Necromancy/Abilities

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Level Name Description Special Damage Stats Gear Required
1 Death's Hold Briefly hold your target in place with undead hands.
This is a Signature Debuff.
Target is immobilized for 5 seconds. Damage: 9 Darkness Power Cost: 12
Range: 20
Cooldown: 15
NecromancyGem
1 Free-Summon Skeletal Archer Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) Power Cost: 0
Metabolism Cost: 15
Range: 3
Cooldown: 20
Can Be On Sidebar
NecromancyGem
2 Raise Skeletal Archer Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) Power Cost: 50
Range: 3
Cooldown: 5
Can Be On Sidebar
NecromancyGem
3 Provoke Undead Your undead pets become agitated, dealing more damage for a time. For 10 seconds, all Summoned Undead within 20 meters deal +5 damage with each attack. Power Cost: 16
Range: 15
Cooldown: 20
AoE: 20
NecromancyGem
4 Life Crush Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.
This is a Basic Attack. (When it triggers a Combat Refresh, +11 Power)
Damage: 11 Darkness Power Cost: 0
Range: 20
Cooldown: 2
NecromancyGem
5 Spark of Death Blast the target with electricity.
This is a Core Attack.
Damage: 15 Electricity Power Cost: 7
Range: 20
Cooldown: 8
NecromancyGem
6 Heal Undead Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore 10 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 14
Range: 19
Cooldown: 8
AoE: 20
NecromancyGem
7 Raise Skeletal Swordsman Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) Power Cost: 50
Range: 3
Cooldown: 5
Can Be On Sidebar
NecromancyGem
8 Life Steal Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Steals 10 Health. Power Cost: 12
Range: 20
Cooldown: 10
NecromancyGem
9 Rebuild Undead Your undead pets are healed. Restore 25 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 17
Range: 20
Cooldown: 20
AoE: 20
NecromancyGem
10 Create Shambling Corpse Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. Power Cost: 16
Range: 3
Cooldown: 30
NecromancyGem
12 Raise Skeletal Battle Mage Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) Power Cost: 50
Range: 3
Cooldown: 5
Can Be On Sidebar
NecromancyGem
13 Deathgaze Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 5 seconds Damage: 25 Darkness Power Cost: 20
Range: 5
Cooldown: 30
NecromancyGem
14 Spark of Death 2 Blast the target with electricity.
This is a Core Attack.
Damage: 19 Electricity Power Cost: 10
Range: 20
Cooldown: 8
NecromancyGem
15 Death's Hold 2 Briefly hold your target in place with undead hands.
This is a Signature Debuff.
Target is immobilized for 5 seconds. Damage: 29 Darkness Power Cost: 18
Range: 20
Cooldown: 15
NecromancyGem
16 Heal Undead 2 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore 15 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 18
Range: 19
Cooldown: 8
AoE: 20
NecromancyGem
17 Life Crush 2 Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.
This is a Basic Attack. (When it triggers a Combat Refresh, +13 Power)
Damage: 16 Darkness Power Cost: 0
Range: 20
Cooldown: 2
NecromancyGem
18 Raise Skeletal Archer 2 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) Power Cost: 75
Range: 3
Cooldown: 5
Can Be On Sidebar
NecromancyGem
19 Rebuild Undead 2 Your undead pets are healed. Restore 40 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 20
Range: 20
Cooldown: 20
AoE: 20
NecromancyGem
20 Create Shambling Corpse 2 Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. Power Cost: 20
Range: 3
Cooldown: 30
NecromancyGem
20 Create Super Zombie Merge additional body parts into your existing zombie, letting it become larger and more dangerous. Zombie deals +10 damage with each attack, gains +100 Max Health, and Heals 100 Power Cost: 28
Range: 3
Cooldown: 60
NecromancyGem
20 Heart's Power Consume a heart to gain vast health for a time. Boosts Max Health by 200 for 2 minutes. Heals 200. Power Cost: 0
Range: 3
Cooldown: 120
Can Be On Sidebar
NecromancyGem
21 Provoke Undead 2 Your undead pets become agitated, dealing more damage for a time. For 10 seconds, all Summoned Undead within 20 meters deal +9 damage with each attack. Power Cost: 23
Range: 15
Cooldown: 20
AoE: 20
NecromancyGem
22 Raise Skeletal Swordsman 2 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) Power Cost: 75
Range: 3
Cooldown: 5
Can Be On Sidebar
NecromancyGem
23 Life Steal 2 Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Steals 20 Health. Power Cost: 18
Range: 20
Cooldown: 10
NecromancyGem
24 Life Crush 3 Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.
This is a Basic Attack. (When it triggers a Combat Refresh, +15 Power)
Damage: 18 Darkness Power Cost: 0
Range: 20
Cooldown: 2
NecromancyGem
24 Wave of Darkness Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. Damage: 64 Darkness Power Cost: 36
Range: 20
Cooldown: 30
AoE: 20
NecromancyGem
25 Deathgaze 2 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 8 seconds Damage: 50 Darkness Power Cost: 26
Range: 5
Cooldown: 30
NecromancyGem
25 Free-Summon Skeletal Archer 2 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) Power Cost: 0
Metabolism Cost: 17
Range: 3
Cooldown: 20
Can Be On Sidebar
NecromancyGem
26 Heal Undead 3 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore 20 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 22
Range: 19
Cooldown: 8
AoE: 20
NecromancyGem
27 Spark of Death 3 Blast the target with electricity.
This is a Core Attack.
Damage: 39 Electricity Power Cost: 13
Range: 20
Cooldown: 8
NecromancyGem
28 Raise Skeletal Battle Mage 2 Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) Power Cost: 75
Range: 3
Cooldown: 5
Can Be On Sidebar
NecromancyGem
29 Rebuild Undead 3 Your undead pets are healed. Restore 55 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 24
Range: 20
Cooldown: 20
AoE: 20
NecromancyGem
30 Create Shambling Corpse 3 Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. Power Cost: 24
Range: 3
Cooldown: 30
NecromancyGem
30 Spleen's Power Consume a spleen to gain vast power for a time. Boosts Max Power by 100 for 2 minutes. Restores 100 Power. Power Cost: 0
Range: 3
Cooldown: 120
Can Be On Sidebar
NecromancyGem
31 Provoke Undead 3 Your undead pets become agitated, dealing more damage for a time. For 10 seconds, all Summoned Undead within 20 meters deal +13 damage with each attack. Power Cost: 27
Range: 15
Cooldown: 20
AoE: 20
NecromancyGem
32 Raise Skeletal Archer 3 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) Power Cost: 100
Range: 3
Cooldown: 5
Can Be On Sidebar
NecromancyGem
33 Death's Hold 3 Briefly hold your target in place with undead hands.
This is a Signature Debuff.
Target is immobilized for 5 seconds. Damage: 57 Darkness Power Cost: 25
Range: 20
Cooldown: 15
NecromancyGem
34 Deathgaze 3 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 11 seconds Damage: 71 Darkness Power Cost: 31
Range: 5
Cooldown: 30
NecromancyGem
34 Wave of Darkness 2 Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. Damage: 99 Darkness Power Cost: 42
Range: 20
Cooldown: 30
AoE: 20
NecromancyGem
35 Create Super Zombie 2 Merge additional body parts into your existing zombie, letting it become larger and more dangerous. Zombie deals +15 damage with each attack, gains +150 Max Health, and Heals 150 Power Cost: 37
Range: 3
Cooldown: 60
NecromancyGem
35 Life Steal 3 Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Steals 32 Health. Power Cost: 22
Range: 20
Cooldown: 10
NecromancyGem
36 Heal Undead 4 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore 30 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 25
Range: 19
Cooldown: 8
AoE: 20
NecromancyGem
37 Spark of Death 4 Blast the target with electricity.
This is a Core Attack.
Damage: 58 Electricity Power Cost: 15
Range: 20
Cooldown: 8
NecromancyGem
38 Raise Skeletal Swordsman 3 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) Power Cost: 100
Range: 3
Cooldown: 5
Can Be On Sidebar
NecromancyGem
39 Rebuild Undead 4 Your undead pets are healed. Restore 70 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 26
Range: 20
Cooldown: 20
AoE: 20
NecromancyGem
40 Create Shambling Corpse 4 Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. Power Cost: 27
Range: 3
Cooldown: 30
NecromancyGem
41 Deathgaze 4 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 11 seconds Damage: 98 Darkness Power Cost: 33
Range: 5
Cooldown: 30
NecromancyGem
42 Free-Summon Skeletal Archer 3 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) Power Cost: 0
Metabolism Cost: 20
Range: 3
Cooldown: 20
Can Be On Sidebar
NecromancyGem
42 Raise Skeletal Battle Mage 3 Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) Power Cost: 125
Range: 3
Cooldown: 5
Can Be On Sidebar
NecromancyGem
43 Death's Hold 4 Briefly hold your target in place with undead hands.
This is a Signature Debuff.
Target is immobilized for 5 seconds. Damage: 88 Darkness Power Cost: 28
Range: 20
Cooldown: 15
NecromancyGem
44 Provoke Undead 4 Your undead pets become agitated, dealing more damage for a time. For 10 seconds, all Summoned Undead within 20 meters deal +18 damage with each attack. Power Cost: 31
Range: 15
Cooldown: 20
AoE: 20
NecromancyGem
44 Wave of Darkness 3 Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. Damage: 154 Darkness Power Cost: 46
Range: 20
Cooldown: 30
AoE: 20
NecromancyGem
45 Life Crush 4 Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.
This is a Basic Attack. (When it triggers a Combat Refresh, +19 Power)
Damage: 47 Darkness Power Cost: 0
Range: 20
Cooldown: 2
NecromancyGem
46 Heal Undead 5 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore 40 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 27
Range: 19
Cooldown: 8
AoE: 20
NecromancyGem
47 Raise Skeletal Archer 4 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) Power Cost: 125
Range: 3
Cooldown: 5
Can Be On Sidebar
NecromancyGem
48 Rebuild Undead 5 Your undead pets are healed. Restore 85 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 28
Range: 20
Cooldown: 20
AoE: 20
NecromancyGem
49 Raise Skeletal Swordsman 4 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) Power Cost: 125
Range: 3
Cooldown: 5
Can Be On Sidebar
NecromancyGem
50 Create Shambling Corpse 5 Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. Power Cost: 29
Range: 3
Cooldown: 30
NecromancyGem
50 Create Super Zombie 3 Merge additional body parts into your existing zombie, letting it become larger and more dangerous. Zombie deals +20 damage with each attack, gains +200 Max Health, and Heals 200 Power Cost: 41
Range: 3
Cooldown: 60
NecromancyGem
50 Life Steal 4 Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Steals 45 Health. Power Cost: 24
Range: 20
Cooldown: 10
NecromancyGem
51 Death's Hold 5 Briefly hold your target in place with undead hands.
This is a Signature Debuff.
Target is immobilized for 5 seconds. Damage: 124 Darkness Power Cost: 29
Range: 20
Cooldown: 15
NecromancyGem
51 Spark of Death 5 Blast the target with electricity.
This is a Core Attack.
Damage: 106 Electricity Power Cost: 17
Range: 20
Cooldown: 8
NecromancyGem
52 Free-Summon Skeletal Archer 4 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) Power Cost: 0
Metabolism Cost: 20
Range: 3
Cooldown: 20
Can Be On Sidebar
NecromancyGem
53 Provoke Undead 5 Your undead pets become agitated, dealing more damage for a time. For 10 seconds, all Summoned Undead within 20 meters deal +22 damage with each attack. Power Cost: 33
Range: 15
Cooldown: 20
AoE: 20
NecromancyGem
53 Raise Skeletal Battle Mage 4 Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) Power Cost: 150
Range: 3
Cooldown: 5
Can Be On Sidebar
NecromancyGem
54 Wave of Darkness 4 Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. Damage: 228 Darkness Power Cost: 50
Range: 20
Cooldown: 30
AoE: 20
NecromancyGem
55 Deathgaze 5 Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. Target flees for 11 seconds Damage: 170 Darkness Power Cost: 36
Range: 5
Cooldown: 30
NecromancyGem
55 Life Crush 5 Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.
This is a Basic Attack. (When it triggers a Combat Refresh, +21 Power)
Damage: 68 Darkness Power Cost: 0
Range: 20
Cooldown: 2
NecromancyGem
55 Raise Skeletal Archer 5 Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) Power Cost: 125
Range: 3
Cooldown: 5
Can Be On Sidebar
NecromancyGem
56 Heal Undead 6 Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). Restore 50 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 28
Range: 19
Cooldown: 8
AoE: 20
NecromancyGem
58 Raise Skeletal Swordsman 5 Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) Power Cost: 125
Range: 3
Cooldown: 5
Can Be On Sidebar
NecromancyGem
58 Rebuild Undead 6 Your undead pets are healed. Restore 100 Health (or Armor if Health is full) to nearby ally undead. Power Cost: 30
Range: 20
Cooldown: 20
AoE: 20
NecromancyGem
60 (internal) Internal Balancing Tool Power Cost: 0
Range: 3
Cooldown: 35
Can Be On Sidebar
NecromancyGem
60 Create Shambling Corpse 6 Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. Power Cost: 31
Range: 3
Cooldown: 30
NecromancyGem
60 Heart's Power 2 Consume two hearts to gain vast health for a time. Boosts Max Health by 300 for 2 minutes. Heals 300. Power Cost: 0
Range: 3
Cooldown: 120
Can Be On Sidebar
NecromancyGem
60 Life Steal 5 Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. Steals 60 Health. Power Cost: 26
Range: 20
Cooldown: 10
NecromancyGem
60 Spleen's Power 2 Consume a spleen to gain vast power for a time. Boosts Max Power by 200 for 2 minutes. Restores 200 Power. Power Cost: 0
Range: 3
Cooldown: 120
Can Be On Sidebar
NecromancyGem
64 Raise Skeletal Battle Mage 5 Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) Power Cost: 150
Range: 3
Cooldown: 5
Can Be On Sidebar
NecromancyGem