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Necromancy/Treasure Effects:By Ability

966 bytes removed, 13:42, 18 November 2022
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Automatically generated. If there's an issue, please message Extractum11 on Discord - Subglacious#0413
<!-- Updated on January 14November 17, 2021 2022 from v341v374-->
==<!--start-->Necromancy Paired List==
<noinclude>[[Category:Treasure Effects By Ability]]</noinclude>
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!<br>
* Deathgaze deals +104 damage and reuse timer is -3 seconds<br>
* Deathgaze deals +104 damage and reuse timer is -3 seconds<br>
<br>
<b><u>Free-Summon Skeletal Archer 6</u></b><br>
* Summoned Skeletons deal +17% direct damage<br>
* Summoned Skeletons deal +17% direct damage<br>
* Summoned Skeletons have +50 health<br>
* Summoned Skeletons have +50 health<br>
* Summoned Skeletons have +76 armor<br>
* Summoned Skeletons have +76 armor<br>
* Summoned Skeletal Archers and Mages deal +28 direct damage<br>
* Summoned Skeletal Archers and Mages deal +28 direct damage<br>
* Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks<br>
* Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks<br>
* Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br>
* Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br>
* Summoned Skeletal Archers and Mages deal +13% direct damage, but are instantly destroyed by ANY Nature Damage<br>
<br>
<b><u>Heal Undead 8</u></b><br>
<br>
<b><u>Raise Zombie 8</u></b><br>
* Using Raise Zombie on an existing zombie increases its damage +3431% for 60 seconds<br>* Using Raise Zombie on an existing zombie increases its damage +3431% for 60 seconds<br>
* Using Raise Zombie on an existing zombie increases its damage +48 for 5 minutes (this effect stacks with itself)<br>
* Using Raise Zombie on an existing zombie increases its damage +48 for 5 minutes (this effect stacks with itself)<br>
* Rebuild Undead restores 110 health/armor to your undead after a 10 second delay<br>
* Rebuild Undead restores 110 health/armor to your undead after a 10 second delay<br>
* Rebuild Undead Power Cost -3534<br>
* Heal Undead and Rebuild Undead restore +26 Health/Armor<br>
* Heal Undead and Rebuild Undead restore +26 Health/Armor<br>
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