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Necromancy/Treasure Effects:By Ability

724 bytes removed, 13:42, 18 November 2022
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Automatically generated. If there's an issue, please message Extractum11 on Discord - Subglacious#0413
<!-- Updated as of patch v279on November 17, May 9, 2017 2022 from v374-->
==<!--start-->Necromancy Paired List==
<noinclude>[[Category:Treasure Effects By Ability]]</noinclude>
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
Don't worry, it's fairly should be obvious if a treasure effect is in the wrong category. Just be aware!</b></span><br><span style = "color: red"><b>Note that this only shows the max-level version of each treasure effectand ability.</b></span>
<b><u>General Mods</u></b><br>
* Necromancy Base Damage +1440%<br>* Necromancy Base Damage +1440%<br>* Indirect Psychic Damage +40% when Necromancy Base is active<br>* Indirect Psychic Damage +2340%when Necromancy is active<br>* Indirect Fire Damage +40% when Necromancy Base is active<br>* Indirect Fire Damage +2340%when Necromancy is active<br>
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<b><u>Create Shambling CorpseDeath's Hold 7</u></b><br>* Create Shambling Corpse also heals yourself for 140 healthDeath's Hold ignites the target, dealing 228 Fire damage over 12 seconds<br>* Create Shambling Corpse also heals yourself for 140 healthDeath's Hold ignites the target, dealing 228 Fire damage over 12 seconds<br>* Raised Zombies deal Death's Hold Damage +22 damage with each attack and taunt as if they did 36098% more damage<br>* Raised Zombies deal Death's Hold Damage +22 damage with each attack and taunt as if they did 36098% more damage<br>* Raised Zombies deal Death's Hold causes target to take +28 14% damage with each attackfrom Slashing for 15 seconds<br>* Raised Zombies deal Death's Hold causes target to take +28 14% damage with each attackfrom Electricity for 15 seconds<br>* Raised Zombies move Death's Hold causes target to take +12 faster and deal +7 9.5% damage with each attackfrom Darkness for 15 seconds<br>
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<b><u>Create Super ZombieDeathgaze 7</u></b><br>* Create Super Zombie also heals yourself for 168 health, 168 Deathgaze deals +95% damage and has +20 Accuracy (which cancels out the Evasion that certain monsters have)<br>* Deathgaze deals +95% damage and has +20 Accuracy (which cancels out the Evasion that certain monsters have)<br>* Deathgaze deals +84 damage and restores 83 armor, to you<br>* Deathgaze deals +84 damage and 33 powerrestores 83 armor to you<br>* Create Super Zombie also heals yourself Deathgaze deals +118 damage and increases your sprint speed +2.5 for 168 health, 168 armor, 15 seconds<br>* Deathgaze deals +104 damage and reuse timer is -3 seconds<br>* Deathgaze deals +104 damage and 33 powerreuse timer is -3 seconds<br>
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<b><u>Death's HoldHeal Undead 8</u></b><br>* Death's Hold Damage Heal Undead and Rebuild Undead restore +112%26 Health/Armor<br>* Death's Hold Damage Heal Undead and Rebuild Undead restore +112%26 Health/Armor<br>* Death's Hold causes Heal Undead restores +18 health/armor and grants target to take undead +28% damage 13 Mitigation from Slashing all attacks for 15 8 seconds<br>* Death's Hold deals Heal Undead restores +24 Health/Armor and boosts your next attack +43 if it is a Darkness attack<br>* Heal Undead restores +24 Health/Armor and boosts your next attack +175 Fire damage over 15 seconds43 if it is a Darkness attack<br>* DeathHeal Undead restores +20 and has a 25% chance to boost targets's Hold deals mitigation +175 Fire damage over 15 35 for 8 seconds<br>* Death's Hold deals Heal Undead restores +32 damage 20 and Stuns target after has a 15 second delay25% chance to boost targets' mitigation +35 for 8 seconds<br>
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<b><u>DeathgazeHeart's Power 2</u></b><br>* Deathgaze deals +132Heart's Power has a 28% damage and has +16 Accuracy (which cancels out chance to not actually consume the Evasion that certain monsters have)<br>* Deathgaze deals +132% damage and has +16 Accuracy heart(which cancels out the Evasion that certain monsters haves)<brspan style="color:red">* Deathgaze deals +140 damage and increases your sprint speed +2.5 for 15 seconds<brb>* Deathgaze deals +90 damage and restores 73 armor to you(DEPRECATED)<br/b>* Deathgaze deals +90 damage and restores 73 armor to you<br>* Deathgaze and Wave of Darkness deal +79% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage<br/span>* Deathgaze and Wave of Darkness deal +79% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage<br>
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<b><u>Free-Summon Skeletal ArcherLife Crush 7</u></b><br>* Summoned Skeletal Archers deal +24 direct damage with each attack<br>* Summoned Skeletal Archers deal +24 direct damage with each attack<br>* All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack<br>* All Summoned Skeletons have +54 health<br>* All Summoned Skeletons have +54 health<br>* All Summoned Skeletons have +76 armor<br>* All Summoned Skeletons have +76 armor<br>* Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br>* Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br>
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<b><u>Heal UndeadLife Steal 7</u></b><br>* Heal Undead grants target undead +13 Mitigation from all attacks for 8 secondsLife Steal restores 34 Health<br>* Heal Undead Life Steal restores +12 34 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds<br>* Heal Undead restores Life Steal targets all enemies within 10 meters and steals +32 health, but reuse timer is +12 Health/Armor 3 seconds and boosts targets' Slashing damage Power cost is +6 for 8 seconds23<br>* Heal Undead restores +18 Health/Armor and boosts your next attack +41 if it is a Darkness attackLife Steal reaps 35 additional health<br>* Heal Undead restores +18 Health/Armor and boosts your next attack +41 if it is a Darkness attackLife Steal reaps 35 additional health<br>* Heal Undead and Rebuild Undead restore +19 Health/ArmorLife Steal deals 220 Psychic damage over 10 seconds<br>* Heal Undead and Rebuild Undead restore +19 Health/ArmorLife Steal deals 220 Psychic damage over 10 seconds<br>
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<b><u>Heart's PowerProvoke Undead 7</u></b><br>* Provoke Undead causes your minions to deal +25% damage for 10 seconds, but also take 135 damage over 10 seconds<br>* Provoke Undead causes your minions to deal +25% damage for 10 seconds, but also take 135 damage over 10 seconds<br>* Provoke Undead causes your minions to deal +35 damage for 10 seconds<br>* Provoke Undead causes your minions to deal +35 damage for 10 seconds<br>* Provoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds<br>* Provoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds<br>* Provoke Undead deals 57 damage to your minions, who then deal +50 damage for 10 seconds<br>* Provoke Undead deals 57 damage to your minions, who then deal +50 damage for 10 seconds<br>
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<b><u>Life CrushRaise Skeletal Archer 7</u></b><br>* Summoned Skeletons deal +17% direct damage<br>* Summoned Skeletons deal +17% direct damage<br>* Summoned Skeletons have +50 health<br>* Summoned Skeletons have +50 health<br>* Summoned Skeletons have +76 armor<br>* Summoned Skeletons have +76 armor<br>* Summoned Skeletal Archers and Mages deal +28 direct damage<br>* Summoned Skeletal Archers and Mages deal +28 direct damage<br>* Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks<br>* Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks<br>* Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br>* Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br>* Summoned Skeletal Archers and Mages deal +13% direct damage, but are instantly destroyed by ANY Nature Damage<br>
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<b><u>Life StealRaise Skeletal Battle Mage 6</u></b><br>* Life Steal deals 130 Psychic Summoned Skeletons deal +17% direct damage over 10 seconds<br>* Life Steal deals 130 Psychic Summoned Skeletons deal +17% direct damage over 10 seconds<br>* Life Steal reaps 31 additional Summoned Skeletons have +50 health<br>* Life Steal reaps 31 additional Summoned Skeletons have +50 health<br>* Life Steal restores 30 HealthSummoned Skeletons have +76 armor<br>* Summoned Skeletons have +76 armor<br>* Life Steal restores 30 HealthSummoned Skeletal Archers and Mages deal +28 direct damage<br>* Life Steal targets all enemies within 10 meters Summoned Skeletal Archers and deals Mages deal +28 direct damage<br>* Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks<br>* Summoned Skeletons deal +48 18% direct damage , but reuse timer is take +3 seconds150% more damage from any cold attacks<br>* Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br>* Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br>* Summoned Skeletal Archers and Mages deal +13% direct damage, but are instantly destroyed by ANY Nature Damage<br>
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<b><u>Provoke UndeadRaise Skeletal Swordsman 7</u></b><br>* Provoke Undead causes target undead to Summoned Skeletons deal +5817% direct damage for 10 seconds<br>* Provoke Undead causes target undead to Summoned Skeletons deal +5817% direct damage for 10 seconds<br>* Provoke Undead causes target undead to deal Summoned Skeletons have +50 health<br>* Summoned Skeletons have +50 health<br>* Summoned Skeletons have +76 armor<br>* Summoned Skeletons have +76 armor<br>* Summoned Skeletal Swordsmen have +108 armor<br>* Summoned Skeletal Swordsmen have +84108 armor<br>* Summoned Skeletal Swordsmen taunt as if they did 850% more damage with their Fire/Ice/Electricity attacks (<br>* Summoned Skeletal Swordsmen taunt as if any) for 10 secondsthey did 850% more damage<br>* Provoke Undead causes target undead Summoned Skeletal Swordsmen have -45% Max Rage, allowing them to deal +84% damage with use their Firestun attack more often <span style="color:red"><b>(DEPRECATED)</Iceb></Electricity attacks (if any) for 10 secondsspan><br>* Provoke Undead causes target undead to Summoned Skeletons deal +9418% direct damage for 10 seconds, but also take 116 Health +150% more damage after a 10-second delayfrom any cold attacks<br>* Provoke Undead causes target undead to Summoned Skeletons deal +9418% direct damage for 10 seconds, but also take 116 Health +150% more damage after a 10-second delay<br>* Provoke Undead causes target undead to recover 62 Armor<br>* Provoke Undead causes target undead to recover 62 Armor<br>* Provoke Undead restores 46 Health to you and causes your from any cold attacks to taunt +20% for 10 seconds<br>* Provoke Undead restores 46 Health to you Summoned Skeletal Archers and causes your attacks to taunt Mages deal +2013% for 10 secondsdirect damage, but are instantly destroyed by ANY Nature Damage<br>
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<b><u>Raise Skeletal ArcherZombie 8</u></b><br>* Summoned Skeletal Archers deal Using Raise Zombie on an existing zombie increases its damage +24 direct 31% for 60 seconds<br>* Using Raise Zombie on an existing zombie increases its damage with each attack+31% for 60 seconds<br>* Summoned Skeletal Archers deal Using Raise Zombie on an existing zombie increases its damage +24 direct damage 48 for 5 minutes (this effect stacks with each attackitself)<br>* All Summoned Skeletons deal Using Raise Zombie on an existing zombie increases its damage +10 damage 48 for 5 minutes (this effect stacks with each attack, but are instantly destroyed by ANY Nature attackitself)<br>* All Summoned Skeletons have Using Raise Zombie on an existing zombie raises its Max Health +54 health155 for 60 seconds (and heals +155)<br>* All Summoned Skeletons have Using Raise Zombie on an existing zombie raises its Max Health +155 for 60 seconds (and heals +54 health155)<br>* All Summoned Skeletons have Raised Zombies deal +76 armor21% damage<br>* All Summoned Skeletons have Raised Zombies deal +76 armor21% damage<br>* Summoned Skeletal Archers and Mages Raised Zombies deal +13 direct 39 damage with each attack, but take 60and taunt as if they did +200% more damage from any slashing, piercing, or crushing attacks<br>* Summoned Skeletal Archers and Mages Raised Zombies deal +13 direct 39 damage with each attack, but take 60and taunt as if they did +200% more damage from any slashing, piercing, or crushing attacks<br>* Raised Zombies deal +20 damage and speed is +10<br>
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<b><u>Raise Skeletal Battle MageRebuild Undead 8</u></b><br>* Summoned Skeletal Archers and Mages regenerate Rebuild Undead Healing +17 health every update, both in and out of combat71<br>* Summoned Skeletal Archers and Mages regenerate Rebuild Undead Healing +17 health every update, both in and out of combat71<br>* All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attackRebuild Undead restores 55 Health to you<br>* All Summoned Skeletons have +54 healthRebuild Undead restores 55 Health to you<br>* All Summoned Skeletons have +54 Rebuild Undead restores 110 health/armor to your undead after a 10 second delay<br>* All Summoned Skeletons have +76 Rebuild Undead restores 110 health/armorto your undead after a 10 second delay<br>* All Summoned Skeletons have +76 armorRebuild Undead Power Cost -34<br>* Summoned Skeletal Archers Heal Undead and Mages deal Rebuild Undead restore +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks26 Health/Armor<br>* Summoned Skeletal Archers Heal Undead and Mages deal Rebuild Undead restore +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br>* Summoned Skeletal Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY<br>* Summoned Skeletal Mages deal +30 direct damage with each attack<br>* Summoned Skeletal Mages deal +30 direct damage with each attack<br>* Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks<br>* Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks26 Health/Armor<br>
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<b><u>Raise Skeletal SwordsmanSpark of Death 7</u></b><br>* All Summoned Skeletons deal Spark of Death deals +49 damage and renders target 10 % more vulnerable to Electricity damage with each attack, but are instantly destroyed by ANY Nature attackfor 30 seconds<br>* All Summoned Skeletons have Spark of Death deals +54 health49 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds<br>* All Summoned Skeletons have Spark of Death Damage +54 health40%<br>* All Summoned Skeletons have Spark of Death Damage +76 armor<br>* All Summoned Skeletons have +76 armor<br>* Summoned Skeletal Swordsmen have +109 armor<br>* Summoned Skeletal Swordsmen have +109 armor<br>* Summoned Skeletal Swordsmen have 6040% less Max Rage, allowing them to use their stun attack more often - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY<br>* Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out Spark of combatDeath deals 180 Psychic damage over 12 seconds<br>* Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out Spark of combatDeath deals 180 Psychic damage over 12 seconds<br>* Summoned Skeletal Swordsmen taunt as if they did 650Spark of Death deals +28% more damageand taunts +360<br>* Summoned Skeletal Swordsmen taunt as if they did 650Spark of Death deals +28% more damageand taunts +360<br>
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<b><u>Rebuild UndeadSpleen's Power 2</u></b><br>* Heal Undead and Rebuild Undead restore +19 Health/Armor<br>* Heal Undead and Rebuild Undead restore +19 Health/Armor<br>* Rebuild Undead Healing +67<br>* Rebuild Undead Healing +67<br>* Rebuild Undead Power Cost -31<br>* Rebuild Undead restores 49 Health to you<br>* Rebuild Undead restores 49 Health to you<br>* Rebuild Undead restores 70 health/armor to your undead after a 15 second delay<br>* Rebuild Undead restores 70 health/armor to your undead after a 15 second delay<br>
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<b><u>Spark Wave of DeathDarkness 6</u></b><br>* Spark Wave of Death Darkness Damage +7644%<br>* Spark Wave of Death Darkness Damage +7644%<br>* Spark Wave of Death Darkness deals +50% damage and taunts +400<br>* Spark of Death deals +50% damage and taunts +400<br>* Spark of Death deals 95 228 Psychic damage over 10 12 seconds<br>* Spark Wave of Death Darkness deals 95 228 Psychic damage over 10 12 seconds<br>* Spark Wave of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and Darkness deals +49 83 damage<br>* Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +49 damage<br><br><b><u>Spleen's Power</u></b><br><br><b><u>Wave of Darkness</u></b>reuse timer is -1 second<br>* Deathgaze and Wave of Darkness deal +79% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% 83 damage<br>* Deathgaze and Wave of Darkness deal +79% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage<br>* Wave of Darkness Damage +81%<br>* Wave of Darkness Damage +81%reuse timer is -1 second<br>* Wave of Darkness deals +236 160 damage to sentient creatures<br>* Wave of Darkness deals +236 160 damage to sentient creatures<br>* Wave of Darkness heals you for 73 health<br>* Wave of Darkness heals you for 73 health<br>
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