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Necromancy/Abilities

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==[[Necromancy/Abilities|Necromancy Complete Ability List]]==
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<!-- Updated on February 26June 05, 2019 from v318 v320 -->
Click "Expand" on the box below to view a complete list of Abilities for the {{msg:BASEPAGENAME}} skill.
{| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style="width: 100%;"
! Icon !! Level !! Name !! style="width: 25%;" | Description !! style="width: 25%;" | Special !! style="width: 11%;" | Effects !! style="width: 11%;" | Stats !! style="width: 9%;" | Source
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_3427.png</span>&nbsp; || 1 || [[Death's Hold]] || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 9 Darkness || <b>Power Cost: </b>12<br><b>Range: </b>20<br><b>Cooldown: </b>15 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2199.png</span>&nbsp; || 1 || [[Free-Summon Skeletal Archer]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>15<br><b>Range: </b>3<br><b>Cooldown: </b>20 || <b>Training:</b> [[Sir Arif]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2199.png</span>&nbsp; || 2 || [[Raise Skeletal Archer]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>50<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2237.png</span>&nbsp; || 3 || [[Provoke Undead]] || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> +5 for 10 seconds<br><b>Minion Damage Boost:</b> +0% for 10 seconds<br><b>DoT:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost: </b>16<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_3043.png</span>&nbsp; || 4 || [[Life Crush]] || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +11 Power) || || <b>Damage: </b> 11 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_3430.png</span>&nbsp; || 5 || [[Spark of Death]] || Blast the target with electricity.<br><b>This is a Core Attack.</b> || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 14 Electricity || <b>Power Cost: </b>9<br><b>Range: </b>20<br><b>Cooldown: </b>8 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2196.png</span>&nbsp; || 6 || [[Heal Undead]] || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 15 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>14<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2201.png</span>&nbsp; || 7 || [[Raise Skeletal Swordsman]] || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>50<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2198.png</span>&nbsp; || 8 || [[Life Steal]] || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 10 Health.<br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>12<br><b>Range: </b>20<br><b>Cooldown: </b>10 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2236.png</span>&nbsp; || 9 || [[Rebuild Undead]] || Your undead pets are healed. || <b>Restore:</b> 50 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>17<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2195.png</span>&nbsp; || 10 || [[Raise Zombie]] || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage:</b> +5 for 60 seconds<br><b>Existing Zombie's Direct Damage:</b> +0 for 5 minutes<br><b>Existing Zombie's Damage Boosted:</b> +0% for 60 seconds<br><b>Existing Zombie's Max Health:</b> +25 for 60 seconds<br><b>Existing Zombie is Healed:</b> 25 Health || || <b>Power Cost: </b>26<br><b>Range: </b>3<br><b>Cooldown: </b>60 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2200.png</span>&nbsp; || 12 || [[Raise Skeletal Battle Mage]] || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>50<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_3428.png</span>&nbsp; || 13 || [[Deathgaze]] || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 5 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 29 Darkness || <b>Power Cost: </b>20<br><b>Range: </b>5<br><b>Cooldown: </b>30 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_3430.png</span>&nbsp; || 14 || [[Spark of Death 2]] || Blast the target with electricity.<br><b>This is a Core Attack.</b> || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 22 Electricity || <b>Power Cost: </b>12<br><b>Range: </b>20<br><b>Cooldown: </b>8 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_3427.png</span>&nbsp; || 15 || [[Death's Hold 2]] || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 29 Darkness || <b>Power Cost: </b>18<br><b>Range: </b>20<br><b>Cooldown: </b>15 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2196.png</span>&nbsp; || 16 || [[Heal Undead 2]] || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 25 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>18<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_3043.png</span>&nbsp; || 17 || [[Life Crush 2]] || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +13 Power) || || <b>Damage: </b> 16 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2199.png</span>&nbsp; || 18 || [[Raise Skeletal Archer 2]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>75<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2236.png</span>&nbsp; || 19 || [[Rebuild Undead 2]] || Your undead pets are healed. || <b>Restore:</b> 70 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>20<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2197.png</span>&nbsp; || 20 || [[Heart's Power]] || Consume a heart to gain vast health for a time. || Boosts Max Health by 200 for 2 minutes. Heals 200.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120 || <b>Training:</b> [[Jumjab]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2195.png</span>&nbsp; || 20 || [[Raise Zombie 2]] || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage:</b> +10 for 60 seconds<br><b>Existing Zombie's Direct Damage:</b> +0 for 5 minutes<br><b>Existing Zombie's Damage Boosted:</b> +0% for 60 seconds<br><b>Existing Zombie's Max Health:</b> +50 for 60 seconds<br><b>Existing Zombie is Healed:</b> 50 Health || || <b>Power Cost: </b>33<br><b>Range: </b>3<br><b>Cooldown: </b>60 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2237.png</span>&nbsp; || 21 || [[Provoke Undead 2]] || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> +9 for 10 seconds<br><b>Minion Damage Boost:</b> +0% for 10 seconds<br><b>DoT:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost: </b>23<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2201.png</span>&nbsp; || 22 || [[Raise Skeletal Swordsman 2]] || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>75<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2198.png</span>&nbsp; || 23 || [[Life Steal 2]] || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 20 Health.<br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>18<br><b>Range: </b>20<br><b>Cooldown: </b>10 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_3043.png</span>&nbsp; || 24 || [[Life Crush 3]] || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +15 Power) || || <b>Damage: </b> 18 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_3429.png</span>&nbsp; || 24 || [[Wave of Darkness]] || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 46 Darkness<br><b>Taunt: </b>+100 || <b>Power Cost: </b>22<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>18 || <b>Training:</b> [[Jumjab]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_3428.png</span>&nbsp; || 25 || [[Deathgaze 2]] || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 8 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 58 Darkness || <b>Power Cost: </b>26<br><b>Range: </b>5<br><b>Cooldown: </b>30 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2199.png</span>&nbsp; || 25 || [[Free-Summon Skeletal Archer 2]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>17<br><b>Range: </b>3<br><b>Cooldown: </b>20 || <b>Training:</b> [[Sir Arif]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2196.png</span>&nbsp; || 26 || [[Heal Undead 3]] || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 40 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>22<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_3430.png</span>&nbsp; || 27 || [[Spark of Death 3]] || Blast the target with electricity.<br><b>This is a Core Attack.</b> || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 45 Electricity || <b>Power Cost: </b>16<br><b>Range: </b>20<br><b>Cooldown: </b>8 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2200.png</span>&nbsp; || 28 || [[Raise Skeletal Battle Mage 2]] || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>75<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2236.png</span>&nbsp; || 29 || [[Rebuild Undead 3]] || Your undead pets are healed. || <b>Restore:</b> 90 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>24<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2195.png</span>&nbsp; || 30 || [[Raise Zombie 3]] || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage:</b> +20 for 60 seconds<br><b>Existing Zombie's Direct Damage:</b> +0 for 5 minutes<br><b>Existing Zombie's Damage Boosted:</b> +0% for 60 seconds<br><b>Existing Zombie's Max Health:</b> +75 for 60 seconds<br><b>Existing Zombie is Healed:</b> 75 Health || || <b>Power Cost: </b>40<br><b>Range: </b>3<br><b>Cooldown: </b>60 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_3065.png</span>&nbsp; || 30 || [[Spleen's Power]] || Consume a spleen to gain vast power for a time. || Boosts Max Power by 100 for 2 minutes. Restores 100 Power.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120 || <b>Item:</b> Necromancer: Spleen's Power
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2237.png</span>&nbsp; || 31 || [[Provoke Undead 3]] || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> +13 for 10 seconds<br><b>Minion Damage Boost:</b> +0% for 10 seconds<br><b>DoT:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost: </b>27<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2199.png</span>&nbsp; || 32 || [[Raise Skeletal Archer 3]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>100<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_3427.png</span>&nbsp; || 33 || [[Death's Hold 3]] || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 57 Darkness || <b>Power Cost: </b>25<br><b>Range: </b>20<br><b>Cooldown: </b>15 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_3428.png</span>&nbsp; || 34 || [[Deathgaze 3]] || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 84 Darkness || <b>Power Cost: </b>31<br><b>Range: </b>5<br><b>Cooldown: </b>30 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_3429.png</span>&nbsp; || 34 || [[Wave of Darkness 2]] || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 71 Darkness<br><b>Taunt: </b>+150 || <b>Power Cost: </b>26<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>18 || <b>Training:</b> [[Jumjab]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2198.png</span>&nbsp; || 35 || [[Life Steal 3]] || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 32 Health.<br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>22<br><b>Range: </b>20<br><b>Cooldown: </b>10 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2196.png</span>&nbsp; || 36 || [[Heal Undead 4]] || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 55 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>25<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_3430.png</span>&nbsp; || 37 || [[Spark of Death 4]] || Blast the target with electricity.<br><b>This is a Core Attack.</b> || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 68 Electricity || <b>Power Cost: </b>18<br><b>Range: </b>20<br><b>Cooldown: </b>8 || Leveling<br><b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2201.png</span>&nbsp; || 38 || [[Raise Skeletal Swordsman 3]] || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>100<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2236.png</span>&nbsp; || 39 || [[Rebuild Undead 4]] || Your undead pets are healed. || <b>Restore:</b> 110 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>26<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2195.png</span>&nbsp; || 40 || [[Raise Zombie 4]] || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage:</b> +30 for 60 seconds<br><b>Existing Zombie's Direct Damage:</b> +0 for 5 minutes<br><b>Existing Zombie's Damage Boosted:</b> +0% for 60 seconds<br><b>Existing Zombie's Max Health:</b> +100 for 60 seconds<br><b>Existing Zombie is Healed:</b> 100 Health || || <b>Power Cost: </b>45<br><b>Range: </b>3<br><b>Cooldown: </b>60 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_3428.png</span>&nbsp; || 41 || [[Deathgaze 4]] || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 115 Darkness || <b>Power Cost: </b>33<br><b>Range: </b>5<br><b>Cooldown: </b>30 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2199.png</span>&nbsp; || 42 || [[Free-Summon Skeletal Archer 3]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>20 || <b>Training:</b> [[Sir Arif]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2200.png</span>&nbsp; || 42 || [[Raise Skeletal Battle Mage 3]] || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_3427.png</span>&nbsp; || 43 || [[Death's Hold 4]] || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 88 Darkness || <b>Power Cost: </b>28<br><b>Range: </b>20<br><b>Cooldown: </b>15 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2237.png</span>&nbsp; || 44 || [[Provoke Undead 4]] || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> +20 for 10 seconds<br><b>Minion Damage Boost:</b> +0% for 10 seconds<br><b>DoT:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost: </b>31<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_3429.png</span>&nbsp; || 44 || [[Wave of Darkness 3]] || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 111 Darkness<br><b>Taunt: </b>+300 || <b>Power Cost: </b>28<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>18 || <b>Training:</b> [[Jumjab]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_3043.png</span>&nbsp; || 45 || [[Life Crush 4]] || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +19 Power) || || <b>Damage: </b> 47 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2196.png</span>&nbsp; || 46 || [[Heal Undead 5]] || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 60 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>27<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2199.png</span>&nbsp; || 47 || [[Raise Skeletal Archer 4]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2236.png</span>&nbsp; || 48 || [[Rebuild Undead 5]] || Your undead pets are healed. || <b>Restore:</b> 130 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>28<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2201.png</span>&nbsp; || 49 || [[Raise Skeletal Swordsman 4]] || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2198.png</span>&nbsp; || 50 || [[Life Steal 4]] || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 45 Health.<br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>24<br><b>Range: </b>20<br><b>Cooldown: </b>10 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2195.png</span>&nbsp; || 50 || [[Raise Zombie 5]] || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage:</b> +40 for 60 seconds<br><b>Existing Zombie's Direct Damage:</b> +0 for 5 minutes<br><b>Existing Zombie's Damage Boosted:</b> +0% for 60 seconds<br><b>Existing Zombie's Max Health:</b> +125 for 60 seconds<br><b>Existing Zombie is Healed:</b> 125 Health || || <b>Power Cost: </b>48<br><b>Range: </b>3<br><b>Cooldown: </b>60 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_3427.png</span>&nbsp; || 51 || [[Death's Hold 5]] || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 124 Darkness || <b>Power Cost: </b>29<br><b>Range: </b>20<br><b>Cooldown: </b>15 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_3430.png</span>&nbsp; || 51 || [[Spark of Death 5]] || Blast the target with electricity.<br><b>This is a Core Attack.</b> || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 124 Electricity || <b>Power Cost: </b>20<br><b>Range: </b>20<br><b>Cooldown: </b>8 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2199.png</span>&nbsp; || 52 || [[Free-Summon Skeletal Archer 4]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>20 || <b>Training:</b> [[Sir Arif]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2237.png</span>&nbsp; || 53 || [[Provoke Undead 5]] || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> +35 for 10 seconds<br><b>Minion Damage Boost:</b> +0% for 10 seconds<br><b>DoT:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost: </b>33<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2200.png</span>&nbsp; || 53 || [[Raise Skeletal Battle Mage 4]] || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>150<br><b>Range: </b>3<br><b>Cooldown: </b>5 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_3429.png</span>&nbsp; || 54 || [[Wave of Darkness 4]] || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 164 Darkness<br><b>Taunt: </b>+450 || <b>Power Cost: </b>30<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>18 || <b>Training:</b> [[Jumjab]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_3428.png</span>&nbsp; || 55 || [[Deathgaze 5]] || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 200 Darkness || <b>Power Cost: </b>36<br><b>Range: </b>5<br><b>Cooldown: </b>30 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_3043.png</span>&nbsp; || 55 || [[Life Crush 5]] || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +21 Power) || || <b>Damage: </b> 68 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2199.png</span>&nbsp; || 55 || [[Raise Skeletal Archer 5]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2196.png</span>&nbsp; || 56 || [[Heal Undead 6]] || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 75 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>28<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2201.png</span>&nbsp; || 58 || [[Raise Skeletal Swordsman 5]] || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2236.png</span>&nbsp; || 58 || [[Rebuild Undead 6]] || Your undead pets are healed. || <b>Restore:</b> 150 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>30<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2197.png</span>&nbsp; || 60 || [[Heart's Power 2]] || Consume two hearts to gain vast health for a time. || Boosts Max Health by 300 for 2 minutes. Heals 300.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120 || <b>Training:</b> [[Jumjab]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2198.png</span>&nbsp; || 60 || [[Life Steal 5]] || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 60 Health.<br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>26<br><b>Range: </b>20<br><b>Cooldown: </b>10 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2195.png</span>&nbsp; || 60 || [[Raise Zombie 6]] || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage:</b> +50 for 60 seconds<br><b>Existing Zombie's Direct Damage:</b> +0 for 5 minutes<br><b>Existing Zombie's Damage Boosted:</b> +0% for 60 seconds<br><b>Existing Zombie's Max Health:</b> +150 for 60 seconds<br><b>Existing Zombie is Healed:</b> 150 Health || || <b>Power Cost: </b>52<br><b>Range: </b>3<br><b>Cooldown: </b>60 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_3065.png</span>&nbsp; || 60 || [[Spleen's Power 2]] || Consume a spleen to gain vast power for a time. || Boosts Max Power by 200 for 2 minutes. Restores 200 Power.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120 || <b>Item:</b> Necromancer: Spleen's Power 2
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2199.png</span>&nbsp; || 63 || [[Free-Summon Skeletal Archer 5]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>20 || <b>Training:</b> [[Sir Arif]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_3427.png</span>&nbsp; || 64 || [[Death's Hold 6]] || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 180 Darkness || <b>Power Cost: </b>32<br><b>Range: </b>20<br><b>Cooldown: </b>15 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2200.png</span>&nbsp; || 64 || [[Raise Skeletal Battle Mage 5]] || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>150<br><b>Range: </b>3<br><b>Cooldown: </b>5 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_3756.png</span>&nbsp; || 64 || [[Raise Skeletal Ratkin Mage 5]] || Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>150<br><b>Range: </b>3<br><b>Cooldown: </b>5 || <b>Training:</b> [[Bogaku]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_3429.png</span>&nbsp; || 64 || [[Wave of Darkness 5]] || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 216 Darkness<br><b>Taunt: </b>+700 || <b>Power Cost: </b>32<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>18 || <b>Training:</b> [[Jumjab]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_3043.png</span>&nbsp; || 65 || [[Life Crush 6]] || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +23 Power) || || <b>Damage: </b> 89 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2237.png</span>&nbsp; || 65 || [[Provoke Undead 6]] || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> +50 for 10 seconds<br><b>Minion Damage Boost:</b> +0% for 10 seconds<br><b>DoT:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost: </b>35<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_3430.png</span>&nbsp; || 65 || [[Spark of Death 6]] || Blast the target with electricity.<br><b>This is a Core Attack.</b> || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 185 Electricity || <b>Power Cost: </b>22<br><b>Range: </b>20<br><b>Cooldown: </b>8 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_3428.png</span>&nbsp; || 66 || [[Deathgaze 6]] || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 268 Darkness || <b>Power Cost: </b>39<br><b>Range: </b>5<br><b>Cooldown: </b>30 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2196.png</span>&nbsp; || 66 || [[Heal Undead 7]] || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 90 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>30<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2199.png</span>&nbsp; || 67 || [[Raise Skeletal Archer 6]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2236.png</span>&nbsp; || 69 || [[Rebuild Undead 7]] || Your undead pets are healed. || <b>Restore:</b> 170 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>32<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2198.png</span>&nbsp; || 70 || [[Life Steal 6]] || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 70 Health.<br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>28<br><b>Range: </b>20<br><b>Cooldown: </b>10 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2201.png</span>&nbsp; || 70 || [[Raise Skeletal Swordsman 6]] || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v318v320/icons/icon_2195.png</span>&nbsp; || 70 || [[Raise Zombie 7]] || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage:</b> +60 for 60 seconds<br><b>Existing Zombie's Direct Damage:</b> +0 for 5 minutes<br><b>Existing Zombie's Damage Boosted:</b> +0% for 60 seconds<br><b>Existing Zombie's Max Health:</b> +175 for 60 seconds<br><b>Existing Zombie is Healed:</b> 175 Health || || <b>Power Cost: </b>55<br><b>Range: </b>3<br><b>Cooldown: </b>60 || <b>Training:</b> [[Daniel Murderdark]]
|}
12,245
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