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Necromancy/Treasure Effects:By Slot

158 bytes removed, 15:41, 23 January 2019
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Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
<!-- Updated as of patch v304on January 22, May 25, 2018 2019 from v316-->
==<!--start-->Necromancy Slot List==
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
* Wave of Darkness deals 192 Psychic damage over 12 seconds<br>
* Using Raise Zombie on an existing zombie increases its damage +42 for 5 minutes (this effect stacks with itself)<br>
* Summoned Skeletal Swordsmen have -40% Max Rage, allowing them to use their stun attack more often - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY(DEPRECATED)</b></span><br>
* Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds<br>
* Heal Undead and Rebuild Undead restore +22 Health/Armor<br>
* Heart's Power has a 24% chance to not actually consume the heart(s) - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY(DEPRECATED)</b></span><br>
* Summoned Skeletal Archers and Mages deal +12% direct damage, but are instantly destroyed by ANY Nature Damage<br>
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