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Necromancy/Treasure Effects:By Slot

5 bytes removed, 15:54, 26 February 2019
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<!-- Updated on January 22February 26, 2019 from v316v318-->
==<!--start-->Necromancy Slot List==
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
<b><u>Head</u></b><br>
* Necromancy Base Damage +2335%<br>
* Life Steal restores 30 Health<br>
* Deathgaze deals +104 damage and increases your sprint speed +2.5 for 15 seconds<br>
* Wave of Darkness Damage +4438%<br>
* Wave of Darkness deals 192 Psychic damage over 12 seconds<br>
* Using Raise Zombie on an existing zombie increases its damage +42 for 5 minutes (this effect stacks with itself)<br>
<b><u>Legs</u></b><br>
* Life Steal reaps 31 additional health<br>
* Death's Hold Damage +10086%<br>
* Spark of Death deals 156 Psychic damage over 12 seconds<br>
* Rebuild Undead restores 98 health/armor to your undead after a 10 second delay<br>
* Spark of Death deals +37 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds<br>
* Life Steal targets all enemies within 10 meters and steals +28 health, but reuse timer is +3 seconds and Power cost is +21<br>
* Deathgaze deals +10183% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)<br>
* Rebuild Undead restores 49 Health to you<br>
* Wave of Darkness deals +140 damage to sentient creatures<br>
* Summoned Skeletal Archers and Mages deal +24 direct damage<br>
* Summoned Skeletal Swordsmen taunt as if they did 750% more damage<br>
* Deathgaze deals +100 90 damage and reuse timer is -3 seconds<br>
* Indirect Fire Damage +36% when Necromancy is active<br>
* Raised Zombies deal +19% damage<br>
<b><u>Feet</u></b><br>
* Death's Hold causes target to take +12% damage from Slashing for 15 seconds<br>
* Spark of Death Damage +4134%<br>
* Wave of Darkness deals +140 damage to sentient creatures<br>
* Summoned Skeletons have +68 armor<br>
* Summoned Skeletal Swordsmen have +92 armor<br>
* Provoke Undead causes your minions to deal +22% damage for 10 seconds, but also take 120 damage over 10 seconds<br>
* Deathgaze deals +100 90 damage and reuse timer is -3 seconds<br>
* Provoke Undead deals 51 damage to your minions, who then deal +44 damage for 10 seconds<br>
* Heal Undead restores +16 health/armor and grants target undead +11 Mitigation from all attacks for 8 seconds<br>
<b><u>MainHand</u></b><br>
* Necromancy Base Damage +2335%<br>
* Life Steal deals 190 Psychic damage over 10 seconds<br>
* Death's Hold Damage +10086%<br>* Spark of Death Damage +4134%<br>* Wave of Darkness Damage +4438%<br>
* Using Raise Zombie on an existing zombie increases its damage +42 for 5 minutes (this effect stacks with itself)<br>
* Provoke Undead causes your minions to deal +22% damage for 10 seconds, but also take 120 damage over 10 seconds<br>
<b><u>OffHand</u></b><br>
* Summoned Skeletons deal +15% direct damage<br>
* Spark of Death deals +2825% damage and taunts +350310<br>
* Rebuild Undead Healing +63<br>
* Rebuild Undead restores 49 Health to you<br>
* Summoned Skeletons deal +15% direct damage<br>
* Life Steal deals 190 Psychic damage over 10 seconds<br>
* Deathgaze deals +10183% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)<br>
* Death's Hold causes target to take +12% damage from Electricity for 15 seconds<br>
* Spark of Death deals +2825% damage and taunts +350310<br>
* Rebuild Undead Power Cost -30<br>
* Provoke Undead causes your minions to deal +31 damage for 10 seconds<br>
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