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Necromancy/Treasure Effects:By Ability

154 bytes added, 16:10, 22 July 2020
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Automatically generated. If there's an issue, please message Extractum11 on Discord - Subglacious#0413
<!-- Updated as of patch v298on July 22, February 16, 2018 2020 from v336-->
==<!--start-->Necromancy Paired List==
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
Don't worry, it's fairly should be obvious if a treasure effect is in the wrong category. Just be aware!</b></span><br><span style = "color: red"><b>Note that this only shows the max-level version of each treasure effectand ability.</b></span>
<b><u>General Mods</u></b><br>
* Necromancy Base Damage +2340%<br>* Necromancy Base Damage +2340%<br>* Indirect Psychic Damage +40% when Necromancy Base is active<br>* Indirect Psychic Damage +1440%when Necromancy is active<br>* Indirect Fire Damage +40% when Necromancy Base is active<br>* Indirect Fire Damage +1440%when Necromancy is active<br>
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<b><u>Create Shambling CorpseDeath's Hold 7</u></b><br>* Create Shambling Corpse also heals yourself for 140 healthDeath's Hold ignites the target, dealing 228 Fire damage over 12 seconds<br>* Create Shambling Corpse also heals yourself for 140 healthDeath's Hold ignites the target, dealing 228 Fire damage over 12 seconds<br>* Raised Zombies deal Death's Hold Damage +28 damage with each attack98%<br>* Raised Zombies deal Death's Hold Damage +28 damage with each attack98%<br>* Raised Zombies deal Death's Hold causes target to take +22 damage with each attack and taunt as if they did 34014% more damagefrom Slashing for 15 seconds<br>* Raised Zombies deal Death's Hold causes target to take +22 damage with each attack and taunt as if they did 34014% more damagefrom Electricity for 15 seconds<br>* Raised Zombies move Death's Hold causes target to take +10 faster and deal +16 9.5% damage with each attackfrom Darkness for 15 seconds<br>
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<b><u>Create Super ZombieDeathgaze 7</u></b><br>* Create Super Zombie also heals yourself for 168 health, 168 Deathgaze deals +95% damage and has +20 Accuracy (which cancels out the Evasion that certain monsters have)<br>* Deathgaze deals +95% damage and has +20 Accuracy (which cancels out the Evasion that certain monsters have)<br>* Deathgaze deals +84 damage and restores 83 armor, to you<br>* Deathgaze deals +84 damage and 33 powerrestores 83 armor to you<br>* Create Super Zombie also heals yourself Deathgaze deals +118 damage and increases your sprint speed +2.5 for 168 health, 168 armor, 15 seconds<br>* Deathgaze deals +104 damage and reuse timer is -3 seconds<br>* Deathgaze deals +104 damage and 33 powerreuse timer is -3 seconds<br>
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<b><u>Death's HoldFree-Summon Skeletal Archer 6</u></b><br>* Death's Hold deals Summoned Skeletons deal +155 Fire 17% direct damage<br>* Summoned Skeletons deal +17% direct damage over 15 seconds<br>* Death's Hold deals Summoned Skeletons have +50 health<br>* Summoned Skeletons have +50 health<br>* Summoned Skeletons have +76 armor<br>* Summoned Skeletons have +76 armor<br>* Summoned Skeletal Archers and Mages deal +155 Fire 28 direct damage over 15 seconds<br>* Death's Hold Damage Summoned Skeletal Archers and Mages deal +28 direct damage<br>* Summoned Skeletons deal +18% direct damage, but take +100150%more damage from any cold attacks<br>* Death's Hold Damage Summoned Skeletons deal +18% direct damage, but take +100150%more damage from any cold attacks<br>* Death's Hold causes target to Summoned Skeletal Archers and Mages deal +20% direct damage, but take +2650% damage from Slashing for 15 secondsany slashing, piercing, or crushing attacks<br>* Death's Hold deals Summoned Skeletal Archers and Mages deal +20% direct damage, but take +28 50% damage from any slashing, piercing, or crushing attacks<br>* Summoned Skeletal Archers and Stuns target after a 15 second delayMages deal +13% direct damage, but are instantly destroyed by ANY Nature Damage<br>
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<b><u>DeathgazeHeal Undead 8</u></b><br>* Deathgaze deals +118% damage Heal Undead and has Rebuild Undead restore +16 Accuracy (which cancels out the Evasion that certain monsters have)26 Health/Armor<br>* Deathgaze deals +118% damage Heal Undead and has Rebuild Undead restore +16 Accuracy (which cancels out the Evasion that certain monsters have)26 Health/Armor<br>* Deathgaze deals Heal Undead restores +72 damage 18 health/armor and restores 73 armor to yougrants target undead +13 Mitigation from all attacks for 8 seconds<br>* Deathgaze deals Heal Undead restores +72 damage 24 Health/Armor and restores 73 armor to youboosts your next attack +43 if it is a Darkness attack<br>* Deathgaze deals Heal Undead restores +104 damage 24 Health/Armor and increases boosts your sprint speed next attack +2.5 for 15 seconds43 if it is a Darkness attack<br>* Deathgaze Heal Undead restores +20 and Wave of Darkness deal +75% damage but have has a 1025% chance to stun yourself. If you stun yourself, the attack deals boost targets' mitigation +20% damage35 for 8 seconds<br>* Deathgaze Heal Undead restores +20 and Wave of Darkness deal +75% damage but have has a 1025% chance to stun yourself. If you stun yourself, the attack deals boost targets' mitigation +20% damage35 for 8 seconds<br>
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<b><u>Free-Summon Skeletal ArcherHeart's Power 2</u></b><br>* All Summoned Skeletons have +54 healthHeart's Power has a 28% chance to not actually consume the heart(s) <brspan style="color:red">* All Summoned Skeletons have +54 health<brb>* All Summoned Skeletons have +76 armor(DEPRECATED)<br/b>* All Summoned Skeletons have +76 armor<br/span>* Summoned Skeletal Archers deal +24 direct damage with each attack<br>* Summoned Skeletal Archers deal +24 direct damage with each attack<br>* Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br>* Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br>* All Summoned Skeletons deal +12 damage with each attack, but are instantly destroyed by ANY Nature attack<br>
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<b><u>Heal UndeadLife Crush 7</u></b><br>* Heal Undead and Rebuild Undead restore +20 Health/Armor<br>* Heal Undead and Rebuild Undead restore +20 Health/Armor<br>* Heal Undead grants target undead +11 Mitigation from all attacks for 8 seconds<br>* Heal Undead restores +18 Health/Armor and boosts your next attack +35 if it is a Darkness attack<br>* Heal Undead restores +18 Health/Armor and boosts your next attack +35 if it is a Darkness attack<br>* Heal Undead restores +14 Health/Armor and boosts targets' Slashing damage +7 for 8 seconds<br>* Heal Undead restores +14 Health/Armor and boosts targets' Slashing damage +7 for 8 seconds<br>
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<b><u>Heart's PowerLife Steal 7</u></b><br>* Life Steal restores 34 Health<br>* Life Steal restores 34 Health<br>* Life Steal targets all enemies within 10 meters and steals +32 health, but reuse timer is +3 seconds and Power cost is +23<br>* Life Steal reaps 35 additional health<br>* Life Steal reaps 35 additional health<br>* Life Steal deals 220 Psychic damage over 10 seconds<br>* Life Steal deals 220 Psychic damage over 10 seconds<br>
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<b><u>Life CrushProvoke Undead 7</u></b><br>* Provoke Undead causes your minions to deal +25% damage for 10 seconds, but also take 135 damage over 10 seconds<br>* Provoke Undead causes your minions to deal +25% damage for 10 seconds, but also take 135 damage over 10 seconds<br>* Provoke Undead causes your minions to deal +35 damage for 10 seconds<br>* Provoke Undead causes your minions to deal +35 damage for 10 seconds<br>* Provoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds<br>* Provoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds<br>* Provoke Undead deals 57 damage to your minions, who then deal +50 damage for 10 seconds<br>* Provoke Undead deals 57 damage to your minions, who then deal +50 damage for 10 seconds<br>
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<b><u>Life StealRaise Skeletal Archer 7</u></b><br>* Life Steal restores 30 HealthSummoned Skeletons deal +17% direct damage<br>* Summoned Skeletons deal +17% direct damage<br>* Summoned Skeletons have +50 health<br>* Summoned Skeletons have +50 health<br>* Life Steal restores 30 HealthSummoned Skeletons have +76 armor<br>* Life Steal targets all enemies within 10 meters Summoned Skeletons have +76 armor<br>* Summoned Skeletal Archers and deals Mages deal +48 28 direct damage <br>* Summoned Skeletal Archers and Mages deal +28 direct damage<br>* Summoned Skeletons deal +18% direct damage, but reuse timer is take +3 seconds150% more damage from any cold attacks<br>* Life Steal reaps 31 additional healthSummoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks<br>* Life Steal reaps 31 additional healthSummoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br>* Life Steal deals 120 Psychic Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage over 10 secondsfrom any slashing, piercing, or crushing attacks<br>* Life Steal deals 120 Psychic Summoned Skeletal Archers and Mages deal +13% direct damage over 10 seconds, but are instantly destroyed by ANY Nature Damage<br>
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<b><u>Provoke UndeadRaise Skeletal Battle Mage 6</u></b><br>* Provoke Undead causes target undead to Summoned Skeletons deal +5817% direct damage for 10 seconds<br>* Provoke Undead causes target undead to Summoned Skeletons deal +5817% direct damage for 10 seconds<br>* Provoke Undead causes target undead to deal Summoned Skeletons have +50 health<br>* Summoned Skeletons have +50 health<br>* Summoned Skeletons have +76 armor<br>* Summoned Skeletons have +84% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds76 armor<br>* Provoke Undead causes target undead to Summoned Skeletal Archers and Mages deal +84% 28 direct damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds<br>* Provoke Undead causes target undead to recover 58 ArmorSummoned Skeletal Archers and Mages deal +28 direct damage<br>* Provoke Undead causes target undead to recover 58 ArmorSummoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks<br>* Provoke Undead restores 46 Health to you and causes your attacks to taunt Summoned Skeletons deal +18% direct damage, but take +20150% for 10 secondsmore damage from any cold attacks<br>* Provoke Undead restores 46 Health to you Summoned Skeletal Archers and causes your attacks to taunt Mages deal +20% for 10 secondsdirect damage, but take +50% damage from any slashing, piercing, or crushing attacks<br>* Provoke Undead causes target undead to Summoned Skeletal Archers and Mages deal +9420% direct damage for 10 seconds, but also take 116 Health +50% damage after a 10-second delayfrom any slashing, piercing, or crushing attacks<br>* Provoke Undead causes target undead to Summoned Skeletal Archers and Mages deal +9413% direct damage for 10 seconds, but also take 116 Health damage after a 10-second delayare instantly destroyed by ANY Nature Damage<br>
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<b><u>Raise Skeletal ArcherSwordsman 7</u></b><br>* All Summoned Skeletons deal +17% direct damage<br>* Summoned Skeletons deal +17% direct damage<br>* Summoned Skeletons have +54 50 health<br>* All Summoned Skeletons have +54 50 health<br>* All Summoned Skeletons have +76 armor<br>* All Summoned Skeletons have +76 armor<br>* Summoned Skeletal Archers deal Swordsmen have +108 armor<br>* Summoned Skeletal Swordsmen have +24 direct 108 armor<br>* Summoned Skeletal Swordsmen taunt as if they did 850% more damage with each attack<br>* Summoned Skeletal Archers deal +24 direct Swordsmen taunt as if they did 850% more damage with each <br>* Summoned Skeletal Swordsmen have -45% Max Rage, allowing them to use their stun attackmore often <span style="color:red"><b>(DEPRECATED)</b></span><br>* Summoned Skeletal Archers and Mages Skeletons deal +13 18% direct damage with each attack, but take 60+150% more damage from any slashing, piercing, or crushing cold attacks<br>* Summoned Skeletal Archers and Mages Skeletons deal +13 18% direct damage with each attack, but take 60+150% more damage from any slashing, piercing, or crushing cold attacks<br>* All Summoned Skeletons Skeletal Archers and Mages deal +12 13% direct damage with each attack, but are instantly destroyed by ANY Nature attackDamage<br>
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<b><u>Raise Skeletal Battle MageZombie 8</u></b><br>* All Summoned Skeletons have Using Raise Zombie on an existing zombie increases its damage +54 health34% for 60 seconds<br>* All Summoned Skeletons have Using Raise Zombie on an existing zombie increases its damage +54 health34% for 60 seconds<br>* All Summoned Skeletons have Using Raise Zombie on an existing zombie increases its damage +76 armor48 for 5 minutes (this effect stacks with itself)<br>* All Summoned Skeletons have Using Raise Zombie on an existing zombie increases its damage +76 armor<br>* Summoned Skeletal Mages deal +30 direct damage 48 for 5 minutes (this effect stacks with each attackitself)<br>* Summoned Skeletal Mages deal Using Raise Zombie on an existing zombie raises its Max Health +30 direct damage with each attack<br>* Summoned Skeletal Archers 155 for 60 seconds (and Mages regenerate heals +15 health every update, both in and out of combat155)<br>* Summoned Skeletal Archers Using Raise Zombie on an existing zombie raises its Max Health +155 for 60 seconds (and Mages regenerate heals +15 health every update, both in and out of combat155)<br>* Summoned Skeletons Raised Zombies deal +12 direct damage with each attack, but take 12021% more damage from any cold attacks<br>* Summoned Skeletons Raised Zombies deal +12 direct damage with each attack, but take 12021% more damage from any cold attacks<br>* Summoned Skeletal Mages Raised Zombies deal +13 direct 39 damage with each attack, but take 60and taunt as if they did +200% more damage from any slashing, piercing, or crushing attacks - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>* Summoned Skeletal Archers and Mages Raised Zombies deal +13 direct 39 damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br>* Summoned Skeletal Archers and Mages deal taunt as if they did +13 direct damage with each attack, but take 60200% more damage from any slashing, piercing, or crushing attacks<br>* All Summoned Skeletons Raised Zombies deal +12 20 damage with each attack, but are instantly destroyed by ANY Nature attackand speed is +10<br>
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<b><u>Raise Skeletal SwordsmanRebuild Undead 8</u></b><br>* All Summoned Skeletons have Rebuild Undead Healing +54 health71<br>* All Summoned Skeletons have Rebuild Undead Healing +54 health71<br>* All Summoned Skeletons have +76 armorRebuild Undead restores 55 Health to you<br>* All Summoned Skeletons have +76 armorRebuild Undead restores 55 Health to you<br>* Summoned Skeletal Swordsmen have +109 Rebuild Undead restores 110 health/armorto your undead after a 10 second delay<br>* Summoned Skeletal Swordsmen have +109 Rebuild Undead restores 110 health/armorto your undead after a 10 second delay<br>* Summoned Skeletal Swordsmen taunt as if they did 750% more damageRebuild Undead Power Cost -35<br>* Summoned Skeletal Swordsmen taunt as if they did 750% more damage<br>* Summoned Skeletal Swordsmen regenerate +22 armor every update, both in Heal Undead and out of combat<br>* Summoned Skeletal Swordsmen regenerate Rebuild Undead restore +22 armor every update, both in and out of combat<br>* Summoned Skeletal Swordsmen have 60% less Max Rage, allowing them to use their stun attack more often - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b><26 Health/span>Armor<br>* All Summoned Skeletons deal Heal Undead and Rebuild Undead restore +12 damage with each attack, but are instantly destroyed by ANY Nature attack26 Health/Armor<br>
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<b><u>Rebuild UndeadSpark of Death 7</u></b><br>* Rebuild Undead Healing Spark of Death deals +6349 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds<br>* Rebuild Undead Healing Spark of Death deals +63<br>* Rebuild Undead restores 49 Health damage and renders target 10% more vulnerable to youElectricity damage for 30 seconds<br>* Rebuild Undead restores 49 Health to youSpark of Death Damage +40%<br>* Rebuild Undead restores 70 health/armor to your undead after a 15 second delaySpark of Death Damage +40%<br>* Rebuild Undead restores 70 health/armor to your undead after a 15 second delaySpark of Death deals 180 Psychic damage over 12 seconds<br>* Rebuild Undead Power Cost -30Spark of Death deals 180 Psychic damage over 12 seconds<br>* Heal Undead Spark of Death deals +28% damage and Rebuild Undead restore taunts +20 Health/Armor360<br>* Heal Undead Spark of Death deals +28% damage and Rebuild Undead restore taunts +20 Health/Armor360<br>
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<b><u>Spark of DeathSpleen's Power 2</u></b><br>* Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +37 damage<br>* Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +37 damage<br>* Spark of Death Damage +68%<br>* Spark of Death Damage +68%<br>* Spark of Death deals 90 Psychic damage over 10 seconds<br>* Spark of Death deals 90 Psychic damage over 10 seconds<br>* Spark of Death deals +46% damage and taunts +350<br>* Spark of Death deals +46% damage and taunts +350<br>
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<b><u>Spleen's Power</u></b><br><br><b><u>Wave of Darkness6</u></b><br>* Wave of Darkness Damage +7044%<br>* Wave of Darkness Damage +7044%<br>* Deathgaze and Wave of Darkness deal +75% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% 228 Psychic damageover 12 seconds<br>* Deathgaze and Wave of Darkness deal +75% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% 228 Psychic damageover 12 seconds<br>* Wave of Darkness heals you for 73 healthdeals +83 damage and reuse timer is -1 second<br>* Wave of Darkness heals you for 73 healthdeals +83 damage and reuse timer is -1 second<br>* Wave of Darkness deals +224 160 damage to sentient creatures<br>* Wave of Darkness deals +224 160 damage to sentient creatures<br>
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