Necromancy/Treasure Effects:By Ability
Revision as of 19:24, 9 May 2017 by ExtraBot (talk | contribs) (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
Necromancy Paired List
THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it's fairly obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect.
General Mods
- Necromancy Base Damage +14%
- Necromancy Base Damage +14%
- Necromancy Base Damage +23%
- Necromancy Base Damage +23%
Create Shambling Corpse
- Create Shambling Corpse also heals yourself for 140 health
- Create Shambling Corpse also heals yourself for 140 health
- Raised Zombies deal +22 damage with each attack and taunt as if they did 360% more damage
- Raised Zombies deal +22 damage with each attack and taunt as if they did 360% more damage
- Raised Zombies deal +28 damage with each attack
- Raised Zombies deal +28 damage with each attack
- Raised Zombies move +12 faster and deal +7 damage with each attack
Create Super Zombie
- Create Super Zombie also heals yourself for 168 health, 168 armor, and 33 power
- Create Super Zombie also heals yourself for 168 health, 168 armor, and 33 power
Death's Hold
- Death's Hold Damage +112%
- Death's Hold Damage +112%
- Death's Hold causes target to take +28% damage from Slashing for 15 seconds
- Death's Hold deals +175 Fire damage over 15 seconds
- Death's Hold deals +175 Fire damage over 15 seconds
- Death's Hold deals +32 damage and Stuns target after a 15 second delay
Deathgaze
- Deathgaze deals +132% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +132% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +140 damage and increases your sprint speed +2.5 for 15 seconds
- Deathgaze deals +90 damage and restores 73 armor to you
- Deathgaze deals +90 damage and restores 73 armor to you
- Deathgaze and Wave of Darkness deal +79% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
- Deathgaze and Wave of Darkness deal +79% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
Free-Summon Skeletal Archer
- Summoned Skeletal Archers deal +24 direct damage with each attack
- Summoned Skeletal Archers deal +24 direct damage with each attack
- All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack
- All Summoned Skeletons have +54 health
- All Summoned Skeletons have +54 health
- All Summoned Skeletons have +76 armor
- All Summoned Skeletons have +76 armor
- Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
- Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
Heal Undead
- Heal Undead grants target undead +13 Mitigation from all attacks for 8 seconds
- Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds
- Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds
- Heal Undead restores +18 Health/Armor and boosts your next attack +41 if it is a Darkness attack
- Heal Undead restores +18 Health/Armor and boosts your next attack +41 if it is a Darkness attack
- Heal Undead and Rebuild Undead restore +19 Health/Armor
- Heal Undead and Rebuild Undead restore +19 Health/Armor
Heart's Power
Life Crush
Life Steal
- Life Steal deals 130 Psychic damage over 10 seconds
- Life Steal deals 130 Psychic damage over 10 seconds
- Life Steal reaps 31 additional health
- Life Steal reaps 31 additional health
- Life Steal restores 30 Health
- Life Steal restores 30 Health
- Life Steal targets all enemies within 10 meters and deals +48 damage but reuse timer is +3 seconds
Provoke Undead
- Provoke Undead causes target undead to deal +58% damage for 10 seconds
- Provoke Undead causes target undead to deal +58% damage for 10 seconds
- Provoke Undead causes target undead to deal +84% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
- Provoke Undead causes target undead to deal +84% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
- Provoke Undead causes target undead to deal +94% damage for 10 seconds, but also take 116 Health damage after a 10-second delay
- Provoke Undead causes target undead to deal +94% damage for 10 seconds, but also take 116 Health damage after a 10-second delay
- Provoke Undead causes target undead to recover 62 Armor
- Provoke Undead causes target undead to recover 62 Armor
- Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds
- Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds
Raise Skeletal Archer
- Summoned Skeletal Archers deal +24 direct damage with each attack
- Summoned Skeletal Archers deal +24 direct damage with each attack
- All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack
- All Summoned Skeletons have +54 health
- All Summoned Skeletons have +54 health
- All Summoned Skeletons have +76 armor
- All Summoned Skeletons have +76 armor
- Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
- Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
Raise Skeletal Battle Mage
- Summoned Skeletal Archers and Mages regenerate +17 health every update, both in and out of combat
- Summoned Skeletal Archers and Mages regenerate +17 health every update, both in and out of combat
- All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack
- All Summoned Skeletons have +54 health
- All Summoned Skeletons have +54 health
- All Summoned Skeletons have +76 armor
- All Summoned Skeletons have +76 armor
- Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
- Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
- Summoned Skeletal Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
- Summoned Skeletal Mages deal +30 direct damage with each attack
- Summoned Skeletal Mages deal +30 direct damage with each attack
- Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks
- Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks
Raise Skeletal Swordsman
- All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack
- All Summoned Skeletons have +54 health
- All Summoned Skeletons have +54 health
- All Summoned Skeletons have +76 armor
- All Summoned Skeletons have +76 armor
- Summoned Skeletal Swordsmen have +109 armor
- Summoned Skeletal Swordsmen have +109 armor
- Summoned Skeletal Swordsmen have 60% less Max Rage, allowing them to use their stun attack more often - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
- Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out of combat
- Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out of combat
- Summoned Skeletal Swordsmen taunt as if they did 650% more damage
- Summoned Skeletal Swordsmen taunt as if they did 650% more damage
Rebuild Undead
- Heal Undead and Rebuild Undead restore +19 Health/Armor
- Heal Undead and Rebuild Undead restore +19 Health/Armor
- Rebuild Undead Healing +67
- Rebuild Undead Healing +67
- Rebuild Undead Power Cost -31
- Rebuild Undead restores 49 Health to you
- Rebuild Undead restores 49 Health to you
- Rebuild Undead restores 70 health/armor to your undead after a 15 second delay
- Rebuild Undead restores 70 health/armor to your undead after a 15 second delay
Spark of Death
- Spark of Death Damage +76%
- Spark of Death Damage +76%
- Spark of Death deals +50% damage and taunts +400
- Spark of Death deals +50% damage and taunts +400
- Spark of Death deals 95 Psychic damage over 10 seconds
- Spark of Death deals 95 Psychic damage over 10 seconds
- Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +49 damage
- Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +49 damage
Spleen's Power
Wave of Darkness
- Deathgaze and Wave of Darkness deal +79% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
- Deathgaze and Wave of Darkness deal +79% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
- Wave of Darkness Damage +81%
- Wave of Darkness Damage +81%
- Wave of Darkness deals +236 damage to sentient creatures
- Wave of Darkness deals +236 damage to sentient creatures
- Wave of Darkness heals you for 73 health
- Wave of Darkness heals you for 73 health