Mentalism/Treasure Effects

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See also: Mentalism/Treasure Effects:By Slot

See also: Mentalism/Treasure Effects:By Ability

Prefix Suffix Best Tier Slot All Tiers
Mentalist's of Mentalism Tier 6 - Mentalism Base Damage +20% Head, Necklace

  • Tier 1
  • Mentalism Damage +3
    Tier 2
  • Mentalism Base Damage +8%
    Tier 3
  • Mentalism Base Damage +11%
    Tier 4
  • Mentalism Base Damage +14%
    Tier 5
  • Mentalism Base Damage +17%
    Tier 6
  • Mentalism Base Damage +20%

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Wavemaster's of Effortless Waves Tier 12 - All Psi Wave Abilities cost -12 Power and your Combat Refresh restores +20 Health Chest, Feet

  • Tier 1
  • All Psi Wave Abilities cost -1 Power and your Combat Refresh restores +4 Health
    Tier 2
  • All Psi Wave Abilities cost -2 Power and your Combat Refresh restores +5 Health
    Tier 3
  • All Psi Wave Abilities cost -3 Power and your Combat Refresh restores +6 Health
    Tier 4
  • All Psi Wave Abilities cost -4 Power and your Combat Refresh restores +8 Health
    Tier 5
  • All Psi Wave Abilities cost -5 Power and your Combat Refresh restores +9 Health
    Tier 6
  • All Psi Wave Abilities cost -6 Power and your Combat Refresh restores +11 Health
    Tier 7
  • All Psi Wave Abilities cost -7 Power and your Combat Refresh restores +12 Health
    Tier 8
  • All Psi Wave Abilities cost -8 Power and your Combat Refresh restores +14 Health
    Tier 9
  • All Psi Wave Abilities cost -9 Power and your Combat Refresh restores +16 Health
    Tier 10
  • All Psi Wave Abilities cost -10 Power and your Combat Refresh restores +17 Health
    Tier 11
  • All Psi Wave Abilities cost -11 Power and your Combat Refresh restores +18 Health
    Tier 12
  • All Psi Wave Abilities cost -12 Power and your Combat Refresh restores +20 Health

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of Lingering Mindreaves Tier 12 - Mindreave deals +20 damage and deals Electricity damage instead of Psychic Chest, Feet

  • Tier 1
  • Mindreave deals +2 damage and deals Electricity damage instead of Psychic
    Tier 2
  • Mindreave deals +4 damage and deals Electricity damage instead of Psychic
    Tier 3
  • Mindreave deals +5 damage and deals Electricity damage instead of Psychic
    Tier 4
  • Mindreave deals +7 damage and deals Electricity damage instead of Psychic
    Tier 5
  • Mindreave deals +9 damage and deals Electricity damage instead of Psychic
    Tier 6
  • Mindreave deals +11 damage and deals Electricity damage instead of Psychic
    Tier 7
  • Mindreave deals +12 damage and deals Electricity damage instead of Psychic
    Tier 8
  • Mindreave deals +14 damage and deals Electricity damage instead of Psychic
    Tier 9
  • Mindreave deals +15 damage and deals Electricity damage instead of Psychic
    Tier 10
  • Mindreave deals +17 damage and deals Electricity damage instead of Psychic
    Tier 11
  • Mindreave deals +19 damage and deals Electricity damage instead of Psychic
    Tier 12
  • Mindreave deals +20 damage and deals Electricity damage instead of Psychic

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of Shocking Dissemination Tier 12 - Electrify stuns the target and deals +24 damage Hands

  • Tier 1
  • Electrify stuns the target and deals +2 damage
    Tier 2
  • Electrify stuns the target and deals +4 damage
    Tier 3
  • Electrify stuns the target and deals +6 damage
    Tier 4
  • Electrify stuns the target and deals +8 damage
    Tier 5
  • Electrify stuns the target and deals +10 damage
    Tier 6
  • Electrify stuns the target and deals +12 damage
    Tier 7
  • Electrify stuns the target and deals +14 damage
    Tier 8
  • Electrify stuns the target and deals +16 damage
    Tier 9
  • Electrify stuns the target and deals +18 damage
    Tier 10
  • Electrify stuns the target and deals +20 damage
    Tier 11
  • Electrify stuns the target and deals +22 damage
    Tier 12
  • Electrify stuns the target and deals +24 damage

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of Mind Shocks Tier 12 - Electrify, System Shock, and Panic Charge restore 22 Health after a 15 second delay Feet

  • Tier 1
  • Electrify, System Shock, and Panic Charge restore 2 Health after a 15 second delay
    Tier 2
  • Electrify, System Shock, and Panic Charge restore 4 Health after a 15 second delay
    Tier 3
  • Electrify, System Shock, and Panic Charge restore 6 Health after a 15 second delay
    Tier 4
  • Electrify, System Shock, and Panic Charge restore 8 Health after a 15 second delay
    Tier 5
  • Electrify, System Shock, and Panic Charge restore 10 Health after a 15 second delay
    Tier 6
  • Electrify, System Shock, and Panic Charge restore 11 Health after a 15 second delay
    Tier 7
  • Electrify, System Shock, and Panic Charge restore 13 Health after a 15 second delay
    Tier 8
  • Electrify, System Shock, and Panic Charge restore 14 Health after a 15 second delay
    Tier 9
  • Electrify, System Shock, and Panic Charge restore 16 Health after a 15 second delay
    Tier 10
  • Electrify, System Shock, and Panic Charge restore 18 Health after a 15 second delay
    Tier 11
  • Electrify, System Shock, and Panic Charge restore 20 Health after a 15 second delay
    Tier 12
  • Electrify, System Shock, and Panic Charge restore 22 Health after a 15 second delay

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of Unsuspecting Mindreaves Tier 12 - Mindreave Taunt -260 Necklace

  • Tier 1
  • Mindreave Taunt -40
    Tier 2
  • Mindreave Taunt -60
    Tier 3
  • Mindreave Taunt -80
    Tier 4
  • Mindreave Taunt -100
    Tier 5
  • Mindreave Taunt -120
    Tier 6
  • Mindreave Taunt -140
    Tier 7
  • Mindreave Taunt -160
    Tier 8
  • Mindreave Taunt -180
    Tier 9
  • Mindreave Taunt -200
    Tier 10
  • Mindreave Taunt -220
    Tier 11
  • Mindreave Taunt -240
    Tier 12
  • Mindreave Taunt -260

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Tier 12 - Agonize deals +325 Psychic damage over 10 seconds Legs, Ring

  • Tier 1
  • Agonize deals +50 Psychic damage over 10 seconds
    Tier 2
  • Agonize deals +75 Psychic damage over 10 seconds
    Tier 3
  • Agonize deals +100 Psychic damage over 10 seconds
    Tier 4
  • Agonize deals +125 Psychic damage over 10 seconds
    Tier 5
  • Agonize deals +150 Psychic damage over 10 seconds
    Tier 6
  • Agonize deals +175 Psychic damage over 10 seconds
    Tier 7
  • Agonize deals +200 Psychic damage over 10 seconds
    Tier 8
  • Agonize deals +225 Psychic damage over 10 seconds
    Tier 9
  • Agonize deals +250 Psychic damage over 10 seconds
    Tier 10
  • Agonize deals +275 Psychic damage over 10 seconds
    Tier 11
  • Agonize deals +300 Psychic damage over 10 seconds
    Tier 12
  • Agonize deals +325 Psychic damage over 10 seconds

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Tier 6 - For 15 seconds after using Mindreave, your Major Healing abilities restore +36 Health (this effect does not stack with itself) MainHand

  • Tier 1
  • For 15 seconds after using Mindreave, your Major Healing abilities restore +6 Health (this effect does not stack with itself)
    Tier 2
  • For 15 seconds after using Mindreave, your Major Healing abilities restore +12 Health (this effect does not stack with itself)
    Tier 3
  • For 15 seconds after using Mindreave, your Major Healing abilities restore +18 Health (this effect does not stack with itself)
    Tier 4
  • For 15 seconds after using Mindreave, your Major Healing abilities restore +24 Health (this effect does not stack with itself)
    Tier 5
  • For 15 seconds after using Mindreave, your Major Healing abilities restore +30 Health (this effect does not stack with itself)
    Tier 6
  • For 15 seconds after using Mindreave, your Major Healing abilities restore +36 Health (this effect does not stack with itself)

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of Critical Hits Tier 12 - Archery/Psychology/Mentalism Critical Hit Damage +120% when Mentalism is active Head, Chest

  • Tier 1
  • Archery/Psychology/Mentalism Critical Hit Damage +10% when Mentalism is active
    Tier 2
  • Archery/Psychology/Mentalism Critical Hit Damage +20% when Mentalism is active
    Tier 3
  • Archery/Psychology/Mentalism Critical Hit Damage +30% when Mentalism is active
    Tier 4
  • Archery/Psychology/Mentalism Critical Hit Damage +40% when Mentalism is active
    Tier 5
  • Archery/Psychology/Mentalism Critical Hit Damage +50% when Mentalism is active
    Tier 6
  • Archery/Psychology/Mentalism Critical Hit Damage +60% when Mentalism is active
    Tier 7
  • Archery/Psychology/Mentalism Critical Hit Damage +70% when Mentalism is active
    Tier 8
  • Archery/Psychology/Mentalism Critical Hit Damage +80% when Mentalism is active
    Tier 9
  • Archery/Psychology/Mentalism Critical Hit Damage +90% when Mentalism is active
    Tier 10
  • Archery/Psychology/Mentalism Critical Hit Damage +100% when Mentalism is active
    Tier 11
  • Archery/Psychology/Mentalism Critical Hit Damage +110% when Mentalism is active
    Tier 12
  • Archery/Psychology/Mentalism Critical Hit Damage +120% when Mentalism is active

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of Effortless Pain Tier 12 - Pain Bubble Power Cost -30 MainHand

  • Tier 1
  • Pain Bubble Power Cost -2
    Tier 2
  • Pain Bubble Power Cost -4
    Tier 3
  • Pain Bubble Power Cost -6
    Tier 4
  • Pain Bubble Power Cost -8
    Tier 5
  • Pain Bubble Power Cost -10
    Tier 6
  • Pain Bubble Power Cost -12
    Tier 7
  • Pain Bubble Power Cost -14
    Tier 8
  • Pain Bubble Power Cost -17
    Tier 9
  • Pain Bubble Power Cost -20
    Tier 10
  • Pain Bubble Power Cost -23
    Tier 11
  • Pain Bubble Power Cost -26
    Tier 12
  • Pain Bubble Power Cost -30

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of System Shock Tier 12 - System Shock Damage +32% Legs, MainHand

  • Tier 1
  • System Shock Damage +10%
    Tier 2
  • System Shock Damage +12%
    Tier 3
  • System Shock Damage +14%
    Tier 4
  • System Shock Damage +16%
    Tier 5
  • System Shock Damage +18%
    Tier 6
  • System Shock Damage +20%
    Tier 7
  • System Shock Damage +22%
    Tier 8
  • System Shock Damage +24%
    Tier 9
  • System Shock Damage +26%
    Tier 10
  • System Shock Damage +28%
    Tier 11
  • System Shock Damage +30%
    Tier 12
  • System Shock Damage +32%

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of Aftershocks Tier 12 - System Shock deals +36 Psychic damage and 40 more over 10 seconds Head, OffHand, Hands

  • Tier 1
  • System Shock deals +3 Psychic damage and 20 more over 10 seconds
    Tier 2
  • System Shock deals +6 Psychic damage and 20 more over 10 seconds
    Tier 3
  • System Shock deals +9 Psychic damage and 20 more over 10 seconds
    Tier 4
  • System Shock deals +12 Psychic damage and 20 more over 10 seconds
    Tier 5
  • System Shock deals +15 Psychic damage and 30 more over 10 seconds
    Tier 6
  • System Shock deals +18 Psychic damage and 30 more over 10 seconds
    Tier 7
  • System Shock deals +21 Psychic damage and 30 more over 10 seconds
    Tier 8
  • System Shock deals +24 Psychic damage and 30 more over 10 seconds
    Tier 9
  • System Shock deals +27 Psychic damage and 40 more over 10 seconds
    Tier 10
  • System Shock deals +30 Psychic damage and 40 more over 10 seconds
    Tier 11
  • System Shock deals +33 Psychic damage and 40 more over 10 seconds
    Tier 12
  • System Shock deals +36 Psychic damage and 40 more over 10 seconds

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of Calming Shocks Tier 12 - System Shock deals +24 damage, generates no Rage, and reduces Rage by 250 Legs, Ring

  • Tier 1
  • System Shock deals +2 damage, generates no Rage, and reduces Rage by 30
    Tier 2
  • System Shock deals +4 damage, generates no Rage, and reduces Rage by 50
    Tier 3
  • System Shock deals +6 damage, generates no Rage, and reduces Rage by 70
    Tier 4
  • System Shock deals +8 damage, generates no Rage, and reduces Rage by 90
    Tier 5
  • System Shock deals +10 damage, generates no Rage, and reduces Rage by 110
    Tier 6
  • System Shock deals +12 damage, generates no Rage, and reduces Rage by 130
    Tier 7
  • System Shock deals +14 damage, generates no Rage, and reduces Rage by 150
    Tier 8
  • System Shock deals +16 damage, generates no Rage, and reduces Rage by 170
    Tier 9
  • System Shock deals +18 damage, generates no Rage, and reduces Rage by 190
    Tier 10
  • System Shock deals +20 damage, generates no Rage, and reduces Rage by 210
    Tier 11
  • System Shock deals +22 damage, generates no Rage, and reduces Rage by 230
    Tier 12
  • System Shock deals +24 damage, generates no Rage, and reduces Rage by 250

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Tier 12 - System Shock boosts the damage of your Signature Debuffs by +68 for 6 seconds MainHand, Ring

  • Tier 1
  • System Shock boosts the damage of your Signature Debuffs by +5 for 6 seconds
    Tier 2
  • System Shock boosts the damage of your Signature Debuffs by +10 for 6 seconds
    Tier 3
  • System Shock boosts the damage of your Signature Debuffs by +15 for 6 seconds
    Tier 4
  • System Shock boosts the damage of your Signature Debuffs by +20 for 6 seconds
    Tier 5
  • System Shock boosts the damage of your Signature Debuffs by +26 for 6 seconds
    Tier 6
  • System Shock boosts the damage of your Signature Debuffs by +32 for 6 seconds
    Tier 7
  • System Shock boosts the damage of your Signature Debuffs by +38 for 6 seconds
    Tier 8
  • System Shock boosts the damage of your Signature Debuffs by +44 for 6 seconds
    Tier 9
  • System Shock boosts the damage of your Signature Debuffs by +50 for 6 seconds
    Tier 10
  • System Shock boosts the damage of your Signature Debuffs by +56 for 6 seconds
    Tier 11
  • System Shock boosts the damage of your Signature Debuffs by +62 for 6 seconds
    Tier 12
  • System Shock boosts the damage of your Signature Debuffs by +68 for 6 seconds

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of Refreshing Shocks Tier 12 - System Shock restores 32 Armor to you Head, Hands

  • Tier 1
  • System Shock restores 10 Armor to you
    Tier 2
  • System Shock restores 12 Armor to you
    Tier 3
  • System Shock restores 14 Armor to you
    Tier 4
  • System Shock restores 16 Armor to you
    Tier 5
  • System Shock restores 18 Armor to you
    Tier 6
  • System Shock restores 20 Armor to you
    Tier 7
  • System Shock restores 22 Armor to you
    Tier 8
  • System Shock restores 24 Armor to you
    Tier 9
  • System Shock restores 26 Armor to you
    Tier 10
  • System Shock restores 28 Armor to you
    Tier 11
  • System Shock restores 30 Armor to you
    Tier 12
  • System Shock restores 32 Armor to you

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of Reconstruction Tier 12 - Reconstruct Healing +72 OffHand, Feet, Ring

  • Tier 1
  • Reconstruct Healing +6
    Tier 2
  • Reconstruct Healing +12
    Tier 3
  • Reconstruct Healing +18
    Tier 4
  • Reconstruct Healing +24
    Tier 5
  • Reconstruct Healing +30
    Tier 6
  • Reconstruct Healing +36
    Tier 7
  • Reconstruct Healing +42
    Tier 8
  • Reconstruct Healing +48
    Tier 9
  • Reconstruct Healing +54
    Tier 10
  • Reconstruct Healing +60
    Tier 11
  • Reconstruct Healing +66
    Tier 12
  • Reconstruct Healing +72

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of Revitalization Tier 12 - Revitalize Healing +36 Legs, MainHand, Head

  • Tier 1
  • Revitalize Healing +3
    Tier 2
  • Revitalize Healing +6
    Tier 3
  • Revitalize Healing +9
    Tier 4
  • Revitalize Healing +12
    Tier 5
  • Revitalize Healing +15
    Tier 6
  • Revitalize Healing +18
    Tier 7
  • Revitalize Healing +21
    Tier 8
  • Revitalize Healing +24
    Tier 9
  • Revitalize Healing +27
    Tier 10
  • Revitalize Healing +30
    Tier 11
  • Revitalize Healing +33
    Tier 12
  • Revitalize Healing +36

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of Reinforced Reconstruction Tier 6 - Reconstruct restores +12 Health and causes the target to take 24 less damage from attacks for 10 seconds Necklace, Head

  • Tier 1
  • Reconstruct restores +4 Health and causes the target to take 4 less damage from attacks for 10 seconds
    Tier 2
  • Reconstruct restores +6 Health and causes the target to take 8 less damage from attacks for 10 seconds
    Tier 3
  • Reconstruct restores +8 Health and causes the target to take 12 less damage from attacks for 10 seconds
    Tier 4
  • Reconstruct restores +9 Health and causes the target to take 16 less damage from attacks for 10 seconds
    Tier 5
  • Reconstruct restores +10 Health and causes the target to take 20 less damage from attacks for 10 seconds
    Tier 6
  • Reconstruct restores +12 Health and causes the target to take 24 less damage from attacks for 10 seconds

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of Mind Protection Tier 6 - Revitalize restores +12 Health and causes the target to take 30 less damage from Psychic and Nature attacks for 10 seconds Hands, Feet

  • Tier 1
  • Revitalize restores +3 Health and causes the target to take 5 less damage from Psychic and Nature attacks for 10 seconds
    Tier 2
  • Revitalize restores +5 Health and causes the target to take 10 less damage from Psychic and Nature attacks for 10 seconds
    Tier 3
  • Revitalize restores +7 Health and causes the target to take 15 less damage from Psychic and Nature attacks for 10 seconds
    Tier 4
  • Revitalize restores +9 Health and causes the target to take 20 less damage from Psychic and Nature attacks for 10 seconds
    Tier 5
  • Revitalize restores +10 Health and causes the target to take 25 less damage from Psychic and Nature attacks for 10 seconds
    Tier 6
  • Revitalize restores +12 Health and causes the target to take 30 less damage from Psychic and Nature attacks for 10 seconds

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Tier 12 - Reconstruct restores 39 Power to the target Legs

  • Tier 1
  • Reconstruct restores 6 Power to the target
    Tier 2
  • Reconstruct restores 9 Power to the target
    Tier 3
  • Reconstruct restores 12 Power to the target
    Tier 4
  • Reconstruct restores 15 Power to the target
    Tier 5
  • Reconstruct restores 18 Power to the target
    Tier 6
  • Reconstruct restores 21 Power to the target
    Tier 7
  • Reconstruct restores 24 Power to the target
    Tier 8
  • Reconstruct restores 27 Power to the target
    Tier 9
  • Reconstruct restores 30 Power to the target
    Tier 10
  • Reconstruct restores 33 Power to the target
    Tier 11
  • Reconstruct restores 36 Power to the target
    Tier 12
  • Reconstruct restores 39 Power to the target

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of Organ Repair Tier 12 - Revitalize restores +9 Health and removes ongoing Trauma effects (up to 22 dmg/sec) Necklace

  • Tier 1
  • Revitalize restores +1 Health and removes ongoing Trauma effects (up to 1 dmg/sec)
    Tier 2
  • Revitalize restores +2 Health and removes ongoing Trauma effects (up to 2 dmg/sec)
    Tier 3
  • Revitalize restores +3 Health and removes ongoing Trauma effects (up to 3 dmg/sec)
    Tier 4
  • Revitalize restores +3 Health and removes ongoing Trauma effects (up to 4 dmg/sec)
    Tier 5
  • Revitalize restores +4 Health and removes ongoing Trauma effects (up to 6 dmg/sec)
    Tier 6
  • Revitalize restores +5 Health and removes ongoing Trauma effects (up to 8 dmg/sec)
    Tier 7
  • Revitalize restores +5 Health and removes ongoing Trauma effects (up to 10 dmg/sec)
    Tier 8
  • Revitalize restores +6 Health and removes ongoing Trauma effects (up to 12 dmg/sec)
    Tier 9
  • Revitalize restores +7 Health and removes ongoing Trauma effects (up to 14 dmg/sec)
    Tier 10
  • Revitalize restores +8 Health and removes ongoing Trauma effects (up to 16 dmg/sec)
    Tier 11
  • Revitalize restores +8 Health and removes ongoing Trauma effects (up to 19 dmg/sec)
    Tier 12
  • Revitalize restores +9 Health and removes ongoing Trauma effects (up to 22 dmg/sec)

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of Reconstructed Feet Tier 12 - Reconstruct restores 24 power and boosts target's sprint speed by 3.5 for 10 seconds Feet

  • Tier 1
  • Reconstruct restores 2 power and boosts target's sprint speed by 1 for 10 seconds
    Tier 2
  • Reconstruct restores 4 power and boosts target's sprint speed by 1 for 10 seconds
    Tier 3
  • Reconstruct restores 6 power and boosts target's sprint speed by 1.5 for 10 seconds
    Tier 4
  • Reconstruct restores 8 power and boosts target's sprint speed by 1.5 for 10 seconds
    Tier 5
  • Reconstruct restores 10 power and boosts target's sprint speed by 2 for 10 seconds
    Tier 6
  • Reconstruct restores 12 power and boosts target's sprint speed by 2 for 10 seconds
    Tier 7
  • Reconstruct restores 14 power and boosts target's sprint speed by 2.5 for 10 seconds
    Tier 8
  • Reconstruct restores 16 power and boosts target's sprint speed by 2.5 for 10 seconds
    Tier 9
  • Reconstruct restores 18 power and boosts target's sprint speed by 3 for 10 seconds
    Tier 10
  • Reconstruct restores 20 power and boosts target's sprint speed by 3 for 10 seconds
    Tier 11
  • Reconstruct restores 22 power and boosts target's sprint speed by 3.5 for 10 seconds
    Tier 12
  • Reconstruct restores 24 power and boosts target's sprint speed by 3.5 for 10 seconds

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of Armored Reconstruction Tier 12 - Revitalize restores 51 armor to YOU (regardless of the target of the ability) Necklace, Ring

  • Tier 1
  • Revitalize restores 7 armor to YOU (regardless of the target of the ability)
    Tier 2
  • Revitalize restores 11 armor to YOU (regardless of the target of the ability)
    Tier 3
  • Revitalize restores 15 armor to YOU (regardless of the target of the ability)
    Tier 4
  • Revitalize restores 19 armor to YOU (regardless of the target of the ability)
    Tier 5
  • Revitalize restores 23 armor to YOU (regardless of the target of the ability)
    Tier 6
  • Revitalize restores 27 armor to YOU (regardless of the target of the ability)
    Tier 7
  • Revitalize restores 31 armor to YOU (regardless of the target of the ability)
    Tier 8
  • Revitalize restores 35 armor to YOU (regardless of the target of the ability)
    Tier 9
  • Revitalize restores 39 armor to YOU (regardless of the target of the ability)
    Tier 10
  • Revitalize restores 43 armor to YOU (regardless of the target of the ability)
    Tier 11
  • Revitalize restores 47 armor to YOU (regardless of the target of the ability)
    Tier 12
  • Revitalize restores 51 armor to YOU (regardless of the target of the ability)

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Tier 12 - Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 24 health Chest, OffHand

  • Tier 1
  • Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 10 health
    Tier 2
  • Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 12 health
    Tier 3
  • Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 13 health
    Tier 4
  • Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 15 health
    Tier 5
  • Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 16 health
    Tier 6
  • Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 17 health
    Tier 7
  • Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 18 health
    Tier 8
  • Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 20 health
    Tier 9
  • Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 21 health
    Tier 10
  • Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 22 health
    Tier 11
  • Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 23 health
    Tier 12
  • Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 24 health

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of Miraculous Health Waves Tier 12 - Psi Health Wave heals all targets for 58 health after a 25 second delay Chest, OffHand

  • Tier 1
  • Psi Health Wave heals all targets for 14 health after a 25 second delay
    Tier 2
  • Psi Health Wave heals all targets for 18 health after a 25 second delay
    Tier 3
  • Psi Health Wave heals all targets for 22 health after a 25 second delay
    Tier 4
  • Psi Health Wave heals all targets for 26 health after a 25 second delay
    Tier 5
  • Psi Health Wave heals all targets for 30 health after a 25 second delay
    Tier 6
  • Psi Health Wave heals all targets for 34 health after a 25 second delay
    Tier 7
  • Psi Health Wave heals all targets for 38 health after a 25 second delay
    Tier 8
  • Psi Health Wave heals all targets for 42 health after a 25 second delay
    Tier 9
  • Psi Health Wave heals all targets for 46 health after a 25 second delay
    Tier 10
  • Psi Health Wave heals all targets for 50 health after a 25 second delay
    Tier 11
  • Psi Health Wave heals all targets for 54 health after a 25 second delay
    Tier 12
  • Psi Health Wave heals all targets for 58 health after a 25 second delay

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Tier 6 - Psi Health Wave and Psi Armor Wave instantly heal you for 35 health Hands, Ring

  • Tier 1
  • Psi Health Wave and Psi Armor Wave instantly heal you for 10 health
    Tier 2
  • Psi Health Wave and Psi Armor Wave instantly heal you for 15 health
    Tier 3
  • Psi Health Wave and Psi Armor Wave instantly heal you for 20 health
    Tier 4
  • Psi Health Wave and Psi Armor Wave instantly heal you for 25 health
    Tier 5
  • Psi Health Wave and Psi Armor Wave instantly heal you for 30 health
    Tier 6
  • Psi Health Wave and Psi Armor Wave instantly heal you for 35 health

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Tier 6 - Psi Health Wave grants all targets +23 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds Head, Ring

  • Tier 1
  • Psi Health Wave grants all targets +6 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
    Tier 2
  • Psi Health Wave grants all targets +9 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
    Tier 3
  • Psi Health Wave grants all targets +13 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
    Tier 4
  • Psi Health Wave grants all targets +17 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
    Tier 5
  • Psi Health Wave grants all targets +20 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
    Tier 6
  • Psi Health Wave grants all targets +23 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds

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of Health Waves Tier 6 - Psi Health Wave, Armor Wave, and Power Wave restore +6 Health, Armor, and Power respectively every few seconds Chest, OffHand

  • Tier 1
  • Psi Health Wave, Armor Wave, and Power Wave restore +1 Health, Armor, and Power respectively every few seconds
    Tier 2
  • Psi Health Wave, Armor Wave, and Power Wave restore +2 Health, Armor, and Power respectively every few seconds
    Tier 3
  • Psi Health Wave, Armor Wave, and Power Wave restore +3 Health, Armor, and Power respectively every few seconds
    Tier 4
  • Psi Health Wave, Armor Wave, and Power Wave restore +4 Health, Armor, and Power respectively every few seconds
    Tier 5
  • Psi Health Wave, Armor Wave, and Power Wave restore +5 Health, Armor, and Power respectively every few seconds
    Tier 6
  • Psi Health Wave, Armor Wave, and Power Wave restore +6 Health, Armor, and Power respectively every few seconds

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Tier 12 - Psi Armor Wave instantly restores 40 armor to all targets Hands, Necklace

  • Tier 1
  • Psi Armor Wave instantly restores 7 armor to all targets
    Tier 2
  • Psi Armor Wave instantly restores 10 armor to all targets
    Tier 3
  • Psi Armor Wave instantly restores 13 armor to all targets
    Tier 4
  • Psi Armor Wave instantly restores 16 armor to all targets
    Tier 5
  • Psi Armor Wave instantly restores 19 armor to all targets
    Tier 6
  • Psi Armor Wave instantly restores 22 armor to all targets
    Tier 7
  • Psi Armor Wave instantly restores 25 armor to all targets
    Tier 8
  • Psi Armor Wave instantly restores 28 armor to all targets
    Tier 9
  • Psi Armor Wave instantly restores 31 armor to all targets
    Tier 10
  • Psi Armor Wave instantly restores 34 armor to all targets
    Tier 11
  • Psi Armor Wave instantly restores 37 armor to all targets
    Tier 12
  • Psi Armor Wave instantly restores 40 armor to all targets

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of Armor Surprises Tier 12 - Psi Armor Wave and Psi Adrenaline Wave restore 70 armor to all targets after a 25 second delay Legs, Necklace

  • Tier 1
  • Psi Armor Wave and Psi Adrenaline Wave restore 15 armor to all targets after a 25 second delay
    Tier 2
  • Psi Armor Wave and Psi Adrenaline Wave restore 20 armor to all targets after a 25 second delay
    Tier 3
  • Psi Armor Wave and Psi Adrenaline Wave restore 25 armor to all targets after a 25 second delay
    Tier 4
  • Psi Armor Wave and Psi Adrenaline Wave restore 30 armor to all targets after a 25 second delay
    Tier 5
  • Psi Armor Wave and Psi Adrenaline Wave restore 35 armor to all targets after a 25 second delay
    Tier 6
  • Psi Armor Wave and Psi Adrenaline Wave restore 40 armor to all targets after a 25 second delay
    Tier 7
  • Psi Armor Wave and Psi Adrenaline Wave restore 45 armor to all targets after a 25 second delay
    Tier 8
  • Psi Armor Wave and Psi Adrenaline Wave restore 50 armor to all targets after a 25 second delay
    Tier 9
  • Psi Armor Wave and Psi Adrenaline Wave restore 55 armor to all targets after a 25 second delay
    Tier 10
  • Psi Armor Wave and Psi Adrenaline Wave restore 60 armor to all targets after a 25 second delay
    Tier 11
  • Psi Armor Wave and Psi Adrenaline Wave restore 65 armor to all targets after a 25 second delay
    Tier 12
  • Psi Armor Wave and Psi Adrenaline Wave restore 70 armor to all targets after a 25 second delay

Expand
of Waves of Instant Armor Tier 6 - Psi Health Wave and Psi Armor Wave instantly restore 52 armor to you Legs, Necklace

  • Tier 1
  • Psi Health Wave and Psi Armor Wave instantly restore 12 armor to you
    Tier 2
  • Psi Health Wave and Psi Armor Wave instantly restore 20 armor to you
    Tier 3
  • Psi Health Wave and Psi Armor Wave instantly restore 28 armor to you
    Tier 4
  • Psi Health Wave and Psi Armor Wave instantly restore 36 armor to you
    Tier 5
  • Psi Health Wave and Psi Armor Wave instantly restore 44 armor to you
    Tier 6
  • Psi Health Wave and Psi Armor Wave instantly restore 52 armor to you

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of Shielding Agony Tier 12 - Agonize deals +14% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated). Head

  • Tier 1
  • Agonize deals +3% damage and conjures a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
    Tier 2
  • Agonize deals +4% damage and conjures a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
    Tier 3
  • Agonize deals +5% damage and conjures a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
    Tier 4
  • Agonize deals +6% damage and conjures a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
    Tier 5
  • Agonize deals +7% damage and conjures a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
    Tier 6
  • Agonize deals +8% damage and conjures a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
    Tier 7
  • Agonize deals +9% damage and conjures a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
    Tier 8
  • Agonize deals +10% damage and conjures a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
    Tier 9
  • Agonize deals +11% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
    Tier 10
  • Agonize deals +12% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
    Tier 11
  • Agonize deals +13% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
    Tier 12
  • Agonize deals +14% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).

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of Mental Prowess Tier 6 - Max Power +30 when Mentalism is active Hands, OffHand

  • Tier 1
  • Max Power +5 when Mentalism is active
    Tier 2
  • Max Power +10 when Mentalism is active
    Tier 3
  • Max Power +15 when Mentalism is active
    Tier 4
  • Max Power +20 when Mentalism is active
    Tier 5
  • Max Power +25 when Mentalism is active
    Tier 6
  • Max Power +30 when Mentalism is active

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Tier 12 - Psi Power Wave and Psi Adrenaline Wave restore 26 power to all targets after a 25 second delay Chest, OffHand

  • Tier 1
  • Psi Power Wave and Psi Adrenaline Wave restore 10 power to all targets after a 25 second delay
    Tier 2
  • Psi Power Wave and Psi Adrenaline Wave restore 11 power to all targets after a 25 second delay
    Tier 3
  • Psi Power Wave and Psi Adrenaline Wave restore 12 power to all targets after a 25 second delay
    Tier 4
  • Psi Power Wave and Psi Adrenaline Wave restore 13 power to all targets after a 25 second delay
    Tier 5
  • Psi Power Wave and Psi Adrenaline Wave restore 14 power to all targets after a 25 second delay
    Tier 6
  • Psi Power Wave and Psi Adrenaline Wave restore 15 power to all targets after a 25 second delay
    Tier 7
  • Psi Power Wave and Psi Adrenaline Wave restore 16 power to all targets after a 25 second delay
    Tier 8
  • Psi Power Wave and Psi Adrenaline Wave restore 18 power to all targets after a 25 second delay
    Tier 9
  • Psi Power Wave and Psi Adrenaline Wave restore 20 power to all targets after a 25 second delay
    Tier 10
  • Psi Power Wave and Psi Adrenaline Wave restore 22 power to all targets after a 25 second delay
    Tier 11
  • Psi Power Wave and Psi Adrenaline Wave restore 24 power to all targets after a 25 second delay
    Tier 12
  • Psi Power Wave and Psi Adrenaline Wave restore 26 power to all targets after a 25 second delay

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of Sudden Power Overloads Tier 12 - Psi Power Wave instantly restores 20 power to all targets Head, Hands

  • Tier 1
  • Psi Power Wave instantly restores 5 power to all targets
    Tier 2
  • Psi Power Wave instantly restores 6 power to all targets
    Tier 3
  • Psi Power Wave instantly restores 7 power to all targets
    Tier 4
  • Psi Power Wave instantly restores 8 power to all targets
    Tier 5
  • Psi Power Wave instantly restores 10 power to all targets
    Tier 6
  • Psi Power Wave instantly restores 11 power to all targets
    Tier 7
  • Psi Power Wave instantly restores 12 power to all targets
    Tier 8
  • Psi Power Wave instantly restores 14 power to all targets
    Tier 9
  • Psi Power Wave instantly restores 15 power to all targets
    Tier 10
  • Psi Power Wave instantly restores 16 power to all targets
    Tier 11
  • Psi Power Wave instantly restores 18 power to all targets
    Tier 12
  • Psi Power Wave instantly restores 20 power to all targets

Expand
Tier 6 - Psi Power Wave and Psi Adrenaline Wave instantly restore 19 power to you Chest, OffHand

  • Tier 1
  • Psi Power Wave and Psi Adrenaline Wave instantly restore 5 power to you
    Tier 2
  • Psi Power Wave and Psi Adrenaline Wave instantly restore 7 power to you
    Tier 3
  • Psi Power Wave and Psi Adrenaline Wave instantly restore 11 power to you
    Tier 4
  • Psi Power Wave and Psi Adrenaline Wave instantly restore 14 power to you
    Tier 5
  • Psi Power Wave and Psi Adrenaline Wave instantly restore 17 power to you
    Tier 6
  • Psi Power Wave and Psi Adrenaline Wave instantly restore 19 power to you

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Tier 6 - Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -6 Power for 20 seconds Hands

  • Tier 1
  • Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -1 Power for 20 seconds
    Tier 2
  • Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -2 Power for 20 seconds
    Tier 3
  • Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -3 Power for 20 seconds
    Tier 4
  • Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -4 Power for 20 seconds
    Tier 5
  • Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -5 Power for 20 seconds
    Tier 6
  • Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -6 Power for 20 seconds

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Tier 6 - Max Health +33 when Mentalism is active Legs, OffHand

  • Tier 1
  • Max Health +8 when Mentalism is active
    Tier 2
  • Max Health +13 when Mentalism is active
    Tier 3
  • Max Health +18 when Mentalism is active
    Tier 4
  • Max Health +23 when Mentalism is active
    Tier 5
  • Max Health +28 when Mentalism is active
    Tier 6
  • Max Health +33 when Mentalism is active

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Tier 6 - Psi Health Wave, Armor Wave, and Power Wave grant all targets +6 Psychic Damage for 60 seconds Legs, MainHand

  • Tier 1
  • Psi Health Wave, Armor Wave, and Power Wave grant all targets +1 Psychic Damage for 60 seconds
    Tier 2
  • Psi Health Wave, Armor Wave, and Power Wave grant all targets +2 Psychic Damage for 60 seconds
    Tier 3
  • Psi Health Wave, Armor Wave, and Power Wave grant all targets +3 Psychic Damage for 60 seconds
    Tier 4
  • Psi Health Wave, Armor Wave, and Power Wave grant all targets +4 Psychic Damage for 60 seconds
    Tier 5
  • Psi Health Wave, Armor Wave, and Power Wave grant all targets +5 Psychic Damage for 60 seconds
    Tier 6
  • Psi Health Wave, Armor Wave, and Power Wave grant all targets +6 Psychic Damage for 60 seconds

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Tier 6 - Psi Adrenaline Wave increases all targets' Slashing damage +7% for 20 seconds MainHand

  • Tier 1
  • Psi Adrenaline Wave increases all targets' Slashing damage +2% for 20 seconds
    Tier 2
  • Psi Adrenaline Wave increases all targets' Slashing damage +3% for 20 seconds
    Tier 3
  • Psi Adrenaline Wave increases all targets' Slashing damage +4% for 20 seconds
    Tier 4
  • Psi Adrenaline Wave increases all targets' Slashing damage +5% for 20 seconds
    Tier 5
  • Psi Adrenaline Wave increases all targets' Slashing damage +6% for 20 seconds
    Tier 6
  • Psi Adrenaline Wave increases all targets' Slashing damage +7% for 20 seconds

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Tier 6 - Psi Adrenaline Wave increases all targets' Electricity damage +7% for 20 seconds MainHand

  • Tier 1
  • Psi Adrenaline Wave increases all targets' Electricity damage +2% for 20 seconds
    Tier 2
  • Psi Adrenaline Wave increases all targets' Electricity damage +3% for 20 seconds
    Tier 3
  • Psi Adrenaline Wave increases all targets' Electricity damage +4% for 20 seconds
    Tier 4
  • Psi Adrenaline Wave increases all targets' Electricity damage +5% for 20 seconds
    Tier 5
  • Psi Adrenaline Wave increases all targets' Electricity damage +6% for 20 seconds
    Tier 6
  • Psi Adrenaline Wave increases all targets' Electricity damage +7% for 20 seconds

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Tier 6 - Psi Adrenaline Wave increases all targets' Crushing damage +7% for 20 seconds MainHand

  • Tier 1
  • Psi Adrenaline Wave increases all targets' Crushing damage +2% for 20 seconds
    Tier 2
  • Psi Adrenaline Wave increases all targets' Crushing damage +3% for 20 seconds
    Tier 3
  • Psi Adrenaline Wave increases all targets' Crushing damage +4% for 20 seconds
    Tier 4
  • Psi Adrenaline Wave increases all targets' Crushing damage +5% for 20 seconds
    Tier 5
  • Psi Adrenaline Wave increases all targets' Crushing damage +6% for 20 seconds
    Tier 6
  • Psi Adrenaline Wave increases all targets' Crushing damage +7% for 20 seconds

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of Agonizing Feedback Tier 6 - Agonize deals +50% damage and reuse timer is -11 seconds, but the ability deals 90 health damage to YOU MainHand

  • Tier 1
  • Agonize deals +10% damage and reuse timer is -6 seconds, but the ability deals 15 health damage to YOU
    Tier 2
  • Agonize deals +18% damage and reuse timer is -7 seconds, but the ability deals 30 health damage to YOU
    Tier 3
  • Agonize deals +26% damage and reuse timer is -8 seconds, but the ability deals 45 health damage to YOU
    Tier 4
  • Agonize deals +34% damage and reuse timer is -9 seconds, but the ability deals 60 health damage to YOU
    Tier 5
  • Agonize deals +42% damage and reuse timer is -10 seconds, but the ability deals 75 health damage to YOU
    Tier 6
  • Agonize deals +50% damage and reuse timer is -11 seconds, but the ability deals 90 health damage to YOU

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Agonizing of Agony Tier 12 - Agonize Damage +51% Chest, Hands

  • Tier 1
  • Agonize Damage +7%
    Tier 2
  • Agonize Damage +11%
    Tier 3
  • Agonize Damage +15%
    Tier 4
  • Agonize Damage +19%
    Tier 5
  • Agonize Damage +23%
    Tier 6
  • Agonize Damage +27%
    Tier 7
  • Agonize Damage +31%
    Tier 8
  • Agonize Damage +35%
    Tier 9
  • Agonize Damage +39%
    Tier 10
  • Agonize Damage +43%
    Tier 11
  • Agonize Damage +47%
    Tier 12
  • Agonize Damage +51%

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of System Shock Tier 12 - Panic Charge Damage +93% Ring, Feet

  • Tier 1
  • Panic Charge Damage +5%
    Tier 2
  • Panic Charge Damage +13%
    Tier 3
  • Panic Charge Damage +21%
    Tier 4
  • Panic Charge Damage +29%
    Tier 5
  • Panic Charge Damage +37%
    Tier 6
  • Panic Charge Damage +45%
    Tier 7
  • Panic Charge Damage +53%
    Tier 8
  • Panic Charge Damage +61%
    Tier 9
  • Panic Charge Damage +69%
    Tier 10
  • Panic Charge Damage +77%
    Tier 11
  • Panic Charge Damage +85%
    Tier 12
  • Panic Charge Damage +93%

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of System Shock Tier 12 - Panic Charge boosts the damage of all your attacks +17 for 20 seconds Ring, OffHand

  • Tier 1
  • Panic Charge boosts the damage of all your attacks +2 for 20 seconds
    Tier 2
  • Panic Charge boosts the damage of all your attacks +3 for 20 seconds
    Tier 3
  • Panic Charge boosts the damage of all your attacks +4 for 20 seconds
    Tier 4
  • Panic Charge boosts the damage of all your attacks +6 for 20 seconds
    Tier 5
  • Panic Charge boosts the damage of all your attacks +7 for 20 seconds
    Tier 6
  • Panic Charge boosts the damage of all your attacks +9 for 20 seconds
    Tier 7
  • Panic Charge boosts the damage of all your attacks +10 for 20 seconds
    Tier 8
  • Panic Charge boosts the damage of all your attacks +11 for 20 seconds
    Tier 9
  • Panic Charge boosts the damage of all your attacks +12 for 20 seconds
    Tier 10
  • Panic Charge boosts the damage of all your attacks +14 for 20 seconds
    Tier 11
  • Panic Charge boosts the damage of all your attacks +16 for 20 seconds
    Tier 12
  • Panic Charge boosts the damage of all your attacks +17 for 20 seconds

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of Panicked Healing Tier 12 - Panic Charge knocks all targets back and restores 50 armor to you Feet, Head

  • Tier 1
  • Panic Charge knocks all targets back and restores 6 armor to you
    Tier 2
  • Panic Charge knocks all targets back and restores 10 armor to you
    Tier 3
  • Panic Charge knocks all targets back and restores 14 armor to you
    Tier 4
  • Panic Charge knocks all targets back and restores 18 armor to you
    Tier 5
  • Panic Charge knocks all targets back and restores 22 armor to you
    Tier 6
  • Panic Charge knocks all targets back and restores 26 armor to you
    Tier 7
  • Panic Charge knocks all targets back and restores 30 armor to you
    Tier 8
  • Panic Charge knocks all targets back and restores 34 armor to you
    Tier 9
  • Panic Charge knocks all targets back and restores 38 armor to you
    Tier 10
  • Panic Charge knocks all targets back and restores 42 armor to you
    Tier 11
  • Panic Charge knocks all targets back and restores 46 armor to you
    Tier 12
  • Panic Charge knocks all targets back and restores 50 armor to you

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of Electrification Tier 12 - Electrify Damage +38% MainHand, Legs

  • Tier 1
  • Electrify Damage +5%
    Tier 2
  • Electrify Damage +8%
    Tier 3
  • Electrify Damage +11%
    Tier 4
  • Electrify Damage +14%
    Tier 5
  • Electrify Damage +17%
    Tier 6
  • Electrify Damage +20%
    Tier 7
  • Electrify Damage +23%
    Tier 8
  • Electrify Damage +26%
    Tier 9
  • Electrify Damage +29%
    Tier 10
  • Electrify Damage +32%
    Tier 11
  • Electrify Damage +35%
    Tier 12
  • Electrify Damage +38%

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Tier 12 - Pain Bubble deals +60 damage and restores 40 armor to you Chest, Hands

  • Tier 1
  • Pain Bubble deals +5 damage and restores 40 armor to you
    Tier 2
  • Pain Bubble deals +10 damage and restores 40 armor to you
    Tier 3
  • Pain Bubble deals +15 damage and restores 40 armor to you
    Tier 4
  • Pain Bubble deals +20 damage and restores 40 armor to you
    Tier 5
  • Pain Bubble deals +25 damage and restores 40 armor to you
    Tier 6
  • Pain Bubble deals +30 damage and restores 40 armor to you
    Tier 7
  • Pain Bubble deals +35 damage and restores 40 armor to you
    Tier 8
  • Pain Bubble deals +40 damage and restores 40 armor to you
    Tier 9
  • Pain Bubble deals +45 damage and restores 40 armor to you
    Tier 10
  • Pain Bubble deals +50 damage and restores 40 armor to you
    Tier 11
  • Pain Bubble deals +55 damage and restores 40 armor to you
    Tier 12
  • Pain Bubble deals +60 damage and restores 40 armor to you

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of Calming Shocks Tier 12 - Electrify generates no rage and removes 800 Rage Necklace, Chest

  • Tier 1
  • Electrify generates no rage and removes 250 Rage
    Tier 2
  • Electrify generates no rage and removes 300 Rage
    Tier 3
  • Electrify generates no rage and removes 350 Rage
    Tier 4
  • Electrify generates no rage and removes 400 Rage
    Tier 5
  • Electrify generates no rage and removes 450 Rage
    Tier 6
  • Electrify generates no rage and removes 500 Rage
    Tier 7
  • Electrify generates no rage and removes 550 Rage
    Tier 8
  • Electrify generates no rage and removes 600 Rage
    Tier 9
  • Electrify generates no rage and removes 650 Rage
    Tier 10
  • Electrify generates no rage and removes 700 Rage
    Tier 11
  • Electrify generates no rage and removes 750 Rage
    Tier 12
  • Electrify generates no rage and removes 800 Rage

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of Refreshing Shocks Tier 12 - Electrify restores 48 Health to you Feet, Ring

  • Tier 1
  • Electrify restores 8 Health to you
    Tier 2
  • Electrify restores 11 Health to you
    Tier 3
  • Electrify restores 14 Health to you
    Tier 4
  • Electrify restores 17 Health to you
    Tier 5
  • Electrify restores 20 Health to you
    Tier 6
  • Electrify restores 24 Health to you
    Tier 7
  • Electrify restores 28 Health to you
    Tier 8
  • Electrify restores 32 Health to you
    Tier 9
  • Electrify restores 36 Health to you
    Tier 10
  • Electrify restores 40 Health to you
    Tier 11
  • Electrify restores 44 Health to you
    Tier 12
  • Electrify restores 48 Health to you

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Tier 6 - Reconstruct Reuse Timer -3.5 MainHand, Necklace

  • Tier 1
  • Reconstruct Reuse Timer -1
    Tier 2
  • Reconstruct Reuse Timer -1.5
    Tier 3
  • Reconstruct Reuse Timer -2
    Tier 4
  • Reconstruct Reuse Timer -2.5
    Tier 5
  • Reconstruct Reuse Timer -3
    Tier 6
  • Reconstruct Reuse Timer -3.5

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of Recharging Shocks Tier 12 - Electrify restores 30 power to you Head

  • Tier 1
  • Electrify restores 3 power to you
    Tier 2
  • Electrify restores 5 power to you
    Tier 3
  • Electrify restores 8 power to you
    Tier 4
  • Electrify restores 10 power to you
    Tier 5
  • Electrify restores 13 power to you
    Tier 6
  • Electrify restores 15 power to you
    Tier 7
  • Electrify restores 18 power to you
    Tier 8
  • Electrify restores 20 power to you
    Tier 9
  • Electrify restores 23 power to you
    Tier 10
  • Electrify restores 25 power to you
    Tier 11
  • Electrify restores 27 power to you
    Tier 12
  • Electrify restores 30 power to you

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of Painful Bubbles Tier 12 - Pain Bubble Damage +144 Necklace, OffHand

  • Tier 1
  • Pain Bubble Damage +12
    Tier 2
  • Pain Bubble Damage +24
    Tier 3
  • Pain Bubble Damage +36
    Tier 4
  • Pain Bubble Damage +48
    Tier 5
  • Pain Bubble Damage +60
    Tier 6
  • Pain Bubble Damage +72
    Tier 7
  • Pain Bubble Damage +84
    Tier 8
  • Pain Bubble Damage +96
    Tier 9
  • Pain Bubble Damage +108
    Tier 10
  • Pain Bubble Damage +120
    Tier 11
  • Pain Bubble Damage +132
    Tier 12
  • Pain Bubble Damage +144

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of Bursting Bubbles Tier 12 - Pain Bubble increases the damage of your ranged attacks by 10% for 10 seconds Ring, Feet

  • Tier 1
  • Pain Bubble increases the damage of your ranged attacks by 1% for 10 seconds
    Tier 2
  • Pain Bubble increases the damage of your ranged attacks by 2% for 10 seconds
    Tier 3
  • Pain Bubble increases the damage of your ranged attacks by 3% for 10 seconds
    Tier 4
  • Pain Bubble increases the damage of your ranged attacks by 4% for 10 seconds
    Tier 5
  • Pain Bubble increases the damage of your ranged attacks by 5% for 10 seconds
    Tier 6
  • Pain Bubble increases the damage of your ranged attacks by 5.5% for 10 seconds
    Tier 7
  • Pain Bubble increases the damage of your ranged attacks by 6% for 10 seconds
    Tier 8
  • Pain Bubble increases the damage of your ranged attacks by 6.5% for 10 seconds
    Tier 9
  • Pain Bubble increases the damage of your ranged attacks by 7% for 10 seconds
    Tier 10
  • Pain Bubble increases the damage of your ranged attacks by 8% for 10 seconds
    Tier 11
  • Pain Bubble increases the damage of your ranged attacks by 9% for 10 seconds
    Tier 12
  • Pain Bubble increases the damage of your ranged attacks by 10% for 10 seconds

Expand