Difference between revisions of "Necromancy/Treasure Effects:By Ability"

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<!-- Updated as of patch v307, September 21, 2018 -->
+
<!-- Updated as of patch v304, May 25, 2018 -->
 
==<!--start-->Necromancy Paired List==
 
==<!--start-->Necromancy Paired List==
 
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
 
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
Line 8: Line 8:
 
* Necromancy Base Damage +23%<br>
 
* Necromancy Base Damage +23%<br>
 
* Necromancy Base Damage +23%<br>
 
* Necromancy Base Damage +23%<br>
* Necromancy Base Damage +14%<br>
+
* Indirect Psychic Damage +36% when Necromancy is active<br>
* Necromancy Base Damage +14%<br>
+
* Indirect Psychic Damage +36% when Necromancy is active<br>
<br>
+
* Indirect Fire Damage +36% when Necromancy is active<br>
<b><u>Create Shambling Corpse</u></b><br>
+
* Indirect Fire Damage +36% when Necromancy is active<br>
* Create Shambling Corpse also heals yourself for 140 health<br>
 
* Create Shambling Corpse also heals yourself for 140 health<br>
 
* Raised Zombies deal +28 damage with each attack<br>
 
* Raised Zombies deal +28 damage with each attack<br>
 
* Raised Zombies deal +22 damage with each attack and taunt as if they did 340% more damage<br>
 
* Raised Zombies deal +22 damage with each attack and taunt as if they did 340% more damage<br>
 
* Raised Zombies move +10 faster and deal +16 damage with each attack<br>
 
<br>
 
<b><u>Create Super Zombie</u></b><br>
 
* Create Super Zombie also heals yourself for 168 health, 168 armor, and 33 power<br>
 
* Create Super Zombie also heals yourself for 168 health, 168 armor, and 33 power<br>
 
 
<br>
 
<br>
 
<b><u>Death's Hold</u></b><br>
 
<b><u>Death's Hold</u></b><br>
Line 29: Line 18:
 
* Death's Hold Damage +100%<br>
 
* Death's Hold Damage +100%<br>
 
* Death's Hold Damage +100%<br>
 
* Death's Hold Damage +100%<br>
* Death's Hold causes target to take +26% damage from Slashing for 15 seconds<br>
+
* Death's Hold causes target to take +12% damage from Slashing for 15 seconds<br>
* Death's Hold deals +28 damage and Stuns target after a 15 second delay<br>
+
* Death's Hold causes target to take +12% damage from Electricity for 15 seconds<br>
 
<br>
 
<br>
 
<b><u>Deathgaze</u></b><br>
 
<b><u>Deathgaze</u></b><br>
* Deathgaze deals +118% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)<br>
+
* Deathgaze deals +101% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)<br>
* Deathgaze deals +118% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)<br>
+
* Deathgaze deals +101% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)<br>
 
* Deathgaze deals +72 damage and restores 73 armor to you<br>
 
* Deathgaze deals +72 damage and restores 73 armor to you<br>
 
* Deathgaze deals +72 damage and restores 73 armor to you<br>
 
* Deathgaze deals +72 damage and restores 73 armor to you<br>
 
* Deathgaze deals +104 damage and increases your sprint speed +2.5 for 15 seconds<br>
 
* Deathgaze deals +104 damage and increases your sprint speed +2.5 for 15 seconds<br>
* Deathgaze and Wave of Darkness deal +75% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage<br>
+
* Deathgaze deals +100 damage and reuse timer is -3 seconds<br>
* Deathgaze and Wave of Darkness deal +75% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage<br>
+
* Deathgaze deals +100 damage and reuse timer is -3 seconds<br>
 
<br>
 
<br>
 
<b><u>Free-Summon Skeletal Archer</u></b><br>
 
<b><u>Free-Summon Skeletal Archer</u></b><br>
* All Summoned Skeletons have +54 health<br>
+
* Summoned Skeletons deal +15% direct damage<br>
* All Summoned Skeletons have +54 health<br>
+
* Summoned Skeletons deal +15% direct damage<br>
* All Summoned Skeletons have +76 armor<br>
+
* Summoned Skeletons have +44 health<br>
* All Summoned Skeletons have +76 armor<br>
+
* Summoned Skeletons have +44 health<br>
* Summoned Skeletal Archers deal +24 direct damage with each attack<br>
+
* Summoned Skeletons have +68 armor<br>
* Summoned Skeletal Archers deal +24 direct damage with each attack<br>
+
* Summoned Skeletons have +68 armor<br>
* Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br>
+
* Summoned Skeletal Archers and Mages deal +24 direct damage<br>
* Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br>
+
* Summoned Skeletal Archers and Mages deal +24 direct damage<br>
* All Summoned Skeletons deal +12 damage with each attack, but are instantly destroyed by ANY Nature attack<br>
+
* Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks<br>
 +
* Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks<br>
 +
* Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br>
 +
* Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br>
 +
* Summoned Skeletal Archers and Mages deal +12% direct damage, but are instantly destroyed by ANY Nature Damage<br>
 
<br>
 
<br>
 
<b><u>Heal Undead</u></b><br>
 
<b><u>Heal Undead</u></b><br>
* Heal Undead and Rebuild Undead restore +20 Health/Armor<br>
+
* Heal Undead and Rebuild Undead restore +22 Health/Armor<br>
* Heal Undead and Rebuild Undead restore +20 Health/Armor<br>
+
* Heal Undead and Rebuild Undead restore +22 Health/Armor<br>
* Heal Undead grants target undead +11 Mitigation from all attacks for 8 seconds<br>
+
* Heal Undead restores +16 health/armor and grants target undead +11 Mitigation from all attacks for 8 seconds<br>
* Heal Undead restores +18 Health/Armor and boosts your next attack +35 if it is a Darkness attack<br>
+
* Heal Undead restores +21 Health/Armor and boosts your next attack +35 if it is a Darkness attack<br>
* Heal Undead restores +18 Health/Armor and boosts your next attack +35 if it is a Darkness attack<br>
+
* Heal Undead restores +21 Health/Armor and boosts your next attack +35 if it is a Darkness attack<br>
* Heal Undead restores +14 Health/Armor and boosts targets' Slashing damage +7 for 8 seconds<br>
+
* Heal Undead restores +18 and has a 25% chance to boost targets' mitigation +31 for 8 seconds<br>
* Heal Undead restores +14 Health/Armor and boosts targets' Slashing damage +7 for 8 seconds<br>
+
* Heal Undead restores +18 and has a 25% chance to boost targets' mitigation +31 for 8 seconds<br>
 
<br>
 
<br>
 
<b><u>Heart's Power</u></b><br>
 
<b><u>Heart's Power</u></b><br>
 +
* Heart's Power has a 24% chance to not actually consume the heart(s) - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
 
<br>
 
<br>
 
<b><u>Life Crush</u></b><br>
 
<b><u>Life Crush</u></b><br>
Line 68: Line 62:
 
* Life Steal restores 30 Health<br>
 
* Life Steal restores 30 Health<br>
 
* Life Steal restores 30 Health<br>
 
* Life Steal restores 30 Health<br>
* Life Steal targets all enemies within 10 meters and deals +48 damage but reuse timer is +3 seconds<br>
+
* Life Steal targets all enemies within 10 meters and steals +28 health, but reuse timer is +3 seconds and Power cost is +21<br>
 
* Life Steal reaps 31 additional health<br>
 
* Life Steal reaps 31 additional health<br>
 
* Life Steal reaps 31 additional health<br>
 
* Life Steal reaps 31 additional health<br>
* Life Steal deals 120 Psychic damage over 10 seconds<br>
+
* Life Steal deals 190 Psychic damage over 10 seconds<br>
* Life Steal deals 120 Psychic damage over 10 seconds<br>
+
* Life Steal deals 190 Psychic damage over 10 seconds<br>
 
<br>
 
<br>
 
<b><u>Provoke Undead</u></b><br>
 
<b><u>Provoke Undead</u></b><br>
* Provoke Undead causes target undead to deal +58% damage for 10 seconds<br>
+
* Provoke Undead causes your minions to deal +22% damage for 10 seconds, but also take 120 damage over 10 seconds<br>
* Provoke Undead causes target undead to deal +58% damage for 10 seconds<br>
+
* Provoke Undead causes your minions to deal +22% damage for 10 seconds, but also take 120 damage over 10 seconds<br>
* Provoke Undead causes target undead to deal +84% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds<br>
+
* Provoke Undead causes your minions to deal +31 damage for 10 seconds<br>
* Provoke Undead causes target undead to deal +84% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds<br>
+
* Provoke Undead causes your minions to deal +31 damage for 10 seconds<br>
* Provoke Undead causes target undead to recover 58 Armor<br>
 
* Provoke Undead causes target undead to recover 58 Armor<br>
 
 
* Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds<br>
 
* Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds<br>
 
* Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds<br>
 
* Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds<br>
* Provoke Undead causes target undead to deal +94% damage for 10 seconds, but also take 116 Health damage after a 10-second delay<br>
+
* Provoke Undead deals 51 damage to your minions, who then deal +44 damage for 10 seconds<br>
* Provoke Undead causes target undead to deal +94% damage for 10 seconds, but also take 116 Health damage after a 10-second delay<br>
+
* Provoke Undead deals 51 damage to your minions, who then deal +44 damage for 10 seconds<br>
 
<br>
 
<br>
 
<b><u>Raise Skeletal Archer</u></b><br>
 
<b><u>Raise Skeletal Archer</u></b><br>
* All Summoned Skeletons have +54 health<br>
+
* Summoned Skeletons deal +15% direct damage<br>
* All Summoned Skeletons have +54 health<br>
+
* Summoned Skeletons deal +15% direct damage<br>
* All Summoned Skeletons have +76 armor<br>
+
* Summoned Skeletons have +44 health<br>
* All Summoned Skeletons have +76 armor<br>
+
* Summoned Skeletons have +44 health<br>
* Summoned Skeletal Archers deal +24 direct damage with each attack<br>
+
* Summoned Skeletons have +68 armor<br>
* Summoned Skeletal Archers deal +24 direct damage with each attack<br>
+
* Summoned Skeletons have +68 armor<br>
* Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br>
+
* Summoned Skeletal Archers and Mages deal +24 direct damage<br>
* Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br>
+
* Summoned Skeletal Archers and Mages deal +24 direct damage<br>
* All Summoned Skeletons deal +12 damage with each attack, but are instantly destroyed by ANY Nature attack<br>
+
* Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks<br>
 +
* Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks<br>
 +
* Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br>
 +
* Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br>
 +
* Summoned Skeletal Archers and Mages deal +12% direct damage, but are instantly destroyed by ANY Nature Damage<br>
 
<br>
 
<br>
 
<b><u>Raise Skeletal Battle Mage</u></b><br>
 
<b><u>Raise Skeletal Battle Mage</u></b><br>
* All Summoned Skeletons have +54 health<br>
+
* Summoned Skeletons deal +15% direct damage<br>
* All Summoned Skeletons have +54 health<br>
+
* Summoned Skeletons deal +15% direct damage<br>
* All Summoned Skeletons have +76 armor<br>
+
* Summoned Skeletons have +44 health<br>
* All Summoned Skeletons have +76 armor<br>
+
* Summoned Skeletons have +44 health<br>
* Summoned Skeletal Mages deal +30 direct damage with each attack<br>
+
* Summoned Skeletons have +68 armor<br>
* Summoned Skeletal Mages deal +30 direct damage with each attack<br>
+
* Summoned Skeletons have +68 armor<br>
* Summoned Skeletal Archers and Mages regenerate +15 health every update, both in and out of combat<br>
+
* Summoned Skeletal Archers and Mages deal +24 direct damage<br>
* Summoned Skeletal Archers and Mages regenerate +15 health every update, both in and out of combat<br>
+
* Summoned Skeletal Archers and Mages deal +24 direct damage<br>
* Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks<br>
+
* Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks<br>
* Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks<br>
+
* Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks<br>
* Summoned Skeletal Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
+
* Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br>
* Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br>
+
* Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br>
* Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br>
+
* Summoned Skeletal Archers and Mages deal +12% direct damage, but are instantly destroyed by ANY Nature Damage<br>
* All Summoned Skeletons deal +12 damage with each attack, but are instantly destroyed by ANY Nature attack<br>
 
 
<br>
 
<br>
 
<b><u>Raise Skeletal Swordsman</u></b><br>
 
<b><u>Raise Skeletal Swordsman</u></b><br>
* All Summoned Skeletons have +54 health<br>
+
* Summoned Skeletons deal +15% direct damage<br>
* All Summoned Skeletons have +54 health<br>
+
* Summoned Skeletons deal +15% direct damage<br>
* All Summoned Skeletons have +76 armor<br>
+
* Summoned Skeletons have +44 health<br>
* All Summoned Skeletons have +76 armor<br>
+
* Summoned Skeletons have +44 health<br>
* Summoned Skeletal Swordsmen have +109 armor<br>
+
* Summoned Skeletons have +68 armor<br>
* Summoned Skeletal Swordsmen have +109 armor<br>
+
* Summoned Skeletons have +68 armor<br>
 +
* Summoned Skeletal Swordsmen have +92 armor<br>
 +
* Summoned Skeletal Swordsmen have +92 armor<br>
 
* Summoned Skeletal Swordsmen taunt as if they did 750% more damage<br>
 
* Summoned Skeletal Swordsmen taunt as if they did 750% more damage<br>
 
* Summoned Skeletal Swordsmen taunt as if they did 750% more damage<br>
 
* Summoned Skeletal Swordsmen taunt as if they did 750% more damage<br>
* Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out of combat<br>
+
* Summoned Skeletal Swordsmen have -40% Max Rage, allowing them to use their stun attack more often - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
* Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out of combat<br>
+
* Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks<br>
* Summoned Skeletal Swordsmen have 60% less Max Rage, allowing them to use their stun attack more often - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
+
* Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks<br>
* All Summoned Skeletons deal +12 damage with each attack, but are instantly destroyed by ANY Nature attack<br>
+
* Summoned Skeletal Archers and Mages deal +12% direct damage, but are instantly destroyed by ANY Nature Damage<br>
 +
<br>
 +
<b><u>Raise Zombie</u></b><br>
 +
* Using Raise Zombie on an existing zombie increases its damage +30% for 60 seconds<br>
 +
* Using Raise Zombie on an existing zombie increases its damage +30% for 60 seconds<br>
 +
* Using Raise Zombie on an existing zombie increases its damage +42 for 5 minutes (this effect stacks with itself)<br>
 +
* Using Raise Zombie on an existing zombie increases its damage +42 for 5 minutes (this effect stacks with itself)<br>
 +
* Using Raise Zombie on an existing zombie raises its Max Health +135 for 60 seconds (and heals +135)<br>
 +
* Using Raise Zombie on an existing zombie raises its Max Health +135 for 60 seconds (and heals +135)<br>
 +
* Raised Zombies deal +19% damage<br>
 +
* Raised Zombies deal +19% damage<br>
 +
* Raised Zombies deal +35 damage and taunt as if they did +200% more damage<br>
 +
* Raised Zombies deal +35 damage and taunt as if they did +200% more damage<br>
 +
* Raised Zombies deal +16 damage and speed is +10<br>
 
<br>
 
<br>
 
<b><u>Rebuild Undead</u></b><br>
 
<b><u>Rebuild Undead</u></b><br>
Line 132: Line 142:
 
* Rebuild Undead restores 49 Health to you<br>
 
* Rebuild Undead restores 49 Health to you<br>
 
* Rebuild Undead restores 49 Health to you<br>
 
* Rebuild Undead restores 49 Health to you<br>
* Rebuild Undead restores 70 health/armor to your undead after a 15 second delay<br>
+
* Rebuild Undead restores 98 health/armor to your undead after a 10 second delay<br>
* Rebuild Undead restores 70 health/armor to your undead after a 15 second delay<br>
+
* Rebuild Undead restores 98 health/armor to your undead after a 10 second delay<br>
 
* Rebuild Undead Power Cost -30<br>
 
* Rebuild Undead Power Cost -30<br>
* Heal Undead and Rebuild Undead restore +20 Health/Armor<br>
+
* Heal Undead and Rebuild Undead restore +22 Health/Armor<br>
* Heal Undead and Rebuild Undead restore +20 Health/Armor<br>
+
* Heal Undead and Rebuild Undead restore +22 Health/Armor<br>
 
<br>
 
<br>
 
<b><u>Spark of Death</u></b><br>
 
<b><u>Spark of Death</u></b><br>
* Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +37 damage<br>
+
* Spark of Death deals +37 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds<br>
* Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +37 damage<br>
+
* Spark of Death deals +37 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds<br>
* Spark of Death Damage +68%<br>
+
* Spark of Death Damage +41%<br>
* Spark of Death Damage +68%<br>
+
* Spark of Death Damage +41%<br>
* Spark of Death deals 144 Psychic damage over 12 seconds<br>
+
* Spark of Death deals 156 Psychic damage over 12 seconds<br>
* Spark of Death deals 144 Psychic damage over 12 seconds<br>
+
* Spark of Death deals 156 Psychic damage over 12 seconds<br>
* Spark of Death deals +46% damage and taunts +350<br>
+
* Spark of Death deals +28% damage and taunts +350<br>
* Spark of Death deals +46% damage and taunts +350<br>
+
* Spark of Death deals +28% damage and taunts +350<br>
 
<br>
 
<br>
 
<b><u>Spleen's Power</u></b><br>
 
<b><u>Spleen's Power</u></b><br>
 
<br>
 
<br>
 
<b><u>Wave of Darkness</u></b><br>
 
<b><u>Wave of Darkness</u></b><br>
* Wave of Darkness Damage +70%<br>
+
* Wave of Darkness Damage +44%<br>
* Wave of Darkness Damage +70%<br>
+
* Wave of Darkness Damage +44%<br>
* Deathgaze and Wave of Darkness deal +75% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage<br>
+
* Wave of Darkness deals 192 Psychic damage over 12 seconds<br>
* Deathgaze and Wave of Darkness deal +75% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage<br>
+
* Wave of Darkness deals 192 Psychic damage over 12 seconds<br>
* Wave of Darkness heals you for 73 health<br>
+
* Wave of Darkness deals +73 damage and reuse timer is -1 second<br>
* Wave of Darkness heals you for 73 health<br>
+
* Wave of Darkness deals +73 damage and reuse timer is -1 second<br>
* Wave of Darkness deals +224 damage to sentient creatures<br>
+
* Wave of Darkness deals +140 damage to sentient creatures<br>
* Wave of Darkness deals +224 damage to sentient creatures<br>
+
* Wave of Darkness deals +140 damage to sentient creatures<br>
 
<br>
 
<br>

Revision as of 01:04, 1 January 2019

Necromancy Paired List

THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it's fairly obvious if a treasure effect is in the wrong category. Just be aware!

Note that this only shows the max-level version of each treasure effect.

General Mods

  • Necromancy Base Damage +23%
  • Necromancy Base Damage +23%
  • Indirect Psychic Damage +36% when Necromancy is active
  • Indirect Psychic Damage +36% when Necromancy is active
  • Indirect Fire Damage +36% when Necromancy is active
  • Indirect Fire Damage +36% when Necromancy is active


Death's Hold

  • Death's Hold ignites the target, dealing 204 Fire damage over 12 seconds
  • Death's Hold ignites the target, dealing 204 Fire damage over 12 seconds
  • Death's Hold Damage +100%
  • Death's Hold Damage +100%
  • Death's Hold causes target to take +12% damage from Slashing for 15 seconds
  • Death's Hold causes target to take +12% damage from Electricity for 15 seconds


Deathgaze

  • Deathgaze deals +101% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)
  • Deathgaze deals +101% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)
  • Deathgaze deals +72 damage and restores 73 armor to you
  • Deathgaze deals +72 damage and restores 73 armor to you
  • Deathgaze deals +104 damage and increases your sprint speed +2.5 for 15 seconds
  • Deathgaze deals +100 damage and reuse timer is -3 seconds
  • Deathgaze deals +100 damage and reuse timer is -3 seconds


Free-Summon Skeletal Archer

  • Summoned Skeletons deal +15% direct damage
  • Summoned Skeletons deal +15% direct damage
  • Summoned Skeletons have +44 health
  • Summoned Skeletons have +44 health
  • Summoned Skeletons have +68 armor
  • Summoned Skeletons have +68 armor
  • Summoned Skeletal Archers and Mages deal +24 direct damage
  • Summoned Skeletal Archers and Mages deal +24 direct damage
  • Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks
  • Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks
  • Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
  • Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
  • Summoned Skeletal Archers and Mages deal +12% direct damage, but are instantly destroyed by ANY Nature Damage


Heal Undead

  • Heal Undead and Rebuild Undead restore +22 Health/Armor
  • Heal Undead and Rebuild Undead restore +22 Health/Armor
  • Heal Undead restores +16 health/armor and grants target undead +11 Mitigation from all attacks for 8 seconds
  • Heal Undead restores +21 Health/Armor and boosts your next attack +35 if it is a Darkness attack
  • Heal Undead restores +21 Health/Armor and boosts your next attack +35 if it is a Darkness attack
  • Heal Undead restores +18 and has a 25% chance to boost targets' mitigation +31 for 8 seconds
  • Heal Undead restores +18 and has a 25% chance to boost targets' mitigation +31 for 8 seconds


Heart's Power

  • Heart's Power has a 24% chance to not actually consume the heart(s) - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY


Life Crush

Life Steal

  • Life Steal restores 30 Health
  • Life Steal restores 30 Health
  • Life Steal targets all enemies within 10 meters and steals +28 health, but reuse timer is +3 seconds and Power cost is +21
  • Life Steal reaps 31 additional health
  • Life Steal reaps 31 additional health
  • Life Steal deals 190 Psychic damage over 10 seconds
  • Life Steal deals 190 Psychic damage over 10 seconds


Provoke Undead

  • Provoke Undead causes your minions to deal +22% damage for 10 seconds, but also take 120 damage over 10 seconds
  • Provoke Undead causes your minions to deal +22% damage for 10 seconds, but also take 120 damage over 10 seconds
  • Provoke Undead causes your minions to deal +31 damage for 10 seconds
  • Provoke Undead causes your minions to deal +31 damage for 10 seconds
  • Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Provoke Undead deals 51 damage to your minions, who then deal +44 damage for 10 seconds
  • Provoke Undead deals 51 damage to your minions, who then deal +44 damage for 10 seconds


Raise Skeletal Archer

  • Summoned Skeletons deal +15% direct damage
  • Summoned Skeletons deal +15% direct damage
  • Summoned Skeletons have +44 health
  • Summoned Skeletons have +44 health
  • Summoned Skeletons have +68 armor
  • Summoned Skeletons have +68 armor
  • Summoned Skeletal Archers and Mages deal +24 direct damage
  • Summoned Skeletal Archers and Mages deal +24 direct damage
  • Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks
  • Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks
  • Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
  • Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
  • Summoned Skeletal Archers and Mages deal +12% direct damage, but are instantly destroyed by ANY Nature Damage


Raise Skeletal Battle Mage

  • Summoned Skeletons deal +15% direct damage
  • Summoned Skeletons deal +15% direct damage
  • Summoned Skeletons have +44 health
  • Summoned Skeletons have +44 health
  • Summoned Skeletons have +68 armor
  • Summoned Skeletons have +68 armor
  • Summoned Skeletal Archers and Mages deal +24 direct damage
  • Summoned Skeletal Archers and Mages deal +24 direct damage
  • Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks
  • Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks
  • Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
  • Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
  • Summoned Skeletal Archers and Mages deal +12% direct damage, but are instantly destroyed by ANY Nature Damage


Raise Skeletal Swordsman

  • Summoned Skeletons deal +15% direct damage
  • Summoned Skeletons deal +15% direct damage
  • Summoned Skeletons have +44 health
  • Summoned Skeletons have +44 health
  • Summoned Skeletons have +68 armor
  • Summoned Skeletons have +68 armor
  • Summoned Skeletal Swordsmen have +92 armor
  • Summoned Skeletal Swordsmen have +92 armor
  • Summoned Skeletal Swordsmen taunt as if they did 750% more damage
  • Summoned Skeletal Swordsmen taunt as if they did 750% more damage
  • Summoned Skeletal Swordsmen have -40% Max Rage, allowing them to use their stun attack more often - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
  • Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks
  • Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks
  • Summoned Skeletal Archers and Mages deal +12% direct damage, but are instantly destroyed by ANY Nature Damage


Raise Zombie

  • Using Raise Zombie on an existing zombie increases its damage +30% for 60 seconds
  • Using Raise Zombie on an existing zombie increases its damage +30% for 60 seconds
  • Using Raise Zombie on an existing zombie increases its damage +42 for 5 minutes (this effect stacks with itself)
  • Using Raise Zombie on an existing zombie increases its damage +42 for 5 minutes (this effect stacks with itself)
  • Using Raise Zombie on an existing zombie raises its Max Health +135 for 60 seconds (and heals +135)
  • Using Raise Zombie on an existing zombie raises its Max Health +135 for 60 seconds (and heals +135)
  • Raised Zombies deal +19% damage
  • Raised Zombies deal +19% damage
  • Raised Zombies deal +35 damage and taunt as if they did +200% more damage
  • Raised Zombies deal +35 damage and taunt as if they did +200% more damage
  • Raised Zombies deal +16 damage and speed is +10


Rebuild Undead

  • Rebuild Undead Healing +63
  • Rebuild Undead Healing +63
  • Rebuild Undead restores 49 Health to you
  • Rebuild Undead restores 49 Health to you
  • Rebuild Undead restores 98 health/armor to your undead after a 10 second delay
  • Rebuild Undead restores 98 health/armor to your undead after a 10 second delay
  • Rebuild Undead Power Cost -30
  • Heal Undead and Rebuild Undead restore +22 Health/Armor
  • Heal Undead and Rebuild Undead restore +22 Health/Armor


Spark of Death

  • Spark of Death deals +37 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Spark of Death deals +37 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Spark of Death Damage +41%
  • Spark of Death Damage +41%
  • Spark of Death deals 156 Psychic damage over 12 seconds
  • Spark of Death deals 156 Psychic damage over 12 seconds
  • Spark of Death deals +28% damage and taunts +350
  • Spark of Death deals +28% damage and taunts +350


Spleen's Power

Wave of Darkness

  • Wave of Darkness Damage +44%
  • Wave of Darkness Damage +44%
  • Wave of Darkness deals 192 Psychic damage over 12 seconds
  • Wave of Darkness deals 192 Psychic damage over 12 seconds
  • Wave of Darkness deals +73 damage and reuse timer is -1 second
  • Wave of Darkness deals +73 damage and reuse timer is -1 second
  • Wave of Darkness deals +140 damage to sentient creatures
  • Wave of Darkness deals +140 damage to sentient creatures