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Necromancy/Treasure Effects:By Slot

50 bytes removed, 13:40, 18 November 2022
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Automatically generated. If there's an issue, please message Extractum11 on Discord - Subglacious#0413
<!-- Updated as of patch v287on November 17, July 21, 2017 2022 from v374-->
==<!--start-->Necromancy Slot List==
<noinclude>[[Category:Treasure Effects By Slot]]</noinclude>
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
<b><u>Head</u></b><br>
* Necromancy Base Damage +2340%<br>* Life Steal restores 30 34 Health<br>* Deathgaze deals +140 118 damage and increases your sprint speed +2.5 for 15 seconds<br>* Wave of Darkness Damage +8144%<br>* Deathgaze and Wave of Darkness deal +79% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% 228 Psychic damageover 12 seconds<br>* Summoned Skeletal Mages deal Using Raise Zombie on an existing zombie increases its damage +30 direct damage 48 for 5 minutes (this effect stacks with each attackitself)<br>* Summoned Skeletal Swordsmen have 60-45% less Max Rage, allowing them to use their stun attack more often - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY(DEPRECATED)</b></span><br>* Provoke Undead restores 46 52 Health to you and causes your attacks to taunt +20% for 10 seconds<br>* Heal Undead and Rebuild Undead restore +19 26 Health/Armor<br>* All Heart's Power has a 28% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span><br>* Summoned Skeletons Skeletal Archers and Mages deal +10 13% direct damage with each attack, but are instantly destroyed by ANY Nature attackDamage<br>
<b><u>Chest</u></b><br>
* Death's Hold deals +175 ignites the target, dealing 228 Fire damage over 15 12 seconds<br>* Spark of Death makes the deals +49 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and deals +49 damage<br>* Life Steal reaps 31 35 additional health<br>* Deathgaze deals +90 84 damage and restores 73 83 armor to you<br>* Rebuild Undead Healing +6771<br>* Create Super Using Raise Zombie also heals yourself on an existing zombie increases its damage +31% for 168 health, 168 armor, and 33 power60 seconds<br>* Create Shambling Corpse also heals yourself for 140 healthIndirect Psychic Damage +40% when Necromancy is active<br>* Wave of Darkness heals you for 73 healthdeals +83 damage and reuse timer is -1 second<br>* All Summoned Skeletons have +54 50 health<br>* Summoned Skeletal Swordsmen regenerate Using Raise Zombie on an existing zombie raises its Max Health +22 armor every update, both in 155 for 60 seconds (and out of combatheals +155)<br>
<b><u>Legs</u></b><br>
* Life Steal reaps 31 35 additional health<br>* Death's Hold Damage +11298%<br>* Spark of Death deals 95 180 Psychic damage over 10 12 seconds<br>* Rebuild Undead restores 70 110 health/armor to your undead after a 15 10 second delay<br>* Create Super Using Raise Zombie also heals yourself on an existing zombie increases its damage +31% for 168 health, 168 armor, and 33 power60 seconds<br>* Create Shambling Corpse also heals yourself for 140 healthIndirect Psychic Damage +40% when Necromancy is active<br>* Wave of Darkness heals you for 73 healthdeals +83 damage and reuse timer is -1 second<br>* Heal Undead restores +12 Health/Armor 20 and boosts has a 25% chance to boost targets' Slashing damage mitigation +6 35 for 8 seconds<br>* Summoned Skeletal Archers and Mages deal +13 20% direct damage with each attack, but take 60+50% more damage from any slashing, piercing, or crushing attacks<br>* Raised Zombies deal +28 21% damage with each attack<br>* Raised Zombies deal +22 39 damage with each attack and taunt as if they did 360+200% more damage<br>
<b><u>Hands</u></b><br>
* Spark of Death makes the deals +49 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and deals +49 damage<br>* Life Steal targets all enemies within 10 meters and deals steals +48 damage 32 health, but reuse timer is +3 secondsand Power cost is +23<br>* Deathgaze deals +13295% damage and has +16 20 Accuracy (which cancels out the Evasion that certain monsters have)<br>* Rebuild Undead restores 49 55 Health to you<br>* Wave of Darkness deals +236 160 damage to sentient creatures<br>* Summoned Skeletal Archers and Mages deal +24 28 direct damage with each attack<br>* Summoned Skeletal Swordsmen taunt as if they did 650850% more damage<br>* Provoke Undead causes target undead to recover 62 ArmorDeathgaze deals +104 damage and reuse timer is -3 seconds<br>* Summoned Skeletal Archers and Mages regenerate Indirect Fire Damage +17 health every update, both in and out of combat40% when Necromancy is active<br>* Raised Zombies deal +28 21% damage with each attack<br>
<b><u>Feet</u></b><br>
* Death's Hold causes target to take +2814% damage from Slashing for 15 seconds<br>* Spark of Death Damage +7640%<br>* Wave of Darkness deals +236 160 damage to sentient creatures<br>* All Summoned Skeletons have +76 armor<br>* Summoned Skeletal Swordsmen have +109 108 armor<br>* Provoke Undead causes target undead your minions to deal +5825% damage for 10 seconds, but also take 135 damage over 10 seconds<br>* Provoke Undead causes target undead to recover 62 ArmorDeathgaze deals +104 damage and reuse timer is -3 seconds<br>* Provoke Undead causes target undead deals 57 damage to your minions, who then deal +94% 50 damage for 10 seconds, but also take 116 Health damage after a 10-second delay<br>* Heal Undead restores +18 health/armor and grants target undead +13 Mitigation from all attacks for 8 seconds<br>* Raised Zombies move deal +12 faster 20 damage and deal speed is +7 damage with each attack10<br>
<b><u>MainHand</u></b><br>
* Necromancy Base Damage +2340%<br>* Life Steal deals 130 220 Psychic damage over 10 seconds<br>* Death's Hold Damage +11298%<br>* Spark of Death Damage +7640%<br>* Wave of Darkness Damage +8144%<br>* Summoned Skeletal Mages deal Using Raise Zombie on an existing zombie increases its damage +30 direct damage 48 for 5 minutes (this effect stacks with each attackitself)<br>* Provoke Undead causes target undead your minions to deal +5825% damage for 10 seconds, but also take 135 damage over 10 seconds<br>* Provoke Undead restores 46 52 Health to you and causes your attacks to taunt +20% for 10 seconds<br>* Heal Undead and Rebuild Undead restore +19 26 Health/Armor<br>* Heal Undead restores +12 Health/Armor 20 and boosts has a 25% chance to boost targets' Slashing damage mitigation +6 35 for 8 seconds<br>* Summoned Skeletons deal +12 18% direct damage with each attack, but take 120+150% more damage from any cold attacks<br>
<b><u>OffHand</u></b><br>
* Necromancy Base Damage Summoned Skeletons deal +1417%direct damage<br>* Death's Hold causes target to take +9.5% damage from Darkness for 15 seconds<br>* Spark of Death deals +5028% damage and taunts +400360<br>* Rebuild Undead Healing +6771<br>* Rebuild Undead restores 49 55 Health to you<br>* Deathgaze and Wave of Darkness deal +79% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% 228 Psychic damageover 12 seconds<br>* All Summoned Skeletons have +54 50 health<br>* All Summoned Skeletons have +76 armor<br>* Summoned Skeletal Swordsmen have +109 108 armor<br>* Provoke Undead causes target undead your minions to deal +84% 35 damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds<br>* Heal Undead restores +18 24 Health/Armor and boosts your next attack +41 43 if it is a Darkness attack<br>
<b><u>Necklace</u></b><br>
* Necromancy Base Damage Summoned Skeletons deal +1417%direct damage<br>* Life Steal deals 130 220 Psychic damage over 10 seconds<br>* Deathgaze deals +13295% damage and has +16 20 Accuracy (which cancels out the Evasion that certain monsters have)<br>* Death's Hold deals causes target to take +32 14% damage and Stuns target after a from Electricity for 15 second delayseconds<br>* Spark of Death deals +5028% damage and taunts +400360<br>* Rebuild Undead Power Cost -3134<br>* Provoke Undead causes target undead your minions to deal +84% 35 damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds<br>* Summoned Skeletal Swordsmen taunt as if they did 650850% more damage<br>* Summoned Skeletal Archers and Mages regenerate Indirect Fire Damage +17 health every update, both in and out of combat40% when Necromancy is active<br>* Summoned Skeletal Archers and Mages deal +13 20% direct damage with each attack, but take 60+50% more damage from any slashing, piercing, or crushing attacks<br>* Raised Zombies deal +22 39 damage with each attack and taunt as if they did 360+200% more damage<br>
<b><u>Ring</u></b><br>
* Death's Hold deals +175 ignites the target, dealing 228 Fire damage over 15 12 seconds<br>* Life Steal restores 30 34 Health<br>* Deathgaze deals +90 84 damage and restores 73 83 armor to you<br>* Spark of Death deals 95 180 Psychic damage over 10 12 seconds<br>* Rebuild Undead restores 70 110 health/armor to your undead after a 15 10 second delay<br>* Summoned Skeletal Archers and Mages deal +24 28 direct damage with each attack<br>* Summoned Skeletal Swordsmen regenerate Using Raise Zombie on an existing zombie raises its Max Health +22 armor every update, both in 155 for 60 seconds (and out of combatheals +155)<br>* Provoke Undead causes target undead deals 57 damage to your minions, who then deal +94% 50 damage for 10 seconds, but also take 116 Health damage after a 10-second delay<br>* Heal Undead restores +18 24 Health/Armor and boosts your next attack +41 43 if it is a Darkness attack<br>* Summoned Skeletons deal +12 18% direct damage with each attack, but take 120+150% more damage from any cold attacks<br>
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