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Necromancy/Abilities

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==[[Necromancy/Abilities|Necromancy Complete Ability List]]==
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<!-- This table is Updated on January 22, 2019 from patch v304, May 25, 2018 v316 -->
Click "Expand" on the box below to view a complete list of Abilities for the {{msg:BASEPAGENAME}} skill.
{| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style='"width:100%;'"! Icon !! Level !! Name !! style="width: 27%;" | Description !! style="width: 27%;" | Special !! style="width: 11%; text-align: center;" | Damage Effects !! style="width: 11%; text-align: center;" | Stats !! Gear RequiredSource
|-
| <span class="extimage64px">{{Ability icon|Death's Hold}}</span>&nbsp; || 1 || Death's Hold || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br>Deals <b>DoT:</b> 0 Fire , 6 times over 12 seconds. || <b>Damage: </b> 9 Darkness || <b>Power Cost: </b>12<br><b>Range: </b>20<br><b>Cooldown: </b>15 || NecromancyGemLeveling
|-
| <span class="extimage64px">{{Ability icon|Free-Summon Skeletal Archer}}</span>&nbsp; || 1 || Free-Summon Skeletal Archer || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>15<br><b>Range: </b>3<br><b>Cooldown: </b>20 || NecromancyGem[[Sir Arif]]
|-
| <span class="extimage64px">{{Ability icon|Raise Skeletal Archer}}</span>&nbsp; || 2 || Raise Skeletal Archer || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>50<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGemLeveling
|-
| <span class="extimage64px">{{Ability icon|Provoke Undead}}</span>&nbsp; || 3 || Provoke Undead || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage :</b> +5 for 10 seconds.<br><b>Minion Damage Boost :</b> +0 % for 10 seconds.<br>Deals <b>DoT:</b> 0 Smiting , 5 times over 10 seconds. || || <b>Power Cost: </b>16<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGemLeveling
|-
| <span class="extimage64px">{{Ability icon|Life Crush}}</span>&nbsp; || 4 || Life Crush || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +11 Power) || || <b>Damage: </b> 11 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || NecromancyGemLeveling
|-
| <span class="extimage64px">{{Ability icon|Spark of Death}}</span>&nbsp; || 5 || Spark of Death || Blast the target with electricity.<br><b>This is a Core Attack.</b> || Deals <b>DoT:</b> 0 Psychic , 6 times over 12 seconds. || <b>Damage: </b> 14 Electricity || <b>Power Cost: </b>9<br><b>Range: </b>20<br><b>Cooldown: </b>8 || NecromancyGemLeveling
|-
| <span class="extimage64px">{{Ability icon|Heal Undead}}</span>&nbsp; || 6 || Heal Undead || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore :</b> 15 Health (or Armor if Health is full) to nearby ally undead. || || <b>Power Cost: </b>14<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || NecromancyGemLeveling
|-
| <span class="extimage64px">{{Ability icon|Raise Skeletal Swordsman}}</span>&nbsp; || 7 || Raise Skeletal Swordsman || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>50<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGemLeveling
|-
| <span class="extimage64px">{{Ability icon|Life Steal}}</span>&nbsp; || 8 || Life Steal || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 10 Health.<br>Deals <b>DoT:</b> 0 Psychic , 5 times over 10 seconds. || || <b>Power Cost: </b>12<br><b>Range: </b>20<br><b>Cooldown: </b>10 || NecromancyGemLeveling
|-
| <span class="extimage64px">{{Ability icon|Rebuild Undead}}</span>&nbsp; || 9 || Rebuild Undead || Your undead pets are healed. || <b>Restore :</b> 50 Health (or Armor if Health is full) to nearby ally undead. || || <b>Power Cost: </b>17<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGemLeveling
|-
| <span class="extimage64px">{{Ability icon|Raise Zombie}}</span>&nbsp; || 10 || Raise Zombie || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage :</b> +5 for 60 seconds.<br><b>Existing Zombie's Direct Damage :</b> +0 for 5 minutes.<br><b>Existing Zombie's Damage Boosted :</b> +0 % for 60 seconds.<br><b>Existing Zombie's Max Health :</b> +25 for 60 seconds.<br><b>Existing Zombie is Healed :</b> 25 Health. || || <b>Power Cost: </b>26<br><b>Range: </b>3<br><b>Cooldown: </b>60 || NecromancyGemLeveling
|-
| <span class="extimage64px">{{Ability icon|Raise Skeletal Battle Mage}}</span>&nbsp; || 12 || Raise Skeletal Battle Mage || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>50<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGemLeveling
|-
| <span class="extimage64px">{{Ability icon|Deathgaze}}</span>&nbsp; || 13 || Deathgaze || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 5 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 29 Darkness || <b>Power Cost: </b>20<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGemLeveling
|-
| <span class="extimage64px">{{Ability icon|Spark of Death 2}}</span>&nbsp; || 14 || Spark of Death 2 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || Deals <b>DoT:</b> 0 Psychic , 6 times over 12 seconds. || <b>Damage: </b> 22 Electricity || <b>Power Cost: </b>12<br><b>Range: </b>20<br><b>Cooldown: </b>8 || NecromancyGemLeveling
|-
| <span class="extimage64px">{{Ability icon|Death's Hold 2}}</span>&nbsp; || 15 || Death's Hold 2 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br>Deals <b>DoT:</b> 0 Fire , 6 times over 12 seconds. || <b>Damage: </b> 29 Darkness || <b>Power Cost: </b>18<br><b>Range: </b>20<br><b>Cooldown: </b>15 || NecromancyGemLeveling
|-
| <span class="extimage64px">{{Ability icon|Heal Undead 2}}</span>&nbsp; || 16 || Heal Undead 2 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore :</b> 25 Health (or Armor if Health is full) to nearby ally undead. || || <b>Power Cost: </b>18<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || NecromancyGemLeveling
|-
| <span class="extimage64px">{{Ability icon|Life Crush 2}}</span>&nbsp; || 17 || Life Crush 2 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +13 Power) || || <b>Damage: </b> 16 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || NecromancyGemLeveling
|-
| <span class="extimage64px">{{Ability icon|Raise Skeletal Archer 2}}</span>&nbsp; || 18 || Raise Skeletal Archer 2 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>75<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGemLeveling
|-
| <span class="extimage64px">{{Ability icon|Rebuild Undead 2}}</span>&nbsp; || 19 || Rebuild Undead 2 || Your undead pets are healed. || <b>Restore :</b> 70 Health (or Armor if Health is full) to nearby ally undead. || || <b>Power Cost: </b>20<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGemLeveling
|-
| <span class="extimage64px">{{Ability icon|Heart's Power}}</span>&nbsp; || 20 || Heart's Power || Consume a heart to gain vast health for a time. || Boosts Max Health by 200 for 2 minutes. Heals 200.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120 || NecromancyGem[[Jumjab]]
|-
| <span class="extimage64px">{{Ability icon|Raise Zombie 2}}</span>&nbsp; || 20 || Raise Zombie 2 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage :</b> +10 for 60 seconds.<br><b>Existing Zombie's Direct Damage :</b> +0 for 5 minutes.<br><b>Existing Zombie's Damage Boosted :</b> +0 % for 60 seconds.<br><b>Existing Zombie's Max Health :</b> +50 for 60 seconds.<br><b>Existing Zombie is Healed :</b> 50 Health. || || <b>Power Cost: </b>33<br><b>Range: </b>3<br><b>Cooldown: </b>60 || NecromancyGemLeveling
|-
| <span class="extimage64px">{{Ability icon|Provoke Undead 2}}</span>&nbsp; || 21 || Provoke Undead 2 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage :</b> +9 for 10 seconds.<br><b>Minion Damage Boost :</b> +0 % for 10 seconds.<br>Deals <b>DoT:</b> 0 Smiting , 5 times over 10 seconds. || || <b>Power Cost: </b>23<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGemLeveling
|-
| <span class="extimage64px">{{Ability icon|Raise Skeletal Swordsman 2}}</span>&nbsp; || 22 || Raise Skeletal Swordsman 2 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>75<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGemLeveling
|-
| <span class="extimage64px">{{Ability icon|Life Steal 2}}</span>&nbsp; || 23 || Life Steal 2 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 20 Health.<br>Deals <b>DoT:</b> 0 Psychic , 5 times over 10 seconds. || || <b>Power Cost: </b>18<br><b>Range: </b>20<br><b>Cooldown: </b>10 || NecromancyGemLeveling
|-
| <span class="extimage64px">{{Ability icon|Life Crush 3}}</span>&nbsp; || 24 || Life Crush 3 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +15 Power) || || <b>Damage: </b> 18 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || NecromancyGemLeveling
|-
| <span class="extimage64px">{{Ability icon|Wave of Darkness}}</span>&nbsp; || 24 || Wave of Darkness || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. || Deals <b>DoT:</b> 0 Psychic , 6 times over 12 seconds. || <b>Damage: </b> 46 Darkness<br><b>Taunt: </b>+100 || <b>Power Cost: </b>22<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>18 || NecromancyGem[[Jumjab]]
|-
| <span class="extimage64px">{{Ability icon|Deathgaze 2}}</span>&nbsp; || 25 || Deathgaze 2 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 8 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 58 Darkness || <b>Power Cost: </b>26<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGemLeveling
|-
| <span class="extimage64px">{{Ability icon|Free-Summon Skeletal Archer 2}}</span>&nbsp; || 25 || Free-Summon Skeletal Archer 2 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>17<br><b>Range: </b>3<br><b>Cooldown: </b>20 || NecromancyGem[[Sir Arif]]
|-
| <span class="extimage64px">{{Ability icon|Heal Undead 3}}</span>&nbsp; || 26 || Heal Undead 3 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore :</b> 40 Health (or Armor if Health is full) to nearby ally undead. || || <b>Power Cost: </b>22<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || NecromancyGemLeveling
|-
| <span class="extimage64px">{{Ability icon|Spark of Death 3}}</span>&nbsp; || 27 || Spark of Death 3 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || Deals <b>DoT:</b> 0 Psychic , 6 times over 12 seconds. || <b>Damage: </b> 45 Electricity || <b>Power Cost: </b>16<br><b>Range: </b>20<br><b>Cooldown: </b>8 || NecromancyGemLeveling
|-
| <span class="extimage64px">{{Ability icon|Raise Skeletal Battle Mage 2}}</span>&nbsp; || 28 || Raise Skeletal Battle Mage 2 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>75<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGemLeveling
|-
| <span class="extimage64px">{{Ability icon|Rebuild Undead 3}}</span>&nbsp; || 29 || Rebuild Undead 3 || Your undead pets are healed. || <b>Restore :</b> 90 Health (or Armor if Health is full) to nearby ally undead. || || <b>Power Cost: </b>24<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGemLeveling
|-
| <span class="extimage64px">{{Ability icon|Raise Zombie 3}}</span>&nbsp; || 30 || Raise Zombie 3 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage :</b> +20 for 60 seconds.<br><b>Existing Zombie's Direct Damage :</b> +0 for 5 minutes.<br><b>Existing Zombie's Damage Boosted :</b> +0 % for 60 seconds.<br><b>Existing Zombie's Max Health :</b> +75 for 60 seconds.<br><b>Existing Zombie is Healed :</b> 75 Health. || || <b>Power Cost: </b>40<br><b>Range: </b>3<br><b>Cooldown: </b>60 || NecromancyGemLeveling
|-
| <span class="extimage64px">{{Ability icon|Spleen's Power}}</span>&nbsp; || 30 || Spleen's Power || Consume a spleen to gain vast power for a time. || Boosts Max Power by 100 for 2 minutes. Restores 100 Power.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120 || NecromancyGemItem: Necromancer: Spleen's Power
|-
| <span class="extimage64px">{{Ability icon|Provoke Undead 3}}</span>&nbsp; || 31 || Provoke Undead 3 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage :</b> +13 for 10 seconds.<br><b>Minion Damage Boost :</b> +0 % for 10 seconds.<br>Deals <b>DoT:</b> 0 Smiting , 5 times over 10 seconds. || || <b>Power Cost: </b>27<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGemLeveling
|-
| <span class="extimage64px">{{Ability icon|Raise Skeletal Archer 3}}</span>&nbsp; || 32 || Raise Skeletal Archer 3 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>100<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGemLeveling
|-
| <span class="extimage64px">{{Ability icon|Death's Hold 3}}</span>&nbsp; || 33 || Death's Hold 3 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br>Deals <b>DoT:</b> 0 Fire , 6 times over 12 seconds. || <b>Damage: </b> 57 Darkness || <b>Power Cost: </b>25<br><b>Range: </b>20<br><b>Cooldown: </b>15 || NecromancyGemLeveling
|-
| <span class="extimage64px">{{Ability icon|Deathgaze 3}}</span>&nbsp; || 34 || Deathgaze 3 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 84 Darkness || <b>Power Cost: </b>31<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGemLeveling
|-
| <span class="extimage64px">{{Ability icon|Wave of Darkness 2}}</span>&nbsp; || 34 || Wave of Darkness 2 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. || Deals <b>DoT:</b> 0 Psychic , 6 times over 12 seconds. || <b>Damage: </b> 71 Darkness<br><b>Taunt: </b>+150 || <b>Power Cost: </b>26<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>18 || NecromancyGem[[Jumjab]]
|-
| <span class="extimage64px">{{Ability icon|Life Steal 3}}</span>&nbsp; || 35 || Life Steal 3 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 32 Health.<br>Deals <b>DoT:</b> 0 Psychic , 5 times over 10 seconds. || || <b>Power Cost: </b>22<br><b>Range: </b>20<br><b>Cooldown: </b>10 || NecromancyGemLeveling
|-
| <span class="extimage64px">{{Ability icon|Heal Undead 4}}</span>&nbsp; || 36 || Heal Undead 4 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore :</b> 55 Health (or Armor if Health is full) to nearby ally undead. || || <b>Power Cost: </b>25<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || NecromancyGemLeveling
|-
| <span class="extimage64px">{{Ability icon|Spark of Death 4}}</span>&nbsp; || 37 || Spark of Death 4 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || Deals <b>DoT:</b> 0 Psychic , 6 times over 12 seconds. || <b>Damage: </b> 68 Electricity || <b>Power Cost: </b>18<br><b>Range: </b>20<br><b>Cooldown: </b>8 || NecromancyGemLeveling<br>[[Daniel Murderdark]]
|-
| <span class="extimage64px">{{Ability icon|Raise Skeletal Swordsman 3}}</span>&nbsp; || 38 || Raise Skeletal Swordsman 3 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>100<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGemLeveling
|-
| <span class="extimage64px">{{Ability icon|Rebuild Undead 4}}</span>&nbsp; || 39 || Rebuild Undead 4 || Your undead pets are healed. || <b>Restore :</b> 110 Health (or Armor if Health is full) to nearby ally undead. || || <b>Power Cost: </b>26<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGemLeveling
|-
| <span class="extimage64px">{{Ability icon|Raise Zombie 4}}</span>&nbsp; || 40 || Raise Zombie 4 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage :</b> +30 for 60 seconds.<br><b>Existing Zombie's Direct Damage :</b> +0 for 5 minutes.<br><b>Existing Zombie's Damage Boosted :</b> +0 % for 60 seconds.<br><b>Existing Zombie's Max Health :</b> +100 for 60 seconds.<br><b>Existing Zombie is Healed :</b> 100 Health. || || <b>Power Cost: </b>45<br><b>Range: </b>3<br><b>Cooldown: </b>60 || NecromancyGemLeveling
|-
| <span class="extimage64px">{{Ability icon|Deathgaze 4}}</span>&nbsp; || 41 || Deathgaze 4 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 115 Darkness || <b>Power Cost: </b>33<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGemLeveling
|-
| <span class="extimage64px">{{Ability icon|Free-Summon Skeletal Archer 3}}</span>&nbsp; || 42 || Free-Summon Skeletal Archer 3 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>20 || NecromancyGem[[Sir Arif]]
|-
| <span class="extimage64px">{{Ability icon|Raise Skeletal Battle Mage 3}}</span>&nbsp; || 42 || Raise Skeletal Battle Mage 3 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGemLeveling
|-
| <span class="extimage64px">{{Ability icon|Death's Hold 4}}</span>&nbsp; || 43 || Death's Hold 4 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br>Deals <b>DoT:</b> 0 Fire , 6 times over 12 seconds. || <b>Damage: </b> 88 Darkness || <b>Power Cost: </b>28<br><b>Range: </b>20<br><b>Cooldown: </b>15 || NecromancyGemLeveling
|-
| <span class="extimage64px">{{Ability icon|Provoke Undead 4}}</span>&nbsp; || 44 || Provoke Undead 4 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage :</b> +20 for 10 seconds.<br><b>Minion Damage Boost :</b> +0 % for 10 seconds.<br>Deals <b>DoT:</b> 0 Smiting , 5 times over 10 seconds. || || <b>Power Cost: </b>31<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGemLeveling
|-
| <span class="extimage64px">{{Ability icon|Wave of Darkness 3}}</span>&nbsp; || 44 || Wave of Darkness 3 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. || Deals <b>DoT:</b> 0 Psychic , 6 times over 12 seconds. || <b>Damage: </b> 111 Darkness<br><b>Taunt: </b>+300 || <b>Power Cost: </b>28<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>18 || NecromancyGem[[Jumjab]]
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| <span class="extimage64px">{{Ability icon|Life Crush 4}}</span>&nbsp; || 45 || Life Crush 4 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +19 Power) || || <b>Damage: </b> 47 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || NecromancyGemLeveling
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| <span class="extimage64px">{{Ability icon|Heal Undead 5}}</span>&nbsp; || 46 || Heal Undead 5 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore :</b> 60 Health (or Armor if Health is full) to nearby ally undead. || || <b>Power Cost: </b>27<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || NecromancyGemLeveling
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| <span class="extimage64px">{{Ability icon|Raise Skeletal Archer 4}}</span>&nbsp; || 47 || Raise Skeletal Archer 4 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGemLeveling
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| <span class="extimage64px">{{Ability icon|Rebuild Undead 5}}</span>&nbsp; || 48 || Rebuild Undead 5 || Your undead pets are healed. || <b>Restore :</b> 130 Health (or Armor if Health is full) to nearby ally undead. || || <b>Power Cost: </b>28<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGemLeveling
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| <span class="extimage64px">{{Ability icon|Raise Skeletal Swordsman 4}}</span>&nbsp; || 49 || Raise Skeletal Swordsman 4 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGemLeveling
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| <span class="extimage64px">{{Ability icon|Life Steal 4}}</span>&nbsp; || 50 || Life Steal 4 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 45 Health.<br>Deals <b>DoT:</b> 0 Psychic , 5 times over 10 seconds. || || <b>Power Cost: </b>24<br><b>Range: </b>20<br><b>Cooldown: </b>10 || NecromancyGem[[Daniel Murderdark]]
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| <span class="extimage64px">{{Ability icon|Raise Zombie 5}}</span>&nbsp; || 50 || Raise Zombie 5 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage :</b> +40 for 60 seconds.<br><b>Existing Zombie's Direct Damage :</b> +0 for 5 minutes.<br><b>Existing Zombie's Damage Boosted :</b> +0 % for 60 seconds.<br><b>Existing Zombie's Max Health :</b> +125 for 60 seconds.<br><b>Existing Zombie is Healed :</b> 125 Health. || || <b>Power Cost: </b>48<br><b>Range: </b>3<br><b>Cooldown: </b>60 || NecromancyGemLeveling
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| <span class="extimage64px">{{Ability icon|Death's Hold 5}}</span>&nbsp; || 51 || Death's Hold 5 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br>Deals <b>DoT:</b> 0 Fire , 6 times over 12 seconds. || <b>Damage: </b> 124 Darkness || <b>Power Cost: </b>29<br><b>Range: </b>20<br><b>Cooldown: </b>15 || NecromancyGem[[Daniel Murderdark]]
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| <span class="extimage64px">{{Ability icon|Spark of Death 5}}</span>&nbsp; || 51 || Spark of Death 5 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || Deals <b>DoT:</b> 0 Psychic , 6 times over 12 seconds. || <b>Damage: </b> 124 Electricity || <b>Power Cost: </b>20<br><b>Range: </b>20<br><b>Cooldown: </b>8 || NecromancyGem[[Daniel Murderdark]]
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| <span class="extimage64px">{{Ability icon|Free-Summon Skeletal Archer 4}}</span>&nbsp; || 52 || Free-Summon Skeletal Archer 4 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>20 || NecromancyGem[[Sir Arif]]
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| <span class="extimage64px">{{Ability icon|Provoke Undead 5}}</span>&nbsp; || 53 || Provoke Undead 5 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage :</b> +35 for 10 seconds.<br><b>Minion Damage Boost :</b> +0 % for 10 seconds.<br>Deals <b>DoT:</b> 0 Smiting , 5 times over 10 seconds. || || <b>Power Cost: </b>33<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem[[Daniel Murderdark]]
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| <span class="extimage64px">{{Ability icon|Raise Skeletal Battle Mage 4}}</span>&nbsp; || 53 || Raise Skeletal Battle Mage 4 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>150<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem[[Daniel Murderdark]]
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| <span class="extimage64px">{{Ability icon|Wave of Darkness 4}}</span>&nbsp; || 54 || Wave of Darkness 4 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. || Deals <b>DoT:</b> 0 Psychic , 6 times over 12 seconds. || <b>Damage: </b> 164 Darkness<br><b>Taunt: </b>+450 || <b>Power Cost: </b>30<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>18 || NecromancyGem[[Jumjab]]
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| <span class="extimage64px">{{Ability icon|Deathgaze 5}}</span>&nbsp; || 55 || Deathgaze 5 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 200 Darkness || <b>Power Cost: </b>36<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGem[[Daniel Murderdark]]
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| <span class="extimage64px">{{Ability icon|Life Crush 5}}</span>&nbsp; || 55 || Life Crush 5 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +21 Power) || || <b>Damage: </b> 68 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || NecromancyGem[[Daniel Murderdark]]
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| <span class="extimage64px">{{Ability icon|Raise Skeletal Archer 5}}</span>&nbsp; || 55 || Raise Skeletal Archer 5 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem[[Daniel Murderdark]]
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| <span class="extimage64px">{{Ability icon|Heal Undead 6}}</span>&nbsp; || 56 || Heal Undead 6 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore :</b> 75 Health (or Armor if Health is full) to nearby ally undead. || || <b>Power Cost: </b>28<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || NecromancyGem[[Daniel Murderdark]]
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| <span class="extimage64px">{{Ability icon|Raise Skeletal Swordsman 5}}</span>&nbsp; || 58 || Raise Skeletal Swordsman 5 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem[[Daniel Murderdark]]
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| <span class="extimage64px">{{Ability icon|Rebuild Undead 6}}</span>&nbsp; || 58 || Rebuild Undead 6 || Your undead pets are healed. || <b>Restore :</b> 150 Health (or Armor if Health is full) to nearby ally undead. || || <b>Power Cost: </b>30<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem[[Daniel Murderdark]]
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| <span class="extimage64px">{{Ability icon|Heart's Power 2}}</span>&nbsp; || 60 || Heart's Power 2 || Consume two hearts to gain vast health for a time. || Boosts Max Health by 300 for 2 minutes. Heals 300.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120 || NecromancyGem[[Jumjab]]
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| <span class="extimage64px">{{Ability icon|Life Steal 5}}</span>&nbsp; || 60 || Life Steal 5 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 60 Health.<br>Deals <b>DoT:</b> 0 Psychic , 5 times over 10 seconds. || || <b>Power Cost: </b>26<br><b>Range: </b>20<br><b>Cooldown: </b>10 || NecromancyGem[[Daniel Murderdark]]
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| <span class="extimage64px">{{Ability icon|Raise Zombie 6}}</span>&nbsp; || 60 || Raise Zombie 6 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage :</b> +50 for 60 seconds.<br><b>Existing Zombie's Direct Damage :</b> +0 for 5 minutes.<br><b>Existing Zombie's Damage Boosted :</b> +0 % for 60 seconds.<br><b>Existing Zombie's Max Health :</b> +150 for 60 seconds.<br><b>Existing Zombie is Healed :</b> 150 Health. || || <b>Power Cost: </b>52<br><b>Range: </b>3<br><b>Cooldown: </b>60 || NecromancyGem[[Daniel Murderdark]]
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| <span class="extimage64px">{{Ability icon|Spleen's Power 2}}</span>&nbsp; || 60 || Spleen's Power 2 || Consume a spleen to gain vast power for a time. || Boosts Max Power by 200 for 2 minutes. Restores 200 Power.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120 || NecromancyGemItem: Necromancer: Spleen's Power 2
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| <span class="extimage64px">{{Ability icon|Free-Summon Skeletal Archer 5}}</span>&nbsp; || 63 || Free-Summon Skeletal Archer 5 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>20 || NecromancyGem[[Sir Arif]]
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| <span class="extimage64px">{{Ability icon|Death's Hold 6}}</span>&nbsp; || 64 || Death's Hold 6 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br>Deals <b>DoT:</b> 0 Fire , 6 times over 12 seconds. || <b>Damage: </b> 180 Darkness || <b>Power Cost: </b>32<br><b>Range: </b>20<br><b>Cooldown: </b>15 || NecromancyGem[[Daniel Murderdark]]
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| <span class="extimage64px">{{Ability icon|Raise Skeletal Battle Mage 5}}</span>&nbsp; || 64 || Raise Skeletal Battle Mage 5 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>150<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem[[Daniel Murderdark]]
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| <span class="extimage64px">{{Ability icon|Wave of Darkness 5}}</span>&nbsp; || 64 || Wave of Darkness 5 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. || Deals <b>DoT:</b> 0 Psychic , 6 times over 12 seconds. || <b>Damage: </b> 216 Darkness<br><b>Taunt: </b>+700 || <b>Power Cost: </b>32<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>18 || NecromancyGem[[Jumjab]]
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| <span class="extimage64px">{{Ability icon|Life Crush 6}}</span>&nbsp; || 65 || Life Crush 6 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +23 Power) || || <b>Damage: </b> 89 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || NecromancyGem[[Daniel Murderdark]]
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| <span class="extimage64px">{{Ability icon|Provoke Undead 6}}</span>&nbsp; || 65 || Provoke Undead 6 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage :</b> +50 for 10 seconds.<br><b>Minion Damage Boost :</b> +0 % for 10 seconds.<br>Deals <b>DoT:</b> 0 Smiting , 5 times over 10 seconds. || || <b>Power Cost: </b>35<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem[[Daniel Murderdark]]
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| <span class="extimage64px">{{Ability icon|Spark of Death 6}}</span>&nbsp; || 65 || Spark of Death 6 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || Deals <b>DoT:</b> 0 Psychic , 6 times over 12 seconds. || <b>Damage: </b> 185 Electricity || <b>Power Cost: </b>22<br><b>Range: </b>20<br><b>Cooldown: </b>8 || NecromancyGem[[Daniel Murderdark]]
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| <span class="extimage64px">{{Ability icon|Deathgaze 6}}</span>&nbsp; || 66 || Deathgaze 6 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 268 Darkness || <b>Power Cost: </b>39<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGem[[Daniel Murderdark]]
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| <span class="extimage64px">{{Ability icon|Heal Undead 7}}</span>&nbsp; || 66 || Heal Undead 7 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore :</b> 90 Health (or Armor if Health is full) to nearby ally undead. || || <b>Power Cost: </b>30<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || NecromancyGem[[Daniel Murderdark]]
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| <span class="extimage64px">{{Ability icon|Raise Skeletal Archer 6}}</span>&nbsp; || 67 || Raise Skeletal Archer 6 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem[[Daniel Murderdark]]
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| <span class="extimage64px">{{Ability icon|Rebuild Undead 7}}</span>&nbsp; || 69 || Rebuild Undead 7 || Your undead pets are healed. || <b>Restore :</b> 170 Health (or Armor if Health is full) to nearby ally undead. || || <b>Power Cost: </b>32<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem[[Daniel Murderdark]]
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| <span class="extimage64px">{{Ability icon|Life Steal 6}}</span>&nbsp; || 70 || Life Steal 6 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 70 Health.<br>Deals <b>DoT:</b> 0 Psychic , 5 times over 10 seconds. || || <b>Power Cost: </b>28<br><b>Range: </b>20<br><b>Cooldown: </b>10 || NecromancyGem[[Daniel Murderdark]]
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| <span class="extimage64px">{{Ability icon|Raise Skeletal Swordsman 6}}</span>&nbsp; || 70 || Raise Skeletal Swordsman 6 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem[[Daniel Murderdark]]
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| <span class="extimage64px">{{Ability icon|Raise Zombie 7}}</span>&nbsp; || 70 || Raise Zombie 7 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage :</b> +60 for 60 seconds.<br><b>Existing Zombie's Direct Damage :</b> +0 for 5 minutes.<br><b>Existing Zombie's Damage Boosted :</b> +0 % for 60 seconds.<br><b>Existing Zombie's Max Health :</b> +175 for 60 seconds.<br><b>Existing Zombie is Healed :</b> 175 Health. || || <b>Power Cost: </b>55<br><b>Range: </b>3<br><b>Cooldown: </b>60 || NecromancyGem[[Daniel Murderdark]]
|}
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edits