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Reverberating Strike :Way of the Hammer boosts Slashing and Piercing Damage +54%for 10 seconds*; Tier 2Level 20*Reverberating Strike :Way of the Hammer boosts Slashing and Piercing Damage +78%for 10 seconds*; Tier 3Level 30*Reverberating Strike :Way of the Hammer boosts Slashing and Piercing Damage +912%for 10 seconds*; Tier 4Level 40*Reverberating Strike :Way of the Hammer boosts Slashing and Piercing Damage +1116%for 10 seconds*; Tier 5Level 50*Reverberating Strike :Way of the Hammer boosts Slashing and Piercing Damage +1320%for 10 seconds*; Tier 6Level 60*Reverberating Strike :Way of the Hammer boosts Slashing and Piercing Damage +1524%for 10 seconds*; Tier 7Level 70*Reverberating Strike :Way of the Hammer boosts Slashing and Piercing Damage +1730%for 10 seconds*; Tier 8Level 80*Reverberating Strike :Way of the Hammer boosts Slashing and Piercing Damage +1934%for 10 seconds*; Tier 9Level 90*Reverberating Strike :Way of the Hammer boosts Slashing and Piercing Damage +2137%*; Tier for 10*Reverberating Strike Damage +23%seconds*; Tier 11Level 100*Reverberating Strike :Way of the Hammer boosts Slashing and Piercing Damage +25%*; Tier 12*Reverberating Strike Damage +2739%for 10 seconds|Expand}}
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| || of Seismic Events || <b>Tier 12Level 100</b> - Way of the Hammer restores 60 Armor to Seismic Impact hits all targets within 8 meters and deals +21% damage || Rare || Hands, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Way of the Hammer restores 16 Armor to :Seismic Impact hits all targetswithin 8 meters and deals +3% damage*; Tier 2*Way of the Hammer restores Level 20 Armor to all targets*; Tier 3*Way of the Hammer restores 24 Armor to :Seismic Impact hits all targetswithin 8 meters and deals +5% damage*; Tier 4Level 30*Way of the Hammer restores 28 Armor to :Seismic Impact hits all targetswithin 8 meters and deals +7% damage*; Tier 5Level 40*Way of the Hammer restores 32 Armor to :Seismic Impact hits all targetswithin 8 meters and deals +9% damage*; Tier 6Level 50*Way of the Hammer restores 36 Armor to :Seismic Impact hits all targetswithin 8 meters and deals +11% damage*; Tier 7Level 60*Way of the Hammer restores 40 Armor to :Seismic Impact hits all targets*; Tier within 8*Way of the Hammer restores 44 Armor to all targetsmeters and deals +13% damage*; Tier 9Level 70*Way of the Hammer restores 48 Armor to :Seismic Impact hits all targetswithin 8 meters and deals +15% damage*; Tier 10Level 80*Way of the Hammer restores 52 Armor to :Seismic Impact hits all targetswithin 8 meters and deals +17% damage*; Tier 11Level 90*Way of the Hammer restores 56 Armor to :Seismic Impact hits all targetswithin 8 meters and deals +19% damage*; Tier 12Level 100*Way of the Hammer restores 60 Armor to :Seismic Impact hits all targetswithin 8 meters and deals +21% damage|Expand}}
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| || || <b>Tier 12Level 100</b> - Reverberating Strike deals 54 direct health damage and applies the Mild Concussion status: target is susceptible Seismic Impact restores 100 Armor to random self-stuns you || Rare || Head OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1*Reverberating Strike deals Level 10 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns*; Tier 2*Reverberating Strike deals 14 direct health damage and applies the Mild Concussion status: target is susceptible Seismic Impact restores 10 Armor to random self-stunsyou*; Tier 3Level 20*Reverberating Strike deals 18 direct health damage and applies the Mild Concussion status: target is susceptible Seismic Impact restores 20 Armor to random self-stunsyou*; Tier 4Level 30*Reverberating Strike deals 22 direct health damage and applies the Mild Concussion status: target is susceptible Seismic Impact restores 30 Armor to random self-stunsyou*; Tier 5Level 40*Reverberating Strike deals 26 direct health damage and applies the Mild Concussion status: target is susceptible Seismic Impact restores 40 Armor to random self-stunsyou*; Tier 6Level 50*Reverberating Strike deals 30 direct health damage and applies the Mild Concussion status: target is susceptible Seismic Impact restores 50 Armor to random self-stunsyou*; Tier 7Level 60*Reverberating Strike deals 34 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns*; Tier 8*Reverberating Strike deals 38 direct health damage and applies the Mild Concussion status: target is susceptible Seismic Impact restores 60 Armor to random self-stunsyou*; Tier 9Level 70*Reverberating Strike deals 42 direct health damage and applies the Mild Concussion status: target is susceptible Seismic Impact restores 70 Armor to random self-stunsyou*; Tier 10Level 80*Reverberating Strike deals 46 direct health damage and applies the Mild Concussion status: target is susceptible Seismic Impact restores 80 Armor to random self-stunsyou*; Tier 11Level 90*Reverberating Strike deals 50 direct health damage and applies the Mild Concussion status: target is susceptible Seismic Impact restores 90 Armor to random self-stunsyou*; Tier 12Level 100*Reverberating Strike deals 54 direct health damage and applies the Mild Concussion status: target is susceptible Seismic Impact restores 100 Armor to random self-stunsyou|Expand}}
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| || of Slagging || <b>Tier 12Level 100</b> - Pound To Slag Damage Seismic Impact deals +5170% damage to targets that are Knocked Down || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Seismic Impact deals +13% damage to targets that are Knocked Down*Pound To Slag Damage ; Level 10:Seismic Impact deals +716%damage to targets that are Knocked Down*; Tier 2Level 15:Seismic Impact deals +19% damage to targets that are Knocked Down*Pound To Slag Damage ; Level 20:Seismic Impact deals +1122%damage to targets that are Knocked Down*; Tier 3Level 25:Seismic Impact deals +25% damage to targets that are Knocked Down*Pound To Slag Damage ; Level 30:Seismic Impact deals +1528%damage to targets that are Knocked Down*; Tier 4Level 35:Seismic Impact deals +31% damage to targets that are Knocked Down*Pound To Slag Damage ; Level 40:Seismic Impact deals +1934%damage to targets that are Knocked Down*; Tier 5Level 45:Seismic Impact deals +37% damage to targets that are Knocked Down*Pound To Slag Damage ; Level 50:Seismic Impact deals +2340%damage to targets that are Knocked Down*; Tier 6Level 55:Seismic Impact deals +43% damage to targets that are Knocked Down*Pound To Slag Damage ; Level 60:Seismic Impact deals +2746%damage to targets that are Knocked Down*; Tier 7Level 65:Seismic Impact deals +49% damage to targets that are Knocked Down*Pound To Slag Damage ; Level 70:Seismic Impact deals +3152%damage to targets that are Knocked Down*; Tier 8Level 75:Seismic Impact deals +55% damage to targets that are Knocked Down*Pound To Slag Damage ; Level 80:Seismic Impact deals +3558%damage to targets that are Knocked Down*; Tier 9Level 85*Pound To Slag Damage :Seismic Impact deals +3961%damage to targets that are Knocked Down*; Tier 10Level 90*Pound To Slag Damage :Seismic Impact deals +4364%damage to targets that are Knocked Down*; Tier 11Level 95*Pound To Slag Damage :Seismic Impact deals +4767%damage to targets that are Knocked Down*; Tier 12Level 100*Pound To Slag Damage :Seismic Impact deals +5170%damage to targets that are Knocked Down|Expand}}
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| Reverberating || || <b>Tier 12Level 100</b> - Hurl Lightning and Thunderstrike Reverberating Strike Damage +3531% || ChestUncommon || Legs, Ring MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Hurl Lightning and Thunderstrike :Reverberating Strike Damage +5%*; Tier 2Level 10:Reverberating Strike Damage +6%*Hurl Lightning and Thunderstrike ; Level 15:Reverberating Strike Damage +7%*; Tier 3Level 20:Reverberating Strike Damage +8%*Hurl Lightning and Thunderstrike ; Level 25:Reverberating Strike Damage +9%*; Tier 4Level 30:Reverberating Strike Damage +10%*Hurl Lightning and Thunderstrike ; Level 35:Reverberating Strike Damage +11.5%*; Tier 5Level 40:Reverberating Strike Damage +13%*Hurl Lightning and Thunderstrike ; Level 45:Reverberating Strike Damage +14.5%*; Tier 6Level 50:Reverberating Strike Damage +16%*Hurl Lightning and Thunderstrike ; Level 55:Reverberating Strike Damage +17.5%*; Tier 7Level 60:Reverberating Strike Damage +19%*Hurl Lightning and Thunderstrike ; Level 65:Reverberating Strike Damage +20.5%*; Tier 8Level 70:Reverberating Strike Damage +22%*Hurl Lightning and Thunderstrike ; Level 75:Reverberating Strike Damage +23.5%*; Tier 9Level 80:Reverberating Strike Damage +25%*Hurl Lightning and Thunderstrike ; Level 85:Reverberating Strike Damage +26.5%*; Tier 10Level 90*Hurl Lightning and Thunderstrike :Reverberating Strike Damage +2928%*; Tier 11Level 95*Hurl Lightning and Thunderstrike :Reverberating Strike Damage +3229.5%*; Tier 12Level 100*Hurl Lightning and Thunderstrike :Reverberating Strike Damage +3531%|Expand}}
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| || of Healthy Obliteration || <b>Tier 12Level 100</b> - Pound To Slag Way of the Hammer restores 96 health 100 Armor to you all targets || Uncommon || RingHands, OffHand Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Pound To Slag :Way of the Hammer restores 8 health 16 Armor to youall targets*; Tier 2Level 10*Pound To Slag :Way of the Hammer restores 16 health 20 Armor to youall targets*; Tier 3Level 15*Pound To Slag :Way of the Hammer restores 24 health Armor to youall targets*; Tier 4Level 20:Way of the Hammer restores 28 Armor to all targets*Pound To Slag ; Level 25:Way of the Hammer restores 32 health Armor to youall targets*; Tier 5Level 30:Way of the Hammer restores 36 Armor to all targets*Pound To Slag ; Level 35:Way of the Hammer restores 40 health Armor to youall targets*; Tier 6Level 40:Way of the Hammer restores 44 Armor to all targets*Pound To Slag ; Level 45:Way of the Hammer restores 48 health Armor to youall targets*; Tier 7Level 50:Way of the Hammer restores 52 Armor to all targets*Pound To Slag ; Level 55:Way of the Hammer restores 56 health Armor to youall targets*; Tier 8Level 60:Way of the Hammer restores 60 Armor to all targets*Pound To Slag ; Level 65:Way of the Hammer restores 64 health 65 Armor to youall targets*; Tier 9Level 70:Way of the Hammer restores 70 Armor to all targets*Pound To Slag ; Level 75:Way of the Hammer restores 72 health 75 Armor to youall targets*; Tier 10Level 80*Pound To Slag :Way of the Hammer restores 80 health Armor to youall targets*; Tier 11Level 85:Way of the Hammer restores 85 Armor to all targets*Pound To Slag ; Level 90:Way of the Hammer restores 88 health 90 Armor to youall targets*; Tier 12Level 95:Way of the Hammer restores 95 Armor to all targets*Pound To Slag ; Level 100:Way of the Hammer restores 96 health 100 Armor to youall targets|Expand}}
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| || of Frenzied Slagging || <b>Tier 12Level 100</b> - Pound To Slag deals Reverberating Strike Damage +24% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35% 105 || Uncommon || Hands Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Reverberating Strike Damage +10*Pound To Slag deals +2% damage and hits all enemies within 5 meters, but reuse time is +; Level 10 seconds and Power cost is :Reverberating Strike Damage +35%15*; Tier 2Level 15:Reverberating Strike Damage +20*Pound To Slag deals ; Level 20:Reverberating Strike Damage +4% damage and hits all enemies within 5 meters, but reuse time is 25*; Level 25:Reverberating Strike Damage +10 seconds and Power cost is 30*; Level 30:Reverberating Strike Damage +35%*; Tier 3Level 35:Reverberating Strike Damage +40*Pound To Slag deals ; Level 40:Reverberating Strike Damage +6% damage and hits all enemies within 5 meters, but reuse time is 45*; Level 45:Reverberating Strike Damage +10 seconds and Power cost is 50*; Level 50:Reverberating Strike Damage +35%55*; Tier 4Level 55:Reverberating Strike Damage +60*Pound To Slag deals +8% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is ; Level 60:Reverberating Strike Damage +35%65*; Tier 5Level 65*Pound To Slag deals +10% damage and hits all enemies within 5 meters, but reuse time is :Reverberating Strike Damage +10 seconds and Power cost is +35%70*; Tier 6Level 70*Pound To Slag deals :Reverberating Strike Damage +12% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%75*; Tier 7Level 75*Pound To Slag deals +14% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is :Reverberating Strike Damage +35%80*; Tier 8Level 80*Pound To Slag deals +16% damage and hits all enemies within 5 meters, but reuse time is :Reverberating Strike Damage +10 seconds and Power cost is +35%85*; Tier 9Level 85*Pound To Slag deals +18% damage and hits all enemies within 5 meters, but reuse time is :Reverberating Strike Damage +10 seconds and Power cost is +35%90*; Tier 10Level 90*Pound To Slag deals +20% damage and hits all enemies within 5 meters, but reuse time is :Reverberating Strike Damage +10 seconds and Power cost is +35%95*; Tier 11Level 95*Pound To Slag deals +22% damage and hits all enemies within 5 meters, but reuse time is :Reverberating Strike Damage +10 seconds and Power cost is +35%100*; Tier 12Level 100*Pound To Slag deals +24% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is :Reverberating Strike Damage +35%105|Expand}}
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| || of Proud Pounding Slagging || <b>Tier 1Level 100</b> - Pound To Slag hastens the current reuse timer of Look at My Hammer by 5 seconds Damage +65% || Uncommon || Chest, Feet || Necklace {{Spoiler|Click Expand to reveal| *; Level 5:Pound To Slag Damage +8%*; Level 10:Pound To Slag Damage +11%*; Level 15:Pound To Slag Damage +14%*; Level 20:Pound To Slag Damage +17%*; Level 25:Pound To Slag Damage +20%*; Level 30:Pound To Slag Damage +23%*; Level 35:Pound To Slag Damage +26%*; Level 40:Pound To Slag Damage +29%*; Level 45:Pound To Slag Damage +32%*; Level 50:Pound To Slag Damage +35%*; Level 55:Pound To Slag Damage +38%*; Level 60:Pound To Slag Damage +41%*; Level 65:Pound To Slag Damage +44%*; Level 70:Pound To Slag Damage +47%*; Level 75:Pound To Slag Damage +50%*; Level 80:Pound To Slag Damage +53%*; Level 85:Pound To Slag Damage +56%*; Level 90:Pound To Slag Damage +59%*; Level 95:Pound To Slag Damage +62%*; Level 100:Pound To Slag Damage +65%}}
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| || || <b>Tier 6Level 100</b> - Way of the Hammer boosts all targets' Electricity Hurl Lightning and Thunderstrike Damage +1238% for 10 seconds || MainHand Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Hurl Lightning and Thunderstrike Damage +5%*; Tier 1Level 10:Hurl Lightning and Thunderstrike Damage +6%*Way of the Hammer boosts all targets' Electricity ; Level 15:Hurl Lightning and Thunderstrike Damage +27% for *; Level 20:Hurl Lightning and Thunderstrike Damage +8%*; Level 25:Hurl Lightning and Thunderstrike Damage +9%*; Level 30:Hurl Lightning and Thunderstrike Damage +10 seconds%*; Level 35:Hurl Lightning and Thunderstrike Damage +12%*; Level 40:Hurl Lightning and Thunderstrike Damage +14%*; Level 45:Hurl Lightning and Thunderstrike Damage +16%*; Level 50:Hurl Lightning and Thunderstrike Damage +18%*; Tier 2Level 55:Hurl Lightning and Thunderstrike Damage +20%*Way of the Hammer boosts all targets' Electricity ; Level 60:Hurl Lightning and Thunderstrike Damage +422% for 10 seconds*; Tier 3Level 65:Hurl Lightning and Thunderstrike Damage +24%*Way of the Hammer boosts all targets' Electricity ; Level 70:Hurl Lightning and Thunderstrike Damage +626% for 10 seconds*; Tier 4Level 75:Hurl Lightning and Thunderstrike Damage +28%*Way of the Hammer boosts all targets' Electricity ; Level 80:Hurl Lightning and Thunderstrike Damage +830% for 10 seconds*; Tier 5Level 85:Hurl Lightning and Thunderstrike Damage +32%*Way of the Hammer boosts all targets' Electricity ; Level 90:Hurl Lightning and Thunderstrike Damage +1034% for 10 seconds*; Tier 6Level 95:Hurl Lightning and Thunderstrike Damage +36%*Way of the Hammer boosts all targets' Electricity ; Level 100:Hurl Lightning and Thunderstrike Damage +1238% for 10 seconds|Expand}}
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| || of Nice Looking Hammers Healthy Obliteration || <b>Tier 12Level 100</b> - Look At My Hammer Pound To Slag restores +62 144 health to you || Uncommon || Ring, OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Pound To Slag restores 8 health to you*Look At My Hammer ; Level 10:Pound To Slag restores +7 16 health to you*; Tier 2Level 15:Pound To Slag restores 24 health to you*Look At My Hammer ; Level 20:Pound To Slag restores +12 32 health to you*; Tier 3Level 25:Pound To Slag restores 40 health to you*Look At My Hammer ; Level 30:Pound To Slag restores +17 48 health to you*; Tier 4Level 35:Pound To Slag restores 56 health to you*Look At My Hammer ; Level 40:Pound To Slag restores +22 64 health to you*; Tier 5Level 45:Pound To Slag restores 72 health to you*Look At My Hammer ; Level 50:Pound To Slag restores +27 80 health to you*; Tier 6Level 55:Pound To Slag restores 88 health to you*Look At My Hammer ; Level 60:Pound To Slag restores +32 96 health to you*; Tier 7Level 65:Pound To Slag restores 102 health to you*Look At My Hammer ; Level 70:Pound To Slag restores +37 108 health to you*; Tier 8Level 75:Pound To Slag restores 114 health to you*Look At My Hammer ; Level 80:Pound To Slag restores +42 120 health to you*; Tier 9Level 85*Look At My Hammer :Pound To Slag restores +47 126 health to you*; Tier 10Level 90*Look At My Hammer :Pound To Slag restores +52 132 health to you*; Tier 11Level 95*Look At My Hammer :Pound To Slag restores +57 138 health to you*; Tier 12Level 100*Look At My Hammer :Pound To Slag restores +62 144 health to you|Expand}}
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| || of Attractive Clubs Frenzied Slagging || <b>Tier 12Level 100</b> - Look At My Hammer restores Pound To Slag deals +40% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +92 armor to you 35% || Rare || Chest, Necklace Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Pound To Slag deals +2% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%*Look At My Hammer restores ; Level 10:Pound To Slag deals +4% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%*; Level 15 armor to you:Pound To Slag deals +6% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%*; Tier 2Level 20:Pound To Slag deals +8% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%*Look At My Hammer restores ; Level 25:Pound To Slag deals +10% damage and hits all enemies within 5 meters, but reuse time is +22 armor to you10 seconds and Power cost is +35%*; Tier 3Level 30:Pound To Slag deals +12% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%*Look At My Hammer restores ; Level 35:Pound To Slag deals +14% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +29 armor to you35%*; Tier 4Level 40:Pound To Slag deals +16% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%*Look At My Hammer restores ; Level 45:Pound To Slag deals +18% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +36 armor to you35%*; Tier Level 50:Pound To Slag deals +20% damage and hits all enemies within 5meters, but reuse time is +10 seconds and Power cost is +35%*Look At My Hammer restores ; Level 55:Pound To Slag deals +43 armor to you22% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%*; Tier 6Level 60:Pound To Slag deals +24% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%*Look At My Hammer restores ; Level 65:Pound To Slag deals +26% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +50 armor to you35%*; Tier 7Level 70*Look At My Hammer restores :Pound To Slag deals +28% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +57 armor to you35%*; Tier 8Level 75*Look At My Hammer restores :Pound To Slag deals +30% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +64 armor to you35%*; Tier 9Level 80*Look At My Hammer restores :Pound To Slag deals +32% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +71 armor to you35%*; Tier Level 85:Pound To Slag deals +34% damage and hits all enemies within 5 meters, but reuse time is +10seconds and Power cost is +35%*Look At My Hammer restores ; Level 90:Pound To Slag deals +36% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +78 armor to you35%*; Tier 11Level 95*Look At My Hammer restores :Pound To Slag deals +38% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +85 armor to you35%*; Tier 12Level 100*Look At My Hammer restores :Pound To Slag deals +40% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +92 armor to you35%|Expand}}
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| || of Safe Clubbing Proud Pounding || <b>Tier 12Level 100</b> - Pound To Slag deals +150 damage and hastens the current reuse timer of Look At at My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 30 for 5 seconds || Head Rare || Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 50*:Pound To Slag hastens the current reuse timer of Look At at My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 3 for 5 seconds*; Tier 2Level 55*:Pound To Slag deals +15 damage and hastens the current reuse timer of Look At at My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 6 for 5 seconds*; Tier 3Level 60*:Pound To Slag deals +30 damage and hastens the current reuse timer of Look At at My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 9 for 5 seconds*; Tier 4Level 65*:Pound To Slag deals +50 damage and hastens the current reuse timer of Look At at My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 12 for 5 seconds*; Tier 5Level 70*:Pound To Slag deals +70 damage and hastens the current reuse timer of Look At at My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 15 for 5 seconds*; Tier 6Level 75*:Pound To Slag deals +90 damage and hastens the current reuse timer of Look At at My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 18 for 5 seconds*; Tier 7Level 80*Look At My Hammer reduces the :Pound To Slag deals +110 damage you take from Slashing, Piercing, and Crushing attacks by 20 for 5 seconds*; Tier 8*hastens the current reuse timer of Look At at My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 22 for 5 seconds*; Tier 9Level 90*Look At My Hammer reduces the :Pound To Slag deals +130 damage you take from Slashing, Piercing, and Crushing attacks by 24 for 5 seconds*; Tier 10*hastens the current reuse timer of Look At at My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 26 for 5 seconds*; Tier 11Level 100*Look At My Hammer reduces the :Pound To Slag deals +150 damage you take from Slashing, Piercing, and Crushing attacks by 28 for 5 seconds*; Tier 12*hastens the current reuse timer of Look At at My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 30 for 5 seconds|Expand}}
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| || of Efficient Clubbing || <b>Tier 6Level 100</b> - After using Look At My Way of the Hammer, boosts all other Hammer attacks cost -8 Power targets' Electricity Damage +43% for 8 10 seconds || Hands Rare || MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Way of the Hammer boosts all targets' Electricity Damage +7% for 10 seconds*After using Look At My ; Level 20:Way of the Hammer, boosts all other targets' Electricity Damage +11% for 10 seconds*; Level 30:Way of the Hammer attacks cost -3 Power boosts all targets' Electricity Damage +15% for 8 10 seconds*; Tier 2Level 40:Way of the Hammer boosts all targets' Electricity Damage +19% for 10 seconds*After using Look At My ; Level 50:Way of the Hammer, boosts all other targets' Electricity Damage +23% for 10 seconds*; Level 60:Way of the Hammer attacks cost -4 Power boosts all targets' Electricity Damage +27% for 8 10 seconds*; Tier 3Level 70*After using Look At My :Way of the Hammer, boosts all other Hammer attacks cost -5 Power targets' Electricity Damage +31% for 8 10 seconds*; Tier 4Level 80*After using Look At My :Way of the Hammer, boosts all other Hammer attacks cost -6 Power targets' Electricity Damage +35% for 8 10 seconds*; Tier 5Level 90*After using Look At My :Way of the Hammer, boosts all other Hammer attacks cost -7 Power targets' Electricity Damage +39% for 8 10 seconds*; Tier 6Level 100*After using Look At My :Way of the Hammer, boosts all other Hammer attacks cost -8 Power targets' Electricity Damage +43% for 8 10 seconds|Expand}}
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| || of Efficient Clubbing Hammer-Style Rage Management || <b>Tier 6Level 100</b> - After using Look At My Hammer, all other Hammer attacks cost -7 Power for 10 seconds Pound To Slag deals +640 damage if target's Rage is at least 66% full || Uncommon || MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Pound To Slag deals +32 damage if target's Rage is at least 66% full*After using Look At My Hammer, all other Hammer attacks cost -2 Power for ; Level 10 seconds:Pound To Slag deals +64 damage if target's Rage is at least 66% full*; Level 15:Pound To Slag deals +96 damage if target's Rage is at least 66% full*; Level 20:Pound To Slag deals +128 damage if target's Rage is at least 66% full*; Level 25:Pound To Slag deals +160 damage if target's Rage is at least 66% full*; Level 30:Pound To Slag deals +192 damage if target's Rage is at least 66% full*; Level 35:Pound To Slag deals +224 damage if target's Rage is at least 66% full*; Level 40:Pound To Slag deals +256 damage if target's Rage is at least 66% full*; Level 45:Pound To Slag deals +288 damage if target's Rage is at least 66% full*; Level 50:Pound To Slag deals +320 damage if target's Rage is at least 66% full*; Tier 2Level 55:Pound To Slag deals +352 damage if target's Rage is at least 66% full*After using Look At My Hammer, all other Hammer attacks cost -3 Power for 10 seconds; Level 60:Pound To Slag deals +384 damage if target's Rage is at least 66% full*; Tier 3Level 65:Pound To Slag deals +416 damage if target's Rage is at least 66% full*After using Look At My Hammer, all other Hammer attacks cost -4 Power for 10 seconds; Level 70:Pound To Slag deals +448 damage if target's Rage is at least 66% full*; Tier 4Level 75:Pound To Slag deals +480 damage if target's Rage is at least 66% full*After using Look At My Hammer, all other Hammer attacks cost -5 Power for 10 seconds; Level 80:Pound To Slag deals +512 damage if target's Rage is at least 66% full*; Tier 5Level 85:Pound To Slag deals +544 damage if target's Rage is at least 66% full*After using Look At My Hammer, all other Hammer attacks cost -6 Power for 10 seconds; Level 90:Pound To Slag deals +576 damage if target's Rage is at least 66% full*; Tier 6Level 95:Pound To Slag deals +608 damage if target's Rage is at least 66% full*After using Look At My Hammer, all other Hammer attacks cost -7 Power for 10 seconds; Level 100:Pound To Slag deals +640 damage if target's Rage is at least 66% full|Expand}}
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| || of Efficient Clubbing || <b>Tier 6Level 100</b> - After using Look At My Hammer, all other Hammer attacks cost Pound To Slag Damage +136 and Reuse Time -6 Power for 12 8 seconds || Legs Uncommon || Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Pound To Slag Damage +6 and Reuse Time -5 seconds*After using Look At My Hammer, all other Hammer attacks cost ; Level 10:Pound To Slag Damage +12 and Reuse Time -1 Power for 12 5 seconds*; Tier 2Level 15:Pound To Slag Damage +18 and Reuse Time -5 seconds*After using Look At My Hammer, all other Hammer attacks cost ; Level 20:Pound To Slag Damage +24 and Reuse Time -2 Power for 12 5 seconds*; Tier 3Level 25:Pound To Slag Damage +30 and Reuse Time -5 seconds*After using Look At My Hammer, all other Hammer attacks cost ; Level 30:Pound To Slag Damage +36 and Reuse Time -3 Power for 12 5 seconds*; Tier 4Level 35:Pound To Slag Damage +42 and Reuse Time -5 seconds*After using Look At My Hammer, all other Hammer attacks cost ; Level 40:Pound To Slag Damage +48 and Reuse Time -4 Power for 12 5 seconds*; Tier 5Level 45:Pound To Slag Damage +54 and Reuse Time -6 seconds*After using Look At My Hammer, all other Hammer attacks cost ; Level 50:Pound To Slag Damage +60 and Reuse Time -5 Power for 12 6 seconds*; Tier Level 55:Pound To Slag Damage +66 and Reuse Time -6seconds*After using Look At My Hammer, all other Hammer attacks cost ; Level 60:Pound To Slag Damage +72 and Reuse Time -6 Power for 12 seconds|Expand*; Level 65:Pound To Slag Damage +80 and Reuse Time -7 seconds*; Level 70:Pound To Slag Damage +88 and Reuse Time -7 seconds*; Level 75:Pound To Slag Damage +96 and Reuse Time -8 seconds*; Level 80:Pound To Slag Damage +104 and Reuse Time -8 seconds*; Level 85:Pound To Slag Damage +112 and Reuse Time -8 seconds*; Level 90:Pound To Slag Damage +120 and Reuse Time -8 seconds*; Level 95:Pound To Slag Damage +128 and Reuse Time -8 seconds*; Level 100:Pound To Slag Damage +136 and Reuse Time -8 seconds}}
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| || of Leaping and Smashing Nice Looking Hammers || <b>Tier 12Level 100</b> - Leaping Smash Damage Look At My Hammer restores +62% 102 health to you || Uncommon || LegsOffHand, MainHand Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Leaping Smash Damage :Look At My Hammer restores +7%health to you*; Tier 2Level 10*Leaping Smash Damage :Look At My Hammer restores +12%health to you*; Tier 3Level 15*Leaping Smash Damage :Look At My Hammer restores +17%health to you*; Tier 4Level 20*Leaping Smash Damage :Look At My Hammer restores +22%health to you*; Tier 5Level 25:Look At My Hammer restores +27 health to you*Leaping Smash Damage ; Level 30:Look At My Hammer restores +27%32 health to you*; Tier 6Level 35:Look At My Hammer restores +37 health to you*Leaping Smash Damage ; Level 40:Look At My Hammer restores +32%42 health to you*; Tier 7Level 45:Look At My Hammer restores +47 health to you*Leaping Smash Damage ; Level 50:Look At My Hammer restores +37%52 health to you*; Tier 8Level 55:Look At My Hammer restores +57 health to you*Leaping Smash Damage ; Level 60:Look At My Hammer restores +42%62 health to you*; Tier 9Level 65:Look At My Hammer restores +67 health to you*Leaping Smash Damage ; Level 70:Look At My Hammer restores +47%72 health to you*; Tier 10Level 75:Look At My Hammer restores +77 health to you*Leaping Smash Damage ; Level 80:Look At My Hammer restores +52%82 health to you*; Tier 11Level 85:Look At My Hammer restores +87 health to you*Leaping Smash Damage ; Level 90:Look At My Hammer restores +57%92 health to you*; Tier 12Level 95:Look At My Hammer restores +97 health to you*Leaping Smash Damage ; Level 100:Look At My Hammer restores +62%102 health to you|Expand}}
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| || of Leaping and Smashing Attractive Clubs || <b>Tier 12Level 100</b> - Leaping Smash and Latent Charge boost your Core Attack damage Look At My Hammer restores +67 for 6 seconds 148 armor to you || RingUncommon || Chest, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Look At My Hammer restores +15 armor to you*Leaping Smash and Latent Charge boost your Core Attack damage ; Level 10:Look At My Hammer restores +12 for 6 seconds22 armor to you*; Tier 2Level 15:Look At My Hammer restores +29 armor to you*Leaping Smash and Latent Charge boost your Core Attack damage ; Level 20:Look At My Hammer restores +17 for 6 seconds36 armor to you*; Tier 3Level 25:Look At My Hammer restores +43 armor to you*Leaping Smash and Latent Charge boost your Core Attack damage ; Level 30:Look At My Hammer restores +22 for 6 seconds50 armor to you*; Tier 4Level 35:Look At My Hammer restores +57 armor to you*Leaping Smash and Latent Charge boost your Core Attack damage ; Level 40:Look At My Hammer restores +27 for 6 seconds64 armor to you*; Tier 5Level 45:Look At My Hammer restores +71 armor to you*Leaping Smash and Latent Charge boost your Core Attack damage ; Level 50:Look At My Hammer restores +32 for 6 seconds78 armor to you*; Tier 6Level 55:Look At My Hammer restores +85 armor to you*Leaping Smash and Latent Charge boost your Core Attack damage ; Level 60:Look At My Hammer restores +37 for 6 seconds92 armor to you*; Tier 7Level 65:Look At My Hammer restores +99 armor to you*Leaping Smash and Latent Charge boost your Core Attack damage ; Level 70:Look At My Hammer restores +42 for 6 seconds106 armor to you*; Tier 8Level 75:Look At My Hammer restores +113 armor to you*Leaping Smash and Latent Charge boost your Core Attack damage ; Level 80:Look At My Hammer restores +47 for 6 seconds120 armor to you*; Tier 9Level 85*Leaping Smash and Latent Charge boost your Core Attack damage :Look At My Hammer restores +52 for 6 seconds127 armor to you*; Tier 10Level 90*Leaping Smash and Latent Charge boost your Core Attack damage :Look At My Hammer restores +57 for 6 seconds134 armor to you*; Tier 11Level 95*Leaping Smash and Latent Charge boost your Core Attack damage :Look At My Hammer restores +62 for 6 seconds141 armor to you*; Tier 12Level 100*Leaping Smash and Latent Charge boost your Core Attack damage :Look At My Hammer restores +67 for 6 seconds148 armor to you|Expand}}
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| || of Armored Leaping Safe Clubbing || <b>Tier 12Level 100</b> - Leaping Smash restores 40 Armor to Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 54 for 5 seconds || Uncommon || Chest, Feet Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 3 for 5 seconds*Leaping Smash restores 7 Armor to ; Level 10:Look At My Hammer reduces the damage youtake from Slashing, Piercing, and Crushing attacks by 6 for 5 seconds*; Tier 2Level 15:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 9 for 5 seconds*Leaping Smash restores 10 Armor to ; Level 20:Look At My Hammer reduces the damage youtake from Slashing, Piercing, and Crushing attacks by 12 for 5 seconds*; Tier 3Level 25:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 15 for 5 seconds*Leaping Smash restores 13 Armor to ; Level 30:Look At My Hammer reduces the damage youtake from Slashing, Piercing, and Crushing attacks by 18 for 5 seconds*; Tier 4Level 35:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 20 for 5 seconds*Leaping Smash restores 16 Armor to ; Level 40:Look At My Hammer reduces the damage youtake from Slashing, Piercing, and Crushing attacks by 22 for 5 seconds*; Tier Level 45:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 24 for 5seconds*Leaping Smash restores 19 Armor to ; Level 50:Look At My Hammer reduces the damage youtake from Slashing, Piercing, and Crushing attacks by 26 for 5 seconds*; Tier 6Level 55:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 28 for 5 seconds*Leaping Smash restores 22 Armor to ; Level 60:Look At My Hammer reduces the damage youtake from Slashing, Piercing, and Crushing attacks by 30 for 5 seconds*; Tier 7Level 65:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 33 for 5 seconds*Leaping Smash restores 25 Armor to ; Level 70:Look At My Hammer reduces the damage youtake from Slashing, Piercing, and Crushing attacks by 36 for 5 seconds*; Tier 8Level 75:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 39 for 5 seconds*Leaping Smash restores 28 Armor to ; Level 80:Look At My Hammer reduces the damage youtake from Slashing, Piercing, and Crushing attacks by 42 for 5 seconds*; Tier 9Level 85*Leaping Smash restores 31 Armor to :Look At My Hammer reduces the damage youtake from Slashing, Piercing, and Crushing attacks by 45 for 5 seconds*; Tier 10Level 90*Leaping Smash restores 34 Armor to :Look At My Hammer reduces the damage youtake from Slashing, Piercing, and Crushing attacks by 48 for 5 seconds*; Tier 11Level 95*Leaping Smash restores 37 Armor to :Look At My Hammer reduces the damage youtake from Slashing, Piercing, and Crushing attacks by 51 for 5 seconds*; Tier 12Level 100*Leaping Smash restores 40 Armor to :Look At My Hammer reduces the damage youtake from Slashing, Piercing, and Crushing attacks by 54 for 5 seconds|Expand}}
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| || of Rib Removal Efficient Clubbing || <b>Tier 12Level 100</b> - Rib Shatter Direct Damage +37% After using Look At My Hammer, all other Hammer attacks cost -26 Power for 8 seconds || OffHand, Ring Uncommon || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1*Rib Shatter Direct Damage +Level 10%*; Tier :After using Look At My Hammer, all other Hammer attacks cost -2*Rib Shatter Direct Damage +13%Power for 8 seconds*; Tier 3Level 20*Rib Shatter Direct Damage +16%:After using Look At My Hammer, all other Hammer attacks cost -4 Power for 8 seconds*; Tier 4Level 30*Rib Shatter Direct Damage +19%:After using Look At My Hammer, all other Hammer attacks cost -6 Power for 8 seconds*; Tier 5Level 40*Rib Shatter Direct Damage +22%:After using Look At My Hammer, all other Hammer attacks cost -8 Power for 8 seconds*; Tier 6Level 50*Rib Shatter Direct Damage +25%:After using Look At My Hammer, all other Hammer attacks cost -11 Power for 8 seconds*; Tier 7Level 60*Rib Shatter Direct Damage +27%*; Tier :After using Look At My Hammer, all other Hammer attacks cost -14 Power for 8*Rib Shatter Direct Damage +29%seconds*; Tier 9Level 70*Rib Shatter Direct Damage +31%:After using Look At My Hammer, all other Hammer attacks cost -17 Power for 8 seconds*; Tier 10Level 80*Rib Shatter Direct Damage +33%:After using Look At My Hammer, all other Hammer attacks cost -20 Power for 8 seconds*; Tier 11Level 90*Rib Shatter Direct Damage +35%:After using Look At My Hammer, all other Hammer attacks cost -23 Power for 8 seconds*; Tier 12Level 100*Rib Shatter Direct Damage +37%:After using Look At My Hammer, all other Hammer attacks cost -26 Power for 8 seconds|Expand}}
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| || of Rib Removal Efficient Clubbing || <b>Tier 12Level 100</b> - Rib Shatter deals +120 Trauma damage over After using Look At My Hammer, all other Hammer attacks cost -20 Power for 10 seconds || Feet, Uncommon || MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1*Rib Shatter deals +Level 10 Trauma damage over 20 seconds*; Tier :After using Look At My Hammer, all other Hammer attacks cost -2*Rib Shatter deals +20 Trauma damage over 20 Power for 10 seconds*; Tier 3*Rib Shatter deals +30 Trauma damage over Level 20 seconds*; Tier :After using Look At My Hammer, all other Hammer attacks cost -4*Rib Shatter deals +40 Trauma damage over 20 Power for 10 seconds*; Tier 5Level 30*Rib Shatter deals +50 Trauma damage over 20 :After using Look At My Hammer, all other Hammer attacks cost -6 Power for 10 seconds*; Tier 6Level 40*Rib Shatter deals +60 Trauma damage over 20 :After using Look At My Hammer, all other Hammer attacks cost -8 Power for 10 seconds*; Tier 7Level 50*Rib Shatter deals +70 Trauma damage over 20 :After using Look At My Hammer, all other Hammer attacks cost -10 Power for 10 seconds*; Tier 8Level 60*Rib Shatter deals +80 Trauma damage over 20 :After using Look At My Hammer, all other Hammer attacks cost -12 Power for 10 seconds*; Tier 9Level 70*Rib Shatter deals +90 Trauma damage over 20 :After using Look At My Hammer, all other Hammer attacks cost -14 Power for 10 seconds*; Tier Level 80:After using Look At My Hammer, all other Hammer attacks cost -16 Power for 10*Rib Shatter deals +100 Trauma damage over 20 seconds*; Tier 11Level 90*Rib Shatter deals +110 Trauma damage over 20 :After using Look At My Hammer, all other Hammer attacks cost -18 Power for 10 seconds*; Tier 12Level 100*Rib Shatter deals +120 Trauma damage over :After using Look At My Hammer, all other Hammer attacks cost -20 Power for 10 seconds|Expand}}
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| || of Efficient Clubbing || <b>Tier 12Level 100</b> - Hurl Lightning Damage +32% and Reuse Time After using Look At My Hammer, all other Hammer attacks cost -1 17 Power for 12 seconds || Rare || MainHand, Necklace Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Hurl Lightning Damage +10% and Reuse Time :After using Look At My Hammer, all other Hammer attacks cost -1Power for 12 seconds*; Tier Level 20:After using Look At My Hammer, all other Hammer attacks cost -2*Hurl Lightning Damage +Power for 12% and Reuse Time -1seconds*; Tier 3Level 30*Hurl Lightning Damage +14% and Reuse Time :After using Look At My Hammer, all other Hammer attacks cost -13 Power for 12 seconds*; Tier 4Level 40*Hurl Lightning Damage +16% and Reuse Time :After using Look At My Hammer, all other Hammer attacks cost -1*; Tier 5*Hurl Lightning Damage +18% and Reuse Time -1Power for 12 seconds*; Tier 6Level 50*Hurl Lightning Damage +20% and Reuse Time :After using Look At My Hammer, all other Hammer attacks cost -17 Power for 12 seconds*; Tier 7Level 60*Hurl Lightning Damage +22% and Reuse Time :After using Look At My Hammer, all other Hammer attacks cost -19 Power for 12 seconds*; Tier 8Level 70*Hurl Lightning Damage +24% and Reuse Time :After using Look At My Hammer, all other Hammer attacks cost -111 Power for 12 seconds*; Tier 9Level 80*Hurl Lightning Damage +26% and Reuse Time :After using Look At My Hammer, all other Hammer attacks cost -113 Power for 12 seconds*; Tier 10Level 90*Hurl Lightning Damage +28% and Reuse Time :After using Look At My Hammer, all other Hammer attacks cost -115 Power for 12 seconds*; Tier 11Level 100*Hurl Lightning Damage +30% and Reuse Time :After using Look At My Hammer, all other Hammer attacks cost -1*; Tier 17 Power for 12seconds*Hurl Lightning Damage +32% and Reuse Time -1|Expand}}
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| || of Ribcage Explosion Leaping and Smashing || <b>Tier 12Level 100</b> - Rib Shatter deals Leaping Smash Damage +130 damage to targets that are knocked down 86% || Uncommon || Legs, Necklace MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Leaping Smash Damage +10%*Rib Shatter deals ; Level 10:Leaping Smash Damage +14%*; Level 15:Leaping Smash Damage +18%*; Level 20 damage to targets that are knocked down:Leaping Smash Damage +22%*; Tier 2Level 25:Leaping Smash Damage +26%*Rib Shatter deals ; Level 30:Leaping Smash Damage +30 damage to targets that are knocked down%*; Level 35:Leaping Smash Damage +34%*; Tier 3Level 40:Leaping Smash Damage +38%*Rib Shatter deals ; Level 45:Leaping Smash Damage +40 damage to targets that are knocked down42%*; Tier 4Level 50:Leaping Smash Damage +46%*Rib Shatter deals ; Level 55:Leaping Smash Damage +50 damage to targets that are knocked down%*; Tier 5Level 60:Leaping Smash Damage +54%*Rib Shatter deals ; Level 65:Leaping Smash Damage +60 damage to targets that are knocked down58%*; Tier 6Level 70*Rib Shatter deals :Leaping Smash Damage +70 damage to targets that are knocked down62%*; Tier 7Level 75*Rib Shatter deals :Leaping Smash Damage +80 damage to targets that are knocked down66%*; Tier 8Level 80*Rib Shatter deals :Leaping Smash Damage +90 damage to targets that are knocked down70%*; Tier 9Level 85*Rib Shatter deals :Leaping Smash Damage +100 damage to targets that are knocked down74%*; Tier 10Level 90*Rib Shatter deals :Leaping Smash Damage +110 damage to targets that are knocked down78%*; Tier 11Level 95*Rib Shatter deals :Leaping Smash Damage +120 damage to targets that are knocked down82%*; Tier 12Level 100*Rib Shatter deals :Leaping Smash Damage +130 damage to targets that are knocked down86%|Expand}}
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| || of Leaping and Smashing || <b>Tier 6Level 100</b> - Way of the Hammer grants all targets Leaping Smash and Latent Charge boost your Core Attack damage +10 Direct Mitigation 115 for 10 6 seconds || HeadUncommon || Ring, Legs Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Leaping Smash and Latent Charge boost your Core Attack damage +12 for 6 seconds*; Level 10:Leaping Smash and Latent Charge boost your Core Attack damage +17 for 6 seconds*; Level 15:Leaping Smash and Latent Charge boost your Core Attack damage +22 for 6 seconds*; Level 20:Leaping Smash and Latent Charge boost your Core Attack damage +27 for 6 seconds*; Tier 1Level 25:Leaping Smash and Latent Charge boost your Core Attack damage +32 for 6 seconds*Way of the Hammer grants all targets ; Level 30:Leaping Smash and Latent Charge boost your Core Attack damage +37 for 6 seconds*; Level 35:Leaping Smash and Latent Charge boost your Core Attack damage +42 for 6 seconds*; Level 40:Leaping Smash and Latent Charge boost your Core Attack damage +47 for 6 seconds*; Level 45:Leaping Smash and Latent Charge boost your Core Attack damage +5 Direct Mitigation 52 for 10 6 seconds*; Tier 2Level 50:Leaping Smash and Latent Charge boost your Core Attack damage +57 for 6 seconds*Way of the Hammer grants all targets ; Level 55:Leaping Smash and Latent Charge boost your Core Attack damage +62 for 6 Direct Mitigation seconds*; Level 60:Leaping Smash and Latent Charge boost your Core Attack damage +67 for 10 6 seconds*; Tier 3Level 65:Leaping Smash and Latent Charge boost your Core Attack damage +73 for 6 seconds*Way of the Hammer grants all targets ; Level 70:Leaping Smash and Latent Charge boost your Core Attack damage +7 Direct Mitigation 79 for 10 6 seconds*; Tier 4Level 75:Leaping Smash and Latent Charge boost your Core Attack damage +85 for 6 seconds*Way of the Hammer grants all targets ; Level 80:Leaping Smash and Latent Charge boost your Core Attack damage +8 Direct Mitigation 91 for 10 6 seconds*; Tier 5Level 85:Leaping Smash and Latent Charge boost your Core Attack damage +97 for 6 seconds*Way of the Hammer grants all targets ; Level 90:Leaping Smash and Latent Charge boost your Core Attack damage +9 Direct Mitigation 103 for 10 6 seconds*; Tier Level 95:Leaping Smash and Latent Charge boost your Core Attack damage +109 for 6seconds*Way of the Hammer grants all targets ; Level 100:Leaping Smash and Latent Charge boost your Core Attack damage +10 Direct Mitigation 115 for 10 6 seconds|Expand}}
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| || of Armored Leaping || <b>Tier 12Level 100</b> - Rib Shatter and Leaping Smash deal +43% direct damage restores 64 Armor to targets whose Rage meters are at least 66% full you || Uncommon || HeadChest, Hands Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Leaping Smash restores 7 Armor to you*Rib Shatter and ; Level 10:Leaping Smash deal +restores 10% direct damage Armor to targets whose Rage meters are at least 66% fullyou*; Tier 2Level 15*Rib Shatter and :Leaping Smash deal +restores 13% direct damage Armor to targets whose Rage meters are at least 66% fullyou*; Tier 3Level 20*Rib Shatter and :Leaping Smash deal +restores 16% direct damage Armor to targets whose Rage meters are at least 66% fullyou*; Tier 4Level 25*Rib Shatter and :Leaping Smash deal +restores 19% direct damage Armor to targets whose Rage meters are at least 66% fullyou*; Tier 5Level 30*Rib Shatter and :Leaping Smash deal +restores 22% direct damage Armor to targets whose Rage meters are at least 66% fullyou*; Tier 6Level 35*Rib Shatter and :Leaping Smash deal +restores 25% direct damage Armor to targets whose Rage meters are at least 66% fullyou*; Tier 7Level 40:Leaping Smash restores 28 Armor to you*Rib Shatter and ; Level 45:Leaping Smash deal +28% direct damage restores 31 Armor to targets whose Rage meters are at least 66% fullyou*; Tier 8Level 50:Leaping Smash restores 34 Armor to you*Rib Shatter and ; Level 55:Leaping Smash deal +31% direct damage restores 37 Armor to targets whose Rage meters are at least 66% fullyou*; Tier 9Level 60:Leaping Smash restores 40 Armor to you*Rib Shatter and ; Level 65:Leaping Smash deal +34% direct damage restores 43 Armor to you*; Level 70:Leaping Smash restores 46 Armor to targets whose Rage meters are at least 66% fullyou*; Tier 10Level 75:Leaping Smash restores 49 Armor to you*Rib Shatter and ; Level 80:Leaping Smash deal +37% direct damage restores 52 Armor to targets whose Rage meters are at least 66% fullyou*; Tier 11Level 85:Leaping Smash restores 55 Armor to you*Rib Shatter and ; Level 90:Leaping Smash deal +40% direct damage restores 58 Armor to targets whose Rage meters are at least 66% fullyou*; Tier 12Level 95:Leaping Smash restores 61 Armor to you*Rib Shatter and ; Level 100:Leaping Smash deal +43% direct damage restores 64 Armor to targets whose Rage meters are at least 66% fullyou|Expand}}
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| || of Thunder Healing Rib Removal || <b>Tier 12Level 100</b> - Thunderstrike heals you for 28 health Rib Shatter Damage +43% || LegsUncommon || OffHand, Necklace Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Rib Shatter Damage +5%*Thunderstrike heals you for 2 health; Level 10:Rib Shatter Damage +7%*; Tier 2Level 15:Rib Shatter Damage +9%*Thunderstrike heals you for 4 health; Level 20:Rib Shatter Damage +11%*; Tier 3Level 25:Rib Shatter Damage +13%*Thunderstrike heals you for 6 health; Level 30:Rib Shatter Damage +15%*; Tier 4Level 35:Rib Shatter Damage +17%*Thunderstrike heals you for 8 health; Level 40:Rib Shatter Damage +19%*; Tier 5Level 45:Rib Shatter Damage +21%*Thunderstrike heals you for 10 health; Level 50:Rib Shatter Damage +23%*; Tier 6Level 55:Rib Shatter Damage +25%*Thunderstrike heals you for 12 health; Level 60:Rib Shatter Damage +27%*; Tier 7Level 65:Rib Shatter Damage +29%*Thunderstrike heals you for 14 health; Level 70:Rib Shatter Damage +31%*; Tier 8Level 75:Rib Shatter Damage +33%*Thunderstrike heals you for 16 health; Level 80:Rib Shatter Damage +35%*; Tier 9Level 85*Thunderstrike heals you for 18 health:Rib Shatter Damage +37%*; Tier 10Level 90*Thunderstrike heals you for 20 health:Rib Shatter Damage +39%*; Tier 11Level 95*Thunderstrike heals you for 24 health:Rib Shatter Damage +41%*; Tier 12Level 100*Thunderstrike heals you for 28 health:Rib Shatter Damage +43%|Expand}}
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| || of Discordant Thunder Rib Removal || <b>Tier 12Level 100</b> - Thunderstrike deals +16% damage and knocks all targets back Rib Shatter restores 48 Health to you || Uncommon || HandsFeet, Feet MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Rib Shatter restores 10 Health to you*Thunderstrike deals +5% damage and knocks all targets back; Level 10:Rib Shatter restores 12 Health to you*; Tier 2Level 15:Rib Shatter restores 14 Health to you*Thunderstrike deals +6% damage and knocks all targets back; Level 20:Rib Shatter restores 16 Health to you*; Tier 3Level 25:Rib Shatter restores 18 Health to you*Thunderstrike deals +7% damage and knocks all targets back; Level 30:Rib Shatter restores 20 Health to you*; Tier 4Level 35:Rib Shatter restores 22 Health to you*Thunderstrike deals +8% damage and knocks all targets back; Level 40:Rib Shatter restores 24 Health to you*; Tier 5Level 45:Rib Shatter restores 26 Health to you*Thunderstrike deals +9% damage and knocks all targets back; Level 50:Rib Shatter restores 28 Health to you*; Tier 6Level 55:Rib Shatter restores 30 Health to you*Thunderstrike deals +10% damage and knocks all targets back; Level 60:Rib Shatter restores 32 Health to you*; Tier 7Level 65:Rib Shatter restores 34 Health to you*Thunderstrike deals +11% damage and knocks all targets back; Level 70:Rib Shatter restores 36 Health to you*; Tier 8Level 75:Rib Shatter restores 38 Health to you*Thunderstrike deals +12% damage and knocks all targets back; Level 80:Rib Shatter restores 40 Health to you*; Tier 9Level 85*Thunderstrike deals +13% damage and knocks all targets back:Rib Shatter restores 42 Health to you*; Tier 10Level 90*Thunderstrike deals +14% damage and knocks all targets back:Rib Shatter restores 44 Health to you*; Tier 11Level 95*Thunderstrike deals +15% damage and knocks all targets back:Rib Shatter restores 46 Health to you*; Tier 12Level 100*Thunderstrike deals +16% damage and knocks all targets back:Rib Shatter restores 48 Health to you|Expand}}
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| Thunderstriking || of Thunder Strikes || <b>Tier 12Level 100</b> - Thunderstrike Hurl Lightning Damage +40% 122 and Reuse Time -1 second || Uncommon || MainHand, OffHand Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Hurl Lightning Damage +10 and Reuse Time -1second*Thunderstrike ; Level 10:Hurl Lightning Damage +7%15 and Reuse Time -1 second*; Tier 2Level 15:Hurl Lightning Damage +20 and Reuse Time -1 second*Thunderstrike ; Level 20:Hurl Lightning Damage +10%25 and Reuse Time -1 second*; Tier 3Level 25:Hurl Lightning Damage +30 and Reuse Time -1 second*Thunderstrike ; Level 30:Hurl Lightning Damage +13%35 and Reuse Time -1 second*; Tier 4Level 35:Hurl Lightning Damage +40 and Reuse Time -1 second*Thunderstrike ; Level 40:Hurl Lightning Damage +16%45 and Reuse Time -1 second*; Tier 5Level 45:Hurl Lightning Damage +50 and Reuse Time -1 second*Thunderstrike ; Level 50:Hurl Lightning Damage +19%55 and Reuse Time -1 second*; Tier 6Level 55:Hurl Lightning Damage +60 and Reuse Time -1 second*Thunderstrike ; Level 60:Hurl Lightning Damage +22%66 and Reuse Time -1 second*; Tier 7Level 65:Hurl Lightning Damage +73 and Reuse Time -1 second*Thunderstrike ; Level 70:Hurl Lightning Damage +25%80 and Reuse Time -1 second*; Tier 8Level 75:Hurl Lightning Damage +87 and Reuse Time -1 second*Thunderstrike ; Level 80:Hurl Lightning Damage +28%94 and Reuse Time -1 second*; Tier 9Level 85*Thunderstrike :Hurl Lightning Damage +31%101 and Reuse Time -1 second*; Tier 10Level 90*Thunderstrike :Hurl Lightning Damage +34%108 and Reuse Time -1 second*; Tier 11Level 95*Thunderstrike :Hurl Lightning Damage +37%115 and Reuse Time -1 second*; Tier 12Level 100*Thunderstrike :Hurl Lightning Damage +40%122 and Reuse Time -1 second|Expand}}
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| Discharging || of Ribcage Explosion || <b>Tier 12Level 100</b> - Discharging Strike Damage Rib Shatter deals +30% 210 damage to targets that are knocked down || Uncommon || Legs, MainHand Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Rib Shatter deals +20 damage to targets that are knocked down*Discharging Strike Damage ; Level 10:Rib Shatter deals +8%30 damage to targets that are knocked down*; Tier 2Level 15:Rib Shatter deals +40 damage to targets that are knocked down*Discharging Strike Damage ; Level 20:Rib Shatter deals +10%50 damage to targets that are knocked down*; Tier 3Level 25:Rib Shatter deals +60 damage to targets that are knocked down*Discharging Strike Damage ; Level 30:Rib Shatter deals +12%70 damage to targets that are knocked down*; Tier 4Level 35:Rib Shatter deals +80 damage to targets that are knocked down*Discharging Strike Damage ; Level 40:Rib Shatter deals +14%90 damage to targets that are knocked down*; Tier 5Level 45:Rib Shatter deals +100 damage to targets that are knocked down*Discharging Strike Damage ; Level 50:Rib Shatter deals +16%110 damage to targets that are knocked down*; Tier 6Level 55:Rib Shatter deals +120 damage to targets that are knocked down*Discharging Strike Damage ; Level 60:Rib Shatter deals +18%130 damage to targets that are knocked down*; Tier 7Level 65:Rib Shatter deals +140 damage to targets that are knocked down*Discharging Strike Damage ; Level 70:Rib Shatter deals +20%150 damage to targets that are knocked down*; Tier 8Level 75:Rib Shatter deals +160 damage to targets that are knocked down*Discharging Strike Damage ; Level 80:Rib Shatter deals +22%170 damage to targets that are knocked down*; Tier 9Level 85*Discharging Strike Damage :Rib Shatter deals +24%180 damage to targets that are knocked down*; Tier 10Level 90*Discharging Strike Damage :Rib Shatter deals +26%190 damage to targets that are knocked down*; Tier 11Level 95*Discharging Strike Damage :Rib Shatter deals +28%200 damage to targets that are knocked down*; Tier 12Level 100*Discharging Strike Damage :Rib Shatter deals +30%210 damage to targets that are knocked down|Expand}}
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| || || <b>Tier 12Level 100</b> - Discharging Strike deals Way of the Hammer grants all targets +12% damage plus 41% more damage if target's Rage meter is at least 66% full 18 Direct Mitigation for 10 seconds || Rare || HandsHead, Feet Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Discharging Strike deals :Way of the Hammer grants all targets +1% damage plus 8% more damage if target's Rage meter is at least 66% full5 Direct Mitigation for 10 seconds*; Tier 2Level 20*Discharging Strike deals :Way of the Hammer grants all targets +2% damage plus 11% more damage if target's Rage meter is at least 66% full6 Direct Mitigation for 10 seconds*; Tier 3Level 30*Discharging Strike deals :Way of the Hammer grants all targets +3% damage plus 14% more damage if target's Rage meter is at least 66% full7 Direct Mitigation for 10 seconds*; Tier 4Level 40*Discharging Strike deals :Way of the Hammer grants all targets +4% damage plus 17% more damage if target's Rage meter is at least 66% full8 Direct Mitigation for 10 seconds*; Tier 5Level 50*Discharging Strike deals :Way of the Hammer grants all targets +5% damage plus 20% more damage if target's Rage meter is at least 66% full9 Direct Mitigation for 10 seconds*; Tier 6Level 60*Discharging Strike deals :Way of the Hammer grants all targets +6% damage plus 23% more damage if target's Rage meter is at least 66% full10 Direct Mitigation for 10 seconds*; Tier 7Level 70*Discharging Strike deals :Way of the Hammer grants all targets +7% damage plus 26% more damage if target's Rage meter is at least 66% full12 Direct Mitigation for 10 seconds*; Tier 8Level 80*Discharging Strike deals :Way of the Hammer grants all targets +8% damage plus 29% more damage if target's Rage meter is at least 66% full14 Direct Mitigation for 10 seconds*; Tier 9Level 90*Discharging Strike deals :Way of the Hammer grants all targets +9% damage plus 32% more damage if target's Rage meter is at least 66% full16 Direct Mitigation for 10 seconds*; Tier 10Level 100*Discharging Strike deals :Way of the Hammer grants all targets +18 Direct Mitigation for 10% damage plus 35% more damage if target's Rage meter is at least 66% fullseconds*; Tier 11*Discharging Strike deals +11% damage plus 38% more damage if target's Rage meter is at least 66% full*; Tier 12*Discharging Strike deals +12% damage plus 41% more damage if target's Rage meter is at least 66% full|Expand}}
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| Unstoppable || of Unstoppability || <b>Tier 12Level 50</b> - Discharging Strike Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +3 and Latent Charge boost your Epic Attack damage +70 Power cost to sprint in combat is reduced -3 for 15 9 seconds || OffHand, Ring Epic || Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 30*Discharging Strike and Latent Charge boost your Epic Attack damage :Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +15 for 15 seconds*; Tier 2*Discharging Strike 1 and Latent Charge boost your Epic Attack damage +20 Power cost to sprint in combat is reduced -1 for 15 9 seconds*; Tier 3*Discharging Strike and Latent Charge boost your Epic Attack damage +25 for 15 seconds*; Tier 4*Discharging Strike and Latent Charge boost your Epic Attack damage +30 for 15 seconds*; Tier 5*Discharging Strike and Latent Charge boost your Epic Attack damage +35 for 15 seconds*; Tier 6*Discharging Strike and Latent Charge boost your Epic Attack damage +Level 40 for 15 seconds*; Tier 7*Discharging Strike and Latent Charge boost your Epic Attack damage :Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +45 for 15 seconds*; Tier 8*Discharging Strike 2 and Latent Charge boost your Epic Attack damage +50 Power cost to sprint in combat is reduced -2 for 15 seconds*; Tier 9*Discharging Strike and Latent Charge boost your Epic Attack damage +55 for 15 seconds*; Tier 10Level 50*Discharging Strike and Latent Charge boost your Epic Attack damage :Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +60 for 15 seconds*; Tier 11*Discharging Strike 3 and Latent Charge boost your Epic Attack damage +65 Power cost to sprint in combat is reduced -3 for 15 seconds*; Tier 12*Discharging Strike and Latent Charge boost your Epic Attack damage +70 for 15 9 seconds|Expand}}
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| || of Discount Discharges || <b>Tier 6Level 100</b> - Discharging Strike Power Cost -17 Rib Shatter and Leaping Smash Damage +56% if target's Rage is at least 66% full || Uncommon || Head, Chest Hands || {{Spoiler|Click Expand to reveal|*; Level 5:Rib Shatter and Leaping Smash Damage +10% if target's Rage is at least 66% full*; Level 10:Rib Shatter and Leaping Smash Damage +12% if target's Rage is at least 66% full*; Level 15:Rib Shatter and Leaping Smash Damage +14% if target's Rage is at least 66% full*; Tier 1Level 20:Rib Shatter and Leaping Smash Damage +16% if target's Rage is at least 66% full*Discharging Strike Power Cost -7; Level 25:Rib Shatter and Leaping Smash Damage +18% if target's Rage is at least 66% full*; Level 30:Rib Shatter and Leaping Smash Damage +20% if target's Rage is at least 66% full*; Level 35:Rib Shatter and Leaping Smash Damage +22% if target's Rage is at least 66% full*; Level 40:Rib Shatter and Leaping Smash Damage +24% if target's Rage is at least 66% full*; Tier 2Level 45:Rib Shatter and Leaping Smash Damage +26% if target's Rage is at least 66% full*Discharging Strike Power Cost -9; Level 50:Rib Shatter and Leaping Smash Damage +28% if target's Rage is at least 66% full*; Tier 3Level 55:Rib Shatter and Leaping Smash Damage +30% if target's Rage is at least 66% full*Discharging Strike Power Cost -11; Level 60:Rib Shatter and Leaping Smash Damage +32% if target's Rage is at least 66% full*; Level 65:Rib Shatter and Leaping Smash Damage +35% if target's Rage is at least 66% full*; Tier 4Level 70:Rib Shatter and Leaping Smash Damage +38% if target's Rage is at least 66% full*Discharging Strike Power Cost -13; Level 75:Rib Shatter and Leaping Smash Damage +41% if target's Rage is at least 66% full*; Level 80:Rib Shatter and Leaping Smash Damage +44% if target's Rage is at least 66% full*; Tier 5Level 85:Rib Shatter and Leaping Smash Damage +47% if target's Rage is at least 66% full*Discharging Strike Power Cost -15; Level 90:Rib Shatter and Leaping Smash Damage +50% if target's Rage is at least 66% full*; Tier 6Level 95:Rib Shatter and Leaping Smash Damage +53% if target's Rage is at least 66% full*Discharging Strike Power Cost -17; Level 100:Rib Shatter and Leaping Smash Damage +56% if target's Rage is at least 66% full|Expand}}
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| || of Thunder Healing || <b>Tier 12Level 100</b> - Hurl Lightning deals +16% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns Thunderstrike heals you for 51 health || Uncommon || OffHand Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Thunderstrike heals you for 2 health*Hurl Lightning deals +5% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status; Level 10: target is prone to random self-stunsThunderstrike heals you for 4 health*; Tier 2Level 15:Thunderstrike heals you for 6 health*Hurl Lightning deals +6% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status; Level 20: target is prone to random self-stunsThunderstrike heals you for 8 health*; Tier 3Level 25:Thunderstrike heals you for 10 health*Hurl Lightning deals +7% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status; Level 30: target is prone to random self-stunsThunderstrike heals you for 12 health*; Tier 4Level 35:Thunderstrike heals you for 14 health*Hurl Lightning deals +8% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status; Level 40: target is prone to random self-stunsThunderstrike heals you for 16 health*; Tier 5Level 45:Thunderstrike heals you for 18 health*Hurl Lightning deals +9% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status; Level 50: target is prone to random self-stunsThunderstrike heals you for 20 health*; Tier 6Level 55:Thunderstrike heals you for 24 health*Hurl Lightning deals +10% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status; Level 60: target is prone to random self-stunsThunderstrike heals you for 28 health*; Tier 7Level 65:Thunderstrike heals you for 30 health*Hurl Lightning deals +11% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status; Level 70: target is prone to random self-stunsThunderstrike heals you for 33 health*; Tier 8Level 75:Thunderstrike heals you for 36 health*Hurl Lightning deals +12% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status; Level 80: target is prone to random self-stunsThunderstrike heals you for 39 health*; Tier 9Level 85*Hurl Lightning deals +13% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stunsThunderstrike heals you for 42 health*; Tier 10Level 90*Hurl Lightning deals +14% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stunsThunderstrike heals you for 45 health*; Tier 11Level 95*Hurl Lightning deals +15% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stunsThunderstrike heals you for 48 health*; Tier 12Level 100*Hurl Lightning deals +16% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stunsThunderstrike heals you for 51 health|Expand}}
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| Reckful || of Discordant Thunder || <b>Tier 6Level 100</b> - Reckless Slam boosts your direct Thunderstrike deals +22% damage mitigation +10 for 5 seconds and knocks all targets back || Uncommon || HeadHands, OffHand Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Thunderstrike deals +5% damage and knocks all targets back*Reckless Slam boosts your direct ; Level 10:Thunderstrike deals +5.5% damage and knocks all targets back*; Level 15:Thunderstrike deals +6% damage mitigation and knocks all targets back*; Level 20:Thunderstrike deals +2 for 6.5 seconds% damage and knocks all targets back*; Tier 2Level 25:Thunderstrike deals +7% damage and knocks all targets back*Reckless Slam boosts your direct ; Level 30:Thunderstrike deals +8% damage mitigation and knocks all targets back*; Level 35:Thunderstrike deals +3 for 5 seconds9% damage and knocks all targets back*; Level 40:Thunderstrike deals +10% damage and knocks all targets back*; Tier 3Level 45:Thunderstrike deals +11% damage and knocks all targets back*Reckless Slam boosts your direct ; Level 50:Thunderstrike deals +12% damage mitigation and knocks all targets back*; Level 55:Thunderstrike deals +4 for 5 seconds13% damage and knocks all targets back*; Tier 4Level 60:Thunderstrike deals +14% damage and knocks all targets back*Reckless Slam boosts your direct ; Level 65:Thunderstrike deals +15% damage mitigation and knocks all targets back*; Level 70:Thunderstrike deals +6 for 5 seconds16% damage and knocks all targets back*; Tier 5Level 75:Thunderstrike deals +17% damage and knocks all targets back*Reckless Slam boosts your direct ; Level 80:Thunderstrike deals +18% damage mitigation and knocks all targets back*; Level 85:Thunderstrike deals +8 for 5 seconds19% damage and knocks all targets back*; Tier 6Level 90:Thunderstrike deals +20% damage and knocks all targets back*Reckless Slam boosts your direct ; Level 95:Thunderstrike deals +21% damage mitigation and knocks all targets back*; Level 100:Thunderstrike deals +10 for 5 seconds22% damage and knocks all targets back|Expand}}
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| Thunderstriking || of Thunder Strikes || <b>Tier 12Level 100</b> - Hurl Lightning Thunderstrike Damage +43% 160 || HeadUncommon || MainHand, Feet OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Thunderstrike Damage +8*Hurl Lightning ; Level 10:Thunderstrike Damage +10%16*; Tier 2Level 15:Thunderstrike Damage +24*Hurl Lightning ; Level 20:Thunderstrike Damage +13%32*; Tier 3Level 25:Thunderstrike Damage +40*Hurl Lightning ; Level 30:Thunderstrike Damage +16%48*; Tier 4Level 35:Thunderstrike Damage +56*Hurl Lightning ; Level 40:Thunderstrike Damage +19%64*; Tier 5Level 45:Thunderstrike Damage +72*Hurl Lightning ; Level 50:Thunderstrike Damage +22%80*; Tier 6Level 55:Thunderstrike Damage +88*Hurl Lightning ; Level 60:Thunderstrike Damage +25%96*; Tier 7Level 65:Thunderstrike Damage +104*Hurl Lightning ; Level 70:Thunderstrike Damage +28%112*; Tier 8Level 75:Thunderstrike Damage +120*Hurl Lightning ; Level 80:Thunderstrike Damage +31%128*; Tier 9Level 85*Hurl Lightning :Thunderstrike Damage +34%136*; Tier 10Level 90*Hurl Lightning :Thunderstrike Damage +37%144*; Tier 11Level 95*Hurl Lightning :Thunderstrike Damage +40%152*; Tier 12Level 100*Hurl Lightning :Thunderstrike Damage +43%160|Expand}}
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| Reckless Discharging || of Reckless Slamming || <b>Tier 12Level 100</b> - Reckless Slam Discharging Strike Damage +3242% || ChestUncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Discharging Strike Damage +6%*Reckless Slam ; Level 10:Discharging Strike Damage +7.5%*; Level 15:Discharging Strike Damage +9%*; Level 20:Discharging Strike Damage +10.5%*; Tier 2Level 25*Reckless Slam :Discharging Strike Damage +12%*; Tier 3Level 30*Reckless Slam :Discharging Strike Damage +14%*; Tier 4Level 35*Reckless Slam :Discharging Strike Damage +16%*; Tier 5Level 40*Reckless Slam :Discharging Strike Damage +18%*; Tier 6Level 45*Reckless Slam :Discharging Strike Damage +20%*; Tier 7Level 50*Reckless Slam :Discharging Strike Damage +22%*; Tier 8Level 55:Discharging Strike Damage +24%*Reckless Slam ; Level 60:Discharging Strike Damage +2426%*; Tier 9Level 65:Discharging Strike Damage +28%*Reckless Slam ; Level 70:Discharging Strike Damage +2630%*; Tier 10Level 75:Discharging Strike Damage +32%*Reckless Slam ; Level 80:Discharging Strike Damage +2834%*; Tier 11Level 85:Discharging Strike Damage +36%*Reckless Slam ; Level 90:Discharging Strike Damage +3038%*; Tier 12Level 95:Discharging Strike Damage +40%*Reckless Slam ; Level 100:Discharging Strike Damage +3242%|Expand}}
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| || || <b>Tier 12Level 100</b> - Latent Charge Direct Damage Discharging Strike deals +9210.5% damage plus 65% more damage if target's Rage meter is at least 66% full || Uncommon || HeadHands, Legs Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Discharging Strike deals +1% damage plus 8% more damage if target's Rage meter is at least 66% full*Latent Charge Direct Damage ; Level 10:Discharging Strike deals +371.5% damage plus 11% more damage if target's Rage meter is at least 66%full*; Tier Level 15:Discharging Strike deals +2% damage plus 14% more damage if target's Rage meter is at least 66% full*Latent Charge Direct Damage ; Level 20:Discharging Strike deals +422.5% damage plus 17% more damage if target's Rage meter is at least 66%full*; Tier Level 25:Discharging Strike deals +3% damage plus 20% more damage if target's Rage meter is at least 66% full*Latent Charge Direct Damage ; Level 30:Discharging Strike deals +473.5% damage plus 23% more damage if target's Rage meter is at least 66%full*; Tier Level 35:Discharging Strike deals +4% damage plus 26% more damage if target's Rage meter is at least 66% full*Latent Charge Direct Damage ; Level 40:Discharging Strike deals +524.5% damage plus 29% more damage if target's Rage meter is at least 66%full*; Tier Level 45:Discharging Strike deals +5% damage plus 32% more damage if target's Rage meter is at least 66% full*Latent Charge Direct Damage ; Level 50:Discharging Strike deals +575.5% damage plus 35% more damage if target's Rage meter is at least 66%full*; Tier Level 55:Discharging Strike deals +6% damage plus 38% more damage if target's Rage meter is at least 66% full*Latent Charge Direct Damage ; Level 60:Discharging Strike deals +626.5% damage plus 41% more damage if target's Rage meter is at least 66%full*; Tier Level 65:Discharging Strike deals +7% damage plus 44% more damage if target's Rage meter is at least 66% full*Latent Charge Direct Damage ; Level 70:Discharging Strike deals +677.5% damage plus 47% more damage if target's Rage meter is at least 66%full*; Tier Level 75:Discharging Strike deals +8% damage plus 50% more damage if target's Rage meter is at least 66% full*Latent Charge Direct Damage ; Level 80:Discharging Strike deals +728.5% damage plus 53% more damage if target's Rage meter is at least 66%full*; Tier 9Level 85*Latent Charge Direct Damage :Discharging Strike deals +779% damage plus 56% more damage if target's Rage meter is at least 66%full*; Tier 10Level 90*Latent Charge Direct Damage :Discharging Strike deals +829.5%damage plus 59% more damage if target's Rage meter is at least 66% full*; Tier 11Level 95*Latent Charge Direct Damage :Discharging Strike deals +8710% damage plus 62%more damage if target's Rage meter is at least 66% full*; Tier 12Level 100*Latent Charge Direct Damage :Discharging Strike deals +9210.5%damage plus 65% more damage if target's Rage meter is at least 66% full|Expand}}
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| || || <b>Tier 12Level 100</b> - Reckless Slam deals Discharging Strike and Latent Charge boost your Epic Attack damage +28% damage and taunts -280 110 for 15 seconds || Uncommon || NecklaceOffHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Discharging Strike and Latent Charge boost your Epic Attack damage +15 for 15 seconds*Reckless Slam deals ; Level 10:Discharging Strike and Latent Charge boost your Epic Attack damage +6% 20 for 15 seconds*; Level 15:Discharging Strike and Latent Charge boost your Epic Attack damage +25 for 15 seconds*; Level 20:Discharging Strike and taunts -60Latent Charge boost your Epic Attack damage +30 for 15 seconds*; Tier 2Level 25:Discharging Strike and Latent Charge boost your Epic Attack damage +35 for 15 seconds*Reckless Slam deals ; Level 30:Discharging Strike and Latent Charge boost your Epic Attack damage +8% 40 for 15 seconds*; Level 35:Discharging Strike and Latent Charge boost your Epic Attack damage +45 for 15 seconds*; Level 40:Discharging Strike and taunts -80Latent Charge boost your Epic Attack damage +50 for 15 seconds*; Tier 3Level 45:Discharging Strike and Latent Charge boost your Epic Attack damage +55 for 15 seconds*Reckless Slam deals ; Level 50:Discharging Strike and Latent Charge boost your Epic Attack damage +10% 60 for 15 seconds*; Level 55:Discharging Strike and Latent Charge boost your Epic Attack damage and taunts -100+65 for 15 seconds*; Tier 4Level 60*Reckless Slam deals :Discharging Strike and Latent Charge boost your Epic Attack damage +12% damage and taunts -12070 for 15 seconds*; Tier 5Level 65*Reckless Slam deals :Discharging Strike and Latent Charge boost your Epic Attack damage +14% damage and taunts -14075 for 15 seconds*; Tier 6Level 70*Reckless Slam deals :Discharging Strike and Latent Charge boost your Epic Attack damage +16% damage and taunts -16080 for 15 seconds*; Tier 7Level 75*Reckless Slam deals :Discharging Strike and Latent Charge boost your Epic Attack damage +18% damage and taunts -18085 for 15 seconds*; Tier 8Level 80*Reckless Slam deals :Discharging Strike and Latent Charge boost your Epic Attack damage +20% damage and taunts -20090 for 15 seconds*; Tier 9Level 85*Reckless Slam deals :Discharging Strike and Latent Charge boost your Epic Attack damage +22% damage and taunts -22095 for 15 seconds*; Tier 10Level 90*Reckless Slam deals :Discharging Strike and Latent Charge boost your Epic Attack damage +24% damage and taunts -240100 for 15 seconds*; Tier 11Level 95*Reckless Slam deals :Discharging Strike and Latent Charge boost your Epic Attack damage +26% damage and taunts -260105 for 15 seconds*; Tier 12Level 100*Reckless Slam deals :Discharging Strike and Latent Charge boost your Epic Attack damage +28% damage and taunts -280110 for 15 seconds|Expand}}
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| || of Discount Discharges || <b>Tier 12Level 100</b> - Reckless Slam and Reverberating Discharging Strike boost your Nice Attack Damage +62 for 9 seconds Power Cost -44 || Rare || HandsHead, Feet Chest || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Reckless Slam and Reverberating :Discharging Strike boost your Nice Attack Damage +7 for 9 secondsPower Cost -8*; Tier 2Level 20*Reckless Slam and Reverberating :Discharging Strike boost your Nice Attack Damage +Power Cost -12 for 9 seconds*; Tier 3Level 30*Reckless Slam and Reverberating :Discharging Strike boost your Nice Attack Damage +17 for 9 secondsPower Cost -16*; Tier 4Level 40*Reckless Slam and Reverberating :Discharging Strike boost your Nice Attack Damage +22 for 9 secondsPower Cost -20*; Tier 5Level 50*Reckless Slam and Reverberating :Discharging Strike boost your Nice Attack Damage +27 for 9 secondsPower Cost -24*; Tier 6Level 60*Reckless Slam and Reverberating :Discharging Strike boost your Nice Attack Damage +32 for 9 secondsPower Cost -28*; Tier 7Level 70*Reckless Slam and Reverberating :Discharging Strike boost your Nice Attack Damage +37 for 9 secondsPower Cost -32*; Tier 8Level 80*Reckless Slam and Reverberating :Discharging Strike boost your Nice Attack Damage +42 for 9 secondsPower Cost -36*; Tier 9Level 90*Reckless Slam and Reverberating :Discharging Strike boost your Nice Attack Damage +47 for 9 secondsPower Cost -40*; Tier 10Level 100*Reckless Slam and Reverberating :Discharging Strike boost your Nice Attack Damage +52 for 9 seconds*; Tier 11Power Cost -44*Reckless Slam and Reverberating Strike boost your Nice Attack Damage +57 for 9 seconds*; Tier 12*Reckless Slam and Reverberating Strike boost your Nice Attack Damage +62 for 9 seconds|Expand}}
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| || || <b>Tier 12Level 100</b> - Latent Charge Hurl Lightning deals +120 Electricity 24% damage after a 15 second delay and applies Moderate Concussion status: target is prone to random self-stuns || Uncommon || Chest, Hands OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Hurl Lightning deals +5% damage and applies Moderate Concussion status: target is prone to random self-stuns*Latent Charge ; Level 10:Hurl Lightning deals +10 Electricity 6% damage after a and applies Moderate Concussion status: target is prone to random self-stuns*; Level 15 second delay:Hurl Lightning deals +7% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Tier 2Level 20:Hurl Lightning deals +8% damage and applies Moderate Concussion status: target is prone to random self-stuns*Latent Charge ; Level 25:Hurl Lightning deals +20 Electricity 9% damage after a 15 second delayand applies Moderate Concussion status: target is prone to random self-stuns*; Tier 3Level 30:Hurl Lightning deals +10% damage and applies Moderate Concussion status: target is prone to random self-stuns*Latent Charge ; Level 35:Hurl Lightning deals +30 Electricity 11% damage after a 15 second delayand applies Moderate Concussion status: target is prone to random self-stuns*; Tier 4Level 40:Hurl Lightning deals +12% damage and applies Moderate Concussion status: target is prone to random self-stuns*Latent Charge ; Level 45:Hurl Lightning deals +40 Electricity 13% damage after a 15 second delayand applies Moderate Concussion status: target is prone to random self-stuns*; Tier 5Level 50:Hurl Lightning deals +14% damage and applies Moderate Concussion status: target is prone to random self-stuns*Latent Charge ; Level 55:Hurl Lightning deals +50 Electricity 15% damage after a 15 second delayand applies Moderate Concussion status: target is prone to random self-stuns*; Tier 6Level 60:Hurl Lightning deals +16% damage and applies Moderate Concussion status: target is prone to random self-stuns*Latent Charge ; Level 65:Hurl Lightning deals +60 Electricity 17% damage after a 15 second delayand applies Moderate Concussion status: target is prone to random self-stuns*; Tier 7Level 70:Hurl Lightning deals +18% damage and applies Moderate Concussion status: target is prone to random self-stuns*Latent Charge ; Level 75:Hurl Lightning deals +70 Electricity 19% damage after a 15 second delayand applies Moderate Concussion status: target is prone to random self-stuns*; Tier 8Level 80*Latent Charge :Hurl Lightning deals +80 Electricity 20% damage after a 15 second delayand applies Moderate Concussion status: target is prone to random self-stuns*; Tier 9Level 85*Latent Charge :Hurl Lightning deals +90 Electricity 21% damage after a 15 second delayand applies Moderate Concussion status: target is prone to random self-stuns*; Tier 10Level 90*Latent Charge :Hurl Lightning deals +100 Electricity 22% damage after a 15 second delayand applies Moderate Concussion status: target is prone to random self-stuns*; Tier 11Level 95*Latent Charge :Hurl Lightning deals +110 Electricity 23% damage after a 15 second delayand applies Moderate Concussion status: target is prone to random self-stuns*; Tier 12Level 100*Latent Charge :Hurl Lightning deals +120 Electricity 24% damage after a 15 second delayand applies Moderate Concussion status: target is prone to random self-stuns|Expand}}
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| Reckful || || <b>Level 100</b> - Reckless Slam boosts your direct damage mitigation +19 for 5 seconds || Rare || Head, OffHand || {{Spoiler|Click Expand to reveal|*; Level 10:Reckless Slam boosts your direct damage mitigation +2 for 5 seconds*; Level 20:Reckless Slam boosts your direct damage mitigation +3 for 5 seconds*; Level 30:Reckless Slam boosts your direct damage mitigation +4 for 5 seconds*; Level 40:Reckless Slam boosts your direct damage mitigation +6 for 5 seconds*; Level 50:Reckless Slam boosts your direct damage mitigation +8 for 5 seconds*; Level 60:Reckless Slam boosts your direct damage mitigation +11 for 5 seconds*; Level 70:Reckless Slam boosts your direct damage mitigation +13 for 5 seconds*; Level 80:Reckless Slam boosts your direct damage mitigation +15 for 5 seconds*; Level 90:Reckless Slam boosts your direct damage mitigation +17 for 5 seconds*; Level 100:Reckless Slam boosts your direct damage mitigation +19 for 5 seconds}}|-| || || <b>Level 100</b> - Hurl Lightning Damage +65% || Uncommon || Head, Feet || {{Spoiler|Click Expand to reveal|*; Level 5:Hurl Lightning Damage +8%*; Level 10:Hurl Lightning Damage +11%*; Level 15:Hurl Lightning Damage +14%*; Level 20:Hurl Lightning Damage +17%*; Level 25:Hurl Lightning Damage +20%*; Level 30:Hurl Lightning Damage +23%*; Level 35:Hurl Lightning Damage +26%*; Level 40:Hurl Lightning Damage +29%*; Level 45:Hurl Lightning Damage +32%*; Level 50:Hurl Lightning Damage +35%*; Level 55:Hurl Lightning Damage +38%*; Level 60:Hurl Lightning Damage +41%*; Level 65:Hurl Lightning Damage +44%*; Level 70:Hurl Lightning Damage +47%*; Level 75:Hurl Lightning Damage +50%*; Level 80:Hurl Lightning Damage +53%*; Level 85:Hurl Lightning Damage +56%*; Level 90:Hurl Lightning Damage +59%*; Level 95:Hurl Lightning Damage +62%*; Level 100:Hurl Lightning Damage +65%}}|-| Reckless || of Taunting Reverberations Reckless Slamming || <b>Tier Level 100</b> - Reckless Slam Damage +58% || Uncommon || Chest, MainHand || {{Spoiler|Click Expand to reveal|*; Level 5:Reckless Slam Damage +5%*; Level 10:Reckless Slam Damage +7%*; Level 15:Reckless Slam Damage +9%*; Level 20:Reckless Slam Damage +11%*; Level 25:Reckless Slam Damage +13%*; Level 30:Reckless Slam Damage +16%*; Level 35:Reckless Slam Damage +19%*; Level 40:Reckless Slam Damage +22%*; Level 45:Reckless Slam Damage +25%*; Level 50:Reckless Slam Damage +28%*; Level 55:Reckless Slam Damage +31%*; Level 60:Reckless Slam Damage +34%*; Level 65:Reckless Slam Damage +37%*; Level 70:Reckless Slam Damage +40%*; Level 75:Reckless Slam Damage +43%*; Level 80:Reckless Slam Damage +46%*; Level 85:Reckless Slam Damage +49%*; Level 90:Reckless Slam Damage +52%*; Level 95:Reckless Slam Damage +55%*; Level 100:Reckless Slam Damage +58%}}|-| || || <b>Level 100</b> - Latent Charge Direct Damage +61% || Uncommon || Head, Legs || {{Spoiler|Click Expand to reveal|*; Level 5:Latent Charge Direct Damage +10%*; Level 10:Latent Charge Direct Damage +12%*; Level 15:Latent Charge Direct Damage +14%*; Level 20:Latent Charge Direct Damage +16%*; Level 25:Latent Charge Direct Damage +18%*; Level 30:Latent Charge Direct Damage +20%*; Level 35:Latent Charge Direct Damage +22%*; Level 40:Latent Charge Direct Damage +25%*; Level 45:Latent Charge Direct Damage +28%*; Level 50:Latent Charge Direct Damage +31%*; Level 55:Latent Charge Direct Damage +34%*; Level 60:Latent Charge Direct Damage +37%*; Level 65:Latent Charge Direct Damage +40%*; Level 70:Latent Charge Direct Damage +43%*; Level 75:Latent Charge Direct Damage +46%*; Level 80:Latent Charge Direct Damage +49%*; Level 85:Latent Charge Direct Damage +52%*; Level 90:Latent Charge Direct Damage +55%*; Level 95:Latent Charge Direct Damage +58%*; Level 100:Latent Charge Direct Damage +61%}}|-| || || <b>Level 100</b> - Reckless Slam deals +89 damage and taunts -345 || Uncommon || Necklace, Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Reckless Slam deals +4 damage and taunts -60*; Level 10:Reckless Slam deals +8 damage and taunts -75*; Level 15:Reckless Slam deals +12 damage and taunts -90*; Level 20:Reckless Slam deals +16 damage and taunts -105*; Level 25:Reckless Slam deals +20 damage and taunts -120*; Level 30:Reckless Slam deals +24 damage and taunts -135*; Level 35:Reckless Slam deals +28 damage and taunts -150*; Level 40:Reckless Slam deals +32 damage and taunts -165*; Level 45:Reckless Slam deals +36 damage and taunts -180*; Level 50:Reckless Slam deals +40 damage and taunts -195*; Level 55:Reckless Slam deals +44 damage and taunts -210*; Level 60:Reckless Slam deals +49 damage and taunts -225*; Level 65:Reckless Slam deals +54 damage and taunts -240*; Level 70:Reckless Slam deals +59 damage and taunts -255*; Level 75:Reckless Slam deals +64 damage and taunts -270*; Level 80:Reckless Slam deals +69 damage and taunts -285*; Level 85:Reckless Slam deals +74 damage and taunts -300*; Level 90:Reckless Slam deals +79 damage and taunts -315*; Level 95:Reckless Slam deals +84 damage and taunts -330*; Level 100:Reckless Slam deals +89 damage and taunts -345}}|-| || || <b>Level 100</b> - Reckless Slam and Reverberating Strike restores 24 armor boost your Nice Attack Damage +86 for 9 seconds || Uncommon || Hands, Feet || {{Spoiler|Click Expand to you reveal|*; Level 5:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +6 for 9 seconds*; Level 10:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +10 for 9 seconds*; Level 15:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +14 for 9 seconds*; Level 20:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +18 for 9 seconds*; Level 25:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +22 for 9 seconds*; Level 30:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +26 for 9 seconds*; Level 35:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +30 for 9 seconds*; Level 40:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +34 for 9 seconds*; Level 45:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +38 for 9 seconds*; Level 50:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +42 for 9 seconds*; Level 55:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +46 for 9 seconds*; Level 60:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +50 for 9 seconds*; Level 65:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +54 for 9 seconds*; Level 70:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +58 for 9 seconds*; Level 75:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +62 for 9 seconds*; Level 80:Reckless Slam and taunts Reverberating Strike boost your Nice Attack Damage +66 for 9 seconds*; Level 85:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +71 for 9 seconds*; Level 90:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +76 for 9 seconds*; Level 95:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +81 for 9 seconds*; Level 100:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +86 for 9 seconds}}|-215 | || || <b>Level 100</b> - Latent Charge deals +300 Electricity damage after a 5 second delay || Uncommon || Chest, OffHand Hands || {{Spoiler|Click Expand to reveal|*; Level 5:Latent Charge deals +15 Electricity damage after a 5 second delay*; Level 10:Latent Charge deals +30 Electricity damage after a 5 second delay*; Level 15:Latent Charge deals +45 Electricity damage after a 5 second delay*; Level 20:Latent Charge deals +60 Electricity damage after a 5 second delay*; Level 25:Latent Charge deals +75 Electricity damage after a 5 second delay*; Tier 1Level 30:Latent Charge deals +90 Electricity damage after a 5 second delay*; Level 35:Latent Charge deals +105 Electricity damage after a 5 second delay*; Level 40:Latent Charge deals +120 Electricity damage after a 5 second delay*; Level 45:Latent Charge deals +135 Electricity damage after a 5 second delay*; Level 50:Latent Charge deals +150 Electricity damage after a 5 second delay*; Level 55:Latent Charge deals +165 Electricity damage after a 5 second delay*; Level 60:Latent Charge deals +180 Electricity damage after a 5 second delay*; Level 65:Latent Charge deals +195 Electricity damage after a 5 second delay*; Level 70:Latent Charge deals +210 Electricity damage after a 5 second delay*; Level 75:Latent Charge deals +225 Electricity damage after a 5 second delay*; Level 80:Latent Charge deals +240 Electricity damage after a 5 second delay*; Level 85:Latent Charge deals +255 Electricity damage after a 5 second delay*; Level 90:Latent Charge deals +270 Electricity damage after a 5 second delay*; Level 95:Latent Charge deals +285 Electricity damage after a 5 second delay*; Level 100:Latent Charge deals +300 Electricity damage after a 5 second delay}}|-| || of Armor Transference || <b>Level 100</b> - Reverberating Strike restores 2 120 armor after a 6-second delay || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to you and taunts reveal|*; Level 5:Reverberating Strike restores 6 armor after a 6-50second delay*; Tier 2Level 10:Reverberating Strike restores 12 armor after a 6-second delay*; Level 15:Reverberating Strike restores 4 18 armor to you and taunts after a 6-65second delay*; Tier 3Level 20:Reverberating Strike restores 24 armor after a 6-second delay*; Level 25:Reverberating Strike restores 30 armor after a 6 -second delay*; Level 30:Reverberating Strike restores 36 armor to you and taunts after a 6-80second delay*; Tier 4Level 35:Reverberating Strike restores 42 armor after a 6-second delay*; Level 40:Reverberating Strike restores 8 48 armor to you and taunts after a 6-95second delay*; Tier 5Level 45:Reverberating Strike restores 54 armor after a 6-second delay*; Level 50:Reverberating Strike restores 10 60 armor to you and taunts after a 6-110second delay*; Tier Level 55:Reverberating Strike restores 66 armor after a 6-second delay*; Level 60:Reverberating Strike restores 12 72 armor to you and taunts after a 6-125second delay*; Tier 7Level 65:Reverberating Strike restores 78 armor after a 6-second delay*; Level 70:Reverberating Strike restores 14 84 armor to you and taunts after a 6-140second delay*; Tier 8Level 75:Reverberating Strike restores 90 armor after a 6-second delay*; Level 80:Reverberating Strike restores 16 96 armor to you and taunts after a 6-155second delay*; Tier 9Level 85*:Reverberating Strike restores 18 102 armor to you and taunts after a 6-170second delay*; Tier 10Level 90*:Reverberating Strike restores 20 108 armor to you and taunts after a 6-185second delay*; Tier 11Level 95*:Reverberating Strike restores 22 114 armor to you and taunts after a 6-200second delay*; Tier 12Level 100*:Reverberating Strike restores 24 120 armor to you and taunts after a 6-second delay}}|-215| || of Echoing Charges || <b>Level 100</b> - Latent Charge deals +100 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay || Exceptional || Feet || {{Spoiler|Click Expandto reveal|*; Level 5:Latent Charge deals +5 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 10:Latent Charge deals +10 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 15:Latent Charge deals +15 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 20:Latent Charge deals +20 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 25:Latent Charge deals +25 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 30:Latent Charge deals +30 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 35:Latent Charge deals +35 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 40:Latent Charge deals +40 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 45:Latent Charge deals +45 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 50:Latent Charge deals +50 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 55:Latent Charge deals +55 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 60:Latent Charge deals +60 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 65:Latent Charge deals +65 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 70:Latent Charge deals +70 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 75:Latent Charge deals +75 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 80:Latent Charge deals +80 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 85:Latent Charge deals +85 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 90:Latent Charge deals +90 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 95:Latent Charge deals +95 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 100:Latent Charge deals +100 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay}}
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198
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