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Kur Mountains

1,215 bytes removed, 13:16, 30 November 2019
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'''Kur Moutains''' is a massive, bitter cold mountainous region.
An interesting mechanic in this zoneApparently, is that the player character gradually loses [[The Council]] has imposed a road maintenance tax on '''Kur'Body Heat''' over times citizens, though oddly enough there is no road to be found in this region. Losing all your Body Heat causes ''Frostbite'<!--Source: ' Tan skins and eventually ''Hypothermia'discuss politics'. Frostbite reduces damage dealt by 20%. If you remain frostbitten for too long, you will also get Hypothermia, which significantly reduces health regeneration and movement speed (hangout with Ukorga-20% and -50%). Both effects can be healed by lighting a Smoldering Fire, or by taking cover in the northwestern outpost. Left untreated, hypothermia will eventually kill you.>
The rate at which you lose Body Heat is affected by '''Indirect Cold Mitigation''', which can be improved through gear and abilities. In addition to the smoldering campfires scatted throughout the zone, [[Ukorga]] can teach you how to make an [[Emergency Warmth Fire]] or [[Basic Campfire]] through [[Carpentry]]. [[Spot]] teaches beast form players the same through [[Foraging]]. Varying amounts of Body Heat can also be restored through several [[Fire Magic]], [[First Aid]], [[Mentalism]] and [[Priest]] abilities or a [[Simple Blanket]]. Finally, [[Cold Resistance Potion|Cold Resistance]] and [[Orcish Thickskin Potion|Orcish Thickskin Potions]] can boost your total Body Heat capacity, allowing you more time away from heat sources.==Environmental Effects== Apparently, [[The Council]] has imposed a road maintenance tax on '''Kur''''s citizens, though oddly enough there is no road to be found in this region. <!--Source{{: 'Tan skins and discuss politics' hangout with Ukorga-->Environmental_Effects/Cold Mechanics}}
==Points of Interest==
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