Difference between revisions of "Hammer/Treasure Effects"

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m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
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See also: [[Hammer/Treasure Effects:By Ability]]
 
See also: [[Hammer/Treasure Effects:By Ability]]
<!-- This table is from patch v287, July 21, 2017 -->
+
<!-- This table is from patch v288, August 28, 2017 -->
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
 
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers
 
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers
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|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Vindictive Clubbing || <b>Tier 14</b> - Hammer attacks deal +15% damage but generate +45% Rage || Legs, Necklace || {{Spoiler|
+
|  || of Vindictive Clubbing || <b>Tier 14</b> - Hammer attacks deal +14% damage but generate +42% Rage || Legs, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Hammer attacks deal +1% damage but generate +3% Rage
 
:Hammer attacks deal +1% damage but generate +3% Rage
Line 54: Line 54:
 
:Hammer attacks deal +13% damage but generate +39% Rage
 
:Hammer attacks deal +13% damage but generate +39% Rage
 
*; Tier 14
 
*; Tier 14
:Hammer attacks deal +15% damage but generate +45% Rage
+
:Hammer attacks deal +14% damage but generate +42% Rage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Braining || <b>Tier 14</b> - Hammer attacks deal +20% damage to targets whose Rage meters are at least 66% full || Chest, Hands || {{Spoiler|
+
|  || of Braining || <b>Tier 14</b> - Hammer attacks deal +18% damage to targets whose Rage meters are at least 66% full || Chest, Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Hammer attacks deal +5% damage to targets whose Rage meters are at least 66% full
 
:Hammer attacks deal +5% damage to targets whose Rage meters are at least 66% full
Line 83: Line 83:
 
:Hammer attacks deal +16% damage to targets whose Rage meters are at least 66% full
 
:Hammer attacks deal +16% damage to targets whose Rage meters are at least 66% full
 
*; Tier 13
 
*; Tier 13
 +
:Hammer attacks deal +17% damage to targets whose Rage meters are at least 66% full
 +
*; Tier 14
 
:Hammer attacks deal +18% damage to targets whose Rage meters are at least 66% full
 
:Hammer attacks deal +18% damage to targets whose Rage meters are at least 66% full
*; Tier 14
 
:Hammer attacks deal +20% damage to targets whose Rage meters are at least 66% full
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
Line 119: Line 119:
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Seismic Slamming || <b>Tier 14</b> - Seismic Impact Damage +47% || Head, Ring || {{Spoiler|
+
|  || of Seismic Slamming || <b>Tier 14</b> - Seismic Impact Damage +43% || Head, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Seismic Impact Damage +4%
 
:Seismic Impact Damage +4%
Line 145: Line 145:
 
:Seismic Impact Damage +37%
 
:Seismic Impact Damage +37%
 
*; Tier 13
 
*; Tier 13
:Seismic Impact Damage +42%
+
:Seismic Impact Damage +40%
 
*; Tier 14
 
*; Tier 14
:Seismic Impact Damage +47%
+
:Seismic Impact Damage +43%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
Line 201: Line 201:
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Seismic Impact deals +71% damage to targets that are Knocked Down || Chest, Feet || {{Spoiler|
+
|  ||  || <b>Tier 14</b> - Seismic Impact deals +63% damage to targets that are Knocked Down || Chest, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Seismic Impact deals +11% damage to targets that are Knocked Down
 
:Seismic Impact deals +11% damage to targets that are Knocked Down
Line 227: Line 227:
 
:Seismic Impact deals +55% damage to targets that are Knocked Down
 
:Seismic Impact deals +55% damage to targets that are Knocked Down
 
*; Tier 13
 
*; Tier 13
 +
:Seismic Impact deals +59% damage to targets that are Knocked Down
 +
*; Tier 14
 
:Seismic Impact deals +63% damage to targets that are Knocked Down
 
:Seismic Impact deals +63% damage to targets that are Knocked Down
*; Tier 14
 
:Seismic Impact deals +71% damage to targets that are Knocked Down
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
Line 325: Line 325:
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Slagging || <b>Tier 14</b> - Pound To Slag Damage +65% || Chest, Feet || {{Spoiler|
+
|  || of Slagging || <b>Tier 14</b> - Pound To Slag Damage +59% || Chest, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Pound To Slag Damage +7%
 
:Pound To Slag Damage +7%
Line 351: Line 351:
 
:Pound To Slag Damage +51%
 
:Pound To Slag Damage +51%
 
*; Tier 13
 
*; Tier 13
:Pound To Slag Damage +58%
+
:Pound To Slag Damage +55%
 
*; Tier 14
 
*; Tier 14
:Pound To Slag Damage +65%
+
:Pound To Slag Damage +59%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Hurl Lightning and Thunderstrike Damage +47% || Chest, Ring || {{Spoiler|
+
|  ||  || <b>Tier 14</b> - Hurl Lightning and Thunderstrike Damage +31% || Chest, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Hurl Lightning and Thunderstrike Damage +5%
 
:Hurl Lightning and Thunderstrike Damage +5%
Line 366: Line 366:
 
:Hurl Lightning and Thunderstrike Damage +11%
 
:Hurl Lightning and Thunderstrike Damage +11%
 
*; Tier 5
 
*; Tier 5
:Hurl Lightning and Thunderstrike Damage +14%
+
:Hurl Lightning and Thunderstrike Damage +13%
 
*; Tier 6
 
*; Tier 6
 +
:Hurl Lightning and Thunderstrike Damage +15%
 +
*; Tier 7
 
:Hurl Lightning and Thunderstrike Damage +17%
 
:Hurl Lightning and Thunderstrike Damage +17%
*; Tier 7
 
:Hurl Lightning and Thunderstrike Damage +20%
 
 
*; Tier 8
 
*; Tier 8
:Hurl Lightning and Thunderstrike Damage +23%
+
:Hurl Lightning and Thunderstrike Damage +19%
 
*; Tier 9
 
*; Tier 9
:Hurl Lightning and Thunderstrike Damage +26%
+
:Hurl Lightning and Thunderstrike Damage +21%
 
*; Tier 10
 
*; Tier 10
:Hurl Lightning and Thunderstrike Damage +29%
+
:Hurl Lightning and Thunderstrike Damage +23%
 
*; Tier 11
 
*; Tier 11
:Hurl Lightning and Thunderstrike Damage +32%
+
:Hurl Lightning and Thunderstrike Damage +25%
 
*; Tier 12
 
*; Tier 12
:Hurl Lightning and Thunderstrike Damage +35%
+
:Hurl Lightning and Thunderstrike Damage +27%
 
*; Tier 13
 
*; Tier 13
:Hurl Lightning and Thunderstrike Damage +41%
+
:Hurl Lightning and Thunderstrike Damage +29%
 
*; Tier 14
 
*; Tier 14
:Hurl Lightning and Thunderstrike Damage +47%
+
:Hurl Lightning and Thunderstrike Damage +31%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
Line 615: Line 615:
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Leaping and Smashing || <b>Tier 14</b> - Leaping Smash Damage +80% || Legs, MainHand || {{Spoiler|
+
|  || of Leaping and Smashing || <b>Tier 14</b> - Leaping Smash Damage +74% || Legs, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Leaping Smash Damage +7%
 
:Leaping Smash Damage +7%
Line 641: Line 641:
 
:Leaping Smash Damage +62%
 
:Leaping Smash Damage +62%
 
*; Tier 13
 
*; Tier 13
:Leaping Smash Damage +71%
+
:Leaping Smash Damage +68%
 
*; Tier 14
 
*; Tier 14
:Leaping Smash Damage +80%
+
:Leaping Smash Damage +74%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Leaping and Smashing || <b>Tier 14</b> - Leaping Smash and Latent Charge boost your Core Attack damage +87 for 6 seconds || Ring, Necklace || {{Spoiler|
+
|  || of Leaping and Smashing || <b>Tier 14</b> - Leaping Smash and Latent Charge boost your Core Attack damage +79 for 6 seconds || Ring, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Leaping Smash and Latent Charge boost your Core Attack damage +12 for 6 seconds
 
:Leaping Smash and Latent Charge boost your Core Attack damage +12 for 6 seconds
Line 672: Line 672:
 
:Leaping Smash and Latent Charge boost your Core Attack damage +67 for 6 seconds
 
:Leaping Smash and Latent Charge boost your Core Attack damage +67 for 6 seconds
 
*; Tier 13
 
*; Tier 13
:Leaping Smash and Latent Charge boost your Core Attack damage +77 for 6 seconds
+
:Leaping Smash and Latent Charge boost your Core Attack damage +73 for 6 seconds
 
*; Tier 14
 
*; Tier 14
:Leaping Smash and Latent Charge boost your Core Attack damage +87 for 6 seconds
+
:Leaping Smash and Latent Charge boost your Core Attack damage +79 for 6 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
Line 708: Line 708:
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Rib Removal || <b>Tier 14</b> - Rib Shatter Direct Damage +47% || OffHand, Ring || {{Spoiler|
+
|  || of Rib Removal || <b>Tier 14</b> - Rib Shatter Direct Damage +43% || OffHand, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Rib Shatter Direct Damage +10%
 
:Rib Shatter Direct Damage +10%
Line 734: Line 734:
 
:Rib Shatter Direct Damage +37%
 
:Rib Shatter Direct Damage +37%
 
*; Tier 13
 
*; Tier 13
:Rib Shatter Direct Damage +42%
+
:Rib Shatter Direct Damage +40%
 
*; Tier 14
 
*; Tier 14
:Rib Shatter Direct Damage +47%
+
:Rib Shatter Direct Damage +43%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Rib Removal || <b>Tier 14</b> - Rib Shatter deals +160 Trauma damage over 20 seconds || Feet, MainHand || {{Spoiler|
+
|  || of Rib Removal || <b>Tier 14</b> - Rib Shatter deals +140 Trauma damage over 20 seconds || Feet, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Rib Shatter deals +10 Trauma damage over 20 seconds
 
:Rib Shatter deals +10 Trauma damage over 20 seconds
Line 765: Line 765:
 
:Rib Shatter deals +120 Trauma damage over 20 seconds
 
:Rib Shatter deals +120 Trauma damage over 20 seconds
 
*; Tier 13
 
*; Tier 13
 +
:Rib Shatter deals +130 Trauma damage over 20 seconds
 +
*; Tier 14
 
:Rib Shatter deals +140 Trauma damage over 20 seconds
 
:Rib Shatter deals +140 Trauma damage over 20 seconds
*; Tier 14
 
:Rib Shatter deals +160 Trauma damage over 20 seconds
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Hurl Lightning Damage +48% and Reuse Time -1 || MainHand, Necklace || {{Spoiler|
+
|  ||  || <b>Tier 14</b> - Hurl Lightning Damage +40% and Reuse Time -1 || MainHand, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Hurl Lightning Damage +10% and Reuse Time -1
 
:Hurl Lightning Damage +10% and Reuse Time -1
Line 796: Line 796:
 
:Hurl Lightning Damage +32% and Reuse Time -1
 
:Hurl Lightning Damage +32% and Reuse Time -1
 
*; Tier 13
 
*; Tier 13
 +
:Hurl Lightning Damage +36% and Reuse Time -1
 +
*; Tier 14
 
:Hurl Lightning Damage +40% and Reuse Time -1
 
:Hurl Lightning Damage +40% and Reuse Time -1
*; Tier 14
 
:Hurl Lightning Damage +48% and Reuse Time -1
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Ribcage Explosion || <b>Tier 14</b> - Rib Shatter deals +170 damage to targets that are knocked down || Legs, Necklace || {{Spoiler|
+
|  || of Ribcage Explosion || <b>Tier 14</b> - Rib Shatter deals +150 damage to targets that are knocked down || Legs, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Rib Shatter deals +20 damage to targets that are knocked down
 
:Rib Shatter deals +20 damage to targets that are knocked down
Line 827: Line 827:
 
:Rib Shatter deals +130 damage to targets that are knocked down
 
:Rib Shatter deals +130 damage to targets that are knocked down
 
*; Tier 13
 
*; Tier 13
 +
:Rib Shatter deals +140 damage to targets that are knocked down
 +
*; Tier 14
 
:Rib Shatter deals +150 damage to targets that are knocked down
 
:Rib Shatter deals +150 damage to targets that are knocked down
*; Tier 14
 
:Rib Shatter deals +170 damage to targets that are knocked down
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
Line 849: Line 849:
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Rib Shatter and Leaping Smash deal +57% direct damage to targets whose Rage meters are at least 66% full || Head, Hands || {{Spoiler|
+
|  ||  || <b>Tier 14</b> - Rib Shatter and Leaping Smash deal +51% direct damage to targets whose Rage meters are at least 66% full || Head, Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Rib Shatter and Leaping Smash deal +10% direct damage to targets whose Rage meters are at least 66% full
 
:Rib Shatter and Leaping Smash deal +10% direct damage to targets whose Rage meters are at least 66% full
Line 875: Line 875:
 
:Rib Shatter and Leaping Smash deal +43% direct damage to targets whose Rage meters are at least 66% full
 
:Rib Shatter and Leaping Smash deal +43% direct damage to targets whose Rage meters are at least 66% full
 
*; Tier 13
 
*; Tier 13
:Rib Shatter and Leaping Smash deal +50% direct damage to targets whose Rage meters are at least 66% full
+
:Rib Shatter and Leaping Smash deal +47% direct damage to targets whose Rage meters are at least 66% full
 
*; Tier 14
 
*; Tier 14
:Rib Shatter and Leaping Smash deal +57% direct damage to targets whose Rage meters are at least 66% full
+
:Rib Shatter and Leaping Smash deal +51% direct damage to targets whose Rage meters are at least 66% full
 
|Expand}}
 
|Expand}}
 
|-
 
|-
Line 942: Line 942:
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Thunderstriking || of Thunder Strikes || <b>Tier 14</b> - Thunderstrike Damage +48% || MainHand, OffHand || {{Spoiler|
+
| Thunderstriking || of Thunder Strikes || <b>Tier 14</b> - Thunderstrike Damage +41% || MainHand, OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 +
:Thunderstrike Damage +4%
 +
*; Tier 2
 
:Thunderstrike Damage +7%
 
:Thunderstrike Damage +7%
*; Tier 2
+
*; Tier 3
 
:Thunderstrike Damage +10%
 
:Thunderstrike Damage +10%
*; Tier 3
+
*; Tier 4
 
:Thunderstrike Damage +13%
 
:Thunderstrike Damage +13%
*; Tier 4
+
*; Tier 5
 
:Thunderstrike Damage +16%
 
:Thunderstrike Damage +16%
*; Tier 5
+
*; Tier 6
 
:Thunderstrike Damage +19%
 
:Thunderstrike Damage +19%
*; Tier 6
+
*; Tier 7
 
:Thunderstrike Damage +22%
 
:Thunderstrike Damage +22%
*; Tier 7
+
*; Tier 8
 
:Thunderstrike Damage +25%
 
:Thunderstrike Damage +25%
*; Tier 8
+
*; Tier 9
 
:Thunderstrike Damage +28%
 
:Thunderstrike Damage +28%
*; Tier 9
+
*; Tier 10
 
:Thunderstrike Damage +31%
 
:Thunderstrike Damage +31%
*; Tier 10
+
*; Tier 11
 
:Thunderstrike Damage +34%
 
:Thunderstrike Damage +34%
*; Tier 11
+
*; Tier 12
 
:Thunderstrike Damage +37%
 
:Thunderstrike Damage +37%
*; Tier 12
 
:Thunderstrike Damage +40%
 
 
*; Tier 13
 
*; Tier 13
:Thunderstrike Damage +44%
+
:Thunderstrike Damage +39%
 
*; Tier 14
 
*; Tier 14
:Thunderstrike Damage +48%
+
:Thunderstrike Damage +41%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Discharging ||  || <b>Tier 14</b> - Discharging Strike Damage +42% || Legs, MainHand || {{Spoiler|
+
| Discharging ||  || <b>Tier 14</b> - Discharging Strike Damage +36% || Legs, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
:Discharging Strike Damage +8%
+
:Discharging Strike Damage +4%
 
*; Tier 2
 
*; Tier 2
:Discharging Strike Damage +10%
+
:Discharging Strike Damage +6%
 
*; Tier 3
 
*; Tier 3
:Discharging Strike Damage +12%
+
:Discharging Strike Damage +8%
 
*; Tier 4
 
*; Tier 4
:Discharging Strike Damage +14%
+
:Discharging Strike Damage +10%
 
*; Tier 5
 
*; Tier 5
:Discharging Strike Damage +16%
+
:Discharging Strike Damage +12%
 
*; Tier 6
 
*; Tier 6
:Discharging Strike Damage +18%
+
:Discharging Strike Damage +14%
 
*; Tier 7
 
*; Tier 7
:Discharging Strike Damage +20%
+
:Discharging Strike Damage +16%
 
*; Tier 8
 
*; Tier 8
:Discharging Strike Damage +22%
+
:Discharging Strike Damage +18%
 
*; Tier 9
 
*; Tier 9
:Discharging Strike Damage +24%
+
:Discharging Strike Damage +20%
 
*; Tier 10
 
*; Tier 10
 +
:Discharging Strike Damage +22%
 +
*; Tier 11
 
:Discharging Strike Damage +26%
 
:Discharging Strike Damage +26%
*; Tier 11
+
*; Tier 12
 
:Discharging Strike Damage +30%
 
:Discharging Strike Damage +30%
*; Tier 12
 
:Discharging Strike Damage +34%
 
 
*; Tier 13
 
*; Tier 13
:Discharging Strike Damage +38%
+
:Discharging Strike Damage +33%
 
*; Tier 14
 
*; Tier 14
:Discharging Strike Damage +42%
+
:Discharging Strike Damage +36%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Discharging Strike deals +12% damage plus 55% more damage if target's Rage meter is at least 66% full || Hands, Feet || {{Spoiler|
+
|  ||  || <b>Tier 14</b> - Discharging Strike deals +12% damage plus 47% more damage if target's Rage meter is at least 66% full || Hands, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Discharging Strike deals +1% damage plus 8% more damage if target's Rage meter is at least 66% full
 
:Discharging Strike deals +1% damage plus 8% more damage if target's Rage meter is at least 66% full
Line 1,030: Line 1,030:
 
:Discharging Strike deals +12% damage plus 41% more damage if target's Rage meter is at least 66% full
 
:Discharging Strike deals +12% damage plus 41% more damage if target's Rage meter is at least 66% full
 
*; Tier 13
 
*; Tier 13
:Discharging Strike deals +12% damage plus 48% more damage if target's Rage meter is at least 66% full
+
:Discharging Strike deals +12% damage plus 44% more damage if target's Rage meter is at least 66% full
 
*; Tier 14
 
*; Tier 14
:Discharging Strike deals +12% damage plus 55% more damage if target's Rage meter is at least 66% full
+
:Discharging Strike deals +12% damage plus 47% more damage if target's Rage meter is at least 66% full
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Discharging Strike and Latent Charge boost your Epic Attack damage +90 for 15 seconds || OffHand, Ring || {{Spoiler|
+
|  ||  || <b>Tier 14</b> - Discharging Strike and Latent Charge boost your Epic Attack damage +80 for 15 seconds || OffHand, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Discharging Strike and Latent Charge boost your Epic Attack damage +15 for 15 seconds
 
:Discharging Strike and Latent Charge boost your Epic Attack damage +15 for 15 seconds
Line 1,061: Line 1,061:
 
:Discharging Strike and Latent Charge boost your Epic Attack damage +70 for 15 seconds
 
:Discharging Strike and Latent Charge boost your Epic Attack damage +70 for 15 seconds
 
*; Tier 13
 
*; Tier 13
 +
:Discharging Strike and Latent Charge boost your Epic Attack damage +75 for 15 seconds
 +
*; Tier 14
 
:Discharging Strike and Latent Charge boost your Epic Attack damage +80 for 15 seconds
 
:Discharging Strike and Latent Charge boost your Epic Attack damage +80 for 15 seconds
*; Tier 14
 
:Discharging Strike and Latent Charge boost your Epic Attack damage +90 for 15 seconds
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
Line 1,083: Line 1,083:
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Hurl Lightning deals +22% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns || OffHand || {{Spoiler|
+
|  ||  || <b>Tier 14</b> - Hurl Lightning deals +20% damage and applies Moderate Concussion status: target is prone to random self-stuns || OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
:Hurl Lightning deals +5% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
+
:Hurl Lightning deals +5% damage and applies Moderate Concussion status: target is prone to random self-stuns
 
*; Tier 2
 
*; Tier 2
:Hurl Lightning deals +6% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
+
:Hurl Lightning deals +6% damage and applies Moderate Concussion status: target is prone to random self-stuns
 
*; Tier 3
 
*; Tier 3
:Hurl Lightning deals +7% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
+
:Hurl Lightning deals +7% damage and applies Moderate Concussion status: target is prone to random self-stuns
 
*; Tier 4
 
*; Tier 4
:Hurl Lightning deals +8% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
+
:Hurl Lightning deals +8% damage and applies Moderate Concussion status: target is prone to random self-stuns
 
*; Tier 5
 
*; Tier 5
:Hurl Lightning deals +9% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
+
:Hurl Lightning deals +9% damage and applies Moderate Concussion status: target is prone to random self-stuns
 
*; Tier 6
 
*; Tier 6
:Hurl Lightning deals +10% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
+
:Hurl Lightning deals +10% damage and applies Moderate Concussion status: target is prone to random self-stuns
 
*; Tier 7
 
*; Tier 7
:Hurl Lightning deals +11% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
+
:Hurl Lightning deals +11% damage and applies Moderate Concussion status: target is prone to random self-stuns
 
*; Tier 8
 
*; Tier 8
:Hurl Lightning deals +12% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
+
:Hurl Lightning deals +12% damage and applies Moderate Concussion status: target is prone to random self-stuns
 
*; Tier 9
 
*; Tier 9
:Hurl Lightning deals +13% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
+
:Hurl Lightning deals +13% damage and applies Moderate Concussion status: target is prone to random self-stuns
 
*; Tier 10
 
*; Tier 10
:Hurl Lightning deals +14% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
+
:Hurl Lightning deals +14% damage and applies Moderate Concussion status: target is prone to random self-stuns
 
*; Tier 11
 
*; Tier 11
:Hurl Lightning deals +15% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
+
:Hurl Lightning deals +15% damage and applies Moderate Concussion status: target is prone to random self-stuns
 
*; Tier 12
 
*; Tier 12
:Hurl Lightning deals +16% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
+
:Hurl Lightning deals +16% damage and applies Moderate Concussion status: target is prone to random self-stuns
 
*; Tier 13
 
*; Tier 13
:Hurl Lightning deals +19% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
+
:Hurl Lightning deals +18% damage and applies Moderate Concussion status: target is prone to random self-stuns
 
*; Tier 14
 
*; Tier 14
:Hurl Lightning deals +22% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
+
:Hurl Lightning deals +20% damage and applies Moderate Concussion status: target is prone to random self-stuns
 
|Expand}}
 
|Expand}}
 
|-
 
|-
Line 1,131: Line 1,131:
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Hurl Lightning Damage +59% || Head, Feet || {{Spoiler|
+
|  ||  || <b>Tier 14</b> - Hurl Lightning Damage +53% || Head, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Hurl Lightning Damage +10%
 
:Hurl Lightning Damage +10%
Line 1,157: Line 1,157:
 
:Hurl Lightning Damage +43%
 
:Hurl Lightning Damage +43%
 
*; Tier 13
 
*; Tier 13
:Hurl Lightning Damage +51%
+
:Hurl Lightning Damage +48%
 
*; Tier 14
 
*; Tier 14
:Hurl Lightning Damage +59%
+
:Hurl Lightning Damage +53%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Reckless || of Reckless Slamming || <b>Tier 14</b> - Reckless Slam Damage +51% || Chest, MainHand || {{Spoiler|
+
| Reckless || of Reckless Slamming || <b>Tier 14</b> - Reckless Slam Damage +47% || Chest, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
:Reckless Slam Damage +10%
+
:Reckless Slam Damage +5%
 
*; Tier 2
 
*; Tier 2
:Reckless Slam Damage +12%
+
:Reckless Slam Damage +8%
 
*; Tier 3
 
*; Tier 3
 +
:Reckless Slam Damage +11%
 +
*; Tier 4
 
:Reckless Slam Damage +14%
 
:Reckless Slam Damage +14%
*; Tier 4
 
:Reckless Slam Damage +16%
 
 
*; Tier 5
 
*; Tier 5
:Reckless Slam Damage +18%
+
:Reckless Slam Damage +17%
 
*; Tier 6
 
*; Tier 6
 
:Reckless Slam Damage +20%
 
:Reckless Slam Damage +20%
 
*; Tier 7
 
*; Tier 7
:Reckless Slam Damage +22%
+
:Reckless Slam Damage +23%
 
*; Tier 8
 
*; Tier 8
:Reckless Slam Damage +24%
+
:Reckless Slam Damage +26%
 
*; Tier 9
 
*; Tier 9
:Reckless Slam Damage +26%
+
:Reckless Slam Damage +29%
 
*; Tier 10
 
*; Tier 10
:Reckless Slam Damage +28%
+
:Reckless Slam Damage +32%
 
*; Tier 11
 
*; Tier 11
:Reckless Slam Damage +30%
+
:Reckless Slam Damage +35%
 
*; Tier 12
 
*; Tier 12
:Reckless Slam Damage +37%
+
:Reckless Slam Damage +39%
 
*; Tier 13
 
*; Tier 13
:Reckless Slam Damage +44%
+
:Reckless Slam Damage +43%
 
*; Tier 14
 
*; Tier 14
:Reckless Slam Damage +51%
+
:Reckless Slam Damage +47%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Latent Charge Direct Damage +95% || Head, Legs || {{Spoiler|
+
|  ||  || <b>Tier 14</b> - Latent Charge Direct Damage +50% || Head, Legs || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
:Latent Charge Direct Damage +20%
+
:Latent Charge Direct Damage +11%
 
*; Tier 2
 
*; Tier 2
:Latent Charge Direct Damage +25%
+
:Latent Charge Direct Damage +14%
 
*; Tier 3
 
*; Tier 3
:Latent Charge Direct Damage +30%
+
:Latent Charge Direct Damage +17%
 
*; Tier 4
 
*; Tier 4
:Latent Charge Direct Damage +35%
+
:Latent Charge Direct Damage +20%
 
*; Tier 5
 
*; Tier 5
:Latent Charge Direct Damage +40%
+
:Latent Charge Direct Damage +23%
 
*; Tier 6
 
*; Tier 6
:Latent Charge Direct Damage +45%
+
:Latent Charge Direct Damage +26%
 
*; Tier 7
 
*; Tier 7
:Latent Charge Direct Damage +50%
+
:Latent Charge Direct Damage +29%
 
*; Tier 8
 
*; Tier 8
:Latent Charge Direct Damage +55%
+
:Latent Charge Direct Damage +32%
 
*; Tier 9
 
*; Tier 9
:Latent Charge Direct Damage +60%
+
:Latent Charge Direct Damage +35%
 
*; Tier 10
 
*; Tier 10
:Latent Charge Direct Damage +65%
+
:Latent Charge Direct Damage +38%
 
*; Tier 11
 
*; Tier 11
:Latent Charge Direct Damage +70%
+
:Latent Charge Direct Damage +41%
 
*; Tier 12
 
*; Tier 12
:Latent Charge Direct Damage +75%
+
:Latent Charge Direct Damage +44%
 
*; Tier 13
 
*; Tier 13
:Latent Charge Direct Damage +85%
+
:Latent Charge Direct Damage +47%
 
*; Tier 14
 
*; Tier 14
:Latent Charge Direct Damage +95%
+
:Latent Charge Direct Damage +50%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Reckless Slam deals +38% damage and taunts -320 || Necklace, Ring || {{Spoiler|
+
|  ||  || <b>Tier 14</b> - Reckless Slam deals +32% damage and taunts -320 || Necklace, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Reckless Slam deals +6% damage and taunts -60
 
:Reckless Slam deals +6% damage and taunts -60
Line 1,250: Line 1,250:
 
:Reckless Slam deals +28% damage and taunts -280
 
:Reckless Slam deals +28% damage and taunts -280
 
*; Tier 13
 
*; Tier 13
:Reckless Slam deals +33% damage and taunts -300
+
:Reckless Slam deals +30% damage and taunts -300
 
*; Tier 14
 
*; Tier 14
:Reckless Slam deals +38% damage and taunts -320
+
:Reckless Slam deals +32% damage and taunts -320
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Reckless Slam and Reverberating Strike boost your Nice Attack Damage +80 for 9 seconds || Hands, Feet || {{Spoiler|
+
|  ||  || <b>Tier 14</b> - Reckless Slam and Reverberating Strike boost your Nice Attack Damage +72 for 9 seconds || Hands, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +7 for 9 seconds
 
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +7 for 9 seconds
Line 1,281: Line 1,281:
 
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +62 for 9 seconds
 
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +62 for 9 seconds
 
*; Tier 13
 
*; Tier 13
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +71 for 9 seconds
+
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +67 for 9 seconds
 
*; Tier 14
 
*; Tier 14
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +80 for 9 seconds
+
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +72 for 9 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Latent Charge deals +160 Electricity damage after a 15 second delay || Chest, Hands || {{Spoiler|
+
|  ||  || <b>Tier 14</b> - Latent Charge deals +160 Electricity damage after an 8 second delay || Chest, Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
:Latent Charge deals +10 Electricity damage after a 15 second delay
+
:Latent Charge deals +10 Electricity damage after an 8 second delay
 
*; Tier 2
 
*; Tier 2
:Latent Charge deals +20 Electricity damage after a 15 second delay
+
:Latent Charge deals +20 Electricity damage after an 8 second delay
 
*; Tier 3
 
*; Tier 3
:Latent Charge deals +30 Electricity damage after a 15 second delay
+
:Latent Charge deals +30 Electricity damage after an 8 second delay
 
*; Tier 4
 
*; Tier 4
:Latent Charge deals +40 Electricity damage after a 15 second delay
+
:Latent Charge deals +40 Electricity damage after an 8 second delay
 
*; Tier 5
 
*; Tier 5
:Latent Charge deals +50 Electricity damage after a 15 second delay
+
:Latent Charge deals +50 Electricity damage after an 8 second delay
 
*; Tier 6
 
*; Tier 6
:Latent Charge deals +60 Electricity damage after a 15 second delay
+
:Latent Charge deals +60 Electricity damage after an 8 second delay
 
*; Tier 7
 
*; Tier 7
:Latent Charge deals +70 Electricity damage after a 15 second delay
+
:Latent Charge deals +70 Electricity damage after an 8 second delay
 
*; Tier 8
 
*; Tier 8
:Latent Charge deals +80 Electricity damage after a 15 second delay
+
:Latent Charge deals +80 Electricity damage after an 8 second delay
 
*; Tier 9
 
*; Tier 9
:Latent Charge deals +90 Electricity damage after a 15 second delay
+
:Latent Charge deals +90 Electricity damage after an 8 second delay
 
*; Tier 10
 
*; Tier 10
:Latent Charge deals +100 Electricity damage after a 15 second delay
+
:Latent Charge deals +100 Electricity damage after an 8 second delay
 
*; Tier 11
 
*; Tier 11
:Latent Charge deals +110 Electricity damage after a 15 second delay
+
:Latent Charge deals +110 Electricity damage after an 8 second delay
 
*; Tier 12
 
*; Tier 12
:Latent Charge deals +120 Electricity damage after a 15 second delay
+
:Latent Charge deals +120 Electricity damage after an 8 second delay
 
*; Tier 13
 
*; Tier 13
:Latent Charge deals +140 Electricity damage after a 15 second delay
+
:Latent Charge deals +140 Electricity damage after an 8 second delay
 
*; Tier 14
 
*; Tier 14
:Latent Charge deals +160 Electricity damage after a 15 second delay
+
:Latent Charge deals +160 Electricity damage after an 8 second delay
 
|Expand}}
 
|Expand}}
 
|-
 
|-

Revision as of 13:55, 3 October 2017

See also: Hammer/Treasure Effects:By Slot

See also: Hammer/Treasure Effects:By Ability

Prefix Suffix Best Tier Slot All Tiers
of Hammering Tier 7 - Hammer Base Damage +23% Head, MainHand

  • Tier 1
Hammer Damage +3
  • Tier 2
Hammer Base Damage +8%
  • Tier 3
Hammer Base Damage +11%
  • Tier 4
Hammer Base Damage +14%
  • Tier 5
Hammer Base Damage +17%
  • Tier 6
Hammer Base Damage +20%
  • Tier 7
Hammer Base Damage +23%

Expand
of Vindictive Clubbing Tier 14 - Hammer attacks deal +14% damage but generate +42% Rage Legs, Necklace

  • Tier 1
Hammer attacks deal +1% damage but generate +3% Rage
  • Tier 2
Hammer attacks deal +2% damage but generate +6% Rage
  • Tier 3
Hammer attacks deal +3% damage but generate +9% Rage
  • Tier 4
Hammer attacks deal +4% damage but generate +12% Rage
  • Tier 5
Hammer attacks deal +5% damage but generate +15% Rage
  • Tier 6
Hammer attacks deal +6% damage but generate +18% Rage
  • Tier 7
Hammer attacks deal +7% damage but generate +21% Rage
  • Tier 8
Hammer attacks deal +8% damage but generate +24% Rage
  • Tier 9
Hammer attacks deal +9% damage but generate +27% Rage
  • Tier 10
Hammer attacks deal +10% damage but generate +30% Rage
  • Tier 11
Hammer attacks deal +11% damage but generate +33% Rage
  • Tier 12
Hammer attacks deal +12% damage but generate +36% Rage
  • Tier 13
Hammer attacks deal +13% damage but generate +39% Rage
  • Tier 14
Hammer attacks deal +14% damage but generate +42% Rage

Expand
of Braining Tier 14 - Hammer attacks deal +18% damage to targets whose Rage meters are at least 66% full Chest, Hands

  • Tier 1
Hammer attacks deal +5% damage to targets whose Rage meters are at least 66% full
  • Tier 2
Hammer attacks deal +6% damage to targets whose Rage meters are at least 66% full
  • Tier 3
Hammer attacks deal +7% damage to targets whose Rage meters are at least 66% full
  • Tier 4
Hammer attacks deal +8% damage to targets whose Rage meters are at least 66% full
  • Tier 5
Hammer attacks deal +9% damage to targets whose Rage meters are at least 66% full
  • Tier 6
Hammer attacks deal +10% damage to targets whose Rage meters are at least 66% full
  • Tier 7
Hammer attacks deal +11% damage to targets whose Rage meters are at least 66% full
  • Tier 8
Hammer attacks deal +12% damage to targets whose Rage meters are at least 66% full
  • Tier 9
Hammer attacks deal +13% damage to targets whose Rage meters are at least 66% full
  • Tier 10
Hammer attacks deal +14% damage to targets whose Rage meters are at least 66% full
  • Tier 11
Hammer attacks deal +15% damage to targets whose Rage meters are at least 66% full
  • Tier 12
Hammer attacks deal +16% damage to targets whose Rage meters are at least 66% full
  • Tier 13
Hammer attacks deal +17% damage to targets whose Rage meters are at least 66% full
  • Tier 14
Hammer attacks deal +18% damage to targets whose Rage meters are at least 66% full

Expand
of Dazing Tier 14 - Hammer attacks have a 14% chance to Knock Down targets whose Rage meter is at least 66% full Feet

  • Tier 1
Hammer attacks have a 1% chance to Knock Down targets whose Rage meter is at least 66% full
  • Tier 2
Hammer attacks have a 2% chance to Knock Down targets whose Rage meter is at least 66% full
  • Tier 3
Hammer attacks have a 3% chance to Knock Down targets whose Rage meter is at least 66% full
  • Tier 4
Hammer attacks have a 4% chance to Knock Down targets whose Rage meter is at least 66% full
  • Tier 5
Hammer attacks have a 5% chance to Knock Down targets whose Rage meter is at least 66% full
  • Tier 6
Hammer attacks have a 6% chance to Knock Down targets whose Rage meter is at least 66% full
  • Tier 7
Hammer attacks have a 7% chance to Knock Down targets whose Rage meter is at least 66% full
  • Tier 8
Hammer attacks have a 8% chance to Knock Down targets whose Rage meter is at least 66% full
  • Tier 9
Hammer attacks have a 9% chance to Knock Down targets whose Rage meter is at least 66% full
  • Tier 10
Hammer attacks have a 10% chance to Knock Down targets whose Rage meter is at least 66% full
  • Tier 11
Hammer attacks have a 11% chance to Knock Down targets whose Rage meter is at least 66% full
  • Tier 12
Hammer attacks have a 12% chance to Knock Down targets whose Rage meter is at least 66% full
  • Tier 13
Hammer attacks have a 13% chance to Knock Down targets whose Rage meter is at least 66% full
  • Tier 14
Hammer attacks have a 14% chance to Knock Down targets whose Rage meter is at least 66% full

Expand
of Seismic Slamming Tier 14 - Seismic Impact Damage +43% Head, Ring

  • Tier 1
Seismic Impact Damage +4%
  • Tier 2
Seismic Impact Damage +7%
  • Tier 3
Seismic Impact Damage +10%
  • Tier 4
Seismic Impact Damage +13%
  • Tier 5
Seismic Impact Damage +16%
  • Tier 6
Seismic Impact Damage +19%
  • Tier 7
Seismic Impact Damage +22%
  • Tier 8
Seismic Impact Damage +25%
  • Tier 9
Seismic Impact Damage +28%
  • Tier 10
Seismic Impact Damage +31%
  • Tier 11
Seismic Impact Damage +34%
  • Tier 12
Seismic Impact Damage +37%
  • Tier 13
Seismic Impact Damage +40%
  • Tier 14
Seismic Impact Damage +43%

Expand
Tier 7 - Way of the Hammer boosts Slashing and Piercing Damage +15% for 10 seconds Ring

  • Tier 1
Way of the Hammer boosts Slashing and Piercing Damage +2% for 10 seconds
  • Tier 2
Way of the Hammer boosts Slashing and Piercing Damage +4% for 10 seconds
  • Tier 3
Way of the Hammer boosts Slashing and Piercing Damage +6% for 10 seconds
  • Tier 4
Way of the Hammer boosts Slashing and Piercing Damage +8% for 10 seconds
  • Tier 5
Way of the Hammer boosts Slashing and Piercing Damage +10% for 10 seconds
  • Tier 6
Way of the Hammer boosts Slashing and Piercing Damage +12% for 10 seconds
  • Tier 7
Way of the Hammer boosts Slashing and Piercing Damage +15% for 10 seconds

Expand
of Seismic Events Tier 7 - Seismic Impact hits all targets within 8 meters and deals +21% damage Hands

  • Tier 1
Seismic Impact hits all targets within 8 meters and deals +3% damage
  • Tier 2
Seismic Impact hits all targets within 8 meters and deals +6% damage
  • Tier 3
Seismic Impact hits all targets within 8 meters and deals +9% damage
  • Tier 4
Seismic Impact hits all targets within 8 meters and deals +12% damage
  • Tier 5
Seismic Impact hits all targets within 8 meters and deals +15% damage
  • Tier 6
Seismic Impact hits all targets within 8 meters and deals +18% damage
  • Tier 7
Seismic Impact hits all targets within 8 meters and deals +21% damage

Expand
Tier 7 - Seismic Impact restores 70 Armor to you OffHand, Necklace

  • Tier 1
Seismic Impact restores 10 Armor to you
  • Tier 2
Seismic Impact restores 20 Armor to you
  • Tier 3
Seismic Impact restores 30 Armor to you
  • Tier 4
Seismic Impact restores 40 Armor to you
  • Tier 5
Seismic Impact restores 50 Armor to you
  • Tier 6
Seismic Impact restores 60 Armor to you
  • Tier 7
Seismic Impact restores 70 Armor to you

Expand
Tier 14 - Seismic Impact deals +63% damage to targets that are Knocked Down Chest, Feet

  • Tier 1
Seismic Impact deals +11% damage to targets that are Knocked Down
  • Tier 2
Seismic Impact deals +15% damage to targets that are Knocked Down
  • Tier 3
Seismic Impact deals +19% damage to targets that are Knocked Down
  • Tier 4
Seismic Impact deals +23% damage to targets that are Knocked Down
  • Tier 5
Seismic Impact deals +27% damage to targets that are Knocked Down
  • Tier 6
Seismic Impact deals +31% damage to targets that are Knocked Down
  • Tier 7
Seismic Impact deals +35% damage to targets that are Knocked Down
  • Tier 8
Seismic Impact deals +39% damage to targets that are Knocked Down
  • Tier 9
Seismic Impact deals +43% damage to targets that are Knocked Down
  • Tier 10
Seismic Impact deals +47% damage to targets that are Knocked Down
  • Tier 11
Seismic Impact deals +51% damage to targets that are Knocked Down
  • Tier 12
Seismic Impact deals +55% damage to targets that are Knocked Down
  • Tier 13
Seismic Impact deals +59% damage to targets that are Knocked Down
  • Tier 14
Seismic Impact deals +63% damage to targets that are Knocked Down

Expand
Reverberating Tier 14 - Reverberating Strike Damage +31% Legs, MainHand

  • Tier 1
Reverberating Strike Damage +5%
  • Tier 2
Reverberating Strike Damage +7%
  • Tier 3
Reverberating Strike Damage +9%
  • Tier 4
Reverberating Strike Damage +11%
  • Tier 5
Reverberating Strike Damage +13%
  • Tier 6
Reverberating Strike Damage +15%
  • Tier 7
Reverberating Strike Damage +17%
  • Tier 8
Reverberating Strike Damage +19%
  • Tier 9
Reverberating Strike Damage +21%
  • Tier 10
Reverberating Strike Damage +23%
  • Tier 11
Reverberating Strike Damage +25%
  • Tier 12
Reverberating Strike Damage +27%
  • Tier 13
Reverberating Strike Damage +29%
  • Tier 14
Reverberating Strike Damage +31%

Expand
Tier 14 - Way of the Hammer restores 70 Armor to all targets Hands, Necklace

  • Tier 1
Way of the Hammer restores 16 Armor to all targets
  • Tier 2
Way of the Hammer restores 20 Armor to all targets
  • Tier 3
Way of the Hammer restores 24 Armor to all targets
  • Tier 4
Way of the Hammer restores 28 Armor to all targets
  • Tier 5
Way of the Hammer restores 32 Armor to all targets
  • Tier 6
Way of the Hammer restores 36 Armor to all targets
  • Tier 7
Way of the Hammer restores 40 Armor to all targets
  • Tier 8
Way of the Hammer restores 44 Armor to all targets
  • Tier 9
Way of the Hammer restores 48 Armor to all targets
  • Tier 10
Way of the Hammer restores 52 Armor to all targets
  • Tier 11
Way of the Hammer restores 56 Armor to all targets
  • Tier 12
Way of the Hammer restores 60 Armor to all targets
  • Tier 13
Way of the Hammer restores 65 Armor to all targets
  • Tier 14
Way of the Hammer restores 70 Armor to all targets

Expand
Tier 14 - Reverberating Strike deals 62 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns Head

  • Tier 1
Reverberating Strike deals 10 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
  • Tier 2
Reverberating Strike deals 14 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
  • Tier 3
Reverberating Strike deals 18 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
  • Tier 4
Reverberating Strike deals 22 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
  • Tier 5
Reverberating Strike deals 26 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
  • Tier 6
Reverberating Strike deals 30 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
  • Tier 7
Reverberating Strike deals 34 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
  • Tier 8
Reverberating Strike deals 38 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
  • Tier 9
Reverberating Strike deals 42 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
  • Tier 10
Reverberating Strike deals 46 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
  • Tier 11
Reverberating Strike deals 50 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
  • Tier 12
Reverberating Strike deals 54 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
  • Tier 13
Reverberating Strike deals 58 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
  • Tier 14
Reverberating Strike deals 62 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns

Expand
of Slagging Tier 14 - Pound To Slag Damage +59% Chest, Feet

  • Tier 1
Pound To Slag Damage +7%
  • Tier 2
Pound To Slag Damage +11%
  • Tier 3
Pound To Slag Damage +15%
  • Tier 4
Pound To Slag Damage +19%
  • Tier 5
Pound To Slag Damage +23%
  • Tier 6
Pound To Slag Damage +27%
  • Tier 7
Pound To Slag Damage +31%
  • Tier 8
Pound To Slag Damage +35%
  • Tier 9
Pound To Slag Damage +39%
  • Tier 10
Pound To Slag Damage +43%
  • Tier 11
Pound To Slag Damage +47%
  • Tier 12
Pound To Slag Damage +51%
  • Tier 13
Pound To Slag Damage +55%
  • Tier 14
Pound To Slag Damage +59%

Expand
Tier 14 - Hurl Lightning and Thunderstrike Damage +31% Chest, Ring

  • Tier 1
Hurl Lightning and Thunderstrike Damage +5%
  • Tier 2
Hurl Lightning and Thunderstrike Damage +7%
  • Tier 3
Hurl Lightning and Thunderstrike Damage +9%
  • Tier 4
Hurl Lightning and Thunderstrike Damage +11%
  • Tier 5
Hurl Lightning and Thunderstrike Damage +13%
  • Tier 6
Hurl Lightning and Thunderstrike Damage +15%
  • Tier 7
Hurl Lightning and Thunderstrike Damage +17%
  • Tier 8
Hurl Lightning and Thunderstrike Damage +19%
  • Tier 9
Hurl Lightning and Thunderstrike Damage +21%
  • Tier 10
Hurl Lightning and Thunderstrike Damage +23%
  • Tier 11
Hurl Lightning and Thunderstrike Damage +25%
  • Tier 12
Hurl Lightning and Thunderstrike Damage +27%
  • Tier 13
Hurl Lightning and Thunderstrike Damage +29%
  • Tier 14
Hurl Lightning and Thunderstrike Damage +31%

Expand
of Healthy Obliteration Tier 14 - Pound To Slag restores 108 health to you Ring, OffHand

  • Tier 1
Pound To Slag restores 8 health to you
  • Tier 2
Pound To Slag restores 16 health to you
  • Tier 3
Pound To Slag restores 24 health to you
  • Tier 4
Pound To Slag restores 32 health to you
  • Tier 5
Pound To Slag restores 40 health to you
  • Tier 6
Pound To Slag restores 48 health to you
  • Tier 7
Pound To Slag restores 56 health to you
  • Tier 8
Pound To Slag restores 64 health to you
  • Tier 9
Pound To Slag restores 72 health to you
  • Tier 10
Pound To Slag restores 80 health to you
  • Tier 11
Pound To Slag restores 88 health to you
  • Tier 12
Pound To Slag restores 96 health to you
  • Tier 13
Pound To Slag restores 102 health to you
  • Tier 14
Pound To Slag restores 108 health to you

Expand
of Frenzied Slagging Tier 14 - Pound To Slag deals +28% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35% Hands

  • Tier 1
Pound To Slag deals +2% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
  • Tier 2
Pound To Slag deals +4% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
  • Tier 3
Pound To Slag deals +6% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
  • Tier 4
Pound To Slag deals +8% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
  • Tier 5
Pound To Slag deals +10% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
  • Tier 6
Pound To Slag deals +12% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
  • Tier 7
Pound To Slag deals +14% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
  • Tier 8
Pound To Slag deals +16% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
  • Tier 9
Pound To Slag deals +18% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
  • Tier 10
Pound To Slag deals +20% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
  • Tier 11
Pound To Slag deals +22% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
  • Tier 12
Pound To Slag deals +24% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
  • Tier 13
Pound To Slag deals +26% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
  • Tier 14
Pound To Slag deals +28% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%

Expand
of Proud Pounding Tier 1 - Pound To Slag hastens the current reuse timer of Look at My Hammer by 5 seconds Necklace

  • Tier 1
Pound To Slag hastens the current reuse timer of Look at My Hammer by 5 seconds

Expand
Tier 7 - Way of the Hammer boosts all targets' Electricity Damage +16% for 10 seconds MainHand

  • Tier 1
Way of the Hammer boosts all targets' Electricity Damage +2% for 10 seconds
  • Tier 2
Way of the Hammer boosts all targets' Electricity Damage +4% for 10 seconds
  • Tier 3
Way of the Hammer boosts all targets' Electricity Damage +6% for 10 seconds
  • Tier 4
Way of the Hammer boosts all targets' Electricity Damage +8% for 10 seconds
  • Tier 5
Way of the Hammer boosts all targets' Electricity Damage +10% for 10 seconds
  • Tier 6
Way of the Hammer boosts all targets' Electricity Damage +12% for 10 seconds
  • Tier 7
Way of the Hammer boosts all targets' Electricity Damage +16% for 10 seconds

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of Nice Looking Hammers Tier 14 - Look At My Hammer restores +72 health to you OffHand, Ring

  • Tier 1
Look At My Hammer restores +7 health to you
  • Tier 2
Look At My Hammer restores +12 health to you
  • Tier 3
Look At My Hammer restores +17 health to you
  • Tier 4
Look At My Hammer restores +22 health to you
  • Tier 5
Look At My Hammer restores +27 health to you
  • Tier 6
Look At My Hammer restores +32 health to you
  • Tier 7
Look At My Hammer restores +37 health to you
  • Tier 8
Look At My Hammer restores +42 health to you
  • Tier 9
Look At My Hammer restores +47 health to you
  • Tier 10
Look At My Hammer restores +52 health to you
  • Tier 11
Look At My Hammer restores +57 health to you
  • Tier 12
Look At My Hammer restores +62 health to you
  • Tier 13
Look At My Hammer restores +67 health to you
  • Tier 14
Look At My Hammer restores +72 health to you

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of Attractive Clubs Tier 14 - Look At My Hammer restores +106 armor to you Chest, Necklace

  • Tier 1
Look At My Hammer restores +15 armor to you
  • Tier 2
Look At My Hammer restores +22 armor to you
  • Tier 3
Look At My Hammer restores +29 armor to you
  • Tier 4
Look At My Hammer restores +36 armor to you
  • Tier 5
Look At My Hammer restores +43 armor to you
  • Tier 6
Look At My Hammer restores +50 armor to you
  • Tier 7
Look At My Hammer restores +57 armor to you
  • Tier 8
Look At My Hammer restores +64 armor to you
  • Tier 9
Look At My Hammer restores +71 armor to you
  • Tier 10
Look At My Hammer restores +78 armor to you
  • Tier 11
Look At My Hammer restores +85 armor to you
  • Tier 12
Look At My Hammer restores +92 armor to you
  • Tier 13
Look At My Hammer restores +99 armor to you
  • Tier 14
Look At My Hammer restores +106 armor to you

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of Safe Clubbing Tier 14 - Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 36 for 5 seconds Head

  • Tier 1
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 3 for 5 seconds
  • Tier 2
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 6 for 5 seconds
  • Tier 3
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 9 for 5 seconds
  • Tier 4
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 12 for 5 seconds
  • Tier 5
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 15 for 5 seconds
  • Tier 6
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 18 for 5 seconds
  • Tier 7
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 20 for 5 seconds
  • Tier 8
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 22 for 5 seconds
  • Tier 9
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 24 for 5 seconds
  • Tier 10
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 26 for 5 seconds
  • Tier 11
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 28 for 5 seconds
  • Tier 12
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 30 for 5 seconds
  • Tier 13
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 33 for 5 seconds
  • Tier 14
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 36 for 5 seconds

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of Efficient Clubbing Tier 7 - After using Look At My Hammer, all other Hammer attacks cost -9 Power for 8 seconds Hands

  • Tier 1
After using Look At My Hammer, all other Hammer attacks cost -3 Power for 8 seconds
  • Tier 2
After using Look At My Hammer, all other Hammer attacks cost -4 Power for 8 seconds
  • Tier 3
After using Look At My Hammer, all other Hammer attacks cost -5 Power for 8 seconds
  • Tier 4
After using Look At My Hammer, all other Hammer attacks cost -6 Power for 8 seconds
  • Tier 5
After using Look At My Hammer, all other Hammer attacks cost -7 Power for 8 seconds
  • Tier 6
After using Look At My Hammer, all other Hammer attacks cost -8 Power for 8 seconds
  • Tier 7
After using Look At My Hammer, all other Hammer attacks cost -9 Power for 8 seconds

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of Efficient Clubbing Tier 7 - After using Look At My Hammer, all other Hammer attacks cost -8 Power for 10 seconds MainHand

  • Tier 1
After using Look At My Hammer, all other Hammer attacks cost -2 Power for 10 seconds
  • Tier 2
After using Look At My Hammer, all other Hammer attacks cost -3 Power for 10 seconds
  • Tier 3
After using Look At My Hammer, all other Hammer attacks cost -4 Power for 10 seconds
  • Tier 4
After using Look At My Hammer, all other Hammer attacks cost -5 Power for 10 seconds
  • Tier 5
After using Look At My Hammer, all other Hammer attacks cost -6 Power for 10 seconds
  • Tier 6
After using Look At My Hammer, all other Hammer attacks cost -7 Power for 10 seconds
  • Tier 7
After using Look At My Hammer, all other Hammer attacks cost -8 Power for 10 seconds

Expand
of Efficient Clubbing Tier 7 - After using Look At My Hammer, all other Hammer attacks cost -7 Power for 12 seconds Legs

  • Tier 1
After using Look At My Hammer, all other Hammer attacks cost -1 Power for 12 seconds
  • Tier 2
After using Look At My Hammer, all other Hammer attacks cost -2 Power for 12 seconds
  • Tier 3
After using Look At My Hammer, all other Hammer attacks cost -3 Power for 12 seconds
  • Tier 4
After using Look At My Hammer, all other Hammer attacks cost -4 Power for 12 seconds
  • Tier 5
After using Look At My Hammer, all other Hammer attacks cost -5 Power for 12 seconds
  • Tier 6
After using Look At My Hammer, all other Hammer attacks cost -6 Power for 12 seconds
  • Tier 7
After using Look At My Hammer, all other Hammer attacks cost -7 Power for 12 seconds

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of Leaping and Smashing Tier 14 - Leaping Smash Damage +74% Legs, MainHand

  • Tier 1
Leaping Smash Damage +7%
  • Tier 2
Leaping Smash Damage +12%
  • Tier 3
Leaping Smash Damage +17%
  • Tier 4
Leaping Smash Damage +22%
  • Tier 5
Leaping Smash Damage +27%
  • Tier 6
Leaping Smash Damage +32%
  • Tier 7
Leaping Smash Damage +37%
  • Tier 8
Leaping Smash Damage +42%
  • Tier 9
Leaping Smash Damage +47%
  • Tier 10
Leaping Smash Damage +52%
  • Tier 11
Leaping Smash Damage +57%
  • Tier 12
Leaping Smash Damage +62%
  • Tier 13
Leaping Smash Damage +68%
  • Tier 14
Leaping Smash Damage +74%

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of Leaping and Smashing Tier 14 - Leaping Smash and Latent Charge boost your Core Attack damage +79 for 6 seconds Ring, Necklace

  • Tier 1
Leaping Smash and Latent Charge boost your Core Attack damage +12 for 6 seconds
  • Tier 2
Leaping Smash and Latent Charge boost your Core Attack damage +17 for 6 seconds
  • Tier 3
Leaping Smash and Latent Charge boost your Core Attack damage +22 for 6 seconds
  • Tier 4
Leaping Smash and Latent Charge boost your Core Attack damage +27 for 6 seconds
  • Tier 5
Leaping Smash and Latent Charge boost your Core Attack damage +32 for 6 seconds
  • Tier 6
Leaping Smash and Latent Charge boost your Core Attack damage +37 for 6 seconds
  • Tier 7
Leaping Smash and Latent Charge boost your Core Attack damage +42 for 6 seconds
  • Tier 8
Leaping Smash and Latent Charge boost your Core Attack damage +47 for 6 seconds
  • Tier 9
Leaping Smash and Latent Charge boost your Core Attack damage +52 for 6 seconds
  • Tier 10
Leaping Smash and Latent Charge boost your Core Attack damage +57 for 6 seconds
  • Tier 11
Leaping Smash and Latent Charge boost your Core Attack damage +62 for 6 seconds
  • Tier 12
Leaping Smash and Latent Charge boost your Core Attack damage +67 for 6 seconds
  • Tier 13
Leaping Smash and Latent Charge boost your Core Attack damage +73 for 6 seconds
  • Tier 14
Leaping Smash and Latent Charge boost your Core Attack damage +79 for 6 seconds

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of Armored Leaping Tier 14 - Leaping Smash restores 46 Armor to you Chest, Feet

  • Tier 1
Leaping Smash restores 7 Armor to you
  • Tier 2
Leaping Smash restores 10 Armor to you
  • Tier 3
Leaping Smash restores 13 Armor to you
  • Tier 4
Leaping Smash restores 16 Armor to you
  • Tier 5
Leaping Smash restores 19 Armor to you
  • Tier 6
Leaping Smash restores 22 Armor to you
  • Tier 7
Leaping Smash restores 25 Armor to you
  • Tier 8
Leaping Smash restores 28 Armor to you
  • Tier 9
Leaping Smash restores 31 Armor to you
  • Tier 10
Leaping Smash restores 34 Armor to you
  • Tier 11
Leaping Smash restores 37 Armor to you
  • Tier 12
Leaping Smash restores 40 Armor to you
  • Tier 13
Leaping Smash restores 43 Armor to you
  • Tier 14
Leaping Smash restores 46 Armor to you

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of Rib Removal Tier 14 - Rib Shatter Direct Damage +43% OffHand, Ring

  • Tier 1
Rib Shatter Direct Damage +10%
  • Tier 2
Rib Shatter Direct Damage +13%
  • Tier 3
Rib Shatter Direct Damage +16%
  • Tier 4
Rib Shatter Direct Damage +19%
  • Tier 5
Rib Shatter Direct Damage +22%
  • Tier 6
Rib Shatter Direct Damage +25%
  • Tier 7
Rib Shatter Direct Damage +27%
  • Tier 8
Rib Shatter Direct Damage +29%
  • Tier 9
Rib Shatter Direct Damage +31%
  • Tier 10
Rib Shatter Direct Damage +33%
  • Tier 11
Rib Shatter Direct Damage +35%
  • Tier 12
Rib Shatter Direct Damage +37%
  • Tier 13
Rib Shatter Direct Damage +40%
  • Tier 14
Rib Shatter Direct Damage +43%

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of Rib Removal Tier 14 - Rib Shatter deals +140 Trauma damage over 20 seconds Feet, MainHand

  • Tier 1
Rib Shatter deals +10 Trauma damage over 20 seconds
  • Tier 2
Rib Shatter deals +20 Trauma damage over 20 seconds
  • Tier 3
Rib Shatter deals +30 Trauma damage over 20 seconds
  • Tier 4
Rib Shatter deals +40 Trauma damage over 20 seconds
  • Tier 5
Rib Shatter deals +50 Trauma damage over 20 seconds
  • Tier 6
Rib Shatter deals +60 Trauma damage over 20 seconds
  • Tier 7
Rib Shatter deals +70 Trauma damage over 20 seconds
  • Tier 8
Rib Shatter deals +80 Trauma damage over 20 seconds
  • Tier 9
Rib Shatter deals +90 Trauma damage over 20 seconds
  • Tier 10
Rib Shatter deals +100 Trauma damage over 20 seconds
  • Tier 11
Rib Shatter deals +110 Trauma damage over 20 seconds
  • Tier 12
Rib Shatter deals +120 Trauma damage over 20 seconds
  • Tier 13
Rib Shatter deals +130 Trauma damage over 20 seconds
  • Tier 14
Rib Shatter deals +140 Trauma damage over 20 seconds

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Tier 14 - Hurl Lightning Damage +40% and Reuse Time -1 MainHand, Necklace

  • Tier 1
Hurl Lightning Damage +10% and Reuse Time -1
  • Tier 2
Hurl Lightning Damage +12% and Reuse Time -1
  • Tier 3
Hurl Lightning Damage +14% and Reuse Time -1
  • Tier 4
Hurl Lightning Damage +16% and Reuse Time -1
  • Tier 5
Hurl Lightning Damage +18% and Reuse Time -1
  • Tier 6
Hurl Lightning Damage +20% and Reuse Time -1
  • Tier 7
Hurl Lightning Damage +22% and Reuse Time -1
  • Tier 8
Hurl Lightning Damage +24% and Reuse Time -1
  • Tier 9
Hurl Lightning Damage +26% and Reuse Time -1
  • Tier 10
Hurl Lightning Damage +28% and Reuse Time -1
  • Tier 11
Hurl Lightning Damage +30% and Reuse Time -1
  • Tier 12
Hurl Lightning Damage +32% and Reuse Time -1
  • Tier 13
Hurl Lightning Damage +36% and Reuse Time -1
  • Tier 14
Hurl Lightning Damage +40% and Reuse Time -1

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of Ribcage Explosion Tier 14 - Rib Shatter deals +150 damage to targets that are knocked down Legs, Necklace

  • Tier 1
Rib Shatter deals +20 damage to targets that are knocked down
  • Tier 2
Rib Shatter deals +30 damage to targets that are knocked down
  • Tier 3
Rib Shatter deals +40 damage to targets that are knocked down
  • Tier 4
Rib Shatter deals +50 damage to targets that are knocked down
  • Tier 5
Rib Shatter deals +60 damage to targets that are knocked down
  • Tier 6
Rib Shatter deals +70 damage to targets that are knocked down
  • Tier 7
Rib Shatter deals +80 damage to targets that are knocked down
  • Tier 8
Rib Shatter deals +90 damage to targets that are knocked down
  • Tier 9
Rib Shatter deals +100 damage to targets that are knocked down
  • Tier 10
Rib Shatter deals +110 damage to targets that are knocked down
  • Tier 11
Rib Shatter deals +120 damage to targets that are knocked down
  • Tier 12
Rib Shatter deals +130 damage to targets that are knocked down
  • Tier 13
Rib Shatter deals +140 damage to targets that are knocked down
  • Tier 14
Rib Shatter deals +150 damage to targets that are knocked down

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Tier 7 - Way of the Hammer grants all targets +12 Direct Mitigation for 10 seconds Head, Legs

  • Tier 1
Way of the Hammer grants all targets +5 Direct Mitigation for 10 seconds
  • Tier 2
Way of the Hammer grants all targets +6 Direct Mitigation for 10 seconds
  • Tier 3
Way of the Hammer grants all targets +7 Direct Mitigation for 10 seconds
  • Tier 4
Way of the Hammer grants all targets +8 Direct Mitigation for 10 seconds
  • Tier 5
Way of the Hammer grants all targets +9 Direct Mitigation for 10 seconds
  • Tier 6
Way of the Hammer grants all targets +10 Direct Mitigation for 10 seconds
  • Tier 7
Way of the Hammer grants all targets +12 Direct Mitigation for 10 seconds

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Tier 14 - Rib Shatter and Leaping Smash deal +51% direct damage to targets whose Rage meters are at least 66% full Head, Hands

  • Tier 1
Rib Shatter and Leaping Smash deal +10% direct damage to targets whose Rage meters are at least 66% full
  • Tier 2
Rib Shatter and Leaping Smash deal +13% direct damage to targets whose Rage meters are at least 66% full
  • Tier 3
Rib Shatter and Leaping Smash deal +16% direct damage to targets whose Rage meters are at least 66% full
  • Tier 4
Rib Shatter and Leaping Smash deal +19% direct damage to targets whose Rage meters are at least 66% full
  • Tier 5
Rib Shatter and Leaping Smash deal +22% direct damage to targets whose Rage meters are at least 66% full
  • Tier 6
Rib Shatter and Leaping Smash deal +25% direct damage to targets whose Rage meters are at least 66% full
  • Tier 7
Rib Shatter and Leaping Smash deal +28% direct damage to targets whose Rage meters are at least 66% full
  • Tier 8
Rib Shatter and Leaping Smash deal +31% direct damage to targets whose Rage meters are at least 66% full
  • Tier 9
Rib Shatter and Leaping Smash deal +34% direct damage to targets whose Rage meters are at least 66% full
  • Tier 10
Rib Shatter and Leaping Smash deal +37% direct damage to targets whose Rage meters are at least 66% full
  • Tier 11
Rib Shatter and Leaping Smash deal +40% direct damage to targets whose Rage meters are at least 66% full
  • Tier 12
Rib Shatter and Leaping Smash deal +43% direct damage to targets whose Rage meters are at least 66% full
  • Tier 13
Rib Shatter and Leaping Smash deal +47% direct damage to targets whose Rage meters are at least 66% full
  • Tier 14
Rib Shatter and Leaping Smash deal +51% direct damage to targets whose Rage meters are at least 66% full

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of Thunder Healing Tier 14 - Thunderstrike heals you for 33 health Legs, Necklace

  • Tier 1
Thunderstrike heals you for 2 health
  • Tier 2
Thunderstrike heals you for 4 health
  • Tier 3
Thunderstrike heals you for 6 health
  • Tier 4
Thunderstrike heals you for 8 health
  • Tier 5
Thunderstrike heals you for 10 health
  • Tier 6
Thunderstrike heals you for 12 health
  • Tier 7
Thunderstrike heals you for 14 health
  • Tier 8
Thunderstrike heals you for 16 health
  • Tier 9
Thunderstrike heals you for 18 health
  • Tier 10
Thunderstrike heals you for 20 health
  • Tier 11
Thunderstrike heals you for 24 health
  • Tier 12
Thunderstrike heals you for 28 health
  • Tier 13
Thunderstrike heals you for 30 health
  • Tier 14
Thunderstrike heals you for 33 health

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of Discordant Thunder Tier 14 - Thunderstrike deals +18% damage and knocks all targets back Hands, Feet

  • Tier 1
Thunderstrike deals +5% damage and knocks all targets back
  • Tier 2
Thunderstrike deals +6% damage and knocks all targets back
  • Tier 3
Thunderstrike deals +7% damage and knocks all targets back
  • Tier 4
Thunderstrike deals +8% damage and knocks all targets back
  • Tier 5
Thunderstrike deals +9% damage and knocks all targets back
  • Tier 6
Thunderstrike deals +10% damage and knocks all targets back
  • Tier 7
Thunderstrike deals +11% damage and knocks all targets back
  • Tier 8
Thunderstrike deals +12% damage and knocks all targets back
  • Tier 9
Thunderstrike deals +13% damage and knocks all targets back
  • Tier 10
Thunderstrike deals +14% damage and knocks all targets back
  • Tier 11
Thunderstrike deals +15% damage and knocks all targets back
  • Tier 12
Thunderstrike deals +16% damage and knocks all targets back
  • Tier 13
Thunderstrike deals +17% damage and knocks all targets back
  • Tier 14
Thunderstrike deals +18% damage and knocks all targets back

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Thunderstriking of Thunder Strikes Tier 14 - Thunderstrike Damage +41% MainHand, OffHand

  • Tier 1
Thunderstrike Damage +4%
  • Tier 2
Thunderstrike Damage +7%
  • Tier 3
Thunderstrike Damage +10%
  • Tier 4
Thunderstrike Damage +13%
  • Tier 5
Thunderstrike Damage +16%
  • Tier 6
Thunderstrike Damage +19%
  • Tier 7
Thunderstrike Damage +22%
  • Tier 8
Thunderstrike Damage +25%
  • Tier 9
Thunderstrike Damage +28%
  • Tier 10
Thunderstrike Damage +31%
  • Tier 11
Thunderstrike Damage +34%
  • Tier 12
Thunderstrike Damage +37%
  • Tier 13
Thunderstrike Damage +39%
  • Tier 14
Thunderstrike Damage +41%

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Discharging Tier 14 - Discharging Strike Damage +36% Legs, MainHand

  • Tier 1
Discharging Strike Damage +4%
  • Tier 2
Discharging Strike Damage +6%
  • Tier 3
Discharging Strike Damage +8%
  • Tier 4
Discharging Strike Damage +10%
  • Tier 5
Discharging Strike Damage +12%
  • Tier 6
Discharging Strike Damage +14%
  • Tier 7
Discharging Strike Damage +16%
  • Tier 8
Discharging Strike Damage +18%
  • Tier 9
Discharging Strike Damage +20%
  • Tier 10
Discharging Strike Damage +22%
  • Tier 11
Discharging Strike Damage +26%
  • Tier 12
Discharging Strike Damage +30%
  • Tier 13
Discharging Strike Damage +33%
  • Tier 14
Discharging Strike Damage +36%

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Tier 14 - Discharging Strike deals +12% damage plus 47% more damage if target's Rage meter is at least 66% full Hands, Feet

  • Tier 1
Discharging Strike deals +1% damage plus 8% more damage if target's Rage meter is at least 66% full
  • Tier 2
Discharging Strike deals +2% damage plus 11% more damage if target's Rage meter is at least 66% full
  • Tier 3
Discharging Strike deals +3% damage plus 14% more damage if target's Rage meter is at least 66% full
  • Tier 4
Discharging Strike deals +4% damage plus 17% more damage if target's Rage meter is at least 66% full
  • Tier 5
Discharging Strike deals +5% damage plus 20% more damage if target's Rage meter is at least 66% full
  • Tier 6
Discharging Strike deals +6% damage plus 23% more damage if target's Rage meter is at least 66% full
  • Tier 7
Discharging Strike deals +7% damage plus 26% more damage if target's Rage meter is at least 66% full
  • Tier 8
Discharging Strike deals +8% damage plus 29% more damage if target's Rage meter is at least 66% full
  • Tier 9
Discharging Strike deals +9% damage plus 32% more damage if target's Rage meter is at least 66% full
  • Tier 10
Discharging Strike deals +10% damage plus 35% more damage if target's Rage meter is at least 66% full
  • Tier 11
Discharging Strike deals +11% damage plus 38% more damage if target's Rage meter is at least 66% full
  • Tier 12
Discharging Strike deals +12% damage plus 41% more damage if target's Rage meter is at least 66% full
  • Tier 13
Discharging Strike deals +12% damage plus 44% more damage if target's Rage meter is at least 66% full
  • Tier 14
Discharging Strike deals +12% damage plus 47% more damage if target's Rage meter is at least 66% full

Expand
Tier 14 - Discharging Strike and Latent Charge boost your Epic Attack damage +80 for 15 seconds OffHand, Ring

  • Tier 1
Discharging Strike and Latent Charge boost your Epic Attack damage +15 for 15 seconds
  • Tier 2
Discharging Strike and Latent Charge boost your Epic Attack damage +20 for 15 seconds
  • Tier 3
Discharging Strike and Latent Charge boost your Epic Attack damage +25 for 15 seconds
  • Tier 4
Discharging Strike and Latent Charge boost your Epic Attack damage +30 for 15 seconds
  • Tier 5
Discharging Strike and Latent Charge boost your Epic Attack damage +35 for 15 seconds
  • Tier 6
Discharging Strike and Latent Charge boost your Epic Attack damage +40 for 15 seconds
  • Tier 7
Discharging Strike and Latent Charge boost your Epic Attack damage +45 for 15 seconds
  • Tier 8
Discharging Strike and Latent Charge boost your Epic Attack damage +50 for 15 seconds
  • Tier 9
Discharging Strike and Latent Charge boost your Epic Attack damage +55 for 15 seconds
  • Tier 10
Discharging Strike and Latent Charge boost your Epic Attack damage +60 for 15 seconds
  • Tier 11
Discharging Strike and Latent Charge boost your Epic Attack damage +65 for 15 seconds
  • Tier 12
Discharging Strike and Latent Charge boost your Epic Attack damage +70 for 15 seconds
  • Tier 13
Discharging Strike and Latent Charge boost your Epic Attack damage +75 for 15 seconds
  • Tier 14
Discharging Strike and Latent Charge boost your Epic Attack damage +80 for 15 seconds

Expand
of Discount Discharges Tier 7 - Discharging Strike Power Cost -20 Head, Chest

  • Tier 1
Discharging Strike Power Cost -7
  • Tier 2
Discharging Strike Power Cost -9
  • Tier 3
Discharging Strike Power Cost -11
  • Tier 4
Discharging Strike Power Cost -13
  • Tier 5
Discharging Strike Power Cost -15
  • Tier 6
Discharging Strike Power Cost -17
  • Tier 7
Discharging Strike Power Cost -20

Expand
Tier 14 - Hurl Lightning deals +20% damage and applies Moderate Concussion status: target is prone to random self-stuns OffHand

  • Tier 1
Hurl Lightning deals +5% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Tier 2
Hurl Lightning deals +6% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Tier 3
Hurl Lightning deals +7% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Tier 4
Hurl Lightning deals +8% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Tier 5
Hurl Lightning deals +9% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Tier 6
Hurl Lightning deals +10% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Tier 7
Hurl Lightning deals +11% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Tier 8
Hurl Lightning deals +12% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Tier 9
Hurl Lightning deals +13% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Tier 10
Hurl Lightning deals +14% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Tier 11
Hurl Lightning deals +15% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Tier 12
Hurl Lightning deals +16% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Tier 13
Hurl Lightning deals +18% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Tier 14
Hurl Lightning deals +20% damage and applies Moderate Concussion status: target is prone to random self-stuns

Expand
Reckful Tier 7 - Reckless Slam boosts your direct damage mitigation +14 for 5 seconds Head, OffHand

  • Tier 1
Reckless Slam boosts your direct damage mitigation +2 for 5 seconds
  • Tier 2
Reckless Slam boosts your direct damage mitigation +3 for 5 seconds
  • Tier 3
Reckless Slam boosts your direct damage mitigation +4 for 5 seconds
  • Tier 4
Reckless Slam boosts your direct damage mitigation +6 for 5 seconds
  • Tier 5
Reckless Slam boosts your direct damage mitigation +8 for 5 seconds
  • Tier 6
Reckless Slam boosts your direct damage mitigation +12 for 5 seconds
  • Tier 7
Reckless Slam boosts your direct damage mitigation +14 for 5 seconds

Expand
Tier 14 - Hurl Lightning Damage +53% Head, Feet

  • Tier 1
Hurl Lightning Damage +10%
  • Tier 2
Hurl Lightning Damage +13%
  • Tier 3
Hurl Lightning Damage +16%
  • Tier 4
Hurl Lightning Damage +19%
  • Tier 5
Hurl Lightning Damage +22%
  • Tier 6
Hurl Lightning Damage +25%
  • Tier 7
Hurl Lightning Damage +28%
  • Tier 8
Hurl Lightning Damage +31%
  • Tier 9
Hurl Lightning Damage +34%
  • Tier 10
Hurl Lightning Damage +37%
  • Tier 11
Hurl Lightning Damage +40%
  • Tier 12
Hurl Lightning Damage +43%
  • Tier 13
Hurl Lightning Damage +48%
  • Tier 14
Hurl Lightning Damage +53%

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Reckless of Reckless Slamming Tier 14 - Reckless Slam Damage +47% Chest, MainHand

  • Tier 1
Reckless Slam Damage +5%
  • Tier 2
Reckless Slam Damage +8%
  • Tier 3
Reckless Slam Damage +11%
  • Tier 4
Reckless Slam Damage +14%
  • Tier 5
Reckless Slam Damage +17%
  • Tier 6
Reckless Slam Damage +20%
  • Tier 7
Reckless Slam Damage +23%
  • Tier 8
Reckless Slam Damage +26%
  • Tier 9
Reckless Slam Damage +29%
  • Tier 10
Reckless Slam Damage +32%
  • Tier 11
Reckless Slam Damage +35%
  • Tier 12
Reckless Slam Damage +39%
  • Tier 13
Reckless Slam Damage +43%
  • Tier 14
Reckless Slam Damage +47%

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Tier 14 - Latent Charge Direct Damage +50% Head, Legs

  • Tier 1
Latent Charge Direct Damage +11%
  • Tier 2
Latent Charge Direct Damage +14%
  • Tier 3
Latent Charge Direct Damage +17%
  • Tier 4
Latent Charge Direct Damage +20%
  • Tier 5
Latent Charge Direct Damage +23%
  • Tier 6
Latent Charge Direct Damage +26%
  • Tier 7
Latent Charge Direct Damage +29%
  • Tier 8
Latent Charge Direct Damage +32%
  • Tier 9
Latent Charge Direct Damage +35%
  • Tier 10
Latent Charge Direct Damage +38%
  • Tier 11
Latent Charge Direct Damage +41%
  • Tier 12
Latent Charge Direct Damage +44%
  • Tier 13
Latent Charge Direct Damage +47%
  • Tier 14
Latent Charge Direct Damage +50%

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Tier 14 - Reckless Slam deals +32% damage and taunts -320 Necklace, Ring

  • Tier 1
Reckless Slam deals +6% damage and taunts -60
  • Tier 2
Reckless Slam deals +8% damage and taunts -80
  • Tier 3
Reckless Slam deals +10% damage and taunts -100
  • Tier 4
Reckless Slam deals +12% damage and taunts -120
  • Tier 5
Reckless Slam deals +14% damage and taunts -140
  • Tier 6
Reckless Slam deals +16% damage and taunts -160
  • Tier 7
Reckless Slam deals +18% damage and taunts -180
  • Tier 8
Reckless Slam deals +20% damage and taunts -200
  • Tier 9
Reckless Slam deals +22% damage and taunts -220
  • Tier 10
Reckless Slam deals +24% damage and taunts -240
  • Tier 11
Reckless Slam deals +26% damage and taunts -260
  • Tier 12
Reckless Slam deals +28% damage and taunts -280
  • Tier 13
Reckless Slam deals +30% damage and taunts -300
  • Tier 14
Reckless Slam deals +32% damage and taunts -320

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Tier 14 - Reckless Slam and Reverberating Strike boost your Nice Attack Damage +72 for 9 seconds Hands, Feet

  • Tier 1
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +7 for 9 seconds
  • Tier 2
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +12 for 9 seconds
  • Tier 3
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +17 for 9 seconds
  • Tier 4
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +22 for 9 seconds
  • Tier 5
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +27 for 9 seconds
  • Tier 6
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +32 for 9 seconds
  • Tier 7
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +37 for 9 seconds
  • Tier 8
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +42 for 9 seconds
  • Tier 9
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +47 for 9 seconds
  • Tier 10
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +52 for 9 seconds
  • Tier 11
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +57 for 9 seconds
  • Tier 12
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +62 for 9 seconds
  • Tier 13
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +67 for 9 seconds
  • Tier 14
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +72 for 9 seconds

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Tier 14 - Latent Charge deals +160 Electricity damage after an 8 second delay Chest, Hands

  • Tier 1
Latent Charge deals +10 Electricity damage after an 8 second delay
  • Tier 2
Latent Charge deals +20 Electricity damage after an 8 second delay
  • Tier 3
Latent Charge deals +30 Electricity damage after an 8 second delay
  • Tier 4
Latent Charge deals +40 Electricity damage after an 8 second delay
  • Tier 5
Latent Charge deals +50 Electricity damage after an 8 second delay
  • Tier 6
Latent Charge deals +60 Electricity damage after an 8 second delay
  • Tier 7
Latent Charge deals +70 Electricity damage after an 8 second delay
  • Tier 8
Latent Charge deals +80 Electricity damage after an 8 second delay
  • Tier 9
Latent Charge deals +90 Electricity damage after an 8 second delay
  • Tier 10
Latent Charge deals +100 Electricity damage after an 8 second delay
  • Tier 11
Latent Charge deals +110 Electricity damage after an 8 second delay
  • Tier 12
Latent Charge deals +120 Electricity damage after an 8 second delay
  • Tier 13
Latent Charge deals +140 Electricity damage after an 8 second delay
  • Tier 14
Latent Charge deals +160 Electricity damage after an 8 second delay

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of Taunting Reverberations Tier 14 - Reverberating Strike restores 28 armor to you and taunts -245 Chest, OffHand

  • Tier 1
Reverberating Strike restores 2 armor to you and taunts -50
  • Tier 2
Reverberating Strike restores 4 armor to you and taunts -65
  • Tier 3
Reverberating Strike restores 6 armor to you and taunts -80
  • Tier 4
Reverberating Strike restores 8 armor to you and taunts -95
  • Tier 5
Reverberating Strike restores 10 armor to you and taunts -110
  • Tier 6
Reverberating Strike restores 12 armor to you and taunts -125
  • Tier 7
Reverberating Strike restores 14 armor to you and taunts -140
  • Tier 8
Reverberating Strike restores 16 armor to you and taunts -155
  • Tier 9
Reverberating Strike restores 18 armor to you and taunts -170
  • Tier 10
Reverberating Strike restores 20 armor to you and taunts -185
  • Tier 11
Reverberating Strike restores 22 armor to you and taunts -200
  • Tier 12
Reverberating Strike restores 24 armor to you and taunts -215
  • Tier 13
Reverberating Strike restores 26 armor to you and taunts -230
  • Tier 14
Reverberating Strike restores 28 armor to you and taunts -245

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