Difference between revisions of "Hammer/Treasure Effects"

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</includeonly>
 
</includeonly>
 
See also: [[Hammer/Treasure Effects:By Slot]]
 
See also: [[Hammer/Treasure Effects:By Slot]]
<!-- This table is from patch v266, August 18, 2016 -->
+
See also: [[Hammer/Treasure Effects:By Ability]]
 +
<!-- This table is from patch v272, December 17, 2016 -->
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
|+<div align="left"><h3>Hammer</h3></div>
 
 
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
 
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
 
|-
 
|-
| || of Clubbing || <b>Tier 12</b> - Pound deals +20 damage || Chest, Feet || {{Spoiler|
+
| || of Hammering || <b>Tier 6</b> - Hammer Base Damage +20% || Head, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Pound deals +2 damage
+
*Hammer Damage +3
 
*; Tier 2
 
*; Tier 2
*Pound deals +3 damage
+
*Hammer Base Damage +8%
 
*; Tier 3
 
*; Tier 3
*Pound deals +4 damage
+
*Hammer Base Damage +11%
 
*; Tier 4
 
*; Tier 4
*Pound deals +6 damage
+
*Hammer Base Damage +14%
 
*; Tier 5
 
*; Tier 5
*Pound deals +7 damage
+
*Hammer Base Damage +17%
 
*; Tier 6
 
*; Tier 6
*Pound deals +9 damage
+
*Hammer Base Damage +20%
*; Tier 7
 
*Pound deals +10 damage
 
*; Tier 8
 
*Pound deals +12 damage
 
*; Tier 9
 
*Pound deals +14 damage
 
*; Tier 10
 
*Pound deals +16 damage
 
*; Tier 11
 
*Pound deals +18 damage
 
*; Tier 12
 
*Pound deals +20 damage
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 6</b> - Rib Shatter has a 60% chance to deal +25% damage and make Hammer attacks cost -3 Power for 12 seconds || MainHand, OffHand || {{Spoiler|
+
| || of Vindictive Clubbing || <b>Tier 12</b> - Hammer attacks deal +12% damage but generate +36% Rage || Legs, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Rib Shatter has a 50% chance to deal +3% damage and make Hammer attacks cost -1 Power for 12 seconds
+
*Hammer attacks deal +1% damage but generate +3% Rage
 
*; Tier 2
 
*; Tier 2
*Rib Shatter has a 52% chance to deal +5% damage and make Hammer attacks cost -1 Power for 12 seconds
+
*Hammer attacks deal +2% damage but generate +6% Rage
 
*; Tier 3
 
*; Tier 3
*Rib Shatter has a 54% chance to deal +8% damage and make Hammer attacks cost -2 Power for 12 seconds
+
*Hammer attacks deal +3% damage but generate +9% Rage
 
*; Tier 4
 
*; Tier 4
*Rib Shatter has a 56% chance to deal +10% damage and make Hammer attacks cost -2 Power for 12 seconds
+
*Hammer attacks deal +4% damage but generate +12% Rage
 
*; Tier 5
 
*; Tier 5
*Rib Shatter has a 58% chance to deal +18% damage and make Hammer attacks cost -3 Power for 12 seconds
+
*Hammer attacks deal +5% damage but generate +15% Rage
 
*; Tier 6
 
*; Tier 6
*Rib Shatter has a 60% chance to deal +25% damage and make Hammer attacks cost -3 Power for 12 seconds
+
*Hammer attacks deal +6% damage but generate +18% Rage
 +
*; Tier 7
 +
*Hammer attacks deal +7% damage but generate +21% Rage
 +
*; Tier 8
 +
*Hammer attacks deal +8% damage but generate +24% Rage
 +
*; Tier 9
 +
*Hammer attacks deal +9% damage but generate +27% Rage
 +
*; Tier 10
 +
*Hammer attacks deal +10% damage but generate +30% Rage
 +
*; Tier 11
 +
*Hammer attacks deal +11% damage but generate +33% Rage
 +
*; Tier 12
 +
*Hammer attacks deal +12% damage but generate +36% Rage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Reverberating Strike has a 33% chance to deal 72 health damage and apply Mild Concussion status: target is prone to random self-stuns || Feet, Ring || {{Spoiler|
+
| || of Braining || <b>Tier 12</b> - Hammer attacks deal +16% damage to targets whose Rage meters are at least 66% full || Chest, Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Reverberating Strike has a 33% chance to deal 6 health damage and apply Mild Concussion status: target is prone to random self-stuns
+
*Hammer attacks deal +5% damage to targets whose Rage meters are at least 66% full
 
*; Tier 2
 
*; Tier 2
*Reverberating Strike has a 33% chance to deal 12 health damage and apply Mild Concussion status: target is prone to random self-stuns
+
*Hammer attacks deal +6% damage to targets whose Rage meters are at least 66% full
 
*; Tier 3
 
*; Tier 3
*Reverberating Strike has a 33% chance to deal 18 health damage and apply Mild Concussion status: target is prone to random self-stuns
+
*Hammer attacks deal +7% damage to targets whose Rage meters are at least 66% full
 
*; Tier 4
 
*; Tier 4
*Reverberating Strike has a 33% chance to deal 24 health damage and apply Mild Concussion status: target is prone to random self-stuns
+
*Hammer attacks deal +8% damage to targets whose Rage meters are at least 66% full
 
*; Tier 5
 
*; Tier 5
*Reverberating Strike has a 33% chance to deal 30 health damage and apply Mild Concussion status: target is prone to random self-stuns
+
*Hammer attacks deal +9% damage to targets whose Rage meters are at least 66% full
 
*; Tier 6
 
*; Tier 6
*Reverberating Strike has a 33% chance to deal 36 health damage and apply Mild Concussion status: target is prone to random self-stuns
+
*Hammer attacks deal +10% damage to targets whose Rage meters are at least 66% full
 
*; Tier 7
 
*; Tier 7
*Reverberating Strike has a 33% chance to deal 42 health damage and apply Mild Concussion status: target is prone to random self-stuns
+
*Hammer attacks deal +11% damage to targets whose Rage meters are at least 66% full
 
*; Tier 8
 
*; Tier 8
*Reverberating Strike has a 33% chance to deal 48 health damage and apply Mild Concussion status: target is prone to random self-stuns
+
*Hammer attacks deal +12% damage to targets whose Rage meters are at least 66% full
 
*; Tier 9
 
*; Tier 9
*Reverberating Strike has a 33% chance to deal 54 health damage and apply Mild Concussion status: target is prone to random self-stuns
+
*Hammer attacks deal +13% damage to targets whose Rage meters are at least 66% full
 
*; Tier 10
 
*; Tier 10
*Reverberating Strike has a 33% chance to deal 60 health damage and apply Mild Concussion status: target is prone to random self-stuns
+
*Hammer attacks deal +14% damage to targets whose Rage meters are at least 66% full
 
*; Tier 11
 
*; Tier 11
*Reverberating Strike has a 33% chance to deal 66 health damage and apply Mild Concussion status: target is prone to random self-stuns
+
*Hammer attacks deal +15% damage to targets whose Rage meters are at least 66% full
 
*; Tier 12
 
*; Tier 12
*Reverberating Strike has a 33% chance to deal 72 health damage and apply Mild Concussion status: target is prone to random self-stuns
+
*Hammer attacks deal +16% damage to targets whose Rage meters are at least 66% full
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Performant Clubbing || <b>Tier 6</b> - After using Look At My Hammer, all other Hammer attacks cost -7 Power for 10 seconds || MainHand || {{Spoiler|
+
| || of Dazing || <b>Tier 12</b> - Hammer attacks have a 12% chance to Knock Down targets whose Rage meter is at least 66% full || Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*After using Look At My Hammer, all other Hammer attacks cost -2 Power for 10 seconds
+
*Hammer attacks have a 1% chance to Knock Down targets whose Rage meter is at least 66% full
 
*; Tier 2
 
*; Tier 2
*After using Look At My Hammer, all other Hammer attacks cost -3 Power for 10 seconds
+
*Hammer attacks have a 2% chance to Knock Down targets whose Rage meter is at least 66% full
 
*; Tier 3
 
*; Tier 3
*After using Look At My Hammer, all other Hammer attacks cost -4 Power for 10 seconds
+
*Hammer attacks have a 3% chance to Knock Down targets whose Rage meter is at least 66% full
 
*; Tier 4
 
*; Tier 4
*After using Look At My Hammer, all other Hammer attacks cost -5 Power for 10 seconds
+
*Hammer attacks have a 4% chance to Knock Down targets whose Rage meter is at least 66% full
 
*; Tier 5
 
*; Tier 5
*After using Look At My Hammer, all other Hammer attacks cost -6 Power for 10 seconds
+
*Hammer attacks have a 5% chance to Knock Down targets whose Rage meter is at least 66% full
 
*; Tier 6
 
*; Tier 6
*After using Look At My Hammer, all other Hammer attacks cost -7 Power for 10 seconds
+
*Hammer attacks have a 6% chance to Knock Down targets whose Rage meter is at least 66% full
 +
*; Tier 7
 +
*Hammer attacks have a 7% chance to Knock Down targets whose Rage meter is at least 66% full
 +
*; Tier 8
 +
*Hammer attacks have a 8% chance to Knock Down targets whose Rage meter is at least 66% full
 +
*; Tier 9
 +
*Hammer attacks have a 9% chance to Knock Down targets whose Rage meter is at least 66% full
 +
*; Tier 10
 +
*Hammer attacks have a 10% chance to Knock Down targets whose Rage meter is at least 66% full
 +
*; Tier 11
 +
*Hammer attacks have a 11% chance to Knock Down targets whose Rage meter is at least 66% full
 +
*; Tier 12
 +
*Hammer attacks have a 12% chance to Knock Down targets whose Rage meter is at least 66% full
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Taunting Reverberations || <b>Tier 12</b> - Reverberating Strike restores 27 armor to you and taunts +325 || Chest, OffHand || {{Spoiler|
+
| || of Seismic Slamming || <b>Tier 12</b> - Seismic Impact Damage +37% || Head, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Reverberating Strike restores 2 armor to you and taunts +50
+
*Seismic Impact Damage +4%
 
*; Tier 2
 
*; Tier 2
*Reverberating Strike restores 4 armor to you and taunts +75
+
*Seismic Impact Damage +7%
 
*; Tier 3
 
*; Tier 3
*Reverberating Strike restores 5 armor to you and taunts +100
+
*Seismic Impact Damage +10%
 
*; Tier 4
 
*; Tier 4
*Reverberating Strike restores 7 armor to you and taunts +125
+
*Seismic Impact Damage +13%
 
*; Tier 5
 
*; Tier 5
*Reverberating Strike restores 9 armor to you and taunts +150
+
*Seismic Impact Damage +16%
 
*; Tier 6
 
*; Tier 6
*Reverberating Strike restores 10 armor to you and taunts +175
+
*Seismic Impact Damage +19%
 
*; Tier 7
 
*; Tier 7
*Reverberating Strike restores 12 armor to you and taunts +200
+
*Seismic Impact Damage +22%
 
*; Tier 8
 
*; Tier 8
*Reverberating Strike restores 15 armor to you and taunts +225
+
*Seismic Impact Damage +25%
 
*; Tier 9
 
*; Tier 9
*Reverberating Strike restores 18 armor to you and taunts +250
+
*Seismic Impact Damage +28%
 
*; Tier 10
 
*; Tier 10
*Reverberating Strike restores 21 armor to you and taunts +275
+
*Seismic Impact Damage +31%
 
*; Tier 11
 
*; Tier 11
*Reverberating Strike restores 24 armor to you and taunts +300
+
*Seismic Impact Damage +34%
 
*; Tier 12
 
*; Tier 12
*Reverberating Strike restores 27 armor to you and taunts +325
+
*Seismic Impact Damage +37%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Hammering || <b>Tier 6</b> - Hammer Base Damage +35% || Head, MainHand || {{Spoiler|
+
| || || <b>Tier 6</b> - Way of the Hammer boosts Slashing and Piercing Damage +12% for 10 seconds || Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Hammer Base Damage +10%
+
*Way of the Hammer boosts Slashing and Piercing Damage +2% for 10 seconds
 
*; Tier 2
 
*; Tier 2
*Hammer Base Damage +15%
+
*Way of the Hammer boosts Slashing and Piercing Damage +4% for 10 seconds
 
*; Tier 3
 
*; Tier 3
*Hammer Base Damage +20%
+
*Way of the Hammer boosts Slashing and Piercing Damage +6% for 10 seconds
 
*; Tier 4
 
*; Tier 4
*Hammer Base Damage +25%
+
*Way of the Hammer boosts Slashing and Piercing Damage +8% for 10 seconds
 
*; Tier 5
 
*; Tier 5
*Hammer Base Damage +30%
+
*Way of the Hammer boosts Slashing and Piercing Damage +10% for 10 seconds
 
*; Tier 6
 
*; Tier 6
*Hammer Base Damage +35%
+
*Way of the Hammer boosts Slashing and Piercing Damage +12% for 10 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Discount Discharges || <b>Tier 6</b> - Discharging Strike restores 23 Power to you || Head, Chest || {{Spoiler|
+
| || of Seismic Events || <b>Tier 6</b> - Seismic Impact hits all targets within 8 meters and deals +18% damage || Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Discharging Strike restores 5 Power to you
+
*Seismic Impact hits all targets within 8 meters and deals +3% damage
 
*; Tier 2
 
*; Tier 2
*Discharging Strike restores 9 Power to you
+
*Seismic Impact hits all targets within 8 meters and deals +6% damage
 
*; Tier 3
 
*; Tier 3
*Discharging Strike restores 13 Power to you
+
*Seismic Impact hits all targets within 8 meters and deals +9% damage
 
*; Tier 4
 
*; Tier 4
*Discharging Strike restores 17 Power to you
+
*Seismic Impact hits all targets within 8 meters and deals +12% damage
 
*; Tier 5
 
*; Tier 5
*Discharging Strike restores 20 Power to you
+
*Seismic Impact hits all targets within 8 meters and deals +15% damage
 
*; Tier 6
 
*; Tier 6
*Discharging Strike restores 23 Power to you
+
*Seismic Impact hits all targets within 8 meters and deals +18% damage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Discharging Strike has a 30% chance to knock down the target and deal +89% damage || Hands, Feet || {{Spoiler|
+
| || || <b>Tier 6</b> - Seismic Impact restores 60 Armor to you || OffHand, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Discharging Strike has a 30% chance to knock down the target and deal +10% damage
+
*Seismic Impact restores 10 Armor to you
 
*; Tier 2
 
*; Tier 2
*Discharging Strike has a 30% chance to knock down the target and deal +17% damage
+
*Seismic Impact restores 20 Armor to you
 
*; Tier 3
 
*; Tier 3
*Discharging Strike has a 30% chance to knock down the target and deal +24% damage
+
*Seismic Impact restores 30 Armor to you
 
*; Tier 4
 
*; Tier 4
*Discharging Strike has a 30% chance to knock down the target and deal +31% damage
+
*Seismic Impact restores 40 Armor to you
 
*; Tier 5
 
*; Tier 5
*Discharging Strike has a 30% chance to knock down the target and deal +38% damage
+
*Seismic Impact restores 50 Armor to you
 
*; Tier 6
 
*; Tier 6
*Discharging Strike has a 30% chance to knock down the target and deal +45% damage
+
*Seismic Impact restores 60 Armor to you
*; Tier 7
 
*Discharging Strike has a 30% chance to knock down the target and deal +52% damage
 
*; Tier 8
 
*Discharging Strike has a 30% chance to knock down the target and deal +59% damage
 
*; Tier 9
 
*Discharging Strike has a 30% chance to knock down the target and deal +66% damage
 
*; Tier 10
 
*Discharging Strike has a 30% chance to knock down the target and deal +73% damage
 
*; Tier 11
 
*Discharging Strike has a 30% chance to knock down the target and deal +81% damage
 
*; Tier 12
 
*Discharging Strike has a 30% chance to knock down the target and deal +89% damage
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of FieryClubbing || <b>Tier 6</b> - Pound has a 50% chance to ignite the target, causing them to take 55 damage over 20 seconds || MainHand || {{Spoiler|
+
| || || <b>Tier 12</b> - Seismic Impact deals +55% damage to targets that are Knocked Down || Chest, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Pound has a 50% chance to ignite the target, causing them to take 15 damage over 20 seconds
+
*Seismic Impact deals +11% damage to targets that are Knocked Down
 
*; Tier 2
 
*; Tier 2
*Pound has a 50% chance to ignite the target, causing them to take 25 damage over 20 seconds
+
*Seismic Impact deals +15% damage to targets that are Knocked Down
 
*; Tier 3
 
*; Tier 3
*Pound has a 50% chance to ignite the target, causing them to take 30 damage over 20 seconds
+
*Seismic Impact deals +19% damage to targets that are Knocked Down
 
*; Tier 4
 
*; Tier 4
*Pound has a 50% chance to ignite the target, causing them to take 35 damage over 20 seconds
+
*Seismic Impact deals +23% damage to targets that are Knocked Down
 
*; Tier 5
 
*; Tier 5
*Pound has a 50% chance to ignite the target, causing them to take 45 damage over 20 seconds
+
*Seismic Impact deals +27% damage to targets that are Knocked Down
 
*; Tier 6
 
*; Tier 6
*Pound has a 50% chance to ignite the target, causing them to take 55 damage over 20 seconds
+
*Seismic Impact deals +31% damage to targets that are Knocked Down
 +
*; Tier 7
 +
*Seismic Impact deals +35% damage to targets that are Knocked Down
 +
*; Tier 8
 +
*Seismic Impact deals +39% damage to targets that are Knocked Down
 +
*; Tier 9
 +
*Seismic Impact deals +43% damage to targets that are Knocked Down
 +
*; Tier 10
 +
*Seismic Impact deals +47% damage to targets that are Knocked Down
 +
*; Tier 11
 +
*Seismic Impact deals +51% damage to targets that are Knocked Down
 +
*; Tier 12
 +
*Seismic Impact deals +55% damage to targets that are Knocked Down
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Reverberating || || <b>Tier 12</b> - Reverberating Strike deals +55% armor damage || Legs, MainHand || {{Spoiler|
+
| Reverberating || || <b>Tier 12</b> - Reverberating Strike Damage +27% || Legs, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Reverberating Strike deals +11% armor damage
+
*Reverberating Strike Damage +5%
 
*; Tier 2
 
*; Tier 2
*Reverberating Strike deals +15% armor damage
+
*Reverberating Strike Damage +7%
 
*; Tier 3
 
*; Tier 3
*Reverberating Strike deals +19% armor damage
+
*Reverberating Strike Damage +9%
 
*; Tier 4
 
*; Tier 4
*Reverberating Strike deals +23% armor damage
+
*Reverberating Strike Damage +11%
 
*; Tier 5
 
*; Tier 5
*Reverberating Strike deals +27% armor damage
+
*Reverberating Strike Damage +13%
 
*; Tier 6
 
*; Tier 6
*Reverberating Strike deals +31% armor damage
+
*Reverberating Strike Damage +15%
 
*; Tier 7
 
*; Tier 7
*Reverberating Strike deals +35% armor damage
+
*Reverberating Strike Damage +17%
 
*; Tier 8
 
*; Tier 8
*Reverberating Strike deals +39% armor damage
+
*Reverberating Strike Damage +19%
 
*; Tier 9
 
*; Tier 9
*Reverberating Strike deals +43% armor damage
+
*Reverberating Strike Damage +21%
 
*; Tier 10
 
*; Tier 10
*Reverberating Strike deals +47% armor damage
+
*Reverberating Strike Damage +23%
 
*; Tier 11
 
*; Tier 11
*Reverberating Strike deals +51% armor damage
+
*Reverberating Strike Damage +25%
 
*; Tier 12
 
*; Tier 12
*Reverberating Strike deals +55% armor damage
+
*Reverberating Strike Damage +27%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Reckless Slam restores 24 Armor to you || Head, Feet || {{Spoiler|
+
| || || <b>Tier 12</b> - Way of the Hammer restores 60 Armor to all targets || Hands, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Reckless Slam restores 2 Armor to you
+
*Way of the Hammer restores 16 Armor to all targets
 
*; Tier 2
 
*; Tier 2
*Reckless Slam restores 3 Armor to you
+
*Way of the Hammer restores 20 Armor to all targets
 
*; Tier 3
 
*; Tier 3
*Reckless Slam restores 4 Armor to you
+
*Way of the Hammer restores 24 Armor to all targets
 
*; Tier 4
 
*; Tier 4
*Reckless Slam restores 5 Armor to you
+
*Way of the Hammer restores 28 Armor to all targets
 
*; Tier 5
 
*; Tier 5
*Reckless Slam restores 7 Armor to you
+
*Way of the Hammer restores 32 Armor to all targets
 
*; Tier 6
 
*; Tier 6
*Reckless Slam restores 8 Armor to you
+
*Way of the Hammer restores 36 Armor to all targets
 
*; Tier 7
 
*; Tier 7
*Reckless Slam restores 9 Armor to you
+
*Way of the Hammer restores 40 Armor to all targets
 
*; Tier 8
 
*; Tier 8
*Reckless Slam restores 10 Armor to you
+
*Way of the Hammer restores 44 Armor to all targets
 
*; Tier 9
 
*; Tier 9
*Reckless Slam restores 13 Armor to you
+
*Way of the Hammer restores 48 Armor to all targets
 
*; Tier 10
 
*; Tier 10
*Reckless Slam restores 16 Armor to you
+
*Way of the Hammer restores 52 Armor to all targets
 
*; Tier 11
 
*; Tier 11
*Reckless Slam restores 20 Armor to you
+
*Way of the Hammer restores 56 Armor to all targets
 
*; Tier 12
 
*; Tier 12
*Reckless Slam restores 24 Armor to you
+
*Way of the Hammer restores 60 Armor to all targets
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Healthy Obliteration || <b>Tier 12</b> - Pound To Slag restores 118 health to you || Ring, OffHand || {{Spoiler|
+
| || || <b>Tier 12</b> - Reverberating Strike deals 54 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns || Head || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Pound To Slag restores 8 health to you
+
*Reverberating Strike deals 10 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
 
*; Tier 2
 
*; Tier 2
*Pound To Slag restores 18 health to you
+
*Reverberating Strike deals 14 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
 
*; Tier 3
 
*; Tier 3
*Pound To Slag restores 28 health to you
+
*Reverberating Strike deals 18 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
 
*; Tier 4
 
*; Tier 4
*Pound To Slag restores 38 health to you
+
*Reverberating Strike deals 22 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
 
*; Tier 5
 
*; Tier 5
*Pound To Slag restores 48 health to you
+
*Reverberating Strike deals 26 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
 
*; Tier 6
 
*; Tier 6
*Pound To Slag restores 58 health to you
+
*Reverberating Strike deals 30 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
 
*; Tier 7
 
*; Tier 7
*Pound To Slag restores 68 health to you
+
*Reverberating Strike deals 34 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
 
*; Tier 8
 
*; Tier 8
*Pound To Slag restores 78 health to you
+
*Reverberating Strike deals 38 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
 
*; Tier 9
 
*; Tier 9
*Pound To Slag restores 88 health to you
+
*Reverberating Strike deals 42 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
 
*; Tier 10
 
*; Tier 10
*Pound To Slag restores 98 health to you
+
*Reverberating Strike deals 46 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
 
*; Tier 11
 
*; Tier 11
*Pound To Slag restores 108 health to you
+
*Reverberating Strike deals 50 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
 
*; Tier 12
 
*; Tier 12
*Pound To Slag restores 118 health to you
+
*Reverberating Strike deals 54 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Frenzied Slagging || <b>Tier 12</b> - Pound To Slag hits all enemies within 5 meters, dealing +140 damage || Hands || {{Spoiler|
+
| || of Slagging || <b>Tier 12</b> - Pound To Slag Damage +51% || Chest, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Pound To Slag hits all enemies within 5 meters, dealing +19 damage
+
*Pound To Slag Damage +7%
 
*; Tier 2
 
*; Tier 2
*Pound To Slag hits all enemies within 5 meters, dealing +30 damage
+
*Pound To Slag Damage +11%
 
*; Tier 3
 
*; Tier 3
*Pound To Slag hits all enemies within 5 meters, dealing +41 damage
+
*Pound To Slag Damage +15%
 
*; Tier 4
 
*; Tier 4
*Pound To Slag hits all enemies within 5 meters, dealing +52 damage
+
*Pound To Slag Damage +19%
 
*; Tier 5
 
*; Tier 5
*Pound To Slag hits all enemies within 5 meters, dealing +63 damage
+
*Pound To Slag Damage +23%
 
*; Tier 6
 
*; Tier 6
*Pound To Slag hits all enemies within 5 meters, dealing +74 damage
+
*Pound To Slag Damage +27%
 
*; Tier 7
 
*; Tier 7
*Pound To Slag hits all enemies within 5 meters, dealing +85 damage
+
*Pound To Slag Damage +31%
 
*; Tier 8
 
*; Tier 8
*Pound To Slag hits all enemies within 5 meters, dealing +96 damage
+
*Pound To Slag Damage +35%
 
*; Tier 9
 
*; Tier 9
*Pound To Slag hits all enemies within 5 meters, dealing +107 damage
+
*Pound To Slag Damage +39%
 
*; Tier 10
 
*; Tier 10
*Pound To Slag hits all enemies within 5 meters, dealing +118 damage
+
*Pound To Slag Damage +43%
 
*; Tier 11
 
*; Tier 11
*Pound To Slag hits all enemies within 5 meters, dealing +129 damage
+
*Pound To Slag Damage +47%
 
*; Tier 12
 
*; Tier 12
*Pound To Slag hits all enemies within 5 meters, dealing +140 damage
+
*Pound To Slag Damage +51%
|Expand}}
 
|-
 
| || of Efficient Clubbing || <b>Tier 6</b> - After using Look At My Hammer, all other Hammer attacks cost -6 Power for 12 seconds || Necklace || {{Spoiler|
 
*; Tier 1
 
*After using Look At My Hammer, all other Hammer attacks cost -1 Power for 12 seconds
 
*; Tier 2
 
*After using Look At My Hammer, all other Hammer attacks cost -2 Power for 12 seconds
 
*; Tier 3
 
*After using Look At My Hammer, all other Hammer attacks cost -3 Power for 12 seconds
 
*; Tier 4
 
*After using Look At My Hammer, all other Hammer attacks cost -4 Power for 12 seconds
 
*; Tier 5
 
*After using Look At My Hammer, all other Hammer attacks cost -5 Power for 12 seconds
 
*; Tier 6
 
*After using Look At My Hammer, all other Hammer attacks cost -6 Power for 12 seconds
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Proud Pounding || <b>Tier 1</b> - Pound To Slag shortens the remaining reset time of Look at My Hammer by 10 seconds || Necklace ||
+
| || || <b>Tier 12</b> - Hurl Lightning and Thunderstrike Damage +35% || Chest, Ring || {{Spoiler|
|-
 
| || of Thunder Healing || <b>Tier 12</b> - Thunderstrike heals you for 28 health || Legs, Necklace || {{Spoiler|
 
 
*; Tier 1
 
*; Tier 1
*Thunderstrike heals you for 2 health
+
*Hurl Lightning and Thunderstrike Damage +5%
 
*; Tier 2
 
*; Tier 2
*Thunderstrike heals you for 4 health
+
*Hurl Lightning and Thunderstrike Damage +7%
 
*; Tier 3
 
*; Tier 3
*Thunderstrike heals you for 6 health
+
*Hurl Lightning and Thunderstrike Damage +9%
 
*; Tier 4
 
*; Tier 4
*Thunderstrike heals you for 8 health
+
*Hurl Lightning and Thunderstrike Damage +11%
 
*; Tier 5
 
*; Tier 5
*Thunderstrike heals you for 10 health
+
*Hurl Lightning and Thunderstrike Damage +14%
 
*; Tier 6
 
*; Tier 6
*Thunderstrike heals you for 12 health
+
*Hurl Lightning and Thunderstrike Damage +17%
 
*; Tier 7
 
*; Tier 7
*Thunderstrike heals you for 14 health
+
*Hurl Lightning and Thunderstrike Damage +20%
 
*; Tier 8
 
*; Tier 8
*Thunderstrike heals you for 16 health
+
*Hurl Lightning and Thunderstrike Damage +23%
 
*; Tier 9
 
*; Tier 9
*Thunderstrike heals you for 18 health
+
*Hurl Lightning and Thunderstrike Damage +26%
 
*; Tier 10
 
*; Tier 10
*Thunderstrike heals you for 20 health
+
*Hurl Lightning and Thunderstrike Damage +29%
 
*; Tier 11
 
*; Tier 11
*Thunderstrike heals you for 24 health
+
*Hurl Lightning and Thunderstrike Damage +32%
 
*; Tier 12
 
*; Tier 12
*Thunderstrike heals you for 28 health
+
*Hurl Lightning and Thunderstrike Damage +35%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Stunning Slagging || <b>Tier 12</b> - Pound To Slag deals +76% damage and stuns the target || Hands || {{Spoiler|
+
| || of Healthy Obliteration || <b>Tier 12</b> - Pound To Slag restores 96 health to you || Ring, OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Pound To Slag deals +10% damage and stuns the target
+
*Pound To Slag restores 8 health to you
 
*; Tier 2
 
*; Tier 2
*Pound To Slag deals +16% damage and stuns the target
+
*Pound To Slag restores 16 health to you
 
*; Tier 3
 
*; Tier 3
*Pound To Slag deals +22% damage and stuns the target
+
*Pound To Slag restores 24 health to you
 
*; Tier 4
 
*; Tier 4
*Pound To Slag deals +28% damage and stuns the target
+
*Pound To Slag restores 32 health to you
 
*; Tier 5
 
*; Tier 5
*Pound To Slag deals +34% damage and stuns the target
+
*Pound To Slag restores 40 health to you
 
*; Tier 6
 
*; Tier 6
*Pound To Slag deals +40% damage and stuns the target
+
*Pound To Slag restores 48 health to you
 
*; Tier 7
 
*; Tier 7
*Pound To Slag deals +46% damage and stuns the target
+
*Pound To Slag restores 56 health to you
 
*; Tier 8
 
*; Tier 8
*Pound To Slag deals +52% damage and stuns the target
+
*Pound To Slag restores 64 health to you
 
*; Tier 9
 
*; Tier 9
*Pound To Slag deals +58% damage and stuns the target
+
*Pound To Slag restores 72 health to you
 
*; Tier 10
 
*; Tier 10
*Pound To Slag deals +64% damage and stuns the target
+
*Pound To Slag restores 80 health to you
 
*; Tier 11
 
*; Tier 11
*Pound To Slag deals +70% damage and stuns the target
+
*Pound To Slag restores 88 health to you
 
*; Tier 12
 
*; Tier 12
*Pound To Slag deals +76% damage and stuns the target
+
*Pound To Slag restores 96 health to you
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Seismic Slamming || <b>Tier 12</b> - Seismic Impact deals +105% damage || Head, Ring || {{Spoiler|
+
| || of Frenzied Slagging || <b>Tier 12</b> - Pound To Slag deals +24% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35% || Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Seismic Impact deals +17% damage
+
*Pound To Slag deals +2% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
 
*; Tier 2
 
*; Tier 2
*Seismic Impact deals +25% damage
+
*Pound To Slag deals +4% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
 
*; Tier 3
 
*; Tier 3
*Seismic Impact deals +33% damage
+
*Pound To Slag deals +6% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
 
*; Tier 4
 
*; Tier 4
*Seismic Impact deals +41% damage
+
*Pound To Slag deals +8% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
 
*; Tier 5
 
*; Tier 5
*Seismic Impact deals +49% damage
+
*Pound To Slag deals +10% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
 
*; Tier 6
 
*; Tier 6
*Seismic Impact deals +57% damage
+
*Pound To Slag deals +12% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
 
*; Tier 7
 
*; Tier 7
*Seismic Impact deals +65% damage
+
*Pound To Slag deals +14% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
 
*; Tier 8
 
*; Tier 8
*Seismic Impact deals +73% damage
+
*Pound To Slag deals +16% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
 
*; Tier 9
 
*; Tier 9
*Seismic Impact deals +81% damage
+
*Pound To Slag deals +18% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
 
*; Tier 10
 
*; Tier 10
*Seismic Impact deals +89% damage
+
*Pound To Slag deals +20% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
 
*; Tier 11
 
*; Tier 11
*Seismic Impact deals +97% damage
+
*Pound To Slag deals +22% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
 
*; Tier 12
 
*; Tier 12
*Seismic Impact deals +105% damage
+
*Pound To Slag deals +24% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Reckless Slam deals +32% damage and taunts +380 || Necklace, Ring || {{Spoiler|
+
| || of Proud Pounding || <b>Tier 1</b> - Pound To Slag hastens the current reuse timer of Look at My Hammer by 5 seconds || Necklace ||
 +
|-
 +
| || || <b>Tier 6</b> - Way of the Hammer boosts all targets' Electricity Damage +12% for 10 seconds || MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Reckless Slam deals +10% damage and taunts +50
+
*Way of the Hammer boosts all targets' Electricity Damage +2% for 10 seconds
 
*; Tier 2
 
*; Tier 2
*Reckless Slam deals +12% damage and taunts +80
+
*Way of the Hammer boosts all targets' Electricity Damage +4% for 10 seconds
 
*; Tier 3
 
*; Tier 3
*Reckless Slam deals +14% damage and taunts +110
+
*Way of the Hammer boosts all targets' Electricity Damage +6% for 10 seconds
 
*; Tier 4
 
*; Tier 4
*Reckless Slam deals +16% damage and taunts +140
+
*Way of the Hammer boosts all targets' Electricity Damage +8% for 10 seconds
 
*; Tier 5
 
*; Tier 5
*Reckless Slam deals +18% damage and taunts +170
+
*Way of the Hammer boosts all targets' Electricity Damage +10% for 10 seconds
 
*; Tier 6
 
*; Tier 6
*Reckless Slam deals +20% damage and taunts +200
+
*Way of the Hammer boosts all targets' Electricity Damage +12% for 10 seconds
*; Tier 7
 
*Reckless Slam deals +22% damage and taunts +230
 
*; Tier 8
 
*Reckless Slam deals +24% damage and taunts +260
 
*; Tier 9
 
*Reckless Slam deals +26% damage and taunts +290
 
*; Tier 10
 
*Reckless Slam deals +28% damage and taunts +320
 
*; Tier 11
 
*Reckless Slam deals +30% damage and taunts +350
 
*; Tier 12
 
*Reckless Slam deals +32% damage and taunts +380
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Seismic Impact has a 50% chance to deal +215% damage || OffHand, Necklace || {{Spoiler|
+
| || of Nice Looking Hammers || <b>Tier 12</b> - Look At My Hammer restores +62 health to you || OffHand, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Seismic Impact has a 50% chance to deal +28% damage
+
*Look At My Hammer restores +7 health to you
 
*; Tier 2
 
*; Tier 2
*Seismic Impact has a 50% chance to deal +45% damage
+
*Look At My Hammer restores +12 health to you
 
*; Tier 3
 
*; Tier 3
*Seismic Impact has a 50% chance to deal +62% damage
+
*Look At My Hammer restores +17 health to you
 
*; Tier 4
 
*; Tier 4
*Seismic Impact has a 50% chance to deal +79% damage
+
*Look At My Hammer restores +22 health to you
 
*; Tier 5
 
*; Tier 5
*Seismic Impact has a 50% chance to deal +96% damage
+
*Look At My Hammer restores +27 health to you
 
*; Tier 6
 
*; Tier 6
*Seismic Impact has a 50% chance to deal +113% damage
+
*Look At My Hammer restores +32 health to you
 
*; Tier 7
 
*; Tier 7
*Seismic Impact has a 50% chance to deal +130% damage
+
*Look At My Hammer restores +37 health to you
 
*; Tier 8
 
*; Tier 8
*Seismic Impact has a 50% chance to deal +147% damage
+
*Look At My Hammer restores +42 health to you
 
*; Tier 9
 
*; Tier 9
*Seismic Impact has a 50% chance to deal +164% damage
+
*Look At My Hammer restores +47 health to you
 
*; Tier 10
 
*; Tier 10
*Seismic Impact has a 50% chance to deal +181% damage
+
*Look At My Hammer restores +52 health to you
 
*; Tier 11
 
*; Tier 11
*Seismic Impact has a 50% chance to deal +198% damage
+
*Look At My Hammer restores +57 health to you
 
*; Tier 12
 
*; Tier 12
*Seismic Impact has a 50% chance to deal +215% damage
+
*Look At My Hammer restores +62 health to you
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Rib Removal || <b>Tier 12</b> - Rib Shatter deals +86 damage || Legs, MainHand || {{Spoiler|
+
| || of Attractive Clubs || <b>Tier 12</b> - Look At My Hammer restores +92 armor to you || Chest, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Rib Shatter deals +9 damage
+
*Look At My Hammer restores +15 armor to you
 
*; Tier 2
 
*; Tier 2
*Rib Shatter deals +16 damage
+
*Look At My Hammer restores +22 armor to you
 
*; Tier 3
 
*; Tier 3
*Rib Shatter deals +23 damage
+
*Look At My Hammer restores +29 armor to you
 
*; Tier 4
 
*; Tier 4
*Rib Shatter deals +30 damage
+
*Look At My Hammer restores +36 armor to you
 
*; Tier 5
 
*; Tier 5
*Rib Shatter deals +37 damage
+
*Look At My Hammer restores +43 armor to you
 
*; Tier 6
 
*; Tier 6
*Rib Shatter deals +44 damage
+
*Look At My Hammer restores +50 armor to you
 
*; Tier 7
 
*; Tier 7
*Rib Shatter deals +51 damage
+
*Look At My Hammer restores +57 armor to you
 
*; Tier 8
 
*; Tier 8
*Rib Shatter deals +58 damage
+
*Look At My Hammer restores +64 armor to you
 
*; Tier 9
 
*; Tier 9
*Rib Shatter deals +65 damage
+
*Look At My Hammer restores +71 armor to you
 
*; Tier 10
 
*; Tier 10
*Rib Shatter deals +72 damage
+
*Look At My Hammer restores +78 armor to you
 
*; Tier 11
 
*; Tier 11
*Rib Shatter deals +79 damage
+
*Look At My Hammer restores +85 armor to you
 
*; Tier 12
 
*; Tier 12
*Rib Shatter deals +86 damage
+
*Look At My Hammer restores +92 armor to you
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Discharging Strike deals +60% damage and taunts +435 || Chest, Head || {{Spoiler|
+
| || of Safe Clubbing || <b>Tier 12</b> - Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 30 for 5 seconds || Head || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Discharging Strike deals +16% damage and taunts +50
+
*Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 3 for 5 seconds
 
*; Tier 2
 
*; Tier 2
*Discharging Strike deals +20% damage and taunts +85
+
*Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 6 for 5 seconds
 
*; Tier 3
 
*; Tier 3
*Discharging Strike deals +24% damage and taunts +120
+
*Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 9 for 5 seconds
 
*; Tier 4
 
*; Tier 4
*Discharging Strike deals +28% damage and taunts +155
+
*Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 12 for 5 seconds
 
*; Tier 5
 
*; Tier 5
*Discharging Strike deals +32% damage and taunts +190
+
*Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 15 for 5 seconds
 
*; Tier 6
 
*; Tier 6
*Discharging Strike deals +36% damage and taunts +225
+
*Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 18 for 5 seconds
 
*; Tier 7
 
*; Tier 7
*Discharging Strike deals +40% damage and taunts +260
+
*Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 20 for 5 seconds
 
*; Tier 8
 
*; Tier 8
*Discharging Strike deals +44% damage and taunts +295
+
*Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 22 for 5 seconds
 
*; Tier 9
 
*; Tier 9
*Discharging Strike deals +48% damage and taunts +330
+
*Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 24 for 5 seconds
 
*; Tier 10
 
*; Tier 10
*Discharging Strike deals +52% damage and taunts +365
+
*Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 26 for 5 seconds
 
*; Tier 11
 
*; Tier 11
*Discharging Strike deals +56% damage and taunts +400
+
*Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 28 for 5 seconds
 
*; Tier 12
 
*; Tier 12
*Discharging Strike deals +60% damage and taunts +435
+
*Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 30 for 5 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Efficient Clubbing || <b>Tier 6</b> - After using Look At My Hammer, all other Hammer attacks cost -8 Power for 8 seconds || Ring || {{Spoiler|
+
| || of Efficient Clubbing || <b>Tier 6</b> - After using Look At My Hammer, all other Hammer attacks cost -8 Power for 8 seconds || Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*After using Look At My Hammer, all other Hammer attacks cost -3 Power for 8 seconds
 
*After using Look At My Hammer, all other Hammer attacks cost -3 Power for 8 seconds
Line 520: Line 505:
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Reckless || of Reckless Slamming || <b>Tier 12</b> - Reckless Slam has a 75% chance to deal +80% damage || Head, Feet || {{Spoiler|
+
| || of Efficient Clubbing || <b>Tier 6</b> - After using Look At My Hammer, all other Hammer attacks cost -7 Power for 10 seconds || MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Reckless Slam has a 75% chance to deal +5% damage
+
*After using Look At My Hammer, all other Hammer attacks cost -2 Power for 10 seconds
 
*; Tier 2
 
*; Tier 2
*Reckless Slam has a 75% chance to deal +10% damage
+
*After using Look At My Hammer, all other Hammer attacks cost -3 Power for 10 seconds
 
*; Tier 3
 
*; Tier 3
*Reckless Slam has a 75% chance to deal +17% damage
+
*After using Look At My Hammer, all other Hammer attacks cost -4 Power for 10 seconds
 
*; Tier 4
 
*; Tier 4
*Reckless Slam has a 75% chance to deal +24% damage
+
*After using Look At My Hammer, all other Hammer attacks cost -5 Power for 10 seconds
 
*; Tier 5
 
*; Tier 5
*Reckless Slam has a 75% chance to deal +31% damage
+
*After using Look At My Hammer, all other Hammer attacks cost -6 Power for 10 seconds
 
*; Tier 6
 
*; Tier 6
*Reckless Slam has a 75% chance to deal +38% damage
+
*After using Look At My Hammer, all other Hammer attacks cost -7 Power for 10 seconds
*; Tier 7
 
*Reckless Slam has a 75% chance to deal +45% damage
 
*; Tier 8
 
*Reckless Slam has a 75% chance to deal +52% damage
 
*; Tier 9
 
*Reckless Slam has a 75% chance to deal +59% damage
 
*; Tier 10
 
*Reckless Slam has a 75% chance to deal +66% damage
 
*; Tier 11
 
*Reckless Slam has a 75% chance to deal +73% damage
 
*; Tier 12
 
*Reckless Slam has a 75% chance to deal +80% damage
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Discharging || || <b>Tier 12</b> - Discharging Strike deals +81% damage || Legs, MainHand || {{Spoiler|
+
| || of Efficient Clubbing || <b>Tier 6</b> - After using Look At My Hammer, all other Hammer attacks cost -6 Power for 12 seconds || Legs || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Discharging Strike deals +8% damage
+
*After using Look At My Hammer, all other Hammer attacks cost -1 Power for 12 seconds
 
*; Tier 2
 
*; Tier 2
*Discharging Strike deals +15% damage
+
*After using Look At My Hammer, all other Hammer attacks cost -2 Power for 12 seconds
 
*; Tier 3
 
*; Tier 3
*Discharging Strike deals +21% damage
+
*After using Look At My Hammer, all other Hammer attacks cost -3 Power for 12 seconds
 
*; Tier 4
 
*; Tier 4
*Discharging Strike deals +27% damage
+
*After using Look At My Hammer, all other Hammer attacks cost -4 Power for 12 seconds
 
*; Tier 5
 
*; Tier 5
*Discharging Strike deals +34% damage
+
*After using Look At My Hammer, all other Hammer attacks cost -5 Power for 12 seconds
 
*; Tier 6
 
*; Tier 6
*Discharging Strike deals +41% damage
+
*After using Look At My Hammer, all other Hammer attacks cost -6 Power for 12 seconds
*; Tier 7
 
*Discharging Strike deals +47% damage
 
*; Tier 8
 
*Discharging Strike deals +54% damage
 
*; Tier 9
 
*Discharging Strike deals +61% damage
 
*; Tier 10
 
*Discharging Strike deals +67% damage
 
*; Tier 11
 
*Discharging Strike deals +74% damage
 
*; Tier 12
 
*Discharging Strike deals +81% damage
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Reverberating || || <b>Tier 12</b> - Reverberating Strike has a 66% chance to deal +125 armor damage || Head, Feet || {{Spoiler|
+
| || of Leaping and Smashing || <b>Tier 12</b> - Leaping Smash Damage +62% || Legs, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Reverberating Strike has a 66% chance to deal +15 armor damage
+
*Leaping Smash Damage +7%
 
*; Tier 2
 
*; Tier 2
*Reverberating Strike has a 66% chance to deal +25 armor damage
+
*Leaping Smash Damage +12%
 
*; Tier 3
 
*; Tier 3
*Reverberating Strike has a 66% chance to deal +35 armor damage
+
*Leaping Smash Damage +17%
 
*; Tier 4
 
*; Tier 4
*Reverberating Strike has a 66% chance to deal +45 armor damage
+
*Leaping Smash Damage +22%
 
*; Tier 5
 
*; Tier 5
*Reverberating Strike has a 66% chance to deal +55 armor damage
+
*Leaping Smash Damage +27%
 
*; Tier 6
 
*; Tier 6
*Reverberating Strike has a 66% chance to deal +65 armor damage
+
*Leaping Smash Damage +32%
 
*; Tier 7
 
*; Tier 7
*Reverberating Strike has a 66% chance to deal +75 armor damage
+
*Leaping Smash Damage +37%
 
*; Tier 8
 
*; Tier 8
*Reverberating Strike has a 66% chance to deal +85 armor damage
+
*Leaping Smash Damage +42%
 
*; Tier 9
 
*; Tier 9
*Reverberating Strike has a 66% chance to deal +95 armor damage
+
*Leaping Smash Damage +47%
 
*; Tier 10
 
*; Tier 10
*Reverberating Strike has a 66% chance to deal +105 armor damage
+
*Leaping Smash Damage +52%
 
*; Tier 11
 
*; Tier 11
*Reverberating Strike has a 66% chance to deal +115 armor damage
+
*Leaping Smash Damage +57%
 
*; Tier 12
 
*; Tier 12
*Reverberating Strike has a 66% chance to deal +125 armor damage
+
*Leaping Smash Damage +62%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Leaping and Smashing || <b>Tier 12</b> - Leaping Smash deals +88% damage || Legs, MainHand || {{Spoiler|
+
| || of Leaping and Smashing || <b>Tier 12</b> - Leaping Smash and Latent Charge boost your Core Attack damage +67 for 6 seconds || Ring, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Leaping Smash deals +11% damage
+
*Leaping Smash and Latent Charge boost your Core Attack damage +12 for 6 seconds
 
*; Tier 2
 
*; Tier 2
*Leaping Smash deals +18% damage
+
*Leaping Smash and Latent Charge boost your Core Attack damage +17 for 6 seconds
 
*; Tier 3
 
*; Tier 3
*Leaping Smash deals +25% damage
+
*Leaping Smash and Latent Charge boost your Core Attack damage +22 for 6 seconds
 
*; Tier 4
 
*; Tier 4
*Leaping Smash deals +32% damage
+
*Leaping Smash and Latent Charge boost your Core Attack damage +27 for 6 seconds
 
*; Tier 5
 
*; Tier 5
*Leaping Smash deals +39% damage
+
*Leaping Smash and Latent Charge boost your Core Attack damage +32 for 6 seconds
 
*; Tier 6
 
*; Tier 6
*Leaping Smash deals +46% damage
+
*Leaping Smash and Latent Charge boost your Core Attack damage +37 for 6 seconds
 
*; Tier 7
 
*; Tier 7
*Leaping Smash deals +53% damage
+
*Leaping Smash and Latent Charge boost your Core Attack damage +42 for 6 seconds
 
*; Tier 8
 
*; Tier 8
*Leaping Smash deals +60% damage
+
*Leaping Smash and Latent Charge boost your Core Attack damage +47 for 6 seconds
 
*; Tier 9
 
*; Tier 9
*Leaping Smash deals +67% damage
+
*Leaping Smash and Latent Charge boost your Core Attack damage +52 for 6 seconds
 
*; Tier 10
 
*; Tier 10
*Leaping Smash deals +74% damage
+
*Leaping Smash and Latent Charge boost your Core Attack damage +57 for 6 seconds
 
*; Tier 11
 
*; Tier 11
*Leaping Smash deals +81% damage
+
*Leaping Smash and Latent Charge boost your Core Attack damage +62 for 6 seconds
 
*; Tier 12
 
*; Tier 12
*Leaping Smash deals +88% damage
+
*Leaping Smash and Latent Charge boost your Core Attack damage +67 for 6 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Reckless || of Reckless Slamming || <b>Tier 12</b> - Reckless Slam deals +65% damage || Hands, MainHand || {{Spoiler|
+
| || of Armored Leaping || <b>Tier 12</b> - Leaping Smash restores 40 Armor to you || Chest, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Reckless Slam deals +10% damage
+
*Leaping Smash restores 7 Armor to you
 
*; Tier 2
 
*; Tier 2
*Reckless Slam deals +15% damage
+
*Leaping Smash restores 10 Armor to you
 
*; Tier 3
 
*; Tier 3
*Reckless Slam deals +20% damage
+
*Leaping Smash restores 13 Armor to you
 
*; Tier 4
 
*; Tier 4
*Reckless Slam deals +25% damage
+
*Leaping Smash restores 16 Armor to you
 
*; Tier 5
 
*; Tier 5
*Reckless Slam deals +30% damage
+
*Leaping Smash restores 19 Armor to you
 
*; Tier 6
 
*; Tier 6
*Reckless Slam deals +35% damage
+
*Leaping Smash restores 22 Armor to you
 
*; Tier 7
 
*; Tier 7
*Reckless Slam deals +40% damage
+
*Leaping Smash restores 25 Armor to you
 
*; Tier 8
 
*; Tier 8
*Reckless Slam deals +45% damage
+
*Leaping Smash restores 28 Armor to you
 
*; Tier 9
 
*; Tier 9
*Reckless Slam deals +50% damage
+
*Leaping Smash restores 31 Armor to you
 
*; Tier 10
 
*; Tier 10
*Reckless Slam deals +55% damage
+
*Leaping Smash restores 34 Armor to you
 
*; Tier 11
 
*; Tier 11
*Reckless Slam deals +60% damage
+
*Leaping Smash restores 37 Armor to you
 
*; Tier 12
 
*; Tier 12
*Reckless Slam deals +65% damage
+
*Leaping Smash restores 40 Armor to you
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Seismic Events || <b>Tier 6</b> - Seismic Impact hits all targets within 8 meters and deals +18% damage || Hands || {{Spoiler|
+
| || of Rib Removal || <b>Tier 12</b> - Rib Shatter Direct Damage +37% || OffHand, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Seismic Impact hits all targets within 8 meters and deals +3% damage
+
*Rib Shatter Direct Damage +10%
 
*; Tier 2
 
*; Tier 2
*Seismic Impact hits all targets within 8 meters and deals +6% damage
+
*Rib Shatter Direct Damage +13%
 
*; Tier 3
 
*; Tier 3
*Seismic Impact hits all targets within 8 meters and deals +9% damage
+
*Rib Shatter Direct Damage +16%
 
*; Tier 4
 
*; Tier 4
*Seismic Impact hits all targets within 8 meters and deals +12% damage
+
*Rib Shatter Direct Damage +19%
 
*; Tier 5
 
*; Tier 5
*Seismic Impact hits all targets within 8 meters and deals +15% damage
+
*Rib Shatter Direct Damage +22%
 
*; Tier 6
 
*; Tier 6
*Seismic Impact hits all targets within 8 meters and deals +18% damage
+
*Rib Shatter Direct Damage +25%
 +
*; Tier 7
 +
*Rib Shatter Direct Damage +27%
 +
*; Tier 8
 +
*Rib Shatter Direct Damage +29%
 +
*; Tier 9
 +
*Rib Shatter Direct Damage +31%
 +
*; Tier 10
 +
*Rib Shatter Direct Damage +33%
 +
*; Tier 11
 +
*Rib Shatter Direct Damage +35%
 +
*; Tier 12
 +
*Rib Shatter Direct Damage +37%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Rib Removal || <b>Tier 12</b> - Rib Shatter deals +120 Trauma damage over 20 seconds || Legs, MainHand || {{Spoiler|
+
| || of Rib Removal || <b>Tier 12</b> - Rib Shatter deals +120 Trauma damage over 20 seconds || Feet, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Rib Shatter deals +10 Trauma damage over 20 seconds
 
*Rib Shatter deals +10 Trauma damage over 20 seconds
Line 697: Line 670:
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Nice Clubbin' || || <b>Tier 12</b> - Look At My Hammer causes your Crushing attacks to deal +20% damage for 10 seconds || Head, Hands || {{Spoiler|
+
| || || <b>Tier 12</b> - Hurl Lightning Damage +32% and Reuse Time -1 || MainHand, Necklace || {{Spoiler|
 +
*; Tier 1
 +
*Hurl Lightning Damage +10% and Reuse Time -1
 +
*; Tier 2
 +
*Hurl Lightning Damage +12% and Reuse Time -1
 +
*; Tier 3
 +
*Hurl Lightning Damage +14% and Reuse Time -1
 +
*; Tier 4
 +
*Hurl Lightning Damage +16% and Reuse Time -1
 +
*; Tier 5
 +
*Hurl Lightning Damage +18% and Reuse Time -1
 +
*; Tier 6
 +
*Hurl Lightning Damage +20% and Reuse Time -1
 +
*; Tier 7
 +
*Hurl Lightning Damage +22% and Reuse Time -1
 +
*; Tier 8
 +
*Hurl Lightning Damage +24% and Reuse Time -1
 +
*; Tier 9
 +
*Hurl Lightning Damage +26% and Reuse Time -1
 +
*; Tier 10
 +
*Hurl Lightning Damage +28% and Reuse Time -1
 +
*; Tier 11
 +
*Hurl Lightning Damage +30% and Reuse Time -1
 +
*; Tier 12
 +
*Hurl Lightning Damage +32% and Reuse Time -1
 +
|Expand}}
 +
|-
 +
| || of Ribcage Explosion || <b>Tier 12</b> - Rib Shatter deals +130 damage to targets that are knocked down || Legs, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Look At My Hammer causes your Crushing attacks to deal +3% damage for 10 seconds
+
*Rib Shatter deals +20 damage to targets that are knocked down
 
*; Tier 2
 
*; Tier 2
*Look At My Hammer causes your Crushing attacks to deal +5% damage for 10 seconds
+
*Rib Shatter deals +30 damage to targets that are knocked down
 
*; Tier 3
 
*; Tier 3
*Look At My Hammer causes your Crushing attacks to deal +7% damage for 10 seconds
+
*Rib Shatter deals +40 damage to targets that are knocked down
 
*; Tier 4
 
*; Tier 4
*Look At My Hammer causes your Crushing attacks to deal +9% damage for 10 seconds
+
*Rib Shatter deals +50 damage to targets that are knocked down
 
*; Tier 5
 
*; Tier 5
*Look At My Hammer causes your Crushing attacks to deal +11% damage for 10 seconds
+
*Rib Shatter deals +60 damage to targets that are knocked down
 
*; Tier 6
 
*; Tier 6
*Look At My Hammer causes your Crushing attacks to deal +13% damage for 10 seconds
+
*Rib Shatter deals +70 damage to targets that are knocked down
 
*; Tier 7
 
*; Tier 7
*Look At My Hammer causes your Crushing attacks to deal +14% damage for 10 seconds
+
*Rib Shatter deals +80 damage to targets that are knocked down
 
*; Tier 8
 
*; Tier 8
*Look At My Hammer causes your Crushing attacks to deal +15% damage for 10 seconds
+
*Rib Shatter deals +90 damage to targets that are knocked down
 
*; Tier 9
 
*; Tier 9
*Look At My Hammer causes your Crushing attacks to deal +17% damage for 10 seconds
+
*Rib Shatter deals +100 damage to targets that are knocked down
 
*; Tier 10
 
*; Tier 10
*Look At My Hammer causes your Crushing attacks to deal +18% damage for 10 seconds
+
*Rib Shatter deals +110 damage to targets that are knocked down
 
*; Tier 11
 
*; Tier 11
*Look At My Hammer causes your Crushing attacks to deal +19% damage for 10 seconds
+
*Rib Shatter deals +120 damage to targets that are knocked down
 
*; Tier 12
 
*; Tier 12
*Look At My Hammer causes your Crushing attacks to deal +20% damage for 10 seconds
+
*Rib Shatter deals +130 damage to targets that are knocked down
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 6</b> - Seismic Impact restores 60 Armor to you || OffHand, Necklace || {{Spoiler|
+
| || || <b>Tier 6</b> - Way of the Hammer grants all targets +10 Direct Mitigation for 10 seconds || Head, Legs || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Seismic Impact restores 10 Armor to you
+
*Way of the Hammer grants all targets +5 Direct Mitigation for 10 seconds
 
*; Tier 2
 
*; Tier 2
*Seismic Impact restores 20 Armor to you
+
*Way of the Hammer grants all targets +6 Direct Mitigation for 10 seconds
 
*; Tier 3
 
*; Tier 3
*Seismic Impact restores 30 Armor to you
+
*Way of the Hammer grants all targets +7 Direct Mitigation for 10 seconds
 
*; Tier 4
 
*; Tier 4
*Seismic Impact restores 40 Armor to you
+
*Way of the Hammer grants all targets +8 Direct Mitigation for 10 seconds
 
*; Tier 5
 
*; Tier 5
*Seismic Impact restores 50 Armor to you
+
*Way of the Hammer grants all targets +9 Direct Mitigation for 10 seconds
 
*; Tier 6
 
*; Tier 6
*Seismic Impact restores 60 Armor to you
+
*Way of the Hammer grants all targets +10 Direct Mitigation for 10 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Critical De-Ribbing || <b>Tier 12</b> - Rib Shatter has a 75% chance to deal +120% damage || Chest, Hands || {{Spoiler|
+
| || || <b>Tier 12</b> - Rib Shatter and Leaping Smash deal +43% direct damage to targets whose Rage meters are at least 66% full || Head, Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Rib Shatter has a 75% chance to deal +32% damage
+
*Rib Shatter and Leaping Smash deal +10% direct damage to targets whose Rage meters are at least 66% full
 
*; Tier 2
 
*; Tier 2
*Rib Shatter has a 75% chance to deal +40% damage
+
*Rib Shatter and Leaping Smash deal +13% direct damage to targets whose Rage meters are at least 66% full
 
*; Tier 3
 
*; Tier 3
*Rib Shatter has a 75% chance to deal +48% damage
+
*Rib Shatter and Leaping Smash deal +16% direct damage to targets whose Rage meters are at least 66% full
 
*; Tier 4
 
*; Tier 4
*Rib Shatter has a 75% chance to deal +56% damage
+
*Rib Shatter and Leaping Smash deal +19% direct damage to targets whose Rage meters are at least 66% full
 
*; Tier 5
 
*; Tier 5
*Rib Shatter has a 75% chance to deal +64% damage
+
*Rib Shatter and Leaping Smash deal +22% direct damage to targets whose Rage meters are at least 66% full
 
*; Tier 6
 
*; Tier 6
*Rib Shatter has a 75% chance to deal +72% damage
+
*Rib Shatter and Leaping Smash deal +25% direct damage to targets whose Rage meters are at least 66% full
 
*; Tier 7
 
*; Tier 7
*Rib Shatter has a 75% chance to deal +80% damage
+
*Rib Shatter and Leaping Smash deal +28% direct damage to targets whose Rage meters are at least 66% full
 
*; Tier 8
 
*; Tier 8
*Rib Shatter has a 75% chance to deal +88% damage
+
*Rib Shatter and Leaping Smash deal +31% direct damage to targets whose Rage meters are at least 66% full
 
*; Tier 9
 
*; Tier 9
*Rib Shatter has a 75% chance to deal +96% damage
+
*Rib Shatter and Leaping Smash deal +34% direct damage to targets whose Rage meters are at least 66% full
 
*; Tier 10
 
*; Tier 10
*Rib Shatter has a 75% chance to deal +104% damage
+
*Rib Shatter and Leaping Smash deal +37% direct damage to targets whose Rage meters are at least 66% full
 
*; Tier 11
 
*; Tier 11
*Rib Shatter has a 75% chance to deal +112% damage
+
*Rib Shatter and Leaping Smash deal +40% direct damage to targets whose Rage meters are at least 66% full
 
*; Tier 12
 
*; Tier 12
*Rib Shatter has a 75% chance to deal +120% damage
+
*Rib Shatter and Leaping Smash deal +43% direct damage to targets whose Rage meters are at least 66% full
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Braining || <b>Tier 12</b> - Pound has a 50% chance to deal +48 damage || Chest, Hands || {{Spoiler|
+
| || of Thunder Healing || <b>Tier 12</b> - Thunderstrike heals you for 28 health || Legs, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Pound has a 50% chance to deal +4 damage
+
*Thunderstrike heals you for 2 health
 
*; Tier 2
 
*; Tier 2
*Pound has a 50% chance to deal +8 damage
+
*Thunderstrike heals you for 4 health
 
*; Tier 3
 
*; Tier 3
*Pound has a 50% chance to deal +12 damage
+
*Thunderstrike heals you for 6 health
 
*; Tier 4
 
*; Tier 4
*Pound has a 50% chance to deal +16 damage
+
*Thunderstrike heals you for 8 health
 
*; Tier 5
 
*; Tier 5
*Pound has a 50% chance to deal +20 damage
+
*Thunderstrike heals you for 10 health
 
*; Tier 6
 
*; Tier 6
*Pound has a 50% chance to deal +24 damage
+
*Thunderstrike heals you for 12 health
 
*; Tier 7
 
*; Tier 7
*Pound has a 50% chance to deal +28 damage
+
*Thunderstrike heals you for 14 health
 
*; Tier 8
 
*; Tier 8
*Pound has a 50% chance to deal +32 damage
+
*Thunderstrike heals you for 16 health
 
*; Tier 9
 
*; Tier 9
*Pound has a 50% chance to deal +36 damage
+
*Thunderstrike heals you for 18 health
 
*; Tier 10
 
*; Tier 10
*Pound has a 50% chance to deal +40 damage
+
*Thunderstrike heals you for 20 health
 
*; Tier 11
 
*; Tier 11
*Pound has a 50% chance to deal +44 damage
+
*Thunderstrike heals you for 24 health
 
*; Tier 12
 
*; Tier 12
*Pound has a 50% chance to deal +48 damage
+
*Thunderstrike heals you for 28 health
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Nice Looking Hammers || <b>Tier 12</b> - Look At My Hammer restores +73 health to you || Chest, OffHand, Ring || {{Spoiler|
+
| || of Discordant Thunder || <b>Tier 12</b> - Thunderstrike deals +16% damage and knocks all targets back || Hands, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Look At My Hammer restores +7 health to you
+
*Thunderstrike deals +5% damage and knocks all targets back
 
*; Tier 2
 
*; Tier 2
*Look At My Hammer restores +13 health to you
+
*Thunderstrike deals +6% damage and knocks all targets back
 
*; Tier 3
 
*; Tier 3
*Look At My Hammer restores +19 health to you
+
*Thunderstrike deals +7% damage and knocks all targets back
 
*; Tier 4
 
*; Tier 4
*Look At My Hammer restores +25 health to you
+
*Thunderstrike deals +8% damage and knocks all targets back
 
*; Tier 5
 
*; Tier 5
*Look At My Hammer restores +31 health to you
+
*Thunderstrike deals +9% damage and knocks all targets back
 
*; Tier 6
 
*; Tier 6
*Look At My Hammer restores +37 health to you
+
*Thunderstrike deals +10% damage and knocks all targets back
 
*; Tier 7
 
*; Tier 7
*Look At My Hammer restores +43 health to you
+
*Thunderstrike deals +11% damage and knocks all targets back
 
*; Tier 8
 
*; Tier 8
*Look At My Hammer restores +49 health to you
+
*Thunderstrike deals +12% damage and knocks all targets back
 
*; Tier 9
 
*; Tier 9
*Look At My Hammer restores +55 health to you
+
*Thunderstrike deals +13% damage and knocks all targets back
 
*; Tier 10
 
*; Tier 10
*Look At My Hammer restores +61 health to you
+
*Thunderstrike deals +14% damage and knocks all targets back
 
*; Tier 11
 
*; Tier 11
*Look At My Hammer restores +67 health to you
+
*Thunderstrike deals +15% damage and knocks all targets back
 
*; Tier 12
 
*; Tier 12
*Look At My Hammer restores +73 health to you
+
*Thunderstrike deals +16% damage and knocks all targets back
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Slagging || <b>Tier 12</b> - Pound To Slag deals +155% damage || Chest, Feet || {{Spoiler|
+
| Thunderstriking || of Thunder Strikes || <b>Tier 12</b> - Thunderstrike Damage +40% || MainHand, OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Pound To Slag deals +23% damage
+
*Thunderstrike Damage +7%
 
*; Tier 2
 
*; Tier 2
*Pound To Slag deals +35% damage
+
*Thunderstrike Damage +10%
 
*; Tier 3
 
*; Tier 3
*Pound To Slag deals +47% damage
+
*Thunderstrike Damage +13%
 
*; Tier 4
 
*; Tier 4
*Pound To Slag deals +59% damage
+
*Thunderstrike Damage +16%
 
*; Tier 5
 
*; Tier 5
*Pound To Slag deals +71% damage
+
*Thunderstrike Damage +19%
 
*; Tier 6
 
*; Tier 6
*Pound To Slag deals +83% damage
+
*Thunderstrike Damage +22%
 
*; Tier 7
 
*; Tier 7
*Pound To Slag deals +95% damage
+
*Thunderstrike Damage +25%
 
*; Tier 8
 
*; Tier 8
*Pound To Slag deals +107% damage
+
*Thunderstrike Damage +28%
 
*; Tier 9
 
*; Tier 9
*Pound To Slag deals +119% damage
+
*Thunderstrike Damage +31%
 
*; Tier 10
 
*; Tier 10
*Pound To Slag deals +131% damage
+
*Thunderstrike Damage +34%
 
*; Tier 11
 
*; Tier 11
*Pound To Slag deals +143% damage
+
*Thunderstrike Damage +37%
 
*; Tier 12
 
*; Tier 12
*Pound To Slag deals +155% damage
+
*Thunderstrike Damage +40%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Ribcage Explosion || <b>Tier 12</b> - Rib Shatter deals +96 damage to targets that are knocked down || Legs, Necklace || {{Spoiler|
+
| Discharging || || <b>Tier 12</b> - Discharging Strike Damage +30% || Legs, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Rib Shatter deals +8 damage to targets that are knocked down
+
*Discharging Strike Damage +8%
 
*; Tier 2
 
*; Tier 2
*Rib Shatter deals +16 damage to targets that are knocked down
+
*Discharging Strike Damage +10%
 
*; Tier 3
 
*; Tier 3
*Rib Shatter deals +24 damage to targets that are knocked down
+
*Discharging Strike Damage +12%
 
*; Tier 4
 
*; Tier 4
*Rib Shatter deals +32 damage to targets that are knocked down
+
*Discharging Strike Damage +14%
 
*; Tier 5
 
*; Tier 5
*Rib Shatter deals +40 damage to targets that are knocked down
+
*Discharging Strike Damage +16%
 
*; Tier 6
 
*; Tier 6
*Rib Shatter deals +48 damage to targets that are knocked down
+
*Discharging Strike Damage +18%
 
*; Tier 7
 
*; Tier 7
*Rib Shatter deals +56 damage to targets that are knocked down
+
*Discharging Strike Damage +20%
 
*; Tier 8
 
*; Tier 8
*Rib Shatter deals +64 damage to targets that are knocked down
+
*Discharging Strike Damage +22%
 
*; Tier 9
 
*; Tier 9
*Rib Shatter deals +72 damage to targets that are knocked down
+
*Discharging Strike Damage +24%
 
*; Tier 10
 
*; Tier 10
*Rib Shatter deals +80 damage to targets that are knocked down
+
*Discharging Strike Damage +26%
 
*; Tier 11
 
*; Tier 11
*Rib Shatter deals +88 damage to targets that are knocked down
+
*Discharging Strike Damage +28%
 
*; Tier 12
 
*; Tier 12
*Rib Shatter deals +96 damage to targets that are knocked down
+
*Discharging Strike Damage +30%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 6</b> - For 5 seconds after using Reckless Slam, you gain +10 direct damage mitigation || Head, Hands || {{Spoiler|
+
| || || <b>Tier 12</b> - Discharging Strike deals +12% damage plus 41% more damage if target's Rage meter is at least 66% full || Hands, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*For 5 seconds after using Reckless Slam, you gain +2 direct damage mitigation
+
*Discharging Strike deals +1% damage plus 8% more damage if target's Rage meter is at least 66% full
 
*; Tier 2
 
*; Tier 2
*For 5 seconds after using Reckless Slam, you gain +3 direct damage mitigation
+
*Discharging Strike deals +2% damage plus 11% more damage if target's Rage meter is at least 66% full
 
*; Tier 3
 
*; Tier 3
*For 5 seconds after using Reckless Slam, you gain +4 direct damage mitigation
+
*Discharging Strike deals +3% damage plus 14% more damage if target's Rage meter is at least 66% full
 
*; Tier 4
 
*; Tier 4
*For 5 seconds after using Reckless Slam, you gain +6 direct damage mitigation
+
*Discharging Strike deals +4% damage plus 17% more damage if target's Rage meter is at least 66% full
 
*; Tier 5
 
*; Tier 5
*For 5 seconds after using Reckless Slam, you gain +8 direct damage mitigation
+
*Discharging Strike deals +5% damage plus 20% more damage if target's Rage meter is at least 66% full
 
*; Tier 6
 
*; Tier 6
*For 5 seconds after using Reckless Slam, you gain +10 direct damage mitigation
+
*Discharging Strike deals +6% damage plus 23% more damage if target's Rage meter is at least 66% full
 +
*; Tier 7
 +
*Discharging Strike deals +7% damage plus 26% more damage if target's Rage meter is at least 66% full
 +
*; Tier 8
 +
*Discharging Strike deals +8% damage plus 29% more damage if target's Rage meter is at least 66% full
 +
*; Tier 9
 +
*Discharging Strike deals +9% damage plus 32% more damage if target's Rage meter is at least 66% full
 +
*; Tier 10
 +
*Discharging Strike deals +10% damage plus 35% more damage if target's Rage meter is at least 66% full
 +
*; Tier 11
 +
*Discharging Strike deals +11% damage plus 38% more damage if target's Rage meter is at least 66% full
 +
*; Tier 12
 +
*Discharging Strike deals +12% damage plus 41% more damage if target's Rage meter is at least 66% full
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Leaping and Smashing || <b>Tier 12</b> - Leaping Smash has a 70% chance to deal +120% damage || Ring, Feet || {{Spoiler|
+
| || || <b>Tier 12</b> - Discharging Strike and Latent Charge boost your Epic Attack damage +70 for 15 seconds || OffHand, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Leaping Smash has a 70% chance to deal +10% damage
+
*Discharging Strike and Latent Charge boost your Epic Attack damage +15 for 15 seconds
 
*; Tier 2
 
*; Tier 2
*Leaping Smash has a 70% chance to deal +20% damage
+
*Discharging Strike and Latent Charge boost your Epic Attack damage +20 for 15 seconds
 
*; Tier 3
 
*; Tier 3
*Leaping Smash has a 70% chance to deal +30% damage
+
*Discharging Strike and Latent Charge boost your Epic Attack damage +25 for 15 seconds
 
*; Tier 4
 
*; Tier 4
*Leaping Smash has a 70% chance to deal +40% damage
+
*Discharging Strike and Latent Charge boost your Epic Attack damage +30 for 15 seconds
 
*; Tier 5
 
*; Tier 5
*Leaping Smash has a 70% chance to deal +50% damage
+
*Discharging Strike and Latent Charge boost your Epic Attack damage +35 for 15 seconds
 
*; Tier 6
 
*; Tier 6
*Leaping Smash has a 70% chance to deal +60% damage
+
*Discharging Strike and Latent Charge boost your Epic Attack damage +40 for 15 seconds
 
*; Tier 7
 
*; Tier 7
*Leaping Smash has a 70% chance to deal +70% damage
+
*Discharging Strike and Latent Charge boost your Epic Attack damage +45 for 15 seconds
 
*; Tier 8
 
*; Tier 8
*Leaping Smash has a 70% chance to deal +80% damage
+
*Discharging Strike and Latent Charge boost your Epic Attack damage +50 for 15 seconds
 
*; Tier 9
 
*; Tier 9
*Leaping Smash has a 70% chance to deal +90% damage
+
*Discharging Strike and Latent Charge boost your Epic Attack damage +55 for 15 seconds
 
*; Tier 10
 
*; Tier 10
*Leaping Smash has a 70% chance to deal +100% damage
+
*Discharging Strike and Latent Charge boost your Epic Attack damage +60 for 15 seconds
 
*; Tier 11
 
*; Tier 11
*Leaping Smash has a 70% chance to deal +110% damage
+
*Discharging Strike and Latent Charge boost your Epic Attack damage +65 for 15 seconds
 
*; Tier 12
 
*; Tier 12
*Leaping Smash has a 70% chance to deal +120% damage
+
*Discharging Strike and Latent Charge boost your Epic Attack damage +70 for 15 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Discharging Strike has a 50% chance to deal +20% damage and apply Moderate Concussion status: target is prone to random self-stuns || MainHand, OffHand || {{Spoiler|
+
| || of Discount Discharges || <b>Tier 6</b> - Discharging Strike Power Cost -17 || Head, Chest || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Discharging Strike has a 25% chance to deal +2% damage and apply Moderate Concussion status: target is prone to random self-stuns
+
*Discharging Strike Power Cost -7
 
*; Tier 2
 
*; Tier 2
*Discharging Strike has a 25% chance to deal +4% damage and apply Moderate Concussion status: target is prone to random self-stuns
+
*Discharging Strike Power Cost -9
 
*; Tier 3
 
*; Tier 3
*Discharging Strike has a 30% chance to deal +6% damage and apply Moderate Concussion status: target is prone to random self-stuns
+
*Discharging Strike Power Cost -11
 
*; Tier 4
 
*; Tier 4
*Discharging Strike has a 30% chance to deal +7% damage and apply Moderate Concussion status: target is prone to random self-stuns
+
*Discharging Strike Power Cost -13
 
*; Tier 5
 
*; Tier 5
*Discharging Strike has a 35% chance to deal +8% damage and apply Moderate Concussion status: target is prone to random self-stuns
+
*Discharging Strike Power Cost -15
 
*; Tier 6
 
*; Tier 6
*Discharging Strike has a 35% chance to deal +10% damage and apply Moderate Concussion status: target is prone to random self-stuns
+
*Discharging Strike Power Cost -17
 +
|Expand}}
 +
|-
 +
| || || <b>Tier 12</b> - Hurl Lightning deals +16% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns || OffHand || {{Spoiler|
 +
*; Tier 1
 +
*Hurl Lightning deals +5% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
 +
*; Tier 2
 +
*Hurl Lightning deals +6% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
 +
*; Tier 3
 +
*Hurl Lightning deals +7% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
 +
*; Tier 4
 +
*Hurl Lightning deals +8% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
 +
*; Tier 5
 +
*Hurl Lightning deals +9% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
 +
*; Tier 6
 +
*Hurl Lightning deals +10% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
 
*; Tier 7
 
*; Tier 7
*Discharging Strike has a 40% chance to deal +11% damage and apply Moderate Concussion status: target is prone to random self-stuns
+
*Hurl Lightning deals +11% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
 
*; Tier 8
 
*; Tier 8
*Discharging Strike has a 40% chance to deal +13% damage and apply Moderate Concussion status: target is prone to random self-stuns
+
*Hurl Lightning deals +12% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
 
*; Tier 9
 
*; Tier 9
*Discharging Strike has a 45% chance to deal +15% damage and apply Moderate Concussion status: target is prone to random self-stuns
+
*Hurl Lightning deals +13% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
 
*; Tier 10
 
*; Tier 10
*Discharging Strike has a 45% chance to deal +16% damage and apply Moderate Concussion status: target is prone to random self-stuns
+
*Hurl Lightning deals +14% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
 
*; Tier 11
 
*; Tier 11
*Discharging Strike has a 50% chance to deal +18% damage and apply Moderate Concussion status: target is prone to random self-stuns
+
*Hurl Lightning deals +15% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
 
*; Tier 12
 
*; Tier 12
*Discharging Strike has a 50% chance to deal +20% damage and apply Moderate Concussion status: target is prone to random self-stuns
+
*Hurl Lightning deals +16% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Serious Concussions || <b>Tier 6</b> - Pound To Slag has a 70% chance to deal +120% damage and apply the Serious Concussion status: target is prone to random self-stuns || MainHand, Ring || {{Spoiler|
+
| Reckful || || <b>Tier 6</b> - Reckless Slam boosts your direct damage mitigation +10 for 5 seconds || Head, OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Pound To Slag has a 20% chance to deal +20% damage and apply the Serious Concussion status: target is prone to random self-stuns
+
*Reckless Slam boosts your direct damage mitigation +2 for 5 seconds
 
*; Tier 2
 
*; Tier 2
*Pound To Slag has a 30% chance to deal +40% damage and apply the Serious Concussion status: target is prone to random self-stuns
+
*Reckless Slam boosts your direct damage mitigation +3 for 5 seconds
 
*; Tier 3
 
*; Tier 3
*Pound To Slag has a 40% chance to deal +60% damage and apply the Serious Concussion status: target is prone to random self-stuns
+
*Reckless Slam boosts your direct damage mitigation +4 for 5 seconds
 
*; Tier 4
 
*; Tier 4
*Pound To Slag has a 50% chance to deal +80% damage and apply the Serious Concussion status: target is prone to random self-stuns
+
*Reckless Slam boosts your direct damage mitigation +6 for 5 seconds
 
*; Tier 5
 
*; Tier 5
*Pound To Slag has a 60% chance to deal +100% damage and apply the Serious Concussion status: target is prone to random self-stuns
+
*Reckless Slam boosts your direct damage mitigation +8 for 5 seconds
 
*; Tier 6
 
*; Tier 6
*Pound To Slag has a 70% chance to deal +120% damage and apply the Serious Concussion status: target is prone to random self-stuns
+
*Reckless Slam boosts your direct damage mitigation +10 for 5 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Thunderstriking || of Thunder Strikes || <b>Tier 12</b> - Thunderstrike deals +97% damage || MainHand, OffHand || {{Spoiler|
+
| || || <b>Tier 12</b> - Hurl Lightning Damage +43% || Head, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Thunderstrike deals +20% damage
+
*Hurl Lightning Damage +10%
 
*; Tier 2
 
*; Tier 2
*Thunderstrike deals +27% damage
+
*Hurl Lightning Damage +13%
 
*; Tier 3
 
*; Tier 3
*Thunderstrike deals +34% damage
+
*Hurl Lightning Damage +16%
 
*; Tier 4
 
*; Tier 4
*Thunderstrike deals +41% damage
+
*Hurl Lightning Damage +19%
 
*; Tier 5
 
*; Tier 5
*Thunderstrike deals +48% damage
+
*Hurl Lightning Damage +22%
 
*; Tier 6
 
*; Tier 6
*Thunderstrike deals +55% damage
+
*Hurl Lightning Damage +25%
 
*; Tier 7
 
*; Tier 7
*Thunderstrike deals +62% damage
+
*Hurl Lightning Damage +28%
 
*; Tier 8
 
*; Tier 8
*Thunderstrike deals +69% damage
+
*Hurl Lightning Damage +31%
 
*; Tier 9
 
*; Tier 9
*Thunderstrike deals +76% damage
+
*Hurl Lightning Damage +34%
 
*; Tier 10
 
*; Tier 10
*Thunderstrike deals +83% damage
+
*Hurl Lightning Damage +37%
 
*; Tier 11
 
*; Tier 11
*Thunderstrike deals +90% damage
+
*Hurl Lightning Damage +40%
 
*; Tier 12
 
*; Tier 12
*Thunderstrike deals +97% damage
+
*Hurl Lightning Damage +43%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Discordant Thunder || <b>Tier 12</b> - Thunderstrike deals +36% damage and knocks all targets back || Hands, Feet || {{Spoiler|
+
| Reckless || of Reckless Slamming || <b>Tier 12</b> - Reckless Slam Damage +32% || Chest, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Thunderstrike deals +3% damage and knocks all targets back
+
*Reckless Slam Damage +10%
 
*; Tier 2
 
*; Tier 2
*Thunderstrike deals +6% damage and knocks all targets back
+
*Reckless Slam Damage +12%
 
*; Tier 3
 
*; Tier 3
*Thunderstrike deals +9% damage and knocks all targets back
+
*Reckless Slam Damage +14%
 
*; Tier 4
 
*; Tier 4
*Thunderstrike deals +12% damage and knocks all targets back
+
*Reckless Slam Damage +16%
 
*; Tier 5
 
*; Tier 5
*Thunderstrike deals +15% damage and knocks all targets back
+
*Reckless Slam Damage +18%
 
*; Tier 6
 
*; Tier 6
*Thunderstrike deals +18% damage and knocks all targets back
+
*Reckless Slam Damage +20%
 
*; Tier 7
 
*; Tier 7
*Thunderstrike deals +21% damage and knocks all targets back
+
*Reckless Slam Damage +22%
 
*; Tier 8
 
*; Tier 8
*Thunderstrike deals +24% damage and knocks all targets back
+
*Reckless Slam Damage +24%
 
*; Tier 9
 
*; Tier 9
*Thunderstrike deals +27% damage and knocks all targets back
+
*Reckless Slam Damage +26%
 
*; Tier 10
 
*; Tier 10
*Thunderstrike deals +30% damage and knocks all targets back
+
*Reckless Slam Damage +28%
 
*; Tier 11
 
*; Tier 11
*Thunderstrike deals +33% damage and knocks all targets back
+
*Reckless Slam Damage +30%
 
*; Tier 12
 
*; Tier 12
*Thunderstrike deals +36% damage and knocks all targets back
+
*Reckless Slam Damage +32%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Reverberating Strike deals 60 direct health damage || Feet, MainHand || {{Spoiler|
+
| || || <b>Tier 12</b> - Latent Charge Direct Damage +92% || Head, Legs || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Reverberating Strike deals 16 direct health damage
+
*Latent Charge Direct Damage +37%
 
*; Tier 2
 
*; Tier 2
*Reverberating Strike deals 20 direct health damage
+
*Latent Charge Direct Damage +42%
 
*; Tier 3
 
*; Tier 3
*Reverberating Strike deals 24 direct health damage
+
*Latent Charge Direct Damage +47%
 
*; Tier 4
 
*; Tier 4
*Reverberating Strike deals 28 direct health damage
+
*Latent Charge Direct Damage +52%
 
*; Tier 5
 
*; Tier 5
*Reverberating Strike deals 32 direct health damage
+
*Latent Charge Direct Damage +57%
 
*; Tier 6
 
*; Tier 6
*Reverberating Strike deals 36 direct health damage
+
*Latent Charge Direct Damage +62%
 
*; Tier 7
 
*; Tier 7
*Reverberating Strike deals 40 direct health damage
+
*Latent Charge Direct Damage +67%
 
*; Tier 8
 
*; Tier 8
*Reverberating Strike deals 44 direct health damage
+
*Latent Charge Direct Damage +72%
 
*; Tier 9
 
*; Tier 9
*Reverberating Strike deals 48 direct health damage
+
*Latent Charge Direct Damage +77%
 
*; Tier 10
 
*; Tier 10
*Reverberating Strike deals 52 direct health damage
+
*Latent Charge Direct Damage +82%
 
*; Tier 11
 
*; Tier 11
*Reverberating Strike deals 56 direct health damage
+
*Latent Charge Direct Damage +87%
 
*; Tier 12
 
*; Tier 12
*Reverberating Strike deals 60 direct health damage
+
*Latent Charge Direct Damage +92%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Dazing || <b>Tier 12</b> - Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +36 damage. || Chest || {{Spoiler|
+
| || || <b>Tier 12</b> - Reckless Slam deals +28% damage and taunts -280 || Necklace, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +3 damage.
+
*Reckless Slam deals +6% damage and taunts -60
 
*; Tier 2
 
*; Tier 2
*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +6 damage.
+
*Reckless Slam deals +8% damage and taunts -80
 
*; Tier 3
 
*; Tier 3
*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +9 damage.
+
*Reckless Slam deals +10% damage and taunts -100
 
*; Tier 4
 
*; Tier 4
*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +12 damage.
+
*Reckless Slam deals +12% damage and taunts -120
 
*; Tier 5
 
*; Tier 5
*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +15 damage.
+
*Reckless Slam deals +14% damage and taunts -140
 
*; Tier 6
 
*; Tier 6
*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +18 damage.
+
*Reckless Slam deals +16% damage and taunts -160
 
*; Tier 7
 
*; Tier 7
*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +21 damage.
+
*Reckless Slam deals +18% damage and taunts -180
 
*; Tier 8
 
*; Tier 8
*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +24 damage.
+
*Reckless Slam deals +20% damage and taunts -200
 
*; Tier 9
 
*; Tier 9
*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +27 damage.
+
*Reckless Slam deals +22% damage and taunts -220
 
*; Tier 10
 
*; Tier 10
*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +30 damage.
+
*Reckless Slam deals +24% damage and taunts -240
 
*; Tier 11
 
*; Tier 11
*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +33 damage.
+
*Reckless Slam deals +26% damage and taunts -260
 
*; Tier 12
 
*; Tier 12
*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +36 damage.
+
*Reckless Slam deals +28% damage and taunts -280
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Armored Leaping || <b>Tier 12</b> - Leaping Smash restores 28 Armor to you || MainHand, Feet || {{Spoiler|
+
| || || <b>Tier 12</b> - Reckless Slam and Reverberating Strike boost your Nice Attack Damage +62 for 9 seconds || Hands, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Leaping Smash restores 2 Armor to you
+
*Reckless Slam and Reverberating Strike boost your Nice Attack Damage +7 for 9 seconds
 
*; Tier 2
 
*; Tier 2
*Leaping Smash restores 4 Armor to you
+
*Reckless Slam and Reverberating Strike boost your Nice Attack Damage +12 for 9 seconds
 
*; Tier 3
 
*; Tier 3
*Leaping Smash restores 5 Armor to you
+
*Reckless Slam and Reverberating Strike boost your Nice Attack Damage +17 for 9 seconds
 
*; Tier 4
 
*; Tier 4
*Leaping Smash restores 7 Armor to you
+
*Reckless Slam and Reverberating Strike boost your Nice Attack Damage +22 for 9 seconds
 
*; Tier 5
 
*; Tier 5
*Leaping Smash restores 9 Armor to you
+
*Reckless Slam and Reverberating Strike boost your Nice Attack Damage +27 for 9 seconds
 
*; Tier 6
 
*; Tier 6
*Leaping Smash restores 11 Armor to you
+
*Reckless Slam and Reverberating Strike boost your Nice Attack Damage +32 for 9 seconds
 
*; Tier 7
 
*; Tier 7
*Leaping Smash restores 13 Armor to you
+
*Reckless Slam and Reverberating Strike boost your Nice Attack Damage +37 for 9 seconds
 
*; Tier 8
 
*; Tier 8
*Leaping Smash restores 15 Armor to you
+
*Reckless Slam and Reverberating Strike boost your Nice Attack Damage +42 for 9 seconds
 
*; Tier 9
 
*; Tier 9
*Leaping Smash restores 18 Armor to you
+
*Reckless Slam and Reverberating Strike boost your Nice Attack Damage +47 for 9 seconds
 
*; Tier 10
 
*; Tier 10
*Leaping Smash restores 22 Armor to you
+
*Reckless Slam and Reverberating Strike boost your Nice Attack Damage +52 for 9 seconds
 
*; Tier 11
 
*; Tier 11
*Leaping Smash restores 25 Armor to you
+
*Reckless Slam and Reverberating Strike boost your Nice Attack Damage +57 for 9 seconds
 
*; Tier 12
 
*; Tier 12
*Leaping Smash restores 28 Armor to you
+
*Reckless Slam and Reverberating Strike boost your Nice Attack Damage +62 for 9 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Attractive Clubs || <b>Tier 12</b> - Look At My Hammer restores +109 armor to you || Chest, Necklace || {{Spoiler|
+
| || || <b>Tier 12</b> - Latent Charge deals +120 Electricity damage after a 15 second delay || Chest, Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Look At My Hammer restores +10 armor to you
+
*Latent Charge deals +10 Electricity damage after a 15 second delay
 
*; Tier 2
 
*; Tier 2
*Look At My Hammer restores +19 armor to you
+
*Latent Charge deals +20 Electricity damage after a 15 second delay
 
*; Tier 3
 
*; Tier 3
*Look At My Hammer restores +28 armor to you
+
*Latent Charge deals +30 Electricity damage after a 15 second delay
 
*; Tier 4
 
*; Tier 4
*Look At My Hammer restores +37 armor to you
+
*Latent Charge deals +40 Electricity damage after a 15 second delay
 
*; Tier 5
 
*; Tier 5
*Look At My Hammer restores +46 armor to you
+
*Latent Charge deals +50 Electricity damage after a 15 second delay
 
*; Tier 6
 
*; Tier 6
*Look At My Hammer restores +55 armor to you
+
*Latent Charge deals +60 Electricity damage after a 15 second delay
 
*; Tier 7
 
*; Tier 7
*Look At My Hammer restores +64 armor to you
+
*Latent Charge deals +70 Electricity damage after a 15 second delay
 
*; Tier 8
 
*; Tier 8
*Look At My Hammer restores +73 armor to you
+
*Latent Charge deals +80 Electricity damage after a 15 second delay
 
*; Tier 9
 
*; Tier 9
*Look At My Hammer restores +82 armor to you
+
*Latent Charge deals +90 Electricity damage after a 15 second delay
 
*; Tier 10
 
*; Tier 10
*Look At My Hammer restores +91 armor to you
+
*Latent Charge deals +100 Electricity damage after a 15 second delay
 
*; Tier 11
 
*; Tier 11
*Look At My Hammer restores +100 armor to you
+
*Latent Charge deals +110 Electricity damage after a 15 second delay
 
*; Tier 12
 
*; Tier 12
*Look At My Hammer restores +109 armor to you
+
*Latent Charge deals +120 Electricity damage after a 15 second delay
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Thunderstriking || of Reaching Thunder || <b>Tier 12</b> - Thunderstrike deals +54 damage and its area-effect range is increased 5 meters || Legs, MainHand || {{Spoiler|
+
| || of Taunting Reverberations || <b>Tier 12</b> - Reverberating Strike restores 24 armor to you and taunts -215 || Chest, OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Thunderstrike deals +10 damage and its area-effect range is increased 5 meters
+
*Reverberating Strike restores 2 armor to you and taunts -50
 
*; Tier 2
 
*; Tier 2
*Thunderstrike deals +14 damage and its area-effect range is increased 5 meters
+
*Reverberating Strike restores 4 armor to you and taunts -65
 
*; Tier 3
 
*; Tier 3
*Thunderstrike deals +18 damage and its area-effect range is increased 5 meters
+
*Reverberating Strike restores 6 armor to you and taunts -80
 
*; Tier 4
 
*; Tier 4
*Thunderstrike deals +22 damage and its area-effect range is increased 5 meters
+
*Reverberating Strike restores 8 armor to you and taunts -95
 
*; Tier 5
 
*; Tier 5
*Thunderstrike deals +26 damage and its area-effect range is increased 5 meters
+
*Reverberating Strike restores 10 armor to you and taunts -110
 
*; Tier 6
 
*; Tier 6
*Thunderstrike deals +30 damage and its area-effect range is increased 5 meters
+
*Reverberating Strike restores 12 armor to you and taunts -125
 
*; Tier 7
 
*; Tier 7
*Thunderstrike deals +34 damage and its area-effect range is increased 5 meters
+
*Reverberating Strike restores 14 armor to you and taunts -140
 
*; Tier 8
 
*; Tier 8
*Thunderstrike deals +38 damage and its area-effect range is increased 5 meters
+
*Reverberating Strike restores 16 armor to you and taunts -155
 
*; Tier 9
 
*; Tier 9
*Thunderstrike deals +42 damage and its area-effect range is increased 5 meters
+
*Reverberating Strike restores 18 armor to you and taunts -170
 
*; Tier 10
 
*; Tier 10
*Thunderstrike deals +46 damage and its area-effect range is increased 5 meters
+
*Reverberating Strike restores 20 armor to you and taunts -185
 
*; Tier 11
 
*; Tier 11
*Thunderstrike deals +50 damage and its area-effect range is increased 5 meters
+
*Reverberating Strike restores 22 armor to you and taunts -200
 
*; Tier 12
 
*; Tier 12
*Thunderstrike deals +54 damage and its area-effect range is increased 5 meters
+
*Reverberating Strike restores 24 armor to you and taunts -215
 
|Expand}}
 
|Expand}}
 
|}
 
|}

Revision as of 20:27, 19 December 2016

See also: Hammer/Treasure Effects:By Slot See also: Hammer/Treasure Effects:By Ability

Prefix Suffix Best Tier Slot All Tiers
of Hammering Tier 6 - Hammer Base Damage +20% Head, MainHand

  • Tier 1
  • Hammer Damage +3
    Tier 2
  • Hammer Base Damage +8%
    Tier 3
  • Hammer Base Damage +11%
    Tier 4
  • Hammer Base Damage +14%
    Tier 5
  • Hammer Base Damage +17%
    Tier 6
  • Hammer Base Damage +20%

Expand
of Vindictive Clubbing Tier 12 - Hammer attacks deal +12% damage but generate +36% Rage Legs, Necklace

  • Tier 1
  • Hammer attacks deal +1% damage but generate +3% Rage
    Tier 2
  • Hammer attacks deal +2% damage but generate +6% Rage
    Tier 3
  • Hammer attacks deal +3% damage but generate +9% Rage
    Tier 4
  • Hammer attacks deal +4% damage but generate +12% Rage
    Tier 5
  • Hammer attacks deal +5% damage but generate +15% Rage
    Tier 6
  • Hammer attacks deal +6% damage but generate +18% Rage
    Tier 7
  • Hammer attacks deal +7% damage but generate +21% Rage
    Tier 8
  • Hammer attacks deal +8% damage but generate +24% Rage
    Tier 9
  • Hammer attacks deal +9% damage but generate +27% Rage
    Tier 10
  • Hammer attacks deal +10% damage but generate +30% Rage
    Tier 11
  • Hammer attacks deal +11% damage but generate +33% Rage
    Tier 12
  • Hammer attacks deal +12% damage but generate +36% Rage

Expand
of Braining Tier 12 - Hammer attacks deal +16% damage to targets whose Rage meters are at least 66% full Chest, Hands

  • Tier 1
  • Hammer attacks deal +5% damage to targets whose Rage meters are at least 66% full
    Tier 2
  • Hammer attacks deal +6% damage to targets whose Rage meters are at least 66% full
    Tier 3
  • Hammer attacks deal +7% damage to targets whose Rage meters are at least 66% full
    Tier 4
  • Hammer attacks deal +8% damage to targets whose Rage meters are at least 66% full
    Tier 5
  • Hammer attacks deal +9% damage to targets whose Rage meters are at least 66% full
    Tier 6
  • Hammer attacks deal +10% damage to targets whose Rage meters are at least 66% full
    Tier 7
  • Hammer attacks deal +11% damage to targets whose Rage meters are at least 66% full
    Tier 8
  • Hammer attacks deal +12% damage to targets whose Rage meters are at least 66% full
    Tier 9
  • Hammer attacks deal +13% damage to targets whose Rage meters are at least 66% full
    Tier 10
  • Hammer attacks deal +14% damage to targets whose Rage meters are at least 66% full
    Tier 11
  • Hammer attacks deal +15% damage to targets whose Rage meters are at least 66% full
    Tier 12
  • Hammer attacks deal +16% damage to targets whose Rage meters are at least 66% full

Expand
of Dazing Tier 12 - Hammer attacks have a 12% chance to Knock Down targets whose Rage meter is at least 66% full Feet

  • Tier 1
  • Hammer attacks have a 1% chance to Knock Down targets whose Rage meter is at least 66% full
    Tier 2
  • Hammer attacks have a 2% chance to Knock Down targets whose Rage meter is at least 66% full
    Tier 3
  • Hammer attacks have a 3% chance to Knock Down targets whose Rage meter is at least 66% full
    Tier 4
  • Hammer attacks have a 4% chance to Knock Down targets whose Rage meter is at least 66% full
    Tier 5
  • Hammer attacks have a 5% chance to Knock Down targets whose Rage meter is at least 66% full
    Tier 6
  • Hammer attacks have a 6% chance to Knock Down targets whose Rage meter is at least 66% full
    Tier 7
  • Hammer attacks have a 7% chance to Knock Down targets whose Rage meter is at least 66% full
    Tier 8
  • Hammer attacks have a 8% chance to Knock Down targets whose Rage meter is at least 66% full
    Tier 9
  • Hammer attacks have a 9% chance to Knock Down targets whose Rage meter is at least 66% full
    Tier 10
  • Hammer attacks have a 10% chance to Knock Down targets whose Rage meter is at least 66% full
    Tier 11
  • Hammer attacks have a 11% chance to Knock Down targets whose Rage meter is at least 66% full
    Tier 12
  • Hammer attacks have a 12% chance to Knock Down targets whose Rage meter is at least 66% full

Expand
of Seismic Slamming Tier 12 - Seismic Impact Damage +37% Head, Ring

  • Tier 1
  • Seismic Impact Damage +4%
    Tier 2
  • Seismic Impact Damage +7%
    Tier 3
  • Seismic Impact Damage +10%
    Tier 4
  • Seismic Impact Damage +13%
    Tier 5
  • Seismic Impact Damage +16%
    Tier 6
  • Seismic Impact Damage +19%
    Tier 7
  • Seismic Impact Damage +22%
    Tier 8
  • Seismic Impact Damage +25%
    Tier 9
  • Seismic Impact Damage +28%
    Tier 10
  • Seismic Impact Damage +31%
    Tier 11
  • Seismic Impact Damage +34%
    Tier 12
  • Seismic Impact Damage +37%

Expand
Tier 6 - Way of the Hammer boosts Slashing and Piercing Damage +12% for 10 seconds Ring

  • Tier 1
  • Way of the Hammer boosts Slashing and Piercing Damage +2% for 10 seconds
    Tier 2
  • Way of the Hammer boosts Slashing and Piercing Damage +4% for 10 seconds
    Tier 3
  • Way of the Hammer boosts Slashing and Piercing Damage +6% for 10 seconds
    Tier 4
  • Way of the Hammer boosts Slashing and Piercing Damage +8% for 10 seconds
    Tier 5
  • Way of the Hammer boosts Slashing and Piercing Damage +10% for 10 seconds
    Tier 6
  • Way of the Hammer boosts Slashing and Piercing Damage +12% for 10 seconds

Expand
of Seismic Events Tier 6 - Seismic Impact hits all targets within 8 meters and deals +18% damage Hands

  • Tier 1
  • Seismic Impact hits all targets within 8 meters and deals +3% damage
    Tier 2
  • Seismic Impact hits all targets within 8 meters and deals +6% damage
    Tier 3
  • Seismic Impact hits all targets within 8 meters and deals +9% damage
    Tier 4
  • Seismic Impact hits all targets within 8 meters and deals +12% damage
    Tier 5
  • Seismic Impact hits all targets within 8 meters and deals +15% damage
    Tier 6
  • Seismic Impact hits all targets within 8 meters and deals +18% damage

Expand
Tier 6 - Seismic Impact restores 60 Armor to you OffHand, Necklace

  • Tier 1
  • Seismic Impact restores 10 Armor to you
    Tier 2
  • Seismic Impact restores 20 Armor to you
    Tier 3
  • Seismic Impact restores 30 Armor to you
    Tier 4
  • Seismic Impact restores 40 Armor to you
    Tier 5
  • Seismic Impact restores 50 Armor to you
    Tier 6
  • Seismic Impact restores 60 Armor to you

Expand
Tier 12 - Seismic Impact deals +55% damage to targets that are Knocked Down Chest, Feet

  • Tier 1
  • Seismic Impact deals +11% damage to targets that are Knocked Down
    Tier 2
  • Seismic Impact deals +15% damage to targets that are Knocked Down
    Tier 3
  • Seismic Impact deals +19% damage to targets that are Knocked Down
    Tier 4
  • Seismic Impact deals +23% damage to targets that are Knocked Down
    Tier 5
  • Seismic Impact deals +27% damage to targets that are Knocked Down
    Tier 6
  • Seismic Impact deals +31% damage to targets that are Knocked Down
    Tier 7
  • Seismic Impact deals +35% damage to targets that are Knocked Down
    Tier 8
  • Seismic Impact deals +39% damage to targets that are Knocked Down
    Tier 9
  • Seismic Impact deals +43% damage to targets that are Knocked Down
    Tier 10
  • Seismic Impact deals +47% damage to targets that are Knocked Down
    Tier 11
  • Seismic Impact deals +51% damage to targets that are Knocked Down
    Tier 12
  • Seismic Impact deals +55% damage to targets that are Knocked Down

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Reverberating Tier 12 - Reverberating Strike Damage +27% Legs, MainHand

  • Tier 1
  • Reverberating Strike Damage +5%
    Tier 2
  • Reverberating Strike Damage +7%
    Tier 3
  • Reverberating Strike Damage +9%
    Tier 4
  • Reverberating Strike Damage +11%
    Tier 5
  • Reverberating Strike Damage +13%
    Tier 6
  • Reverberating Strike Damage +15%
    Tier 7
  • Reverberating Strike Damage +17%
    Tier 8
  • Reverberating Strike Damage +19%
    Tier 9
  • Reverberating Strike Damage +21%
    Tier 10
  • Reverberating Strike Damage +23%
    Tier 11
  • Reverberating Strike Damage +25%
    Tier 12
  • Reverberating Strike Damage +27%

Expand
Tier 12 - Way of the Hammer restores 60 Armor to all targets Hands, Necklace

  • Tier 1
  • Way of the Hammer restores 16 Armor to all targets
    Tier 2
  • Way of the Hammer restores 20 Armor to all targets
    Tier 3
  • Way of the Hammer restores 24 Armor to all targets
    Tier 4
  • Way of the Hammer restores 28 Armor to all targets
    Tier 5
  • Way of the Hammer restores 32 Armor to all targets
    Tier 6
  • Way of the Hammer restores 36 Armor to all targets
    Tier 7
  • Way of the Hammer restores 40 Armor to all targets
    Tier 8
  • Way of the Hammer restores 44 Armor to all targets
    Tier 9
  • Way of the Hammer restores 48 Armor to all targets
    Tier 10
  • Way of the Hammer restores 52 Armor to all targets
    Tier 11
  • Way of the Hammer restores 56 Armor to all targets
    Tier 12
  • Way of the Hammer restores 60 Armor to all targets

Expand
Tier 12 - Reverberating Strike deals 54 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns Head

  • Tier 1
  • Reverberating Strike deals 10 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
    Tier 2
  • Reverberating Strike deals 14 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
    Tier 3
  • Reverberating Strike deals 18 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
    Tier 4
  • Reverberating Strike deals 22 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
    Tier 5
  • Reverberating Strike deals 26 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
    Tier 6
  • Reverberating Strike deals 30 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
    Tier 7
  • Reverberating Strike deals 34 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
    Tier 8
  • Reverberating Strike deals 38 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
    Tier 9
  • Reverberating Strike deals 42 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
    Tier 10
  • Reverberating Strike deals 46 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
    Tier 11
  • Reverberating Strike deals 50 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
    Tier 12
  • Reverberating Strike deals 54 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns

Expand
of Slagging Tier 12 - Pound To Slag Damage +51% Chest, Feet

  • Tier 1
  • Pound To Slag Damage +7%
    Tier 2
  • Pound To Slag Damage +11%
    Tier 3
  • Pound To Slag Damage +15%
    Tier 4
  • Pound To Slag Damage +19%
    Tier 5
  • Pound To Slag Damage +23%
    Tier 6
  • Pound To Slag Damage +27%
    Tier 7
  • Pound To Slag Damage +31%
    Tier 8
  • Pound To Slag Damage +35%
    Tier 9
  • Pound To Slag Damage +39%
    Tier 10
  • Pound To Slag Damage +43%
    Tier 11
  • Pound To Slag Damage +47%
    Tier 12
  • Pound To Slag Damage +51%

Expand
Tier 12 - Hurl Lightning and Thunderstrike Damage +35% Chest, Ring

  • Tier 1
  • Hurl Lightning and Thunderstrike Damage +5%
    Tier 2
  • Hurl Lightning and Thunderstrike Damage +7%
    Tier 3
  • Hurl Lightning and Thunderstrike Damage +9%
    Tier 4
  • Hurl Lightning and Thunderstrike Damage +11%
    Tier 5
  • Hurl Lightning and Thunderstrike Damage +14%
    Tier 6
  • Hurl Lightning and Thunderstrike Damage +17%
    Tier 7
  • Hurl Lightning and Thunderstrike Damage +20%
    Tier 8
  • Hurl Lightning and Thunderstrike Damage +23%
    Tier 9
  • Hurl Lightning and Thunderstrike Damage +26%
    Tier 10
  • Hurl Lightning and Thunderstrike Damage +29%
    Tier 11
  • Hurl Lightning and Thunderstrike Damage +32%
    Tier 12
  • Hurl Lightning and Thunderstrike Damage +35%

Expand
of Healthy Obliteration Tier 12 - Pound To Slag restores 96 health to you Ring, OffHand

  • Tier 1
  • Pound To Slag restores 8 health to you
    Tier 2
  • Pound To Slag restores 16 health to you
    Tier 3
  • Pound To Slag restores 24 health to you
    Tier 4
  • Pound To Slag restores 32 health to you
    Tier 5
  • Pound To Slag restores 40 health to you
    Tier 6
  • Pound To Slag restores 48 health to you
    Tier 7
  • Pound To Slag restores 56 health to you
    Tier 8
  • Pound To Slag restores 64 health to you
    Tier 9
  • Pound To Slag restores 72 health to you
    Tier 10
  • Pound To Slag restores 80 health to you
    Tier 11
  • Pound To Slag restores 88 health to you
    Tier 12
  • Pound To Slag restores 96 health to you

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of Frenzied Slagging Tier 12 - Pound To Slag deals +24% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35% Hands

  • Tier 1
  • Pound To Slag deals +2% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
    Tier 2
  • Pound To Slag deals +4% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
    Tier 3
  • Pound To Slag deals +6% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
    Tier 4
  • Pound To Slag deals +8% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
    Tier 5
  • Pound To Slag deals +10% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
    Tier 6
  • Pound To Slag deals +12% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
    Tier 7
  • Pound To Slag deals +14% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
    Tier 8
  • Pound To Slag deals +16% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
    Tier 9
  • Pound To Slag deals +18% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
    Tier 10
  • Pound To Slag deals +20% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
    Tier 11
  • Pound To Slag deals +22% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
    Tier 12
  • Pound To Slag deals +24% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%

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of Proud Pounding Tier 1 - Pound To Slag hastens the current reuse timer of Look at My Hammer by 5 seconds Necklace
Tier 6 - Way of the Hammer boosts all targets' Electricity Damage +12% for 10 seconds MainHand

  • Tier 1
  • Way of the Hammer boosts all targets' Electricity Damage +2% for 10 seconds
    Tier 2
  • Way of the Hammer boosts all targets' Electricity Damage +4% for 10 seconds
    Tier 3
  • Way of the Hammer boosts all targets' Electricity Damage +6% for 10 seconds
    Tier 4
  • Way of the Hammer boosts all targets' Electricity Damage +8% for 10 seconds
    Tier 5
  • Way of the Hammer boosts all targets' Electricity Damage +10% for 10 seconds
    Tier 6
  • Way of the Hammer boosts all targets' Electricity Damage +12% for 10 seconds

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of Nice Looking Hammers Tier 12 - Look At My Hammer restores +62 health to you OffHand, Ring

  • Tier 1
  • Look At My Hammer restores +7 health to you
    Tier 2
  • Look At My Hammer restores +12 health to you
    Tier 3
  • Look At My Hammer restores +17 health to you
    Tier 4
  • Look At My Hammer restores +22 health to you
    Tier 5
  • Look At My Hammer restores +27 health to you
    Tier 6
  • Look At My Hammer restores +32 health to you
    Tier 7
  • Look At My Hammer restores +37 health to you
    Tier 8
  • Look At My Hammer restores +42 health to you
    Tier 9
  • Look At My Hammer restores +47 health to you
    Tier 10
  • Look At My Hammer restores +52 health to you
    Tier 11
  • Look At My Hammer restores +57 health to you
    Tier 12
  • Look At My Hammer restores +62 health to you

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of Attractive Clubs Tier 12 - Look At My Hammer restores +92 armor to you Chest, Necklace

  • Tier 1
  • Look At My Hammer restores +15 armor to you
    Tier 2
  • Look At My Hammer restores +22 armor to you
    Tier 3
  • Look At My Hammer restores +29 armor to you
    Tier 4
  • Look At My Hammer restores +36 armor to you
    Tier 5
  • Look At My Hammer restores +43 armor to you
    Tier 6
  • Look At My Hammer restores +50 armor to you
    Tier 7
  • Look At My Hammer restores +57 armor to you
    Tier 8
  • Look At My Hammer restores +64 armor to you
    Tier 9
  • Look At My Hammer restores +71 armor to you
    Tier 10
  • Look At My Hammer restores +78 armor to you
    Tier 11
  • Look At My Hammer restores +85 armor to you
    Tier 12
  • Look At My Hammer restores +92 armor to you

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of Safe Clubbing Tier 12 - Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 30 for 5 seconds Head

  • Tier 1
  • Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 3 for 5 seconds
    Tier 2
  • Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 6 for 5 seconds
    Tier 3
  • Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 9 for 5 seconds
    Tier 4
  • Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 12 for 5 seconds
    Tier 5
  • Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 15 for 5 seconds
    Tier 6
  • Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 18 for 5 seconds
    Tier 7
  • Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 20 for 5 seconds
    Tier 8
  • Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 22 for 5 seconds
    Tier 9
  • Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 24 for 5 seconds
    Tier 10
  • Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 26 for 5 seconds
    Tier 11
  • Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 28 for 5 seconds
    Tier 12
  • Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 30 for 5 seconds

Expand
of Efficient Clubbing Tier 6 - After using Look At My Hammer, all other Hammer attacks cost -8 Power for 8 seconds Hands

  • Tier 1
  • After using Look At My Hammer, all other Hammer attacks cost -3 Power for 8 seconds
    Tier 2
  • After using Look At My Hammer, all other Hammer attacks cost -4 Power for 8 seconds
    Tier 3
  • After using Look At My Hammer, all other Hammer attacks cost -5 Power for 8 seconds
    Tier 4
  • After using Look At My Hammer, all other Hammer attacks cost -6 Power for 8 seconds
    Tier 5
  • After using Look At My Hammer, all other Hammer attacks cost -7 Power for 8 seconds
    Tier 6
  • After using Look At My Hammer, all other Hammer attacks cost -8 Power for 8 seconds

Expand
of Efficient Clubbing Tier 6 - After using Look At My Hammer, all other Hammer attacks cost -7 Power for 10 seconds MainHand

  • Tier 1
  • After using Look At My Hammer, all other Hammer attacks cost -2 Power for 10 seconds
    Tier 2
  • After using Look At My Hammer, all other Hammer attacks cost -3 Power for 10 seconds
    Tier 3
  • After using Look At My Hammer, all other Hammer attacks cost -4 Power for 10 seconds
    Tier 4
  • After using Look At My Hammer, all other Hammer attacks cost -5 Power for 10 seconds
    Tier 5
  • After using Look At My Hammer, all other Hammer attacks cost -6 Power for 10 seconds
    Tier 6
  • After using Look At My Hammer, all other Hammer attacks cost -7 Power for 10 seconds

Expand
of Efficient Clubbing Tier 6 - After using Look At My Hammer, all other Hammer attacks cost -6 Power for 12 seconds Legs

  • Tier 1
  • After using Look At My Hammer, all other Hammer attacks cost -1 Power for 12 seconds
    Tier 2
  • After using Look At My Hammer, all other Hammer attacks cost -2 Power for 12 seconds
    Tier 3
  • After using Look At My Hammer, all other Hammer attacks cost -3 Power for 12 seconds
    Tier 4
  • After using Look At My Hammer, all other Hammer attacks cost -4 Power for 12 seconds
    Tier 5
  • After using Look At My Hammer, all other Hammer attacks cost -5 Power for 12 seconds
    Tier 6
  • After using Look At My Hammer, all other Hammer attacks cost -6 Power for 12 seconds

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of Leaping and Smashing Tier 12 - Leaping Smash Damage +62% Legs, MainHand

  • Tier 1
  • Leaping Smash Damage +7%
    Tier 2
  • Leaping Smash Damage +12%
    Tier 3
  • Leaping Smash Damage +17%
    Tier 4
  • Leaping Smash Damage +22%
    Tier 5
  • Leaping Smash Damage +27%
    Tier 6
  • Leaping Smash Damage +32%
    Tier 7
  • Leaping Smash Damage +37%
    Tier 8
  • Leaping Smash Damage +42%
    Tier 9
  • Leaping Smash Damage +47%
    Tier 10
  • Leaping Smash Damage +52%
    Tier 11
  • Leaping Smash Damage +57%
    Tier 12
  • Leaping Smash Damage +62%

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of Leaping and Smashing Tier 12 - Leaping Smash and Latent Charge boost your Core Attack damage +67 for 6 seconds Ring, Necklace

  • Tier 1
  • Leaping Smash and Latent Charge boost your Core Attack damage +12 for 6 seconds
    Tier 2
  • Leaping Smash and Latent Charge boost your Core Attack damage +17 for 6 seconds
    Tier 3
  • Leaping Smash and Latent Charge boost your Core Attack damage +22 for 6 seconds
    Tier 4
  • Leaping Smash and Latent Charge boost your Core Attack damage +27 for 6 seconds
    Tier 5
  • Leaping Smash and Latent Charge boost your Core Attack damage +32 for 6 seconds
    Tier 6
  • Leaping Smash and Latent Charge boost your Core Attack damage +37 for 6 seconds
    Tier 7
  • Leaping Smash and Latent Charge boost your Core Attack damage +42 for 6 seconds
    Tier 8
  • Leaping Smash and Latent Charge boost your Core Attack damage +47 for 6 seconds
    Tier 9
  • Leaping Smash and Latent Charge boost your Core Attack damage +52 for 6 seconds
    Tier 10
  • Leaping Smash and Latent Charge boost your Core Attack damage +57 for 6 seconds
    Tier 11
  • Leaping Smash and Latent Charge boost your Core Attack damage +62 for 6 seconds
    Tier 12
  • Leaping Smash and Latent Charge boost your Core Attack damage +67 for 6 seconds

Expand
of Armored Leaping Tier 12 - Leaping Smash restores 40 Armor to you Chest, Feet

  • Tier 1
  • Leaping Smash restores 7 Armor to you
    Tier 2
  • Leaping Smash restores 10 Armor to you
    Tier 3
  • Leaping Smash restores 13 Armor to you
    Tier 4
  • Leaping Smash restores 16 Armor to you
    Tier 5
  • Leaping Smash restores 19 Armor to you
    Tier 6
  • Leaping Smash restores 22 Armor to you
    Tier 7
  • Leaping Smash restores 25 Armor to you
    Tier 8
  • Leaping Smash restores 28 Armor to you
    Tier 9
  • Leaping Smash restores 31 Armor to you
    Tier 10
  • Leaping Smash restores 34 Armor to you
    Tier 11
  • Leaping Smash restores 37 Armor to you
    Tier 12
  • Leaping Smash restores 40 Armor to you

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of Rib Removal Tier 12 - Rib Shatter Direct Damage +37% OffHand, Ring

  • Tier 1
  • Rib Shatter Direct Damage +10%
    Tier 2
  • Rib Shatter Direct Damage +13%
    Tier 3
  • Rib Shatter Direct Damage +16%
    Tier 4
  • Rib Shatter Direct Damage +19%
    Tier 5
  • Rib Shatter Direct Damage +22%
    Tier 6
  • Rib Shatter Direct Damage +25%
    Tier 7
  • Rib Shatter Direct Damage +27%
    Tier 8
  • Rib Shatter Direct Damage +29%
    Tier 9
  • Rib Shatter Direct Damage +31%
    Tier 10
  • Rib Shatter Direct Damage +33%
    Tier 11
  • Rib Shatter Direct Damage +35%
    Tier 12
  • Rib Shatter Direct Damage +37%

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of Rib Removal Tier 12 - Rib Shatter deals +120 Trauma damage over 20 seconds Feet, MainHand

  • Tier 1
  • Rib Shatter deals +10 Trauma damage over 20 seconds
    Tier 2
  • Rib Shatter deals +20 Trauma damage over 20 seconds
    Tier 3
  • Rib Shatter deals +30 Trauma damage over 20 seconds
    Tier 4
  • Rib Shatter deals +40 Trauma damage over 20 seconds
    Tier 5
  • Rib Shatter deals +50 Trauma damage over 20 seconds
    Tier 6
  • Rib Shatter deals +60 Trauma damage over 20 seconds
    Tier 7
  • Rib Shatter deals +70 Trauma damage over 20 seconds
    Tier 8
  • Rib Shatter deals +80 Trauma damage over 20 seconds
    Tier 9
  • Rib Shatter deals +90 Trauma damage over 20 seconds
    Tier 10
  • Rib Shatter deals +100 Trauma damage over 20 seconds
    Tier 11
  • Rib Shatter deals +110 Trauma damage over 20 seconds
    Tier 12
  • Rib Shatter deals +120 Trauma damage over 20 seconds

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Tier 12 - Hurl Lightning Damage +32% and Reuse Time -1 MainHand, Necklace

  • Tier 1
  • Hurl Lightning Damage +10% and Reuse Time -1
    Tier 2
  • Hurl Lightning Damage +12% and Reuse Time -1
    Tier 3
  • Hurl Lightning Damage +14% and Reuse Time -1
    Tier 4
  • Hurl Lightning Damage +16% and Reuse Time -1
    Tier 5
  • Hurl Lightning Damage +18% and Reuse Time -1
    Tier 6
  • Hurl Lightning Damage +20% and Reuse Time -1
    Tier 7
  • Hurl Lightning Damage +22% and Reuse Time -1
    Tier 8
  • Hurl Lightning Damage +24% and Reuse Time -1
    Tier 9
  • Hurl Lightning Damage +26% and Reuse Time -1
    Tier 10
  • Hurl Lightning Damage +28% and Reuse Time -1
    Tier 11
  • Hurl Lightning Damage +30% and Reuse Time -1
    Tier 12
  • Hurl Lightning Damage +32% and Reuse Time -1

Expand
of Ribcage Explosion Tier 12 - Rib Shatter deals +130 damage to targets that are knocked down Legs, Necklace

  • Tier 1
  • Rib Shatter deals +20 damage to targets that are knocked down
    Tier 2
  • Rib Shatter deals +30 damage to targets that are knocked down
    Tier 3
  • Rib Shatter deals +40 damage to targets that are knocked down
    Tier 4
  • Rib Shatter deals +50 damage to targets that are knocked down
    Tier 5
  • Rib Shatter deals +60 damage to targets that are knocked down
    Tier 6
  • Rib Shatter deals +70 damage to targets that are knocked down
    Tier 7
  • Rib Shatter deals +80 damage to targets that are knocked down
    Tier 8
  • Rib Shatter deals +90 damage to targets that are knocked down
    Tier 9
  • Rib Shatter deals +100 damage to targets that are knocked down
    Tier 10
  • Rib Shatter deals +110 damage to targets that are knocked down
    Tier 11
  • Rib Shatter deals +120 damage to targets that are knocked down
    Tier 12
  • Rib Shatter deals +130 damage to targets that are knocked down

Expand
Tier 6 - Way of the Hammer grants all targets +10 Direct Mitigation for 10 seconds Head, Legs

  • Tier 1
  • Way of the Hammer grants all targets +5 Direct Mitigation for 10 seconds
    Tier 2
  • Way of the Hammer grants all targets +6 Direct Mitigation for 10 seconds
    Tier 3
  • Way of the Hammer grants all targets +7 Direct Mitigation for 10 seconds
    Tier 4
  • Way of the Hammer grants all targets +8 Direct Mitigation for 10 seconds
    Tier 5
  • Way of the Hammer grants all targets +9 Direct Mitigation for 10 seconds
    Tier 6
  • Way of the Hammer grants all targets +10 Direct Mitigation for 10 seconds

Expand
Tier 12 - Rib Shatter and Leaping Smash deal +43% direct damage to targets whose Rage meters are at least 66% full Head, Hands

  • Tier 1
  • Rib Shatter and Leaping Smash deal +10% direct damage to targets whose Rage meters are at least 66% full
    Tier 2
  • Rib Shatter and Leaping Smash deal +13% direct damage to targets whose Rage meters are at least 66% full
    Tier 3
  • Rib Shatter and Leaping Smash deal +16% direct damage to targets whose Rage meters are at least 66% full
    Tier 4
  • Rib Shatter and Leaping Smash deal +19% direct damage to targets whose Rage meters are at least 66% full
    Tier 5
  • Rib Shatter and Leaping Smash deal +22% direct damage to targets whose Rage meters are at least 66% full
    Tier 6
  • Rib Shatter and Leaping Smash deal +25% direct damage to targets whose Rage meters are at least 66% full
    Tier 7
  • Rib Shatter and Leaping Smash deal +28% direct damage to targets whose Rage meters are at least 66% full
    Tier 8
  • Rib Shatter and Leaping Smash deal +31% direct damage to targets whose Rage meters are at least 66% full
    Tier 9
  • Rib Shatter and Leaping Smash deal +34% direct damage to targets whose Rage meters are at least 66% full
    Tier 10
  • Rib Shatter and Leaping Smash deal +37% direct damage to targets whose Rage meters are at least 66% full
    Tier 11
  • Rib Shatter and Leaping Smash deal +40% direct damage to targets whose Rage meters are at least 66% full
    Tier 12
  • Rib Shatter and Leaping Smash deal +43% direct damage to targets whose Rage meters are at least 66% full

Expand
of Thunder Healing Tier 12 - Thunderstrike heals you for 28 health Legs, Necklace

  • Tier 1
  • Thunderstrike heals you for 2 health
    Tier 2
  • Thunderstrike heals you for 4 health
    Tier 3
  • Thunderstrike heals you for 6 health
    Tier 4
  • Thunderstrike heals you for 8 health
    Tier 5
  • Thunderstrike heals you for 10 health
    Tier 6
  • Thunderstrike heals you for 12 health
    Tier 7
  • Thunderstrike heals you for 14 health
    Tier 8
  • Thunderstrike heals you for 16 health
    Tier 9
  • Thunderstrike heals you for 18 health
    Tier 10
  • Thunderstrike heals you for 20 health
    Tier 11
  • Thunderstrike heals you for 24 health
    Tier 12
  • Thunderstrike heals you for 28 health

Expand
of Discordant Thunder Tier 12 - Thunderstrike deals +16% damage and knocks all targets back Hands, Feet

  • Tier 1
  • Thunderstrike deals +5% damage and knocks all targets back
    Tier 2
  • Thunderstrike deals +6% damage and knocks all targets back
    Tier 3
  • Thunderstrike deals +7% damage and knocks all targets back
    Tier 4
  • Thunderstrike deals +8% damage and knocks all targets back
    Tier 5
  • Thunderstrike deals +9% damage and knocks all targets back
    Tier 6
  • Thunderstrike deals +10% damage and knocks all targets back
    Tier 7
  • Thunderstrike deals +11% damage and knocks all targets back
    Tier 8
  • Thunderstrike deals +12% damage and knocks all targets back
    Tier 9
  • Thunderstrike deals +13% damage and knocks all targets back
    Tier 10
  • Thunderstrike deals +14% damage and knocks all targets back
    Tier 11
  • Thunderstrike deals +15% damage and knocks all targets back
    Tier 12
  • Thunderstrike deals +16% damage and knocks all targets back

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Thunderstriking of Thunder Strikes Tier 12 - Thunderstrike Damage +40% MainHand, OffHand

  • Tier 1
  • Thunderstrike Damage +7%
    Tier 2
  • Thunderstrike Damage +10%
    Tier 3
  • Thunderstrike Damage +13%
    Tier 4
  • Thunderstrike Damage +16%
    Tier 5
  • Thunderstrike Damage +19%
    Tier 6
  • Thunderstrike Damage +22%
    Tier 7
  • Thunderstrike Damage +25%
    Tier 8
  • Thunderstrike Damage +28%
    Tier 9
  • Thunderstrike Damage +31%
    Tier 10
  • Thunderstrike Damage +34%
    Tier 11
  • Thunderstrike Damage +37%
    Tier 12
  • Thunderstrike Damage +40%

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Discharging Tier 12 - Discharging Strike Damage +30% Legs, MainHand

  • Tier 1
  • Discharging Strike Damage +8%
    Tier 2
  • Discharging Strike Damage +10%
    Tier 3
  • Discharging Strike Damage +12%
    Tier 4
  • Discharging Strike Damage +14%
    Tier 5
  • Discharging Strike Damage +16%
    Tier 6
  • Discharging Strike Damage +18%
    Tier 7
  • Discharging Strike Damage +20%
    Tier 8
  • Discharging Strike Damage +22%
    Tier 9
  • Discharging Strike Damage +24%
    Tier 10
  • Discharging Strike Damage +26%
    Tier 11
  • Discharging Strike Damage +28%
    Tier 12
  • Discharging Strike Damage +30%

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Tier 12 - Discharging Strike deals +12% damage plus 41% more damage if target's Rage meter is at least 66% full Hands, Feet

  • Tier 1
  • Discharging Strike deals +1% damage plus 8% more damage if target's Rage meter is at least 66% full
    Tier 2
  • Discharging Strike deals +2% damage plus 11% more damage if target's Rage meter is at least 66% full
    Tier 3
  • Discharging Strike deals +3% damage plus 14% more damage if target's Rage meter is at least 66% full
    Tier 4
  • Discharging Strike deals +4% damage plus 17% more damage if target's Rage meter is at least 66% full
    Tier 5
  • Discharging Strike deals +5% damage plus 20% more damage if target's Rage meter is at least 66% full
    Tier 6
  • Discharging Strike deals +6% damage plus 23% more damage if target's Rage meter is at least 66% full
    Tier 7
  • Discharging Strike deals +7% damage plus 26% more damage if target's Rage meter is at least 66% full
    Tier 8
  • Discharging Strike deals +8% damage plus 29% more damage if target's Rage meter is at least 66% full
    Tier 9
  • Discharging Strike deals +9% damage plus 32% more damage if target's Rage meter is at least 66% full
    Tier 10
  • Discharging Strike deals +10% damage plus 35% more damage if target's Rage meter is at least 66% full
    Tier 11
  • Discharging Strike deals +11% damage plus 38% more damage if target's Rage meter is at least 66% full
    Tier 12
  • Discharging Strike deals +12% damage plus 41% more damage if target's Rage meter is at least 66% full

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Tier 12 - Discharging Strike and Latent Charge boost your Epic Attack damage +70 for 15 seconds OffHand, Ring

  • Tier 1
  • Discharging Strike and Latent Charge boost your Epic Attack damage +15 for 15 seconds
    Tier 2
  • Discharging Strike and Latent Charge boost your Epic Attack damage +20 for 15 seconds
    Tier 3
  • Discharging Strike and Latent Charge boost your Epic Attack damage +25 for 15 seconds
    Tier 4
  • Discharging Strike and Latent Charge boost your Epic Attack damage +30 for 15 seconds
    Tier 5
  • Discharging Strike and Latent Charge boost your Epic Attack damage +35 for 15 seconds
    Tier 6
  • Discharging Strike and Latent Charge boost your Epic Attack damage +40 for 15 seconds
    Tier 7
  • Discharging Strike and Latent Charge boost your Epic Attack damage +45 for 15 seconds
    Tier 8
  • Discharging Strike and Latent Charge boost your Epic Attack damage +50 for 15 seconds
    Tier 9
  • Discharging Strike and Latent Charge boost your Epic Attack damage +55 for 15 seconds
    Tier 10
  • Discharging Strike and Latent Charge boost your Epic Attack damage +60 for 15 seconds
    Tier 11
  • Discharging Strike and Latent Charge boost your Epic Attack damage +65 for 15 seconds
    Tier 12
  • Discharging Strike and Latent Charge boost your Epic Attack damage +70 for 15 seconds

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of Discount Discharges Tier 6 - Discharging Strike Power Cost -17 Head, Chest

  • Tier 1
  • Discharging Strike Power Cost -7
    Tier 2
  • Discharging Strike Power Cost -9
    Tier 3
  • Discharging Strike Power Cost -11
    Tier 4
  • Discharging Strike Power Cost -13
    Tier 5
  • Discharging Strike Power Cost -15
    Tier 6
  • Discharging Strike Power Cost -17

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Tier 12 - Hurl Lightning deals +16% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns OffHand

  • Tier 1
  • Hurl Lightning deals +5% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
    Tier 2
  • Hurl Lightning deals +6% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
    Tier 3
  • Hurl Lightning deals +7% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
    Tier 4
  • Hurl Lightning deals +8% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
    Tier 5
  • Hurl Lightning deals +9% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
    Tier 6
  • Hurl Lightning deals +10% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
    Tier 7
  • Hurl Lightning deals +11% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
    Tier 8
  • Hurl Lightning deals +12% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
    Tier 9
  • Hurl Lightning deals +13% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
    Tier 10
  • Hurl Lightning deals +14% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
    Tier 11
  • Hurl Lightning deals +15% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
    Tier 12
  • Hurl Lightning deals +16% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns

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Reckful Tier 6 - Reckless Slam boosts your direct damage mitigation +10 for 5 seconds Head, OffHand

  • Tier 1
  • Reckless Slam boosts your direct damage mitigation +2 for 5 seconds
    Tier 2
  • Reckless Slam boosts your direct damage mitigation +3 for 5 seconds
    Tier 3
  • Reckless Slam boosts your direct damage mitigation +4 for 5 seconds
    Tier 4
  • Reckless Slam boosts your direct damage mitigation +6 for 5 seconds
    Tier 5
  • Reckless Slam boosts your direct damage mitigation +8 for 5 seconds
    Tier 6
  • Reckless Slam boosts your direct damage mitigation +10 for 5 seconds

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Tier 12 - Hurl Lightning Damage +43% Head, Feet

  • Tier 1
  • Hurl Lightning Damage +10%
    Tier 2
  • Hurl Lightning Damage +13%
    Tier 3
  • Hurl Lightning Damage +16%
    Tier 4
  • Hurl Lightning Damage +19%
    Tier 5
  • Hurl Lightning Damage +22%
    Tier 6
  • Hurl Lightning Damage +25%
    Tier 7
  • Hurl Lightning Damage +28%
    Tier 8
  • Hurl Lightning Damage +31%
    Tier 9
  • Hurl Lightning Damage +34%
    Tier 10
  • Hurl Lightning Damage +37%
    Tier 11
  • Hurl Lightning Damage +40%
    Tier 12
  • Hurl Lightning Damage +43%

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Reckless of Reckless Slamming Tier 12 - Reckless Slam Damage +32% Chest, MainHand

  • Tier 1
  • Reckless Slam Damage +10%
    Tier 2
  • Reckless Slam Damage +12%
    Tier 3
  • Reckless Slam Damage +14%
    Tier 4
  • Reckless Slam Damage +16%
    Tier 5
  • Reckless Slam Damage +18%
    Tier 6
  • Reckless Slam Damage +20%
    Tier 7
  • Reckless Slam Damage +22%
    Tier 8
  • Reckless Slam Damage +24%
    Tier 9
  • Reckless Slam Damage +26%
    Tier 10
  • Reckless Slam Damage +28%
    Tier 11
  • Reckless Slam Damage +30%
    Tier 12
  • Reckless Slam Damage +32%

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Tier 12 - Latent Charge Direct Damage +92% Head, Legs

  • Tier 1
  • Latent Charge Direct Damage +37%
    Tier 2
  • Latent Charge Direct Damage +42%
    Tier 3
  • Latent Charge Direct Damage +47%
    Tier 4
  • Latent Charge Direct Damage +52%
    Tier 5
  • Latent Charge Direct Damage +57%
    Tier 6
  • Latent Charge Direct Damage +62%
    Tier 7
  • Latent Charge Direct Damage +67%
    Tier 8
  • Latent Charge Direct Damage +72%
    Tier 9
  • Latent Charge Direct Damage +77%
    Tier 10
  • Latent Charge Direct Damage +82%
    Tier 11
  • Latent Charge Direct Damage +87%
    Tier 12
  • Latent Charge Direct Damage +92%

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Tier 12 - Reckless Slam deals +28% damage and taunts -280 Necklace, Ring

  • Tier 1
  • Reckless Slam deals +6% damage and taunts -60
    Tier 2
  • Reckless Slam deals +8% damage and taunts -80
    Tier 3
  • Reckless Slam deals +10% damage and taunts -100
    Tier 4
  • Reckless Slam deals +12% damage and taunts -120
    Tier 5
  • Reckless Slam deals +14% damage and taunts -140
    Tier 6
  • Reckless Slam deals +16% damage and taunts -160
    Tier 7
  • Reckless Slam deals +18% damage and taunts -180
    Tier 8
  • Reckless Slam deals +20% damage and taunts -200
    Tier 9
  • Reckless Slam deals +22% damage and taunts -220
    Tier 10
  • Reckless Slam deals +24% damage and taunts -240
    Tier 11
  • Reckless Slam deals +26% damage and taunts -260
    Tier 12
  • Reckless Slam deals +28% damage and taunts -280

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Tier 12 - Reckless Slam and Reverberating Strike boost your Nice Attack Damage +62 for 9 seconds Hands, Feet

  • Tier 1
  • Reckless Slam and Reverberating Strike boost your Nice Attack Damage +7 for 9 seconds
    Tier 2
  • Reckless Slam and Reverberating Strike boost your Nice Attack Damage +12 for 9 seconds
    Tier 3
  • Reckless Slam and Reverberating Strike boost your Nice Attack Damage +17 for 9 seconds
    Tier 4
  • Reckless Slam and Reverberating Strike boost your Nice Attack Damage +22 for 9 seconds
    Tier 5
  • Reckless Slam and Reverberating Strike boost your Nice Attack Damage +27 for 9 seconds
    Tier 6
  • Reckless Slam and Reverberating Strike boost your Nice Attack Damage +32 for 9 seconds
    Tier 7
  • Reckless Slam and Reverberating Strike boost your Nice Attack Damage +37 for 9 seconds
    Tier 8
  • Reckless Slam and Reverberating Strike boost your Nice Attack Damage +42 for 9 seconds
    Tier 9
  • Reckless Slam and Reverberating Strike boost your Nice Attack Damage +47 for 9 seconds
    Tier 10
  • Reckless Slam and Reverberating Strike boost your Nice Attack Damage +52 for 9 seconds
    Tier 11
  • Reckless Slam and Reverberating Strike boost your Nice Attack Damage +57 for 9 seconds
    Tier 12
  • Reckless Slam and Reverberating Strike boost your Nice Attack Damage +62 for 9 seconds

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Tier 12 - Latent Charge deals +120 Electricity damage after a 15 second delay Chest, Hands

  • Tier 1
  • Latent Charge deals +10 Electricity damage after a 15 second delay
    Tier 2
  • Latent Charge deals +20 Electricity damage after a 15 second delay
    Tier 3
  • Latent Charge deals +30 Electricity damage after a 15 second delay
    Tier 4
  • Latent Charge deals +40 Electricity damage after a 15 second delay
    Tier 5
  • Latent Charge deals +50 Electricity damage after a 15 second delay
    Tier 6
  • Latent Charge deals +60 Electricity damage after a 15 second delay
    Tier 7
  • Latent Charge deals +70 Electricity damage after a 15 second delay
    Tier 8
  • Latent Charge deals +80 Electricity damage after a 15 second delay
    Tier 9
  • Latent Charge deals +90 Electricity damage after a 15 second delay
    Tier 10
  • Latent Charge deals +100 Electricity damage after a 15 second delay
    Tier 11
  • Latent Charge deals +110 Electricity damage after a 15 second delay
    Tier 12
  • Latent Charge deals +120 Electricity damage after a 15 second delay

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of Taunting Reverberations Tier 12 - Reverberating Strike restores 24 armor to you and taunts -215 Chest, OffHand

  • Tier 1
  • Reverberating Strike restores 2 armor to you and taunts -50
    Tier 2
  • Reverberating Strike restores 4 armor to you and taunts -65
    Tier 3
  • Reverberating Strike restores 6 armor to you and taunts -80
    Tier 4
  • Reverberating Strike restores 8 armor to you and taunts -95
    Tier 5
  • Reverberating Strike restores 10 armor to you and taunts -110
    Tier 6
  • Reverberating Strike restores 12 armor to you and taunts -125
    Tier 7
  • Reverberating Strike restores 14 armor to you and taunts -140
    Tier 8
  • Reverberating Strike restores 16 armor to you and taunts -155
    Tier 9
  • Reverberating Strike restores 18 armor to you and taunts -170
    Tier 10
  • Reverberating Strike restores 20 armor to you and taunts -185
    Tier 11
  • Reverberating Strike restores 22 armor to you and taunts -200
    Tier 12
  • Reverberating Strike restores 24 armor to you and taunts -215

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