Difference between revisions of "Mentalism/Treasure Effects"

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</includeonly>
 
</includeonly>
 
See also: [[Mentalism/Treasure Effects:By Slot]]
 
See also: [[Mentalism/Treasure Effects:By Slot]]
<!-- This table is from patch v266, August 18, 2016 -->
+
See also: [[Mentalism/Treasure Effects:By Ability]]
 +
<!-- This table is from patch v272, December 17, 2016 -->
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
|+<div align="left"><h3>Mentalism</h3></div>
 
 
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
 
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
 
|-
 
|-
| Supercharging || || <b>Tier 6</b> - Psi Adrenaline Wave has a 50% chance to boost all targets' attack damage +10 for 20 seconds || Chest, Hands || {{Spoiler|
+
| Mentalist's || of Mentalism || <b>Tier 6</b> - Mentalism Base Damage +20% || Head, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Psi Adrenaline Wave has a 25% chance to boost all targets' attack damage +10 for 20 seconds
+
*Mentalism Damage +3
 
*; Tier 2
 
*; Tier 2
*Psi Adrenaline Wave has a 30% chance to boost all targets' attack damage +10 for 20 seconds
+
*Mentalism Base Damage +8%
 
*; Tier 3
 
*; Tier 3
*Psi Adrenaline Wave has a 35% chance to boost all targets' attack damage +10 for 20 seconds
+
*Mentalism Base Damage +11%
 
*; Tier 4
 
*; Tier 4
*Psi Adrenaline Wave has a 40% chance to boost all targets' attack damage +10 for 20 seconds
+
*Mentalism Base Damage +14%
 
*; Tier 5
 
*; Tier 5
*Psi Adrenaline Wave has a 45% chance to boost all targets' attack damage +10 for 20 seconds
+
*Mentalism Base Damage +17%
 
*; Tier 6
 
*; Tier 6
*Psi Adrenaline Wave has a 50% chance to boost all targets' attack damage +10 for 20 seconds
+
*Mentalism Base Damage +20%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Reinforced Reconstruction || <b>Tier 6</b> - Reconstruct causes the target to take 24 less damage from any attack for 10 seconds || Necklace, Head || {{Spoiler|
+
| Wavemaster's || of Effortless Waves || <b>Tier 12</b> - All Psi Wave Abilities cost -12 Power and your Combat Refresh restores +20 Health || Chest, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Reconstruct causes the target to take 4 less damage from any attack for 10 seconds
+
*All Psi Wave Abilities cost -1 Power and your Combat Refresh restores +4 Health
 
*; Tier 2
 
*; Tier 2
*Reconstruct causes the target to take 8 less damage from any attack for 10 seconds
+
*All Psi Wave Abilities cost -2 Power and your Combat Refresh restores +5 Health
 
*; Tier 3
 
*; Tier 3
*Reconstruct causes the target to take 12 less damage from any attack for 10 seconds
+
*All Psi Wave Abilities cost -3 Power and your Combat Refresh restores +6 Health
 
*; Tier 4
 
*; Tier 4
*Reconstruct causes the target to take 16 less damage from any attack for 10 seconds
+
*All Psi Wave Abilities cost -4 Power and your Combat Refresh restores +8 Health
 
*; Tier 5
 
*; Tier 5
*Reconstruct causes the target to take 20 less damage from any attack for 10 seconds
+
*All Psi Wave Abilities cost -5 Power and your Combat Refresh restores +9 Health
 
*; Tier 6
 
*; Tier 6
*Reconstruct causes the target to take 24 less damage from any attack for 10 seconds
+
*All Psi Wave Abilities cost -6 Power and your Combat Refresh restores +11 Health
 +
*; Tier 7
 +
*All Psi Wave Abilities cost -7 Power and your Combat Refresh restores +12 Health
 +
*; Tier 8
 +
*All Psi Wave Abilities cost -8 Power and your Combat Refresh restores +14 Health
 +
*; Tier 9
 +
*All Psi Wave Abilities cost -9 Power and your Combat Refresh restores +16 Health
 +
*; Tier 10
 +
*All Psi Wave Abilities cost -10 Power and your Combat Refresh restores +17 Health
 +
*; Tier 11
 +
*All Psi Wave Abilities cost -11 Power and your Combat Refresh restores +18 Health
 +
*; Tier 12
 +
*All Psi Wave Abilities cost -12 Power and your Combat Refresh restores +20 Health
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Recuperative Mindreaves || <b>Tier 12</b> - Mindreave deals +12 damage and gives you 3 Power || Necklace || {{Spoiler|
+
| || of Lingering Mindreaves || <b>Tier 12</b> - Mindreave deals +20 damage and deals Electricity damage instead of Psychic || Chest, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Mindreave deals +1 damage and gives you 1 Power
+
*Mindreave deals +2 damage and deals Electricity damage instead of Psychic
 
*; Tier 2
 
*; Tier 2
*Mindreave deals +2 damage and gives you 1 Power
+
*Mindreave deals +4 damage and deals Electricity damage instead of Psychic
 
*; Tier 3
 
*; Tier 3
*Mindreave deals +3 damage and gives you 1 Power
+
*Mindreave deals +5 damage and deals Electricity damage instead of Psychic
 
*; Tier 4
 
*; Tier 4
*Mindreave deals +4 damage and gives you 2 Power
+
*Mindreave deals +7 damage and deals Electricity damage instead of Psychic
 
*; Tier 5
 
*; Tier 5
*Mindreave deals +5 damage and gives you 2 Power
+
*Mindreave deals +9 damage and deals Electricity damage instead of Psychic
 
*; Tier 6
 
*; Tier 6
*Mindreave deals +6 damage and gives you 2 Power
+
*Mindreave deals +11 damage and deals Electricity damage instead of Psychic
 
*; Tier 7
 
*; Tier 7
*Mindreave deals +7 damage and gives you 2 Power
+
*Mindreave deals +12 damage and deals Electricity damage instead of Psychic
 
*; Tier 8
 
*; Tier 8
*Mindreave deals +8 damage and gives you 3 Power
+
*Mindreave deals +14 damage and deals Electricity damage instead of Psychic
 
*; Tier 9
 
*; Tier 9
*Mindreave deals +9 damage and gives you 3 Power
+
*Mindreave deals +15 damage and deals Electricity damage instead of Psychic
 
*; Tier 10
 
*; Tier 10
*Mindreave deals +10 damage and gives you 3 Power
+
*Mindreave deals +17 damage and deals Electricity damage instead of Psychic
 
*; Tier 11
 
*; Tier 11
*Mindreave deals +11 damage and gives you 3 Power
+
*Mindreave deals +19 damage and deals Electricity damage instead of Psychic
 
*; Tier 12
 
*; Tier 12
*Mindreave deals +12 damage and gives you 3 Power
+
*Mindreave deals +20 damage and deals Electricity damage instead of Psychic
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Power Waves || <b>Tier 6</b> - Psi Power Wave Healing +6 || Chest, OffHand || {{Spoiler|
+
| || of Shocking Dissemination || <b>Tier 12</b> - Electrify stuns the target and deals +24 damage || Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Psi Power Wave Healing +1
+
*Electrify stuns the target and deals +2 damage
 
*; Tier 2
 
*; Tier 2
*Psi Power Wave Healing +2
+
*Electrify stuns the target and deals +4 damage
 
*; Tier 3
 
*; Tier 3
*Psi Power Wave Healing +3
+
*Electrify stuns the target and deals +6 damage
 
*; Tier 4
 
*; Tier 4
*Psi Power Wave Healing +4
+
*Electrify stuns the target and deals +8 damage
 
*; Tier 5
 
*; Tier 5
*Psi Power Wave Healing +5
+
*Electrify stuns the target and deals +10 damage
 
*; Tier 6
 
*; Tier 6
*Psi Power Wave Healing +6
+
*Electrify stuns the target and deals +12 damage
 +
*; Tier 7
 +
*Electrify stuns the target and deals +14 damage
 +
*; Tier 8
 +
*Electrify stuns the target and deals +16 damage
 +
*; Tier 9
 +
*Electrify stuns the target and deals +18 damage
 +
*; Tier 10
 +
*Electrify stuns the target and deals +20 damage
 +
*; Tier 11
 +
*Electrify stuns the target and deals +22 damage
 +
*; Tier 12
 +
*Electrify stuns the target and deals +24 damage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Recuperative Mindreaves || <b>Tier 12</b> - Pain Bubble gives you 30 Power || MainHand || {{Spoiler|
+
| || of Mind Shocks || <b>Tier 12</b> - Electrify, System Shock, and Panic Charge restore 22 Health after a 15 second delay || Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Pain Bubble gives you 3 Power
+
*Electrify, System Shock, and Panic Charge restore 2 Health after a 15 second delay
 
*; Tier 2
 
*; Tier 2
*Pain Bubble gives you 6 Power
+
*Electrify, System Shock, and Panic Charge restore 4 Health after a 15 second delay
 
*; Tier 3
 
*; Tier 3
*Pain Bubble gives you 9 Power
+
*Electrify, System Shock, and Panic Charge restore 6 Health after a 15 second delay
 
*; Tier 4
 
*; Tier 4
*Pain Bubble gives you 12 Power
+
*Electrify, System Shock, and Panic Charge restore 8 Health after a 15 second delay
 
*; Tier 5
 
*; Tier 5
*Pain Bubble gives you 15 Power
+
*Electrify, System Shock, and Panic Charge restore 10 Health after a 15 second delay
 
*; Tier 6
 
*; Tier 6
*Pain Bubble gives you 17 Power
+
*Electrify, System Shock, and Panic Charge restore 11 Health after a 15 second delay
 
*; Tier 7
 
*; Tier 7
*Pain Bubble gives you 19 Power
+
*Electrify, System Shock, and Panic Charge restore 13 Health after a 15 second delay
 
*; Tier 8
 
*; Tier 8
*Pain Bubble gives you 21 Power
+
*Electrify, System Shock, and Panic Charge restore 14 Health after a 15 second delay
 
*; Tier 9
 
*; Tier 9
*Pain Bubble gives you 23 Power
+
*Electrify, System Shock, and Panic Charge restore 16 Health after a 15 second delay
 
*; Tier 10
 
*; Tier 10
*Pain Bubble gives you 25 Power
+
*Electrify, System Shock, and Panic Charge restore 18 Health after a 15 second delay
 
*; Tier 11
 
*; Tier 11
*Pain Bubble gives you 28 Power
+
*Electrify, System Shock, and Panic Charge restore 20 Health after a 15 second delay
 
*; Tier 12
 
*; Tier 12
*Pain Bubble gives you 30 Power
+
*Electrify, System Shock, and Panic Charge restore 22 Health after a 15 second delay
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Painful Bubbles || <b>Tier 12</b> - Pain Bubble has a 50% chance to deal 300 Psychic damage before applying the bubble || Ring, Feet || {{Spoiler|
+
| || of Unsuspecting Mindreaves || <b>Tier 12</b> - Mindreave Taunt -260 || Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Pain Bubble has a 50% chance to deal 25 Psychic damage before applying the bubble
+
*Mindreave Taunt -40
 
*; Tier 2
 
*; Tier 2
*Pain Bubble has a 50% chance to deal 50 Psychic damage before applying the bubble
+
*Mindreave Taunt -60
 
*; Tier 3
 
*; Tier 3
*Pain Bubble has a 50% chance to deal 75 Psychic damage before applying the bubble
+
*Mindreave Taunt -80
 
*; Tier 4
 
*; Tier 4
*Pain Bubble has a 50% chance to deal 100 Psychic damage before applying the bubble
+
*Mindreave Taunt -100
 
*; Tier 5
 
*; Tier 5
*Pain Bubble has a 50% chance to deal 125 Psychic damage before applying the bubble
+
*Mindreave Taunt -120
 
*; Tier 6
 
*; Tier 6
*Pain Bubble has a 50% chance to deal 150 Psychic damage before applying the bubble
+
*Mindreave Taunt -140
 
*; Tier 7
 
*; Tier 7
*Pain Bubble has a 50% chance to deal 175 Psychic damage before applying the bubble
+
*Mindreave Taunt -160
 
*; Tier 8
 
*; Tier 8
*Pain Bubble has a 50% chance to deal 200 Psychic damage before applying the bubble
+
*Mindreave Taunt -180
 
*; Tier 9
 
*; Tier 9
*Pain Bubble has a 50% chance to deal 225 Psychic damage before applying the bubble
+
*Mindreave Taunt -200
 
*; Tier 10
 
*; Tier 10
*Pain Bubble has a 50% chance to deal 250 Psychic damage before applying the bubble
+
*Mindreave Taunt -220
 
*; Tier 11
 
*; Tier 11
*Pain Bubble has a 50% chance to deal 275 Psychic damage before applying the bubble
+
*Mindreave Taunt -240
 
*; Tier 12
 
*; Tier 12
*Pain Bubble has a 50% chance to deal 300 Psychic damage before applying the bubble
+
*Mindreave Taunt -260
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Refreshing Shocks || <b>Tier 12</b> - System Shock restores 21 Armor to you || Legs, Ring || {{Spoiler|
+
| || || <b>Tier 12</b> - Agonize deals +325 Psychic damage over 10 seconds || Legs, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*System Shock restores 1 Armor to you
+
*Agonize deals +50 Psychic damage over 10 seconds
 
*; Tier 2
 
*; Tier 2
*System Shock restores 2 Armor to you
+
*Agonize deals +75 Psychic damage over 10 seconds
 
*; Tier 3
 
*; Tier 3
*System Shock restores 3 Armor to you
+
*Agonize deals +100 Psychic damage over 10 seconds
 
*; Tier 4
 
*; Tier 4
*System Shock restores 4 Armor to you
+
*Agonize deals +125 Psychic damage over 10 seconds
 
*; Tier 5
 
*; Tier 5
*System Shock restores 5 Armor to you
+
*Agonize deals +150 Psychic damage over 10 seconds
 
*; Tier 6
 
*; Tier 6
*System Shock restores 7 Armor to you
+
*Agonize deals +175 Psychic damage over 10 seconds
 
*; Tier 7
 
*; Tier 7
*System Shock restores 9 Armor to you
+
*Agonize deals +200 Psychic damage over 10 seconds
 
*; Tier 8
 
*; Tier 8
*System Shock restores 11 Armor to you
+
*Agonize deals +225 Psychic damage over 10 seconds
 
*; Tier 9
 
*; Tier 9
*System Shock restores 13 Armor to you
+
*Agonize deals +250 Psychic damage over 10 seconds
 
*; Tier 10
 
*; Tier 10
*System Shock restores 15 Armor to you
+
*Agonize deals +275 Psychic damage over 10 seconds
 
*; Tier 11
 
*; Tier 11
*System Shock restores 18 Armor to you
+
*Agonize deals +300 Psychic damage over 10 seconds
 
*; Tier 12
 
*; Tier 12
*System Shock restores 21 Armor to you
+
*Agonize deals +325 Psychic damage over 10 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 6</b> - Psi Health Wave grants all targets +23 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds || Head, Ring || {{Spoiler|
+
| || || <b>Tier 6</b> - For 15 seconds after using Mindreave, your Major Healing abilities restore +36 Health (this effect does not stack with itself) || MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Psi Health Wave grants all targets +6 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
+
*For 15 seconds after using Mindreave, your Major Healing abilities restore +6 Health (this effect does not stack with itself)
 
*; Tier 2
 
*; Tier 2
*Psi Health Wave grants all targets +9 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
+
*For 15 seconds after using Mindreave, your Major Healing abilities restore +12 Health (this effect does not stack with itself)
 
*; Tier 3
 
*; Tier 3
*Psi Health Wave grants all targets +13 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
+
*For 15 seconds after using Mindreave, your Major Healing abilities restore +18 Health (this effect does not stack with itself)
 
*; Tier 4
 
*; Tier 4
*Psi Health Wave grants all targets +17 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
+
*For 15 seconds after using Mindreave, your Major Healing abilities restore +24 Health (this effect does not stack with itself)
 
*; Tier 5
 
*; Tier 5
*Psi Health Wave grants all targets +20 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
+
*For 15 seconds after using Mindreave, your Major Healing abilities restore +30 Health (this effect does not stack with itself)
 
*; Tier 6
 
*; Tier 6
*Psi Health Wave grants all targets +23 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
+
*For 15 seconds after using Mindreave, your Major Healing abilities restore +36 Health (this effect does not stack with itself)
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 6</b> - Mind Armor Wave causes all targets' melee attacks to cost -6 Power for 20 seconds || Hands || {{Spoiler|
+
| || of Critical Hits || <b>Tier 12</b> - Archery/Psychology/Mentalism Critical Hit Damage +120% when Mentalism is active || Head, Chest || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Mind Armor Wave causes all targets' melee attacks to cost -1 Power for 20 seconds
+
*Archery/Psychology/Mentalism Critical Hit Damage +10% when Mentalism is active
 
*; Tier 2
 
*; Tier 2
*Mind Armor Wave causes all targets' melee attacks to cost -2 Power for 20 seconds
+
*Archery/Psychology/Mentalism Critical Hit Damage +20% when Mentalism is active
 
*; Tier 3
 
*; Tier 3
*Mind Armor Wave causes all targets' melee attacks to cost -3 Power for 20 seconds
+
*Archery/Psychology/Mentalism Critical Hit Damage +30% when Mentalism is active
 
*; Tier 4
 
*; Tier 4
*Mind Armor Wave causes all targets' melee attacks to cost -4 Power for 20 seconds
+
*Archery/Psychology/Mentalism Critical Hit Damage +40% when Mentalism is active
 
*; Tier 5
 
*; Tier 5
*Mind Armor Wave causes all targets' melee attacks to cost -5 Power for 20 seconds
+
*Archery/Psychology/Mentalism Critical Hit Damage +50% when Mentalism is active
 
*; Tier 6
 
*; Tier 6
*Mind Armor Wave causes all targets' melee attacks to cost -6 Power for 20 seconds
+
*Archery/Psychology/Mentalism Critical Hit Damage +60% when Mentalism is active
 +
*; Tier 7
 +
*Archery/Psychology/Mentalism Critical Hit Damage +70% when Mentalism is active
 +
*; Tier 8
 +
*Archery/Psychology/Mentalism Critical Hit Damage +80% when Mentalism is active
 +
*; Tier 9
 +
*Archery/Psychology/Mentalism Critical Hit Damage +90% when Mentalism is active
 +
*; Tier 10
 +
*Archery/Psychology/Mentalism Critical Hit Damage +1% when Mentalism is active
 +
*; Tier 11
 +
*Archery/Psychology/Mentalism Critical Hit Damage +110% when Mentalism is active
 +
*; Tier 12
 +
*Archery/Psychology/Mentalism Critical Hit Damage +120% when Mentalism is active
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 6</b> - Mind Armor Wave restores 27 health and 27 armor to you || Legs, MainHand || {{Spoiler|
+
| || of Effortless Pain || <b>Tier 12</b> - Pain Bubble Power Cost -30 || MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Mind Armor Wave restores 4 health and 4 armor to you
+
*Pain Bubble Power Cost -2
 
*; Tier 2
 
*; Tier 2
*Mind Armor Wave restores 8 health and 8 armor to you
+
*Pain Bubble Power Cost -4
 
*; Tier 3
 
*; Tier 3
*Mind Armor Wave restores 12 health and 12 armor to you
+
*Pain Bubble Power Cost -6
 
*; Tier 4
 
*; Tier 4
*Mind Armor Wave restores 16 health and 16 armor to you
+
*Pain Bubble Power Cost -8
 
*; Tier 5
 
*; Tier 5
*Mind Armor Wave restores 21 health and 21 armor to you
+
*Pain Bubble Power Cost -10
 
*; Tier 6
 
*; Tier 6
*Mind Armor Wave restores 27 health and 27 armor to you
+
*Pain Bubble Power Cost -12
 +
*; Tier 7
 +
*Pain Bubble Power Cost -14
 +
*; Tier 8
 +
*Pain Bubble Power Cost -17
 +
*; Tier 9
 +
*Pain Bubble Power Cost -20
 +
*; Tier 10
 +
*Pain Bubble Power Cost -23
 +
*; Tier 11
 +
*Pain Bubble Power Cost -26
 +
*; Tier 12
 +
*Pain Bubble Power Cost -30
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Mentalist's || of Mentalism || <b>Tier 6</b> - Mentalism Base Damage +35% || Head, Necklace || {{Spoiler|
+
| || of System Shock || <b>Tier 12</b> - System Shock Damage +32% || Legs, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Mentalism Base Damage +10%
+
*System Shock Damage +10%
 
*; Tier 2
 
*; Tier 2
*Mentalism Base Damage +15%
+
*System Shock Damage +12%
 
*; Tier 3
 
*; Tier 3
*Mentalism Base Damage +20%
+
*System Shock Damage +14%
 
*; Tier 4
 
*; Tier 4
*Mentalism Base Damage +25%
+
*System Shock Damage +16%
 
*; Tier 5
 
*; Tier 5
*Mentalism Base Damage +30%
+
*System Shock Damage +18%
 
*; Tier 6
 
*; Tier 6
*Mentalism Base Damage +35%
+
*System Shock Damage +20%
 +
*; Tier 7
 +
*System Shock Damage +22%
 +
*; Tier 8
 +
*System Shock Damage +24%
 +
*; Tier 9
 +
*System Shock Damage +26%
 +
*; Tier 10
 +
*System Shock Damage +28%
 +
*; Tier 11
 +
*System Shock Damage +30%
 +
*; Tier 12
 +
*System Shock Damage +32%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Shielding Waves || <b>Tier 12</b> - Psi Armor Wave has a 55% chance to conjure a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated). || Head, MainHand || {{Spoiler|
+
| || of Aftershocks || <b>Tier 12</b> - System Shock deals +36 Psychic damage and 40 more over 10 seconds || Head, OffHand, Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Psi Armor Wave has a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
+
*System Shock deals +3 Psychic damage and 20 more over 10 seconds
 
*; Tier 2
 
*; Tier 2
*Psi Armor Wave has a 20% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
+
*System Shock deals +6 Psychic damage and 20 more over 10 seconds
 
*; Tier 3
 
*; Tier 3
*Psi Armor Wave has a 25% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
+
*System Shock deals +9 Psychic damage and 20 more over 10 seconds
 
*; Tier 4
 
*; Tier 4
*Psi Armor Wave has a 20% chance to conjure a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
+
*System Shock deals +12 Psychic damage and 20 more over 10 seconds
 
*; Tier 5
 
*; Tier 5
*Psi Armor Wave has a 25% chance to conjure a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
+
*System Shock deals +15 Psychic damage and 30 more over 10 seconds
 
*; Tier 6
 
*; Tier 6
*Psi Armor Wave has a 30% chance to conjure a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
+
*System Shock deals +18 Psychic damage and 30 more over 10 seconds
 
*; Tier 7
 
*; Tier 7
*Psi Armor Wave has a 40% chance to conjure a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
+
*System Shock deals +21 Psychic damage and 30 more over 10 seconds
 
*; Tier 8
 
*; Tier 8
*Psi Armor Wave has a 45% chance to conjure a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
+
*System Shock deals +24 Psychic damage and 30 more over 10 seconds
 
*; Tier 9
 
*; Tier 9
*Psi Armor Wave has a 40% chance to conjure a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
+
*System Shock deals +27 Psychic damage and 40 more over 10 seconds
 
*; Tier 10
 
*; Tier 10
*Psi Armor Wave has a 45% chance to conjure a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
+
*System Shock deals +30 Psychic damage and 40 more over 10 seconds
 
*; Tier 11
 
*; Tier 11
*Psi Armor Wave has a 50% chance to conjure a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
+
*System Shock deals +33 Psychic damage and 40 more over 10 seconds
 
*; Tier 12
 
*; Tier 12
*Psi Armor Wave has a 55% chance to conjure a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
+
*System Shock deals +36 Psychic damage and 40 more over 10 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Revitalization || <b>Tier 12</b> - Revitalize Healing +36 || Legs, MainHand, Necklace || {{Spoiler|
+
| || of Calming Shocks || <b>Tier 12</b> - System Shock deals +24 damage, generates no Rage, and reduces Rage by 250 || Legs, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Revitalize Healing +3
+
*System Shock deals +2 damage, generates no Rage, and reduces Rage by 30
 
*; Tier 2
 
*; Tier 2
*Revitalize Healing +6
+
*System Shock deals +4 damage, generates no Rage, and reduces Rage by 50
 
*; Tier 3
 
*; Tier 3
*Revitalize Healing +9
+
*System Shock deals +6 damage, generates no Rage, and reduces Rage by 70
 
*; Tier 4
 
*; Tier 4
*Revitalize Healing +12
+
*System Shock deals +8 damage, generates no Rage, and reduces Rage by 90
 
*; Tier 5
 
*; Tier 5
*Revitalize Healing +15
+
*System Shock deals +10 damage, generates no Rage, and reduces Rage by 110
 
*; Tier 6
 
*; Tier 6
*Revitalize Healing +18
+
*System Shock deals +12 damage, generates no Rage, and reduces Rage by 130
 
*; Tier 7
 
*; Tier 7
*Revitalize Healing +21
+
*System Shock deals +14 damage, generates no Rage, and reduces Rage by 150
 
*; Tier 8
 
*; Tier 8
*Revitalize Healing +24
+
*System Shock deals +16 damage, generates no Rage, and reduces Rage by 170
 
*; Tier 9
 
*; Tier 9
*Revitalize Healing +27
+
*System Shock deals +18 damage, generates no Rage, and reduces Rage by 190
 
*; Tier 10
 
*; Tier 10
*Revitalize Healing +30
+
*System Shock deals +20 damage, generates no Rage, and reduces Rage by 210
 
*; Tier 11
 
*; Tier 11
*Revitalize Healing +33
+
*System Shock deals +22 damage, generates no Rage, and reduces Rage by 230
 
*; Tier 12
 
*; Tier 12
*Revitalize Healing +36
+
*System Shock deals +24 damage, generates no Rage, and reduces Rage by 250
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Organ Repair || <b>Tier 12</b> - Revitalize removes ongoing Trauma effects (up to 22 dmg/sec) || Necklace || {{Spoiler|
+
| || || <b>Tier 12</b> - System Shock boosts the damage of your Signature Debuffs by +68 for 6 seconds || MainHand, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Revitalize removes ongoing Trauma effects (up to 1 dmg/sec)
+
*System Shock boosts the damage of your Signature Debuffs by +5 for 6 seconds
 
*; Tier 2
 
*; Tier 2
*Revitalize removes ongoing Trauma effects (up to 2 dmg/sec)
+
*System Shock boosts the damage of your Signature Debuffs by +10 for 6 seconds
 
*; Tier 3
 
*; Tier 3
*Revitalize removes ongoing Trauma effects (up to 3 dmg/sec)
+
*System Shock boosts the damage of your Signature Debuffs by +15 for 6 seconds
 
*; Tier 4
 
*; Tier 4
*Revitalize removes ongoing Trauma effects (up to 4 dmg/sec)
+
*System Shock boosts the damage of your Signature Debuffs by +20 for 6 seconds
 
*; Tier 5
 
*; Tier 5
*Revitalize removes ongoing Trauma effects (up to 6 dmg/sec)
+
*System Shock boosts the damage of your Signature Debuffs by +26 for 6 seconds
 
*; Tier 6
 
*; Tier 6
*Revitalize removes ongoing Trauma effects (up to 8 dmg/sec)
+
*System Shock boosts the damage of your Signature Debuffs by +32 for 6 seconds
 
*; Tier 7
 
*; Tier 7
*Revitalize removes ongoing Trauma effects (up to 10 dmg/sec)
+
*System Shock boosts the damage of your Signature Debuffs by +38 for 6 seconds
 
*; Tier 8
 
*; Tier 8
*Revitalize removes ongoing Trauma effects (up to 12 dmg/sec)
+
*System Shock boosts the damage of your Signature Debuffs by +44 for 6 seconds
 
*; Tier 9
 
*; Tier 9
*Revitalize removes ongoing Trauma effects (up to 14 dmg/sec)
+
*System Shock boosts the damage of your Signature Debuffs by +50 for 6 seconds
 
*; Tier 10
 
*; Tier 10
*Revitalize removes ongoing Trauma effects (up to 16 dmg/sec)
+
*System Shock boosts the damage of your Signature Debuffs by +56 for 6 seconds
 
*; Tier 11
 
*; Tier 11
*Revitalize removes ongoing Trauma effects (up to 19 dmg/sec)
+
*System Shock boosts the damage of your Signature Debuffs by +62 for 6 seconds
 
*; Tier 12
 
*; Tier 12
*Revitalize removes ongoing Trauma effects (up to 22 dmg/sec)
+
*System Shock boosts the damage of your Signature Debuffs by +68 for 6 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Electrification || <b>Tier 12</b> - Electrify deals +110% damage || Feet, MainHand || {{Spoiler|
+
| || of Refreshing Shocks || <b>Tier 12</b> - System Shock restores 32 Armor to you || Head, Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Electrify deals +10% damage
+
*System Shock restores 10 Armor to you
 
*; Tier 2
 
*; Tier 2
*Electrify deals +15% damage
+
*System Shock restores 12 Armor to you
 
*; Tier 3
 
*; Tier 3
*Electrify deals +20% damage
+
*System Shock restores 14 Armor to you
 
*; Tier 4
 
*; Tier 4
*Electrify deals +30% damage
+
*System Shock restores 16 Armor to you
 
*; Tier 5
 
*; Tier 5
*Electrify deals +40% damage
+
*System Shock restores 18 Armor to you
 
*; Tier 6
 
*; Tier 6
*Electrify deals +50% damage
+
*System Shock restores 20 Armor to you
 
*; Tier 7
 
*; Tier 7
*Electrify deals +60% damage
+
*System Shock restores 22 Armor to you
 
*; Tier 8
 
*; Tier 8
*Electrify deals +70% damage
+
*System Shock restores 24 Armor to you
 
*; Tier 9
 
*; Tier 9
*Electrify deals +80% damage
+
*System Shock restores 26 Armor to you
 
*; Tier 10
 
*; Tier 10
*Electrify deals +90% damage
+
*System Shock restores 28 Armor to you
 
*; Tier 11
 
*; Tier 11
*Electrify deals +100% damage
+
*System Shock restores 30 Armor to you
 
*; Tier 12
 
*; Tier 12
*Electrify deals +110% damage
+
*System Shock restores 32 Armor to you
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - After using Mindreave, you gain +12 Piercing Mitigation for 5 seconds || Head, Ring || {{Spoiler|
+
| || of Reconstruction || <b>Tier 12</b> - Reconstruct Healing +72 || OffHand, Feet, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*After using Mindreave, you gain +1 Piercing Mitigation for 5 seconds
+
*Reconstruct Healing +6
 
*; Tier 2
 
*; Tier 2
*After using Mindreave, you gain +2 Piercing Mitigation for 5 seconds
+
*Reconstruct Healing +12
 
*; Tier 3
 
*; Tier 3
*After using Mindreave, you gain +3 Piercing Mitigation for 5 seconds
+
*Reconstruct Healing +18
 
*; Tier 4
 
*; Tier 4
*After using Mindreave, you gain +4 Piercing Mitigation for 5 seconds
+
*Reconstruct Healing +24
 
*; Tier 5
 
*; Tier 5
*After using Mindreave, you gain +5 Piercing Mitigation for 5 seconds
+
*Reconstruct Healing +30
 
*; Tier 6
 
*; Tier 6
*After using Mindreave, you gain +6 Piercing Mitigation for 5 seconds
+
*Reconstruct Healing +36
 
*; Tier 7
 
*; Tier 7
*After using Mindreave, you gain +7 Piercing Mitigation for 5 seconds
+
*Reconstruct Healing +42
 
*; Tier 8
 
*; Tier 8
*After using Mindreave, you gain +8 Piercing Mitigation for 5 seconds
+
*Reconstruct Healing +48
 
*; Tier 9
 
*; Tier 9
*After using Mindreave, you gain +9 Piercing Mitigation for 5 seconds
+
*Reconstruct Healing +54
 
*; Tier 10
 
*; Tier 10
*After using Mindreave, you gain +10 Piercing Mitigation for 5 seconds
+
*Reconstruct Healing +60
 
*; Tier 11
 
*; Tier 11
*After using Mindreave, you gain +11 Piercing Mitigation for 5 seconds
+
*Reconstruct Healing +66
 
*; Tier 12
 
*; Tier 12
*After using Mindreave, you gain +12 Piercing Mitigation for 5 seconds
+
*Reconstruct Healing +72
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Miraculous Psi Waves || <b>Tier 12</b> - Psi Health Wave heals all targets for 46 health after a 25 second delay || Chest, OffHand || {{Spoiler|
+
| || of Revitalization || <b>Tier 12</b> - Revitalize Healing +36 || Legs, MainHand, Head || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Psi Health Wave heals all targets for 10 health after a 25 second delay
+
*Revitalize Healing +3
 
*; Tier 2
 
*; Tier 2
*Psi Health Wave heals all targets for 13 health after a 25 second delay
+
*Revitalize Healing +6
 
*; Tier 3
 
*; Tier 3
*Psi Health Wave heals all targets for 16 health after a 25 second delay
+
*Revitalize Healing +9
 
*; Tier 4
 
*; Tier 4
*Psi Health Wave heals all targets for 19 health after a 25 second delay
+
*Revitalize Healing +12
 
*; Tier 5
 
*; Tier 5
*Psi Health Wave heals all targets for 23 health after a 25 second delay
+
*Revitalize Healing +15
 
*; Tier 6
 
*; Tier 6
*Psi Health Wave heals all targets for 26 health after a 25 second delay
+
*Revitalize Healing +18
 
*; Tier 7
 
*; Tier 7
*Psi Health Wave heals all targets for 29 health after a 25 second delay
+
*Revitalize Healing +21
 
*; Tier 8
 
*; Tier 8
*Psi Health Wave heals all targets for 33 health after a 25 second delay
+
*Revitalize Healing +24
 
*; Tier 9
 
*; Tier 9
*Psi Health Wave heals all targets for 36 health after a 25 second delay
+
*Revitalize Healing +27
 
*; Tier 10
 
*; Tier 10
*Psi Health Wave heals all targets for 39 health after a 25 second delay
+
*Revitalize Healing +30
 
*; Tier 11
 
*; Tier 11
*Psi Health Wave heals all targets for 43 health after a 25 second delay
+
*Revitalize Healing +33
 
*; Tier 12
 
*; Tier 12
*Psi Health Wave heals all targets for 46 health after a 25 second delay
+
*Revitalize Healing +36
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Recharging Shocks || <b>Tier 12</b> - Electrify restores 33 power to you || Head || {{Spoiler|
+
| || of Reinforced Reconstruction || <b>Tier 6</b> - Reconstruct restores +12 Health and causes the target to take 24 less damage from attacks for 10 seconds || Necklace, Head || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Electrify restores 3 power to you
+
*Reconstruct restores +4 Health and causes the target to take 4 less damage from attacks for 10 seconds
 
*; Tier 2
 
*; Tier 2
*Electrify restores 6 power to you
+
*Reconstruct restores +6 Health and causes the target to take 8 less damage from attacks for 10 seconds
 
*; Tier 3
 
*; Tier 3
*Electrify restores 9 power to you
+
*Reconstruct restores +8 Health and causes the target to take 12 less damage from attacks for 10 seconds
 
*; Tier 4
 
*; Tier 4
*Electrify restores 12 power to you
+
*Reconstruct restores +9 Health and causes the target to take 16 less damage from attacks for 10 seconds
 
*; Tier 5
 
*; Tier 5
*Electrify restores 15 power to you
+
*Reconstruct restores +10 Health and causes the target to take 20 less damage from attacks for 10 seconds
 
*; Tier 6
 
*; Tier 6
*Electrify restores 18 power to you
+
*Reconstruct restores +12 Health and causes the target to take 24 less damage from attacks for 10 seconds
*; Tier 7
 
*Electrify restores 21 power to you
 
*; Tier 8
 
*Electrify restores 24 power to you
 
*; Tier 9
 
*Electrify restores 27 power to you
 
*; Tier 10
 
*Electrify restores 29 power to you
 
*; Tier 11
 
*Electrify restores 31 power to you
 
*; Tier 12
 
*Electrify restores 33 power to you
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 6</b> - After using Mindreave, your Reconstruct ability heals +43 - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || Legs, Necklace || {{Spoiler|
+
| || of Mind Protection || <b>Tier 6</b> - Revitalize restores +12 Health and causes the target to take 30 less damage from Psychic and Nature attacks for 10 seconds || Hands, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*After using Mindreave, your Reconstruct ability heals +8
+
*Revitalize restores +3 Health and causes the target to take 5 less damage from Psychic and Nature attacks for 10 seconds
 
*; Tier 2
 
*; Tier 2
*After using Mindreave, your Reconstruct ability heals +15
+
*Revitalize restores +5 Health and causes the target to take 10 less damage from Psychic and Nature attacks for 10 seconds
 
*; Tier 3
 
*; Tier 3
*After using Mindreave, your Reconstruct ability heals +22
+
*Revitalize restores +7 Health and causes the target to take 15 less damage from Psychic and Nature attacks for 10 seconds
 
*; Tier 4
 
*; Tier 4
*After using Mindreave, your Reconstruct ability heals +29
+
*Revitalize restores +9 Health and causes the target to take 20 less damage from Psychic and Nature attacks for 10 seconds
 
*; Tier 5
 
*; Tier 5
*After using Mindreave, your Reconstruct ability heals +36
+
*Revitalize restores +10 Health and causes the target to take 25 less damage from Psychic and Nature attacks for 10 seconds
 
*; Tier 6
 
*; Tier 6
*After using Mindreave, your Reconstruct ability heals +43
+
*Revitalize restores +12 Health and causes the target to take 30 less damage from Psychic and Nature attacks for 10 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of System Shock || <b>Tier 12</b> - Panic Charge deals +155% damage || Ring, Feet || {{Spoiler|
+
| || || <b>Tier 12</b> - Reconstruct restores 39 Power to the target || Legs || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Panic Charge deals +34% damage
+
*Reconstruct restores 6 Power to the target
 
*; Tier 2
 
*; Tier 2
*Panic Charge deals +45% damage
+
*Reconstruct restores 9 Power to the target
 
*; Tier 3
 
*; Tier 3
*Panic Charge deals +56% damage
+
*Reconstruct restores 12 Power to the target
 
*; Tier 4
 
*; Tier 4
*Panic Charge deals +67% damage
+
*Reconstruct restores 15 Power to the target
 
*; Tier 5
 
*; Tier 5
*Panic Charge deals +78% damage
+
*Reconstruct restores 18 Power to the target
 
*; Tier 6
 
*; Tier 6
*Panic Charge deals +89% damage
+
*Reconstruct restores 21 Power to the target
 
*; Tier 7
 
*; Tier 7
*Panic Charge deals +100% damage
+
*Reconstruct restores 24 Power to the target
 
*; Tier 8
 
*; Tier 8
*Panic Charge deals +111% damage
+
*Reconstruct restores 27 Power to the target
 
*; Tier 9
 
*; Tier 9
*Panic Charge deals +122% damage
+
*Reconstruct restores 30 Power to the target
 
*; Tier 10
 
*; Tier 10
*Panic Charge deals +133% damage
+
*Reconstruct restores 33 Power to the target
 
*; Tier 11
 
*; Tier 11
*Panic Charge deals +144% damage
+
*Reconstruct restores 36 Power to the target
 
*; Tier 12
 
*; Tier 12
*Panic Charge deals +155% damage
+
*Reconstruct restores 39 Power to the target
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Mind Protection || <b>Tier 6</b> - Revitalize causes the target to take 30 less damage from Psychic and Nature attacks for 10 seconds || Hands, Feet || {{Spoiler|
+
| || of Organ Repair || <b>Tier 12</b> - Revitalize restores +9 Health and removes ongoing Trauma effects (up to 22 dmg/sec) || Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Revitalize causes the target to take 5 less damage from Psychic and Nature attacks for 10 seconds
+
*Revitalize restores +1 Health and removes ongoing Trauma effects (up to 1 dmg/sec)
 
*; Tier 2
 
*; Tier 2
*Revitalize causes the target to take 10 less damage from Psychic and Nature attacks for 10 seconds
+
*Revitalize restores +2 Health and removes ongoing Trauma effects (up to 2 dmg/sec)
 
*; Tier 3
 
*; Tier 3
*Revitalize causes the target to take 15 less damage from Psychic and Nature attacks for 10 seconds
+
*Revitalize restores +3 Health and removes ongoing Trauma effects (up to 3 dmg/sec)
 
*; Tier 4
 
*; Tier 4
*Revitalize causes the target to take 20 less damage from Psychic and Nature attacks for 10 seconds
+
*Revitalize restores +3 Health and removes ongoing Trauma effects (up to 4 dmg/sec)
 
*; Tier 5
 
*; Tier 5
*Revitalize causes the target to take 25 less damage from Psychic and Nature attacks for 10 seconds
+
*Revitalize restores +4 Health and removes ongoing Trauma effects (up to 6 dmg/sec)
 
*; Tier 6
 
*; Tier 6
*Revitalize causes the target to take 30 less damage from Psychic and Nature attacks for 10 seconds
+
*Revitalize restores +5 Health and removes ongoing Trauma effects (up to 8 dmg/sec)
|Expand}}
+
*; Tier 7
|-
+
*Revitalize restores +5 Health and removes ongoing Trauma effects (up to 10 dmg/sec)
| || || <b>Tier 6</b> - Mind Armor Wave grants all targets +6 Psychic Damage for 60 seconds || Legs, MainHand || {{Spoiler|
+
*; Tier 8
*; Tier 1
+
*Revitalize restores +6 Health and removes ongoing Trauma effects (up to 12 dmg/sec)
*Mind Armor Wave grants all targets +1 Psychic Damage for 60 seconds
+
*; Tier 9
*; Tier 2
+
*Revitalize restores +7 Health and removes ongoing Trauma effects (up to 14 dmg/sec)
*Mind Armor Wave grants all targets +2 Psychic Damage for 60 seconds
+
*; Tier 10
*; Tier 3
+
*Revitalize restores +8 Health and removes ongoing Trauma effects (up to 16 dmg/sec)
*Mind Armor Wave grants all targets +3 Psychic Damage for 60 seconds
+
*; Tier 11
*; Tier 4
+
*Revitalize restores +8 Health and removes ongoing Trauma effects (up to 19 dmg/sec)
*Mind Armor Wave grants all targets +4 Psychic Damage for 60 seconds
+
*; Tier 12
*; Tier 5
+
*Revitalize restores +9 Health and removes ongoing Trauma effects (up to 22 dmg/sec)
*Mind Armor Wave grants all targets +5 Psychic Damage for 60 seconds
 
*; Tier 6
 
*Mind Armor Wave grants all targets +6 Psychic Damage for 60 seconds
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Reconstructed Feet || <b>Tier 12</b> - Reconstruct restores 19 power and boosts target's sprint speed by 3.5 for 10 seconds || Feet || {{Spoiler|
+
| || of Reconstructed Feet || <b>Tier 12</b> - Reconstruct restores 24 power and boosts target's sprint speed by 3.5 for 10 seconds || Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Reconstruct restores 2 power and boosts target's sprint speed by 1 for 10 seconds
 
*Reconstruct restores 2 power and boosts target's sprint speed by 1 for 10 seconds
Line 490: Line 535:
 
*Reconstruct restores 6 power and boosts target's sprint speed by 1.5 for 10 seconds
 
*Reconstruct restores 6 power and boosts target's sprint speed by 1.5 for 10 seconds
 
*; Tier 4
 
*; Tier 4
*Reconstruct restores 7 power and boosts target's sprint speed by 1.5 for 10 seconds
+
*Reconstruct restores 8 power and boosts target's sprint speed by 1.5 for 10 seconds
 
*; Tier 5
 
*; Tier 5
*Reconstruct restores 8 power and boosts target's sprint speed by 2 for 10 seconds
+
*Reconstruct restores 10 power and boosts target's sprint speed by 2 for 10 seconds
 
*; Tier 6
 
*; Tier 6
*Reconstruct restores 10 power and boosts target's sprint speed by 2 for 10 seconds
+
*Reconstruct restores 12 power and boosts target's sprint speed by 2 for 10 seconds
 
*; Tier 7
 
*; Tier 7
*Reconstruct restores 11 power and boosts target's sprint speed by 2.5 for 10 seconds
+
*Reconstruct restores 14 power and boosts target's sprint speed by 2.5 for 10 seconds
 
*; Tier 8
 
*; Tier 8
*Reconstruct restores 13 power and boosts target's sprint speed by 2.5 for 10 seconds
+
*Reconstruct restores 16 power and boosts target's sprint speed by 2.5 for 10 seconds
 
*; Tier 9
 
*; Tier 9
*Reconstruct restores 14 power and boosts target's sprint speed by 3 for 10 seconds
+
*Reconstruct restores 18 power and boosts target's sprint speed by 3 for 10 seconds
 
*; Tier 10
 
*; Tier 10
*Reconstruct restores 16 power and boosts target's sprint speed by 3 for 10 seconds
+
*Reconstruct restores 20 power and boosts target's sprint speed by 3 for 10 seconds
 
*; Tier 11
 
*; Tier 11
*Reconstruct restores 17 power and boosts target's sprint speed by 3.5 for 10 seconds
+
*Reconstruct restores 22 power and boosts target's sprint speed by 3.5 for 10 seconds
 
*; Tier 12
 
*; Tier 12
*Reconstruct restores 19 power and boosts target's sprint speed by 3.5 for 10 seconds
+
*Reconstruct restores 24 power and boosts target's sprint speed by 3.5 for 10 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Aftershocks || <b>Tier 12</b> - Electrify deals +50% damage and restores 50 armor to you || Chest, MainHand || {{Spoiler|
+
| || of Armored Reconstruction || <b>Tier 12</b> - Revitalize restores 51 armor to YOU (regardless of the target of the ability) || Necklace, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Electrify has a 20% chance to deal +50% damage and restores 50 armor to you
+
*Revitalize restores 7 armor to YOU (regardless of the target of the ability)
 
*; Tier 2
 
*; Tier 2
*Electrify has a 27% chance to deal +50% damage and restores 50 armor to you
+
*Revitalize restores 11 armor to YOU (regardless of the target of the ability)
 
*; Tier 3
 
*; Tier 3
*Electrify has a 34% chance to deal +50% damage and restores 50 armor to you
+
*Revitalize restores 15 armor to YOU (regardless of the target of the ability)
 
*; Tier 4
 
*; Tier 4
*Electrify has a 41% chance to deal +50% damage and restores 50 armor to you
+
*Revitalize restores 19 armor to YOU (regardless of the target of the ability)
 
*; Tier 5
 
*; Tier 5
*Electrify has a 48% chance to deal +50% damage and restores 50 armor to you
+
*Revitalize restores 23 armor to YOU (regardless of the target of the ability)
 
*; Tier 6
 
*; Tier 6
*Electrify has a 55% chance to deal +50% damage and restores 50 armor to you
+
*Revitalize restores 27 armor to YOU (regardless of the target of the ability)
 
*; Tier 7
 
*; Tier 7
*Electrify has a 62% chance to deal +50% damage and restores 50 armor to you
+
*Revitalize restores 31 armor to YOU (regardless of the target of the ability)
 
*; Tier 8
 
*; Tier 8
*Electrify has a 69% chance to deal +50% damage and restores 50 armor to you
+
*Revitalize restores 35 armor to YOU (regardless of the target of the ability)
 
*; Tier 9
 
*; Tier 9
*Electrify has a 76% chance to deal +50% damage and restores 50 armor to you
+
*Revitalize restores 39 armor to YOU (regardless of the target of the ability)
 
*; Tier 10
 
*; Tier 10
*Electrify has a 83% chance to deal +50% damage and restores 50 armor to you
+
*Revitalize restores 43 armor to YOU (regardless of the target of the ability)
 
*; Tier 11
 
*; Tier 11
*Electrify has a 90% chance to deal +50% damage and restores 50 armor to you
+
*Revitalize restores 47 armor to YOU (regardless of the target of the ability)
 
*; Tier 12
 
*; Tier 12
*Electrify deals +50% damage and restores 50 armor to you
+
*Revitalize restores 51 armor to YOU (regardless of the target of the ability)
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Psi Armor Wave instantly restores 46 armor to all targets || Hands, Necklace || {{Spoiler|
+
| || || <b>Tier 12</b> - Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 24 health || Chest, OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Psi Armor Wave instantly restores 4 armor to all targets
+
*Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 10 health
 
*; Tier 2
 
*; Tier 2
*Psi Armor Wave instantly restores 8 armor to all targets
+
*Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 12 health
 
*; Tier 3
 
*; Tier 3
*Psi Armor Wave instantly restores 12 armor to all targets
+
*Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 13 health
 
*; Tier 4
 
*; Tier 4
*Psi Armor Wave instantly restores 16 armor to all targets
+
*Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 15 health
 
*; Tier 5
 
*; Tier 5
*Psi Armor Wave instantly restores 20 armor to all targets
+
*Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 16 health
 
*; Tier 6
 
*; Tier 6
*Psi Armor Wave instantly restores 23 armor to all targets
+
*Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 17 health
 
*; Tier 7
 
*; Tier 7
*Psi Armor Wave instantly restores 26 armor to all targets
+
*Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 18 health
 
*; Tier 8
 
*; Tier 8
*Psi Armor Wave instantly restores 29 armor to all targets
+
*Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 20 health
 
*; Tier 9
 
*; Tier 9
*Psi Armor Wave instantly restores 33 armor to all targets
+
*Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 21 health
 
*; Tier 10
 
*; Tier 10
*Psi Armor Wave instantly restores 37 armor to all targets
+
*Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 22 health
 
*; Tier 11
 
*; Tier 11
*Psi Armor Wave instantly restores 42 armor to all targets
+
*Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 23 health
 
*; Tier 12
 
*; Tier 12
*Psi Armor Wave instantly restores 46 armor to all targets
+
*Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 24 health
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Calming Shocks || <b>Tier 12</b> - System Shock deals +30 damage and generates 65 less Rage || Legs, Ring || {{Spoiler|
+
| || of Miraculous Health Waves || <b>Tier 12</b> - Psi Health Wave heals all targets for 58 health after a 25 second delay || Chest, OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*System Shock deals +2 damage and generates 10 less Rage
+
*Psi Health Wave heals all targets for 14 health after a 25 second delay
 
*; Tier 2
 
*; Tier 2
*System Shock deals +4 damage and generates 15 less Rage
+
*Psi Health Wave heals all targets for 18 health after a 25 second delay
 
*; Tier 3
 
*; Tier 3
*System Shock deals +6 damage and generates 20 less Rage
+
*Psi Health Wave heals all targets for 22 health after a 25 second delay
 
*; Tier 4
 
*; Tier 4
*System Shock deals +8 damage and generates 25 less Rage
+
*Psi Health Wave heals all targets for 26 health after a 25 second delay
 
*; Tier 5
 
*; Tier 5
*System Shock deals +10 damage and generates 30 less Rage
+
*Psi Health Wave heals all targets for 30 health after a 25 second delay
 
*; Tier 6
 
*; Tier 6
*System Shock deals +12 damage and generates 35 less Rage
+
*Psi Health Wave heals all targets for 34 health after a 25 second delay
 
*; Tier 7
 
*; Tier 7
*System Shock deals +14 damage and generates 40 less Rage
+
*Psi Health Wave heals all targets for 38 health after a 25 second delay
 
*; Tier 8
 
*; Tier 8
*System Shock deals +16 damage and generates 45 less Rage
+
*Psi Health Wave heals all targets for 42 health after a 25 second delay
 
*; Tier 9
 
*; Tier 9
*System Shock deals +18 damage and generates 50 less Rage
+
*Psi Health Wave heals all targets for 46 health after a 25 second delay
 
*; Tier 10
 
*; Tier 10
*System Shock deals +21 damage and generates 55 less Rage
+
*Psi Health Wave heals all targets for 50 health after a 25 second delay
 
*; Tier 11
 
*; Tier 11
*System Shock deals +27 damage and generates 60 less Rage
+
*Psi Health Wave heals all targets for 54 health after a 25 second delay
 
*; Tier 12
 
*; Tier 12
*System Shock deals +30 damage and generates 65 less Rage
+
*Psi Health Wave heals all targets for 58 health after a 25 second delay
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 6</b> - Psi Power Wave and Mind Armor Wave instantly restores 22 power to you || Chest, OffHand || {{Spoiler|
+
| || || <b>Tier 6</b> - Psi Health Wave and Psi Armor Wave instantly heal you for 35 health || Hands, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Psi Power Wave and Mind Armor Wave instantly restores 4 power to you
+
*Psi Health Wave and Psi Armor Wave instantly heal you for 10 health
 
*; Tier 2
 
*; Tier 2
*Psi Power Wave and Mind Armor Wave instantly restores 7 power to you
+
*Psi Health Wave and Psi Armor Wave instantly heal you for 15 health
 
*; Tier 3
 
*; Tier 3
*Psi Power Wave and Mind Armor Wave instantly restores 10 power to you
+
*Psi Health Wave and Psi Armor Wave instantly heal you for 20 health
 
*; Tier 4
 
*; Tier 4
*Psi Power Wave and Mind Armor Wave instantly restores 14 power to you
+
*Psi Health Wave and Psi Armor Wave instantly heal you for 25 health
 
*; Tier 5
 
*; Tier 5
*Psi Power Wave and Mind Armor Wave instantly restores 18 power to you
+
*Psi Health Wave and Psi Armor Wave instantly heal you for 30 health
 
*; Tier 6
 
*; Tier 6
*Psi Power Wave and Mind Armor Wave instantly restores 22 power to you
+
*Psi Health Wave and Psi Armor Wave instantly heal you for 35 health
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 5</b> - Psi Adrenaline Wave increases your damage done with Crushing attacks by 6% for 10 seconds || MainHand || {{Spoiler|
+
| || || <b>Tier 6</b> - Psi Health Wave grants all targets +23 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds || Head, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Psi Adrenaline Wave increases your damage done with Crushing attacks by 2% for 10 seconds
+
*Psi Health Wave grants all targets +6 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
 
*; Tier 2
 
*; Tier 2
*Psi Adrenaline Wave increases your damage done with Crushing attacks by 3% for 10 seconds
+
*Psi Health Wave grants all targets +9 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
 
*; Tier 3
 
*; Tier 3
*Psi Adrenaline Wave increases your damage done with Crushing attacks by 4% for 10 seconds
+
*Psi Health Wave grants all targets +13 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
 
*; Tier 4
 
*; Tier 4
*Psi Adrenaline Wave increases your damage done with Crushing attacks by 5% for 10 seconds
+
*Psi Health Wave grants all targets +17 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
 
*; Tier 5
 
*; Tier 5
*Psi Adrenaline Wave increases your damage done with Crushing attacks by 6% for 10 seconds
+
*Psi Health Wave grants all targets +20 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
 +
*; Tier 6
 +
*Psi Health Wave grants all targets +23 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Armor Surprises || <b>Tier 12</b> - Psi Armor Wave restores 58 armor to all targets after a 25 second delay || Legs, Necklace || {{Spoiler|
+
| || of Health Waves || <b>Tier 6</b> - Psi Health Wave, Armor Wave, and Power Wave restore +6 Health, Armor, and Power respectively every few seconds || Chest, OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Psi Armor Wave restores 10 armor to all targets after a 25 second delay
+
*Psi Health Wave, Armor Wave, and Power Wave restore +1 Health, Armor, and Power respectively every few seconds
 
*; Tier 2
 
*; Tier 2
*Psi Armor Wave restores 14 armor to all targets after a 25 second delay
+
*Psi Health Wave, Armor Wave, and Power Wave restore +2 Health, Armor, and Power respectively every few seconds
 
*; Tier 3
 
*; Tier 3
*Psi Armor Wave restores 18 armor to all targets after a 25 second delay
+
*Psi Health Wave, Armor Wave, and Power Wave restore +3 Health, Armor, and Power respectively every few seconds
 
*; Tier 4
 
*; Tier 4
*Psi Armor Wave restores 23 armor to all targets after a 25 second delay
+
*Psi Health Wave, Armor Wave, and Power Wave restore +4 Health, Armor, and Power respectively every few seconds
 
*; Tier 5
 
*; Tier 5
*Psi Armor Wave restores 26 armor to all targets after a 25 second delay
+
*Psi Health Wave, Armor Wave, and Power Wave restore +5 Health, Armor, and Power respectively every few seconds
 
*; Tier 6
 
*; Tier 6
*Psi Armor Wave restores 30 armor to all targets after a 25 second delay
+
*Psi Health Wave, Armor Wave, and Power Wave restore +6 Health, Armor, and Power respectively every few seconds
*; Tier 7
 
*Psi Armor Wave restores 34 armor to all targets after a 25 second delay
 
*; Tier 8
 
*Psi Armor Wave restores 39 armor to all targets after a 25 second delay
 
*; Tier 9
 
*Psi Armor Wave restores 43 armor to all targets after a 25 second delay
 
*; Tier 10
 
*Psi Armor Wave restores 48 armor to all targets after a 25 second delay
 
*; Tier 11
 
*Psi Armor Wave restores 53 armor to all targets after a 25 second delay
 
*; Tier 12
 
*Psi Armor Wave restores 58 armor to all targets after a 25 second delay
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Waves of Instant Armor || <b>Tier 6</b> - Psi Armor Wave and Mind Armor Wave instantly restore 60 armor to you || Legs, Necklace || {{Spoiler|
+
| || || <b>Tier 12</b> - Psi Armor Wave instantly restores 40 armor to all targets || Hands, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Psi Armor Wave and Mind Armor Wave instantly restore 10 armor to you
+
*Psi Armor Wave instantly restores 7 armor to all targets
 
*; Tier 2
 
*; Tier 2
*Psi Armor Wave and Mind Armor Wave instantly restore 20 armor to you
+
*Psi Armor Wave instantly restores 10 armor to all targets
 
*; Tier 3
 
*; Tier 3
*Psi Armor Wave and Mind Armor Wave instantly restore 30 armor to you
+
*Psi Armor Wave instantly restores 13 armor to all targets
 
*; Tier 4
 
*; Tier 4
*Psi Armor Wave and Mind Armor Wave instantly restore 40 armor to you
+
*Psi Armor Wave instantly restores 16 armor to all targets
 
*; Tier 5
 
*; Tier 5
*Psi Armor Wave and Mind Armor Wave instantly restore 50 armor to you
+
*Psi Armor Wave instantly restores 19 armor to all targets
 
*; Tier 6
 
*; Tier 6
*Psi Armor Wave and Mind Armor Wave instantly restore 60 armor to you
+
*Psi Armor Wave instantly restores 22 armor to all targets
 +
*; Tier 7
 +
*Psi Armor Wave instantly restores 25 armor to all targets
 +
*; Tier 8
 +
*Psi Armor Wave instantly restores 28 armor to all targets
 +
*; Tier 9
 +
*Psi Armor Wave instantly restores 31 armor to all targets
 +
*; Tier 10
 +
*Psi Armor Wave instantly restores 34 armor to all targets
 +
*; Tier 11
 +
*Psi Armor Wave instantly restores 37 armor to all targets
 +
*; Tier 12
 +
*Psi Armor Wave instantly restores 40 armor to all targets
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Psi Power Wave restores 22 power to all targets after a 25 second delay || Chest, OffHand || {{Spoiler|
+
| || of Armor Surprises || <b>Tier 12</b> - Psi Armor Wave and Psi Adrenaline Wave restore 70 armor to all targets after a 25 second delay || Legs, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Psi Power Wave restores 3 power to all targets after a 25 second delay
+
*Psi Armor Wave and Psi Adrenaline Wave restore 15 armor to all targets after a 25 second delay
 
*; Tier 2
 
*; Tier 2
*Psi Power Wave restores 4 power to all targets after a 25 second delay
+
*Psi Armor Wave and Psi Adrenaline Wave restore 20 armor to all targets after a 25 second delay
 
*; Tier 3
 
*; Tier 3
*Psi Power Wave restores 5 power to all targets after a 25 second delay
+
*Psi Armor Wave and Psi Adrenaline Wave restore 25 armor to all targets after a 25 second delay
 
*; Tier 4
 
*; Tier 4
*Psi Power Wave restores 6 power to all targets after a 25 second delay
+
*Psi Armor Wave and Psi Adrenaline Wave restore 30 armor to all targets after a 25 second delay
 
*; Tier 5
 
*; Tier 5
*Psi Power Wave restores 7 power to all targets after a 25 second delay
+
*Psi Armor Wave and Psi Adrenaline Wave restore 35 armor to all targets after a 25 second delay
 
*; Tier 6
 
*; Tier 6
*Psi Power Wave restores 8 power to all targets after a 25 second delay
+
*Psi Armor Wave and Psi Adrenaline Wave restore 40 armor to all targets after a 25 second delay
 
*; Tier 7
 
*; Tier 7
*Psi Power Wave restores 10 power to all targets after a 25 second delay
+
*Psi Armor Wave and Psi Adrenaline Wave restore 45 armor to all targets after a 25 second delay
 
*; Tier 8
 
*; Tier 8
*Psi Power Wave restores 12 power to all targets after a 25 second delay
+
*Psi Armor Wave and Psi Adrenaline Wave restore 50 armor to all targets after a 25 second delay
 
*; Tier 9
 
*; Tier 9
*Psi Power Wave restores 14 power to all targets after a 25 second delay
+
*Psi Armor Wave and Psi Adrenaline Wave restore 55 armor to all targets after a 25 second delay
 
*; Tier 10
 
*; Tier 10
*Psi Power Wave restores 17 power to all targets after a 25 second delay
+
*Psi Armor Wave and Psi Adrenaline Wave restore 60 armor to all targets after a 25 second delay
 
*; Tier 11
 
*; Tier 11
*Psi Power Wave restores 19 power to all targets after a 25 second delay
+
*Psi Armor Wave and Psi Adrenaline Wave restore 65 armor to all targets after a 25 second delay
 
*; Tier 12
 
*; Tier 12
*Psi Power Wave restores 22 power to all targets after a 25 second delay
+
*Psi Armor Wave and Psi Adrenaline Wave restore 70 armor to all targets after a 25 second delay
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of System Shock || <b>Tier 12</b> - System Shock deals +53% damage || Legs, MainHand || {{Spoiler|
+
| || of Waves of Instant Armor || <b>Tier 6</b> - Psi Health Wave and Psi Armor Wave instantly restore 52 armor to you || Legs, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*System Shock deals +9% damage
+
*Psi Health Wave and Psi Armor Wave instantly restore 12 armor to you
 
*; Tier 2
 
*; Tier 2
*System Shock deals +13% damage
+
*Psi Health Wave and Psi Armor Wave instantly restore 20 armor to you
 
*; Tier 3
 
*; Tier 3
*System Shock deals +17% damage
+
*Psi Health Wave and Psi Armor Wave instantly restore 28 armor to you
 
*; Tier 4
 
*; Tier 4
*System Shock deals +21% damage
+
*Psi Health Wave and Psi Armor Wave instantly restore 36 armor to you
 
*; Tier 5
 
*; Tier 5
*System Shock deals +25% damage
+
*Psi Health Wave and Psi Armor Wave instantly restore 44 armor to you
 
*; Tier 6
 
*; Tier 6
*System Shock deals +29% damage
+
*Psi Health Wave and Psi Armor Wave instantly restore 52 armor to you
*; Tier 7
 
*System Shock deals +33% damage
 
*; Tier 8
 
*System Shock deals +37% damage
 
*; Tier 9
 
*System Shock deals +41% damage
 
*; Tier 10
 
*System Shock deals +45% damage
 
*; Tier 11
 
*System Shock deals +49% damage
 
*; Tier 12
 
*System Shock deals +53% damage
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Painful Bubbles || <b>Tier 12</b> - Pain Bubble deals 144 Psychic damage before applying the bubble || Necklace, OffHand || {{Spoiler|
+
| || of Shielding Agony || <b>Tier 12</b> - Agonize deals +14% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated). || Head || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Pain Bubble deals 12 Psychic damage before applying the bubble
+
*Agonize deals +3% damage and conjures a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
*; Tier 2
 
*; Tier 2
*Pain Bubble deals 24 Psychic damage before applying the bubble
+
*Agonize deals +4% damage and conjures a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
*; Tier 3
 
*; Tier 3
*Pain Bubble deals 36 Psychic damage before applying the bubble
+
*Agonize deals +5% damage and conjures a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
*; Tier 4
 
*; Tier 4
*Pain Bubble deals 48 Psychic damage before applying the bubble
+
*Agonize deals +6% damage and conjures a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
 
*; Tier 5
 
*; Tier 5
*Pain Bubble deals 60 Psychic damage before applying the bubble
+
*Agonize deals +7% damage and conjures a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
 
*; Tier 6
 
*; Tier 6
*Pain Bubble deals 72 Psychic damage before applying the bubble
+
*Agonize deals +8% damage and conjures a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
 
*; Tier 7
 
*; Tier 7
*Pain Bubble deals 84 Psychic damage before applying the bubble
+
*Agonize deals +9% damage and conjures a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
 
*; Tier 8
 
*; Tier 8
*Pain Bubble deals 96 Psychic damage before applying the bubble
+
*Agonize deals +10% damage and conjures a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
 
*; Tier 9
 
*; Tier 9
*Pain Bubble deals 108 Psychic damage before applying the bubble
+
*Agonize deals +11% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
 
*; Tier 10
 
*; Tier 10
*Pain Bubble deals 120 Psychic damage before applying the bubble
+
*Agonize deals +12% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
 
*; Tier 11
 
*; Tier 11
*Pain Bubble deals 132 Psychic damage before applying the bubble
+
*Agonize deals +13% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
 
*; Tier 12
 
*; Tier 12
*Pain Bubble deals 144 Psychic damage before applying the bubble
+
*Agonize deals +14% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 5</b> - Psi Adrenaline Wave increases your damage done with Slashing attacks by 6% for 10 seconds || MainHand || {{Spoiler|
+
| || of Mental Prowess || <b>Tier 6</b> - Max Power +30 when Mentalism is active || Hands, OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Psi Adrenaline Wave increases your damage done with Slashing attacks by 2% for 10 seconds
+
*Max Power +5 when Mentalism is active
 
*; Tier 2
 
*; Tier 2
*Psi Adrenaline Wave increases your damage done with Slashing attacks by 3% for 10 seconds
+
*Max Power +10 when Mentalism is active
 
*; Tier 3
 
*; Tier 3
*Psi Adrenaline Wave increases your damage done with Slashing attacks by 4% for 10 seconds
+
*Max Power +15 when Mentalism is active
 
*; Tier 4
 
*; Tier 4
*Psi Adrenaline Wave increases your damage done with Slashing attacks by 5% for 10 seconds
+
*Max Power +20 when Mentalism is active
 
*; Tier 5
 
*; Tier 5
*Psi Adrenaline Wave increases your damage done with Slashing attacks by 6% for 10 seconds
+
*Max Power +25 when Mentalism is active
 +
*; Tier 6
 +
*Max Power +30 when Mentalism is active
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Aftershocks || <b>Tier 12</b> - System Shock deals +22 damage and 30 more over 10 seconds || Legs, MainHand, Ring || {{Spoiler|
+
| || || <b>Tier 12</b> - Psi Power Wave and Psi Adrenaline Wave restore 26 power to all targets after a 25 second delay || Chest, OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*System Shock deals +1 damage and 10 more over 10 seconds
+
*Psi Power Wave and Psi Adrenaline Wave restore 10 power to all targets after a 25 second delay
 
*; Tier 2
 
*; Tier 2
*System Shock deals +3 damage and 10 more over 10 seconds
+
*Psi Power Wave and Psi Adrenaline Wave restore 11 power to all targets after a 25 second delay
 
*; Tier 3
 
*; Tier 3
*System Shock deals +5 damage and 10 more over 10 seconds
+
*Psi Power Wave and Psi Adrenaline Wave restore 12 power to all targets after a 25 second delay
 
*; Tier 4
 
*; Tier 4
*System Shock deals +7 damage and 10 more over 10 seconds
+
*Psi Power Wave and Psi Adrenaline Wave restore 13 power to all targets after a 25 second delay
 
*; Tier 5
 
*; Tier 5
*System Shock deals +5 damage and 20 more over 10 seconds
+
*Psi Power Wave and Psi Adrenaline Wave restore 14 power to all targets after a 25 second delay
 
*; Tier 6
 
*; Tier 6
*System Shock deals +7 damage and 20 more over 10 seconds
+
*Psi Power Wave and Psi Adrenaline Wave restore 15 power to all targets after a 25 second delay
 
*; Tier 7
 
*; Tier 7
*System Shock deals +9 damage and 20 more over 10 seconds
+
*Psi Power Wave and Psi Adrenaline Wave restore 16 power to all targets after a 25 second delay
 
*; Tier 8
 
*; Tier 8
*System Shock deals +10 damage and 20 more over 10 seconds
+
*Psi Power Wave and Psi Adrenaline Wave restore 18 power to all targets after a 25 second delay
 
*; Tier 9
 
*; Tier 9
*System Shock deals +12 damage and 30 more over 10 seconds
+
*Psi Power Wave and Psi Adrenaline Wave restore 20 power to all targets after a 25 second delay
 
*; Tier 10
 
*; Tier 10
*System Shock deals +15 damage and 30 more over 10 seconds
+
*Psi Power Wave and Psi Adrenaline Wave restore 22 power to all targets after a 25 second delay
 
*; Tier 11
 
*; Tier 11
*System Shock deals +18 damage and 30 more over 10 seconds
+
*Psi Power Wave and Psi Adrenaline Wave restore 24 power to all targets after a 25 second delay
 
*; Tier 12
 
*; Tier 12
*System Shock deals +22 damage and 30 more over 10 seconds
+
*Psi Power Wave and Psi Adrenaline Wave restore 26 power to all targets after a 25 second delay
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Panicked Healing || <b>Tier 12</b> - Panic Charge instantly restores 68 armor || Feet, Head || {{Spoiler|
+
| || of Sudden Power Overloads || <b>Tier 12</b> - Psi Power Wave instantly restores 20 power to all targets || Head, Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Panic Charge instantly restores 6 armor
+
*Psi Power Wave instantly restores 5 power to all targets
 
*; Tier 2
 
*; Tier 2
*Panic Charge instantly restores 12 armor
+
*Psi Power Wave instantly restores 6 power to all targets
 
*; Tier 3
 
*; Tier 3
*Panic Charge instantly restores 18 armor
+
*Psi Power Wave instantly restores 7 power to all targets
 
*; Tier 4
 
*; Tier 4
*Panic Charge instantly restores 24 armor
+
*Psi Power Wave instantly restores 8 power to all targets
 
*; Tier 5
 
*; Tier 5
*Panic Charge instantly restores 30 armor
+
*Psi Power Wave instantly restores 10 power to all targets
 
*; Tier 6
 
*; Tier 6
*Panic Charge instantly restores 36 armor
+
*Psi Power Wave instantly restores 11 power to all targets
 
*; Tier 7
 
*; Tier 7
*Panic Charge instantly restores 42 armor
+
*Psi Power Wave instantly restores 12 power to all targets
 
*; Tier 8
 
*; Tier 8
*Panic Charge instantly restores 48 armor
+
*Psi Power Wave instantly restores 14 power to all targets
 
*; Tier 9
 
*; Tier 9
*Panic Charge instantly restores 54 armor
+
*Psi Power Wave instantly restores 15 power to all targets
 
*; Tier 10
 
*; Tier 10
*Panic Charge instantly restores 60 armor
+
*Psi Power Wave instantly restores 16 power to all targets
 
*; Tier 11
 
*; Tier 11
*Panic Charge instantly restores 64 armor
+
*Psi Power Wave instantly restores 18 power to all targets
 
*; Tier 12
 
*; Tier 12
*Panic Charge instantly restores 68 armor
+
*Psi Power Wave instantly restores 20 power to all targets
 +
|Expand}}
 +
|-
 +
| || || <b>Tier 6</b> - Psi Power Wave and Psi Adrenaline Wave instantly restore 19 power to you || Chest, OffHand || {{Spoiler|
 +
*; Tier 1
 +
*Psi Power Wave and Psi Adrenaline Wave instantly restore 5 power to you
 +
*; Tier 2
 +
*Psi Power Wave and Psi Adrenaline Wave instantly restore 7 power to you
 +
*; Tier 3
 +
*Psi Power Wave and Psi Adrenaline Wave instantly restore 11 power to you
 +
*; Tier 4
 +
*Psi Power Wave and Psi Adrenaline Wave instantly restore 14 power to you
 +
*; Tier 5
 +
*Psi Power Wave and Psi Adrenaline Wave instantly restore 17 power to you
 +
*; Tier 6
 +
*Psi Power Wave and Psi Adrenaline Wave instantly restore 19 power to you
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 6</b> - Reconstruct Reuse Time -3 || MainHand, Necklace || {{Spoiler|
+
| || || <b>Tier 6</b> - Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -6 Power for 20 seconds || Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Reconstruct Reuse Time -50
+
*Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -1 Power for 20 seconds
 
*; Tier 2
 
*; Tier 2
*Reconstruct Reuse Time -1
+
*Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -2 Power for 20 seconds
 
*; Tier 3
 
*; Tier 3
*Reconstruct Reuse Time -150
+
*Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -3 Power for 20 seconds
 
*; Tier 4
 
*; Tier 4
*Reconstruct Reuse Time -2
+
*Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -4 Power for 20 seconds
 
*; Tier 5
 
*; Tier 5
*Reconstruct Reuse Time -250
+
*Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -5 Power for 20 seconds
 
*; Tier 6
 
*; Tier 6
*Reconstruct Reuse Time -3
+
*Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -6 Power for 20 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 6</b> - Psi Health Wave instantly heals you for 38 health || Chest, OffHand || {{Spoiler|
+
| || || <b>Tier 6</b> - Max Health +33 when Mentalism is active || Legs, OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Psi Health Wave instantly heals you for 10 health
+
*Max Health +8 when Mentalism is active
 
*; Tier 2
 
*; Tier 2
*Psi Health Wave instantly heals you for 17 health
+
*Max Health +13 when Mentalism is active
 
*; Tier 3
 
*; Tier 3
*Psi Health Wave instantly heals you for 22 health
+
*Max Health +18 when Mentalism is active
 
*; Tier 4
 
*; Tier 4
*Psi Health Wave instantly heals you for 27 health
+
*Max Health +23 when Mentalism is active
 
*; Tier 5
 
*; Tier 5
*Psi Health Wave instantly heals you for 33 health
+
*Max Health +28 when Mentalism is active
 
*; Tier 6
 
*; Tier 6
*Psi Health Wave instantly heals you for 38 health
+
*Max Health +33 when Mentalism is active
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Reconstruct also restores 26 power to the target || Legs || {{Spoiler|
+
| || || <b>Tier 6</b> - Psi Health Wave, Armor Wave, and Power Wave grant all targets +6 Psychic Damage for 60 seconds || Legs, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Reconstruct also restores 3 power to the target
+
*Psi Health Wave, Armor Wave, and Power Wave grant all targets +1 Psychic Damage for 60 seconds
 
*; Tier 2
 
*; Tier 2
*Reconstruct also restores 5 power to the target
+
*Psi Health Wave, Armor Wave, and Power Wave grant all targets +2 Psychic Damage for 60 seconds
 
*; Tier 3
 
*; Tier 3
*Reconstruct also restores 7 power to the target
+
*Psi Health Wave, Armor Wave, and Power Wave grant all targets +3 Psychic Damage for 60 seconds
 
*; Tier 4
 
*; Tier 4
*Reconstruct also restores 9 power to the target
+
*Psi Health Wave, Armor Wave, and Power Wave grant all targets +4 Psychic Damage for 60 seconds
 
*; Tier 5
 
*; Tier 5
*Reconstruct also restores 11 power to the target
+
*Psi Health Wave, Armor Wave, and Power Wave grant all targets +5 Psychic Damage for 60 seconds
 
*; Tier 6
 
*; Tier 6
*Reconstruct also restores 13 power to the target
+
*Psi Health Wave, Armor Wave, and Power Wave grant all targets +6 Psychic Damage for 60 seconds
*; Tier 7
 
*Reconstruct also restores 15 power to the target
 
*; Tier 8
 
*Reconstruct also restores 17 power to the target
 
*; Tier 9
 
*Reconstruct also restores 19 power to the target
 
*; Tier 10
 
*Reconstruct also restores 21 power to the target
 
*; Tier 11
 
*Reconstruct also restores 23 power to the target
 
*; Tier 12
 
*Reconstruct also restores 26 power to the target
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Reconstruction || <b>Tier 12</b> - Reconstruct Healing +96 || Chest, OffHand, Ring || {{Spoiler|
+
| || || <b>Tier 6</b> - Psi Adrenaline Wave increases all targets' Slashing damage +7% for 20 seconds || MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Reconstruct Healing +8
+
*Psi Adrenaline Wave increases all targets' Slashing damage +2% for 20 seconds
 
*; Tier 2
 
*; Tier 2
*Reconstruct Healing +16
+
*Psi Adrenaline Wave increases all targets' Slashing damage +3% for 20 seconds
 
*; Tier 3
 
*; Tier 3
*Reconstruct Healing +24
+
*Psi Adrenaline Wave increases all targets' Slashing damage +4% for 20 seconds
 
*; Tier 4
 
*; Tier 4
*Reconstruct Healing +32
+
*Psi Adrenaline Wave increases all targets' Slashing damage +5% for 20 seconds
 
*; Tier 5
 
*; Tier 5
*Reconstruct Healing +40
+
*Psi Adrenaline Wave increases all targets' Slashing damage +6% for 20 seconds
 
*; Tier 6
 
*; Tier 6
*Reconstruct Healing +48
+
*Psi Adrenaline Wave increases all targets' Slashing damage +7% for 20 seconds
*; Tier 7
 
*Reconstruct Healing +56
 
*; Tier 8
 
*Reconstruct Healing +64
 
*; Tier 9
 
*Reconstruct Healing +72
 
*; Tier 10
 
*Reconstruct Healing +80
 
*; Tier 11
 
*Reconstruct Healing +88
 
*; Tier 12
 
*Reconstruct Healing +96
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Health Waves || <b>Tier 6</b> - Psi Health Wave Healing +6 || Chest, OffHand || {{Spoiler|
+
| || || <b>Tier 6</b> - Psi Adrenaline Wave increases all targets' Electricity damage +7% for 20 seconds || MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Psi Health Wave Healing +1
+
*Psi Adrenaline Wave increases all targets' Electricity damage +2% for 20 seconds
 
*; Tier 2
 
*; Tier 2
*Psi Health Wave Healing +2
+
*Psi Adrenaline Wave increases all targets' Electricity damage +3% for 20 seconds
 
*; Tier 3
 
*; Tier 3
*Psi Health Wave Healing +3
+
*Psi Adrenaline Wave increases all targets' Electricity damage +4% for 20 seconds
 
*; Tier 4
 
*; Tier 4
*Psi Health Wave Healing +4
+
*Psi Adrenaline Wave increases all targets' Electricity damage +5% for 20 seconds
 
*; Tier 5
 
*; Tier 5
*Psi Health Wave Healing +5
+
*Psi Adrenaline Wave increases all targets' Electricity damage +6% for 20 seconds
 
*; Tier 6
 
*; Tier 6
*Psi Health Wave Healing +6
+
*Psi Adrenaline Wave increases all targets' Electricity damage +7% for 20 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Armored Reconstruction || <b>Tier 12</b> - Revitalize restores 33 armor to YOU (regardless of the target of the ability) || Necklace, Ring || {{Spoiler|
+
| || || <b>Tier 6</b> - Psi Adrenaline Wave increases all targets' Crushing damage +7% for 20 seconds || MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Revitalize restores 8 armor to YOU (regardless of the target of the ability)
+
*Psi Adrenaline Wave increases all targets' Crushing damage +2% for 20 seconds
 
*; Tier 2
 
*; Tier 2
*Revitalize restores 10 armor to YOU (regardless of the target of the ability)
+
*Psi Adrenaline Wave increases all targets' Crushing damage +3% for 20 seconds
 
*; Tier 3
 
*; Tier 3
*Revitalize restores 12 armor to YOU (regardless of the target of the ability)
+
*Psi Adrenaline Wave increases all targets' Crushing damage +4% for 20 seconds
 
*; Tier 4
 
*; Tier 4
*Revitalize restores 14 armor to YOU (regardless of the target of the ability)
+
*Psi Adrenaline Wave increases all targets' Crushing damage +5% for 20 seconds
 
*; Tier 5
 
*; Tier 5
*Revitalize restores 16 armor to YOU (regardless of the target of the ability)
+
*Psi Adrenaline Wave increases all targets' Crushing damage +6% for 20 seconds
 
*; Tier 6
 
*; Tier 6
*Revitalize restores 18 armor to YOU (regardless of the target of the ability)
+
*Psi Adrenaline Wave increases all targets' Crushing damage +7% for 20 seconds
*; Tier 7
 
*Revitalize restores 20 armor to YOU (regardless of the target of the ability)
 
*; Tier 8
 
*Revitalize restores 21 armor to YOU (regardless of the target of the ability)
 
*; Tier 9
 
*Revitalize restores 24 armor to YOU (regardless of the target of the ability)
 
*; Tier 10
 
*Revitalize restores 27 armor to YOU (regardless of the target of the ability)
 
*; Tier 11
 
*Revitalize restores 30 armor to YOU (regardless of the target of the ability)
 
*; Tier 12
 
*Revitalize restores 33 armor to YOU (regardless of the target of the ability)
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Calming Shocks || <b>Tier 12</b> - Electrify depletes 800 Rage || Necklace, Chest || {{Spoiler|
+
| || of Agonizing Feedback || <b>Tier 6</b> - Agonize deals +50% damage and reuse timer is -11 seconds, but the ability deals 90 health damage to YOU || MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Electrify depletes 200 Rage
+
*Agonize deals +10% damage and reuse timer is -6 seconds, but the ability deals 15 health damage to YOU
 
*; Tier 2
 
*; Tier 2
*Electrify depletes 250 Rage
+
*Agonize deals +18% damage and reuse timer is -7 seconds, but the ability deals 30 health damage to YOU
 
*; Tier 3
 
*; Tier 3
*Electrify depletes 300 Rage
+
*Agonize deals +26% damage and reuse timer is -8 seconds, but the ability deals 45 health damage to YOU
 
*; Tier 4
 
*; Tier 4
*Electrify depletes 350 Rage
+
*Agonize deals +34% damage and reuse timer is -9 seconds, but the ability deals 60 health damage to YOU
 
*; Tier 5
 
*; Tier 5
*Electrify depletes 400 Rage
+
*Agonize deals +42% damage and reuse timer is -10 seconds, but the ability deals 75 health damage to YOU
 
*; Tier 6
 
*; Tier 6
*Electrify depletes 450 Rage
+
*Agonize deals +50% damage and reuse timer is -11 seconds, but the ability deals 90 health damage to YOU
*; Tier 7
 
*Electrify depletes 500 Rage
 
*; Tier 8
 
*Electrify depletes 550 Rage
 
*; Tier 9
 
*Electrify depletes 600 Rage
 
*; Tier 10
 
*Electrify depletes 650 Rage
 
*; Tier 11
 
*Electrify depletes 700 Rage
 
*; Tier 12
 
*Electrify depletes 800 Rage
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Lingering Mindreaves || <b>Tier 12</b> - Mindreave deals +6 damage and 20 more over 10 seconds || Chest, Feet || {{Spoiler|
+
| Agonizing || of Agony || <b>Tier 12</b> - Agonize Damage +51% || Chest, Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Mindreave deals +1 damage and 10 more over 10 seconds
+
*Agonize Damage +7%
 
*; Tier 2
 
*; Tier 2
*Mindreave deals +2 damage and 10 more over 10 seconds
+
*Agonize Damage +11%
 
*; Tier 3
 
*; Tier 3
*Mindreave deals +3 damage and 10 more over 10 seconds
+
*Agonize Damage +15%
 
*; Tier 4
 
*; Tier 4
*Mindreave deals +4 damage and 10 more over 10 seconds
+
*Agonize Damage +19%
 
*; Tier 5
 
*; Tier 5
*Mindreave deals +5 damage and 10 more over 10 seconds
+
*Agonize Damage +23%
 
*; Tier 6
 
*; Tier 6
*Mindreave deals +6 damage and 10 more over 10 seconds
+
*Agonize Damage +27%
 
*; Tier 7
 
*; Tier 7
*Mindreave deals +1 damage and 20 more over 10 seconds
+
*Agonize Damage +31%
 
*; Tier 8
 
*; Tier 8
*Mindreave deals +2 damage and 20 more over 10 seconds
+
*Agonize Damage +35%
 
*; Tier 9
 
*; Tier 9
*Mindreave deals +3 damage and 20 more over 10 seconds
+
*Agonize Damage +39%
 
*; Tier 10
 
*; Tier 10
*Mindreave deals +4 damage and 20 more over 10 seconds
+
*Agonize Damage +43%
 
*; Tier 11
 
*; Tier 11
*Mindreave deals +5 damage and 20 more over 10 seconds
+
*Agonize Damage +47%
 
*; Tier 12
 
*; Tier 12
*Mindreave deals +6 damage and 20 more over 10 seconds
+
*Agonize Damage +51%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 5</b> - Psi Adrenaline Wave increases your damage done with Electricity attacks by 6% for 10 seconds || MainHand || {{Spoiler|
+
| || of System Shock || <b>Tier 12</b> - Panic Charge Damage +93% || Ring, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Psi Adrenaline Wave increases your damage done with Electricity attacks by 2% for 10 seconds
+
*Panic Charge Damage +5%
 
*; Tier 2
 
*; Tier 2
*Psi Adrenaline Wave increases your damage done with Electricity attacks by 3% for 10 seconds
+
*Panic Charge Damage +13%
 
*; Tier 3
 
*; Tier 3
*Psi Adrenaline Wave increases your damage done with Electricity attacks by 4% for 10 seconds
+
*Panic Charge Damage +21%
 
*; Tier 4
 
*; Tier 4
*Psi Adrenaline Wave increases your damage done with Electricity attacks by 5% for 10 seconds
+
*Panic Charge Damage +29%
 
*; Tier 5
 
*; Tier 5
*Psi Adrenaline Wave increases your damage done with Electricity attacks by 6% for 10 seconds
+
*Panic Charge Damage +37%
 +
*; Tier 6
 +
*Panic Charge Damage +45%
 +
*; Tier 7
 +
*Panic Charge Damage +53%
 +
*; Tier 8
 +
*Panic Charge Damage +61%
 +
*; Tier 9
 +
*Panic Charge Damage +69%
 +
*; Tier 10
 +
*Panic Charge Damage +77%
 +
*; Tier 11
 +
*Panic Charge Damage +85%
 +
*; Tier 12
 +
*Panic Charge Damage +93%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Refreshing Shocks || <b>Tier 12</b> - Electrify restores 78 Armor to you || Hands, Legs || {{Spoiler|
+
| || of System Shock || <b>Tier 12</b> - Panic Charge boosts the damage of all your attacks +17 for 20 seconds || Ring, OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Electrify restores 12 Armor to you
+
*Panic Charge boosts the damage of all your attacks +2 for 20 seconds
 
*; Tier 2
 
*; Tier 2
*Electrify restores 18 Armor to you
+
*Panic Charge boosts the damage of all your attacks +3 for 20 seconds
 
*; Tier 3
 
*; Tier 3
*Electrify restores 24 Armor to you
+
*Panic Charge boosts the damage of all your attacks +4 for 20 seconds
 
*; Tier 4
 
*; Tier 4
*Electrify restores 30 Armor to you
+
*Panic Charge boosts the damage of all your attacks +6 for 20 seconds
 
*; Tier 5
 
*; Tier 5
*Electrify restores 36 Armor to you
+
*Panic Charge boosts the damage of all your attacks +7 for 20 seconds
 
*; Tier 6
 
*; Tier 6
*Electrify restores 42 Armor to you
+
*Panic Charge boosts the damage of all your attacks +9 for 20 seconds
 
*; Tier 7
 
*; Tier 7
*Electrify restores 48 Armor to you
+
*Panic Charge boosts the damage of all your attacks +10 for 20 seconds
 
*; Tier 8
 
*; Tier 8
*Electrify restores 54 Armor to you
+
*Panic Charge boosts the damage of all your attacks +11 for 20 seconds
 
*; Tier 9
 
*; Tier 9
*Electrify restores 60 Armor to you
+
*Panic Charge boosts the damage of all your attacks +12 for 20 seconds
 
*; Tier 10
 
*; Tier 10
*Electrify restores 66 Armor to you
+
*Panic Charge boosts the damage of all your attacks +14 for 20 seconds
 
*; Tier 11
 
*; Tier 11
*Electrify restores 72 Armor to you
+
*Panic Charge boosts the damage of all your attacks +16 for 20 seconds
 
*; Tier 12
 
*; Tier 12
*Electrify restores 78 Armor to you
+
*Panic Charge boosts the damage of all your attacks +17 for 20 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Critical Shocks || <b>Tier 12</b> - System Shock has a 66% chance to deal +65 damage || MainHand, Ring || {{Spoiler|
+
| || of Panicked Healing || <b>Tier 12</b> - Panic Charge knocks all targets back and restores 50 armor to you || Feet, Head || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*System Shock has a 66% chance to deal +10 damage
+
*Panic Charge knocks all targets back and restores 6 armor to you
 
*; Tier 2
 
*; Tier 2
*System Shock has a 66% chance to deal +15 damage
+
*Panic Charge knocks all targets back and restores 10 armor to you
 
*; Tier 3
 
*; Tier 3
*System Shock has a 66% chance to deal +20 damage
+
*Panic Charge knocks all targets back and restores 14 armor to you
 
*; Tier 4
 
*; Tier 4
*System Shock has a 66% chance to deal +25 damage
+
*Panic Charge knocks all targets back and restores 18 armor to you
 
*; Tier 5
 
*; Tier 5
*System Shock has a 66% chance to deal +30 damage
+
*Panic Charge knocks all targets back and restores 22 armor to you
 
*; Tier 6
 
*; Tier 6
*System Shock has a 66% chance to deal +35 damage
+
*Panic Charge knocks all targets back and restores 26 armor to you
 
*; Tier 7
 
*; Tier 7
*System Shock has a 66% chance to deal +40 damage
+
*Panic Charge knocks all targets back and restores 30 armor to you
 
*; Tier 8
 
*; Tier 8
*System Shock has a 66% chance to deal +45 damage
+
*Panic Charge knocks all targets back and restores 34 armor to you
 
*; Tier 9
 
*; Tier 9
*System Shock has a 66% chance to deal +50 damage
+
*Panic Charge knocks all targets back and restores 38 armor to you
 
*; Tier 10
 
*; Tier 10
*System Shock has a 66% chance to deal +55 damage
+
*Panic Charge knocks all targets back and restores 42 armor to you
 
*; Tier 11
 
*; Tier 11
*System Shock has a 66% chance to deal +60 damage
+
*Panic Charge knocks all targets back and restores 46 armor to you
 
*; Tier 12
 
*; Tier 12
*System Shock has a 66% chance to deal +65 damage
+
*Panic Charge knocks all targets back and restores 50 armor to you
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Sudden Power Overloads || <b>Tier 12</b> - Psi Power Wave instantly restores 18 power to all targets || Chest, Hands || {{Spoiler|
+
| || of Electrification || <b>Tier 12</b> - Electrify Damage +38% || MainHand, Legs || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Psi Power Wave instantly restores 1 power to all targets
+
*Electrify Damage +5%
 
*; Tier 2
 
*; Tier 2
*Psi Power Wave instantly restores 2 power to all targets
+
*Electrify Damage +8%
 
*; Tier 3
 
*; Tier 3
*Psi Power Wave instantly restores 3 power to all targets
+
*Electrify Damage +11%
 
*; Tier 4
 
*; Tier 4
*Psi Power Wave instantly restores 4 power to all targets
+
*Electrify Damage +14%
 
*; Tier 5
 
*; Tier 5
*Psi Power Wave instantly restores 5 power to all targets
+
*Electrify Damage +17%
 
*; Tier 6
 
*; Tier 6
*Psi Power Wave instantly restores 6 power to all targets
+
*Electrify Damage +20%
 
*; Tier 7
 
*; Tier 7
*Psi Power Wave instantly restores 8 power to all targets
+
*Electrify Damage +23%
 
*; Tier 8
 
*; Tier 8
*Psi Power Wave instantly restores 10 power to all targets
+
*Electrify Damage +26%
 
*; Tier 9
 
*; Tier 9
*Psi Power Wave instantly restores 12 power to all targets
+
*Electrify Damage +29%
 
*; Tier 10
 
*; Tier 10
*Psi Power Wave instantly restores 14 power to all targets
+
*Electrify Damage +32%
 
*; Tier 11
 
*; Tier 11
*Psi Power Wave instantly restores 16 power to all targets
+
*Electrify Damage +35%
 
*; Tier 12
 
*; Tier 12
*Psi Power Wave instantly restores 18 power to all targets
+
*Electrify Damage +38%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Mindreaver's || of Mindreaving || <b>Tier 12</b> - Mindreave deals +16 damage || Chest, Feet || {{Spoiler|
+
| || || <b>Tier 12</b> - Pain Bubble deals +60 damage and restores 40 armor to you || Chest, Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Mindreave deals +1 damage
+
*Pain Bubble deals +5 damage and restores 40 armor to you
 
*; Tier 2
 
*; Tier 2
*Mindreave deals +2 damage
+
*Pain Bubble deals +10 damage and restores 40 armor to you
 
*; Tier 3
 
*; Tier 3
*Mindreave deals +3 damage
+
*Pain Bubble deals +15 damage and restores 40 armor to you
 
*; Tier 4
 
*; Tier 4
*Mindreave deals +4 damage
+
*Pain Bubble deals +20 damage and restores 40 armor to you
 
*; Tier 5
 
*; Tier 5
*Mindreave deals +5 damage
+
*Pain Bubble deals +25 damage and restores 40 armor to you
 
*; Tier 6
 
*; Tier 6
*Mindreave deals +6 damage
+
*Pain Bubble deals +30 damage and restores 40 armor to you
 
*; Tier 7
 
*; Tier 7
*Mindreave deals +8 damage
+
*Pain Bubble deals +35 damage and restores 40 armor to you
 
*; Tier 8
 
*; Tier 8
*Mindreave deals +10 damage
+
*Pain Bubble deals +40 damage and restores 40 armor to you
 
*; Tier 9
 
*; Tier 9
*Mindreave deals +12 damage
+
*Pain Bubble deals +45 damage and restores 40 armor to you
 
*; Tier 10
 
*; Tier 10
*Mindreave deals +14 damage
+
*Pain Bubble deals +50 damage and restores 40 armor to you
 
*; Tier 11
 
*; Tier 11
*Mindreave deals +15 damage
+
*Pain Bubble deals +55 damage and restores 40 armor to you
 
*; Tier 12
 
*; Tier 12
*Mindreave deals +16 damage
+
*Pain Bubble deals +60 damage and restores 40 armor to you
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Shocking Dissemination || <b>Tier 12</b> - Electrify hits all targets within 20 meters and deals +48 damage || Hands || {{Spoiler|
+
| || of Calming Shocks || <b>Tier 12</b> - Electrify generates no rage and removes 800 Rage || Necklace, Chest || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Electrify hits all targets within 20 meters and deals +2 damage
+
*Electrify generates no rage and removes 250 Rage
 
*; Tier 2
 
*; Tier 2
*Electrify hits all targets within 20 meters and deals +5 damage
+
*Electrify generates no rage and removes 300 Rage
 
*; Tier 3
 
*; Tier 3
*Electrify hits all targets within 20 meters and deals +10 damage
+
*Electrify generates no rage and removes 350 Rage
 
*; Tier 4
 
*; Tier 4
*Electrify hits all targets within 20 meters and deals +14 damage
+
*Electrify generates no rage and removes 400 Rage
 
*; Tier 5
 
*; Tier 5
*Electrify hits all targets within 20 meters and deals +20 damage
+
*Electrify generates no rage and removes 450 Rage
 
*; Tier 6
 
*; Tier 6
*Electrify hits all targets within 20 meters and deals +24 damage
+
*Electrify generates no rage and removes 500 Rage
 
*; Tier 7
 
*; Tier 7
*Electrify hits all targets within 20 meters and deals +28 damage
+
*Electrify generates no rage and removes 550 Rage
 
*; Tier 8
 
*; Tier 8
*Electrify hits all targets within 20 meters and deals +32 damage
+
*Electrify generates no rage and removes 600 Rage
 
*; Tier 9
 
*; Tier 9
*Electrify hits all targets within 20 meters and deals +36 damage
+
*Electrify generates no rage and removes 650 Rage
 
*; Tier 10
 
*; Tier 10
*Electrify hits all targets within 20 meters and deals +40 damage
+
*Electrify generates no rage and removes 700 Rage
 
*; Tier 11
 
*; Tier 11
*Electrify hits all targets within 20 meters and deals +44 damage
+
*Electrify generates no rage and removes 750 Rage
 
*; Tier 12
 
*; Tier 12
*Electrify hits all targets within 20 meters and deals +48 damage
+
*Electrify generates no rage and removes 800 Rage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Stunning Mindreaves || <b>Tier 12</b> - Mindreave has a 12% chance to stun the target || Feet || {{Spoiler|
+
| || of Refreshing Shocks || <b>Tier 12</b> - Electrify restores 48 Health to you || Feet, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Mindreave has a 1% chance to stun the target
+
*Electrify restores 8 Health to you
 
*; Tier 2
 
*; Tier 2
*Mindreave has a 2% chance to stun the target
+
*Electrify restores 11 Health to you
 
*; Tier 3
 
*; Tier 3
*Mindreave has a 3% chance to stun the target
+
*Electrify restores 14 Health to you
 
*; Tier 4
 
*; Tier 4
*Mindreave has a 4% chance to stun the target
+
*Electrify restores 17 Health to you
 
*; Tier 5
 
*; Tier 5
*Mindreave has a 5% chance to stun the target
+
*Electrify restores 20 Health to you
 
*; Tier 6
 
*; Tier 6
*Mindreave has a 6% chance to stun the target
+
*Electrify restores 24 Health to you
 
*; Tier 7
 
*; Tier 7
*Mindreave has a 7% chance to stun the target
+
*Electrify restores 28 Health to you
 
*; Tier 8
 
*; Tier 8
*Mindreave has a 8% chance to stun the target
+
*Electrify restores 32 Health to you
 
*; Tier 9
 
*; Tier 9
*Mindreave has a 9% chance to stun the target
+
*Electrify restores 36 Health to you
 
*; Tier 10
 
*; Tier 10
*Mindreave has a 10% chance to stun the target
+
*Electrify restores 40 Health to you
 
*; Tier 11
 
*; Tier 11
*Mindreave has a 11% chance to stun the target
+
*Electrify restores 44 Health to you
 
*; Tier 12
 
*; Tier 12
*Mindreave has a 12% chance to stun the target
+
*Electrify restores 48 Health to you
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Psi Health Wave instantly heals all targets for 37 health || Chest, OffHand || {{Spoiler|
+
| || || <b>Tier 6</b> - Reconstruct Reuse Timer -350 || MainHand, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Psi Health Wave instantly heals all targets for 10 health
+
*Reconstruct Reuse Timer -1
 
*; Tier 2
 
*; Tier 2
*Psi Health Wave instantly heals all targets for 12 health
+
*Reconstruct Reuse Timer -150
 
*; Tier 3
 
*; Tier 3
*Psi Health Wave instantly heals all targets for 14 health
+
*Reconstruct Reuse Timer -2
 
*; Tier 4
 
*; Tier 4
*Psi Health Wave instantly heals all targets for 16 health
+
*Reconstruct Reuse Timer -250
 
*; Tier 5
 
*; Tier 5
*Psi Health Wave instantly heals all targets for 18 health
+
*Reconstruct Reuse Timer -3
 
*; Tier 6
 
*; Tier 6
*Psi Health Wave instantly heals all targets for 20 health
+
*Reconstruct Reuse Timer -350
*; Tier 7
 
*Psi Health Wave instantly heals all targets for 22 health
 
*; Tier 8
 
*Psi Health Wave instantly heals all targets for 25 health
 
*; Tier 9
 
*Psi Health Wave instantly heals all targets for 28 health
 
*; Tier 10
 
*Psi Health Wave instantly heals all targets for 30 health
 
*; Tier 11
 
*Psi Health Wave instantly heals all targets for 33 health
 
*; Tier 12
 
*Psi Health Wave instantly heals all targets for 37 health
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Critical Hits || <b>Tier 12</b> - Archery/Mentalism Critical Hit +60% when Mentalism is active || Head, Chest || {{Spoiler|
+
| || of Recharging Shocks || <b>Tier 12</b> - Electrify restores 30 power to you || Head || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Archery/Mentalism Critical Hit +5% when Mentalism is active
+
*Electrify restores 3 power to you
 
*; Tier 2
 
*; Tier 2
*Archery/Mentalism Critical Hit +10% when Mentalism is active
+
*Electrify restores 5 power to you
 
*; Tier 3
 
*; Tier 3
*Archery/Mentalism Critical Hit +15% when Mentalism is active
+
*Electrify restores 8 power to you
 
*; Tier 4
 
*; Tier 4
*Archery/Mentalism Critical Hit +20% when Mentalism is active
+
*Electrify restores 10 power to you
 
*; Tier 5
 
*; Tier 5
*Archery/Mentalism Critical Hit +25% when Mentalism is active
+
*Electrify restores 13 power to you
 
*; Tier 6
 
*; Tier 6
*Archery/Mentalism Critical Hit +30% when Mentalism is active
+
*Electrify restores 15 power to you
 
*; Tier 7
 
*; Tier 7
*Archery/Mentalism Critical Hit +35% when Mentalism is active
+
*Electrify restores 18 power to you
 
*; Tier 8
 
*; Tier 8
*Archery/Mentalism Critical Hit +40% when Mentalism is active
+
*Electrify restores 20 power to you
 
*; Tier 9
 
*; Tier 9
*Archery/Mentalism Critical Hit +45% when Mentalism is active
+
*Electrify restores 23 power to you
 
*; Tier 10
 
*; Tier 10
*Archery/Mentalism Critical Hit +50% when Mentalism is active
+
*Electrify restores 25 power to you
 
*; Tier 11
 
*; Tier 11
*Archery/Mentalism Critical Hit +55% when Mentalism is active
+
*Electrify restores 27 power to you
 
*; Tier 12
 
*; Tier 12
*Archery/Mentalism Critical Hit +60% when Mentalism is active
+
*Electrify restores 30 power to you
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of System Shock || <b>Tier 12</b> - Panic Charge boosts the damage of all your attacks +13 for 20 seconds || Ring, OffHand || {{Spoiler|
+
| || of Painful Bubbles || <b>Tier 12</b> - Pain Bubble Damage +144 || Necklace, OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Panic Charge boosts the damage of all your attacks +2 for 20 seconds
+
*Pain Bubble Damage +12
 
*; Tier 2
 
*; Tier 2
*Panic Charge boosts the damage of all your attacks +3 for 20 seconds
+
*Pain Bubble Damage +24
 
*; Tier 3
 
*; Tier 3
*Panic Charge boosts the damage of all your attacks +4 for 20 seconds
+
*Pain Bubble Damage +36
 
*; Tier 4
 
*; Tier 4
*Panic Charge boosts the damage of all your attacks +5 for 20 seconds
+
*Pain Bubble Damage +48
 
*; Tier 5
 
*; Tier 5
*Panic Charge boosts the damage of all your attacks +6 for 20 seconds
+
*Pain Bubble Damage +60
 
*; Tier 6
 
*; Tier 6
*Panic Charge boosts the damage of all your attacks +7 for 20 seconds
+
*Pain Bubble Damage +72
 
*; Tier 7
 
*; Tier 7
*Panic Charge boosts the damage of all your attacks +8 for 20 seconds
+
*Pain Bubble Damage +84
 
*; Tier 8
 
*; Tier 8
*Panic Charge boosts the damage of all your attacks +9 for 20 seconds
+
*Pain Bubble Damage +96
 
*; Tier 9
 
*; Tier 9
*Panic Charge boosts the damage of all your attacks +10 for 20 seconds
+
*Pain Bubble Damage +108
 
*; Tier 10
 
*; Tier 10
*Panic Charge boosts the damage of all your attacks +11 for 20 seconds
+
*Pain Bubble Damage +120
 
*; Tier 11
 
*; Tier 11
*Panic Charge boosts the damage of all your attacks +12 for 20 seconds
+
*Pain Bubble Damage +132
 
*; Tier 12
 
*; Tier 12
*Panic Charge boosts the damage of all your attacks +13 for 20 seconds
+
*Pain Bubble Damage +144
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Armor Waves || <b>Tier 6</b> - Psi Armor Wave Healing +6 || Chest, OffHand || {{Spoiler|
+
| || of Bursting Bubbles || <b>Tier 12</b> - Pain Bubble increases the damage of your ranged attacks by 10% for 10 seconds || Ring, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Psi Armor Wave Healing +1
+
*Pain Bubble increases the damage of your ranged attacks by 1% for 10 seconds
 
*; Tier 2
 
*; Tier 2
*Psi Armor Wave Healing +2
+
*Pain Bubble increases the damage of your ranged attacks by 2% for 10 seconds
 
*; Tier 3
 
*; Tier 3
*Psi Armor Wave Healing +3
+
*Pain Bubble increases the damage of your ranged attacks by 3% for 10 seconds
 
*; Tier 4
 
*; Tier 4
*Psi Armor Wave Healing +4
+
*Pain Bubble increases the damage of your ranged attacks by 4% for 10 seconds
 
*; Tier 5
 
*; Tier 5
*Psi Armor Wave Healing +5
+
*Pain Bubble increases the damage of your ranged attacks by 5% for 10 seconds
 
*; Tier 6
 
*; Tier 6
*Psi Armor Wave Healing +6
+
*Pain Bubble increases the damage of your ranged attacks by 5.5% for 10 seconds
 +
*; Tier 7
 +
*Pain Bubble increases the damage of your ranged attacks by 6% for 10 seconds
 +
*; Tier 8
 +
*Pain Bubble increases the damage of your ranged attacks by 6.5% for 10 seconds
 +
*; Tier 9
 +
*Pain Bubble increases the damage of your ranged attacks by 7% for 10 seconds
 +
*; Tier 10
 +
*Pain Bubble increases the damage of your ranged attacks by 8% for 10 seconds
 +
*; Tier 11
 +
*Pain Bubble increases the damage of your ranged attacks by 9% for 10 seconds
 +
*; Tier 12
 +
*Pain Bubble increases the damage of your ranged attacks by 10% for 10 seconds
 
|Expand}}
 
|Expand}}
 
|}
 
|}

Revision as of 20:27, 19 December 2016

See also: Mentalism/Treasure Effects:By Slot See also: Mentalism/Treasure Effects:By Ability

Prefix Suffix Best Tier Slot All Tiers
Mentalist's of Mentalism Tier 6 - Mentalism Base Damage +20% Head, Necklace

  • Tier 1
  • Mentalism Damage +3
    Tier 2
  • Mentalism Base Damage +8%
    Tier 3
  • Mentalism Base Damage +11%
    Tier 4
  • Mentalism Base Damage +14%
    Tier 5
  • Mentalism Base Damage +17%
    Tier 6
  • Mentalism Base Damage +20%

Expand
Wavemaster's of Effortless Waves Tier 12 - All Psi Wave Abilities cost -12 Power and your Combat Refresh restores +20 Health Chest, Feet

  • Tier 1
  • All Psi Wave Abilities cost -1 Power and your Combat Refresh restores +4 Health
    Tier 2
  • All Psi Wave Abilities cost -2 Power and your Combat Refresh restores +5 Health
    Tier 3
  • All Psi Wave Abilities cost -3 Power and your Combat Refresh restores +6 Health
    Tier 4
  • All Psi Wave Abilities cost -4 Power and your Combat Refresh restores +8 Health
    Tier 5
  • All Psi Wave Abilities cost -5 Power and your Combat Refresh restores +9 Health
    Tier 6
  • All Psi Wave Abilities cost -6 Power and your Combat Refresh restores +11 Health
    Tier 7
  • All Psi Wave Abilities cost -7 Power and your Combat Refresh restores +12 Health
    Tier 8
  • All Psi Wave Abilities cost -8 Power and your Combat Refresh restores +14 Health
    Tier 9
  • All Psi Wave Abilities cost -9 Power and your Combat Refresh restores +16 Health
    Tier 10
  • All Psi Wave Abilities cost -10 Power and your Combat Refresh restores +17 Health
    Tier 11
  • All Psi Wave Abilities cost -11 Power and your Combat Refresh restores +18 Health
    Tier 12
  • All Psi Wave Abilities cost -12 Power and your Combat Refresh restores +20 Health

Expand
of Lingering Mindreaves Tier 12 - Mindreave deals +20 damage and deals Electricity damage instead of Psychic Chest, Feet

  • Tier 1
  • Mindreave deals +2 damage and deals Electricity damage instead of Psychic
    Tier 2
  • Mindreave deals +4 damage and deals Electricity damage instead of Psychic
    Tier 3
  • Mindreave deals +5 damage and deals Electricity damage instead of Psychic
    Tier 4
  • Mindreave deals +7 damage and deals Electricity damage instead of Psychic
    Tier 5
  • Mindreave deals +9 damage and deals Electricity damage instead of Psychic
    Tier 6
  • Mindreave deals +11 damage and deals Electricity damage instead of Psychic
    Tier 7
  • Mindreave deals +12 damage and deals Electricity damage instead of Psychic
    Tier 8
  • Mindreave deals +14 damage and deals Electricity damage instead of Psychic
    Tier 9
  • Mindreave deals +15 damage and deals Electricity damage instead of Psychic
    Tier 10
  • Mindreave deals +17 damage and deals Electricity damage instead of Psychic
    Tier 11
  • Mindreave deals +19 damage and deals Electricity damage instead of Psychic
    Tier 12
  • Mindreave deals +20 damage and deals Electricity damage instead of Psychic

Expand
of Shocking Dissemination Tier 12 - Electrify stuns the target and deals +24 damage Hands

  • Tier 1
  • Electrify stuns the target and deals +2 damage
    Tier 2
  • Electrify stuns the target and deals +4 damage
    Tier 3
  • Electrify stuns the target and deals +6 damage
    Tier 4
  • Electrify stuns the target and deals +8 damage
    Tier 5
  • Electrify stuns the target and deals +10 damage
    Tier 6
  • Electrify stuns the target and deals +12 damage
    Tier 7
  • Electrify stuns the target and deals +14 damage
    Tier 8
  • Electrify stuns the target and deals +16 damage
    Tier 9
  • Electrify stuns the target and deals +18 damage
    Tier 10
  • Electrify stuns the target and deals +20 damage
    Tier 11
  • Electrify stuns the target and deals +22 damage
    Tier 12
  • Electrify stuns the target and deals +24 damage

Expand
of Mind Shocks Tier 12 - Electrify, System Shock, and Panic Charge restore 22 Health after a 15 second delay Feet

  • Tier 1
  • Electrify, System Shock, and Panic Charge restore 2 Health after a 15 second delay
    Tier 2
  • Electrify, System Shock, and Panic Charge restore 4 Health after a 15 second delay
    Tier 3
  • Electrify, System Shock, and Panic Charge restore 6 Health after a 15 second delay
    Tier 4
  • Electrify, System Shock, and Panic Charge restore 8 Health after a 15 second delay
    Tier 5
  • Electrify, System Shock, and Panic Charge restore 10 Health after a 15 second delay
    Tier 6
  • Electrify, System Shock, and Panic Charge restore 11 Health after a 15 second delay
    Tier 7
  • Electrify, System Shock, and Panic Charge restore 13 Health after a 15 second delay
    Tier 8
  • Electrify, System Shock, and Panic Charge restore 14 Health after a 15 second delay
    Tier 9
  • Electrify, System Shock, and Panic Charge restore 16 Health after a 15 second delay
    Tier 10
  • Electrify, System Shock, and Panic Charge restore 18 Health after a 15 second delay
    Tier 11
  • Electrify, System Shock, and Panic Charge restore 20 Health after a 15 second delay
    Tier 12
  • Electrify, System Shock, and Panic Charge restore 22 Health after a 15 second delay

Expand
of Unsuspecting Mindreaves Tier 12 - Mindreave Taunt -260 Necklace

  • Tier 1
  • Mindreave Taunt -40
    Tier 2
  • Mindreave Taunt -60
    Tier 3
  • Mindreave Taunt -80
    Tier 4
  • Mindreave Taunt -100
    Tier 5
  • Mindreave Taunt -120
    Tier 6
  • Mindreave Taunt -140
    Tier 7
  • Mindreave Taunt -160
    Tier 8
  • Mindreave Taunt -180
    Tier 9
  • Mindreave Taunt -200
    Tier 10
  • Mindreave Taunt -220
    Tier 11
  • Mindreave Taunt -240
    Tier 12
  • Mindreave Taunt -260

Expand
Tier 12 - Agonize deals +325 Psychic damage over 10 seconds Legs, Ring

  • Tier 1
  • Agonize deals +50 Psychic damage over 10 seconds
    Tier 2
  • Agonize deals +75 Psychic damage over 10 seconds
    Tier 3
  • Agonize deals +100 Psychic damage over 10 seconds
    Tier 4
  • Agonize deals +125 Psychic damage over 10 seconds
    Tier 5
  • Agonize deals +150 Psychic damage over 10 seconds
    Tier 6
  • Agonize deals +175 Psychic damage over 10 seconds
    Tier 7
  • Agonize deals +200 Psychic damage over 10 seconds
    Tier 8
  • Agonize deals +225 Psychic damage over 10 seconds
    Tier 9
  • Agonize deals +250 Psychic damage over 10 seconds
    Tier 10
  • Agonize deals +275 Psychic damage over 10 seconds
    Tier 11
  • Agonize deals +300 Psychic damage over 10 seconds
    Tier 12
  • Agonize deals +325 Psychic damage over 10 seconds

Expand
Tier 6 - For 15 seconds after using Mindreave, your Major Healing abilities restore +36 Health (this effect does not stack with itself) MainHand

  • Tier 1
  • For 15 seconds after using Mindreave, your Major Healing abilities restore +6 Health (this effect does not stack with itself)
    Tier 2
  • For 15 seconds after using Mindreave, your Major Healing abilities restore +12 Health (this effect does not stack with itself)
    Tier 3
  • For 15 seconds after using Mindreave, your Major Healing abilities restore +18 Health (this effect does not stack with itself)
    Tier 4
  • For 15 seconds after using Mindreave, your Major Healing abilities restore +24 Health (this effect does not stack with itself)
    Tier 5
  • For 15 seconds after using Mindreave, your Major Healing abilities restore +30 Health (this effect does not stack with itself)
    Tier 6
  • For 15 seconds after using Mindreave, your Major Healing abilities restore +36 Health (this effect does not stack with itself)

Expand
of Critical Hits Tier 12 - Archery/Psychology/Mentalism Critical Hit Damage +120% when Mentalism is active Head, Chest

  • Tier 1
  • Archery/Psychology/Mentalism Critical Hit Damage +10% when Mentalism is active
    Tier 2
  • Archery/Psychology/Mentalism Critical Hit Damage +20% when Mentalism is active
    Tier 3
  • Archery/Psychology/Mentalism Critical Hit Damage +30% when Mentalism is active
    Tier 4
  • Archery/Psychology/Mentalism Critical Hit Damage +40% when Mentalism is active
    Tier 5
  • Archery/Psychology/Mentalism Critical Hit Damage +50% when Mentalism is active
    Tier 6
  • Archery/Psychology/Mentalism Critical Hit Damage +60% when Mentalism is active
    Tier 7
  • Archery/Psychology/Mentalism Critical Hit Damage +70% when Mentalism is active
    Tier 8
  • Archery/Psychology/Mentalism Critical Hit Damage +80% when Mentalism is active
    Tier 9
  • Archery/Psychology/Mentalism Critical Hit Damage +90% when Mentalism is active
    Tier 10
  • Archery/Psychology/Mentalism Critical Hit Damage +1% when Mentalism is active
    Tier 11
  • Archery/Psychology/Mentalism Critical Hit Damage +110% when Mentalism is active
    Tier 12
  • Archery/Psychology/Mentalism Critical Hit Damage +120% when Mentalism is active

Expand
of Effortless Pain Tier 12 - Pain Bubble Power Cost -30 MainHand

  • Tier 1
  • Pain Bubble Power Cost -2
    Tier 2
  • Pain Bubble Power Cost -4
    Tier 3
  • Pain Bubble Power Cost -6
    Tier 4
  • Pain Bubble Power Cost -8
    Tier 5
  • Pain Bubble Power Cost -10
    Tier 6
  • Pain Bubble Power Cost -12
    Tier 7
  • Pain Bubble Power Cost -14
    Tier 8
  • Pain Bubble Power Cost -17
    Tier 9
  • Pain Bubble Power Cost -20
    Tier 10
  • Pain Bubble Power Cost -23
    Tier 11
  • Pain Bubble Power Cost -26
    Tier 12
  • Pain Bubble Power Cost -30

Expand
of System Shock Tier 12 - System Shock Damage +32% Legs, MainHand

  • Tier 1
  • System Shock Damage +10%
    Tier 2
  • System Shock Damage +12%
    Tier 3
  • System Shock Damage +14%
    Tier 4
  • System Shock Damage +16%
    Tier 5
  • System Shock Damage +18%
    Tier 6
  • System Shock Damage +20%
    Tier 7
  • System Shock Damage +22%
    Tier 8
  • System Shock Damage +24%
    Tier 9
  • System Shock Damage +26%
    Tier 10
  • System Shock Damage +28%
    Tier 11
  • System Shock Damage +30%
    Tier 12
  • System Shock Damage +32%

Expand
of Aftershocks Tier 12 - System Shock deals +36 Psychic damage and 40 more over 10 seconds Head, OffHand, Hands

  • Tier 1
  • System Shock deals +3 Psychic damage and 20 more over 10 seconds
    Tier 2
  • System Shock deals +6 Psychic damage and 20 more over 10 seconds
    Tier 3
  • System Shock deals +9 Psychic damage and 20 more over 10 seconds
    Tier 4
  • System Shock deals +12 Psychic damage and 20 more over 10 seconds
    Tier 5
  • System Shock deals +15 Psychic damage and 30 more over 10 seconds
    Tier 6
  • System Shock deals +18 Psychic damage and 30 more over 10 seconds
    Tier 7
  • System Shock deals +21 Psychic damage and 30 more over 10 seconds
    Tier 8
  • System Shock deals +24 Psychic damage and 30 more over 10 seconds
    Tier 9
  • System Shock deals +27 Psychic damage and 40 more over 10 seconds
    Tier 10
  • System Shock deals +30 Psychic damage and 40 more over 10 seconds
    Tier 11
  • System Shock deals +33 Psychic damage and 40 more over 10 seconds
    Tier 12
  • System Shock deals +36 Psychic damage and 40 more over 10 seconds

Expand
of Calming Shocks Tier 12 - System Shock deals +24 damage, generates no Rage, and reduces Rage by 250 Legs, Ring

  • Tier 1
  • System Shock deals +2 damage, generates no Rage, and reduces Rage by 30
    Tier 2
  • System Shock deals +4 damage, generates no Rage, and reduces Rage by 50
    Tier 3
  • System Shock deals +6 damage, generates no Rage, and reduces Rage by 70
    Tier 4
  • System Shock deals +8 damage, generates no Rage, and reduces Rage by 90
    Tier 5
  • System Shock deals +10 damage, generates no Rage, and reduces Rage by 110
    Tier 6
  • System Shock deals +12 damage, generates no Rage, and reduces Rage by 130
    Tier 7
  • System Shock deals +14 damage, generates no Rage, and reduces Rage by 150
    Tier 8
  • System Shock deals +16 damage, generates no Rage, and reduces Rage by 170
    Tier 9
  • System Shock deals +18 damage, generates no Rage, and reduces Rage by 190
    Tier 10
  • System Shock deals +20 damage, generates no Rage, and reduces Rage by 210
    Tier 11
  • System Shock deals +22 damage, generates no Rage, and reduces Rage by 230
    Tier 12
  • System Shock deals +24 damage, generates no Rage, and reduces Rage by 250

Expand
Tier 12 - System Shock boosts the damage of your Signature Debuffs by +68 for 6 seconds MainHand, Ring

  • Tier 1
  • System Shock boosts the damage of your Signature Debuffs by +5 for 6 seconds
    Tier 2
  • System Shock boosts the damage of your Signature Debuffs by +10 for 6 seconds
    Tier 3
  • System Shock boosts the damage of your Signature Debuffs by +15 for 6 seconds
    Tier 4
  • System Shock boosts the damage of your Signature Debuffs by +20 for 6 seconds
    Tier 5
  • System Shock boosts the damage of your Signature Debuffs by +26 for 6 seconds
    Tier 6
  • System Shock boosts the damage of your Signature Debuffs by +32 for 6 seconds
    Tier 7
  • System Shock boosts the damage of your Signature Debuffs by +38 for 6 seconds
    Tier 8
  • System Shock boosts the damage of your Signature Debuffs by +44 for 6 seconds
    Tier 9
  • System Shock boosts the damage of your Signature Debuffs by +50 for 6 seconds
    Tier 10
  • System Shock boosts the damage of your Signature Debuffs by +56 for 6 seconds
    Tier 11
  • System Shock boosts the damage of your Signature Debuffs by +62 for 6 seconds
    Tier 12
  • System Shock boosts the damage of your Signature Debuffs by +68 for 6 seconds

Expand
of Refreshing Shocks Tier 12 - System Shock restores 32 Armor to you Head, Hands

  • Tier 1
  • System Shock restores 10 Armor to you
    Tier 2
  • System Shock restores 12 Armor to you
    Tier 3
  • System Shock restores 14 Armor to you
    Tier 4
  • System Shock restores 16 Armor to you
    Tier 5
  • System Shock restores 18 Armor to you
    Tier 6
  • System Shock restores 20 Armor to you
    Tier 7
  • System Shock restores 22 Armor to you
    Tier 8
  • System Shock restores 24 Armor to you
    Tier 9
  • System Shock restores 26 Armor to you
    Tier 10
  • System Shock restores 28 Armor to you
    Tier 11
  • System Shock restores 30 Armor to you
    Tier 12
  • System Shock restores 32 Armor to you

Expand
of Reconstruction Tier 12 - Reconstruct Healing +72 OffHand, Feet, Ring

  • Tier 1
  • Reconstruct Healing +6
    Tier 2
  • Reconstruct Healing +12
    Tier 3
  • Reconstruct Healing +18
    Tier 4
  • Reconstruct Healing +24
    Tier 5
  • Reconstruct Healing +30
    Tier 6
  • Reconstruct Healing +36
    Tier 7
  • Reconstruct Healing +42
    Tier 8
  • Reconstruct Healing +48
    Tier 9
  • Reconstruct Healing +54
    Tier 10
  • Reconstruct Healing +60
    Tier 11
  • Reconstruct Healing +66
    Tier 12
  • Reconstruct Healing +72

Expand
of Revitalization Tier 12 - Revitalize Healing +36 Legs, MainHand, Head

  • Tier 1
  • Revitalize Healing +3
    Tier 2
  • Revitalize Healing +6
    Tier 3
  • Revitalize Healing +9
    Tier 4
  • Revitalize Healing +12
    Tier 5
  • Revitalize Healing +15
    Tier 6
  • Revitalize Healing +18
    Tier 7
  • Revitalize Healing +21
    Tier 8
  • Revitalize Healing +24
    Tier 9
  • Revitalize Healing +27
    Tier 10
  • Revitalize Healing +30
    Tier 11
  • Revitalize Healing +33
    Tier 12
  • Revitalize Healing +36

Expand
of Reinforced Reconstruction Tier 6 - Reconstruct restores +12 Health and causes the target to take 24 less damage from attacks for 10 seconds Necklace, Head

  • Tier 1
  • Reconstruct restores +4 Health and causes the target to take 4 less damage from attacks for 10 seconds
    Tier 2
  • Reconstruct restores +6 Health and causes the target to take 8 less damage from attacks for 10 seconds
    Tier 3
  • Reconstruct restores +8 Health and causes the target to take 12 less damage from attacks for 10 seconds
    Tier 4
  • Reconstruct restores +9 Health and causes the target to take 16 less damage from attacks for 10 seconds
    Tier 5
  • Reconstruct restores +10 Health and causes the target to take 20 less damage from attacks for 10 seconds
    Tier 6
  • Reconstruct restores +12 Health and causes the target to take 24 less damage from attacks for 10 seconds

Expand
of Mind Protection Tier 6 - Revitalize restores +12 Health and causes the target to take 30 less damage from Psychic and Nature attacks for 10 seconds Hands, Feet

  • Tier 1
  • Revitalize restores +3 Health and causes the target to take 5 less damage from Psychic and Nature attacks for 10 seconds
    Tier 2
  • Revitalize restores +5 Health and causes the target to take 10 less damage from Psychic and Nature attacks for 10 seconds
    Tier 3
  • Revitalize restores +7 Health and causes the target to take 15 less damage from Psychic and Nature attacks for 10 seconds
    Tier 4
  • Revitalize restores +9 Health and causes the target to take 20 less damage from Psychic and Nature attacks for 10 seconds
    Tier 5
  • Revitalize restores +10 Health and causes the target to take 25 less damage from Psychic and Nature attacks for 10 seconds
    Tier 6
  • Revitalize restores +12 Health and causes the target to take 30 less damage from Psychic and Nature attacks for 10 seconds

Expand
Tier 12 - Reconstruct restores 39 Power to the target Legs

  • Tier 1
  • Reconstruct restores 6 Power to the target
    Tier 2
  • Reconstruct restores 9 Power to the target
    Tier 3
  • Reconstruct restores 12 Power to the target
    Tier 4
  • Reconstruct restores 15 Power to the target
    Tier 5
  • Reconstruct restores 18 Power to the target
    Tier 6
  • Reconstruct restores 21 Power to the target
    Tier 7
  • Reconstruct restores 24 Power to the target
    Tier 8
  • Reconstruct restores 27 Power to the target
    Tier 9
  • Reconstruct restores 30 Power to the target
    Tier 10
  • Reconstruct restores 33 Power to the target
    Tier 11
  • Reconstruct restores 36 Power to the target
    Tier 12
  • Reconstruct restores 39 Power to the target

Expand
of Organ Repair Tier 12 - Revitalize restores +9 Health and removes ongoing Trauma effects (up to 22 dmg/sec) Necklace

  • Tier 1
  • Revitalize restores +1 Health and removes ongoing Trauma effects (up to 1 dmg/sec)
    Tier 2
  • Revitalize restores +2 Health and removes ongoing Trauma effects (up to 2 dmg/sec)
    Tier 3
  • Revitalize restores +3 Health and removes ongoing Trauma effects (up to 3 dmg/sec)
    Tier 4
  • Revitalize restores +3 Health and removes ongoing Trauma effects (up to 4 dmg/sec)
    Tier 5
  • Revitalize restores +4 Health and removes ongoing Trauma effects (up to 6 dmg/sec)
    Tier 6
  • Revitalize restores +5 Health and removes ongoing Trauma effects (up to 8 dmg/sec)
    Tier 7
  • Revitalize restores +5 Health and removes ongoing Trauma effects (up to 10 dmg/sec)
    Tier 8
  • Revitalize restores +6 Health and removes ongoing Trauma effects (up to 12 dmg/sec)
    Tier 9
  • Revitalize restores +7 Health and removes ongoing Trauma effects (up to 14 dmg/sec)
    Tier 10
  • Revitalize restores +8 Health and removes ongoing Trauma effects (up to 16 dmg/sec)
    Tier 11
  • Revitalize restores +8 Health and removes ongoing Trauma effects (up to 19 dmg/sec)
    Tier 12
  • Revitalize restores +9 Health and removes ongoing Trauma effects (up to 22 dmg/sec)

Expand
of Reconstructed Feet Tier 12 - Reconstruct restores 24 power and boosts target's sprint speed by 3.5 for 10 seconds Feet

  • Tier 1
  • Reconstruct restores 2 power and boosts target's sprint speed by 1 for 10 seconds
    Tier 2
  • Reconstruct restores 4 power and boosts target's sprint speed by 1 for 10 seconds
    Tier 3
  • Reconstruct restores 6 power and boosts target's sprint speed by 1.5 for 10 seconds
    Tier 4
  • Reconstruct restores 8 power and boosts target's sprint speed by 1.5 for 10 seconds
    Tier 5
  • Reconstruct restores 10 power and boosts target's sprint speed by 2 for 10 seconds
    Tier 6
  • Reconstruct restores 12 power and boosts target's sprint speed by 2 for 10 seconds
    Tier 7
  • Reconstruct restores 14 power and boosts target's sprint speed by 2.5 for 10 seconds
    Tier 8
  • Reconstruct restores 16 power and boosts target's sprint speed by 2.5 for 10 seconds
    Tier 9
  • Reconstruct restores 18 power and boosts target's sprint speed by 3 for 10 seconds
    Tier 10
  • Reconstruct restores 20 power and boosts target's sprint speed by 3 for 10 seconds
    Tier 11
  • Reconstruct restores 22 power and boosts target's sprint speed by 3.5 for 10 seconds
    Tier 12
  • Reconstruct restores 24 power and boosts target's sprint speed by 3.5 for 10 seconds

Expand
of Armored Reconstruction Tier 12 - Revitalize restores 51 armor to YOU (regardless of the target of the ability) Necklace, Ring

  • Tier 1
  • Revitalize restores 7 armor to YOU (regardless of the target of the ability)
    Tier 2
  • Revitalize restores 11 armor to YOU (regardless of the target of the ability)
    Tier 3
  • Revitalize restores 15 armor to YOU (regardless of the target of the ability)
    Tier 4
  • Revitalize restores 19 armor to YOU (regardless of the target of the ability)
    Tier 5
  • Revitalize restores 23 armor to YOU (regardless of the target of the ability)
    Tier 6
  • Revitalize restores 27 armor to YOU (regardless of the target of the ability)
    Tier 7
  • Revitalize restores 31 armor to YOU (regardless of the target of the ability)
    Tier 8
  • Revitalize restores 35 armor to YOU (regardless of the target of the ability)
    Tier 9
  • Revitalize restores 39 armor to YOU (regardless of the target of the ability)
    Tier 10
  • Revitalize restores 43 armor to YOU (regardless of the target of the ability)
    Tier 11
  • Revitalize restores 47 armor to YOU (regardless of the target of the ability)
    Tier 12
  • Revitalize restores 51 armor to YOU (regardless of the target of the ability)

Expand
Tier 12 - Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 24 health Chest, OffHand

  • Tier 1
  • Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 10 health
    Tier 2
  • Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 12 health
    Tier 3
  • Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 13 health
    Tier 4
  • Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 15 health
    Tier 5
  • Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 16 health
    Tier 6
  • Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 17 health
    Tier 7
  • Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 18 health
    Tier 8
  • Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 20 health
    Tier 9
  • Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 21 health
    Tier 10
  • Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 22 health
    Tier 11
  • Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 23 health
    Tier 12
  • Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 24 health

Expand
of Miraculous Health Waves Tier 12 - Psi Health Wave heals all targets for 58 health after a 25 second delay Chest, OffHand

  • Tier 1
  • Psi Health Wave heals all targets for 14 health after a 25 second delay
    Tier 2
  • Psi Health Wave heals all targets for 18 health after a 25 second delay
    Tier 3
  • Psi Health Wave heals all targets for 22 health after a 25 second delay
    Tier 4
  • Psi Health Wave heals all targets for 26 health after a 25 second delay
    Tier 5
  • Psi Health Wave heals all targets for 30 health after a 25 second delay
    Tier 6
  • Psi Health Wave heals all targets for 34 health after a 25 second delay
    Tier 7
  • Psi Health Wave heals all targets for 38 health after a 25 second delay
    Tier 8
  • Psi Health Wave heals all targets for 42 health after a 25 second delay
    Tier 9
  • Psi Health Wave heals all targets for 46 health after a 25 second delay
    Tier 10
  • Psi Health Wave heals all targets for 50 health after a 25 second delay
    Tier 11
  • Psi Health Wave heals all targets for 54 health after a 25 second delay
    Tier 12
  • Psi Health Wave heals all targets for 58 health after a 25 second delay

Expand
Tier 6 - Psi Health Wave and Psi Armor Wave instantly heal you for 35 health Hands, Ring

  • Tier 1
  • Psi Health Wave and Psi Armor Wave instantly heal you for 10 health
    Tier 2
  • Psi Health Wave and Psi Armor Wave instantly heal you for 15 health
    Tier 3
  • Psi Health Wave and Psi Armor Wave instantly heal you for 20 health
    Tier 4
  • Psi Health Wave and Psi Armor Wave instantly heal you for 25 health
    Tier 5
  • Psi Health Wave and Psi Armor Wave instantly heal you for 30 health
    Tier 6
  • Psi Health Wave and Psi Armor Wave instantly heal you for 35 health

Expand
Tier 6 - Psi Health Wave grants all targets +23 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds Head, Ring

  • Tier 1
  • Psi Health Wave grants all targets +6 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
    Tier 2
  • Psi Health Wave grants all targets +9 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
    Tier 3
  • Psi Health Wave grants all targets +13 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
    Tier 4
  • Psi Health Wave grants all targets +17 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
    Tier 5
  • Psi Health Wave grants all targets +20 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
    Tier 6
  • Psi Health Wave grants all targets +23 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds

Expand
of Health Waves Tier 6 - Psi Health Wave, Armor Wave, and Power Wave restore +6 Health, Armor, and Power respectively every few seconds Chest, OffHand

  • Tier 1
  • Psi Health Wave, Armor Wave, and Power Wave restore +1 Health, Armor, and Power respectively every few seconds
    Tier 2
  • Psi Health Wave, Armor Wave, and Power Wave restore +2 Health, Armor, and Power respectively every few seconds
    Tier 3
  • Psi Health Wave, Armor Wave, and Power Wave restore +3 Health, Armor, and Power respectively every few seconds
    Tier 4
  • Psi Health Wave, Armor Wave, and Power Wave restore +4 Health, Armor, and Power respectively every few seconds
    Tier 5
  • Psi Health Wave, Armor Wave, and Power Wave restore +5 Health, Armor, and Power respectively every few seconds
    Tier 6
  • Psi Health Wave, Armor Wave, and Power Wave restore +6 Health, Armor, and Power respectively every few seconds

Expand
Tier 12 - Psi Armor Wave instantly restores 40 armor to all targets Hands, Necklace

  • Tier 1
  • Psi Armor Wave instantly restores 7 armor to all targets
    Tier 2
  • Psi Armor Wave instantly restores 10 armor to all targets
    Tier 3
  • Psi Armor Wave instantly restores 13 armor to all targets
    Tier 4
  • Psi Armor Wave instantly restores 16 armor to all targets
    Tier 5
  • Psi Armor Wave instantly restores 19 armor to all targets
    Tier 6
  • Psi Armor Wave instantly restores 22 armor to all targets
    Tier 7
  • Psi Armor Wave instantly restores 25 armor to all targets
    Tier 8
  • Psi Armor Wave instantly restores 28 armor to all targets
    Tier 9
  • Psi Armor Wave instantly restores 31 armor to all targets
    Tier 10
  • Psi Armor Wave instantly restores 34 armor to all targets
    Tier 11
  • Psi Armor Wave instantly restores 37 armor to all targets
    Tier 12
  • Psi Armor Wave instantly restores 40 armor to all targets

Expand
of Armor Surprises Tier 12 - Psi Armor Wave and Psi Adrenaline Wave restore 70 armor to all targets after a 25 second delay Legs, Necklace

  • Tier 1
  • Psi Armor Wave and Psi Adrenaline Wave restore 15 armor to all targets after a 25 second delay
    Tier 2
  • Psi Armor Wave and Psi Adrenaline Wave restore 20 armor to all targets after a 25 second delay
    Tier 3
  • Psi Armor Wave and Psi Adrenaline Wave restore 25 armor to all targets after a 25 second delay
    Tier 4
  • Psi Armor Wave and Psi Adrenaline Wave restore 30 armor to all targets after a 25 second delay
    Tier 5
  • Psi Armor Wave and Psi Adrenaline Wave restore 35 armor to all targets after a 25 second delay
    Tier 6
  • Psi Armor Wave and Psi Adrenaline Wave restore 40 armor to all targets after a 25 second delay
    Tier 7
  • Psi Armor Wave and Psi Adrenaline Wave restore 45 armor to all targets after a 25 second delay
    Tier 8
  • Psi Armor Wave and Psi Adrenaline Wave restore 50 armor to all targets after a 25 second delay
    Tier 9
  • Psi Armor Wave and Psi Adrenaline Wave restore 55 armor to all targets after a 25 second delay
    Tier 10
  • Psi Armor Wave and Psi Adrenaline Wave restore 60 armor to all targets after a 25 second delay
    Tier 11
  • Psi Armor Wave and Psi Adrenaline Wave restore 65 armor to all targets after a 25 second delay
    Tier 12
  • Psi Armor Wave and Psi Adrenaline Wave restore 70 armor to all targets after a 25 second delay

Expand
of Waves of Instant Armor Tier 6 - Psi Health Wave and Psi Armor Wave instantly restore 52 armor to you Legs, Necklace

  • Tier 1
  • Psi Health Wave and Psi Armor Wave instantly restore 12 armor to you
    Tier 2
  • Psi Health Wave and Psi Armor Wave instantly restore 20 armor to you
    Tier 3
  • Psi Health Wave and Psi Armor Wave instantly restore 28 armor to you
    Tier 4
  • Psi Health Wave and Psi Armor Wave instantly restore 36 armor to you
    Tier 5
  • Psi Health Wave and Psi Armor Wave instantly restore 44 armor to you
    Tier 6
  • Psi Health Wave and Psi Armor Wave instantly restore 52 armor to you

Expand
of Shielding Agony Tier 12 - Agonize deals +14% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated). Head

  • Tier 1
  • Agonize deals +3% damage and conjures a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
    Tier 2
  • Agonize deals +4% damage and conjures a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
    Tier 3
  • Agonize deals +5% damage and conjures a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
    Tier 4
  • Agonize deals +6% damage and conjures a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
    Tier 5
  • Agonize deals +7% damage and conjures a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
    Tier 6
  • Agonize deals +8% damage and conjures a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
    Tier 7
  • Agonize deals +9% damage and conjures a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
    Tier 8
  • Agonize deals +10% damage and conjures a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
    Tier 9
  • Agonize deals +11% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
    Tier 10
  • Agonize deals +12% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
    Tier 11
  • Agonize deals +13% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
    Tier 12
  • Agonize deals +14% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).

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of Mental Prowess Tier 6 - Max Power +30 when Mentalism is active Hands, OffHand

  • Tier 1
  • Max Power +5 when Mentalism is active
    Tier 2
  • Max Power +10 when Mentalism is active
    Tier 3
  • Max Power +15 when Mentalism is active
    Tier 4
  • Max Power +20 when Mentalism is active
    Tier 5
  • Max Power +25 when Mentalism is active
    Tier 6
  • Max Power +30 when Mentalism is active

Expand
Tier 12 - Psi Power Wave and Psi Adrenaline Wave restore 26 power to all targets after a 25 second delay Chest, OffHand

  • Tier 1
  • Psi Power Wave and Psi Adrenaline Wave restore 10 power to all targets after a 25 second delay
    Tier 2
  • Psi Power Wave and Psi Adrenaline Wave restore 11 power to all targets after a 25 second delay
    Tier 3
  • Psi Power Wave and Psi Adrenaline Wave restore 12 power to all targets after a 25 second delay
    Tier 4
  • Psi Power Wave and Psi Adrenaline Wave restore 13 power to all targets after a 25 second delay
    Tier 5
  • Psi Power Wave and Psi Adrenaline Wave restore 14 power to all targets after a 25 second delay
    Tier 6
  • Psi Power Wave and Psi Adrenaline Wave restore 15 power to all targets after a 25 second delay
    Tier 7
  • Psi Power Wave and Psi Adrenaline Wave restore 16 power to all targets after a 25 second delay
    Tier 8
  • Psi Power Wave and Psi Adrenaline Wave restore 18 power to all targets after a 25 second delay
    Tier 9
  • Psi Power Wave and Psi Adrenaline Wave restore 20 power to all targets after a 25 second delay
    Tier 10
  • Psi Power Wave and Psi Adrenaline Wave restore 22 power to all targets after a 25 second delay
    Tier 11
  • Psi Power Wave and Psi Adrenaline Wave restore 24 power to all targets after a 25 second delay
    Tier 12
  • Psi Power Wave and Psi Adrenaline Wave restore 26 power to all targets after a 25 second delay

Expand
of Sudden Power Overloads Tier 12 - Psi Power Wave instantly restores 20 power to all targets Head, Hands

  • Tier 1
  • Psi Power Wave instantly restores 5 power to all targets
    Tier 2
  • Psi Power Wave instantly restores 6 power to all targets
    Tier 3
  • Psi Power Wave instantly restores 7 power to all targets
    Tier 4
  • Psi Power Wave instantly restores 8 power to all targets
    Tier 5
  • Psi Power Wave instantly restores 10 power to all targets
    Tier 6
  • Psi Power Wave instantly restores 11 power to all targets
    Tier 7
  • Psi Power Wave instantly restores 12 power to all targets
    Tier 8
  • Psi Power Wave instantly restores 14 power to all targets
    Tier 9
  • Psi Power Wave instantly restores 15 power to all targets
    Tier 10
  • Psi Power Wave instantly restores 16 power to all targets
    Tier 11
  • Psi Power Wave instantly restores 18 power to all targets
    Tier 12
  • Psi Power Wave instantly restores 20 power to all targets

Expand
Tier 6 - Psi Power Wave and Psi Adrenaline Wave instantly restore 19 power to you Chest, OffHand

  • Tier 1
  • Psi Power Wave and Psi Adrenaline Wave instantly restore 5 power to you
    Tier 2
  • Psi Power Wave and Psi Adrenaline Wave instantly restore 7 power to you
    Tier 3
  • Psi Power Wave and Psi Adrenaline Wave instantly restore 11 power to you
    Tier 4
  • Psi Power Wave and Psi Adrenaline Wave instantly restore 14 power to you
    Tier 5
  • Psi Power Wave and Psi Adrenaline Wave instantly restore 17 power to you
    Tier 6
  • Psi Power Wave and Psi Adrenaline Wave instantly restore 19 power to you

Expand
Tier 6 - Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -6 Power for 20 seconds Hands

  • Tier 1
  • Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -1 Power for 20 seconds
    Tier 2
  • Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -2 Power for 20 seconds
    Tier 3
  • Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -3 Power for 20 seconds
    Tier 4
  • Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -4 Power for 20 seconds
    Tier 5
  • Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -5 Power for 20 seconds
    Tier 6
  • Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -6 Power for 20 seconds

Expand
Tier 6 - Max Health +33 when Mentalism is active Legs, OffHand

  • Tier 1
  • Max Health +8 when Mentalism is active
    Tier 2
  • Max Health +13 when Mentalism is active
    Tier 3
  • Max Health +18 when Mentalism is active
    Tier 4
  • Max Health +23 when Mentalism is active
    Tier 5
  • Max Health +28 when Mentalism is active
    Tier 6
  • Max Health +33 when Mentalism is active

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Tier 6 - Psi Health Wave, Armor Wave, and Power Wave grant all targets +6 Psychic Damage for 60 seconds Legs, MainHand

  • Tier 1
  • Psi Health Wave, Armor Wave, and Power Wave grant all targets +1 Psychic Damage for 60 seconds
    Tier 2
  • Psi Health Wave, Armor Wave, and Power Wave grant all targets +2 Psychic Damage for 60 seconds
    Tier 3
  • Psi Health Wave, Armor Wave, and Power Wave grant all targets +3 Psychic Damage for 60 seconds
    Tier 4
  • Psi Health Wave, Armor Wave, and Power Wave grant all targets +4 Psychic Damage for 60 seconds
    Tier 5
  • Psi Health Wave, Armor Wave, and Power Wave grant all targets +5 Psychic Damage for 60 seconds
    Tier 6
  • Psi Health Wave, Armor Wave, and Power Wave grant all targets +6 Psychic Damage for 60 seconds

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Tier 6 - Psi Adrenaline Wave increases all targets' Slashing damage +7% for 20 seconds MainHand

  • Tier 1
  • Psi Adrenaline Wave increases all targets' Slashing damage +2% for 20 seconds
    Tier 2
  • Psi Adrenaline Wave increases all targets' Slashing damage +3% for 20 seconds
    Tier 3
  • Psi Adrenaline Wave increases all targets' Slashing damage +4% for 20 seconds
    Tier 4
  • Psi Adrenaline Wave increases all targets' Slashing damage +5% for 20 seconds
    Tier 5
  • Psi Adrenaline Wave increases all targets' Slashing damage +6% for 20 seconds
    Tier 6
  • Psi Adrenaline Wave increases all targets' Slashing damage +7% for 20 seconds

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Tier 6 - Psi Adrenaline Wave increases all targets' Electricity damage +7% for 20 seconds MainHand

  • Tier 1
  • Psi Adrenaline Wave increases all targets' Electricity damage +2% for 20 seconds
    Tier 2
  • Psi Adrenaline Wave increases all targets' Electricity damage +3% for 20 seconds
    Tier 3
  • Psi Adrenaline Wave increases all targets' Electricity damage +4% for 20 seconds
    Tier 4
  • Psi Adrenaline Wave increases all targets' Electricity damage +5% for 20 seconds
    Tier 5
  • Psi Adrenaline Wave increases all targets' Electricity damage +6% for 20 seconds
    Tier 6
  • Psi Adrenaline Wave increases all targets' Electricity damage +7% for 20 seconds

Expand
Tier 6 - Psi Adrenaline Wave increases all targets' Crushing damage +7% for 20 seconds MainHand

  • Tier 1
  • Psi Adrenaline Wave increases all targets' Crushing damage +2% for 20 seconds
    Tier 2
  • Psi Adrenaline Wave increases all targets' Crushing damage +3% for 20 seconds
    Tier 3
  • Psi Adrenaline Wave increases all targets' Crushing damage +4% for 20 seconds
    Tier 4
  • Psi Adrenaline Wave increases all targets' Crushing damage +5% for 20 seconds
    Tier 5
  • Psi Adrenaline Wave increases all targets' Crushing damage +6% for 20 seconds
    Tier 6
  • Psi Adrenaline Wave increases all targets' Crushing damage +7% for 20 seconds

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of Agonizing Feedback Tier 6 - Agonize deals +50% damage and reuse timer is -11 seconds, but the ability deals 90 health damage to YOU MainHand

  • Tier 1
  • Agonize deals +10% damage and reuse timer is -6 seconds, but the ability deals 15 health damage to YOU
    Tier 2
  • Agonize deals +18% damage and reuse timer is -7 seconds, but the ability deals 30 health damage to YOU
    Tier 3
  • Agonize deals +26% damage and reuse timer is -8 seconds, but the ability deals 45 health damage to YOU
    Tier 4
  • Agonize deals +34% damage and reuse timer is -9 seconds, but the ability deals 60 health damage to YOU
    Tier 5
  • Agonize deals +42% damage and reuse timer is -10 seconds, but the ability deals 75 health damage to YOU
    Tier 6
  • Agonize deals +50% damage and reuse timer is -11 seconds, but the ability deals 90 health damage to YOU

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Agonizing of Agony Tier 12 - Agonize Damage +51% Chest, Hands

  • Tier 1
  • Agonize Damage +7%
    Tier 2
  • Agonize Damage +11%
    Tier 3
  • Agonize Damage +15%
    Tier 4
  • Agonize Damage +19%
    Tier 5
  • Agonize Damage +23%
    Tier 6
  • Agonize Damage +27%
    Tier 7
  • Agonize Damage +31%
    Tier 8
  • Agonize Damage +35%
    Tier 9
  • Agonize Damage +39%
    Tier 10
  • Agonize Damage +43%
    Tier 11
  • Agonize Damage +47%
    Tier 12
  • Agonize Damage +51%

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of System Shock Tier 12 - Panic Charge Damage +93% Ring, Feet

  • Tier 1
  • Panic Charge Damage +5%
    Tier 2
  • Panic Charge Damage +13%
    Tier 3
  • Panic Charge Damage +21%
    Tier 4
  • Panic Charge Damage +29%
    Tier 5
  • Panic Charge Damage +37%
    Tier 6
  • Panic Charge Damage +45%
    Tier 7
  • Panic Charge Damage +53%
    Tier 8
  • Panic Charge Damage +61%
    Tier 9
  • Panic Charge Damage +69%
    Tier 10
  • Panic Charge Damage +77%
    Tier 11
  • Panic Charge Damage +85%
    Tier 12
  • Panic Charge Damage +93%

Expand
of System Shock Tier 12 - Panic Charge boosts the damage of all your attacks +17 for 20 seconds Ring, OffHand

  • Tier 1
  • Panic Charge boosts the damage of all your attacks +2 for 20 seconds
    Tier 2
  • Panic Charge boosts the damage of all your attacks +3 for 20 seconds
    Tier 3
  • Panic Charge boosts the damage of all your attacks +4 for 20 seconds
    Tier 4
  • Panic Charge boosts the damage of all your attacks +6 for 20 seconds
    Tier 5
  • Panic Charge boosts the damage of all your attacks +7 for 20 seconds
    Tier 6
  • Panic Charge boosts the damage of all your attacks +9 for 20 seconds
    Tier 7
  • Panic Charge boosts the damage of all your attacks +10 for 20 seconds
    Tier 8
  • Panic Charge boosts the damage of all your attacks +11 for 20 seconds
    Tier 9
  • Panic Charge boosts the damage of all your attacks +12 for 20 seconds
    Tier 10
  • Panic Charge boosts the damage of all your attacks +14 for 20 seconds
    Tier 11
  • Panic Charge boosts the damage of all your attacks +16 for 20 seconds
    Tier 12
  • Panic Charge boosts the damage of all your attacks +17 for 20 seconds

Expand
of Panicked Healing Tier 12 - Panic Charge knocks all targets back and restores 50 armor to you Feet, Head

  • Tier 1
  • Panic Charge knocks all targets back and restores 6 armor to you
    Tier 2
  • Panic Charge knocks all targets back and restores 10 armor to you
    Tier 3
  • Panic Charge knocks all targets back and restores 14 armor to you
    Tier 4
  • Panic Charge knocks all targets back and restores 18 armor to you
    Tier 5
  • Panic Charge knocks all targets back and restores 22 armor to you
    Tier 6
  • Panic Charge knocks all targets back and restores 26 armor to you
    Tier 7
  • Panic Charge knocks all targets back and restores 30 armor to you
    Tier 8
  • Panic Charge knocks all targets back and restores 34 armor to you
    Tier 9
  • Panic Charge knocks all targets back and restores 38 armor to you
    Tier 10
  • Panic Charge knocks all targets back and restores 42 armor to you
    Tier 11
  • Panic Charge knocks all targets back and restores 46 armor to you
    Tier 12
  • Panic Charge knocks all targets back and restores 50 armor to you

Expand
of Electrification Tier 12 - Electrify Damage +38% MainHand, Legs

  • Tier 1
  • Electrify Damage +5%
    Tier 2
  • Electrify Damage +8%
    Tier 3
  • Electrify Damage +11%
    Tier 4
  • Electrify Damage +14%
    Tier 5
  • Electrify Damage +17%
    Tier 6
  • Electrify Damage +20%
    Tier 7
  • Electrify Damage +23%
    Tier 8
  • Electrify Damage +26%
    Tier 9
  • Electrify Damage +29%
    Tier 10
  • Electrify Damage +32%
    Tier 11
  • Electrify Damage +35%
    Tier 12
  • Electrify Damage +38%

Expand
Tier 12 - Pain Bubble deals +60 damage and restores 40 armor to you Chest, Hands

  • Tier 1
  • Pain Bubble deals +5 damage and restores 40 armor to you
    Tier 2
  • Pain Bubble deals +10 damage and restores 40 armor to you
    Tier 3
  • Pain Bubble deals +15 damage and restores 40 armor to you
    Tier 4
  • Pain Bubble deals +20 damage and restores 40 armor to you
    Tier 5
  • Pain Bubble deals +25 damage and restores 40 armor to you
    Tier 6
  • Pain Bubble deals +30 damage and restores 40 armor to you
    Tier 7
  • Pain Bubble deals +35 damage and restores 40 armor to you
    Tier 8
  • Pain Bubble deals +40 damage and restores 40 armor to you
    Tier 9
  • Pain Bubble deals +45 damage and restores 40 armor to you
    Tier 10
  • Pain Bubble deals +50 damage and restores 40 armor to you
    Tier 11
  • Pain Bubble deals +55 damage and restores 40 armor to you
    Tier 12
  • Pain Bubble deals +60 damage and restores 40 armor to you

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of Calming Shocks Tier 12 - Electrify generates no rage and removes 800 Rage Necklace, Chest

  • Tier 1
  • Electrify generates no rage and removes 250 Rage
    Tier 2
  • Electrify generates no rage and removes 300 Rage
    Tier 3
  • Electrify generates no rage and removes 350 Rage
    Tier 4
  • Electrify generates no rage and removes 400 Rage
    Tier 5
  • Electrify generates no rage and removes 450 Rage
    Tier 6
  • Electrify generates no rage and removes 500 Rage
    Tier 7
  • Electrify generates no rage and removes 550 Rage
    Tier 8
  • Electrify generates no rage and removes 600 Rage
    Tier 9
  • Electrify generates no rage and removes 650 Rage
    Tier 10
  • Electrify generates no rage and removes 700 Rage
    Tier 11
  • Electrify generates no rage and removes 750 Rage
    Tier 12
  • Electrify generates no rage and removes 800 Rage

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of Refreshing Shocks Tier 12 - Electrify restores 48 Health to you Feet, Ring

  • Tier 1
  • Electrify restores 8 Health to you
    Tier 2
  • Electrify restores 11 Health to you
    Tier 3
  • Electrify restores 14 Health to you
    Tier 4
  • Electrify restores 17 Health to you
    Tier 5
  • Electrify restores 20 Health to you
    Tier 6
  • Electrify restores 24 Health to you
    Tier 7
  • Electrify restores 28 Health to you
    Tier 8
  • Electrify restores 32 Health to you
    Tier 9
  • Electrify restores 36 Health to you
    Tier 10
  • Electrify restores 40 Health to you
    Tier 11
  • Electrify restores 44 Health to you
    Tier 12
  • Electrify restores 48 Health to you

Expand
Tier 6 - Reconstruct Reuse Timer -350 MainHand, Necklace

  • Tier 1
  • Reconstruct Reuse Timer -1
    Tier 2
  • Reconstruct Reuse Timer -150
    Tier 3
  • Reconstruct Reuse Timer -2
    Tier 4
  • Reconstruct Reuse Timer -250
    Tier 5
  • Reconstruct Reuse Timer -3
    Tier 6
  • Reconstruct Reuse Timer -350

Expand
of Recharging Shocks Tier 12 - Electrify restores 30 power to you Head

  • Tier 1
  • Electrify restores 3 power to you
    Tier 2
  • Electrify restores 5 power to you
    Tier 3
  • Electrify restores 8 power to you
    Tier 4
  • Electrify restores 10 power to you
    Tier 5
  • Electrify restores 13 power to you
    Tier 6
  • Electrify restores 15 power to you
    Tier 7
  • Electrify restores 18 power to you
    Tier 8
  • Electrify restores 20 power to you
    Tier 9
  • Electrify restores 23 power to you
    Tier 10
  • Electrify restores 25 power to you
    Tier 11
  • Electrify restores 27 power to you
    Tier 12
  • Electrify restores 30 power to you

Expand
of Painful Bubbles Tier 12 - Pain Bubble Damage +144 Necklace, OffHand

  • Tier 1
  • Pain Bubble Damage +12
    Tier 2
  • Pain Bubble Damage +24
    Tier 3
  • Pain Bubble Damage +36
    Tier 4
  • Pain Bubble Damage +48
    Tier 5
  • Pain Bubble Damage +60
    Tier 6
  • Pain Bubble Damage +72
    Tier 7
  • Pain Bubble Damage +84
    Tier 8
  • Pain Bubble Damage +96
    Tier 9
  • Pain Bubble Damage +108
    Tier 10
  • Pain Bubble Damage +120
    Tier 11
  • Pain Bubble Damage +132
    Tier 12
  • Pain Bubble Damage +144

Expand
of Bursting Bubbles Tier 12 - Pain Bubble increases the damage of your ranged attacks by 10% for 10 seconds Ring, Feet

  • Tier 1
  • Pain Bubble increases the damage of your ranged attacks by 1% for 10 seconds
    Tier 2
  • Pain Bubble increases the damage of your ranged attacks by 2% for 10 seconds
    Tier 3
  • Pain Bubble increases the damage of your ranged attacks by 3% for 10 seconds
    Tier 4
  • Pain Bubble increases the damage of your ranged attacks by 4% for 10 seconds
    Tier 5
  • Pain Bubble increases the damage of your ranged attacks by 5% for 10 seconds
    Tier 6
  • Pain Bubble increases the damage of your ranged attacks by 5.5% for 10 seconds
    Tier 7
  • Pain Bubble increases the damage of your ranged attacks by 6% for 10 seconds
    Tier 8
  • Pain Bubble increases the damage of your ranged attacks by 6.5% for 10 seconds
    Tier 9
  • Pain Bubble increases the damage of your ranged attacks by 7% for 10 seconds
    Tier 10
  • Pain Bubble increases the damage of your ranged attacks by 8% for 10 seconds
    Tier 11
  • Pain Bubble increases the damage of your ranged attacks by 9% for 10 seconds
    Tier 12
  • Pain Bubble increases the damage of your ranged attacks by 10% for 10 seconds

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