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Necromancy/Treasure Effects:By Ability

224 bytes added, 16:10, 22 July 2020
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Automatically generated. If there's an issue, please message Extractum11 on Discord - Subglacious#0413
<!-- Updated as of patch v273, January on July 22, 2017 2020 from v336-->
==<!--start-->Necromancy Paired List==
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
Don't worry, it's fairly should be obvious if a treasure effect is in the wrong category. Just be aware!</b></span><br><span style = "color: red"><b>Note that this only shows the max-level version of each treasure effectand ability.</b></span>
<b><u>General Mods</u></b><br>
* Necromancy Base Damage +1440%<br>* Necromancy Base Damage +1440%<br>* Indirect Psychic Damage +40% when Necromancy Base is active<br>* Indirect Psychic Damage +2340%when Necromancy is active<br>* Indirect Fire Damage +40% when Necromancy Base is active<br>* Indirect Fire Damage +2340%when Necromancy is active<br>
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<b><u>Create Shambling CorpseDeath's Hold 7</u></b><br>* Create Shambling Corpse also heals yourself for 140 healthDeath's Hold ignites the target, dealing 228 Fire damage over 12 seconds<br>* Create Shambling Corpse also heals yourself for 140 healthDeath's Hold ignites the target, dealing 228 Fire damage over 12 seconds<br>* Raised Zombies deal Death's Hold Damage +16 damage with each attack and taunt as if they did 32098% more damage<br>* Raised Zombies deal Death's Hold Damage +16 damage with each attack and taunt as if they did 32098% more damage<br>* Raised Zombies deal Death's Hold causes target to take +28 14% damage with each attackfrom Slashing for 15 seconds<br>* Raised Zombies deal Death's Hold causes target to take +28 14% damage with each attackfrom Electricity for 15 seconds<br>* Raised Zombies move Death's Hold causes target to take +12 faster and deal +7 9.5% damage with each attackfrom Darkness for 15 seconds<br>
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<b><u>Create Super ZombieDeathgaze 7</u></b><br>* Create Super Zombie also heals yourself for 168 health, 168 Deathgaze deals +95% damage and has +20 Accuracy (which cancels out the Evasion that certain monsters have)<br>* Deathgaze deals +95% damage and has +20 Accuracy (which cancels out the Evasion that certain monsters have)<br>* Deathgaze deals +84 damage and restores 83 armor, to you<br>* Deathgaze deals +84 damage and 33 powerrestores 83 armor to you<br>* Create Super Zombie also heals yourself Deathgaze deals +118 damage and increases your sprint speed +2.5 for 168 health, 168 armor, 15 seconds<br>* Deathgaze deals +104 damage and reuse timer is -3 seconds<br>* Deathgaze deals +104 damage and 33 powerreuse timer is -3 seconds<br>
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<b><u>Death's HoldFree-Summon Skeletal Archer 6</u></b><br>* Death's Hold Damage Summoned Skeletons deal +11217%direct damage<br>* Death's Hold Damage Summoned Skeletons deal +11217%direct damage<br>* Summoned Skeletons have +50 health<br>* Summoned Skeletons have +50 health<br>* Summoned Skeletons have +76 armor<br>* Summoned Skeletons have +76 armor<br>* Summoned Skeletal Archers and Mages deal +28 direct damage<br>* Death's Hold causes target to Summoned Skeletal Archers and Mages deal +28 direct damage<br>* Summoned Skeletons deal +18% direct damage, but take +28150% more damage from Slashing for 15 secondsany cold attacks<br>* Death's Hold deals Summoned Skeletons deal +175 Fire 18% direct damage, but take +150% more damage over 15 secondsfrom any cold attacks<br>* Death's Hold deals Summoned Skeletal Archers and Mages deal +175 Fire 20% direct damage over 15 seconds, but take +50% damage from any slashing, piercing, or crushing attacks<br>* Death's Hold deals Summoned Skeletal Archers and Mages deal +20% direct damage, but take +32 50% damage from any slashing, piercing, or crushing attacks<br>* Summoned Skeletal Archers and Stuns target after a 15 second delayMages deal +13% direct damage, but are instantly destroyed by ANY Nature Damage<br>
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<b><u>DeathgazeHeal Undead 8</u></b><br>* Deathgaze deals +132% damage Heal Undead and has Rebuild Undead restore +16 Accuracy (which cancels out the Evasion that certain monsters have)26 Health/Armor<br>* Deathgaze deals +132% damage Heal Undead and has Rebuild Undead restore +16 Accuracy (which cancels out the Evasion that certain monsters have)26 Health/Armor<br>* Deathgaze deals Heal Undead restores +140 damage 18 health/armor and increases your sprint speed grants target undead +2.5 13 Mitigation from all attacks for 15 8 seconds<br>* Deathgaze deals Heal Undead restores +90 damage 24 Health/Armor and restores 73 armor to youboosts your next attack +43 if it is a Darkness attack<br>* Deathgaze deals Heal Undead restores +90 damage 24 Health/Armor and restores 73 armor to youboosts your next attack +43 if it is a Darkness attack<br>* Deathgaze Heal Undead restores +20 and Wave of Darkness deal +79% damage but have has a 1025% chance to stun yourself. If you stun yourself, the attack deals boost targets' mitigation +20% damage35 for 8 seconds<br>* Deathgaze Heal Undead restores +20 and Wave of Darkness deal +79% damage but have has a 1025% chance to stun yourself. If you stun yourself, the attack deals boost targets' mitigation +20% damage35 for 8 seconds<br>
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<b><u>Free-Summon Skeletal ArcherHeart's Power 2</u></b><br>* Summoned Skeletal Archers deal +24 direct damage with each attackHeart's Power has a 28% chance to not actually consume the heart(s) <brspan style="color:red">* Summoned Skeletal Archers deal +24 direct damage with each attack<brb>* All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack(DEPRECATED)<br/b>* All Summoned Skeletons have +54 health<br/span>* All Summoned Skeletons have +54 health<br>* All Summoned Skeletons have +76 armor<br>* All Summoned Skeletons have +76 armor<br>* Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br>* Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br>
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<b><u>Heal UndeadLife Crush 7</u></b><br>* Heal Undead grants target undead +9 Mitigation from all attacks for 8 seconds<br>* Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds<br>* Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds<br>* Heal Undead restores +18 Health/Armor and boosts your next attack +31 if it is a Darkness attack<br>* Heal Undead restores +18 Health/Armor and boosts your next attack +31 if it is a Darkness attack<br>* Heal Undead and Rebuild Undead restore +19 Health/Armor<br>* Heal Undead and Rebuild Undead restore +19 Health/Armor<br>
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<b><u>Heart's PowerLife Steal 7</u></b><br>* Life Steal restores 34 Health<br>* Life Steal restores 34 Health<br>* Life Steal targets all enemies within 10 meters and steals +32 health, but reuse timer is +3 seconds and Power cost is +23<br>* Life Steal reaps 35 additional health<br>* Life Steal reaps 35 additional health<br>* Life Steal deals 220 Psychic damage over 10 seconds<br>* Life Steal deals 220 Psychic damage over 10 seconds<br>
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<b><u>Life Crush</u></b><br><br><b><u>Life Steal</u></b><br>* Life Steal deals 130 Psychic damage over 10 seconds<br>* Life Steal deals 130 Psychic damage over 10 seconds<br>* Life Steal reaps 31 additional health<br>* Life Steal reaps 31 additional health<br>* Life Steal restores 35 Health<br>* Life Steal restores 35 Health<br>* Life Steal targets all enemies within 10 meters and deals +48 damage but reuse timer is +3 seconds<br><br><b><u>Provoke Undead7</u></b><br>* Provoke Undead causes target undead your minions to deal +5825% damage for 10 seconds<br>* Provoke Undead causes target undead to deal +58% , but also take 135 damage for over 10 seconds<br>* Provoke Undead causes target undead your minions to deal +8425% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds<br>* Provoke Undead causes target undead to deal +84% , but also take 135 damage with their Fire/Ice/Electricity attacks (if any) for over 10 seconds<br>* Provoke Undead causes target undead your minions to deal +94% 35 damage for 10 seconds, but also take 116 Health damage after a 10-second delay<br>* Provoke Undead causes target undead your minions to deal +94% 35 damage for 10 seconds, but also take 116 Health damage after a 10-second delay<br>* Provoke Undead causes target undead to recover 62 Armor<br>* Provoke Undead causes target undead to recover 62 Armor<br>
* Provoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds<br>
* Provoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds<br>
* Provoke Undead deals 57 damage to your minions, who then deal +50 damage for 10 seconds<br>
* Provoke Undead deals 57 damage to your minions, who then deal +50 damage for 10 seconds<br>
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<b><u>Raise Skeletal Archer 7</u></b><br>
* Summoned Skeletons deal +17% direct damage<br>
* Summoned Skeletons deal +17% direct damage<br>
* Summoned Skeletons have +50 health<br>
* Summoned Skeletons have +50 health<br>
* Summoned Skeletons have +76 armor<br>
* Summoned Skeletons have +76 armor<br>
* Summoned Skeletal Archers and Mages deal +28 direct damage<br>
* Summoned Skeletal Archers and Mages deal +28 direct damage<br>
* Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks<br>
* Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks<br>
* Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br>
* Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br>
* Summoned Skeletal Archers and Mages deal +13% direct damage, but are instantly destroyed by ANY Nature Damage<br>
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<b><u>Raise Skeletal ArcherBattle Mage 6</u></b><br>* Summoned Skeletal Archers Skeletons deal +24 17% direct damage with each attack<br>* Summoned Skeletal Archers Skeletons deal +24 17% direct damage with each attack<br>* All Summoned Skeletons deal have +10 damage with each attack, but are instantly destroyed by ANY Nature attack50 health<br>* All Summoned Skeletons have +54 50 health<br>* All Summoned Skeletons have +54 health76 armor<br>* All Summoned Skeletons have +76 armor<br>* All Summoned Skeletal Archers and Mages deal +28 direct damage<br>* Summoned Skeletal Archers and Mages deal +28 direct damage<br>* Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks<br>* Summoned Skeletons have deal +18% direct damage, but take +76 armor150% more damage from any cold attacks<br>* Summoned Skeletal Archers and Mages deal +13 20% direct damage with each attack, but take 60+50% more damage from any slashing, piercing, or crushing attacks<br>* Summoned Skeletal Archers and Mages deal +13 20% direct damage with each attack, but take 60+50% more damage from any slashing, piercing, or crushing attacks<br>* Summoned Skeletal Archers and Mages deal +13% direct damage, but are instantly destroyed by ANY Nature Damage<br>
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<b><u>Raise Skeletal Battle MageSwordsman 7</u></b><br>* Summoned Skeletal Archers and Mages regenerate Skeletons deal +17 health every update, both in and out of combat<br>* Summoned Skeletal Archers and Mages regenerate +17 health every update, both in and out of combat% direct damage<br>* All Summoned Skeletons deal +10 17% direct damage with each attack, but are instantly destroyed by ANY Nature attack<br>* All Summoned Skeletons have +54 50 health<br>* All Summoned Skeletons have +54 50 health<br>* All Summoned Skeletons have +76 armor<br>* All Summoned Skeletons have +76 armor<br>* Summoned Skeletal Archers and Mages deal Swordsmen have +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks108 armor<br>* Summoned Skeletal Archers and Mages deal Swordsmen have +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks108 armor<br>* Summoned Skeletal Mages deal +13 direct damage with each attack, but take 60Swordsmen taunt as if they did 850% more damage from any slashing, piercing, or crushing attacks - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY<br>* Summoned Skeletal Mages deal +30 direct Swordsmen taunt as if they did 850% more damage with each attack<br>* Summoned Skeletal Mages deal +30 direct damage with each Swordsmen have -45% Max Rage, allowing them to use their stun attackmore often <span style="color:red"><b>(DEPRECATED)</b></span><br>* Summoned Skeletons deal +12 18% direct damage with each attack, but take 120+150% more damage from any cold attacks<br>* Summoned Skeletons deal +12 18% direct damage with each attack, but take 120+150% more damage from any cold attacks<br>* Summoned Skeletal Archers and Mages deal +13% direct damage, but are instantly destroyed by ANY Nature Damage<br>
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<b><u>Raise Skeletal SwordsmanZombie 8</u></b><br>* All Summoned Skeletons deal Using Raise Zombie on an existing zombie increases its damage +10 damage with each attack, but are instantly destroyed by ANY Nature attack34% for 60 seconds<br>* All Summoned Skeletons have Using Raise Zombie on an existing zombie increases its damage +54 health34% for 60 seconds<br>* All Summoned Skeletons have Using Raise Zombie on an existing zombie increases its damage +54 health48 for 5 minutes (this effect stacks with itself)<br>* All Summoned Skeletons have Using Raise Zombie on an existing zombie increases its damage +76 armor48 for 5 minutes (this effect stacks with itself)<br>* All Summoned Skeletons have Using Raise Zombie on an existing zombie raises its Max Health +155 for 60 seconds (and heals +76 armor155)<br>* Summoned Skeletal Swordsmen have Using Raise Zombie on an existing zombie raises its Max Health +155 for 60 seconds (and heals +109 armor155)<br>* Summoned Skeletal Swordsmen have Raised Zombies deal +109 armor<br>* Summoned Skeletal Swordsmen have 6021% less Max Rage, allowing them to use their stun attack more often - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAYdamage<br>* Summoned Skeletal Swordsmen regenerate Raised Zombies deal +22 armor every update, both in and out of combat21% damage<br>* Summoned Skeletal Swordsmen regenerate Raised Zombies deal +22 armor every update, both in 39 damage and out of combat<br>* Summoned Skeletal Swordsmen taunt as if they did 650+200% more damage<br>* Summoned Skeletal Swordsmen Raised Zombies deal +39 damage and taunt as if they did 650+200% more damage<br>* Raised Zombies deal +20 damage and speed is +10<br>
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<b><u>Rebuild Undead8</u></b><br>* Heal Undead and Rebuild Undead restore +19 Health/Armor<br>* Heal Undead and Rebuild Undead restore +19 Health/Armor<br>* Rebuild Undead Healing +6771<br>* Rebuild Undead Healing +67<br>* Rebuild Undead Power Cost -3171<br>* Rebuild Undead restores 57 55 Health to you<br>* Rebuild Undead restores 57 55 Health to you<br>* Rebuild Undead restores 82 110 health/armor to your undead after a 15 10 second delay<br>* Rebuild Undead restores 82 110 health/armor to your undead after a 15 10 second delay<br>* Rebuild Undead Power Cost -35<br>* Heal Undead and Rebuild Undead restore +26 Health/Armor<br>* Heal Undead and Rebuild Undead restore +26 Health/Armor<br>
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<b><u>Spark of Death7</u></b><br>* Spark of Death Damage deals +7649 damage and renders target 10%more vulnerable to Electricity damage for 30 seconds<br>* Spark of Death Damage deals +7649 damage and renders target 10%more vulnerable to Electricity damage for 30 seconds<br>* Spark of Death deals Damage +5040% damage and taunts +400<br>* Spark of Death deals Damage +5040% damage and taunts +400<br>* Spark of Death deals 95 180 Psychic damage over 10 12 seconds<br>* Spark of Death deals 95 180 Psychic damage over 10 12 seconds<br>* Spark of Death makes the target 10deals +28% more vulnerable to Electricity damage for 30 seconds and deals taunts +49 damage360<br>* Spark of Death makes the target 10deals +28% more vulnerable to Electricity damage for 30 seconds and deals taunts +49 damage360<br>
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<b><u>Spleen's Power2</u></b><br>
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<b><u>Wave of Darkness6</u></b><br>* Deathgaze and Wave of Darkness deal +79% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals Damage +2044% damage<br>* Deathgaze and Wave of Darkness deal +79% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals Damage +2044% damage<br>* Wave of Darkness Damage +81%deals 228 Psychic damage over 12 seconds<br>* Wave of Darkness Damage +81%deals 228 Psychic damage over 12 seconds<br>* Wave of Darkness deals +236 83 damage to sentient creaturesand reuse timer is -1 second<br>* Wave of Darkness deals +236 83 damage to sentient creaturesand reuse timer is -1 second<br>* Wave of Darkness heals you for 86 healthdeals +160 damage to sentient creatures<br>* Wave of Darkness heals you for 86 healthdeals +160 damage to sentient creatures<br>
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